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Flash Catalyst CS5.5 Essential Training
Illustration by John Hersey

Flash Catalyst CS5.5 Essential Training

with Mordy Golding

Video: Welcome

Hello! My name is Mordy Golding, and welcome to Flash Catalyst CS5.5 Essential Training. In this title, I will show you how you can build functional interactive wireframes for Flex-based applications and transform your existing artwork from Photoshop, Illustrator, or Fireworks, into user interfaces and prototypes. I will show you how to create components, the building blocks of just about any Flash Catalyst project, and how to easily define animation with smooth and graceful motion to get professional results.
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  1. 17m 15s
    1. Welcome
      1m 17s
    2. Key concepts
      5m 51s
    3. What's new in Flash Catalyst CS5.5?
      8m 54s
    4. Using the exercise files
      1m 13s
  2. 51m 45s
    1. Planning your project
      4m 23s
    2. Setting up your project
      4m 10s
    3. Adding components
      8m 8s
    4. Defining structure
      10m 12s
    5. Adding states
      3m 59s
    6. Adding interactions
      7m 2s
    7. Adding transitions
      10m 8s
    8. Distributing the wireframe
      3m 43s
  3. 29m 17s
    1. Starting your project in Illustrator
      14m 30s
    2. Starting your project in Photoshop
      6m 44s
    3. Starting your project in Fireworks
      5m 33s
    4. Starting your project in Flash Catalyst
      2m 30s
  4. 41m 58s
    1. Understanding components
      6m 36s
    2. Skinning a button component
      6m 27s
    3. Skinning a checkbox component
      4m 52s
    4. Skinning a radio button component
      5m 38s
    5. Skinning a toggle button component
      4m 4s
    6. Skinning a text input component
      3m 53s
    7. Skinning horizontal and vertical slider components
      5m 53s
    8. Skinning horizontal and vertical scroll bar components
      4m 35s
  5. 28m 43s
    1. Using the drawing and selection tools
      5m 21s
    2. Setting object properties
      4m 7s
    3. Importing artwork
      2m 43s
    4. Editing artwork in Illustrator
      7m 30s
    5. Editing artwork in Photoshop
      4m 12s
    6. Optimizing artwork
      4m 50s
  6. 25m 26s
    1. Using states and layers
      11m 50s
    2. Using grids, guides, and rulers
      2m 31s
    3. Aligning and distributing artwork
      3m 41s
    4. Moving elements between states
      3m 57s
    5. Using the Library panel
      3m 27s
  7. 57m 8s
    1. Understanding interaction types
      9m 57s
    2. Creating conditional interactions
      3m 56s
    3. Understanding the Timeline
      6m 44s
    4. Creating smooth transitions
      7m 2s
    5. Defining Move transitions
      4m 4s
    6. Defining Resize transitions
      5m 21s
    7. Defining Rotate transitions
      4m 4s
    8. Defining Rotate 3D transitions
      2m 0s
    9. Adjusting basic timing
      5m 29s
    10. Creating an action sequence
      8m 31s
  8. 18m 36s
    1. Understanding how constraints work
      5m 11s
    2. Making elements stretch
      3m 53s
    3. Adding constraints to groups
      5m 16s
    4. Placing contents off the stage
      4m 16s
  9. 22m 27s
    1. Creating Flash video files
      3m 56s
    2. Placing video into a project
      5m 9s
    3. Controlling video playback
      4m 10s
    4. Adding sound effects
      3m 45s
    5. Integrating Flash content
      5m 27s
  10. 36m 31s
    1. Using a data list to define repeating elements
      7m 1s
    2. Creating a basic data list: Building the components
      7m 47s
    3. Creating a basic data list: Adding the data
      4m 50s
    4. Planning a complex data list
      2m 9s
    5. Creating a complex data list: Building the components
      9m 2s
    6. Creating a complex data list: Adding the data
      5m 42s
  11. 17m 26s
    1. Publishing a SWF
      5m 3s
    2. Manually adding assets
      5m 21s
    3. Integrating a SWF into a web page with Dreamweaver
      4m 35s
    4. Publishing an Adobe AIR file
      2m 27s
  12. 13m 9s
    1. Creating custom components
      7m 49s
    2. Working with library packages
      2m 0s
    3. Using the Code view in Flash Catalyst
      3m 20s
  13. 11m 12s
    1. Sending files to a developer
      4m 10s
    2. Receiving files from a developer
      4m 3s
    3. Replacing artwork and components
      2m 59s
  14. 58s
    1. Next steps
      58s

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Flash Catalyst CS5.5 Essential Training
6h 11m Beginner May 02, 2011

Viewers: in countries Watching now:

Transform static artwork produced in Illustrator and Photoshop into interactive Flash-based microsites and applications, all without writing code. Author Mordy Golding covers building a functioning wireframe, importing and editing artwork, triggering state changes using interactions, and publishing a final project with Flash Catalyst. It also includes tutorials on integrating rich media into a site and designing data lists for repeating elements.

Topics include:
  • Exploring new features in Flash Catalyst CS5.5
  • Planning a project
  • Roundtrip editing with Photoshop and Illustrator
  • Understanding and skinning components
  • Replacing one component with another
  • Aligning and distributing artwork
  • Creating conditional interactions
  • Constructing resizable applications
  • Incorporating audio and video
  • Creating complex data lists
  • Collaborating with developers using Flash Builder
Subject:
Web
Software:
Flash Catalyst
Author:
Mordy Golding

Welcome

Hello! My name is Mordy Golding, and welcome to Flash Catalyst CS5.5 Essential Training. In this title, I will show you how you can build functional interactive wireframes for Flex-based applications and transform your existing artwork from Photoshop, Illustrator, or Fireworks, into user interfaces and prototypes. I will show you how to create components, the building blocks of just about any Flash Catalyst project, and how to easily define animation with smooth and graceful motion to get professional results.

I will take you step by step through the process of integrating rich media, like video and sound, and building common interface elements, such as data lists, which are scrolling lists of repeating items. You will see how to create resizable applications that adjust themselves to fit various size screens, and you will see how to roundtrip files with a developer to add even more complex functionality. Whether you are a user experience designer, a web designer, or even a print designer with no experience in interaction design, I can help you get started without having to write a single line of ActionScript or computer code.

So let's get started with Flash Catalyst CS5.5 Essential Training. I can't wait to show you how easy it is.

Find answers to the most frequently asked questions about Flash Catalyst CS5.5 Essential Training.


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Q: I'm having trouble interacting with placeholders in Flash Catalyst CS5.5 on the Mac OS X Lion and have noticed other quirks in the software. Is there an update I can run for OS X or Flash Catalyst?
A: Adobe has stated that there are compatibility issues between Mac OS X Lion and Flash Catalyst. Parts of the application do not work as expected and Adobe has not committed to fixing these issues at this time. Run the software update regularly in case there is a fix released.
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