Soundtrack Pro 2 Essential Training

Soundtrack Pro 2 Essential Training

with Larry Jordan

 


The soundtrack can make or break a video project, and it's easier than ever to get professional-quality results using the latest software. In Soundtrack Pro 2 Essential Training, Apple Certified Trainer Larry Jordan shows how Soundtrack Pro 2 can be used to set up, record, edit, mix, and output professional soundtracks for media projects. He teaches the best post-production techniques for Final Cut Pro 6 projects and audio files, and covers everything from setting up preferences and repairing poor audio, to working with filters and mixing. Exercise files accompany the course.
Topics include:
  • Learning the Soundtrack Pro 2 interface
  • Setting up General, Project, Recording, and Sync preferences
  • Recording audio
  • Using the Multitake Editor
  • Creating and using markers
  • Improving and repairing audio files
  • Applying multitrack editing options
  • Using envelopes and keyframes
  • Exploring soundtrack scripts
  • Adding music loops and sound effects
  • Editing waveforms and frequencies
  • Mixing audio tracks
  • Applying filters
  • Creating surround sound
  • Conforming
  • Exporting finished files

show more

author
Larry Jordan
subject
Audio
software
Soundtrack Pro 2
level
Beginner
duration
7h 9m
released
Feb 29, 2008

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Introduction
Welcome
00:00Welcome to Soundtrack Pro 2 Essential Training.
00:03My name is Larry Jordan, and I'm delighted to take you on this tour of the new features and the operation of Soundtrack Pro 2.
00:11The purpose of this title is to introduce you to the power within the Soundtrack Pro 2 and to teach you what you need
00:17to know to successfully start using the program.
00:20However, my conscience does force me to say that Soundtrack Pro is a very deep program, just like Final Cut.
00:26So when it comes to audio, there's always something more to learn.
00:30Here's what we're going to be covering. We're going to cover getting started and new features, spent a lot of time learning the interface
00:36and keyboard shortcuts and then we're going follow the process from system set up through recording audio and repairing audio
00:42and mixing audio and output.
00:46There's a lot here to cover but before we start, I just want to mention that if you're a premium member of lynda.com 's
00:52Library or if you're watching this tutorial on the disk, you have access to the exercise files which are used throughout this issue.
00:59But if you're a monthly or annual subscriber to lynda, then you don't have access to the exercise files,
01:04but before you start to get depressed, you can always follow along using your own assets.
01:10Well, with that being said, let's get started.
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1. Getting Started
Why use Soundtrack Pro?
00:00Let's get ourselves started with Soundtrack Pro, and we'll do that by taking a look at why we use Soundtrack Pro
00:06in the first place, especially when we've got a Final Cut Pro at our disposal.
00:10Then we'll define some key audio terms and will wrap up this section
00:14with a quick look at the new features inside Soundtrack Pro 2.
00:17But I guess the first question we should ask ourselves is, I've already got Final Cut, why would I want to use Soundtrack?
00:23Well, Soundtrack gives us more tools and greater flexibility, greater accuracy
00:29and greater power when we are working with our library.
00:31We also have extensive music libraries inside Soundtrack, which isn't saying much because Final Cut doesn't have any.
00:39We also have vast sound effects libraries inside Soundtrack Pro 2, which Final Cut doesn't have.
00:44So just for the libraries alone Soundtrack is worth using.
00:48But best of all for me is it is easy to roundtrip files between Final Cut and Soundtrack.
00:54This means that I can do all of my editing in Final Cut, zip my audio over to Soundtrack and do my mixes.
01:00Now in the past I used to mix everything inside Final Cut.
01:03Now I do almost none of it there.
01:05Soundtrack is just playing easier, faster and better, and we'll be showing you that throughout this entire title.
01:12But before we start to launch the interface and get our hands dirty working with the software,
01:17there are a few terms I would like to define, and we'll do that next.
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Audio terminology
00:00Before we launch the application and get lost in the interface there are six audio terms I'd like to define.
00:05The first is Frequency. Frequency is measured in cycles and this determines the pitch of a sound.
00:12Where low frequencies are low pitched, high frequencies are high pitched.
00:16For instance a base guitar centers around the lower frequencies where a piccolo centers around the high frequencies.
00:23Unless it's a pure tone, every instrument has lots of different frequencies associated with them, but they do tend to clump
00:28in particular areas and we can take advantage of that in our mixing process.
00:32The next term came from computers, it's called Sample Rate, and this is measured in samples per second
00:38and it determines the frequency response, the range form the lowest frequency
