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Creating horizontal and vertical slider components

From: Flash Catalyst CS5 Essential Training

Video: Creating horizontal and vertical slider components

Sometimes a user interface will call for a slider. Examples for when you might use them would be to indicate maybe volume level or zoom control. Working with a slider involves some parts that you haven't seen before, so let's see how to create them inside of Flash Catalyst. I'll create a new project, click OK, and we'll begin by looking at the Wireframe Components specifically here: the Horizontal slider. I'll drag one out onto the screen, and we'll run the project so that we can see what it looks like in a web browser. You can see that I have one element here, a circle, and when I click on it, I can move it back and forth along this line.

Creating horizontal and vertical slider components

Sometimes a user interface will call for a slider. Examples for when you might use them would be to indicate maybe volume level or zoom control. Working with a slider involves some parts that you haven't seen before, so let's see how to create them inside of Flash Catalyst. I'll create a new project, click OK, and we'll begin by looking at the Wireframe Components specifically here: the Horizontal slider. I'll drag one out onto the screen, and we'll run the project so that we can see what it looks like in a web browser. You can see that I have one element here, a circle, and when I click on it, I can move it back and forth along this line.

So there are two main parts to working with a slider component. The element that you click on and move from left to right is referred to as the Thumb. The graphic that appears behind it, the line that it follows along, is called the Track. When you're working with the slider component, you need to help Flash Catalyst understand which part is the Thumb and which part is the Track. Let's go back to Flash Catalyst to see how we can create our own. I'll delete this element on my artboard and I'll go to the File menu, and I'll choose Import. We'll choose an Illustrator File, and I'll choose this file called leaves and click Open.

Once I bring it out on to my artboard, I'll see that in my Layers panel, I have two main elements. There are the Leaves and then there is the OliveBowl. I'm going to use the OliveBowl as the Thumb for my slider, and I am going to use this nice vine of leaves as the Track. I'm going to start by selecting the Leaves object and I'm going to hold down the Shift key and also select the OliveBowl object. In the HUD, I am now going choose to convert this to a Horizontal slider component. Now notice, by the way, the HUD tells me that I am not done yet. That's because I haven't told Flash Catalyst which part of this art is going to be the Thumb and which is going to be the Track.

So what I'll need to do is click on the Edit Parts button here and now I'll select on the Leaves and from the HUD where it says Convert to Horizontal slider Part, I'll convert that to the Track. Next, I'll click on the OliveBowl and I'll convert that to the Thumb Part. At this point, I now have all the elements in place to create a working slider component. I'll double-click to exit the Edit mode, and let's go ahead now and preview this in our browser by choosing File > Run Project. What started that in Illustrator as some plain artwork has now become a functional slider in my Web browser.

I can click on this bowl of olives and move it back and forth along the track of leaves. Now in this example, we've been working specifically with the Horizontal slider, but you'd follow the exact same steps when you're creating a Vertical slider. In that case, you'd be able to move elements up and down along the Track as well. So, if you've ever been bothered by the dull look of sliders on web sites or applications, know that in Flash Catalyst, you can change them up to anything you want.

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This video is part of

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Flash Catalyst CS5 Essential Training

66 video lessons · 19561 viewers

Mordy Golding
Author

 
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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