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In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
While bones can be a useful tool in Flash, bone systems only work in Flash Player 10 or above. So if you have to publish your application to a lower version of the Flash Player, you wouldn't be able to use in armature animation. To get around that, you can convert an armature animation to a frame by frame animation. On this Stage, I have a graphic symbol that contains an armature animation. To convert it, we'll double-click the symbol to enter the symbol's timeline. Now I'm inside the ArmAnimation timeline.
So in the timeline, you can see my armature animation. To convert this to a frame by frame animation, I'll click to select the entire frame span. Then I'll right-click all the frames and choose Covert to Frame by Frame Animation. Flash then coverts the armature animation to a frame by frame animation. Now, I can use the same armature feature in an earlier version of the Flash Player. Just keep in mind that when you use this feature, you can't go back to an armature. So make sure your armature animation is finalized before converting to a frame by frame animation.
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