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Creating a toggle button component

From: Flash Catalyst CS5 Essential Training

Video: Creating a toggle button component

There are several different types of button components. We've already discussed the Generic Button and things like Checkboxes and Radio Buttons, but there is also something called the Toggle Button. A Toggle Button is very much like a light switch. It's on or it's off. Let's take a look at how we can customize a Toggle Button inside of Flash Catalyst. I'll create a new project and I'll use the default settings, and I'll bring some artwork in from Illustrator. I'll choose Import > Adobe Illustrator File, and I'll choose this file here in my Chapter 03 folder called bottle. I'll click Open and I'll bring this now into Illustrator.

Creating a toggle button component

There are several different types of button components. We've already discussed the Generic Button and things like Checkboxes and Radio Buttons, but there is also something called the Toggle Button. A Toggle Button is very much like a light switch. It's on or it's off. Let's take a look at how we can customize a Toggle Button inside of Flash Catalyst. I'll create a new project and I'll use the default settings, and I'll bring some artwork in from Illustrator. I'll choose Import > Adobe Illustrator File, and I'll choose this file here in my Chapter 03 folder called bottle. I'll click Open and I'll bring this now into Illustrator.

A Toggle Button is very much like a Radio Button or a Checkbox in that it has eight different states. It has the usual Up, Over, Down and Disabled state, both when the switch is on, and when it's off. Well, in this example here, I have a bottle of olive oil, and rather than having just a simple checkbox that's on or off, I want to create two states: one when the bottle is full of olive oil, and one when it's empty. So to start with, I'll select all of my artwork here and from the HUD, I'll choose to convert this to a Toggle Button. Next, I'll double-click on the button to modify its different states.

Right now, the bottle appears full, but I'll go to the four different selected states, and I'll change the bottle's appearance in these states. So I'll click on the Selected Up state, and I'll turn off the shape that makes the bottle look like it's full. I'll do the same for the Over, Down, and Disabled states as well. Now, I'll double-click on the artboard and let's test this by pressing Ctrl+Enter or Command+Return on the Mac to see how this looks in a Web browser. Right now the button is on, but if I click on it, it toggles to the off position. Clicking on it again turns it back on.

This is unlike a button that just allows you to click on a button once and have a Down state. This remains in this state until I click on it again to return it to its original appearance. Remember that any action that I apply to a button can control something else. For example, I may use a Toggle Button to have a certain state of my application appear when the button is on. When it's off, I may have that certain element disappear. Remember that with Flash Catalyst, you always have complete control over the user experience.

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This video is part of

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Flash Catalyst CS5 Essential Training

66 video lessons · 19608 viewers

Mordy Golding
Author

 
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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