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Flash Catalyst CS5 Essential Training

Starting your project in Fireworks


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Starting your project in Fireworks

Adobe Fireworks is a popular program used by web designers. If you'd like to create projects in Flash Catalyst, you can start your design process in Fireworks as well. First, let's take a look at how we actually setup a document in Fireworks and then we'll go through the process of opening that file inside of Flash Catalyst. As we'll see the process is somewhat different than working with Illustrator or Photoshop. First, I've taken the time to actually structure my document using pages here inside of Fireworks. Notice I have one page called PlayGame for the default state of my application.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Starting your project in Fireworks

Adobe Fireworks is a popular program used by web designers. If you'd like to create projects in Flash Catalyst, you can start your design process in Fireworks as well. First, let's take a look at how we actually setup a document in Fireworks and then we'll go through the process of opening that file inside of Flash Catalyst. As we'll see the process is somewhat different than working with Illustrator or Photoshop. First, I've taken the time to actually structure my document using pages here inside of Fireworks. Notice I have one page called PlayGame for the default state of my application.

Then I have separate pages for Winner and for Loser. When you create multiple pages inside of Fireworks, those do come into Flash Catalyst as multiple pages as well. Then for each my pages, I was also careful about how I structured and named my layers. For example I have elements inside of my Background layer and in the Bottles layer as well. Once my art is approved and I'm ready to bring my artwork into Flash Catalyst, I'll need to export my file. Now the native file format of Fireworks is the Ping format, or PNG, and while I can certainly import PNG graphics into Flash Catalyst, those are always just static images.

I have no way to bring all of this rich goodness from Fireworks into Flash Catalyst when I'm using a PNG file. So instead I'm going to go to the File menu and I'm going to choose Export. In the Export dialog box, I'll give my file a name. In this case I'll call it olive_game and for the Export format, I'm going to choose FXG and Images. FXG stands for the Flex Exchange Graphic format and it's the native graphics format that's used by both Flash Builder and Flash Catalyst. So I'll choose this option and I could also choose to make sure that I export all of my pages not just the current page.

Next, I'll click the Save button to create my FXG file. Now what actually happens is that Fireworks creates an FXG file plus a separate folder that contains all the images that are needed for that file. While it may sound a little bit complex, we don't have to worry about that because Flash Catalyst will take care of all this for us. Now that I've exported my FXG file, I'll switch over to Flash Catalyst application. From the Welcome Screen I'm going to choose to Create a New Project From an FXG File. I'll navigate in my Exercise folder to Chapter 02 and I'll see that I now have the FXG file that I've created called olive_game.

I'll click on it and then I'll click on the Open button to open a project here inside of Flash Catalyst. Once again Flash Catalyst will analyze the file and bring everything in including the pages and the layers that I've created as well. When bringing Artwork in from Fireworks, I have noticed that sometimes things do shift around. For example this Text block here wasn't imported perfectly, but it's a relatively easy fix. I can go to my Properties panel, scroll down over here to where it says Line Height and change that back to 100%. In doing so the text now appears correct.

So when I'm using Fireworks to create my Artwork that's going to be used inside of Flash Catalyst, I'll still take the time to structure my document correctly with layer names and with pages and when my art is complete, I'll export an FXG file that I can then open up directly inside of Flash Catalyst.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
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