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Flash Catalyst CS5 Essential Training
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Importing artwork


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Importing artwork

When you're working with Flash Catalyst, there may be times where in your design application, be it inside of Fireworks, Photoshop or Illustrator that you actually create all the elements needed for your design and those elements can be things like logos, artwork, text or even photographs. However, there may be plenty of times that you want to bring photographs directly into your layout here inside of Flash Catalyst. It's actually really easy to do so and it works just like placing content into things like InDesign for example. It's actually pretty straightforward and works just like placing content into applications like InDesign, Photoshop or Illustrator.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Importing artwork

When you're working with Flash Catalyst, there may be times where in your design application, be it inside of Fireworks, Photoshop or Illustrator that you actually create all the elements needed for your design and those elements can be things like logos, artwork, text or even photographs. However, there may be plenty of times that you want to bring photographs directly into your layout here inside of Flash Catalyst. It's actually really easy to do so and it works just like placing content into things like InDesign for example. It's actually pretty straightforward and works just like placing content into applications like InDesign, Photoshop or Illustrator.

The first thing that I want to do though, is make sure that when I bring this artwork in, it goes to the right location in my layer stacking order. Remember that keeping the way that your artwork is structured at the forefront of your mind during working on Flash Catalyst will only serve to help you. In this example, we want to bring a photograph right here onto this panel. So in the Layers panel I reveal all the elements inside of the Panels folder and I'll actually select the Growing layer. I'd like the photograph to come right about over here. So I'll go to the File menu and I'll choose Import > Image.

I'll navigate to my Exercise_files folder and in Chapter 04 I have an image here called growing. This is actually a PNG or a ping file, but we can also place things like GIF or JPEG images. So I'll click on it to select it and I'll click on the Open button. This brings the image now directly into my Flash Catalyst project, however as you can see it's pretty large. Well I am going to use my Selection tool here to actually click on one of the corners here. I'll hold down the Shift key on my keyboard to constrain proportions and I'll simply resize the image.

I'll click and drag on that image to reposition it, and let me move down just a little bit here and resize it once again to fit entirely inside of the frame. As you can see many of the settings here are maintained inside of the Properties panel, and if I go up to the Library panel here, which we'll talk about more later on, I can scroll down here to see a list of images, and that growing.png image now appears in my Library. I actually find myself placing images into Flash Catalyst quite often.

That's because in my design phase I'll sometimes use placeholder, or FPO images - FPO standing for: For Position Only - but then as I'm building my actual project, I may swap out those placement images for the real thing.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
 
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