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Renegade Animation, Animation Studio

Renegade Animation, Animation Studio

with Renegade Animation

 


Renegade Animation has pioneered digital 2D paperless animation with a unique all-Flash workflow—and a bunch of really great cartoons! This installment of Creative Inspirations gives viewers an inside look at this innovative character animation studio. Partners Ashley Postlewaite and Darrell Van Citters describe how they left jobs with major studios to form their own company, and how they have been able to create a successful business that defies all the rules and provide a great working environment in the process. Learn how these renegades have evolved traditional character animation into a completely digital workflow that provides greater creative expression and faster turnaround.

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author
Renegade Animation
subject
3D + Animation, Creative Inspirations, Animation, Documentaries
level
Appropriate for all
duration
1h 2m
released
Sep 01, 2009

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Renegade Animation: Creative Inspirations
Introduction
00:00(Music playing.)
00:07Male Speaker: Tell me about the show, Goofy.
00:08Goofy Grape: The show? What show?
00:11Ashley Postlewaite: We don't have tons and tons of expensive equipment.
00:15What we have is people and that's really our key ingredient and what makes us,
00:20I think what sets us apart from others.
00:22Goofy Grape: Hahaha, I'm kidding. Come one, we're talking about Funny Face, right?
00:26Darrell Van Citters: My big thing, I suppose you would it call my soapbox, is I don't think the tool
00:30should dictate the results.
00:33I think you should dictate the results, and then use the tool to get there.
00:36Goofy Grape: Ah well. It's not like that. It's actually... eh, it's more like...
00:40Goofy Grape: They didn't tell you what the show was about? Does anybody know what this show's about? Anybody?
00:44Ashley Postlewaite: In our business, I mean really every character has two actors.
00:48It has its voice actor and then it has its animator who is really the actor, who
00:53is making that character come to life.
00:56Goofy Grape: Is that a plantain? Oh, my cousin there is a plantain. You know her parents still aren't speaking to her.
01:02Darrell Van Citters: I really have a hard time with saying, okay, that's as far as it's going to go,
01:05so let's just crank it out.
01:07That's not inspiring to me. That doesn't make me want to get up and come in the morning;
01:11it's telling you stories with characters.
01:13Male speaker off camera: We were talking about the show. It would be just peachy if you could expand a little on the show.
01:20Goofy Grape: Oh, absolutely! Huhhhh (taking a deep breath.)
01:24Goofy Grape: Mwa, mwa, mwa (muffled.)
01:26Goofy Grape: Is that good? Because don't think I can expand anymore.
01:31(Music playing.)
Collapse this transcript
Workspace
00:00(Music playing.)
00:11Ashley Postlewaite: Hi! I am Ashley Postlewaite. Welcome to Renegade Animation.
00:14We are a 2D animation house, digital 2D. We've sort of worked on a paperless
00:192D pipeline here.
00:21So we've put away most of our paper and pencil and now working with computers.
00:28Even though all of our work is based on traditional animation fundamentals.
00:34This is a project very near and dear to our heart called Funny Face.
00:38It's actually characters from the 60s and 70s that were a drink mix,
00:42a competitor of Kool-Aid.
00:44The storyboard department is right over here.
00:48So we took the old fashion animation desks and retrofitted them, re-engineered
00:53them to hold the computer so that the artist could stay oriented to their
00:59drawing board in a way that they were familiar with.
01:02The backbone of our pipeline here is Flash.
01:05So this storyboard artist work with the dialog track in their earphones and
01:12they get what's called a radio play and that's what starts their work,
01:16the script and the radio play.
01:18And then they put the drawings together and start really formulating how the
01:22episode will look in terms of camera moves, compositions, storytelling
01:28points, timing, all those things are worked out here in this department by the
01:32storyboard artist.
01:33So after the storyboard is approved by the client, we usually have some
01:37revisions back and forth with the director and the client.
01:42Then the storyboard moves to the design department and they take the
01:47storyboard that we've just seen and create all of the visual elements that are
01:52necessary there.
01:53So the backgrounds, the automobiles, the props, the characters, anything you see
01:59on screen has come through this department and been literally designed.
02:05Here at Renegade we every once in a while still get called upon to do
02:09traditional animation so we keep a couple of setups here, the old fashioned way
02:15where we actually do use paper and pencils and erasers and shoot pencil tests,
02:20and work more traditionally.
02:24And most of the time when that happens we have an arm wrestling match with
02:27all the artists who want to work on it because the guys miss drawing with
02:31paper and pencil.
02:32So we keep a little setup just for those occasions.
02:35So here in this room we bring in the music, the sound effects and
02:41the voice work, and mix them altogether.
02:44We built this room a couple of years ago and now we can't imagine living without it.
02:48So this is something that I think a lot of place is used to take out of house,
02:53but the technology has become much more accessible.
02:55So now we do it all in-house which is great because the director and
02:59the executive producers and people don't have to be wasting time in their cars.
03:03So this is the opposite side of the room we were just in.
03:07So this is where the actors will stand or sit and as you can see we are set up
03:11for four actors here.
03:13We like to record what's referred to as radio show style, so we put as many of
03:19the actors together in the booth as we can and have them working opposite one
03:23another because we think you get more human connection, more comedic timing,
03:29more-- just the connection between characters happens much better when the
03:33actors are actually here together.
03:35We post the storyboards here outside of the animation bullpen.
03:40In this case, these are some storyboards for the Mr. Men Show that we are working on.
03:44We do this for a number of reasons.
03:46One, the animators can take a look and we know who has each sequence.
03:51More specifically then the animators can look at who they have to hook up to and
03:56who hooks up to them.
03:58So that if it is a continuity shot they can check with each other and also
04:03it allows us to really look in an overview at which scenes are similar to
04:08which other scenes.
04:09So that we could either combine them and give them to the same animator, so that
04:13they can economize or can just make sure that they all tie together.
04:19Right now, we have two teams of animators, the Lions and the Tigers, working.
04:23So each one of them have their board and get their assignments.
04:27In our business, I mean really every character has two actors.
04:30It has its voice actor and then it has its animator who is really the actor,
04:35who is making that character come to life and bring that vocal performance to life.
04:40So, down here are editorial suites.
04:44This bigger of the two editorial suites is for clients to come in view but
04:50also for something we called sweatbox where everybody comes in, all the heads of
04:56the departments come in and see the animation together for the first time.
05:00It's called the sweatbox because Walt Disney used to do this very process in a
05:06very small room, hunched over a Moviola.
05:09And so it was hot in the room because it was a small room but also it was --
05:12you were sweating because Walt Disney was looking at your work.
05:15So that sweatbox reference has endured and we still called it that in
05:21our process too.
05:23(Music playing.)
05:36That's pretty much Renegade Animation in a nutshell.
