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Fireworks CS5 New Features

Fireworks CS5 New Features

with Jim Babbage

 


Join author Jim Babbage in Fireworks CS5 New Features for an overview of the most significant changes in Adobe Fireworks CS5. This course covers each of the major improvements to the web graphics creation and optimization program, including integration with Device Central for mobile design, new support for FXG 2.0, and several new productivity features, such as compound vector shapes and document templates. Exercise files are included with the course.
Topics include:
  • Using document templates
  • Creating compound vector shapes
  • Controlling, editing, and saving strokes
  • Aligning artwork with the Snap to Pixel command
  • Exporting Fireworks documents as FXG files
  • Performing roundtrip editing between Fireworks and Flash Catalyst
  • Integrating with Device Central
  • Testing the mobile compatibility of Fireworks documents

show more

author
Jim Babbage
subject
Web
software
Fireworks CS5
level
Intermediate
duration
30m 17s
released
Apr 12, 2010

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Introduction
Welcome
00:04Hello and welcome to Fireworks CS5 New Features.
00:06I'm Jim Babbage.
00:07Fireworks CS5 focuses heavily on productivity, stability, and performance.
00:12I just can't wait to show you some of these top new features.
00:15I'll show you the new user interface improvements that are designed to speed
00:18up your workflow.
00:19We'll look at the numerous typographic enhancements.
00:21Again, designed to make you work smarter, and not harder.
00:24I'll cover enhanced new tools like the Compound Shape tool that makes it easy to
00:28to create complex vector artwork.
00:30We'll sharpen those vector edges with the Snap to Pixel commands and produce
00:33higher quality gradient fills by using the Gradient Dither tool.
00:36You'll see how easily and accurately you can scale vector artwork right from
00:40the Properties panel.
00:42And we'll check out features like document templates, a great way to get a
00:45jumpstart on building out new web and mobile designs.
00:49And speaking of mobile, well, Fireworks CS5 is tightly integrated with Adobe
00:53Device Central, so you can test out your designs in a variety of mobile devices
00:57or even start a new design based on an existing device profile.
01:00Thanks to FXG 2.0 support, your artwork and designs can be ported over to
01:04applications like Flash Catalyst with a high degree of fidelity.
01:08I think you'll be really pleased with this new release.
01:10So let's get started exploring Fireworks CS5 New Features.
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Using the exercise files
00:00If you have access to the Exercise Files, you can use them to follow along as
00:03I demonstrate the various new features of Fireworks CS5.
00:06I've designed them to highlight the changes you'll find in this new version of
00:09the software and I've placed these files on the desktop.
00:11But you can place them anywhere you wish.
00:13If you do not have access to the Exercise Files, you can easily follow along
00:16without or by using files of your own creation.
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1. New Productivity Features in Fireworks CS5
Using document templates
00:00Document templates give you a jump on creating new designs for web, mobile, and applications.
00:05Having a mental block on where to start a mobile design? Not really sure how
00:08to set up a mockup for a CSS-based webpage layout?
00:11Well, templates may be the solution.
00:13These templates are native Fireworks PNG files and in many cases even contain
00:18multiple pages in the template and everything is customizable.
00:21You can even create your own custom templates that can be shared among the design team.
00:25Let's have a look.
00:26You can see right here on the Fireworks Welcome Screen, we have an option under
00:29Create New > From Template.
00:31Now we can access the templates from this location.
00:34We can also access them in the File menu > New from Template.
00:37So you've got two different places to get at those templates.
00:39I'm just going to grab it from the Welcome Screen here and you are taken right
00:43to the Templates folder. You see we've got several different categories that
00:46we can look at here.
00:47So let's take a quick peek into some of these here. Document Presets.
00:51We can pull up various different presets for different types of designs, whether
00:55it's Flash banners, Desktop applications, AIR applications and so on. Grid systems.
01:01The grid layout is becoming a really common tool for generating or
01:04creating CSS-based layouts.
01:05We've got four different flavors to pick from here.
01:07I've got a category here for Mobile.
01:11If we open that up, you'll see several different starter designs for different
01:14types of mobile applications.
01:16And if I go ahead and select one of these, let's say the Navigator here,
01:19you'll see I also get a little preview showing up.
