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Remember that when it comes to animation you can actually animate many different properties of the symbol instance. So I am going to select this movie clip here. This is the content from my Home Section. And with it selected in my Properties panel, note that I can animate any of these properties. For the backgrounds, all I am really doing is just animating the position. Okay, but notice I can animate as this 3D position as well. There are some various color effects, the display, and some other things.
But again I want to animate this 3D Position And View. And rather than using these sorts of confusing numbers, what I am going to do is I am going to select this fourth tool down in my Tools panel, 3D Rotational tool. And as I select it, notice that I get this sort of sphere. And what I can do is I can just roll over any one of these lines to determine how to rotate it. So I can roll over the screen line and I adjust its Y property.
So I am able to kind of rotate that around. That's pretty darn cool. And again, just I encourage you to kind of play with all of these lines. The one I usually use is this orange line. This orange line is more like a freeform line allowing you to manipulate the object. Because again, I want to animate this coming in in a 3D way. So it might sort of start off like flat like that. Okay, so that's going be at starting position like that. Okay, it's going to start like that, then what I need to do is I need to go ahead and create a motion tween for this object. So, right-click.
Create Motion Tween. So it's going to start off in that position, and then it's going to end up flat. So I can start to sort of rotate this sort of back around. So this is where things get a little tricky and you'd be kind of hard-pressed to start to manipulate these lines to get it back in its original position. So what I encourage you to use is the Transform panel. So I am going to go to Window, down to Transform. So here is my Transform panel and this gives me the 3D Rotation, and again I can start to manipulate it with these numbers as well.
So you can feel free to do that, but again, I just want to sort of zero out all of these numbers, whether it's the 3D Rotation or the regular rotation. Starting with the regular rotation, let's type in zero for that X value zero, the Y value will be zero, and then the Z value is zero, and now it's in its final location. So it starts here, and then it animates into place and kind of twirls in. So again, that's awfully cool, and pretty easy to do. Just don't forget about your Transform panel.
It is really going to be your best friend if you are manipulating anything within 3D space.
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