05:39We thank you for coming to visit us, and we hope that you'll be seeing shows
05:43that we produce for years and years into the future as we continue to try and
05:46pioneer digital paperless 2D animation.
Collapse this transcript
Ashley's story
00:00(Music playing.)
00:09Ashley Postlewaite: Well, when people ask me how I got started in animation, I really go back to
00:13being a kid, and sort of falling in love with the theater.
00:17When I was five or six, my parents took me to see a play and I just sort of
00:21went nuts for theater and I wanted so badly to be in this children's theater company,
00:29but you had to be 10.
00:30So finally when I was seven, my mom kind of talk the guy into letting me try it,
00:34and said that he could send me home if I wasn't old enough to like hang
00:39with the bigger kids.
00:40And basically I never left.
00:43I was with that company all the way up through college actually and the great
00:48thing about it and the man who ran it when I joined, Tom McKenzie still a mentor of mine,
00:53was that Tom made you learn every aspect of the theater.
00:58If you wanted to be in the play, you had to work crew for another play and
01:03you had to learn about the box office and you had to sew costumes and
01:05you had to hang lights, and you had to usher, and do all of those things.
01:11So I learned love and appreciation for each one of those departments and also
01:18learned that actually what I like to do best was organize all those departments.
01:22So I really at a very early age, I think I stumbled upon what I love to do most,
01:28which is produce the stuff and work with the people.
01:31So by the time I left for college, I would come back every summer and run
01:36that summer company.
01:37So again, at a young age I was really fortunate to have experience in things
01:43that I think most people maybe don't get to do until they are little bit older,
01:47like hiring and in one case firing, and budgeting and planning and
01:55all those things, that it was like running my own little company of 100 kids
02:02making these plays every summer.
02:03And then having done that for a great number of years after getting out of college,
02:09and doing a couple of more years of theater, I just decided it was
02:12time to poke around and maybe see what producing in film and television would feel like.
02:17And that's when I met Darrell, my business partner, and the people at Warner Brothers
02:22and start to learn about animation, and really found my people again.
02:28Because by and large, the animators I met and the editors I met and all the
02:32people involved there were in animation because they love the craft.
02:37They weren't coming into Los Angeles to be famous. They were coming because they
02:41loved what they did and that felt very much like theater to me.
02:48So I felt like I recognized these people and they were my kind of people.
02:55So I learned a ton. I went to work for Darrell at Warner Brothers and that's
03:00where I really learned about animation and really there are some very senior
03:04people at Warner Brothers in the unit that we worked with and I really
03:09learned from all of them and kind of, in many cases one editor comes to mind,
03:15who I just said flat out, very early on in my work there, "I don't know anything
03:19about editing. I don't know what you do and how you do it,"
03:23and he took me under his wing and taught me all about it.
03:26And I think if I hadn't have told him that I didn't know anything, he might not
03:31have thought to become a teacher to me.
03:34And I think about that a lot, because he would pull me into his office and
03:38show me what he was doing and why he was doing it and how to do it and how
03:43long it takes and all of those things which I think make a person a better
03:47producer, if you've really been in each of those departments kind of
03:51dissecting what those people need.
03:53So I was very grateful for that experience and feel like I really learned a ton
03:57about animation while I was there at Warner Brothers before striking out with
04:02Darrell to start Renegade.
Collapse this transcript
Darrell's story
00:00(Music playing.)
00:09Darrell Van Citters: I think probably what I got in animation for was the humor part of it.
00:15I really enjoyed the humorous aspect of animation.
00:19First, I was watching it when I was just a mere teenager. I was watching
00:25cartoons with my sister one day and we happened to watch I think it was
00:28'Rabbit of Seville' Chuck Jones' film written by Michael Maltese.
00:32When I was watching that and I thought to myself there is a lot more here than
00:37just a cartoon, because it was a lot more intellectual than a lot of the cartoons
00:41I had been watching.
00:42And that one really was kind of one of those moments where just
00:46something clicks in your brain. I said, that was pretty cool.
00:49That showed me there could be something more than what everybody kind of associated with cartoons.
00:54My formal education in animation, I started in 1975. I came to CalArts in the
00:59first year of the Disney- sponsored Character Animation program.
01:03And I met some other like-minded people that were also very passionate about
01:07animation, but none of us knew anybody else like us, we never knew where else to
01:11find any information, so we all ended up there.
01:13Some of those people where John Lasseter, Brad Bird, John Musker, Jerry Rees.
01:20There was quite a number of people who had a lot of interest in animation.
01:24In the next year, we had some more people who were also extremely interested,
01:27and the program has gone very well with a lot of interested people.
01:31And we spent all of our time talking about animation and learning our craft.
01:36We have guest speakers from the business come up and talk, sometimes sanctioned
01:40through the school, through our programs, and other times
01:41I'd send them a letter, in the days before emails.
01:47Send them a letter and ask them to come up and speak and a lot of them did.
01:49And so we learned a lot from having that, and gradually we were all picked off,
01:54and ended up at Disney over the years.
01:57What kinds of projects we did at Disney, because we all came out through the system,
01:59we all learned as apprentices, which I am sorry to say, it doesn't seem
02:03to be much in the business anymore, but we all learned under other animators and
02:07we gradually learned our craft that way.
02:09And a great deal of us started to work on 'The Fox and the Hound.'
02:14That was first our animated picture, although people like Brad and John started on 'The Small One'.
02:19Some of us continued in the features. I started branching out and worked in some
02:24special projects, some stuff of television and also some shorts.
02:28I left Disney after about 8 years and went out into the freelance world and
02:33that was very instructive for me.
02:34I learned a lot doing it that way, because again you are on a budget, you are on
02:38a schedule and things have to be turned around quickly.
02:41So that was very informative to me.
02:43From there I started picking up a lot of freelance work at Warner Brothers
02:48using their characters and I'd always loved the Warner Brothers characters so
02:52that one just kind of-- over time they decided they liked what I was doing
02:55enough to bring me in-house.
02:57So I went in to Warner Brothers in the Classics Characters division.
03:01And I was a Creative Director there for three years.
03:04I needed another assistant to help me out there and Ashley had been working
03:08on 'Bugs Bunny on Broadway' and she'd dealt with our department for a little while there.
03:14So she understood a bit about animation and she liked the people who she met
03:19with in our division.
03:21So it worked out. I hired her when she was looking for work and she became my
03:26assistant for about a year.
03:28And then after we finished the Hare Jordan spot for Warner Brothers,
03:32the Nike Bugs Bunny Michael Jordan commercial, it just seemed like the time
03:37was right to leave.
03:38So Ashley and I in our evenings sat down and hammered out a business plan over about
03:43six months and that was very instructive too.
03:47It gave us a roadmap for what we were going. Even if some of it turned out to be
03:51inaccurate, it was the best we could do.
