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Fireworks CS5 Essential Training
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Using shapes as image elements


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Fireworks CS5 Essential Training

with Jim Babbage

Video: Using shapes as image elements

Whether you create your own custom shapes or use some shapes from the staple of assets which come with Fireworks, using shapes in general can add a lot to your creative options. As an example here, I've got my tourCycle page open, and we are going to scroll down at the bottom a little bit. I've got the Tour Highlights. What I want to do is I want to emphasize these highlights a bit more than just having them floating there in space. So I am going to go over my Vector tools, and I am going to work with my Rounded Rectangle tool. And the Rounded Rectangle is another AutoShape, which means it is controlled by JavaScript, and we'll see what we can do with it in just a minute.
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 39s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 35s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 18s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 11s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 46s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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Fireworks CS5 Essential Training
8h 51m Beginner Apr 30, 2010

Viewers: in countries Watching now:

In Fireworks CS5 Essential Training, author Jim Babbage gives a detailed overview of Fireworks CS5, Adobe's software for creating and optimizing web graphics and interactive prototypes. This course includes a detailed tour of the interface, the enhanced PNG format, and the image editing toolset in Fireworks. Critical concepts, such as prototyping for HTML applications and working with symbols, the heart of an efficient workflow in Fireworks, are covered in detail. Exercise files are included with this course.

Topics include:
  • Customizing the workspace
  • Working with pages, layers, and states
  • Importing content
  • Comparing bitmaps and vectors
  • Creating and editing vector shapes
  • Converting artwork into graphic, button, and animation symbols
  • Animating in Fireworks
  • Maintaining crisp text in web images
  • Sharing content between pages
  • Optimizing images for export
  • Integrating with Device Central, Dreamweaver, Flash, and Flash Catalyst
Subjects:
Web Web Graphics Prototyping Web Design
Software:
Fireworks
Author:
Jim Babbage

Using shapes as image elements

Whether you create your own custom shapes or use some shapes from the staple of assets which come with Fireworks, using shapes in general can add a lot to your creative options. As an example here, I've got my tourCycle page open, and we are going to scroll down at the bottom a little bit. I've got the Tour Highlights. What I want to do is I want to emphasize these highlights a bit more than just having them floating there in space. So I am going to go over my Vector tools, and I am going to work with my Rounded Rectangle tool. And the Rounded Rectangle is another AutoShape, which means it is controlled by JavaScript, and we'll see what we can do with it in just a minute.

I am just going to draw rounded rectangle around my Tour Highlights area, and I am going to change a couple of things here. I am going to add a stroke. I can see things a bit better, and you'll notice that the radius of my rounded rectangle kind of cuts into my text. Now, that's not a big deal with the rounded rectangle AutoShape. I can just grab any one of these yellow diamonds, and I can control the shape, basically the radius, of that AutoShape just like that. And I can also resize it by grabbing the little resize handle and changing it. The advantage to using the resize handle is you don't have to worry quite so much about any distortion within the shape itself.

Now, I am going to zoom to 100% so you can see this a little bit better. And I think I'll just reposition it slightly, so it's not interfering with my photo collage up top. And I'll just reposition my text as well. Now, it looks like there is an extra space in my text, so I am just going to get rid of that. There we go. And I'll just, again, reposition that text a little inside the rounded rectangle, like so. So now I've got a nice little shape surrounding my actual text. Now, something else I'd like to do is I'd would like to do a little mockup of video player, now not so much the whole player, I want to treat this collage here as sort of a splash screen for my video player.

Now, I could draw my own buttons for play and pause and stuff like that. But again, if I've got stuff that works for me already inside of Fireworks, and it's what I want, then why go any further? So we are going to take look in our Common Library. Now these aren't AutoShapes. These are just different vector symbols and bitmap symbols that we can use. And if I go into my 2D Objects, I'll just collapse things down a bit so we can see things a bit better. I have a whole series of different two dimensional vector shapes that I can work with. The ones I want to use are little bit lower down here.

I want the Media Play, and I also want the Media Pause. So I am going to grab the Media Play and drag it onto my canvas, a little bit large at the moment, but we'll fix that shortly. And I also want the Media Pause. There we go. Now, when you drag symbols in from the Common Library, you only to need to drag any symbol in once. After they've been dragged into your canvas, they are actually stored in the Document Library. And I can see now, there's by Media Pause, and there is my Media Play. And in fact, if I tried to drag that Media Play in a second time from the Common Library, I'll get a little message from Fireworks saying it can't have two of the same thing.

So what do I want to do? Don't replace or replace? So I'll just don't replace, and it'll just delete that last one there. Now these two Play symbols here, I am going to move them down a bit. So I am going to Shift+Click to select both of these shapes and then use my Pointer tool to reposition them a little bit. And like I said, they are a bit on the large side. So I am going to scale them. These are both vector shapes so I scale them up or down without any worries about changing the quality. But if I Shift+Click to select multiple objects like this, I can actually scale both of them at the same time.

So again, I'm going to grab from my corner here and just drag inwards, make these two buttons a little bit smaller, something along that line is good. And then I am going to zoom out so I can see as much from the design as I can, and just sort of see where those guys are positioned in relation to everything else. And they're still fairly big, even at this 20% magnification. So I'm to zoom back in, press Control+Plus a couple of times, grab my Pointer tool, select those two shapes. I am just going to reposition them a little bit, and I am going to resize them just a little bit more, not a lot, but just a bit. There we go.

All right. Shapes open up a lot of possibilities, and because they are vectors, you don't have the same kinds of limitations you have when you're scaling them as you would with bitmaps.

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