01:22And I can actually scroll through the different pages inside of this
01:26template, so I can choose which page I want to start on basically, and then just select Open.
01:32File opens up and you can see we've got our little navigation application
01:35showing up on screen and over here in the Pages panel, we've got a
01:38Background master page.
01:40We've got a Search page, a Search Results page, a Navigation page, and then
01:45a new generic page that's been added at the end.
01:48So I've got all those different elements, already pre-built for me,
01:51based on the specific dimensions of certain cell phones.
01:53In this case 240x320 pixels.
01:56Now once you've created your own template, we'll just use this one as an
01:59example, maybe made some design changes.
02:02Maybe let's just go right in here right now and let's just reposition a couple of things.
02:07And then maybe change, with our Sub-Selection tool,
02:10change the slider a couple of spots, like so.
02:13And once you've made some changes, customized the design the way you want,
02:19you can choose File > Save As Template, and you're brought right back to the
02:24Templates folder inside of Fireworks.
02:25And here you can create your own custom folder or you can save that just to the main
02:29Templates folder. It's really up to you.
02:31But this gives you the ability to call on this new modified template anytime you want.
02:35And this is true of anything you build inside a Fireworks. Any design you
02:38create can be saved as a template and then later on shared with the rest of the design team.
02:42So you can see we've got quite a few choices here.
02:45I think my favorites have got to be the Grid and Document Presets.
02:48These options alone get me started faster because a lot of the basic
02:51drudgework is already done.
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Using the Compound Shape tool
00:00Creating complex vector shapes is much faster and even more flexible now,
00:03thanks to the Compound Shape tool in the Properties panel.
00:06Now rather than creating a single complex custom path with the Pen tool,
00:10the Compound Shape tool allows you to temporarily group multiple vector objects
00:14together as they're drawn making it easy to move the objects around at the same time,
00:18yet also allowing for quick and easy editing of any shape within the compound group.
00:21You can also test effects such as punching, intersecting, cropping or
00:25overlapping vectors, and by using the Sub-Selection tool each vector is easily
00:29accessible and editable.
00:30Let's give this a try.
00:31So I've got a file open here called logo_working.png and you'll see up in the
00:35upper left corner, we've got a completed logo.
00:38If I move my mouse over various objects in here, you'll see it's made up
00:40entirely of different vector shapes.
00:43Down below that I have another copy of the bridge.
00:45Now if I click on that bridge or even if I mouse over it for that matter,
00:49you'll see that there is a series of different vector points in here.
00:51What we have here is a compound shape.
00:53It's a bunch of simple vectors grouped together.
00:55So if I select it, if we take a look over in the right-hand side of the
00:58Properties panel, you'll see a whole series of different icons.
01:01This is basically the Compound Shape tool.
01:03Now here's how this works.
01:05This is already grouped together, so let me just show you what we can do.
01:08I can move the entire object around as a single combined group, like so.
01:12So I'll just grab my Sub-Selection tool here, you can see I can select
01:15individual objects inside the group.
01:18They are all independent from each other in the sense that I can reposition things.
01:21I can change the size of the different shapes.
01:24I've got quite a lot of control over the shape in its individual parts.
01:27Now how do we get this thing put together?
01:29Well, let's take a look here.
01:30I'm going to go ahead and deselect my entire bridge.
01:33I'm going to grab my Rectangle tool, and I'm just going to draw a rectangle
01:38on the canvas and about 36 pixels wide. There we go. Something along that size is good.
01:44Now as it stands at the moment, it's just a plain old regular rectangular shape.
01:47What we're going to do is we're going to add in the openings in that first
01:50part of the bridge.
01:51So I'm going to select the Subtract/ Punch icon from my Compound Shape tools and
01:56I'll move my cursor on top of the original rectangle.
01:58Now if I hold down the Shift key, I can click and drag, get a nice perfect
02:02square, and when I let go with the mouse you see it gets punched right through
02:05the solid rectangle.
02:06I'll do this a couple more times here.
02:09Another one. There's one more.
02:11Again, we'll add in the fourth, like so.
02:14Now they are all, as I mentioned earlier, individual objects.
02:17So, I can grab my Sub-Selection tool.