03:53And at least we had a vision for where the company was going to go and to this day,
03:57that business plan has still served us well.
Collapse this transcript
Becoming Renegade
00:00(Music playing.)
00:08Darrell Van Citters: The name Renegade Animation came from my years in freelance. I would call myself
00:13Renegade Production because I left Disney and I've always been seen there as a
00:17bit of a renegade, although I never felt like I was a renegade.
00:19Ashley Postlewaite: So, we started Renegade in my spare bedroom and Darrell's garage, mostly his garage.
00:24He had converted it into a little studio for himself and it was little.
00:29It was like one car garage and I would set across from him at his desk and make
00:38phone calls and figure stuff out and we had freelance-- well, everybody except us
00:43was freelance at that point.
00:44Darrell Van Citters: The animators would come pick up from my garage and took drop off and we would
00:48send the stuff out to Camera, which was just down the street in Burbank, and
00:53it was a very smooth operation.
00:55But at a certain point, actually the point when I decide I was going to get married,
00:59we had to figure out something else besides my garage, because that just
01:03wasn't going to cut it anymore.
01:04Ashley Postlewaite: And we're like rather than move again with the offices, I think it is time to get
01:10our first office and of course, promptly at that moment business just
01:14completely dried up.
01:15Darrell Van Citters: And we'd started in a downturn in the commercial business, but we were going
01:20to do it either way and we have managed to survive and thrive in spite of the
01:24downturn and we did real well for a while.
01:25Ashley Postlewaite: A good number of years there was only commercials. There wasn't really
01:30internet stuff going on.
01:32So, commercials were the best way for us to get open and stay open
01:38and grow and really kind of solidify our reputation as a high-end boutique house.
01:44Darrell Van Citters: We still occasionally dip our toes back in entertainment, and that was part of
01:49the original business plan was to get back in the entertainment and long-form storytelling
01:53because that was really where my heart was.
01:54Ashley Postlewaite: We had learned sort of the landscape of advertising agencies and clients and
02:02so we thought that would be the way to really get ourselves started and get cash
02:05flow in the door, generally speaking, and it's still this way. When you are
02:09awarded a commercial contract, there is a payment upfront, which helped us a lot,
02:14because we didn't-- Darrell and I didn't have any money.
02:16We didn't raise money to start the company and we didn't have a lot of money
02:20to start the company.
02:21So, it wasn't like we went out, bought a lot of equipment, rented a big place
02:26and then figured out what to do.
02:27It was more like the jobs had to help us build the company.
Collapse this transcript
Business & production philosophy
00:00(Music playing.)
00:08Ashley Postlewaite: I mean, I am sure Darrell feels the same way.
00:10Sometimes it's when you wake up and go, is this my company? Like, I am not old
00:14enough to be having a company like this.
00:18So, there are those moments of sort of surprise when you find yourself at the
00:21helm of something that you have built, where at the same time there is--
00:28I think, Darrell and I have both always taken very seriously the fact that
00:33how we conduct ourselves is how our company will conduct itself.
00:38And so, we do think a lot about culture and I think and we have insisted upon it
00:44being that way, for selfish reasons, mainly because that's the only way I
00:49want to live, that's the only way I want to function, that's the only way
00:52Darrell wants to function.
00:53I don't want to be upset at work everyday. I don't want to be frantic.
00:56I don't want our clients to be frantic. I don't want our employees to be frantic.
00:59Darrell Van Citters: And then when we started doing things on our own, we were aware of having worked on
01:04a lot of commercials that combine a lot of action and animation,
01:06that the production philosophy at a lot of those places was panic.
01:09We have a tight schedule and we'd whatever we need to do to get to make that schedule.
01:14So, if that means working on Saturday, Sundays, working still 3 a.m.,
01:18we are going to do it.
01:20And I looked at it and I said, I don't think you need to do that.
01:22I think you plan the stuff out in advance, you don't need to run in
01:25panic mode all the time.
01:27So, one of our founding philosophies, and I think we have managed to institute
01:32it very well here, is we don't operate in panic mode.
01:34Ashley Postlewaite: One thing that has been super, super important to me is my involvement in the
01:39entrepreneurs organization. Just have had a fantastic experience with
01:45the organization for several reasons.
01:47One is, I have a small core group here in Los Angeles that I have been meeting
01:51with for 8 or 9 years every month, who are my sort of confidential personal
02:01Board of Advisors and I serve in that capacity for them as well.
02:07We share all kinds of information and questions and thoughts and things that
02:15we really wouldn't have anywhere to share them with, if not for this group.
02:19These are not conversations you necessarily would have with your friends or
02:23your family, especially if it's something sensitive, whether it's a personnel issue
02:30or cash management issue or anything that is very, very important to
02:37your business. To have a place where you can go that's safe and confidential has been amazing.
02:44Darrell Van Citters: Well, I think one of the benefits of doing something like animation is the
02:48chance to collaborate. You get to work with a lot of good people and what I like
02:52about it is I am constantly surprised by what somebody else brings to the
02:55process and that's the fun of it, to me.
02:58If I had to do everything, I would find it rather tedious and I know I don't
03:02have all the good ideas, but if you start off with your idea and then somebody
03:07builds on it, somebody else builds on that and you start to get more than you
03:10would have ever gotten if somebody was just saying, this is my vision and I am
03:13going to follow it all the way through.
03:15To me a Director isn't the boss. They are the guide and that's the way I look at
03:18this thing and I think that's part of the reason that the staff here is the way it is,
03:25is we don't -- I am not trying achieve a vision. We are trying to all
03:29work together and get the best result we can.
03:31My big thing, what I suppose you can call it my soapbox, is I don't think the tool
03:36should dictate the results.
03:39I think you should dictate the results and then use the tool to get there.
03:42Every show, every episode we would work to improve both the production pipeline
03:48and how the animators use the tool, so that I think by now, not only do we have a
03:52very good production pipeline, but I think we have animators who understand how
03:55to make this tool work for them instead of being hidebound by it.
03:59Ashley Postlewaite: We are a technology-based company in that we are doing digital paperless 2D
04:05animation, but we don't have tons and tons of expensive equipment.
04:10What we have is people and that's really our key ingredient and what makes us,
04:16I think what sets us apart from others.
04:18Second to that though, I mean we realized a very long time ago, even in our
04:24very early years that in order for us to make a company that was worth something
04:29in the long run, we have to create some stuff that we own and we are not
04:34dissimilar from any kind of service business in the world I think. You know,
04:38that is always looking for that thing that we can begin to make money off of,
04:45while we are sleeping or doing other things.
04:49Because in a service, I mean, we can get bigger and bigger and bigger in terms
04:52of service as demand calls for us to, but there is only so many hours in the day
04:58and service is based on the amount of work that you are doing.
