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Flash Catalyst CS5 Essential Training
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Integrating an SWF file into a web page with an HTML text editor


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Integrating an SWF file into a web page with an HTML text editor

Working with SWF files is pretty standard across the Web and if you're not using Dreamweaver, you can easily incorporate this SWF content into any HTML webpage. Let's spend a few minutes talking about how to best go about that process. I will start first inside of Flash Catalyst and I will actually create a SWF file that I can then upload to a Web server. So I'll go to the File menu and I'll choose Publish to SWF/AIR, I'll have it navigate directly to my desktop and I'll only check an option here that I'm building a version for upload to a Web server. Now I'll click Publish to generate the necessary files.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Integrating an SWF file into a web page with an HTML text editor

Working with SWF files is pretty standard across the Web and if you're not using Dreamweaver, you can easily incorporate this SWF content into any HTML webpage. Let's spend a few minutes talking about how to best go about that process. I will start first inside of Flash Catalyst and I will actually create a SWF file that I can then upload to a Web server. So I'll go to the File menu and I'll choose Publish to SWF/AIR, I'll have it navigate directly to my desktop and I'll only check an option here that I'm building a version for upload to a Web server. Now I'll click Publish to generate the necessary files.

Remember that in addition to the SWF itself Flash Catalyst does create the necessary support files and an HTML file as well. I'll minimize Flash Catalyst here and on the desktop let's take a look at what Flash Catalyst just created. In my deploy-to-web folder I now see that I have a Main.html page and here is the SWF. While there are several ways to embed a Flash file into an HTML page the most common way that people do it is using something called SWF Object. I'll open up Firefox here, to the SWF Object homepage which you can find at code.google.com/p/swfobject where you get step-by-step instructions on how to use SWF Object and on the right side over here, you'll see that you can quickly download the necessary files.

There is also a great utility here called SWF Object Generator which actually generates the code necessary for your HTML files. It is an AIR application. So once you download it double-click on it to install it on your computer. In fact I have that file on my desktop right now. So I am going to minimize my web browser and I'll double-click on the AIR application, SWFObject 2 generator. Basically by entering some information, this application will actually give me the HTML file that I need. Just a few things that I would do here. First of all any content that you create what Flash Catalyst requires the Flash player version 10.0 or higher.

So I would like to detect a Flash version of the least 10.0. I can also use the Adobe Express Install option here which means that if someone does not have the current version of the Flash Player, they'll see a little badge that they can click on to download the necessary player. The SWF files that are generated from Flash Catalyst are always named Main.swf. So where it says over here SWF definition, I could enter that name of the SWF and for my specific file right here, this olive_tour, dimensions are actually 700 x 40 pixels. I might choose an HTML Template, for example, XHTML 1.0 Transitional, and then if I scroll down over here I can choose Generate to automatically create all the code that I need.

I can either copy and paste this into a Webpage or I can save the file directly right from here. For more information on using SWF Object, you can take a look at their web site, and more specifically there are some links over here with some very helpful documentation.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
 
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