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Creating a tweened animation

From: Fireworks CS5 Essential Training

Video: Creating a tweened animation

One last animation technique we are going to look at is Tweening. Now Tweening is a term that comes from the art of traditional animation. Essentially Tweens are the frames in between a starting and stopping animation sequence. We can do the same kind of thing with Fireworks. Creating an animation that seems to follow a curve or deform slightly, basically you're only limited by your own imagination and what happens during the animation. Now the first step with this though is you do need to convert your object into a symbol. I've got my little Snowboard silhouette here.

Creating a tweened animation

One last animation technique we are going to look at is Tweening. Now Tweening is a term that comes from the art of traditional animation. Essentially Tweens are the frames in between a starting and stopping animation sequence. We can do the same kind of thing with Fireworks. Creating an animation that seems to follow a curve or deform slightly, basically you're only limited by your own imagination and what happens during the animation. Now the first step with this though is you do need to convert your object into a symbol. I've got my little Snowboard silhouette here.

I am just going to press F8 and convert this to a Symbol. So I am just going to call him Snowboarder and click OK. So now that I have got an instance on my canvas, I can hold down my Alt key or my Option key on the Mac, and drag another copy. I am going to bring it down at the bottom corner here, something like that. So I have two of them in two different locations. Now the trick with this is make sure that you select both of your instances. So Shift+Click to select both of them. And then if I go up to my Modify menu and choose Symbol, I can choose to Tween Instances.

Here I get to choose how many Frames or States this animation is going to have And I also have the option here of distributing to States. Now this is an important distinction. If we choose just to create 10 Steps, we will have 10 versions of our snowboarder on the same layer. By choosing Distribute to States, we are setting ourselves up for an animation. So make sure you choose Distribute to States and click OK. Now at this point, you're going to see just the one State. Again, you can click through the individual States, and you will see things are moving in a pretty basic manner here, just from one point to the other.

This is just the beginning. We can actually play around with this quite a bit. Here's what I am going to do. I am going to go into my States panel, and I just want to see a bit more of my States panel. Let's see all the different States. I am going to show you a neat little technique in here. So we actually have 12 States. We have our starting point, our ending point, and then it added 10 more States in the middle. So I am going to go up to my State 1. You'll notice over on the left-hand side of the State, you'll see this little marker, and this is my Onion Skinning Marker. What Onion Skinning means is I can actually see all the different States of my animation at the same time by working with this little marker.

So I have got my State number 1 selected. I am going to go down to the bottom State, State number 12. I am going to click in that little left-hand box. Now I can see all the different States of my final animation. You can see they are following in one straight line right now. The nice thing about this is now that I can see them, I can actually edit them. So what I am going to do is I am going to make adjustments to each one of these different ghosted versions of my animation. So I can just click on them, and I can change their position. So I can see, in relationship to my original, where things are at.

So it's a pretty cool way to do this kind of thing. So I am just going to make him dropdown. Then I'm going to do a couple of little fancy things here. I am going to rotate a couple of these States. So he is going to do a somersault during the animation. Now, I have got my snowboarder doing some tricks as well as just going downhill. So I can space things out a little bit as well. Again, I've got the option to reposition things anywhere I like. So I am just going to move him off the screen and so.

Now I've got a whole series of performing snowboarder. Now, I am going to go back to my single State in my Onion Skinning, so I only see my first version. Let's watch what happens when I actually run this from my first State. Pretty cool! Frame-by-frame animation here. So doing these little somersault and heading on down the hill, so again, another way to create a really simple animation. And again, just a reminder, if you want this to become an animation, you'll have to export it out as an animated GIF or as an SWF file.

Creating and animation in this manner gives you a lot more control over the animation path and effects than if you chose to create an animation symbol.

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This video is part of

Image for Fireworks CS5 Essential Training
Fireworks CS5 Essential Training

92 video lessons · 29477 viewers

Jim Babbage
Author

 
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 39s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 35s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 18s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 11s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 46s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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