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Fireworks CS5 Essential Training
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Creating animation symbols


From:

Fireworks CS5 Essential Training

with Jim Babbage

Video: Creating animation symbols

The Fireworks Animation symbol is a little bit like a wizard-driven animation tool for creating simple animations. Let's have a look at this feature. I've got a snowboard here onscreen, and what I'd like to do is animate the snowboard so that it runs across the canvas and ends up standing vertical at the end of my canvas area. So in order to do this, we're going to create an Animation symbol. I'm going to select my snowboard. I'm going to go up to Modify, and I'm going to choose Symbol > Convert to Symbol.
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. What is Fireworks?
      1m 59s
    3. Using the exercise files
      21s
  2. 1h 27m
    1. Creating and opening documents
      7m 36s
    2. Understanding the interface
      9m 43s
    3. Working with tabbed documents
      6m 18s
    4. Setting up rulers, guides, and grids
      10m 7s
    5. Using tooltips and Smart Guides
      5m 40s
    6. Working with panels
      9m 29s
    7. Working with pages
      8m 59s
    8. Working with layers
      13m 13s
    9. Working with states
      4m 35s
    10. Using the Properties panel
      4m 38s
    11. Using the Preferences panel
      7m 34s
  3. 52m 39s
    1. Understanding the Fireworks PNG format
      2m 11s
    2. Saving and exporting files
      5m 11s
    3. Importing files
      5m 34s
    4. Opening Photoshop files
      6m 7s
    5. Opening Illustrator files
      3m 58s
    6. Exporting a single file
      9m 57s
    7. Using the Image Preview window
      1m 52s
    8. Using the Export Area tool
      3m 10s
    9. Creating PDF files
      4m 16s
    10. Saving Photoshop files
      5m 48s
    11. Using Fireworks files for Illustrator
      4m 35s
  4. 1h 2m
    1. Understanding bitmaps
      1m 32s
    2. Resizing images
      3m 48s
    3. Using the selection tools
      8m 0s
    4. Using the drawing tools
      8m 19s
    5. Retouching with the corrective tools: Rubber Stamp
      12m 16s
    6. Using the bitmap effects tools: Blur, Sharpen, and Replace Color
      7m 33s
    7. Using more bitmap effects tools: Dodge and Burn
      7m 1s
    8. Improving images using the Levels filter
      8m 15s
    9. Creating a bitmap mask with a selection
      6m 2s
  5. 1h 10m
    1. Looking at the vector toolset
      6m 53s
    2. Using the Pen tool
      7m 32s
    3. Editing vector shapes with the Freeform and Reshape Area tools
      4m 35s
    4. Filling shapes with patterns and live filters
      3m 17s
    5. Using Auto Shapes
      7m 24s
    6. Using shapes as image elements
      4m 16s
    7. Scaling shapes
      5m 28s
    8. Masking objects with vector shapes
      7m 13s
    9. Applying strokes
      5m 52s
    10. Using Vector Path and Path Scrubber
      6m 9s
    11. Using the Compound Shape tool
      7m 40s
    12. Using Snap to Pixel
      2m 15s
    13. Using Gradient Dither
      1m 46s
  6. 51m 18s
    1. Understanding symbols
      5m 41s
    2. Creating graphic symbols
      13m 11s
    3. Creating button symbols
      10m 22s
    4. Creating animation symbols
      5m 4s
    5. Sharing symbols with the Common Library
      1m 37s
    6. Editing the instance of a symbol
      3m 46s
    7. Adding component symbols to a design
      8m 46s
    8. Exporting and importing symbols
      2m 51s
  7. 17m 34s
    1. Creating GIF animations
      9m 31s
    2. Animating with Twist and Fade
      3m 47s
    3. Creating a tweened animation
      4m 16s
  8. 26m 46s
    1. Using text in Fireworks
      7m 19s
    2. Understanding text properties
      3m 14s
    3. Adding text in a path
      4m 43s
    4. Adding text to a path
      4m 31s
    5. Using text as a mask
      3m 35s
    6. Maintaining crisp text in web images
      3m 24s
  9. 28m 35s
    1. Having fun with filters
      8m 44s
    2. Working with Styles
      4m 10s
    3. Using Blend Modes
      4m 40s
    4. Converting bitmap selections to paths
      3m 50s
    5. Working with Adobe Swatch Exchange files
      2m 33s
    6. Using the Kuler panel for color inspiration
      4m 38s
  10. 1h 14m
    1. Understanding the web toolset
      1m 51s
    2. Creating hotspots
      6m 22s
    3. Using the Slice tool
      8m 57s
    4. Using a master page
      5m 20s
    5. Sharing layers across pages
      4m 49s
    6. Sharing web layers across pages
      3m 30s
    7. Using HTML component symbols
      3m 15s
    8. Creating choices and showing design options to clients
      7m 7s
    9. Importing pages
      2m 47s
    10. Previewing the mockup
      4m 17s
    11. Using HTML prototyping
      5m 22s
    12. Improving the workflow
      20m 30s
  11. 33m 19s
    1. Optimizing images for export, part 1
      15m 36s
    2. Optimizing images for export, part 2
      13m 36s
    3. Generating a CSS-based layout
      4m 7s
  12. 22m 20s
    1. Integrating Fireworks, FXG, and Flash Catalyst
      3m 56s
    2. Integrating Fireworks and Flash
      3m 46s
    3. Using roundtrip editing between Dreamweaver and Fireworks
      5m 52s
    4. Copying and pasting objects to Dreamweaver
      2m 57s
    5. Integrating Fireworks and Device Central
      4m 13s
    6. Working with Bridge
      1m 36s
  13. 13s
    1. Goodbye
      13s

