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Flash Catalyst CS5 Essential Training
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Adding transitions


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Flash Catalyst CS5 Essential Training

with Mordy Golding

Video: Adding transitions

So we've been able to use Flash Catalyst to create an interactive widget, a really cool game that we can add to our web site. Users can click on a bottle, it navigates them between different pages, and they can submit information and learn more by going to our web site. However, from a designer perspective, when a user moves from one page to another, the change is somewhat sudden or harsh. I would like to soften that by adding some really cool smooth animated effects. So, to make that happen, we're going to create something called Transitions inside of Flash Catalyst.
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  1. 9m 24s
    1. Welcome
      1m 29s
    2. Key concepts
      4m 33s
    3. When should I use Flash Catalyst?
      2m 51s
    4. Using the exercise files
      31s
  2. 33m 12s
    1. Creating a new project
      5m 14s
    2. Defining components
      6m 26s
    3. Adding pages
      5m 41s
    4. Adding interaction
      6m 20s
    5. Adding transitions
      7m 12s
    6. Publishing options
      2m 19s
  3. 21m 37s
    1. Planning your project
      8m 11s
    2. Starting your project in Illustrator
      4m 9s
    3. Starting your project in Photoshop
      4m 22s
    4. Starting your project in Fireworks
      3m 10s
    5. Starting your project in Flash Catalyst
      1m 45s
  4. 30m 55s
    1. Understanding components
      5m 14s
    2. Creating a button component
      7m 10s
    3. Creating a checkbox component
      3m 55s
    4. Creating a radio button component
      5m 10s
    5. Creating a toggle button component
      2m 4s
    6. Creating a text input component
      1m 35s
    7. Creating horizontal and vertical slider components
      2m 46s
    8. Creating horizontal and vertical scrollbar components
      3m 1s
  5. 31m 55s
    1. Using the drawing and selection tools
      5m 52s
    2. Setting object properties
      4m 48s
    3. Importing artwork
      2m 27s
    4. Editing artwork in Illustrator
      6m 29s
    5. Editing artwork in Photoshop
      4m 27s
    6. Working with text
      3m 39s
    7. Optimizing artwork
      4m 13s
  6. 28m 56s
    1. Understanding pages and layers
      9m 50s
    2. Editing pages and states
      7m 24s
    3. Using grids, guides, and rulers
      1m 40s
    4. Aligning and arranging objects
      2m 27s
    5. Moving elements between pages and states
      4m 33s
    6. Using the Library panel
      3m 2s
  7. 54m 43s
    1. Understanding interaction types
      8m 24s
    2. Creating conditional interactions
      3m 6s
    3. Understanding the timeline
      7m 40s
    4. Creating smooth transitions
      7m 44s
    5. Defining Move transitions
      3m 33s
    6. Defining Resize transitions
      3m 53s
    7. Defining Rotate transitions
      2m 53s
    8. Defining Rotate 3D transitions
      3m 35s
    9. Adjusting basic timing
      5m 57s
    10. Creating an action sequence
      7m 58s
  8. 18m 11s
    1. Creating Flash video files
      3m 32s
    2. Placing video into a project
      3m 51s
    3. Controlling video playback
      3m 51s
    4. Adding sound effects
      3m 17s
    5. Integrating Flash content
      3m 40s
  9. 25m 53s
    1. Using a Data List to define repeating elements
      4m 11s
    2. Creating a basic Data List pt. 1: Building the components
      5m 31s
    3. Creating a basic Data List pt. 2: Adding the data
      3m 8s
    4. Planning a complex Data List
      1m 57s
    5. Creating a complex Data List pt. 1: Building the components
      6m 33s
    6. Creating a complex Data List pt. 2: Adding the data
      4m 33s
  10. 12m 14s
    1. Publishing an SWF file to view locally or offline
      2m 30s
    2. Publishing an SWF files to upload to the web
      2m 35s
    3. Integrating an SWF file into a web page with Dreamweaver
      2m 25s
    4. Integrating an SWF file into a web page with an HTML text editor
      2m 48s
    5. Publishing an Adobe AIR file
      1m 56s
  11. 7m 52s
    1. Creating custom components
      4m 27s
    2. Working with Library Packages
      1m 47s
    3. Using the Code view in Flash Catalyst
      1m 38s
  12. 22s
    1. Goodbye
      22s

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Flash Catalyst CS5 Essential Training
4h 35m Beginner Apr 12, 2010

Viewers: in countries Watching now:

In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.

Topics include:
  • Organizing a Flash Catalyst project with layers and pages
  • Roundtrip editing with Photoshop and Illustrator
  • Sharing artwork across pages and states
  • Creating data lists for repeating elements in the Design-Time Data panel
  • Defining conditional parameters for an interaction
  • Integrating audio and video
  • Triggering state changes with interactions
  • Creating custom components
  • Exporting to SWF or AIR
  • Placing a SWF file into an HTML page on a web site
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Adding transitions

So we've been able to use Flash Catalyst to create an interactive widget, a really cool game that we can add to our web site. Users can click on a bottle, it navigates them between different pages, and they can submit information and learn more by going to our web site. However, from a designer perspective, when a user moves from one page to another, the change is somewhat sudden or harsh. I would like to soften that by adding some really cool smooth animated effects. So, to make that happen, we're going to create something called Transitions inside of Flash Catalyst.