02:19I can select each one of these rectangles by holding on the Shift key
02:23and clicking on them.
02:24And then I can go into my Align panel and I'm just going to align these guys to the center.
02:28I think I'll also reposition things a little bit too.
02:31So I'm going to click away from everything and I'll just move my bottom
02:34rectangle up a little higher.
02:37Grab all four of them again and I'll space them evenly.
02:40So now I've got nice even spacing and nice even alignment, and I'll just use the
02:45Arrow keys to reposition the windows slightly inside that rectangle.
02:48So they are all separate elements but they are grouped together.
02:51Now let's add in one more piece here to see how we can tie-in different vector
02:54tools at the same time.
02:55So I'm just going to click away from that and then grab my Pointer tool again,
03:00select my tower, and I'm going to add in the roadway that runs along the bridge here.
03:05So, in this case what I used was my Pen tool and I'm going to choose the
03:09Add/Union option and I'll just start over on the left-hand side. I'll click
03:14once and I'll run this path right over top of the bridge.
03:17You'll notice as I'm doing this, you'll see that the tower that I created
03:20earlier has all of its selection points visible now.
03:23So this is an indicator to me that once I'm done, these six different vectors
03:26would all be grouped together as a compound shape.
03:28So I'll click, hold my Shift key a little bit, come back over, get that
03:33forced perspective. There we go!
03:35So now I've got a series of elements that are all grouped together.
03:38In fact if I grab my Pointer tool, we'll see these guys are completely grouped together.
03:43So just to recap, you can use the Compound Shape tool to group together simple shapes,
03:46making it a whole lot easier to build much more complex vector designs.
03:50And this is just one of many examples of how Fireworks CS5 speeds up
03:53your workflow.
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Using Page Preview
00:00You can now preview pages before opening a Fireworks PNG file.
00:04Documents saved in Fireworks CS5 will have page thumbnails saved with them by default.
00:08When opening a file, you can choose which page of a multi-page document opens
00:12as the active page.
00:13Now let's have a look at this by opening up a web site design.
00:16So I'm going to choose File > Open.
00:19We have a web site here, mockup_site_ working.png, and you'll see just over to the
00:25right-hand side this little preview window.
00:27So we can actually view the different pages of this Fireworks file before we
00:31actually open the file up.
00:33We can navigate using the playback controls down at the bottom, or we can
00:37click on the dropdown menu and choose whichever one of these pages we'd like
00:40to see open up first.
00:41So I'm just going to grab the third page in this set here, tourMain, and click Open.
00:48What Fireworks does is it opens up the entire document. All four pages are intact,
00:52but it focuses on the page that we've selected in the Preview.
00:56This is really, really handy.
00:58Where this feature really shines is when you import a file into an existing open document.
01:03So I'm going to keep my mockup_site open here.
01:05I'm just going to go down to the last page.
01:08I think I'll just zoom out a little bit, so it's easier for you to see what's going on.
01:12All right, I'm just going to choose File > Import this time.
01:17I have another page that's here called my mockup_secondary page, so I'll select that one.
01:22You can see I still see a preview here, but there is no navigation because
01:24it's a single page design.
01:26So I'm going to choose Open and I can choose to import this file.
01:31If there were multiple pages, I could actually navigate through them inside the
01:34Import window, but I only have the one page.
01:36That's all well and good.
01:37Well, you'll see down here at the bottom, Insert after current page.
01:40This is a really handy feature.
01:42I'm bringing in a whole page design here, and I don't want it dumped on top of
01:45something else that already exists.
01:47So I want to make sure this gets turned into a brand new page inside of
01:50my existing design.
01:51So I'll choose Insert after current page, click on Insert, and the entire file
01:56gets dropped in at the end of my design.
01:58So there it is there.
02:00There is the last one in the original working file and that new one has been
02:03added in. It's called Page 1. We can certainly rename it.
02:06So you can see it added in right at the end of the designs.
02:08The previous last page was here, Taste of California.
02:11Now we have a brand new page dropped in.
02:14Page preview makes it really easy to choose what you want to import from
02:17a multi-page design.
02:18Just keep in mind though that you have to save your file in CS5 first in order
02:22for the page previews to work.
