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In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.
So we've created our cool little widget and we're now ready to save that as a SWF file, so that we can publish it on the Web. I'll start by just coming over here to the File menu and I'll choose Save As, and I'll save this as olive_game_final. Let's choose Save over there. Now what I'll do is I'll go over to the File menu and I'll choose Publish to SWF/AIR. You see in reality, when you're using Flash Catalyst, sure the final result is going to be a SWF file, but you can choose whether or not that file is going to played back inside of a Web browser, in which case SWF is the one you'd want to use, or you can choose to create a standalone AIR file which will playback directly on the Desktop on virtually any Operating System.
You can do that here inside of the Publish to SWF dialog box. First, you can choose where you want to actually output your file. I'll click on the Browse button and I'll navigate here to my Desktop, and I'll put it in my Exercise folder, inside of Quickstart folder right here and click OK. Next, I can choose from these five options. I can have this Build for accessibility, so that my file is more accessible for those using computers with software for those who have disabilities. I can choose to Build a version for uploading to a web server and I can also choose a local version, one that can even be viewed offline.
I can also choose to Build an AIR application. That will mean I'll be able to run this application outside of the browser. If I'm using specialized fonts, I can actually choose to embed them. Although, I'm not going to do them here, it does make the file size significantly larger. Now, I'll click on the Publish button and Flash Catalyst will now generate all the necessary files for me. Let's take a look at the files that Flash Catalyst just created for us. I'll go to my Desktop here, open up my Quickstart folder and I'll see there's a folder here called olive_game_final. I'll double-click on that and inside of that I have three separate folders.
One called AIR, which contains the AIR application. One called deploy-to-web, which contains the necessary files that I need to put my SWF file up onto a web site. And a run-local folder, which has the necessary files to allow me to simply send this folder on to a client so they can preview it locally on their machine without requiring me to have to upload it to a Web server. So, Flash Catalyst makes it easy for me not only to create my content but to publish it as well.
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