These are controlled through the Timelines panel. I'm going to double-click on the word Timelines here to reveal it. But before we add any Transitions, let's talk for a moment about the Timelines panel itself. This is something that's very different from other Timelines panels that might appear inside of other applications, for example, Adobe After Effects or Adobe Flash Professional. You see those Timelines focus on things like frames or time. However, inside of Flash Catalyst, we care about each individual interaction.

For example, what happens when I click on one button and it takes me to another page? So, the first thing to note is that the Timelines panel is split up into separate sections. On the far left, you'll find a list of all the Transitions that currently exist inside of your document. Now in this specific project, we've only specified three different interactions. One that takes you from the PlayGame state to the Winner state, one that goes from the PlayGame state to the Loser state and one that returns you from the Loser state back to the PlayGame state if you wanted to play again.

But if you look to the far left of the Timelines panel, you'll actually see six different Transitions. That's because Flash Catalyst automatically adds one to go in the reverse direction. Using your mouse, you can click on any of these Transitions to select them. For example by clicking right here, I can set the Timelines panel to display the settings for what happens when I move from the PlayGame state to the Winner state. The remainder of the Timeline is split into three separate sections. The left side will display any elements that are going to move when I start my transition.

The right side here will display all the elements that are visible when I end my transition. The middle area will identify how those elements actually appear when they perform that transition. So, let's take a look at exactly what happens here when we move from one page to another. For example, when we're in the PlayGame state right now and I move over to the Winner state, this panel here appears. Rather than just have it appear suddenly, wouldn't it be cool if it would kind of slide into place? Well, let's make that happen. I'll start by coming back here to the PlayGame state.

I'm actually going to add that dark panel to this state. To do that, I'm going to come over to my Results layer. I'll choose to reveal that layer by clicking on the Eyeball here. I'll make sure the Eyeball is also visible for that Rectangle layer. However, I don't want to see this Rectangle right now when I'm inside my PlayGame state because it covers over the buttons. So, what I'd like to do is position it, so it's just located off the bottom of my file. Now I can click-and-drag on it to move it physically. However, I can also move it numerically through the Properties panel.

I'll want to change the Y value, and because my project is 400 pixels deep, I'm going to change the Y value to 400 pixels and click Enter or Return. Notice now if I scroll down, that rectangle right now was just off the bottom of my page. Let's take a look now at our Timelines panel. It lets me know that right now for the PlayGame to Winner transition, I have a Rectangle that is going to Move into a different position in the Winner state. However, at the top of my Timelines panel, I see where it says 0s which stands for zero seconds.

All the way over here, I have something called 1s, which means one second. The Move itself right now takes exactly zero seconds, which means it just changes from one state to the next. However, I'm going to come down to the bottom the Timelines panel where it says Smooth Transition and I'll click on it. Notice that right now, the Move itself is now wider. That means that it has some kind of duration. I'm going to move my mouse over here to scroll it up just a little bit here, just so we can see the bottom part of my project. To preview what this transition is going to look like, I can click on the Play button right here inside of the Timelines panel.

So by clicking on it, I now see that that Rectangle slides in from the bottom instead of simply appearing. Notice also, I have something called Winner (Group) which is currently not visible now in this state. That's because in the PlayGame state, it's not visible. However, in the Winner state where I end up, that Winner (Group) is visible. That Fade In happens right over here after my Move has already been completed. Let's say I want that bar to kind of slide up a lot slower than it does right now. I can click on this button right over here at the end of where it says Move and drag that out to extend the duration.

For example, now it's going to take a half a second for that rectangle to slide in. I also want to make sure that the Fade happens later also. So, I'll move that out. To preview what that looks like, once again I'll click on this Play button and I can see right now that it slides in and it appears. Let's do the same thing when I move from the PlayGame state to the Loser state. In the Timelines panel, I'll click on the specific transition for going from PlayGame to Loser and I'll choose Smooth Transition and once again, I'll take my Move here and extend that out to half a second and pull the Fade to go after that Move has been completed.

To preview that, I can now see that happens as well. Notice by the way that in this case here, the Fade In also has some kind of duration for it. For example, if I want something a little bit more dramatic, I can move the Fade In to happen a little bit after the Move has already been completed and extend that Fade as well. Now when I Play that, the rectangle slides. It pauses for a second and then the Sorry text slowly fades in. Let's actually do that right now for the PlayGame to Winner transition. I'll come here to the Fade In. I'll actually extend it by pulling over here some duration and Play that to preview it as well.

Let's save our file and see what it looks like inside of the browser, I'll go to the File menu here and I'll choose Save As. I'll name this one olive_game5. Click Save. Then let's go to the File menu and choose Run Project. Now inside of our browser, we have our completed game. I can mouse over the different elements. I can click on them to play. The elements slide in and let me know that I've lost the game. I'll try to play again. Now I'll choose a different bottle and I'll see now that I've won.

You don't have to know any code at all in order to create some really cool functional Flash content. So, in a short amount of time, you've been able to start with graphics inside of Illustrator, transform that artwork into functional components, use pages and interactions to add functionality, and use Transitions to add really cool animated effects without writing a single line of code. The best part about it is that it was fun to do. In our next movie, we'll learn how to create a SWF file that we can then publish to our web site.

Find answers to the most frequently asked questions about Flash Catalyst CS5 Essential Training.


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Q: In Flash Catalyst, is it possible to control two sound sources being played at the same time? For example, the main audio will take priority, and the secondary audio will only be played at 20% (or any user defined percentage) of the main audio?
A: In the 1.0 version of Flash Catalyst, this is not possible.
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