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Using the new typographic features
00:00More than a dozen of updates were made just to the typographic features alone in Fireworks CS5.
00:05Included in these updates is the ability to multi-select text characters inside
00:09the same text block.
00:10So for example, I can go and choose Explore California, click and drag over that.
00:14Now if I hold down the Shift key, I can go down and select central mission.
00:18So you can see I am able to select completely discontinuous segments of text.
00:23Now with them both selected, I'm going to go and change the color.
00:25If I click away from that, you'll see both of those text areas are now blue.
00:30Now another new feature is the ability to select text based on characteristics.
00:34So I can go up to Explore California, hold down my Alt key in Windows or the
00:37Option key on the Mac, and double-click, and that selects both areas that have
00:42the exact same characteristics, which is really handy.
00:45I also have the ability to undo and redo the changes made while I'm in the text
00:48editing mode, one step at a time.
00:50So for example, if I go up to California here, just put my cursor inside the word
00:55and press the Spacebar a couple of times, I can get in a couple of extra spaces.
00:59Undoing this, I can choose Ctrl+Z or Command+Z on the Mac.
01:02I undo these things one step at a time.
01:05What's really interesting about this is I'm going to Ctrl+Z one more time and
01:08I go back to the point where my text no longer has the color of change to it.
01:12This is a great feature, because you're able to control things at this level.
01:15Previous to CS5,
01:16if you pressed Ctrl+Z in the text block, you'd remove all the changes that you made.
01:20So now you can go back step-by-step.
01:22Control over kerning has greatly improved as well, whether it's between
01:25characters or throughout entire words.
01:27So for example, I can go up into my word Explore here and just pop my cursor
01:31between the x and the p. If I hold down the Ctrl key and press the Right Arrow key,
01:36I can increase the space between those two characters by a factor of 10.
01:40If I hold down the Shift key and the Ctrl key, I can increase that factor by 100.
01:44It gives you a lot of fine-tuned control. Now I'm just going to undo those steps.
01:50And let's take a look at this from another perspective.
01:51I'm going to grab the entire word Explore.
01:54If I hold down the Ctrl key and press the Right Arrow key, I can change the
01:57kerning for the entire word.
01:59If I hold down the Shift and Ctrl, I can change the kerning between each
02:02character in that selected word by a factor of 100.
02:04So you've got a lot of individual control here within the text itself.
02:08Other enhancements include the ability to copy and paste text directly from a
02:11client-supplied Microsoft Word document right into Fireworks as actual text.
02:15As well, we've got more support with Illustrator in text.
02:18When you copy and paste text from Illustrator, the attributes of the text are
02:21preserved in Fireworks as well.
02:23The type enhancements in Fireworks CS5 are great example of synergy.
02:26Several smaller improvements when used as a whole become a very powerful new feature set.
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Using the Snap to Pixel command
00:00Snap To Pixel makes blurry vector rectangles a thing of the past.
00:03If your vector edge is placed on the half pixel, creating a blurred
00:06anti-aliased stroke, you can get those sharp edges back quickly and easily by
00:10choosing Snap To Pixel.
00:11Now let me show you how this problem can occur and then we'll see how to fix it.
00:15So here I've got snaptopixel.png opened up on screen.
00:18You can see I've got a solid fill and a border.
00:20What I'm going to do is go down to my stroke sizes here in the Properties panel
00:25and change from a value of 1 to a value of 3.
00:28Now, watch what happens to the stroke edge when I change this from 1 to 3.
00:31You'll notice that the entire stroke gets a soft anti-aliased edge, which is not
00:36what we normally want for a pixel-precise layout.
00:39So all I have to do now is go up to my Modify menu and choose Snap To Pixel.
00:43I now have a solid 3 pixel border with a nice sharp edge.
00:46So changing your stroke size this can occur, and sometimes if you're
00:49scaling things disproportionally, you can run into the same problem.
00:52So for example, if I go down to my Properties panel and I resize this from 200
00:56to 205 pixels wide, you'll notice again I get the same kind of issue going on.
01:01I get that anti-aliased edge.
01:03Like I said, easy enough to fix now.
01:05Go up to Modify > Snap To Pixel, and I get a nice crisp edge again.
