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Fireworks CS4: Rapid Prototyping
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Fireworks CS4: Rapid Prototyping

with Jim Babbage

Video: Welcome

(Music playing.) Hi! I'm Jim Babbage. As a Web designer and teacher, I know the importance of getting the project done on time and to spec. The best way I know to expedite the process is through rapid prototyping. You can get customer to sign off before a lot of work has been done. You can also change directions more easily. Using Fireworks CS4, I'll show you the range of prototyping options available. We'll look at multi-page mockups, AIR prototyping, HTML prototyping and customizing a Flex skin.
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  1. 4m 17s
    1. Welcome
      1m 11s
    2. Using the exercise files
      48s
    3. Understanding rapid prototyping
      2m 18s
  2. 8m 0s
    1. Using Share My Screen
      4m 19s
    2. Using PDFs for wireframe and design feedback
      59s
    3. Understanding storyboard concepts
      1m 5s
    4. Viewing the HTML prototype
      51s
    5. Viewing the AIR prototype
      46s
  3. 1h 28m
    1. Understanding wireframes
      4m 44s
    2. Planning a wireframe
      13m 52s
    3. Creating a wireframe
      19m 46s
    4. Adding a master page and its subpages
      10m 5s
    5. Customizing subpages with Greeked text
      9m 35s
    6. Emulating a Spry accordion panel with the Grid Autoshape
      6m 7s
    7. Creating an order form
      12m 25s
    8. Building a contact form
      7m 55s
    9. Exporting wireframes
      4m 16s
  4. 45m 33s
    1. Making a wireframe realistic
      1m 0s
    2. Using the Kuler panel for color choices
      6m 37s
    3. Importing graphics into a first storyboard
      17m 20s
    4. Adding navigation
      10m 7s
    5. Adding design variations
      4m 15s
    6. Using Demo Current Document
      2m 33s
    7. Emailing deliverables
      3m 41s
  5. 22m 47s
    1. Adding a new page
      7m 46s
    2. Adding component symbols
      3m 40s
    3. Adding interactivity
      6m 14s
    4. Exporting storyboards as a PDF
      5m 7s
  6. 21m 41s
    1. Exploring the completed prototype
      1m 57s
    2. Mocking up an interactive accordion panel
      7m 13s
    3. Mocking up a pop-up window
      7m 8s
    4. Exporting an HTML prototype
      5m 23s
  7. 40m 9s
    1. Understanding AIR
      49s
    2. Examining the structure
      5m 55s
    3. Adding rollovers
      3m 40s
    4. Adding events
      2m 49s
    5. Adding interactivity for realism
      7m 35s
    6. Adding a new state with pages
      5m 52s
    7. Troubleshooting
      5m 40s
    8. Creating the AIR prototype
      7m 49s
  8. 15m 3s
    1. Using Flex skins
      5m 10s
    2. Exporting MXML
      6m 42s
    3. Exporting FXG
      3m 11s
  9. 10m 53s
    1. Embedding an iframe into a Fireworks HTML prototype
      6m 22s
    2. Embedding an SWF file into a Fireworks HTML prototype
      4m 31s
  10. 9s
    1. Goodbye
      9s

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Fireworks CS4: Rapid Prototyping
4h 17m Intermediate Aug 21, 2009

Viewers: in countries Watching now:

In Fireworks CS4: Rapid Prototyping, designer Jim Babbage deconstructs real-world examples that show the interoperability between Fireworks and other Adobe applications. Jim lays out the schedule for good prototyping, from wireframing to storyboarding to creating multi-page mockups for design feedback. Along the way, he covers advanced imaging topics, such as adding interactivity for a realistic mockup and exporting a Flex mockup as an FXG file. Exercise files accompany the course.

Topics include:
  • Using screen-sharing applications for review and feedback on prototypes
  • Emulating a Spry accordion panel with the Grid auto shape
  • Storyboarding wireframes to make them more realistic
  • Adding navigation and design variations to elicit comments
  • Building multi-page mockups and adding interactivity
  • Inserting rollover states in prototypes
  • Using Flex skins in final mockup sets
Subjects:
Web Web Graphics Interaction Design Prototyping Web Design
Software:
Fireworks
Author:
Jim Babbage

Welcome

(Music playing.) Hi! I'm Jim Babbage. As a Web designer and teacher, I know the importance of getting the project done on time and to spec. The best way I know to expedite the process is through rapid prototyping. You can get customer to sign off before a lot of work has been done. You can also change directions more easily. Using Fireworks CS4, I'll show you the range of prototyping options available. We'll look at multi-page mockups, AIR prototyping, HTML prototyping and customizing a Flex skin.

We will deconstruct a completed wireframe storyboard and then build these deliverables from scratch. Along the way, I'll talk about advanced imaging topics, including vector masking, using text in mockups, incorporating multiple images into design elements, streamlining your workflow with symbols, creating simple and complex rollover effects for a mockup and manipulating Fireworks HTML for a more realistic mockup. In short, I'll be showing how to make your life easier by saving time and cutting down the frustration of last- minute changes and misunderstandings.

Now, it's time to get started with Fireworks CS4 Rapid Prototyping.

Find answers to the most frequently asked questions about Fireworks CS4: Rapid Prototyping.


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Q: I have a question about showing a vertical fly-out in my navigation menu when creating the interactivity for my layout. Could I add hotspots to menu items in my nav bar so that they would fly out in a vertical fashion when I hover over it?
A: There is a pop-up menu feature in Fireworks, but my best advice is to run in the opposite direction. These menus seem easy to use, but they are very difficult to maintain. If you're just using it for prototyping, it's fine, but don't expect to use the menus generated by FW in an actual web site.

That said, if you want to use them, add a slice or hotspot to a main menu button, then click on the behavior handle in the middle of the slice or hotspot. It looks like a little wheel. You'll see an option to Add pop-up menu in the list that appears.

However, it is better to build that kind of functionality in a true web page editor such as Dreamweaver.
 
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