05:02So, I think what has to set our sorts of company apart is our attention to and
05:11our dedication and our investment in some things that we own. That could be
05:17technology-based, it could intellectual property-based, which it is in our case,
05:21and I think in most cases. That's our hedge. Has it worked? Mmm, come back and talk
05:27to us in a couple of years and we will see.
05:30It certainly makes our life more exciting and gives us something to sort of hope for
05:34and work toward, but it is that thing that I think puts us into the next
05:42phase of where our company was hopefully always meant to go.
Collapse this transcript
Digital workflow: storyboards
00:00(Music playing.)
00:09Darrell Van Citters: Generally, at Renegade, we are not involved into script writing on work for
00:12hire projects. When it's our own project, say like the Funny Face project, and
00:15we are responsible for the writing, but either way when we get the script then
00:20we hand it off to-- each script goes to the several board artists.
00:24So, the board artist is responsible for that entire segment and John and I for
00:29example would discuss what we plan on doing with that script, if there is
00:33anything that we feel could done better with just visuals over dialog or things
00:37that we might want to hit that are indicated in the script, but not necessarily
00:40indicated in the dialog.
00:42Anything we can do to punch it up visually, so that we are telling a story
00:44through pictures and not just reciting the dialog.
00:46John D. Anderson: We have the sound, the sound has been recorded, which is great, so that really
00:50helps to go along, read the script, listen to the voice records because
00:55you can really hear the emotion in the voice recorder as opposed to just
00:58reading it on the page. And then I will actually do something really archaic and
01:02that's on paper.
01:03Just some really quick thumbnails. I mean this is very-very rough and just like
01:09really quick, like kind of what I am thinking, before I do anything else and
01:13then show them to Darrell and say, okay, this is kind of what I am thinking.
01:16It's a very-very rough thumbnails, what do you think and we will discuss more
01:20about the arc of the whole show.
01:22Darrell Van Citters: One of the great things about doing it the way we do it here in Flash is that
01:25you are actually creating an animatic as you go, so that you can tell if the
01:29story points are working by playing it back against the sound track immediately
01:32and it makes it much easier to make those changes if we need to make them.
01:35John D. Anderson: Absolutely!
01:36After I have my thumbnails, I would take it to Flash.
01:40Basically this is an empty Flash page and then just going from my
01:45thumbnails, referring to them and what Darrell and I talked about, I will just
01:48start sketching it out.
01:50Just really-really rough, again just shapes, kind of where this stuff is going to go.
01:56Really no more than that.
01:57(Video playing. Inaudible.)
02:00And at this point, I will start timing it out, because we are doing animatics
02:04directly instead of going into just a paper board and then going into animatic.
02:09So, again this is just really, really rough.
02:10But where he says corn, I decided that there needs to be an action so.
02:16(Video playing. Inaudible.)
02:17So, it's just going to be like that.
02:18So, I will basically go through the entire movie like that in this
02:22very-very rough form.
02:24I mean just a feel, so you can feel where there is action happening, and
02:27that action is changing. Just basic action, roughed out, placements, and most important, timing.
02:34Because the timing is really crucial.
02:36Darrell Van Citters: When John comes to me with this animatic in this very rough form, we will just
02:40discuss and see if it feels right that those poses are coming right where he
02:44thought they should come. If the staging is right, we can tell instantly at that
02:47moment if we want to change.
02:48Maybe this angle isn't the best or maybe we we want to do a little
02:51slide-up angle on it, or maybe just want to focus in tight around his face for
02:56this particular part of the thing.
02:57All of that gets discussed, and you can see it played back against the sound
03:00and know how it's going to work.
03:03It's a very quick, amazingly quick way to see how your story is progressing.
03:08John D. Anderson: So, then I will go back and with those notes and really from this part,
03:14make any timing changes at this point, make sure that's got all Darrell's notes
03:18in there and then start cleaning up.
03:21And all that means is I will go over the drawing, a little tighter and a little darker.
03:27So basically, you just see I have just gone over what I have done here.
03:30And it's a little more on model. It's still fairly rough.
03:33And I will probably do again, like this would be a little tighter, but a little
03:37more of a rough pass.
03:38Darrell Van Citters: And while it's a lot closer to model, you will notice that he is not concerned
03:42with matching the exact model, because one of the benefits of having a programs
03:47like Flash is the model's already predefined.
03:49So, you know it's going to look right when it's actually produced in the animation stage.
03:53So, it isn't as important as it was in the earlier days of doing animation for
03:58television where you had to match, where everything in that story would had to look
04:01exactly like it was going to be finally produced.
04:03John D. Anderson: Here is an example of something that's a little further along.
04:06This is for a show called Funny Face.
04:08This is kind of what it would like at the end.
04:10It might even be a little tighter than this. Again it doesn't have to be as
04:16tight as some traditional boards, but wit will have when it's finished
04:19is actual, very clearly defined props.
04:24I have done the character a little darker here, so it's really easy to
04:26see what's happening.
04:28And it will have camera moves, so.
04:29(Video playing. Beeping.)
04:34All of that would be included in the final animatic, the camera moves, gestures.
04:40Here you get to a little more rough area that I haven't cleaned up yet, but
04:42you can clearly see that it's almost like a finished show.
04:48Everything is temp as far as sound effects, but it does help to, it helps me
04:52especially, if there is music in there, it helps me get into the mood of what's
04:57happening, even though it's temp, and helps later on when they do music to figure
05:01out what's going on, what was my idea.
05:01Darrell Van Citters: Also it helps you to figure out your timing, because you know I need to have this
05:05much space for a sound effect, or this much space for music.
05:09So, that you don't just have really everything stepping on one another.
05:11John D. Anderson: That's absolutely true.
05:13I love that, because it's so crucial, especially to shows like this that
05:18our timing has to be spot on. I mean like by frames. It has to be a certain number
05:22to get the joke across.
05:23Having those sound effects in there, at least temp, you hear when somebody gets
05:27hit in the head with a mallet.
05:28Oh! You hear that sound, you know how long that's going to have to be held for
05:33the comedy before it goes into--
05:35Darrell Van Citters: The next little frame.
05:38(Music playing.)
05:40Newscaster: Grape prices have skyrocketed, as it appears a world-wide shortage is causing a run on the tasty little vine-ripened wonders.
05:46Goofy Grape: La, la-la-la, la. La-la!
05:51(Phone dialing and ringing.)
05:53Apple: Ah yes, how much would you pay for say a 50 pound grape, huh?
05:56(Inaudible response.)
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Digital workflow: design/layout
00:00(Music playing.)
00:08Peter Rida Michail: So, we receive completed story boards and approved story boards from the
00:12Director, and here in design, we will slug through the board, and pick,
00:20start picking out key backgrounds.
00:22What key backgrounds are are just backgrounds that we'll be punching in on.
