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When you're working inside of Flash Catalyst and you're about to show a comp to a manager or a client, the last thing that you want to see is a typo. Don't worry. You don't have to go back into Illustrator to make a change. If your text is live editable text inside of Flash Catalyst, you can easily make that change right here. In fact, you'll find working with text in Flash Catalyst is not that much different than working with text in Photoshop, Illustrator or Fireworks. Let's take a basic example here, where maybe your client tells you that the number of trees they have has changed.
Right now, I referenced 2600 trees but may be that number is really 2650. Both this text element and the word Growing has been grouped, so I'm going to use my Direct Selection tool to click on this text object right here. Notice that in my Properties panel, I can see what Font that text is set to, what point size it's set to. It's aligned left. And I will actually use my Text tool here, inside of my Tools panel and highlight the value here from 2600 and just change that now to 2650.
Now that I actually have my cursor blinking inside of text, I can see that I have settings for Baseline shift for Kerning settings and even Line Height and Tracking. I can scroll down in the Properties panel to reveal an Opacity setting which I can apply on a per character basis. If I wanted to change the color of my text, I would do so over here from this color pop-up. But I'll go back to my Direct Selection tool for a moment here and click on the word Growing and notice that over here inside of the Properties panel it identifies this object as something called Point Text.
If I click on this paragraph here, it tells me that this object is set to Area Text. This again is similar to things like Photoshop or Illustrator. For example, let's just create a new text object. I'll use the Text tool and I'll just click once on the artboard. I can start typing and you can see that the text just keeps going on and on. It doesn't break until I hit an actual Enter or Return key. We refer to such text object as a Point Text Object. You click at one point to define the text object and then the text moves on from there.
I'll switch to my Selection tool and I'll delete that text object by hitting the Delete key on my keyboard. Now I'm going to create an Area Text Object. I'll use the same Text tool, but now instead of just clicking once, I'm going to click and drag to draw a rectangle. This defines the boundary of where this text is supposed to go. As I type now, you can see that when I get towards the end of the line, it actually wraps to the next line. I can also use my Selection tool at any time to adjust the width of that text frame and the text will automatically wrap within its new boundaries.
As I'm working with text, I can always come back to the Properties panel to change the Font or any other settings that are applied to that text. Of course, you can always Copy and Paste text in the Flash Catalyst as well. I'll delete this text object that I just created here and I'll leave you with this. I have noticed that there are some times when text comes in from either Illustrator or Photoshop in a non- editable state, meaning that the text gets converted to outlines. If that happens, it might be because there's something that you applied to that text in those creation applications, in either Photoshop or Illustrator, that's causing that incompatibility.
For example, if you scaled text vertically or horizontally, being that Flash Catalyst does not support that, that text gets imported as outlines because Flash Catalyst will try to maintain the appearance of that text. For the most part, you'll find that working with text inside of Flash Catalyst is straightforward and easy to use.
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