Flash Professional CS5 Essential Training
With Todd Perkins
Liked by 3 users
Duration: 7h 7m
Skill level: Beginner + Intermediate
Released: 4/30/2010
Course details
In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
Skills you’ll gain
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Meet the instructor
Contents
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Understanding Flash file types2m 8s
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Becoming familiar with the Flash environment1m 5s
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Creating and setting document properties for an FLA file1m 24s
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Working with panels4m 30s
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Working with the toolbar1m 21s
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Using the Zoom and Hand tools3m 6s
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Understanding workspaces2m 23s
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Understanding bitmap and vector graphics1m 25s
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Selecting lines and fills3m 57s
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Modifying lines and fills2m 16s
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Using the Pen tool5m 25s
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Using the Brush tool5m 52s
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Optimizing shapes for enhanced performance1m 15s
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Using the Eraser tool1m 54s
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Working with groups2m 39s
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Using the Eyedropper tool1m 20s
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Changing fill and stroke colors with the Paint Bucket and Ink Bottle tools3m 30s
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Using the Color panel2m 50s
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Using the Color Swatches panel1m 51s
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Creating gradients2m 19s
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Using the Gradient Transform tool2m 4s
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Using the Free Transform tool3m 27s
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Aligning objects with the Align panel3m 57s
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Using the 3D tools4m 11s
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Using rulers and guides2m 11s
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Organizing a file into layers using Distribute to Layers1m 35s
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Organizing layers and editing layer properties2m 52s
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Using the Paste in Place command to organize layers2m 9s
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Showing, hiding, and locking layers2m 11s
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Creating masks and masked content4m 32s
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Creating guide layers2m 22s
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Viewing layers as outlines and changing layer outline colors1m 30s
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Understanding the library3m 51s
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Importing bitmap graphics1m 15s
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Updating the library with changed graphics1m 29s
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Adjusting bitmap compression in the Bitmap Properties window3m 6s
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Using the Lasso tool with bitmap images4m 3s
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Using bitmap fills51s
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Vectorizing bitmap graphics using the Trace Bitmap tool1m 54s
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Understanding the Text Layout Framework1m 54s
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Using the Text tool for TLF text5m 57s
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Working with fixed and variable width text fields3m 17s
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Connecting text through multiple text fields2m 25s
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Working with Asian and right-to-left fonts1m 7s
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Embedding fonts2m 25s
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Using device fonts2m 6s
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Using the Break Apart command to convert text to fills1m 16s
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Using classic text2m 32s
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Understanding symbols2m 33s
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Creating graphic symbols3m 32s
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Navigating through multiple timelines2m 42s
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Editing graphic symbols through the library1m 43s
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Understanding the Editing in Place mode1m 41s
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Differentiating symbols from instances2m 23s
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Applying color changes and transformations to instances of symbols1m 55s
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Swapping and duplicating symbols2m 31s
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Nesting symbols1m 30s
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Getting to know the timeline1m 11s
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Understanding frames, keyframes, and blank keyframes2m 56s
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Creating frames, keyframes, and blank keyframes2m 53s
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Selecting and removing frames3m 15s
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Creating a simple animation3m 42s
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Previewing an animation using Test Movie1m 33s
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Using onion skin2m 43s
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Using onion skin outlines1m 34s
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Copying and pasting frames1m 45s
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Editing multiple frames3m 17s
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Nesting an animation in a graphic symbol and controlling its starting frame4m 39s
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Understanding motion tweens1m 19s
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Creating and removing a motion tween2m 24s
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Working with Property keyframes in the timeline2m 2s
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Using motion tweens for parallax scrolling2m 45s
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Selecting, moving, and copying motion tweens1m 55s
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Editing a motion path1m 32s
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Adding rotation to an animation4m 7s
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Animating color and alpha changes with a motion tween1m 49s
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Animating text, bitmaps, and other objects1m 53s
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Animating 3D objects1m 17s
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Converting a motion tween to a frame-by-frame animation1m 16s
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Understanding the Motion Editor2m 45s
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Using the Motion Editor to modify a motion tween3m 6s
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Adding and removing property keyframes with the Motion Editor2m 50s
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Adding easing in the Properties panel2m 11s
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Adding easing in the Motion Editor4m 56s
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Modifying custom easing curves in the Motion Editor4m 5s
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Extending and shortening animations2m 1s
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Using the Motion Presets panel to save and apply animations2m 9s
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Reversing an animation48s
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Creating nested animations3m 20s
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Understanding Inverse Kinematics54s
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Using the Bone tool2m 28s
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Adjusting bone properties in the Properties panel2m 28s
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Creating IK animations2m 4s
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Staggering IK animations using graphic symbols2m 57s
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Creating runtime IK interactivity1m 9s
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Adding spring to IK animations2m 9s
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Converting an IK animation to a frame-by-frame animation1m 7s
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Understanding ActionScript 3.02m 22s
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Working with the Actions panel2m 41s
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Understanding code snippets2m 9s
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Using code snippets to stop a timeline1m 28s
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Using code snippets to navigate a timeline2m 55s
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Using code snippets to create a hyperlink2m 7s
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Using code snippets to control video6m 35s
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Using code snippets to stop sounds from playing1m 2s
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Using Flash templates for pre-built interactivity1m 28s
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Using behaviors with ActionScript 2.01m 42s
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Viewing the finished slideshow1m 18s
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Importing photos into Flash2m 33s
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Animating slideshow images1m 53s
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Modifying animations with the Motion Editor3m 26s
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Saving and reusing animations1m 4s
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Finishing the animation2m 43s
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Adding sound1m 4s
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Adding button interactivity6m 31s
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Adjusting image and sound compression3m 2s
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Publishing the application3m 44s
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What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone