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Saving and exporting files

From: Fireworks CS5 Essential Training

Video: Saving and exporting files

There has always been a difference in functionality between saving files and exporting them. Generally, any file format which Fireworks can reopen are usually found under the Save or Save As options. Any formats or workflows which can't be reopened back in Fireworks are usually found under the Export option. So let's first talk about saving files. Flat files, such as GIF, JPEG or standard PNG files will save back as flat files unless you add additional layers or text elements or effects. Add any of these elements to the file and Fireworks will ask you what you want to do.

Saving and exporting files

There has always been a difference in functionality between saving files and exporting them. Generally, any file format which Fireworks can reopen are usually found under the Save or Save As options. Any formats or workflows which can't be reopened back in Fireworks are usually found under the Export option. So let's first talk about saving files. Flat files, such as GIF, JPEG or standard PNG files will save back as flat files unless you add additional layers or text elements or effects. Add any of these elements to the file and Fireworks will ask you what you want to do.

So, a quick example here: I've got my JPEG file of my cyclist. If I go up to my Filters menu and just make an adjustment to my levels, increase the contrast a little bit, so, click OK. That's a permanent effect to the file. If I go ahead and press Ctrl+S, the file will automatically get saved back as a JPEG file. That adjustment is basically permanently part of the pixels. I'm going to undo that, and we'll try something else here. I'm going to grab my Text tool, and I'm going to go into my image here, and I'm just going to type in some text.

Now, as soon as I add in an element like this, whether it's text or a live effect or another layer, for example, when I try to save the file by pressing Ctrl+S, Fireworks is smart enough to know there is a difference between the original JPEG file and what we've got onscreen now. We've got extra layers. So, Fireworks asks you, "What do you want to do?" If you say, this is a JPEG file, you're going to flatten everything, and the text will no longer be editable. Your main option, and the one that Fireworks wants to pick, is right here, Save Fireworks PNG file.

That would maintain the layer integrity. The text will remain as text, and the photo will remain as a photo, and you can continue to edit them later on. I'm just going to cancel out of that. I'm going to delete my little text block here. Now, if you create a brand-new file and you add layers, you add objects, you add pages or effects, when you try to save that brand-new file that was created, you're automatically going to be saving it as a Fireworks file. You won't really be given too much of a choice there. Now, let's talk a little bit about Save As. If you want to save you layered or flattened file in another format, including Photoshop, you'll use the File > Save As command.

So, I'm just going to hop over to my mockup_index page here, which is a multilayered file. I can choose File > Save As. When I make this choice, I'm given several options under the Save as type menu. You can see we've got our Fireworks PNG format. That's the default choice, because it is a layered file. But I can also pick Bitmap, GIF, Animated GIF, Illustrator 8, JPEG, SWF, Flattened PNG, Photoshop PSD files, TIFF files, or WBMP files.

So I've got quite a few different choices here. Most of these are flattened files, but files such as the Photoshop format will retain a lot of the editability in the layer structure that are in the original Fireworks file. Just a quick example here, if I decide to save this as a JPEG file, for example, a flattened version of my mockup that I can e-mail to my client for them to have a look at, once I've chosen JPEG as the format, I've got an Options button I can click on where I can go into an Image Preview window, and I can set the optimization settings. I can set the Quality. I can set things like Smoothing, and so on, for that specific export.

If I choose, for example, the Photoshop format, again, I have an Options button. I get different choices here. This is all about maintaining editability in the Photoshop file. So, I've got options here to maintain editability over appearance, maintain the Fireworks appearance, create a smaller Photoshop file, or I can do my own custom settings as well. I'll just cancel out of that as well. And lastly, we've got Exporting. Exporting a design or image generally means one of two things: either you're flattening the file and basing the image export on settings in the Optimize panel, or you are exporting the file in a format that Fireworks can't really work with later on, such as PDF or FXGN images or even CSS-based layouts.

So, let's just take a quick peek at that process as well. You notice, in my Optimize panel, I have a generic optimization setting of GIF here. I'm just going to change to JPEG, because there is a lot of graphics, a lot of photographs in that file. I'm going to go to File > Export. In this particular case, I can choose a whole range of different export options. So I can choose to export as PDF. I can choose to export as HTML images, which will generate a web page plus my graphics. I can export just the images only.

Now, in this case, that's one big file, because there is no slicing or anything applied to this. I have quite a few other choices, CSS and images. I can export existing layers to files, existing states to individual files, even pages to individual files. So, there are quite a few choices here, but most of the end results in these options are not the kinds of files you'll be able to reopen inside of Fireworks and do any editing with. So, that's saving and exporting in a nutshell. Knowing your options for working with files is a fundamental part of any graphics application.

As we can see, Fireworks is no different.

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This video is part of

Image for Fireworks CS5 Essential Training
Fireworks CS5 Essential Training

92 video lessons · 29492 viewers

Jim Babbage
Author

 
Expand all | Collapse all
  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 39s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 35s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 18s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 11s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 46s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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