00:28In this case, this is the key background.
00:29After our key background is designed, this will be sent on to the next
00:35department and they will be able to punch in on all of these different
00:41backgrounds for the boards.
00:44So, all of these backgrounds that are for all of these scenes, comes from
00:50this one key background.
00:52And I will be able to punch in here and we build them on all different keyframes.
00:57So, all the different backgrounds that they will need is in this one file.
01:02Ashley Postlewaite: And the great thing is each one of those elements that is made here in design,
01:06is a separate symbol but is named according to a naming convention that we have
01:13developed here at the studio through asset management.
01:17So, that each of those pieces then goes into the library to be used again.
01:21You can see Pete scrolling through here, how they are made and then the reverse
01:26of that of course is when he is looking at a story board and he needs
01:29Mr. Grumpy's house, or whatever, he can type that in and it goes straight to that
01:34file on the server and if we have already created Mr. Grumpy's house,
01:38boom, he clicks it on to his desktop, does whatever alterations
01:42he wants to do with it, and he is off and running.
01:43Peter Rida Michail: So, when the project came to Renegade, it was these children's books that everyone
01:47was familiar right from the 70s and the client just wanted to give it more of
01:53a modern look to it.
01:54But still without straying too far away from these originals.
02:02So, Renegade was in charge of just giving this property and updated look, and
02:10still keeping it familiar.
02:12So, here is actually our Little Miss Helpful next to the classic look.
02:18Ashley Postlewaite: The legacy, classic.
02:19But really the backgrounds in the books were mostly white. For broadcast, that
02:23just wasn't going to be something that would work and when they weren't white,
02:26they were bright, bright colors, where on a printed page, your eye can
02:30figure out where it supposed to go but in action it would have been really,
02:35we thought, very busy.
02:37Peter Rida Michail: We wanted to try something different, something new.
02:40We felt like the characters were getting lost in a lot of these backgrounds.
02:45So, for a good month or two, we were just experimenting.
02:51We started experimenting with different looks and so we figured we would
02:56just break all that up with doing textures.
03:01For that we actually went into Painter and started building our own library of
03:09different textures and different colors that we could choose through,
03:14as production went on and just start designing right over them.
03:19Characters popped off the screen a lot more, than having just a flat
03:23color behind them.
03:24Ashley Postlewaite: That's one of our biggest challenges I think in this show,
03:28is that we have the 25 or now 28 characters, all of these shapes as Pete says,
03:34these solid shapes of colors, and it's almost I felt like, oh, my Gosh!
03:38What colors are left to put in the background that they could really pop again?
03:42And that's where Pete, I think, did such a fantastic job with introducing these
03:45textures to really make Dillydale this lovely really colorful place.
03:50We have gotten really wonderful feedback from fans of the books, who grew up
03:56with them, who really like what Pete and other people at Renegade did, which
04:02is really gratifying.
04:03It's always a little scary to tinker with something.
04:05So, there's 100 million of these looks in print.
04:08So, it's a little nerve-wracking I think.
04:10Peter Rida Michail: Absolutely!
04:11Ashley Postlewaite: But fun!
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Digital workflow: animation
00:00(Music playing.)
00:09Darrell Van Citters: Here we have Joey Adams who is our supervising animator in charge of all the
00:14animation that comes out of the group of animators that we have both in house
00:17and the freelance.
00:18And here you can see what Joey gets as a scene.
00:20All of the assets have been placed within the scene. In fact if you click off,
00:23you can see the storyboard underneath it.
00:25he is clicking everything off.
00:25You can see this. Here is a very raw version of the storyboard panel which
00:31doesn't give you a lot of acting and there is a lot of room for the animator to
00:37bring something to life in there.
00:38Joey gets the assets here. They are all placed within the scene approximately
00:43where they need to be, the size, and a general idea of what's going on with
00:48the animatic there.
00:49So now it's up to Joey to bring this scene to life and he has got all of the
00:53library assets to bring this character to life.
00:56Joey Adams: Yeah. One of the things that we do that I think is really important is to have the
01:05model that's placed in by the technical directors, who put all the assets into the file.
01:12The asset that they give us basically has everything that's created for that
01:17character in stock already in there.
01:20You see there is all the different angles of the character. Inside the character we have--
01:25Inside each arm is all different kinds of arm bends and different types of arms.
01:30Even inside the hand itself there is 50 different hands.
01:38So we don't have to go hunting around for assets to reuse assets. Reusing
01:44assets is kind of the name of the game.
01:47when you are doing Flash for broadcast because it just helps you go faster and
01:50it helps everything stay on model.
01:52This set up that the animators get even though nothing is moving, there is --
01:57the framing is established, the size of the character with relation to the
02:02background and the props.
02:03All that stuff is established at the TV phase and so a director can go through
02:07and look at all those cut together.
02:09And we're not going to run, theoretically, we are not going to run in any
02:14problems with framing or problems with continuity or size comparisons
02:19between the characters.
02:20All that stuff can be ironed out before the characters are even animated.
02:24Darrell Van Critters: And what enters the process is the chance for errors, because if he is doing that,
02:30the next guy is taking the next scene and he is doing that, and
02:32they aren't necessarily talking to each other because they're both concentrating on
02:35getting their work out.
02:36Joey Adams: When we get an episode that's ready to go, which means it's completely set up by the TDs,
02:42I will look through the storyboards and we will divide it up to each person
02:48based on, usually I will do it based on what people's strengths are.
02:52If there is someone who is much better at acting, I will give them a scene maybe
02:57where there is some funny acting that needs to play a certain way.
03:01And you know they are going to nail it or you give something that
03:05is very effects heavy, like right now we are doing goo.
03:09There is a scene where there is goo spraying all over the place.
03:12So someone who is better at effects animation is going to get some of that stuff.
03:15People have different strengths, and you try to divide the scenes based
03:19on what people's strengths are and how you are going to get the best, each scene
03:23to be the best it can be.
03:24Darrell Van Critters: I think a lot of people who are familiar with Flash are already aware of this
03:28but it's always fascinating me to see just how many levels are involved in a
03:33scene to bring a character to life.
03:34This is far more than you would have ever done in the old days of traditional
03:37limited animation and it makes it a much more complex way to animate but
03:42it's amazing what you can achieve with it too.
03:43Joey Adams: So you can see Mr. Nervous talking on the phone
03:47and he kind of can't believe what he is hearing
03:52and then he freaks out.
03:53We've got probably four strong poses there telling the story and then each part
04:03moving on its layer, and then we have the face is also moving.
04:06And then inside the face, we have all the acting.
04:10Again, we have got the-- we pull the vocal track into the symbol where the facial features are.
04:19And now all the facial features you see on these layers, this is the mouth and
04:23the eyes, the glasses, the eyebrows;
04:29and then he will-- the animator will do the facial performance.
