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The animation tools have been greatly enhanced in Flash CS4, and Todd Perkins teaches their advanced capabilities in Flash CS4 Professional Tools for Character Animation. He shows how to master the new Motion Tween model and the Motion Editor to control easing and effects such as Squash and Stretch. He demonstrates how to use the new 3D tools to add rotation, perspective shadows, and layered animations. Complex interactive animations and walk cycles are created without a line of code using bone systems. Todd also demonstrates the power of advanced masking, sound effect syncing, and much more. Exercise files accompany the course.
In this movie we will look at adjusting motion presets. Whenever you create a motion preset in Flash, all the information about the motion tween is saved. So when you apply that motion preset to an object, the animation is editable just like any other motion tween. So in this movie we will look at an example of that. If you are following along, go ahead and open up Adjusting.fla from the Chapter 5 folder. You can also just use any symbols for this exercise. I am going to first apply some motion presets to my monster and my shadow here on the Stage. So I'll open the Motion Presets panel and I have some Custom Presets in here that we created in another movie. So I'll select the monster and then select the Bounce Monster preset; click Apply to apply it. I will do the same thing for the Shadow. Click on the shadow, choose the Shadow preset and click Apply.
Now if I test the movie, the animations might not look right because I am animating a different object then I was when I created the Bounce Monster motion preset. So I'll test the movie, you see the monster goes down a little bit too far. So it looks kind of weird. So I am going to close the Preview window and will adjust this animation. I will do that by first selecting the Monster layer. So I'll select the Monster motion tween and jump over the Motion Editor. I'm also going to close the Motion Presets panel since I will not be needing it anymore. Then I am going to adjust the animation by first turning off the tween. So I have 2-Custom for the tween for Basic Motion. So I am going to turn that to No Ease. I have 3-Custom for the easing or Transformation. I will change that to No Ease as well.
So what I am going to do is make sure the viewable frames are maxed out so I can see all the frames of my animation in the Timeline. It should be at 18, unless you are working with an animation that has more or less frames. I'll move the playhead to the last frame and see that the monster is down way too low. So I am going to click and drag the wide slider to move the monster up. When the monster looks like its right over the shadow, that's exactly where we want. So I am going to apply the easing again and for Basic Motion that's going to be 2-Custom and for Transformation that's going to be 3-Custom just like they were earlier. Now I'll test the movie to preview that the animation is working.
So remember that when you work with motion presets, you're really just working with a motion tween. So it's always editable just like any other motion tween.
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