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In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
Once you have created a bone system, you can adjust some of the properties for your bone system through the Properties panel. There are two ways to do this. The first way is by selecting individual bones. Using the Selection tool I will click on my bone system and then click on the first bone in my Armature. In the Properties panel you will see settings for IK Bone. There are arrow buttons to enable me to navigate through my bone system. Then I have information like the name of each bone and the location of the bones and then joint rotation and translation.
Joint translation enables you to move the individual joints by themselves. So instead of just being connected at the bone system, they can sort of move independently and for this example, we don't want to do that. What we want to do though is to set a constraint on the joint rotation. So I'll click Constrain for Joint Rotation and the default constraint is plus or minus 45 degree, and the default for this actually works pretty well so I'm going to leave it as it is.
Notice that if I click-and-drag my bone system now that if I go past the constraint, it works all right sometimes but other times you see glitches like this. Just know that recording this title I am working in beta software so there are some bugs. Hopefully on your released version of Flash CS5 you won't see the same problems. But even with these problems, know that the bone system works fine in the Flash Player. This is just a bug for working in Flash and creating the bone systems.
Early in this movie I mentioned there were two ways to adjust bone properties. The other way is by selecting the frame span for your bone system in the Timeline. So if I click on my frame span, you will see that I have settings for an IK Armature, different from an IK Bone. Armature represents the bone system. So here I can adjust easing and the easing type and then there is options for Authortime and Runtime bone systems. We will talk that more in another movie, and then there is the Style.
This is the preview style for when you are working with the bone system. So if you look at the bones on the Stage, if I change the style, I can preview them as wireframe or as lines. My personal preference is the default Solid setting so I'll leave it at that. So just remember that when you are working with a bone system, you can adjust bone properties through the Properties panel by selecting a bone, or by selecting your frames in the Timeline.
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