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Starting your project in Photoshop

From: Flash Catalyst CS5 Essential Training

Video: Starting your project in Photoshop

There are many designers who like to create their design mockups inside of Photoshop. The good news is that you can actually take your PSD files and bring them directly into Flash Catalyst. Before you do that however, let's take a few moments to look at how you can structure your file inside of Photoshop to give you the best experience inside of Flash Catalyst. Now unfortunately there are no pages inside of Photoshop. That means if you want to create some kind of application that has multiple pages inside of Flash Catalyst, you'll need to be careful about putting each page design on its own layer inside of Photoshop.

Starting your project in Photoshop

There are many designers who like to create their design mockups inside of Photoshop. The good news is that you can actually take your PSD files and bring them directly into Flash Catalyst. Before you do that however, let's take a few moments to look at how you can structure your file inside of Photoshop to give you the best experience inside of Flash Catalyst. Now unfortunately there are no pages inside of Photoshop. That means if you want to create some kind of application that has multiple pages inside of Flash Catalyst, you'll need to be careful about putting each page design on its own layer inside of Photoshop.

As you can see in this file here, called olive_game.psd, I have three main layer groups. In the Background layer, I have all the elements that I might have for the background of this project. I also have a separate layer for the three different bottles Rosemary, Mandarin Orange and Jalapeno, and I have a completely separate folder for what will ultimately become many pages inside of Flash Catalyst. I have separate elements for when a person loses the game or when he wins the game. In fact, because you'll be working with so many different layers inside of Photoshop, you may find it difficult to actually work in your design.

My suggestion would actually be to use a feature that's been a part of Illustrator for some time, it's called Layer Comps. You can find the Layer Comps panel by going to the Window menu and choosing Layer Comps. This easily lets you create multiple states of your design which would simulate how the pages might work inside of Flash Catalyst. For example, I'll turn off the entire Results layer here, I'll create a new layer comp and I'll call it PlayGame and click OK. Next, I'll turn on the Results layer and with the Path layer visible, I'll also turn on the Winner layer and create a new layer comp called Winner.

Finally, I'll hide the Winner layer, reveal the Loser layer and create a new layer comp called Loser. At this point I can actually click on these arrows at the bottom of my Layer Comps panel to toggle between those different layer comps. Notice that Photoshop is simply turning layers on and off for me but it really lets me focus on the design at hand. If you'd like to learn more about Layer Comps, be sure to check out some of the great video training titles by Deke McClelland here at Lynda.com. Unfortunately there is no way to automatically transfer Layer Comps into pages inside of Flash Catalyst.

So this process works great for when you're working on your design but because you were careful about how you actually have structured your document and named your layers here in Photoshop, you'll only have a few extra clicks to make this happen inside of Flash Catalyst as well. Once you're happy with your design, and you're ready to bring it into Flash Catalyst, all you need to do is just save your file as a regular PSD file. Once you've done that, come over to Flash Catalyst and you can either click on this button here, Create A New Project from Design File From an Adobe Photoshop PSD File, or alternatively, you can also go to the File menu and choose to Create a New Project from the Design File.

So I'll click on this option and then in my Chapter 02 folder in my Exercise_Files folder, I'll select the olive_game.psd file and click Open. Once again, I'm going to get a dialog box that gives me options for how I want to import this PSD file. Notice Flash Catalyst automatically recognizes the pixel dimensions of my document and I'm presented with options of how I want to import Image layers, Shape layers and Text layers. I also have the ability to import non-visible layers. Before I click OK though, let me click on the Advanced button.

If you're somewhat familiar with the application called Flash Professional, you know that when importing PSDs, you actually have layer level control on how each element is brought into your project, well the same applies here inside of Flash Catalyst. Notice I have my three main layers and I can click on the triangle to reveal the contents of those layers. As I click on each element, Flash Catalyst will give me different options for how I want to treat that element when I import it. For example this is a Text layer. I can choose to import that and turn it into a flattened bitmap image.

Once I've made my choices, I can click OK to import that artwork. Once again, Flash Catalyst will now analyze that Photoshop file and bring it in so that I can work on it. If I go to my Layers panel, I'll see that the layers that I've added inside of Photoshop are now here inside of Flash Catalyst. With my artwork available and my structure intact, I can now begin to add interactivity and complete my project.

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This video is part of

Image for Flash Catalyst CS5 Essential Training
Flash Catalyst CS5 Essential Training

66 video lessons · 19571 viewers

Mordy Golding
Author

 
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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