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Flash Catalyst CS5 Essential Training

Creating a complex Data List pt. 1: Building the components


From:

Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Creating a complex Data List pt. 1: Building the components

To start building my Data List I'll create a new project here in Flash Catalyst from an Illustrator file. I'll navigate to my Exercise Folder in Chapter 08 and I'll choose the Illustrator file called flavor_datalist. I'll click Open, I'll choose the default settings in the Illustrator Import Options dialog box and once the artwork comes in, I'll be ready to start building my Data List component. First, let's create the scrollbar. I'll select these two elements here on the bottom and using the HUD I'll convert this artwork to a Horizontal Scrollbar.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Creating a complex Data List pt. 1: Building the components

To start building my Data List I'll create a new project here in Flash Catalyst from an Illustrator file. I'll navigate to my Exercise Folder in Chapter 08 and I'll choose the Illustrator file called flavor_datalist. I'll click Open, I'll choose the default settings in the Illustrator Import Options dialog box and once the artwork comes in, I'll be ready to start building my Data List component. First, let's create the scrollbar. I'll select these two elements here on the bottom and using the HUD I'll convert this artwork to a Horizontal Scrollbar.

Now at this point I need to edit the parts, so I'll click on the Edit Parts button in the HUD. I'll select the olive bowl itself and turn that into the Thumb and I'll select the leaves and I'll turn that into the track. We're not going to be creating Right and Left buttons in this particular example. So now I'll double-click to exit the Isolation mode and I've completed the first step. Next, I need to actually create a Data List component itself. So I'll select all art here which is going to be my repeating element and I'll also select the Scrollbar.

With all these elements now selected, I'll use the HUD to convert all of this artwork into a single Data List component. At this point I need to tell Flash Catalyst which part of my artwork is going to be the repeating element. So I'll Edit Parts. I'll now select this artwork right here, and I'll convert that to Repeated Item. The default setting in Flash Catalyst is to repeat elements vertically, but in this case we want them to repeat in a horizontal fashion. To make it easier to work with right now, I'm actually going to collapse my Timelines panel and also the Pages/States panel.

I'll now come over to the Properties panel and I'll scroll down so I can view the settings for the layout of this Repeated Item. Rather than using a Vertical setting I'm going to choose Horizontal. I'm also going to resize the boundaries of the component, because that's all I need to do right here and I'll adjust the spacing to about two pixels between each of these elements. One thing which I will do here is I'm going to go back over here to the Pages/States panel, because as you can see when you create a Data List component, you have two states a Normal state and a Disabled state.

I'm not using the Disabled state right now, but if I were, I'd have to come here to click on it and repeat the same steps that I just applied to the Normal state. Of course, I can come right back over here to the Normal state and choose Make Same in All Other States to save myself some time. I'll double-click on the artboard to exit the Isolation mode, and at this point we actually have now a functional Data List component. I can press Ctrl+Enter on my keyboard to preview this in my web browser and I'll see that once it loads I can actually click here on the bowl of olives and drag it to scroll through those different elements.

So now we're ready to focus on the actual element itself. Let's go back to Flash Catalyst and see how we can work on that. The first thing I'm going to do is double- click on the component itself to isolate it. I want to work on the repeating element, so I'm going to double-click again on this area. Right now I've isolated just the repeating element itself. Notice that this repeating element has three states, a Normal state, an Over state and a Selected state. By default Flash Catalyst adds a rectangle that's tinted in a light-blue color.

It's an object that's called Item Highlight Rectangle here inside of your Layers panel. This way when I mouse over or select my artwork, I have some indication that that happened. However, I don't want to use the default settings here inside of Flash Catalyst. I'd like to define my own settings. So here in the Layers panel I'm going to click on that Item Highlight Rectangle and then click on the Trash Can to delete it. Let's go ahead now and change some of these settings. First of all in the Normal state I don't want the description to be visible. I only want that description to appear when I run my mouse over each flavor.

So with the Normal state highlighted, I'll come to Layers panel and hide that particular layer called Description of the flavor goes here. Next, I'd like to adjust the Selected state by adding a stroke to that outside green rectangle. So I'll come to the Layers panel. I'll reveal of the contents of this group here and select the Rectangle itself. In the Properties panel where it says Rectangle, I'll come down to the Stroke section, I'll apply a Solid Stroke and I'll change the color of that stroke to Black and I'll leave the weight of that Stroke set to 1 pixel.

So I've now defined all of my states. The Normal state does not have a description, the Over state makes a description appear, and the Selected state adds a stroke around the outside rectangle. However, I'd also like to add some transitions here. To do so I'm going to work with the Timelines panel. So I'll double-click on Timelines to open up that panel and I'd like to define a transition for when I go from the Normal state to the Over state. So I'm going to choose the Normal to Over transition here in the Timelines panel and I'll click on Smooth Transition.

If I preview that I can see that now that description text will slowly fade in, but I'd also like to add one other effect. I want this bar over here that contains the flavor to actually perform a rotate 3D effect. If I scroll up higher to my Layers panel here, I'll see these two elements Flavor and Rectangle. I'm going to hold my Shift key so that I can select both of these and just to make it easier to work with I'm going to press Ctrl+G or Command+G to turn them into a group. Now with that group selected on my artboard, I'm going to manually add an action in the Timelines panel.

I'm going to choose to add Rotate 3D effect and rather than rotating it around a vertical axis, I'll change this value here to 0. I want to rotate it around the horizontal axis, so I'll choose 360 degrees right here. Now I can click on the Play button and preview how that's going to look. Note the Flavor does a 3D rotate flip and the description text gradually appears. At this point I've added everything I need for this Data List. I'll double-click on the artboard to exit Isolation mode. I'll double-click again to exit the Isolation mode for this Data List component and I'll go to the File menu and choose to run this project in a browser.

Now I can test its functionality. I can use the bowl of olives to scroll back and forth and view the different flavors, and as I run my mouse over each of these, I'll see the description text fade in and the Flavor rotate in 3D. If I click on one of them, it becomes selected with a black stroke around the outside. At this point all I need to do is add some data to show different flavors. We'll do that back in Flash Catalyst in the next movie.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
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