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Flash Catalyst CS5 Essential Training
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Publishing an SWF files to upload to the web


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Publishing an SWF files to upload to the web

So you have completed your project and you are ready to upload it to the web. To do so, you will need to generate a SWF file. Flash Catalyst also helps out by providing all of the necessary support files as well. Let's take a look at this process. Once you have saved your project, go to the File menu, and choose Publish to SWF/AIR. This brings up the Publish to SWF dialog box and I will choose to save this directly onto my Desktop. Because I want to take this SWF file and load it up onto a web server so that everyone else can access it, I'm going to choose Build version for upload to web server and I will turn off this option Build version to view offline.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Publishing an SWF files to upload to the web

So you have completed your project and you are ready to upload it to the web. To do so, you will need to generate a SWF file. Flash Catalyst also helps out by providing all of the necessary support files as well. Let's take a look at this process. Once you have saved your project, go to the File menu, and choose Publish to SWF/AIR. This brings up the Publish to SWF dialog box and I will choose to save this directly onto my Desktop. Because I want to take this SWF file and load it up onto a web server so that everyone else can access it, I'm going to choose Build version for upload to web server and I will turn off this option Build version to view offline.

If I am using custom fonts, I might choose here to embed fonts, although that will make the file size larger. I'll go to the Publish button and click on it to generate the SWF and the necessary files that I need to display this inside of a web browser online. Now that the file is created, let's go to the Desktop and see what Flash Catalyst just created. I have a folder here called olive_tour_ final and when I double-click on it, I will see a deploy-to-web folder. Inside of this folder, I will see a lot more files than I am used to seeing before. It is not just a single SWF, but it is all the necessary support files as well.

Many of these files are necessary to support the Flex framework, although I'll share some information with you about that, You see, Adobe has designed the Flash Player to actually store and save many of these framework files directly inside of the player. In other words, the first time that somebody views any kind of Flash content that uses the Flex framework, those files are installed inside of the player. Now, the next time that a user wants to view a Flash file, these files are already cached and are in the memory of the computer. So, all these files that you see here are provided for a worst-case scenario.

If a user who is about to view your file doesn't have those files in their Flash Player already, these files are then copied into their file. But they only need to do so once. That ensures that every time someone looks at content online, the content appears quickly. Still, it is always best just to be safe to include all these files when you upload this to a web server. One thing that's different about the SWF that was just created here is that the SWF file itself, which appears right here are called Main.swf, is more compact. It's optimized so that people can download it more quickly on the web.

In addition Flash Catalyst created an HTML file, in case I don't want to generate one on my own. We'll talk more about incorporating these SWF files into your web pages directly later on in this chapter, but for simply taking your project from Flash Catalyst and placing it up onto a web server so other people can view it, the deploy-to-web folder is all you need.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
 
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