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Creating a basic Data List pt. 1: Building the components

From: Flash Catalyst CS5 Essential Training

Video: Creating a basic Data List pt. 1: Building the components

As with any overall project that you build inside of Flash Catalyst, when you start to think about building a datalist component, it's always best to spend a few minutes in advance, planning how it's going to function, so that you can design and organize its parts accordingly. Now in this example, we want to create a repeating datalist that lists both the date and the city for a traveling olive tour. So we'll start here inside of Illustrator and talk about how we are going to build these components. First of all, I have a header across the top. It's not necessary, but I obviously want to identify what this is going to be.

Creating a basic Data List pt. 1: Building the components

As with any overall project that you build inside of Flash Catalyst, when you start to think about building a datalist component, it's always best to spend a few minutes in advance, planning how it's going to function, so that you can design and organize its parts accordingly. Now in this example, we want to create a repeating datalist that lists both the date and the city for a traveling olive tour. So we'll start here inside of Illustrator and talk about how we are going to build these components. First of all, I have a header across the top. It's not necessary, but I obviously want to identify what this is going to be.

So I have put that on a separate layer and I've also locked that layer. Next, any datalist is made up of at least two parts: a scrollbar and the actual element that repeats. It's important to realize that your repeating element could be made up of many, many other objects inside of that. In this example, we actually have two rectangles that are the gradients in the background and two text objects. By taking the time to put them into nice folders inside of Illustrator, I'll save myself a little bit of heartache later on in Flash Catalyst.

Remember that when I'm working on my design itself, I don't need to actually have many repeating elements here. I might do that when creating a static design to see how it's going to look. But when I'm ready to bring this into Flash Catalyst, all I need is one element or one entry of that repeating artwork. Of course, even though I am using Illustrator here, you can naturally build all these elements using Photoshop or Fireworks as well. So at this point I'm ready to actually start putting this together inside of Flash Catalyst. So once my file is saved as an Illustrator file, I am going to switch over now to Flash Catalyst.

I'm going to create a new project from a design file, and since I'm using Illustrator here, I'm going to choose to create one from an Illustrator file. In Chapter 08 of my Exercise Files folder, I'm going to choose the cities_datalist Illustrator file and click Open to now build this file out of my Illustrator document. In the Illustrator Import options dialog box, I am going to click OK, to accept the default settings and now Flash Catalyst will convert all that information into a project. Notice by the way, my Header layer was locked inside of Illustrator and it shows up locked here as well.

Now, the first thing I need to do when building a datalist is to actually create the components. This is going to be a two-step process. First, we'll create the scrollbar. Then we'll go ahead and create a datalist component itself. So here in the Layers panel, I'll actually start by clicking on the Scrollbar layer to select that entire layer. A scrollbar can be made up of four distinct parts, the Thumb, the Track, the Up Button and the Down Button, assuming that it's a vertical scrollbar. However, it is possible to create a scrollbar using only a thumb and a track.

The Up and Down buttons are optional. But with this artwork selected right now, I'll use the HUD to convert this artwork into a Vertical Scrollbar component. Now in order for me to complete the functional component, I need to let Flash Catalyst know about the different parts of that component. So I am going to choose Edit Parts and I'll use the Layers panel to make selections so it's easier to work with. I'll select the Thumb and then using the HUD, I am going to convert that artwork to the Thumb. Next I'll select the track and I'll convert that artwork to the track part of this component.

Finally, I'll do the same for the Up Button and for the Down Button as well. At this point I've now created a functional scrollbar component and I'll double-click on the artboard here to exit the Isolation mode. So at this point, I've now completed the first step of creating a functional datalist component. I've added a scrollbar to my project. Now I'm actually ready to create my datalist component and to do that, I'm going to select both the Scrollbar and also, all the elements that are going to be repeated within my datalist.

So I have all these elements here and my scrollbar both selected. Once again, I'll return to the HUD and I will now choose to convert this to a datalist component. Now Flash Catalyst is smart enough to figure out which part of my component is a scrollbar. But Flash Catalyst also needs to know which part of my artwork I'd like to see repeated within that component. So at this point, back in the HUD, I am going to click on the Edit Parts button. Now I am going to select just these elements right here and I'll choose to convert these elements to the specific repeated item part of the datalist.

When I do that, Flash Catalyst now has all it needs to generate multiple versions or repeated elements for the component. You can see though that it added some space in between each of these. I've actually designed this so that they should all be touching each other. So we'll take a look here at the Properties panel and I'll scroll down over here to where it says Layout. You can have these repeating elements repeat in a Vertical, Horizontal or Tile format and you can have them aligned to the Left, Center or Right.

Notice over here where it says Spacing, it's currently set to 6 pixels. Being that I don't want any space at all, I am going to click on the value here where it says 6 change it to 0 and press Return or Enter. With that change made, I'll now double-click on the artboard and I have successfully created a datalist component inside a Flash Catalyst. By default Flash Catalyst creates five repeating elements, and the data that appears inside of each of these repeating elements are all the same. In the next movie, we'll learn both how to add additional elements and also how to change the data within the component itself.

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This video is part of

Image for Flash Catalyst CS5 Essential Training
Flash Catalyst CS5 Essential Training

66 video lessons · 19567 viewers

Mordy Golding
Author

 
Expand all | Collapse all
  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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