00:42to the highest frequency to the particular sample rate for support.
00:46For those who love math, if you take the sample rate and divide it by 2
00:50that determines the maximum frequency that that sample rate will support.
00:55It's called the Nyquist Theorem.
00:56Bit depth: Bit depth determines the dynamic range of a clip, the distance between the softest and the loudest portion of a clip.
01:03If there is no dynamic range, if it's all the same loudness, that's like Metallica.
01:09If it's an orchestra, then there's going to be a lot of dynamic range between the solo flute playing and the entire orchestra playing.
01:16Bit depth determines how great a dynamic range we can have and I'll talk about more in just a second.
01:21Levels is another term for the volume of a clip.
01:24Cross-fades are dissolves between audio clips except we don't call them dissolves; we call them Cross-fades.
01:30And Envelopes are keyframe lines, that's where we set keyframes, but they're not called keyframe lines.
01:35That would be too easy, instead we call them Envelopes, even though they don't get mailed anywhere.
01:41Let's take a closer look at Sample Rate though.
01:43We actually have lot of different sample rates to choose from.
01:46Here's a table that illustrates four of the common ones.
01:4922,050 Hz.
01:51Hz is the abbreviation for hertz and a hertz is simply a cycle. 32,000 Hz, 44,100 Hz and 48,000 Hz.
01:58Because the Nyquist Theorem says that if you take the sample rate divided by 2, that means that a 22,050 Hz
02:04which is often called 22 KHz, the lowest frequency is 20 cycles.
02:09This is well below human speech and at the bottom end of the human hearing.
02:13The highest frequency is 11,025 and it's a really good frequency for speech
02:18because it easily contains the frequency range of human speech.
02:2132,000 Hz which is often abbreviated at 32 KHz is good for 20-16 thousand and many consumer-grade cameras record at this level
02:32because the file sizes are smaller. Audio CD's use 44,100.
02:37Again the bottom end of 20 cycles doesn't change but the highest frequency is 22,050,
02:42and this is the standard recording sample rate for audio CD's.
02:46Most professional cameras and DVD video have a sample rate of 48,000 Hz, which again is abbreviated at 48 kHz,
02:54the lowest frequency is 20 and the highest frequency is 24,000,
02:58and just to give you a comparison, human hearing goes from 20 to 20,000.
03:03Assuming that you are 18 -- for the rest of this training we are going to assume everybody has perfect hearing, and we are all 18.
03:10I like that idea.
03:12Higher sample rates create bigger files but they also have higher quality
03:16because they more accurately represent all the different frequencies that we listen to.
03:20When in doubt, notice that little asterisk there.
03:23Setting your sample rate to 48 kHz is always a good safe choice.
03:28Just as we have sample rates that we can select from, we also have bit depth,
03:32and there are three bit depths that Final Cut and Soundtrack support.
03:36There is 8-bit, 16-bit and 24-bit.
03:39Bit depth controls the dynamic range of your audio. Here for instance, with 8-bit sound we have 256 steps
03:47between absolute silence and absolute as loud as it can be.
03:51This would express itself as a dynamic range of 0dB to -96dB,
03:56and it's useful for the Internet, and broadcast television tends to use this.
04:0016-bit sound gives us 65,000 steps.
04:04It gives us a dynamic range of 0 to -124 and it's used in audio CDs and all video recording.
04:1124-bit gives us audio levels well over 16 million, a dynamic range of about 143dB
04:17and it's principally used in theatrical releases but also DVD audio.
04:21That is not the audio for a video DVD but the specific format called DVD audio.
04:27The smaller the bit-depth, the smaller the file, and when in doubt set your audio files to 48 KHz and 16-bit depth,
04:34that's always safe and it's always a really, really good quality.
04:38Well, let's just take a second and digress.
04:40You see this audio level thing.
04:41It took me a long time to get my brain wrapped around this, but think of it this way.
04:45Think of yourselves building a house.
04:47You pour the concrete for the first floor. That first floor is not going to be move,. You frame the house
04:52and you put the second floor and the second floor is not going to move.
04:55If I only have one step that takes me from the first floor to second floor,
05:00it gets really hard to move easily between those two floors.
05:03If I add 12 steps between it gets easier to move.
05:06If I add 20 steps in between that gets even easier to move gradually, smoothly up from one floor to the next.
05:11Now, the first floor position doesn't change and the top floor position doesn't change.
05:15All I am doing is I am altering the steps between the first and second floor.
05:20That's what the bit depth is doing.
05:22It's not changing the location of dead silence and it's not changing the location of as loud as it can be,
05:28it's simply giving me a greater range of steps as I move from total silence to as loud as it can be.
05:35That's what the bit depth that is controlling.
