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Flash Catalyst CS5 Essential Training

Creating horizontal and vertical scrollbar components


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Creating horizontal and vertical scrollbar components

Scrollbar components are often used when you have too much information to display at any one time on a screen. For example if you have a lot of text, you may use a Scrollbar to allow people to move up and down to see more of that text. When working with Scrollbars inside of Flash Catalyst, you'll find that they are somewhat similar to a slider component, but they have two additional parts which make it a bit more unique. For example if I go to the Wireframe Components panel and I drag out a horizontal scrollbar, I see there is a Track and a Thumb, but there are also buttons that appear on either end that allow you to incrementally move that Thumb across the Track.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Creating horizontal and vertical scrollbar components

Scrollbar components are often used when you have too much information to display at any one time on a screen. For example if you have a lot of text, you may use a Scrollbar to allow people to move up and down to see more of that text. When working with Scrollbars inside of Flash Catalyst, you'll find that they are somewhat similar to a slider component, but they have two additional parts which make it a bit more unique. For example if I go to the Wireframe Components panel and I drag out a horizontal scrollbar, I see there is a Track and a Thumb, but there are also buttons that appear on either end that allow you to incrementally move that Thumb across the Track.

Let's see how we might customize one of these here in Flash Catalyst. Again, working in a blank project, I'll go to the File menu and I'll import some artwork that I created inside of Illustrator. In this case, I have a file called leaves_olives. I'll choose Open and I'll choose OK in the dialog box to bring that art into Flash Catalyst. A quick look at my Layers panel reveals that I have four basic elements. I have the Leaves, which is going to be the Track, the OliveBowl which will be the Thumb, and then I have two groups of olives which I'm going to use as buttons to complete my horizontal scrollbar.

Again, in this example, we're using a horizontal scrollbar, however, you can also create a vertical scrollbar in Flash Catalyst to have items move up and down instead of side to side. Let's begin by first selecting all the elements on the artboard. I'll click-and-drag to draw a marquee around all of the elements to select them. Then using the HUD, I'll now convert this to a horizontal scrollbar. Once again, the HUD tells me that next steps are required, because I need to indicate which of these elements are going to be the different parts of the scrollbar. So I'll choose Edit Parts and I'll start by selecting the OliveBowl.

I'll convert that to the Thumb part. I'll also select the Leaves and I'll convert that to the Track. Notice by the way that the Thumb and the Track are both required. In order to create a scrollbar, you need to have both a Thumb and a Track. However, the Left Button and the Right Button are purely optional. As a designer, you would choose on a project-by-project basis whether or not you need these buttons. But for now, I'm going to turn these Leaves into the Track part. Now I'll choose this group of olives and convert that part to a Left Button.

I'll do the same thing for the elements on the right. I'll choose part here and convert them to a Right Button. Now I'm going to double-click to exit the editing mode and I'll press Ctrl+Enter to run this project in my browser, so that we can see how it works. I can either click on the Thumb itself and move it back and forth, or I can click on the Left or Right Buttons to actually move that Thumb along the Track as well. Unfortunately, in Flash Catalyst, there is no way to automatically assign a button to make the Thumb go all the way to the right or the left side of your Track.

You can only create buttons that go incrementally along that track. Still, as a designer, you no longer have to put up with those dull scrollbars that appear on web sites. You can design your own in practically any shape and for almost any need.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
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