01:09The Snap To Pixel command lets you align your artwork in exact pixel boundaries
01:12and control how it will look when it's rendered on various devices.
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Working with the Properties panel
00:00Fireworks CS5 is designed to help you work smarter and not harder.
00:03The Properties panel has been given a series of tweaks making it easier to do
00:07things with far less clicking or drilling down into panels or menus.
00:10Let's take scaling for example.
00:12It used to be if you want to accurately transform an object, you'd have to
00:15select the object and then go to Modify > Transform > Numeric Transform.
00:21Then fill in the information here in the Numeric Transform dialog box.
00:24Now, that's a thing of the past.
00:26All I have got to do now is select my object and go down into my Properties panel.
00:31Over near the left-hand side, there is an option here for
00:33constraining proportions.
00:34Now when you see it, that little icon has a hollow square,
00:37the proportions aren't constrained.
00:39When you click on the box, you'll see the little black square inside of it.
00:42That means these Width and Height are both constrained.
00:45So now I can just change my width. Say instead of 99 pixels, oh let's make it 120.
00:52It'll proportionately resize the entire object, accurately maintaining the
00:56same aspect ratio without me having to worry about going into a menu to do so.
01:00Now I just undo that by pressing Ctrl+Z. There we go.
01:05Now I've also got a lot more control over gradients in Fireworks CS5.
01:08Take a look at the gradient on this avocado shape here.
01:11It's really obvious where transitions are occurring.
01:14There is sort of a dark green vertical stripe through the middle of the shape.
01:18You can even see a bit of banding towards the right-hand side.
01:21Right inside the Properties panel, I've got the ability to dither my gradients now,
01:25so that they no longer get that kind of banded feel.
01:28You'll see right down here at the bottom of my Fill section of my Properties panel,
01:31there is an option for Gradient Dither.
01:33If I click on that, you can see the gradient smoothes out automatically, looking
01:37much nicer, much more professional.
01:39I can also switch the direction of the gradient really easily as well.
01:42If I go on to the Fill Category here, I can click on this little icon and just
01:46reverse the direction of the gradient, just like that.
01:49So without again having to go into a separate panel or having to play about with
01:53the individual color swatches inside the Gradient Editor, I can flip that
01:56gradient direction around.
01:58We've also got a lot more control over strokes in the Properties panel.
02:01I'm going to select the open half of my avocado here, and you'll see I've got a
02:051 pixel atroke, but I've also got the ability to change its alignment or stroke
02:09position right inside the Properties panel.
02:11So I'm going to zoom in a little bit so it's a little easier for you to see this.
02:16I can change my stroke to go to the outside of the shape, the center of the
02:19shape, and even the inside of the shape.
02:21So I've got that control right here.
02:23Again, I don't have to drill down into another panel or menu to get at that.
02:27If I look little bit lower here, you can see I've options to edit the existing stroke.
02:30I can even save new custom strokes or delete existing custom strokes.
02:34So I'm going to choose the Edit Stroke button and I'm going to go to Shape,
02:38and I'll change the size of the stroke. Maybe not quite that much, something
02:42along that line and I'll soften up the edge up a little bit as well and maybe reduce the size.
02:47There, something along that line. Click OK
02:49and I'm brought back to my existing image.
02:51I can go ahead and save that as a custom stroke.
02:53So I'm just going to call it avocado and click OK.
02:57So now I have that stroke available inside my stroke options.
03:01So I can go into my Stroke categories here.
03:03If I go to Pencil, you'll see that's where my avocado stroke was saved.
03:07So I can select it from there.
03:09I can also delete it in the same manner.
03:11I can click on the Delete Custom Stroke option and it'll ask me, do I want to
03:15delete this name brush from the menu? And say OK
03:17and it's now been removed.
03:19So if I go back in to Pencil, I won't see it there as an option anymore.
03:23So that you have a quite a few different ways right within inside the
03:25Properties panel to work a little bit faster and get to the tools that you
03:29need that much quicker.
03:30Speaking from experience, just the addition of the Constrain Proportions lock
03:34has saved me a lot of time.
03:35If you like to experiment with strokes, that process has gotten a whole
03:38lot easier as well.
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2. New Integration Features in Fireworks CS5
Using the new integration with Device Central
00:01It's a mobile world and Fireworks is right there to help you design for it with
00:04new integration with Adobe Device Central.