04:34(Mr. Nervous: Snails in your corn? I didn't even know that was possible?)
04:38(Mr. Nervous: Great. Something else to worry about.)
04:41On this level and then back up a level where everything is moving with that face.
04:47The performance on the face has already been animated.
04:50Now, the animator will move the face around on the body.
04:54(Mr. Nervous: Snails in your corn? I didn't even know that was possible?)
04:57(Mr. Nervous: Great. Something else to worry about.)
05:00Darrell Van Critters: A key part of the performance in any scene comes from the actor who does
05:04the initial voice recording and that cues the kind of acting that the animator can
05:09bring to it as well.
05:11And there isn't an animator around who doesn't enjoy a good strong vocal
05:15track to play off of.
05:17Joey Adams: A lot of times when you get a really good read, you can listen to it and you can
05:24see the acting right then.
05:25You can know and you don't even-- sometimes it's like you don't even have to
05:29think about where to go with the character if you have a really good read.
05:32It's kind of almost done for you.
05:36And then other times you have to maybe really listen to it a few times and kind
05:41of act it out yourself and see what someone would do if they were saying that.
05:46And also taking into consideration the character who is saying it and
05:50their mannerisms,
05:51and that's another thing that has to do with, reuse and knowing the shows,
05:57knowing what people have done with that character before.
06:00If there is a certain kind of take, if a character gets afraid and they do a
06:03certain kind of take, like you can use that again because that's the way the
06:08character acts in that situation.
06:09(Little Miss Chatterbox: My can of creamed corn is full of snails!!)
06:13(Mr. Nervous: Snails in your corn? I didn't even know that was possible?)
06:17(Mr. Nervous: Great. Something else to worry about.)
06:19(Ding-dong. Doorbell rings.)
06:20(Little Miss Chatterbox: Let me call you back, Mr. Nervous. There's someone at my door.)
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Digital workflow: post/finishing
00:00(Music playing.)
00:10Ashley Postlewaite: So we are here in editorial with Michael D'Ambrosio, the Editor at Renegade
00:14Animation, and in editorial basically at the tailend of the process when
00:21animation is approved, it goes into a folder on our server called ready for--
00:27Michael D'Ambrosio: Shots to Avid.
00:28Ashley Postlewaite: Shots to Avid, thank you.
00:29Michael D'Ambrosio: Shots to Avid. Simply named.
00:31Ashley Postlewaite: And that's where the editorial department sweeps that folder and brings all of
00:37that finished animation in scene by scene and puts it into the cut.
00:41We want to talk a little bit about the sweatbox process.
00:43Michael D'Ambrosio: Just building off of what Ashley was saying is we get the animatic in and after
00:52that process is done of kind of honing that animatic, it goes off to animation.
00:57Once we get the animation back, we are dropping that cut in.
01:01We are essentially assembling the animation on top of the boards.
01:05But often times, timings don't work, certain gags won't work, certain
01:11dialogue seems to not work exactly.
01:13So, you have to go in there and you kind of have got to fine-tune everything and
01:19often times if there is time for me, I will go ahead and take a first path
01:23before we even start our session, what we call the sweatbox.
01:26Alright. So, you can see here what we have here on this first video layer that I have
01:31just highlighted are the boards.
01:34In the case of Funny Faces, it was done a little bit more traditionally where the
01:41boards were actually drawn out in digital format and then JPEGs were actually
01:46sent to me as individual files and then cut in the Avid with dialogue, more of a
01:55traditional workflow.
01:57That's then broken up, each one of those is broken up into an individual shot and
02:02then we go ahead and label that and send that up as individual QuickTimes and
02:08WAV files so it can run through our pipeline and then it will go through design
02:15and it will go through animation.
02:16Once that's done, they create QuickTimes and that comes back to me and it's a
02:20simple over-cutting process at that point.
02:22Ashley Postlewaite: The term sweatbox came from Walt Disney calling his animators to look at picture
02:30for the first time with him.
02:32We still call it that, but it really does speak to that first time, that the
02:37Director and all the department heads are seeing picture altogether and
02:43the Director is calling out for retakes and any department head here can say, hey!
02:48Pete keeps his eyes on the designs, Michael keeps his eyes on cuts that
02:54are clumsy or not working to his satisfaction. Joey will keep his eye on animation.
03:01Where I am looking for standards and practices stuff, things I know the client
03:06is particularly worried about or interested in and the director is looking at
03:13the whole thing and the overall picture and storytelling.
03:15So also in editorial, Michael and his crew really concentrates on the
03:20precision aspects of it.
03:21So it has to be within a tolerance of a number of seconds for the network
03:26over/or under, if it's an 11 minute.
03:29In the case of this show, we have 1 minute extractable because the UK airs
03:3410 minute episodes.
03:36So, editorial has to go in and find that minute and cut it out and make a
03:4210 minute that works.
03:43Mr. Menace is kind of lucious format for that because we just make one of the
03:47sketches a minute long, but when you have linear storytelling in an 11 minute episode,
03:51there is a lot more editorial that goes into making a 10 minute that
03:56works out of the 11.
03:58So, there is a lot of that, that the storyboard artists don't really
04:02necessarily concentrate on. That's more of the technical and I would say
04:05housekeeping aspects of making our deliverables perfectly to spec for whatever
04:11network it's going to go on.
04:12Michael D'Ambrosio: Some shows come together brilliantly and occasionally a sketch will go by
04:18without a change, without a timing change, without me touching one frame.
04:22There are other times we can't get through three shots and I am having to work the film.
04:30(Music playing.)
04:34(Jolly Ollie giggling.)
04:35(Jolly Ollie: Hey, Captain Black, whatcha doing?)
04:37(Captain Black: Oh, I be sailing the great, grand seas, Jolly Ollie. What's it look like I doing?)
04:42(Jolly Ollie: Watching corn grow?)
04:45(Crickets chirping.)
04:46(Captain Black: Yar, me hearty. I be day dreaming again!)
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Developing Funny Face
00:00(Music playing.)
00:09(Narrator: Tonight we answer the age-old question: what do fruit dream?)
00:19(Goofy Grape: Nothing... Cause we're just a bunch of fruit!)
00:19Ashley Postlewaite: So one of the important things for Darrell and I in the evolution of Renegade is
00:23to expand from being just a service company, to a company that owns intellectual
00:29property or co-owns and creates intellectual property.
00:33So we are not different from almost any other company I think in that regard.
00:37Everybody, this is kind of the Holy Grail of our industries to create that stuff
00:41that we own, that can provide us with legacy of revenue over time, and really
00:49give the company a worth overall.
00:53And so we have put a great deal of time and energy into developing these
00:57projects that are ours and the latest greatest one is Funny Face, which is up
01:02here behind me and we love Funny Face for a million reasons, not the least of
01:08which is when the guys who owned the trademark on it actually found us,
01:16and a) we remembered it fondly from our childhood. It was a drink mix that
01:21competed with Kook-Aid, and that were series of TV commercials that people
01:25around our age remember.
