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Flash Catalyst CS5 Essential Training
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When should I use Flash Catalyst?


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: When should I use Flash Catalyst?

In CS5, Adobe actually has four different Flash authoring tools in the Creative Suite. These are InDesign, Flash Professional, Flash Catalyst and Flash Builder. In reality, Illustrator can also author Flash content, but it doesn't really fall into the same categories that these applications do. So it's a valid question to ask, which application should I use when I create Flash content? Well, let's first take these four applications and split them into two separate categories.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

When should I use Flash Catalyst?

In CS5, Adobe actually has four different Flash authoring tools in the Creative Suite. These are InDesign, Flash Professional, Flash Catalyst and Flash Builder. In reality, Illustrator can also author Flash content, but it doesn't really fall into the same categories that these applications do. So it's a valid question to ask, which application should I use when I create Flash content? Well, let's first take these four applications and split them into two separate categories.

We have InDesign and Flash on one side and Flash Catalyst and Flash Builder on the other. We can define these two groups by the kinds of content that it creates. When we think about InDesign and Flash Professional, we think about creating free-form design that's based on ActionScript. When you look at Flash Catalyst and Flash Builder, we think about structure design using the Flex framework. But even within these two categories, each application does its own thing. If I had to pick a single word to describe the types of content that you can create with these applications, for InDesign, I would choose Design.

I think layout and rich typography where my focus is really on the visual appearance of the content. For Flash Professional, I think about the word Create. Create seems to intone infinite possibilities. Whatever I can dream about, I can create inside of Flash Professional. For Flash Catalyst, I think about the word Transform. The thinking here is that normally with Flash Catalyst, you start off with static graphics that have already been created inside of Photoshop or Illustrator or Fireworks. Flash Catalyst will then help you transform those static designs into something fully interactive and functional.

For Flash Builder, I would use the word Develop to describe what it does. There's nothing design-related here; it's all about writing computer code. Some typical projects that you might create with these applications include documents, presentations, portfolios, or cross-media or what I like to call hybrid documents, those that appear both in print and online are perfect for InDesign. Flash Professional offers the perfect environment for creating rich content, interactive video, advertising of almost any shape and size, and games for a variety of gaming platforms.

The primary use of Flash Catalyst is for creating user interfaces, Internet applications, microsites, and widgets. Whereas Flash Builder is primarily used to develop Internet applications. Now, of course, the lines are blurred. I mean nothing prevents you from creating a portfolio inside of Flash Catalyst. However, this overview should give you a better idea of the kinds of expectations you should have for these applications. More importantly, it may help you decide exactly when you should use each of these applications for a variety of different projects.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
 
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