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Flash Catalyst CS5 Essential Training
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Moving elements between pages and states


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Moving elements between pages and states

So we know that our Flash Catalyst projects are made up of layers and also of pages. If we think about it, each of the pages just have different layers turned on and off. For example, let's take a look at this Two Trees logo that appears right here. We know that it's on the Border layer. I can see it right over here, the Two Trees logo. Let's say I really want that logo to appear on the first page, but I decide that after looking at some of the other pages, for example, the Growing page and the Picking page, that I don't want the logo to appear on these pages.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Moving elements between pages and states

So we know that our Flash Catalyst projects are made up of layers and also of pages. If we think about it, each of the pages just have different layers turned on and off. For example, let's take a look at this Two Trees logo that appears right here. We know that it's on the Border layer. I can see it right over here, the Two Trees logo. Let's say I really want that logo to appear on the first page, but I decide that after looking at some of the other pages, for example, the Growing page and the Picking page, that I don't want the logo to appear on these pages.

Well, obviously, I can go to each of these pages and I can turn the eyeball off of that layer so that it does not appear on those pages. However, if I want to do that in all of these pages here, except for the first page, I have to manually go to each of these pages and turn these layers on and off, which could be a tedious process. Because pages and states are such a core concept inside of Flash Catalyst, there is actually some pretty cool functionality that will help us go ahead and control which elements do appear on different pages or states of our projects.

So I'll turn this one back on again and I'll navigate back to the first page, the MainView page. I'll click on the logo just on this page to select it and I'll go to the States menu. You can see an option here called Remove from State. Even though I'm currently in the MainView state right now, I could choose to remove this logo or basically hide the layer on any of these one specific states, but I'd still need to do that for each state one at a time. However, what I can do is go take this option over here called Share to State and choose Current State Only.

That means I want this object that I currently have selected to only be visible on the current state that's selected. So by choosing this option, you could see now that the logo no longer appears on any of the other states. It's only appearing on the first state on the MainView page. Of course, I can now go back to the States panel and choose Share to State and choose All States to now add them back to all the states or I can share it with a very specific state, for example the Extracting state or the Bottling state.

By the way, now you're really starting to see the benefits of naming all of your pages inside of your project. Can you imagine if all of these states were named Page 1, Page 2 and Page 3? You may not know which object belongs to what page. But being that you have these options now to easily share objects across different states and pages, the names really start to take on some meaning. I think that you'll find as you start to use Flash Catalyst more, you'll find that you'll be able to work more quickly, because your brain quickly identifies with the names of each of these pages or states.

Finally, let me show you one other really cool feature about Flash Catalyst that I think can save you a lot of time. I'm going to choose the All States option here, so now the logo is added back to all of the states inside of my project. But let's say I decide now to make a small adjustment to the position of this one element. For example, I want to move the logo over a little to the left. It doesn't really make a difference where, but I just want to change its position. Note that right now, that position change only happened on the MainView page.

If I take a look at some of the other pages right now, I'll see the logo is in a completely different position. Let's go back to the MainView page. What can I do to now ensure that this logo appears in the exact same position across all these other states? Well, I'm going to go back to the Window menu. I'm going to choose to show my HUD. I had hidden it before. You can notice that right now it tells me, I have an Optimized Graphic selected, but it also lets me know that right now this object has different properties in other states.

I have the option here to make it the same in all other states. So with one click of a button, right now, I'll click this button, all the other states will now be updated. So now the logo is in the exact same position on all those other states. It just saves me a tremendous amount of time from having to do that process manually. So there are two things to remember here. First of all, we can already see how important it is to name all the pages in your project. Second, don't worry about tedious repositioning of objects and turning on and off of layers.

Instead, get familiar with using the States commands, specifically the commands that allow you to go ahead and share artwork across different states and to make artwork the same across multiple states as well.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
 
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