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Common keystrokes and shortcuts used in this course


From:

Animation Tips and Tricks with Flash Professional

with Dermot O' Connor

Video: Common keystrokes and shortcuts used in this course

Before we get started, I just want to give you a very quick run through of some of the tools that I am going to be using in the program, and the kind of things that I would really like you to know before you start. And I strongly recommend if you haven't ever used Flash before, that you watch one of the Essentials Courses on Flash, and that will get you up to speed on the basic tool set. I do assume an intermediate level of knowledge on this. But during the course of the course, what I am going to do is click on this little gray area here and very quickly show you -- we will go into greater detail in the course, but what you're going to see; the basic workspace layout that I set up during the course, will look a little bit like this. And I will be setting up the Tools panel of two vertical columns, because of course we don't have a lot of room on the screen. And the tools that I will be using during the course with greatest frequency will be the Selection tool, the Subselection tool, and there you can see the shortcuts.
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  1. 6m 35s
    1. Welcome
      1m 4s
    2. Using the exercise files
      51s
    3. Common keystrokes and shortcuts used in this course
      4m 40s
  2. 1h 24m
    1. Understanding video versus SWF
      2m 30s
    2. Overview of shortcuts, extensions, and setup
      6m 27s
    3. Understanding linear and radial gradients
      2m 39s
    4. Overlapping and animating the colors
      3m 53s
    5. Lighting a scene
      10m 24s
    6. Creating lens flares
      10m 40s
    7. Animating ripples
      7m 2s
    8. Creating a gradient globe
      11m 41s
    9. Creating a gradient bottle
      10m 26s
    10. Applying gradients to a character's eye
      10m 2s
    11. Applying gradients to a character's skull
      8m 49s
  3. 56m 53s
    1. Tweening a circle to a square
      10m 9s
    2. Using thumbnails
      4m 39s
    3. Animating a magic carpet jump
      10m 12s
    4. Setting up a magic carpet walk cycle
      7m 41s
    5. Animating a magic carpet walk cycle
      9m 33s
    6. Shape tweening hair
      3m 50s
    7. Intro to overlapping hair
      1m 57s
    8. Animating overlapping hair
      8m 52s
  4. 1h 8m
    1. Animating waves
      8m 7s
    2. Animating clouds
      7m 48s
    3. Animating a flame
      11m 38s
    4. Animating an explosion
      9m 1s
    5. Adding in-betweens to the explosion
      4m 36s
    6. Adding explosion clusters
      6m 43s
    7. Optimizing the explosion
      7m 30s
    8. Animating smoke with particles
      12m 45s
  5. 32m 18s
    1. Introduction to staggers
      1m 5s
    2. Animating a simple stagger
      5m 8s
    3. Animating a diving board
      6m 15s
    4. Animating a tremor
      5m 56s
    5. Animating a scream
      7m 12s
    6. Refining the scream
      6m 42s
  6. 47m 49s
    1. Introduction to Virtual Camera
      5m 4s
    2. Animating parallax
      6m 9s
    3. Animating a crane shot
      6m 26s
    4. Animating a zoom and rotate shot
      9m 30s
    5. Animating a track shot
      11m 0s
    6. Lighting a 3D shot
      9m 40s
  7. 19m 48s
    1. Animating a cross dissolve
      6m 10s
    2. Animating a wipe
      3m 34s
    3. Animating a fadeout
      10m 4s
  8. 20s
    1. Goodbye
      20s

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Watch the Online Video Course Animation Tips and Tricks with Flash Professional
5h 16m Intermediate Aug 09, 2011

Viewers: in countries Watching now:

In this course, author Dermot O' Connor introduces a variety of real-world issues that animators commonly encounter and offers practical solutions to them in Flash. The course covers how to apply gradients to create subtle texture and light characters, reducing the flat look of most cartoons; how to simulate natural phenomenon such as wind, fire, and clouds; how to mimic 3D space; and how to add fades and transitions to create custom cuts between scenes. The course also includes a look at staggers, which can be used to create camera shake, tremor effects, and extreme character reactions.

