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Flash CS3 Professional Beyond the Basics

Creating complex animations


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Flash CS3 Professional Beyond the Basics

with Todd Perkins

Video: Creating complex animations

Now we'll take a look at creating complex animations. If you're following along, I'm working in 06_Complex_Animations.fla in the Chapter 05 folder in the Exercise Files folder. Let's select the robot on the stage and click the Swap button in the Property inspector. Select mcRobot movie clip, click the Duplicate Smbol button, and we'll name the symbol mcRobot, with capital R Complex with the capital C. Click OK to close the Duplicate Symbol window, select the mcRobotComplex in the Swap Symbol window, and click OK.
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  1. 3m 30s
    1. Welcome
      1m 20s
    2. Getting the most from this training
      1m 20s
    3. Using the exercise files
      50s
  2. 15m 28s
    1. Managing digital assets
      4m 9s
    2. Creating custom keyboard shortcuts
      5m 1s
    3. Creating custom color swatches
      3m 41s
    4. Creating a custom template
      2m 37s
  3. 14m 38s
    1. Working with variables
      3m 41s
    2. Using functions
      3m 30s
    3. Working with events
      2m 11s
    4. Using event listeners
      2m 42s
    5. Working with arrays
      2m 34s
  4. 29m 41s
    1. Understanding dynamic text fields
      2m 37s
    2. Loading text from an external file
      6m 42s
    3. Reading HTML from a text field
      5m 29s
    4. Applying CSS with ActionScript
      7m 0s
    5. Applying external CSS to a text field
      7m 53s
  5. 45m 27s
    1. Masking dynamic text
      4m 59s
    2. Dragging the Scroll Bar
      7m 3s
    3. Calculating a scroll percent
      5m 20s
    4. Setting scroll boundaries
      4m 9s
    5. Connecting the ScrollBar to the text field
      2m 55s
    6. Easing the text with the ScrollBar
      4m 12s
    7. Scrolling the text with buttons
      2m 38s
    8. Animating the scrolling text with the buttons
      4m 26s
    9. Setting boundaries for the scrolling text
      4m 26s
    10. Easing the text using the buttons
      1m 37s
    11. Connecting the ScrollBar to the Scroll buttons
      3m 42s
  6. 20m 46s
    1. Organizing a complex object into layers
      1m 51s
    2. Duplicating MovieClips
      1m 29s
    3. Undocking the timeline
      1m 20s
    4. Animating a complex MovieClip
      4m 36s
    5. Creating an animated Hinge effect
      5m 13s
    6. Creating complex animations
      6m 17s
  7. 28m 1s
    1. Controlling objects with buttons
      4m 6s
    2. Understanding frame labels
      3m 25s
    3. Using buttons to navigate labeled frames
      2m 30s
    4. Nesting code within MovieClips
      5m 8s
    5. Adding sound to the application
      2m 34s
    6. Adding drag interactivity to the robot
      6m 1s
    7. Animating the dragged robot
      4m 17s
  8. 20m 3s
    1. Understanding components
      2m 30s
    2. Using components to setup a form
      3m 45s
    3. Setting up the form to send an email
      3m 38s
    4. Working with form variables
      6m 11s
    5. Skinning components
      3m 59s
  9. 27m 40s
    1. Using transparency in a video
      4m 16s
    2. Working with embedded video
      3m 38s
    3. Animating a VideoClip
      2m 53s
    4. Creating an advanced animation with video
      2m 40s
    5. Working with the bitmap data class
      3m 37s
    6. Working with the bitmap class
      1m 40s
    7. Copying the video to create a reflection
      1m 35s
    8. Reflecting the video
      2m 42s
    9. Enhancing a video reflection with a mask
      4m 39s
  10. 1h 38m
    1. Viewing the finished MP3 player
      1m 45s
    2. Understanding the project flow
      2m 52s
    3. Preparing to build the MP3 player
      5m 11s
    4. Understanding classes and packages
      5m 32s
    5. Creating the MP3 player class
      9m 59s
    6. Loading sounds from external files
      9m 20s
    7. Accessing ID3 tag information
      6m 11s
    8. Controlling sound playback with Play and Pause buttons
      11m 3s
    9. Changing tracks
      12m 1s
    10. Displaying the current volume
      9m 33s
    11. Changing the volume
      6m 40s
    12. Wiring the progress bar
      8m 4s
    13. Building the progress bar slider
      10m 4s
  11. 5m 36s
    1. Making Flash movies accessible
      1m 49s
    2. Adding a name and description to your Flash movie
      52s
    3. Accessibility and text fields
      2m 55s
  12. 12m 2s
    1. Understanding Flash Mobile
      35s
    2. Exploring Device Central
      1m 45s
    3. Updating Device Profiles
      1m 7s
    4. Creating a Flash file from Device Central
      2m 7s
    5. Creating and testing Flash Lite applications
      2m 48s
    6. Downloading the Flash Lite player for Windows Mobile
      1m 44s
    7. Getting a Flash Lite application onto your phone
      1m 56s
  13. 27s
    1. Goodbye
      27s

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Flash CS3 Professional Beyond the Basics
5h 21m Intermediate Dec 06, 2007

Viewers: in countries Watching now:

Through several hands-on tutorials, instructor Todd Perkins shows how to best build dynamic, streamlined sites using Flash CS3 Professional. Learn how to create custom keyboard shortcuts, apply advanced text techniques such as animating scrolling text with custom easing controls, and using advanced animation techniques. Flash CS3 Professional Beyond the Basics covers many challenging features, including adding complex interactivity to a Flash CS3 project and getting Flash content on a phone. Exercise files accompany the tutorials.