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Fireworks CS5 Essential Training
8h 51m Beginner Apr 30, 2010

Viewers: in countries Watching now:

In Fireworks CS5 Essential Training, author Jim Babbage gives a detailed overview of Fireworks CS5, Adobe's software for creating and optimizing web graphics and interactive prototypes. This course includes a detailed tour of the interface, the enhanced PNG format, and the image editing toolset in Fireworks. Critical concepts, such as prototyping for HTML applications and working with symbols, the heart of an efficient workflow in Fireworks, are covered in detail. Exercise files are included with this course.

Topics include:
  • Customizing the workspace
  • Working with pages, layers, and states
  • Importing content
  • Comparing bitmaps and vectors
  • Creating and editing vector shapes
  • Converting artwork into graphic, button, and animation symbols
  • Animating in Fireworks
  • Maintaining crisp text in web images
  • Sharing content between pages
  • Optimizing images for export
  • Integrating with Device Central, Dreamweaver, Flash, and Flash Catalyst
Subjects:
Web Web Graphics Prototyping Web Design
Software:
Fireworks
Author:
Jim Babbage

Creating animation symbols

The Fireworks Animation symbol is a little bit like a wizard-driven animation tool for creating simple animations. Let's have a look at this feature. I've got a snowboard here onscreen, and what I'd like to do is animate the snowboard so that it runs across the canvas and ends up standing vertical at the end of my canvas area. So in order to do this, we're going to create an Animation symbol. I'm going to select my snowboard. I'm going to go up to Modify, and I'm going to choose Symbol > Convert to Symbol.

Same process as we used for the Button and Graphic symbols. In this case here, I'm just going to call this snowboard_animate, and I'm going to make sure that the Type is set to Animation symbol. I'm going to click OK. Now, as soon as you do this, this is where things are a little bit different with the animation symbol. You get another dialog box. You get to tell Fireworks how many states you want to use for the animation, whether you want the object to move across the canvas, whether you want it to rotate, or scale, or change in opacity.

So I'm going to set this up for, I think, 10 states. And we're going to move this across the canvas. So I'm going to set a Move value here of about 700. And we'll able to change this later on if we want to stretch things out. I also want to rotate the snowboard. So we're going to go and choose a rotation here of 90 degrees, and we want it to rotate counterclockwise. Everything else can pretty much stay the way it is.

Now, with those settings in place, when we click the OK button, you'll notice a few changes happen on the screen. First of all, before we even finish things, Fireworks says, you need to add more states to your design in order for this animation to work. We have a basic image here that has one single state. So we've told Fireworks to add another 10 states to the design. Fireworks want to know do you want to add the states. And the answer? Yeah. It should be yes. So we're going to click OK. And once we're back to the canvas, you'll notice that the snowboard still looks pretty much the same right now, but you'll see this vertical line that's got a whole bunch of little diamond shapes running through it.

These represent where the snowboard is going to be as it moves through the animation. If we take a look down below in the Properties panel, you'll see a lot of the controls we saw on that dialog box are also available right here: number of states, whether we're going to scale or not, whether we're going to change opacity, and if we're going to rotate and if so in what direction? But before we do any of that, let's just see what happens when we click on the Play button. Right down at the bottom of the Document Window, you've got playback controls for running animations. So if I click on the Play button, check that out, not too shabby.

Now over 10 states, well, right to the end there. We go from a horizontal board at the beginning to a vertical board at the end. And we didn't have to do very much to get it done. And that's the nice thing about the Animation symbol is it's really easy to use. There's not a lot of flexibility in it. You can't add curves to your animation or anything like that. So you won't get a wavy animation. But for doing a basic, straightforward, simple animation, it does a pretty good job pretty quickly.

I'm going to go back to my first state, and I'm just going to select my snowboard here. And if we take a look in the Layers panel, down at the bottom left corner, you'll click on State 1, you'll see all the different states that are part of this animation. So I can literally select each state in this manner. But I'll tell you, it's a lot easier if I go to the States panel where I can see the states much easier to select, and I can actually watch the animation in action. And you might have noticed when we ran the animation, it runs pretty quickly.

We can change that. Inside the States panel, we also have the ability to change what's called the State delay or Frame delay for each state of the animation. So right now, it's set at a value of 7, and that's 7/100 of a second. So if I select the State # 1 and then hold-down my Shift key and click on State # 10, I can select all the states at once and all I need to do is double-click on any of those number 7s, and I can change the value. So I'm going to slow things down. I'm going to go to 20/100 of a second, and that will update the animation for all ten frames.

So now when we play it back, it runs a little slower. And that may be a little too slow. But you can determine for yourself whether you want to increase or decrease that speed. So there you have the Animation symbol. Pretty easy to create. Pretty easy to edit. There are some limitations though. For example, you can't use this method to animate an object on a curve. It's got to be straight-line. Now, when you're all said and done, you've set up your animation the way you want, set the Frame delay and set the rotation or whatever other options you want to adjust, your final steps would be to export this out as either an animated GIF for use on a Web page, or you can even export it out as an SWF file for use in Flash.

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