01:28And we were looking at several different ways to roll it out and there is no right way.
01:33There is a million ways. Do we do a TV show first, then we try and do a
01:37movie, then we do interstitials, then we try and do a couple of licenses or
01:43make a toy or...? And where we landed was to do a series of one minute
01:48interstitials, 25 one minute interstitials, which we would sell broadcast
01:52rights to around the world.
01:53Some territories program with interstitials in their on broadcast. Not so much
02:00in the US, so we are doing a web roll- out here. And looking to, we have just
02:06signed licensing reps around the world and are just kind of cranking up the machine
02:13to get it out there and it's been really fun to sort of strategize what
02:18we want the brand to be, what we want the shows to be, what we might like our
02:22licenses to be, and to have a core that's so clearly just fun and funny.
02:30Like we have talked to some of our licensees about, with our toy licenses, and
02:35with our other licenses, we want you to look at whatever it is, and smile right away,
02:41and laugh, and so if we are going to do an iPhone app game,
02:47let's make sure it's funny.
02:49It's not just our characters running around, but it's our characters running
02:53around in a funny way.
02:57So that's been a blast and completely nerve-wracking as well, because it's all
03:01our own money and things always take longer than one would ever hope.
03:06But we feel strongly that it's something we have to do. Nothing ventured, nothing gained,
03:11and we have got to take these other risks in order to move the company
03:15into the next phase.
03:19So that's what we are working on right now and we are very excited about it.
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Sources of inspiration
00:00(Music playing.)
00:09Ashley Postlewaite: It's fantastic that I could co-own an animation company because I cannot draw to
00:14save my life, and that's a source of much good humor for everybody around here.
00:22But I feel like I have a good eye and I have sort of grown a good eye over the
00:25years of working with Darrell and working with Renegade.
00:29Darrell Van Critters: I think if I had to say one thing that really inspires me is the chance to,
00:35because I don't think Flash is there yet, is to keep exploring with the tool.
00:39I really have a hard time with saying, okay that's as far as it is going to go,
00:42so let's just crank it out.
00:44That's not inspiring me. That doesn't make me want to get up and come in the morning;
00:47it's telling you stories with characters, that's really the thing that's inspiring.
00:51And the best of them, Disney Films, Pixar Films, I mean any of the great films, that's what inspires me.
00:59I have a great deal of traditional animation art here up on the walls
01:02that I use for inspiration and just to remind me of my roots.
01:08This particular piece was done for The Famous Adventures of Mr. Magoo
01:11back in mid 60s, and I like this one just because it shows some of the steps,
01:15quick studies of the environments, all done with colored pencil that was
01:20really, really strong draftsmanship, really strong shapes.
01:24This one, who doesn't like character's smoking cigarettes? I know I am big fan of it,
01:28so that was the joy of that one and what's even better is he's a full color cel,
01:34smoking a black and white cigarette, really cool.
01:38This one is from Mr. Magoo's Christmas Carol. That's always been one of my favorite
01:42animated Christmas special.
01:43In fact, so favorite that I just finished writing a book on it which would be
01:46coming out this summer.
01:47And that was another case of where, yeah, the animation isn't great.
01:52In fact it probably would have been improved had been done in Flash, the actual animation.
01:56But there is lot of great design in it, great color, and more importantly,
02:01great story telling, great characters.
02:04The songs in this are outstanding.
02:05Ashley Postlewaite: My inspirations are more about the people. I mean I love our product but I
02:15really love taking care of people, and whether that's our clients or employees,
02:26I feel my best day is where I feel like I have done a good job at that.
02:33And I think that's just sort of the core of my personality is I feel great joy when I
02:40see somebody who works here doing really great work.
02:45I mean I am actually fed by that in some funny ways.
02:49Darrell Van Critters: Who was it that said dying is easy, comedy is hard?
02:53I mean really comedy is hard, and I think that's part of what the joy of it is.
02:57When you pull something off and you make somebody else laugh, that's pretty cool.
03:00That's hard to do because you can do a lot of things for people where just go, huh?
03:05A smile, they will chuckle internally.
03:07But to actually make somebody break out laughing, that's tough to do.
03:10And I think that's one of things that keeps me going too is working on these kinds
03:13of project where we can pull that off.
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Flash indies
00:00(Music playing.)
00:10Darrell Van Citters: We actually started using Flash around 1999.
00:13Some of the other studios were starting to do it and it was just before things
00:16really got hot in dot-com.
00:16Ashley Postlewaite: As we were banging on Flash at the beginning, we really went at it with an
00:24attitude of let's see if we can make this tool do what we need it to do to still
00:31be doing traditional animation, even though we are switching tools.
00:36Darrell Van Citters: My concern with using Flash was I couldn't do the kinds of animation I wanted to do.
00:41I wanted to do funny animation.
00:44And so much of what animation was being done then, the kind of animation was
00:48being done, was kind of scatological or meant to outrage.
00:51It wasn't about personality, it wasn't about humorous timing.
00:54And we were concerned too because in those days everybody had dial-up connections.
00:58So we wanted to make sure that this tool could actually play back at a speed
01:01where you could understand the gags, and the timing would be there that you
01:03would normally see in film.
01:04Ashley Postlewaite: So we spent lots of time figuring out, because one the things Darrell is a
01:08real stickler about, and one of the things he is known for is impeccable comic timing.
01:13And if you can't control how stuff is coming over the internet...
01:16Darrell Van Citters: So we figured out a way to make the system work, make the tool work for us to do that.
01:21So that you could even on dial-up, you could still play back and you could still get
01:24the timing of the gags.
01:26And that was very encouraging and then we went from there. We said, okay, well
01:31what if we did this a little bit more, and start to using it on more and more projects?
01:35We were still doing everything by hand at that point.
01:36Ashley Postlewaite: But we were figuring out how to link sound to picture, how to really make
01:42sure that our timings stayed the way we wanted them to be because that's
01:46what's important to us.
01:47Just moving it around isn't that important to us, or we don't feel like--
01:53it doesn't serve our purposes.
01:55So on the artistic side, it was a very much about how can we maintain our
02:00integrity in terms of our foundation in 2D animation, acting, design,
02:06sensibility, all of that.
02:08We're really looking at it as from a service standpoint, this can be a
02:13better experience for our clients. I mean, we really felt like what if we could make this work.
02:19And instead of waiting to get your stuff back from Korea and hoping it was going
02:23to look like what you wanted it to look like,
02:26you could come to our office. We would sit with you and look at it together.
02:30If you didn't like it, we would send the retake to the animation department
02:33down the hall, make a change, maybe show it to you before you leave that day,
02:39maybe show it to you the next day.
