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Fireworks CS5 Essential Training
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Integrating Fireworks and Flash


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Fireworks CS5 Essential Training

with Jim Babbage

Video: Integrating Fireworks and Flash

Fireworks has the ability to do some pretty advanced bitmap editing and vector editing, and Flash is the place to do major animation. So the integration between these two programs is kind of cool. You can do all your image creation inside of Fireworks, save your PNG file and actually import it into a Flash movie. Let me just show you how that process works. Now before we move over to Flash, let's just take a look at this file briefly. I'll go over to my Layers panel. You'll notice we have series of layers and sublayers. So we've got banners on main layer. We have a text layer that has our text in it.
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 39s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 35s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 18s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 11s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 46s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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Fireworks CS5 Essential Training
8h 51m Beginner Apr 30, 2010

Viewers: in countries Watching now:

In Fireworks CS5 Essential Training, author Jim Babbage gives a detailed overview of Fireworks CS5, Adobe's software for creating and optimizing web graphics and interactive prototypes. This course includes a detailed tour of the interface, the enhanced PNG format, and the image editing toolset in Fireworks. Critical concepts, such as prototyping for HTML applications and working with symbols, the heart of an efficient workflow in Fireworks, are covered in detail. Exercise files are included with this course.

Topics include:
  • Customizing the workspace
  • Working with pages, layers, and states
  • Importing content
  • Comparing bitmaps and vectors
  • Creating and editing vector shapes
  • Converting artwork into graphic, button, and animation symbols
  • Animating in Fireworks
  • Maintaining crisp text in web images
  • Sharing content between pages
  • Optimizing images for export
  • Integrating with Device Central, Dreamweaver, Flash, and Flash Catalyst
Subjects:
Web Web Graphics Prototyping Web Design
Software:
Fireworks
Author:
Jim Babbage

Integrating Fireworks and Flash

Fireworks has the ability to do some pretty advanced bitmap editing and vector editing, and Flash is the place to do major animation. So the integration between these two programs is kind of cool. You can do all your image creation inside of Fireworks, save your PNG file and actually import it into a Flash movie. Let me just show you how that process works. Now before we move over to Flash, let's just take a look at this file briefly. I'll go over to my Layers panel. You'll notice we have series of layers and sublayers. So we've got banners on main layer. We have a text layer that has our text in it.

And we have our logo layer. So there are multiple objects in here. I am just going to Save this file, and I am going to hop over to Flash. First thing I am going to do is create a brand-new movie. I am just going to make one modification to the Document size. Here we go, and I'll zoom out just a little bit. So we can see the whole window. All right. And we'll go to File > Import and choose Import to Library.

Inside of our folder there is our file down here, two_trees_banner. We are just going to choose to open that file up. Now, when we choose that, we get some options here on how the file gets imported into Fireworks. We can choose to import it as a single flattened bitmap, but that removes any chance for any editing whatsoever. So we are going to leave that option unchecked. We can also choose which page we are going to import. Now this particular design only has a single page, so that's our only choice. We can also choose how this file is going to be imported Into Flash, as a movie clip or as a New layer.

We are going to stick with movie clip. The last two options for Objects and Text basically give us control over whether the objects are going to remain editable or whether they are going to be flattened into bitmaps. The file we are bringing in is all of vector artworks. So I want to try and keep things as editable as possible. So I am going to make sure that my two options here are for maintaining editability. I am going to click OK, and within a few seconds, over in the Library panel, you'll see we have a folder called Fireworks Objects, and we have the actual PNG file as well. If I click on the Fireworks Objects, you can see I have got my two_trees_banner.png folder.

This is containing all the assets inside of our movie clip. So I can grab that movie clip, and I can drag it over to my design. You can see here it comes in quite nicely. I can also choose to edit this if I want to. If I want to make any changes, for example, this text here, I am going to double-click. You notice, as I am double-clicking, I am getting down into a breadcrumb trail here, withinside the movie clip. If I look down in my Timeline, you'll see all the different layers that were part of the original Fireworks document are available here as well.

So I am going to click inside Two Trees Olive Farm, and I am going to change that Two Trees Olive Oil Farm. Then I'll just click away from the canvas, click back to Scene 1. I am back to my original movie clip. So I've made an edit to that file. The text remains editable. All the different vector elements are also editable. If I go ahead and double-click again inside my design, I can keep double-clicking until I get to the individual objects inside of my design. So I've got quite a bit of flexibility here in how I work with this design.

All the vector artwork has been retained. I can scale things. I can change the design any way I like. Notice again, the breadcrumb trail, as I am drilling down further and further into the movie clip. So I'll go back to my original scene. So that's the basic skinny on bringing in Fireworks PNG files right into Flash. You can see you've got all your editability maintained. It's a great way to sort of do your advanced design work inside of Fireworks, and then bring over those finished pieces of art into Flash for additional programming or animation.

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