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Using a master page


From:

Fireworks CS5 Essential Training

with Jim Babbage

Video: Using a master page

When you're prototyping a design, whether it's for a Web site layout or for some kind of Internet application, the Master Page can come in very, very handy. Now each Fireworks document can contain a single Master Page. Everything that is on the Master Page automatically gets shared to all the other pages inside the design. It's a great spot to put common element that will show up in every page and exactly the same location. So we take a look here. I have got two samples. I've got an interactive application, and I have got a Web site mockup. Let's take look at the Master Page on our little application here.
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 30s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 26s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 3s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 5s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 37s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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Watch the Online Video Course Fireworks CS5 Essential Training
8h 51m Beginner Apr 30, 2010

Viewers: in countries Watching now:

In Fireworks CS5 Essential Training, author Jim Babbage gives a detailed overview of Fireworks CS5, Adobe's software for creating and optimizing web graphics and interactive prototypes. This course includes a detailed tour of the interface, the enhanced PNG format, and the image editing toolset in Fireworks. Critical concepts, such as prototyping for HTML applications and working with symbols, the heart of an efficient workflow in Fireworks, are covered in detail. Exercise files are included with this course.

Topics include:
  • Customizing the workspace
  • Working with pages, layers, and states
  • Importing content
  • Comparing bitmaps and vectors
  • Creating and editing vector shapes
  • Converting artwork into graphic, button, and animation symbols
  • Animating in Fireworks
  • Maintaining crisp text in web images
  • Sharing content between pages
  • Optimizing images for export
  • Integrating with Device Central, Dreamweaver, Flash, and Flash Catalyst
Subject:
Web
Software:
Fireworks
Author:
Jim Babbage

Using a master page

When you're prototyping a design, whether it's for a Web site layout or for some kind of Internet application, the Master Page can come in very, very handy. Now each Fireworks document can contain a single Master Page. Everything that is on the Master Page automatically gets shared to all the other pages inside the design. It's a great spot to put common element that will show up in every page and exactly the same location. So we take a look here. I have got two samples. I've got an interactive application, and I have got a Web site mockup. Let's take look at the Master Page on our little application here.

You'll see I've got the Master Page selected in my Pages panel. And inside the Master Page I've really just a couple of things. I have this border that runs around the entire design. I also have this bitmap graphic. Those two elements are going to be the same on every page. They are not going to change position or anything along those lines. So as I move from each of my pages, you can see that those elements are still showing up. And everything else is basically laid on top of them. Now the main advantage to the Master Page is saving time.

Basically, these common elements are placed on every single page. So if I need to change those elements I only need to change them in one location. For example, if I decide that the text for my interactive tour needs to be in a different location, I can just select it and drag it over to the other side inside the Master Page. And as I go to my other pages, you'll see that that information is updated automatically. Now in this particular case, that wasn't such a good decision. So we are going to hop back over to our Master Page, and just reposition that text.

I am just going to press Ctrl+Z a few times, and that will take me back to the original spot. There we go. And now we are back in place with that text. So that's one of the great features of the Master Page. Edit things on that page, and they update on every single page in your design. Now while it can save you time, there are some limitations to what a Master Page can do. Because you're dealing with a specific dimension, what I've found is that elements that go on the Master Page need to be essentially elements that aren't going to be affected by changes in dimensions on other pages.

Just to give you an example of that, I am going to hop over to my mockup page here for my Web site. And if I go to my Master Page and scroll down, you'll see, the only thing on this page is the background. I have a little bit of footer text that has been placed here at the bottom of the page. That is where you normally find footer information. And if I click on my index page, you'll see that that actually works out fairly well. It's in the right general location. But as soon as I move to the mission page, which is a little bit shorter of a page. There is not as much content in this design.

So the page isn't as long. All of a sudden, the footer is way down here. It's much further down. So if the content of your pages is changing in terms of height or graphic elements are changing in terms of position, you want to be very, very aware of what you're doing with the content on the Master Page. Typically, if I'm working with a Master Page, and I know that the other pages in my design are going to change in dimensions, that I make sure the only things on the Master Page are elements that would appear basically from the top down. So things like the footer, for example, I wouldn't actually have on my Master Page, because my height of my pages may change, the content on the pages may change, and then the footer will look out of place, or it may even overlap elements that I don't wanted to overlap.

So I'll just delete that. And again, because it was on the Master Page, all the other pages now have had that footer removed from them. When you have a Master Page as part of your design, if you take a look in the Layers panel you'll notice you have a special layer down here, called the Master Page layer. And the couple things to note about this, first of all, it's locked, and you can't unlock it in the Layers panel. Anything that's on the Master Page has to be edited from the Master Page itself. So while I can't edit the Master Page on subpages, I can certainly turn it on or off on a page-by-page basis.

Now if you're tired of working with the Master Page, or you want to change your Master Page, you can select it, and you can make a couple changes right inside the options for the Pages panel. I'll go in here, and you can see I can Reset the Master Page. Now what this does is it turns your Master Page into just a regular plain old page. So if I choose that option, you'll notice that I've lost the Master Page identifier. And now if I move to my individual pages, they're no longer sharing that background anymore, because that Master Page has been removed.

And if you take a look again in the Layers panel there is no Master Page layer anymore. So you can Reset that, and then you could choose a different page, or create a brand-new page with a different background, or whatever that is you're planning to put on the Master Page, and turn that into the Master Page. If I want to convert an existing page to a Master Page, again, I just select it, and I go into my options again, and I choose Set As Master Page. And then if I move through my individual pages, you'll see as I click on them, the background gets updated on each one of them.

So it's a pretty straightforward process to work with the Master Page. You do have some limitations in terms of positioning your elements. You want to be especially careful if your pages are changing in dimensions in any way, or the content of your pages is changing, getting longer or shorter, for example. But it can be a real time-saving feature for elements that are consistently displayed throughout your entire design.

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