Fireworks CS5 Essential Training
Illustration by John Hersey

Using HTML prototyping


From:

Fireworks CS5 Essential Training

with Jim Babbage

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Video: Using HTML prototyping

Okay. the mockup is complete. It's been previewed and tested, and now it's time to generate an entire clickthru prototype. So you can upload it for the client to comment on it, and hopefully even approve. Remember, you're still in the Design stage, so if the client has valid concerns about layout or color, it'll be a snap to update the PNG file and export a revised mockup, no coding required. So let's have a look at the process here. In our multi-page document, we've got six different pages in this design and what we want to do is export this out as a whole series of HTML pages. Now I want to stress that this is a prototype exercise only.
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 30s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 26s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 3s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 5s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 37s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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Watch the Online Video Course Fireworks CS5 Essential Training
8h 51m Beginner Apr 30, 2010

Viewers: in countries Watching now:

In Fireworks CS5 Essential Training, author Jim Babbage gives a detailed overview of Fireworks CS5, Adobe's software for creating and optimizing web graphics and interactive prototypes. This course includes a detailed tour of the interface, the enhanced PNG format, and the image editing toolset in Fireworks. Critical concepts, such as prototyping for HTML applications and working with symbols, the heart of an efficient workflow in Fireworks, are covered in detail. Exercise files are included with this course.

Topics include:
  • Customizing the workspace
  • Working with pages, layers, and states
  • Importing content
  • Comparing bitmaps and vectors
  • Creating and editing vector shapes
  • Converting artwork into graphic, button, and animation symbols
  • Animating in Fireworks
  • Maintaining crisp text in web images
  • Sharing content between pages
  • Optimizing images for export
  • Integrating with Device Central, Dreamweaver, Flash, and Flash Catalyst
Subject:
Web
Software:
Fireworks
Author:
Jim Babbage

Using HTML prototyping

Okay. the mockup is complete. It's been previewed and tested, and now it's time to generate an entire clickthru prototype. So you can upload it for the client to comment on it, and hopefully even approve. Remember, you're still in the Design stage, so if the client has valid concerns about layout or color, it'll be a snap to update the PNG file and export a revised mockup, no coding required. So let's have a look at the process here. In our multi-page document, we've got six different pages in this design and what we want to do is export this out as a whole series of HTML pages. Now I want to stress that this is a prototype exercise only.

I'm not building my entire Web site in this manner. This is really just another step in the approval process. And the final HTML that we'll be generated from this export is not what I'd be using for my final production site. So I'm going to go to File and choose Export and inside my Chapter 9 folder, I'm going to create a new folder, and I'm going to call it clickthru, and open that up. And now in my Options area, I just want to check on a few things. I want to Export HTML and Images. What this means is that Fireworks is going to generate an HTML table-based layout with all my interactivity, my hotspots, my slices, my rollover effects, all of that stuff is going to be generated at the same time.

It's a very rigid layout, and it's not the kind of thing you would want to start experimenting with for a final Web design. But for prototyping, it's just so easy to do that it's a great option. The other thing to keep in mind too is it because we were just generating the prototype at this point, we don't even need to worry about optimizing all of the graphics on the page. As long as we have a general format that works, we don't have to slice up everything at this time because really the slicing is only there to handle the interactivity and to handle things like rollover effects. After we've gotten some more feedback from the client, we'll be taking a look at the Web page and making sure that all the elements are set up to be sliced properly for final Web page creation inside of Dreamweaver.

So we're going to Export an HTML File. We're going to Export Slices. We're going to import it, or we won't to see our rollover effects. And we want to make sure that we're exporting All the Pages. That's a really important step. And you'll also see a couple of other options down in here, Include areas without slices. Yes. We want to do that. If you keep in mind when we were to working with this document, we've only sliced up little bits of it that are really for interactive elements. If we don't include the areas without slices, our page is going to look awfully bare, because everything that isn't sliced will be totally ignored in the export.

I also want to make sure that I'm putting my images in a subfolder. There's going to be a lot of them because of all the small slices that are going to be generated for this table-based prototype. So keeping them in a folder on their own is a good idea and while it isn't selected right now, I just want to point out, if you do have inactivity, rollover effects and so on, make sure that Current state only is not selected, really important. Now we do have options for exporting, and we can certainly go and take a quick peek at those. A great deal of this information is really more focused on the CSS-based export.

For example, things like Document Properties, Background Image, the option to Repeat and scrolling, Page alignment, those are all CSS-based options for the CSS export. They'll have no impact at all on your table-based export, which also, by the way, means that when you export this design out, it'll export out left-aligned in the browser window. So you'll need to do a little bit of tweaking inside of Dreamweaver if you want it to appear to be a centered layout. We've also got control over the Table itself. And again, because this is just prototype, I'm not even really worried about what these settings are. I want it to look accurate.

I want it to be a faithful rendition of the design, and then I'll be working with Dreamweaver and CSS to actually build out the final design. So I'm just going to click OK, and I'm going to click Save and depending on the complexity of your file, how many pages there are, how many slices there are, the export process can take a few seconds, or it may take a couple of minutes. We're pretty much done here. So I'm going to go over to my folders, and I'm going to go and look inside of my folder, up a level. There's my clickthru folder. Notice all my pages have been created based on the page names. This is, again, a cool thing about the way this works.

Every single page in my design had a name, and that's what was used as the actual HTML page. The other page that was exported as well was the master page. Now it's not going to have any effect on anything. So it's file that we could easily delete and not worry about. Now we're going to look in the images folder. This is probably the scary part in some ways. There are going to be a lot of files in here. And you can see quite a range of files have been created. Notice how all these little bits and pieces have been sliced up to be used for our final design.

Now again, this is only for a prototype. So I really I am not worried about this vast number of tiny images. It's not something I'll be using in the long run. In fact, a great deal of things, for example, my main navigation, won't end up being images at all. I'll turn that into HTML text and style it with CSS. But let's go back up to our main folder here, and let's take a look at how well things got assembled for our clickable prototype. There's our first page. Looking pretty good overall. That's the entire design. Move your mouse over the individual elements.

You can see that we get our interaction happening. I'll click on Tours. We go to our Tours page, and we can see there's the list of Tours. If I move my mouse over Cycle California, I can click on that and go to the Cycling page. I can go back to my Tours. Overall, it's working out quite nicely. It's fast and easy to do and so long as you use it for the right thing, you won't have any trouble.

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