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In Flash Professional CS5: Character Animation, Dermot O' Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.
So we are almost ready to start colorizing our character, and before we do that there is a one little detail I want to take care of, and that is this area of the hair, and there is a reason why that's been left until the end and if we double-click on the body layer or double -click on the bd symbol in the Library, you'll see exactly what I mean. I am going to go into Outline mode for the head. This will become clearer as we begin to add the colors. Let's move the head area. This area of hair is going to be beneath the neck area, so if we were to put that hair inside the head and it would be on top of the neck.
You would see the hair slicing through here. There would absolutely be no way to have that hair inside the head comp. This is even more extreme if you imagine the character having long hair, maybe a rocker or a woman or somebody with a big ponytail or a hat. There is any number of costume designs that would make that impossible. So it's very important that we get used to not having everything attached to the head, being inside the head comp. It's simply a fact of life with the Flash and the layering system.
So we'll do a last-minute addition to this. I am going to make a new layer down here called hair lower, and in this case it's a very simple shape, so I am going to use the Rectangle tool. Get rid of that internal color area, get rid of Snap, padlock everything. It's very easy to select the wrong area when you are working like this, which is why I like to work in Outline. It makes it a little bit easier. And again don't forget that this hair is flowing from the head. So try to match your layer to the line of the hair and that'll make the entire thing feel real and more solid, and I want to keep this shape as simple as I can so maybe 3 points and that is it.
So let's select a nice outline color for it, maybe a faint blue, and that is pretty good I think. So don't worry about the back leg. That's going to be added when we actually symbolize this. So there is no other point in messing with that at the moment. So now we have our lines all in black. So that's it, and I hope to see you in the next chapter.
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