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Flash Catalyst CS5 Essential Training
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Working with text


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Working with text

When you're working inside of Flash Catalyst and you're about to show a comp to a manager or a client, the last thing that you want to see is a typo. Don't worry. You don't have to go back into Illustrator to make a change. If your text is live editable text inside of Flash Catalyst, you can easily make that change right here. In fact, you'll find working with text in Flash Catalyst is not that much different than working with text in Photoshop, Illustrator or Fireworks. Let's take a basic example here, where maybe your client tells you that the number of trees they have has changed.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Working with text

When you're working inside of Flash Catalyst and you're about to show a comp to a manager or a client, the last thing that you want to see is a typo. Don't worry. You don't have to go back into Illustrator to make a change. If your text is live editable text inside of Flash Catalyst, you can easily make that change right here. In fact, you'll find working with text in Flash Catalyst is not that much different than working with text in Photoshop, Illustrator or Fireworks. Let's take a basic example here, where maybe your client tells you that the number of trees they have has changed.

Right now, I referenced 2600 trees but may be that number is really 2650. Both this text element and the word Growing has been grouped, so I'm going to use my Direct Selection tool to click on this text object right here. Notice that in my Properties panel, I can see what Font that text is set to, what point size it's set to. It's aligned left. And I will actually use my Text tool here, inside of my Tools panel and highlight the value here from 2600 and just change that now to 2650.

Now that I actually have my cursor blinking inside of text, I can see that I have settings for Baseline shift for Kerning settings and even Line Height and Tracking. I can scroll down in the Properties panel to reveal an Opacity setting which I can apply on a per character basis. If I wanted to change the color of my text, I would do so over here from this color pop-up. But I'll go back to my Direct Selection tool for a moment here and click on the word Growing and notice that over here inside of the Properties panel it identifies this object as something called Point Text.

If I click on this paragraph here, it tells me that this object is set to Area Text. This again is similar to things like Photoshop or Illustrator. For example, let's just create a new text object. I'll use the Text tool and I'll just click once on the artboard. I can start typing and you can see that the text just keeps going on and on. It doesn't break until I hit an actual Enter or Return key. We refer to such text object as a Point Text Object. You click at one point to define the text object and then the text moves on from there.

I'll switch to my Selection tool and I'll delete that text object by hitting the Delete key on my keyboard. Now I'm going to create an Area Text Object. I'll use the same Text tool, but now instead of just clicking once, I'm going to click and drag to draw a rectangle. This defines the boundary of where this text is supposed to go. As I type now, you can see that when I get towards the end of the line, it actually wraps to the next line. I can also use my Selection tool at any time to adjust the width of that text frame and the text will automatically wrap within its new boundaries.

As I'm working with text, I can always come back to the Properties panel to change the Font or any other settings that are applied to that text. Of course, you can always Copy and Paste text in the Flash Catalyst as well. I'll delete this text object that I just created here and I'll leave you with this. I have noticed that there are some times when text comes in from either Illustrator or Photoshop in a non- editable state, meaning that the text gets converted to outlines. If that happens, it might be because there's something that you applied to that text in those creation applications, in either Photoshop or Illustrator, that's causing that incompatibility.

For example, if you scaled text vertically or horizontally, being that Flash Catalyst does not support that, that text gets imported as outlines because Flash Catalyst will try to maintain the appearance of that text. For the most part, you'll find that working with text inside of Flash Catalyst is straightforward and easy to use.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
 
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