Topics include:
  • Overlapping and animating colors
  • Creating lens flares
  • Animating hair with shape tweens
  • Animating an explosion
  • Animating smoke with particles
  • Animating a scream
  • Using Virtual Cam
  • Lighting a 3D shot
  • Animating cross dissolves
Subject:
3D + Animation
Software:
Flash Professional
Author:
Dermot O' Connor

Common keystrokes and shortcuts used in this course

Before we get started, I just want to give you a very quick run through of some of the tools that I am going to be using in the program, and the kind of things that I would really like you to know before you start. And I strongly recommend if you haven't ever used Flash before, that you watch one of the Essentials Courses on Flash, and that will get you up to speed on the basic tool set. I do assume an intermediate level of knowledge on this. But during the course of the course, what I am going to do is click on this little gray area here and very quickly show you -- we will go into greater detail in the course, but what you're going to see; the basic workspace layout that I set up during the course, will look a little bit like this. And I will be setting up the Tools panel of two vertical columns, because of course we don't have a lot of room on the screen. And the tools that I will be using during the course with greatest frequency will be the Selection tool, the Subselection tool, and there you can see the shortcuts.

We will be using Free Transform and Gradient Transform a lot. The other tools that we will be using commonly will be the Line tool, and the Rectangle tool, which also contains the Oval tool. I don't really mess with the Rectangle Primitive or the Oval Primitives very much at all. The Brush tool of course, very useful, although I don't use the Spray Brush tool beneath it. We also have the Paint Bucket tool, which we use a lot, as well as the Ink Bottle tool to color the lines. I don't use Bones in this tutorial, and I don't use the Deco tool, or any of the newer features or the newer tweening.

I like to stick with the classic shape tweening and the classic motion tweening, and a lot of animators don't like the newer tools, because they're not quite appropriate for the kind of things that we do for our workflow. The Eyedropper tool is used a lot as well. It's a very useful tool for selecting colors of course. And whenever you see me moving the Stage around -- and I am just going to make a quick temporary shape -- if you ever see this happening, that means I've touched the Hand tool. Obviously, I can't call that out every time I do it. It would just make the course another hour longer. So don't be bothered if you see this happen. And of course, if you see me zooming in, that is of course the Zoom tool.

By clicking or holding on the Alt or Option key, we zoom in and out, or we can draw a box around it. So whenever you see these operations happen, that's exactly what's going on. These functions really become automatic to you when you use the program. If you see me navigating through the Timeline, I am just going to make an empty keyframe down here, and again, we will cover this in a little more detail later on. Whenever you see me moving through the Timeline, this is because I'm clicking on the Comma key and the Period key on the keyboard. They are just to the upper right of your spacebar, and they go back and forth in the Timeline.

So if ever you see this operation happen, that's what's occurring. So it's something that, again, will become muscle memory to you with a little bit of time. The other thing I would like you to understand that from the start is the principle of how to create a symbol. So what I'm going to do is very quickly demonstrate, and again, this will be covered later on. I am going to make a temporary little symbol. When you click on the symbol in the Properties panel, we have different ways of controlling it. Sometimes it will appear as a movie clip, and sometimes it will be a graphic. At all times in this course, you want your symbols to be set to Graphic.

You need to understand the Looping section here. If your symbol is set to the Single Frame, you won't see any of the animation that will be contained in that symbol when you're playing on the Timeline. So be sure that you always set this to Play Once. I will mention the many times in the course, but always somebody forgets. So just a reminder upfront to set it to Loop or Play Once, and I like to have it set to Play Once. That will save you some frustration. I think we've covered most of it. The other thing that might happen from time to time; you will see something like this happen.

This means I've right- clicked on the object. That's all. Again, these won't be called out every single time, because obviously it's a bit of a mouthful. But this is what will be happening. If you see these little pop-up menus, and I think same for the Timeline here, same for symbol, same for symbols on the Stage. It doesn't happen too often, but it's often enough that you should be aware of that happening. One other thing, and that is how the interface operates. We'll begin the course I think pretty much looking like this, but do understand that the interface can be torn apart, and you can drag and drop the different components to different parts of the project.

It only happens, I think, at one point in the course, where I get tired off the color palette constantly popping on and off and I drag it over here. So do be aware, and again, this kind of behavior will be covered in greater detail in one of the Essentials Courses. But it's a very useful attribute to be able to click and drag. By clicking on these little tabs, you can basically drop the window wherever itt works best for your personal workflow. So with that I think we're ready to continue with the course.

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