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Publishing options

From: Flash Catalyst CS5 Essential Training

Video: Publishing options

So we've created our cool little widget and we're now ready to save that as a SWF file, so that we can publish it on the Web. I'll start by just coming over here to the File menu and I'll choose Save As, and I'll save this as olive_game_final. Let's choose Save over there. Now what I'll do is I'll go over to the File menu and I'll choose Publish to SWF/AIR. You see in reality, when you're using Flash Catalyst, sure the final result is going to be a SWF file, but you can choose whether or not that file is going to played back inside of a Web browser, in which case SWF is the one you'd want to use, or you can choose to create a standalone AIR file which will playback directly on the Desktop on virtually any Operating System.

Publishing options

So we've created our cool little widget and we're now ready to save that as a SWF file, so that we can publish it on the Web. I'll start by just coming over here to the File menu and I'll choose Save As, and I'll save this as olive_game_final. Let's choose Save over there. Now what I'll do is I'll go over to the File menu and I'll choose Publish to SWF/AIR. You see in reality, when you're using Flash Catalyst, sure the final result is going to be a SWF file, but you can choose whether or not that file is going to played back inside of a Web browser, in which case SWF is the one you'd want to use, or you can choose to create a standalone AIR file which will playback directly on the Desktop on virtually any Operating System.

You can do that here inside of the Publish to SWF dialog box. First, you can choose where you want to actually output your file. I'll click on the Browse button and I'll navigate here to my Desktop, and I'll put it in my Exercise folder, inside of Quickstart folder right here and click OK. Next, I can choose from these five options. I can have this Build for accessibility, so that my file is more accessible for those using computers with software for those who have disabilities. I can choose to Build a version for uploading to a web server and I can also choose a local version, one that can even be viewed offline.

I can also choose to Build an AIR application. That will mean I'll be able to run this application outside of the browser. If I'm using specialized fonts, I can actually choose to embed them. Although, I'm not going to do them here, it does make the file size significantly larger. Now, I'll click on the Publish button and Flash Catalyst will now generate all the necessary files for me. Let's take a look at the files that Flash Catalyst just created for us. I'll go to my Desktop here, open up my Quickstart folder and I'll see there's a folder here called olive_game_final. I'll double-click on that and inside of that I have three separate folders.

One called AIR, which contains the AIR application. One called deploy-to-web, which contains the necessary files that I need to put my SWF file up onto a web site. And a run-local folder, which has the necessary files to allow me to simply send this folder on to a client so they can preview it locally on their machine without requiring me to have to upload it to a Web server. So, Flash Catalyst makes it easy for me not only to create my content but to publish it as well.

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Flash Catalyst CS5 Essential Training

66 video lessons · 19600 viewers

Mordy Golding
Author

 
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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