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Building Android and iOS Applications with Flex
Illustration by Petra Stefankova

Building Android and iOS Applications with Flex

with James Talbot

Video: Welcome

Hi! I am James Talbot, and I would like you to welcome you to Building Android and iOS Applications with Flex. In this course, we will build a mobile application for two modern smartphone platforms. We will start by looking at how to use the Flex classes designed specifically for mobile development. We will explore how to connect the data sources, how to optimize performance, and how to test applications both in Flash Builder and on the devices themselves. We will see how to access controls and APIs specific to mobile devices, such as multi-touch, accelerometer control, and camera access.
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  1. 4m 55s
    1. Welcome
      1m 10s
    2. Using the exercise files
      2m 18s
    3. Previewing the finished app
      1m 27s
  2. 57m 16s
    1. Understanding Flex for mobile development
      4m 4s
    2. Enabling an Android device for USB debugging
      1m 1s
    3. Installing the Android SDK
      9m 49s
    4. Installing Adobe AIR on an Android device
      1m 27s
    5. Building a "Hello World" app for Android
      7m 53s
    6. Building a "Hello World" app for iOS
      5m 45s
    7. Creating an Apple Developer Certificate on Mac
      6m 15s
    8. Creating an Apple Developer Certificate on Windows
      12m 16s
    9. Provisioning an iPhone and installing and testing an app on an iOS device
      8m 46s
  3. 23m 7s
    1. Creating a new ActionScript-only mobile project
      4m 1s
    2. Understanding device configurations and debugging
      5m 10s
    3. Converting an app project from one device to another
      2m 8s
    4. Using the Android Emulator
      10m 51s
    5. Testing an iOS app without using the iOS Simulator
      57s
  4. 1h 2m
    1. Using the ViewNavigator classes in a Flex mobile app
      14m 28s
    2. Using the mobile-ready app components
      10m 27s
    3. Understanding the ViewNavigator classes
      8m 23s
    4. Understanding mobile transitions
      8m 12s
    5. Using and styling a mobile tabbed app
      10m 12s
    6. Using ActionBar in a Flex mobile app
      5m 5s
    7. Understanding the View Lifecycle
      5m 52s
  5. 50m 56s
    1. Loading HTML into a mobile AIR app
      10m 6s
    2. Loading a web page into a device's native browser
      2m 50s
    3. Using the Scroll container
      6m 25s
    4. Using the PopUp and Menu containers
      10m 3s
    5. Utilizing the charting components
      6m 46s
    6. Using the PersistenceManager
      9m 0s
    7. Creating a busy indicator
      5m 46s
  6. 20m 37s
    1. Understanding mobile skins
      10m 22s
    2. Building a simple mobile skin
      10m 15s
  7. 1h 0m
    1. Using gestures on a mobile device
      8m 50s
    2. Using multi-touch on a mobile device
      11m 2s
    3. Understanding the Keyboard class
      7m 0s
    4. Using the Camera class
      6m 32s
    5. Referencing the camera roll
      9m 23s
    6. Using the Geolocation APIs
      8m 29s
    7. Using the Accelerometer
      9m 6s
  8. 31m 32s
    1. Utilizing decreased memory
      4m 59s
    2. Utilizing decreased processing power
      6m 25s
    3. Optimizing data connectivity
      6m 49s
    4. Building apps with different pixel densities
      4m 40s
    5. Using project libraries to optimize development for different form factors
      8m 39s
  9. 12m 31s
    1. Packaging an app using custom icons
      7m 53s
    2. Distributing an app to the Android Market
      1m 23s
    3. Distributing an app to the iOS App Store
      57s
    4. Packaging for release to the Amazon marketplace
      2m 18s
  10. 1m 31s
    1. Goodbye
      1m 31s

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Building Android and iOS Applications with Flex
5h 25m Intermediate Jul 14, 2011

Viewers: in countries Watching now:

This course shows developers how to design and deploy mobile applications for the Android and iOS smartphone platforms. Leveraging the capabilities of Flash Builder and the Flex framework, author James Talbot sheds light on architecting applications, incorporating mobile components, and building ActionScript skins. The course also covers mobile-specific APIs; optimizing memory and data connectivity; and submitting apps to the Android Market, the iOS App Store, and the Amazon Marketplace.

Topics include:
  • Installing Adobe AIR and the Android SDK
  • Creating a project using only ActionScript
  • Understanding device configurations and debugging
  • Testing applications with emulators
  • Maximizing screen real estate with the View Navigator classes
  • Styling a tabbed application
  • Loading HTML into a mobile application
  • Using gestures, Multi-Touch, geolocation, and the accelerometer
  • Setting up Flex project libraries to reuse code
  • Packaging and distributing an app
Subjects:
Developer Mobile Apps
Software:
Flash Builder Flex iOS Android
Author:
James Talbot

Welcome

Hi! I am James Talbot, and I would like you to welcome you to Building Android and iOS Applications with Flex. In this course, we will build a mobile application for two modern smartphone platforms. We will start by looking at how to use the Flex classes designed specifically for mobile development. We will explore how to connect the data sources, how to optimize performance, and how to test applications both in Flash Builder and on the devices themselves. We will see how to access controls and APIs specific to mobile devices, such as multi-touch, accelerometer control, and camera access.

Finally, we will cover how to submit a finished application to the Android marketplace, the Apple App Store, and the Amazon App Store. Now before starting this course, you should have some knowledge of mobile terminology. You should also be familiar with ActionScript and the Flex development environment in Flash Builder. You can check out Flash Builder 4 and Flex 4 Essential Training on lynda.com to get up to speed. Now, let's get started with building Android and iOS applications with Flex.

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