00:06This integration is so key to Fireworks CS5 that Adobe Device Central is even
00:10bundled with this standalone version of Fireworks.
00:13Let's have a look at this workflow from a couple of different perspectives.
00:15We'll see how we can begin a new design in Fireworks by starting in Device Central.
00:19Then we'll also take a look at how we can preview an existing design inside of Device Central.
00:24So we are going to go to our File menu and down near at the bottom of the menu
00:28you'll see Device Central.
00:30If you click on that, Device Central gets launched for you.
00:34What we are going to do here is we are going to browse for a specific device.
00:38So I am going to go to my Browse option here.
00:42I can search on a wide range of criteria:
00:45phone models, what type of player is used in the phone, the creator, ratings.
00:50I am going to go with the measurement though.
00:52So I am going to start off here with 240 in my search field, and that gives me
00:56quite a few different phones to choose from but a lot less than I began with.
00:59So I am going to scroll down and let's see here.
01:04There is the Nokia 3600 slide phone, so I am going to select that one.
01:08Now, I can also view the details of the phone if I want. See what it's all about.
01:12If it's one of the phones that I want to work with, I can add it to my test devices.
01:16So I am going to go over to my Test Device panel.
01:18I am going to create a new group and I am going to call this olive game test.
01:24I am going to grab that phone and I am just going to drag it into my olive test folder.
01:30Here we go and I go back one level here.
01:33I'll grab another phone while I am it.
01:36That was a Nokia, so let's see what else we've got.
01:39There is a Motorola RAZR, so I'll grab that one, drop it into the same folder as well.
01:44So it has downloaded both of those different phones into my Test Device folder.
01:49Now from here, I select a phone, I'll grab the Nokia one again, and I can choose Create.
01:54You'll see inside of this window we've now got a snapshot of the phone and
01:59a blank canvas from Fireworks.
02:01Now if I go down to my Create button on the bottom-right corner,
02:05Fireworks generates a brand new document at the dimensions based on phone, so 240x320 pixels.
02:12So we can start by picking our device and we can move right into Fireworks
02:15knowing that we're working with the right dimensions, which is really handy.
02:18Now let's take a look at this from the other side of things.
02:21We'll fast forward a bit to the point where we've got some mockup pages done for
02:26our little application.
02:27So here is our olive_game.png file.
02:30So with these particular pages done I've got three different screens to look at here.
02:35What I want to do is preview the design inside of a mobile device to make sure
02:40everything fits the way I expect and that there are no surprises.
02:43So I am going to go to File again and choose Preview in Device Central.
02:48Now you might get a default phone loading up automatically like you see here.
02:52What I want to do is go to my olive game test area and just double-click on my
02:57slide phone and I'll see that works out really well.
03:01My entire display shows up nicely in the phone.
03:03I can double-check it on Motorola RAZR as well and it's also showing up
03:07quite nicely there.
03:08But one other nice advantage of this is you can also test and see what your
03:12design is going to look like, good or bad, in phones that weren't intended for
03:15that specific resolution.
03:17So if I go back to my Browse window here, go back to Home, and I'll type in a
03:23dimension of 176 pixels, so a little bit smaller than my actual design.
03:29And I'll just grab, and there's another Motorola RAZR right there.
03:32Just double-click on that and I'll add it to my test folder.
03:38And then if I go back to my options here in Device Central to emulate the image,
03:42there is the one phone, the RAZR that did work, and if I take a look at the other one...
03:45And this is what's happening.
03:47You can see that my entire design isn't showing up in the screen anymore.
03:49So I can double-check how accurate my designs are, how they are going to work
03:53in different devices, and make sure that I'm delivering the right content for
03:58the intended device.
Collapse this transcript
Exporting pages and objects as FXG for Flash Catalyst
00:00Fireworks is optimized to create screen graphics and as such it's the ideal
00:04application for creation of Flash platform assets.
00:07Fireworks CS5 supports the latest FXG 2.0 format, allowing you to easily export
00:12multi-page designs or individual objects as editable FXG elements for use in
00:16software such as Flash Catalyst CS5.
00:18Now, let's try exporting a single object for Flash Catalyst.
