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In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.
We already know that Flash Catalyst works hand-in-hand with Adobe Flash Builder. This allows both designers and developers to communicate easily by sending files back and forth. One of the ways to do this is by actually sharing your Library, for example in this particular file I look at my Library panel, let me expand it just a little bit so I can see more information inside of it. You'll see that I've already created many components in this file I have some images that I've brought in, I have some media files, and I've also created some Optimized Graphics.
I can actually export this Library and send just the Library itself to a developer. For example, maybe as a designer I just want to create a few components like buttons and sliders that may be used on an overall web site. I may not be designing the entire web site, but I want to design some of those components that a developer can use. In that case, I would use Flash Catalyst to design my components with their transitions inside of them and then I'd export my Library file and hand off the Library file to a developer.
To do that I come to the bottom of the Library panel and click on this button here to Export a Library Package. I'll place it on to my Desktop and notice it's called an FXPL file, or a Flex Project Library File. I'll name this something like olive_tour_ components, for example, and then I'll click Save. Now if I take a look at the Desktop, I'll this file here called olive_tour_components.fxpl which I can simply hand off to my developer. Likewise, a developer can also create components inside Flash Builder and send me a Library file, which I can import directly into Flash Catalyst.
To do that I'd simply go back to Flash Catalyst here, and then click on the Import Library button at the bottom of the Library panel.
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