Topics include:
  • Customizing Flash CS3 and managing assets Working with ActionScript variables Understanding dynamic text fields Adding interactivity to dynamic text Animating a complex MovieClip Using buttons to navigate labeled frames Working with components Exploring advanced audio and video techniques Creating accessible Flash content Understanding Flash Mobile
Subject:
Web
Software:
Flash Professional
Author:
Todd Perkins

Creating complex animations

Now we'll take a look at creating complex animations. If you're following along, I'm working in 06_Complex_Animations.fla in the Chapter 05 folder in the Exercise Files folder. Let's select the robot on the stage and click the Swap button in the Property inspector. Select mcRobot movie clip, click the Duplicate Smbol button, and we'll name the symbol mcRobot, with capital R Complex with the capital C. Click OK to close the Duplicate Symbol window, select the mcRobotComplex in the Swap Symbol window, and click OK.

Double-click the robot on the stage to enter its timeline. The first thing we'll do is create some keyframes. Deselect everything by clicking on the stage and then click and drag from frame 24 of the top layer to from 24 of the bottom layer. Press F6 on your keyboard to convert all your selected frames into keyframes. With the entire robot selected, press Q on your keyboard to select the Free Transform tool and show the transformation handles around the robot What we're going to do is sort of make the robot do a break dance move. So I'm going to move the transformation point to the bottom right of the robot's foot.

I'm going to rotate the robot to the right and release my mouse button. I'm going to press Command+2 on my keyboard so that I can get a closer view of the robot. I'm also going to move the timeline to the top left of my screen. Now I've rotated the robot down. I'm going to select the robot's right arm and right hand. I'm going to move to transformation point up and to the right of the robot's right arm. Then I'm going to rotate the robot's hand around the transformation point so the robot's hand is pointing down.

Now we'll create the motion tween. Click on the stage to deselect everything and then click and drag from frame 10 of the top layer to frame 10 of the bottom layer. Right-click or Control-click on the Mac, on your selected frames and choose Create Motion Tween. You can preview the animation by scrubbing the playhead or you can test movie by pressing Command+Return or Ctrl+Enter. I'm going move the timeline to the top right of the screen now. What I'm going to do is click and drag to resize the timeline to the right little bit.

I'm going to move the timeline so I can see a little bit more frames. Making sure everything is deselected, I'm going to click and drag from frame of 35 of the top layer down to frame 35 of the bottom layer, and then I'm going to press F6 to create keyframes. I'm going to move the timeline so I can select the entire robot. And then I'm going to select all of the robot except the robot's right hand and right arm. I'm holding Shift on my keyboard while clicking different robot movie clips to select them.

I'm going to move the transformation point over the robot's right arm. Then I'm going to click and drag to rotate the robot. So I've rotated all of the robot, except for the robot's arm, and now I'm going to select the robot's left leg, which is now it's top leg and I'm going to move the transformation point down and to the right. I'm going to rotate the robot's leg up, so it's kicking up. I'm also going to select the robot's top hand or left hand and move the transformation point and rotate the robot's hand up a little bit as well.

And you can feel free to do a slight variation on this pose, if you'd like. And let's create the motion tween now. Make sure everything's deselected by clicking in the stage away from the robot and then in the timeline click and drag from frame to 30 on the top layer to frame 30 on the bottom layer. Right-click your selection or Control-click on the Mac, and choose Create Motion Tween to create the motion tween. You can move the timeline and preview the animation by scrubbing the playhead. Now before we actually test the movie, let's make the robot hold this pose for a few frames and then we'll copy and reverse this animation.

So make sure everything's deselected, so click on the stage away from the robot to deselect everything. Click and drag from frame 40 on the top layer down to frame 40 at the bottom layer and press F5 on your keyboard to create regular frames. That way the robot will hold this pose. Now deselect everything again by clicking on the stage away from the robot and select all the way from frame 1 of the top layer to frame 35 at the bottom layer. And this is our whole animation. Now what we can do to improve this breakdancing animation is add easing. So I'm going to deselect everything by clicking on the stage away from the robot.

Then I'm going to click and drag from frame 10 at the top layer to frame 10 at the bottom layer and then in the Property inspector, I'm going to set the Easing to ease in by dragging the Ease slider all way down, and that'll make the robot fall faster as the robot gets closer to the ground. Now what I'm going to do is deselect all the frames again by clicking on the stage away from the robot, and then I'm going to select from frame 30 on the top layer down to frame 30 on the bottom layer. This is where the robot is moving up, where it's rotating up.

What I'm going to do here is set the Easing to ease out or to move fast when the robot starts moving, and then move slower as the robot moves into its pose. So with those frames selected, in the Property inspector, click and drag the Ease slider all the way up to ease out. Now let's select, copy and reverse these frames, so we have a looping animation. Deselect everything by clicking on the stage away from the robot. And then click and drag from frame 1 of the top player to frame 35 at the bottom layer to select our entire animation.

Hold Option on your keyboard if you're on the Mac, Alt if you're on the PC, and click and drag your selected frames to frame 41 and release your mouse button to copy the selected frames. Right-click or Control-click your selected frames and choose Reverse Frames to reverse the frames. And now we've created a looping animation. So let's see what it looks like. Command+Return on the Mac, Ctrl+Enter on the PC. And there's our robot breakdancing animation, complete with easing. I'll close the Preview window now. So there's a look at creating complex animations.

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