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Creating hotspots

From: Fireworks CS5 Essential Training

Video: Creating hotspots

The Hotspot tool is one of the two Web-centric tools in Fireworks. It used to create one or several Hyperlinks within a single unsliced graphic, and it's most commonly used for image maps for Web site navigation. Hotspots have other uses, though. From a prototyping perspective, they can be used to trigger disjointed or remote Rollovers. This is a situation where the user clicks or mouses over one area, and another area on the page changes. This interactivity is typically done in conjunction with JavaScript. But there are CSS methods for doing this as well. They don't really involve Fireworks, so we won't be covering them here.

Creating hotspots

The Hotspot tool is one of the two Web-centric tools in Fireworks. It used to create one or several Hyperlinks within a single unsliced graphic, and it's most commonly used for image maps for Web site navigation. Hotspots have other uses, though. From a prototyping perspective, they can be used to trigger disjointed or remote Rollovers. This is a situation where the user clicks or mouses over one area, and another area on the page changes. This interactivity is typically done in conjunction with JavaScript. But there are CSS methods for doing this as well. They don't really involve Fireworks, so we won't be covering them here.

Okay, I've got a multi page mockup onscreen here, which is eventually going to end up as some kind of interactive application. But for the time being, the entire application has been mocked up inside of Fireworks. So I'll just quickly go through these pages, and show you what's going on here. We have a Master Page. It has our common elements. And each of the other pages represents essentially different content that's going to be available with inside the interactive application. Now we are at the point here where we were basically testing this out, getting client approvals and so on.

So one of the things I want to be able to do is provide them with an interactive mockup. And I can do this using Hotspots to trigger links to other pages in the design. So I'm on my main page, and what I am going to do here is go down to my Web Section in my Tools panel. I am going to choose the Rectangle Hotspot tool. Now you'll see there are three different tools that are here. I like using the Rectangle Hotspot tool, because it's a little more multipurpose. From the standpoint of prototyping, Rectangle Hotspots can be used to create an interactive PDF.

From the standpoint of generating HTML pages, the amount of markup needed to create a Rectangular Hotspots inside of a Web page is a lot less complicated. So we are going to work with the Rectangular Hotspot here. And I am just going to draw a box over my first navigation button here, something along that line. And you'll notice as soon as I let go off the mouse, we get this kind of bright blue rectangle masking out our interactive area. Now look down in the Properties panel, and you'll see we have options here to name the Hotspot.

And naming the Hotspots really is just more a convenience than anything else. It's not utilized in any markup whatsoever. We also can change the Shape of a Hotspot if we want, we can even change the Color. And then we can add a Link, and this is the important thing here for us is the URL. So I am going to click on the Link box here and choose from the dropdown menu. I want this Hotspot to go to growing.htm. So I'll just select it, and you'll see that it shows up inside the list. I could also add Alternate Text if I wanted to. But again, this is just a prototype, so I am not too worried about adding in things along those lines.

Now once I have created one Hotspot, if I want to make sure all my other Hotspots are the same, in terms of dimensions, I can just copy the existing Hotspot. So rather than dragging another shape again, I can just grab my Pointer tool, hold down my Alt key or my Option key on the Mac, and just grab another Rectangle, just like so, and do the same thing over and over again, and I will re-tweak the position of these in a minute. Here we go. So that one there is a little off, so I'll just select it and use the arrow keys to reposition it a little bit.

Do the same with the one above it and below it. Just try to basically cover up the entire area. Now copying the Hotspots also copies the URL, so we want to go into each one of these Hotspots and change that Link. So I am going to choose picking for my second one, and I am going to change the third one to extracting, and the fourth one to bottling, and the fifth one to tasting. Now a couple of things I want to point out here. Where are these Links coming from? We don't have any Web pages for this design.

Well, one of the really cool things about building a multipage design in Fireworks is the fact that every time you create a new page, Fireworks makes a note of it basically, and gives you the ability to link to that page as an HTML document. So it's a very, very handy feature from the standpoint of interactivity in prototyping, especially when you're building either HTML Prototypes, or as we were doing here, just a simple click through that will end up as a PDF file for a client to work their way through. Now if we take a look inside of our Pages panel, you actually see the little blue rectangle sitting inside of our page.

I'm going to go ahead and move by Pages panel away from my Layers and States. I just want to see what's happening with my Layers and States. Now we've got a logo that's being shared across multiple pages and navigation, which is being shared across multiple pages. And this is something we are going to cover in an upcoming lesson, how to share your layers across multiple pages. But for the time being, I just want to show you how to create those Hotspots and apply URLs to them. Now a couple of other things about the Hotspots themselves.

If you do draw them, and they're the wrong size, not to worry. You can scale them really easily. You can grab your Pointer tool and just grab any of the control points, and then just drag them and resize them. Now I find this a little more useful in a lot of ways, because if I was to scale them, and you can scale them, I am going to go ahead and choose Scaling, when you scale the Hotspots, Fireworks automatically changes it from a Rectangle to a Polygon, even though it still looks like a Rectangle.

And this is an important distinction, because, especially if you are planning to turn this into an interactive PDF for a client review, see, PDFs don't handle Polygon Hotspots. They only understand the Rectangle Hotspots. So if you do resize with the Scaling tools, make sure that when you're done - I'll just do one more here, make sure that once you've done the Scaling, you go down on to the Properties panel and change it to a Rectangle. It's a little tip. It's a little frustrating if you do all that work, and then you export your PDF and you find out that the Links don't work.

And that's exactly the reason behind it. Rectangle Hotspots are the only form of Hotspots that PDF support. So adding Hotspots is a pretty simple process. And for testing purposes, you can, as I said, export this out as an Interactive PDF, or you can export it out as HTML images for a client to view online.

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This video is part of

Image for Fireworks CS5 Essential Training
Fireworks CS5 Essential Training

92 video lessons · 29657 viewers

Jim Babbage
Author

 
Expand all | Collapse all
  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 39s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 35s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 18s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 11s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 46s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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