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In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
Let's look at how to create a classic tween. So we have a start keyframe with an instance of a symbol on it. Now we'll just define the end keyframe. So I'll select frame 60 in the timeline and press F6 on the keyboard to insert a keyframe. Note that when you press that command, Flash creates a copy of the last keyframe. So I have a keyframe at frame 60 and frame 1. I'll go back frame 1 and move the girl on the bike to the left, outside of the frame. I'll hold Shift on my keyboard to constrain her position.
Now we'll create the classic tween by right-clicking in between my two keyframes and choosing Create Classic Tween. Flash then creates a classic tween, which I can tell is a success because of the purple background and the arrow. Let's preview this animation in the Flash Player. There it is! So to create a classic tween, you need an instance at one frame, and then another instance at a later keyframe.
Then you right-click in between them and choose Create Classic Tween.
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