New Feature: Playlist Center! Pick a topic and let our playlists guide the way—like a learning mixtape.

Start learning with our library of video tutorials taught by experts. Get started

Flash Professional CS5: Animation Projects
Illustration by John Hersey
Watching:

Adding bones to a character


From:

Flash Professional CS5: Animation Projects

with Paul Trani

Video: Adding bones to a character

Flash is very powerful when creating animation, especially when it comes to character animation, and that's what I want to do with this file in particular. This movie clip, if I double-click on it, this is the character that I ultimately want to animate, but I first need to give it some structure. But what it's made up of currently are a bunch of different movie clips. So I've taken the silhouette, and I have broken out the different body parts into separate movie clips that I now want to join together, so you can't move them independently.

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
Flash Professional CS5: Animation Projects
2h 31m Intermediate Sep 15, 2010

Viewers: in countries Watching now:

In Flash Professional CS5: Animation Projects, Paul Trani shows how to create dynamic and visually rich animations in Flash Professional CS5. This course demonstrates how to create and import assets, and then take those assets and bring them to life with dynamic motion. It also shows how to create more unique and natural movement by adding special effects, 3D, masks, and even bones to animate characters. Exercise files accompany the course.

Topics include:
  • Creating graphics and reusable assets
  • Importing graphics
  • Making an object move
  • Animating a mask
  • Using and customizing motion presets
  • Morphing shapes
  • Animating in 3D
  • Adding bones to a character
  • Controlling the Timeline with ActionScript
  • Randomizing content
Subjects:
3D + Animation Animation Projects
Software:
Flash Professional Illustrator
Author:
Paul Trani

Adding bones to a character

Flash is very powerful when creating animation, especially when it comes to character animation, and that's what I want to do with this file in particular. This movie clip, if I double-click on it, this is the character that I ultimately want to animate, but I first need to give it some structure. But what it's made up of currently are a bunch of different movie clips. So I've taken the silhouette, and I have broken out the different body parts into separate movie clips that I now want to join together, so you can't move them independently.

So that's what I want to do, and the first thing I am going to do is zoom in on all these graphics. And I am going to link each one of these movie clips together using the Bone tool. So I'll select the Bone tool, and I am going to start down here at the base, and all I need to do is just do a click and drag from this space, and what I'm about to create is this armature. I'll just do a click and drag from the upper body to the stomach, and now I've connected those two.

Now, let's connect the stomach with the waist right here, just do a click and drag to the waist, go from the waist to the upper leg right here. Then I am going to go from this upper leg to this lower leg, but I actually want to connect right to this knee right here, because I want this to be the rotation point. So I'll just click and drag to that knee. Let's go from the knee to the foot. Again, I want to kind of determine where the joint is going to be, the rotation point, and then release.

Then let's go from the foot to this toe, and I'll show you why I added that toe in a little bit. But in general, what I've done is I've added the structure to this character, and I can just go ahead and use my Selection tool. And now all of a sudden our character is swimming, or doing whatever we want this character to do. But it's not without its issues because notice how the base moves. So that's one thing I want to take care of right now, and then I'll take care of some of the other rotation issues.

But this base moving around is because of this armature is moving around as well. So I need to lock down this armature. So I am going to select that armature, and I am going to go to the Properties panel, and in the Properties panel, it gives me all the properties for this bone or this armature. But in general, I'm going to disable the Rotation. So I am going to uncheck that. Now, I can go ahead and move the lower body without the upper body moving.

So far so good, but still we have some issues because, of course, the knee wouldn't quite bend that way. I need to lock that down now. So I am going to go ahead and stretch out her leg like that and let me just zoom in on this armature right here. Again, I don't want it to rotate 360 degrees. I want to constrain it. So with that armature selected, I am going to go to the Joint Rotation and check Constrain.

When I do that, I am given this sort of rotation area. So there's the minimum, and then there's the maximum that it can rotate, and this is its current position. So if I just scale down the Max to where it aligns up, again with that line because I don't want it to extend any more to the right, then it will be constrained. So let's just try that. Sure enough, it doesn't go beyond that point. The next coordinate I want to change which is going to be - if I select that armature there - is going to be the Minimum.

So I am going to take the Minimum down because I want to be able to rotate the knee around more as well. Again, I'm able to constrain any rotation just by selecting that armature and then adjusting the minimum and the maximum. This is much more appropriate. I do have the same problem with the foot, and that's why I've actually connected this armature from the foot to the toe. I don't have any plans to animate the toe, but what that does give me the ability to do is rotate this foot.

I do want to rotate the foot some, just not that much. So again it's a matter of selecting the armature, checking Constrain, and then controlling the minimum and maximum that you want this foot to rotate. Again, it's not going to be that much, but I do want to have a little bit of sort of natural movement with this foot as well. So let's just do a couple of more edits, kind of like that. We will increase the maximum, and then there we have it. So the foot rotates just fine. So far, so good.

I'm going to hold down the Spacebar and pan over here. You might run into a case also where your movie clip might be off a little bit, as you start to rotate your character. So what I need to do in this case is I need to move this leg over a touch. I am going to do that really fast by just holding down the Option key or Alt key if you are on the Mac, and you can move that movie clip independent of the other movie clips. That allows me to kind of move out that movie clip appropriately, and then I can even use the Free Transform tool to position it as well.

So you still have a lot of control, even once you add the structure for your character. So let me go ahead and zoom out to about 200%, maybe about 100%, just to see this person's body and again, I can go ahead and straighten them out. That's what I want something more like say a perfect handstand, and I can do a couple more tweaks if I want to, using the Free Transform tool, because I want a perfect handstand for this character.

Because if I go back to scene 1, I can now position this character to become the L for the word "Style." It's set up, so I can actually just link movie clips, and manipulate them together as if they're one complete unit. But this is set up for me to go ahead and add some animation to it as well.

There are currently no FAQs about Flash Professional CS5: Animation Projects.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Flash Professional CS5: Animation Projects.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Notes cannot be added for locked videos.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.