00:21So here I've got a vector design, a whole series of different assets and
00:25they've all been grouped together into individual sets.
00:27So here's my little bottles down here.
00:29We're going to export this out as a single object.
00:32So I'm just going to select it, go to File > Export, and I want to make sure
00:37that I'm in a folder.
00:38I've created the folder called fxg.
00:40I'll just utilize that folder for this export and I'm going to name it.
00:43Leave it named as Bottles.
00:44I want to export as FXG and Images and the real key one here is I want to make
00:49sure I've chosen Selected Objects in Current Page.
00:52So this will just export what's currently active inside the design.
00:55So I'll just click Save and it's a pretty quick process.
00:59We'll hop over to Flash Catalyst, and we'll choose to go to File > New Project
01:04from Design File, and I'll go to my folder.
01:09And inside that fxg folder you'll see my bottles.fxg file and you'll also see
01:13another folder here.
01:14This folder is empty, but normally if you had files that had to be exported out
01:18as bitmaps they would end up inside of that specific folder.
01:21So we're just going to choose the bottles.fxg file and open that up.
01:27We're inside Flash Catalyst and there's my graphic.
01:30Now it's a complete vector graphic. I can select it.
01:33I can go ahead and scale this significantly larger.
01:36Not getting any breakdown in quality.
01:38It's all basically converted to vector graphics.
01:41So I will undo those steps.
01:42Let's go back to my original here and one of the things to note here is that
01:46this original graphic in Fireworks was grouped.
01:48It was a set of vectors that were grouped together.
01:50So if we look in the Layers panel all we see is Selection.
01:53So what we're going to do is we're going to right-click on that selection and
01:56we're going to choose to break apart the graphic.
01:59It takes a couple of seconds and what happens is that Flash Catalyst breaks
02:02apart all the vectors into their individual sets and you can see as I click on
02:06them in the Layers panel, they're being selected on the canvas.
02:09So I can now, if I want to select an individual element, like the path that's
02:13working as the background and I could go ahead and change that color.
02:15So select it here. I could go ahead and change that to a different color, make
02:19it a little bit darker yellow for example and I've got that complete
02:22capability for editing.
02:24Now if I want to do more than just some basic changes like this, if I want
02:28to edit the graphic and have a little more control over it, I can
02:31right-click on the actual bottle's name in the Layers panel and choose to
02:35edit in Adobe Illustrator CS5 and that will take me out to Illustrator where
02:38I can do some more advanced editing and then I can return back to Flash
02:42Catalyst with those changes in place.
02:45By the way, if you prefer to work in Photoshop, FXG support will be available as
02:48an extension that you can download from Adobe Labs. All right.
02:51So there's one object exported out.
02:53Let's take a look at this from sort of a larger scale.
02:56We're going to hop back over to Fireworks again and I have another file open
03:00here called olive_tour and this, if I switch to my Pages panel, has a whole
03:05series of individual pages, basically mocking up an entire interactive tour.
03:10If I hop back to my Layers panel again, you'll notice I've got quite a few layers going on.
03:14I've got Navigation, Logo, Content, Background. In many of these I have
03:19additional sub-layers.
03:20So there's quite a bit of hierarchy going on and a lot of organization to the file.
03:23Now what we're going to do in this case is we're going to export out the entire
03:27mockup into Flash Catalyst.
03:29So again, I'm just going to go up to my File menu and choose Export and
03:33I'll stay inside my fxg folder.
03:35I'll keep the name as olive_tour but the thing I want to change is the Pages selection.
03:41I want to export All Pages.
03:43This will export every single page in the design as an FXG file.
03:46So I'll just click Save.
03:48This one takes a little longer because there's a few more pages, a bit more work
03:51involved here and when we're done, we can just hop over to Flash Catalyst and
03:56I'll just choose again File > New Project from Design File.
03:59I'm not going to save the changes I made to my original olive oil bottles.
04:03You'll see inside that fxg folder, I now have olive_tour and you'll also
04:08see another folder here that's storing the bitmap images that were part of
04:11this original file.
04:12So I'm just going to go ahead and choose olive_tour and this is a pretty complex design,
04:18so you'll get a message here from Flash Catalyst saying there's a lot of
04:21vectors, possibly a lot of bitmaps and you may want to optimize some of these
04:24graphics once you open it up inside of Flash Catalyst.