02:41But have a much more interactive process with the clients than we could ever
02:46have had traditionally.
02:47And that's on the sort of production side what we looked at as being the things
02:53we wanted to preserve and also even push forward by going digital.
02:57Darrell Van Citters: Every time we called up text support or something,
03:01they'd say, well, it doesn't really do that.
03:02I said, well, I don't want to hear what I can't do.
03:05Why can't it do it?
03:06Can't you make it do it?
03:07Don't tell me it can't do it because I don't think that's a good attitude.
03:11Let's make it work.
03:13And even with the animators, they said, it's not great. Flash is not a
03:16great tool for animating.
03:18But once you know how to make it do what you want, you can bend it to your will,
03:21and you can make it look like-- I think in terms of limited animations
03:25it's far superior to what was being done on television in the 50s, 60s and 70s.
03:30Will that ever get to the flexibility of Disney or Warner Brothers?
03:33I don't know.
03:34We are certainly going to try and go there.
Collapse this transcript
Interview with Lynda
00:00(Music playing.)
00:09Lynda Weinman: Hello, I am Lynda Weinman.
00:11Welcome to another installment of our Creative Inspiration series.
00:14I am here today with Renegade Animation people, Ashley and Darrell.
00:20Thank you so much for coming.
00:21Ashley Postlewaite: Thank you for having us. Darrell Van Citters: Thank you for having us.
00:22Lynda Weinman: Congratulations on the success of your company.
00:26What sorts of things do you offer that distinguish you as being a great place to work?
00:30Ashley Postlewaite: I think there are things that are sort of "soft perk" type things that are more
00:36traditional in terms of, we have health insurance and 401(k) and all those
00:42sorts of things that some creative companies don't have or can't have, we try and provide.
00:50Flexible work hours when people need them for family reasons, and that sort of thing.
00:58We absolutely try and have in place whatever we can.
01:03In conjunction with being a place where when you come there to work, you feel
01:09like you are part of a big thing.
01:12You are part of a team.
01:14You are part of a system that works.
01:16The work is made easy and fun for you and that you are really pivotal in the success of the whole company.
01:23So I think those two things together are the sort of double perk.
01:28Some places can have all those other things, vacation time and all that, but
01:33it's not very fun to be there.
01:35So I think it's the balance.
01:36Darrell Van Citters: We also don't scream.
01:38Ashley Postlewaite: Yeah, that helps.
01:39Darrell Van Citters: Nothing is a panic. We just don't operate in that mode.
01:44We set aside time-- We make sure that people know that family time is important,
01:47that they don't have to work long weekends.
01:50Lynda Weinman: It's rare in the entertainment industry, very rare.
01:53So I know you have really done a lot of technical innovation around the way that
01:57you are creating the animation.
01:59Is that a draw from some of the animators who work for you, do they like the
02:03system that you have set up, and are they expanding their skill set by working
02:07for you in a compelling way?
02:08Darrell Van Citters: Definitely, definitely.
02:11It was a bit of a struggle at first going completely digital, because like
02:15myself, we grew up doing it on paper, but now that they are adept at it,
02:21they really do enjoy it, because they-- for example, when we do storyboards,
02:25which are really animatics now, they are basically creating films while they are
02:28doing their work, which is kind of neat.
02:32You are not just part of the assembly line. You are actually creating the
02:35beginnings of the project.
02:36Lynda Weinman: So what kind of skill set do you look for when you are hiring animators, and are
02:42you expecting them to understand the digital workflow?
02:45Are you expecting to bring them up to speed with your specific system?
02:48Darrell Van Citters: It's a little of both.
02:51We prefer people who are digitally ready, but we also understand that there are
02:56a lot of people who didn't grow up doing that as their first tool, so we bring those ones along too.
03:03At least from my angle what I look for is people who know how to draw,
03:08who have a foundation in animation skills, and preferably have some real life experience.
03:14I am not too hard-nosed on that, because I remember when I was knocking on doors.
03:17I will take people in as long as they look like they have promise, but I
03:22prefer a solid foundation and what's called, I guess, what we refer to as old school fundamentals.
03:29Lynda Weinman: Are you finding that people who are coming to you are self-taught, or do they
03:35get these skills in school?
03:36Do you know some of the different ways that they could get the drawing skills and get the right...?
03:40Darrell Van Citters: Yeah, most of the ones that have the drawing skills have gone to art school or an animation program.
03:46The ones that are oftentimes the weakest candidates are the ones who are
03:49self-taught, particularly when it comes to using Flash as an animation tool.
03:54They are sometimes not aware of just how many things that they don't know and
03:59how many things that they could be doing better.
04:01So those are the ones that oftentimes are harder to hire.
04:05Once they are hired, it takes a little bit more training.
04:07Lynda Weinman: So do you think that there are going to be more opportunities for animators
04:12going into the future or less?
04:14Ashley Postlewaite: More, I have to hope more.
04:16I think more.
04:19I think it's like anything though. We are getting so many-- there are so many
04:25avenues, that in some ways the audience is splitting apart, but in some ways
04:31also you have large places, like lynda.com, where many, many people can come once they find it.
04:39I think that is going to make for more opportunities and I think we are moving
04:45to a place, I hope we are moving to a place where also new and different and old
04:51sorts of animation are all in the toolbox.
04:54Whatever tool the given artist wants to choose to tell his or her story,
05:01they will choose.
05:022D, clay, 3D, not just, oh, now everything has to be 3D, or now everything...
05:09I think we are getting to a moment where it will be just "this is the story that
05:15I have to tell and this is the tool I choose to use."
05:18The audience is sophisticated enough to just go with a great story, regardless
05:24of the medium it's being told in.
05:27Lynda Weinman: So where do you guys get your creative inspiration?
05:30What inspires you and where do you go to become inspired?
05:34Darrell Van Citters: It's a lot of places, but actually staff.
05:39I have never felt that as a director that it was my job to come up with all the
05:43ideas or solve all the problems.
05:44When you hire great people, they can inspire you too, because you go,
05:50"I hadn't even thought about that solution for that," and that gets you going on another direction,
05:53which gets somebody else going on another direction.
05:55So that's one way I find it very inspiring. I don't know about you but.
05:59Ashley Postlewaite: No, I would agree.
06:01People are my primary source of inspiration, I think, and then always,
06:07we're all as creative people out there always looking at art, always thinking about it,
06:12always taking in different creator's work as inspiration, but I agree with
06:18Darrell completely. What just juices us everyday and gets our brain going is
06:23usually something our own staff is working on.
06:27Lynda Weinman: Well, thank you so much for sharing your story with us.
06:29Ashley Postlewaite: Thank you for having us and asking us to come and do this.
06:33We really appreciate it. It has been a blast.
Collapse this transcript


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