04:27There we go, the file is open.
04:28You can see that all the different pages we had in Fireworks are now represented.
04:32We've got our main page, we've got our growing page, our picking page and so on.
04:38They're all there and what's really neat about this is if you take a look
04:41over in the Layers panel again, you'll see that we've got again the structure
04:44for each of the pages.
04:45So I'm currently on the extracting page, so if I click inside there and expand
04:49that page down, you'll see all the different layers are still there.
04:54We've got the same hierarchy.
04:55We've got a whole bunch of elements here that are selectable.
04:58For example, we've got some various different bitmaps like our
05:01centrifuge placement image.
05:02If I just move this kind of the way we've got another option here for our logo.
05:06We can select that.
05:07That's a bitmap as well.
05:08We've also got text. So if I just deselect everything, I can click right inside
05:12this text block and I can actually select it and edit it.
05:15It's all straightforward text.
05:17So I've got a lot of control there.
05:19The hierarchy I created inside of Fireworks is supported.
05:22My pages are all supported.
05:23I've got quite a bit of control here over the overall design.
05:27So you can see that Fireworks pages and layers translate directly to Flash
05:30Catalyst pages and layers.
05:32And as a designer, you can build out your mockup for rich media application
05:35within Fireworks and then export the file as an FXG document and pass it on
05:39to the developer.
Collapse this transcript
Importing Adobe Swatch Exchange files
00:00Fireworks can now open and create Adobe Swatch Exchange files or ASE files,
00:04which can also be used in Adobe InDesign, Adobe Photoshop, and Adobe Illustrator.
00:09ASE files created with other Creative Suite software can easily be imported into
00:13the Swatches panel in Fireworks, allowing you to work with color schemes that
00:16may have been created in other projects.
00:18So right now, we're in Illustrator.
00:19We have a style guide sitting on the screen and what I'd like to do is take the
00:23colors that are in the style guide, save it as an Adobe Swatch Exchange file, so
00:27I can use the same colors inside of Fireworks.
00:30So I am going to go to my Swatch panel in Illustrator and you can see there
00:33all the colors that are currently part of the style guide, and I am just going
00:37to choose to save it by clicking on the options and choose Save Swatch Library as ASE.
00:43Now I am going to browse to my destination folder and I already have an ASE file in here.
00:47I'm just going to overwrite this.
00:48And you'll get a little message from Illustrator saying that certain things
00:53may not be visible when you open up the swatch file in different applications. And that's fine.
00:58We're only worried about the solid colors.
01:00Now, if I hop back over to Fireworks, you can see my Swatches panel is currently open.
01:05And what I want to do is I want to replace these swatches with that ASE file.
01:10So I am going to go to my options menu here and I am going to choose Replace Swatches.
01:14I'm going to browse again to my Exercise folder and choose my ASE file and click Open.
01:21Just like that, all the color cubes that were there originally are deleted and
01:25just the colors that were part of that original style guide swatch file are now
01:29part of my swatches.
01:30So I can now go and choose to create a new document.
01:33Let's go to New from Template, go to my Document Presets, and there's my
01:39brand-new empty template for a web page, and I can start off just quickly by
01:44changing my canvas color.
01:45I can pull in these colors really easily from that swatch file.
01:48So now I have got a lot more control over color accuracy or color fidelity
01:52between different applications that are part of the same project.
01:55Additionally, you can create ASE files from Adobe Kuler themes and use them in
01:59your designs as well.
Collapse this transcript
Conclusion
Goodbye
00:00Wow! I think you can see that a lot of work has gone into making Fireworks CS5 a more
00:04polished and professional tool than ever.
00:06If you're like me, you'll love working in this version.
00:09I'm Jim Babbage. Thanks for joining me on this new feature tour.
00:12I hope you're all pumped up about the enhanced capabilities of Fireworks CS5
00:16and can't wait to get started.
Collapse this transcript


Suggested courses to watch next:

Photoshop CS5 for the Web (5h 59m)
Jan Kabili


Fireworks CS5: Rapid Prototyping (5h 2m)
Jim Babbage


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