05:37Now, there is one more concept that I want to get across during this definition and that's a difference between a waveform
05:43and the spectrum, and Soundtrack supports both.
05:45Final Cut, for instance, only works with waveforms.
05:48A waveform shows the amplitude, the volume of the clip, and where the amplitude, the waveform is wider the sound is louder.
05:57Here for instance, we've got pulses, which vary in width, but the loudest pulse is the widest one.
06:04That is to say wide from top to bottom.
06:06Soundtrack also supports the display of frequencies contained by a clip, where the base frequencies,
06:12the low frequencies are at the bottom of the display, and the treble, the high frequencies are at the top,
06:18and the color indicates the intensity of the frequency.
06:21Blue, there's nothing there, light blue, a little bit there, green, sort of moderate, yellow,
06:27getting louder, and red, getting more and more intense.
06:30So what we can do by looking at this spectrum is we can see where our frequencies are located and whether they are hovering
06:37at the low, the middle, or the high end of the frequency bend.
06:40We'll be talking how we can edit these frequencies inside Soundtrack a little later in this training.
06:46I don't want to spend a lot of time with terminology, but if we don't understand some basic terms, then we all sort of feel lost
06:52as we go through the learning process of this software.
06:55This is sort of a way of setting a foundation to make sure we all have an understanding of these core terms, but next,
07:01let's talk about something more interesting, the new features inside Soundtrack Pro.
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New features in Soundtrack Pro 2
00:00Soundtrack Pro 2 has much more than just a new version number.
00:03It's got a whole flock of new features including a revised interface, automatic and manual confirming to be able
00:10to easily adjust for changes in Final Cut getting confirmed or reflected into your audio project.
00:16An improved multitrack recording and editing facility, a multitake editor that will just leave tears in yours eyes,
00:23frequency selection and editing tools, surround sound, improved music and affect libraries, improved plug-ins,
00:30tape-style scrubbing, OMF & AAF support, improved and mixdown options.
00:36There is a ton of new stuff inside Soundtrack Pro 2, and we'll be illustrating this as we go through the title.
00:43But, I wanted to show you now what they are, so if there is one specific you want to look
00:47at you can jump to that part of the training.
00:50Thinking about jumping to that part of the training, it's time we start to fire-up the program itself and discover the interface.
00:57That's next.
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2. Learning the Interface
Interface overview
00:00We have had enough of the grounding and the terms and it's time now to learn the interface.
00:05Before we can start working with audio, we need to understand how the application works
00:08and that's what this whole section of movies is about.
00:11We'll start by showing you how to start the application and where to store files.
00:15Then we'll examine the 6 panes of Soundtrack Pro 2, it sounds like a movie title,
00:21but its how the interface itself is organized.
00:23We'll show you how to move and dock tabs from one Pane to the next, how to create and save window layouts
00:29and customize the toolbox so you can build the working environment, that's most comfortable for you.
00:34I'll illustrate how to use the global waveform view, which is a great way of moving around inside an audio file; how to play,
00:41stop and move around inside clips and understand the track header.
00:45Finally, we'll wrap up by showing you how to change timecode so you can match timecode from anything to anything.
00:52This is all about the interface and making sure we're comfortable using the application
00:56and then we'll start using it to create audio.
00:59For now, let's start by starting the application that is next.
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Starting the application and using panes
00:00Well, let's start by starting the application and there's a lot of different ways that we can Soundtrack.
00:05Let me show you a couple of them.
00:07Number one, we could go to our boot disk, go to the applications folder
00:12and scroll down till we find the application itself, Soundtrack and double click it.
00:16That's a lot of work.
00:17An easier way to do it is to grab the application from the applications folder and just drag it over into the Dock
00:24and now whenever you need to start it, you could, just single click on it in the Dock.
00:29If you are always using Soundtrack, another thing you could do is to control click
00:33or right mouse click and have it 'open at login.'
00:36This means that Soundtrack is going to start every time you log in to your computer.
00:40This can save you a lot of time, if you are always using Soundtrack
00:43or it would drive you nuts if you only need it from time to time.
00:46If you ever need to get out of the Dock by the way you can just drag it out of here and it's gone.
00:50But, most of the time you're going to start Soundtrack by double clicking on a project file.
00:56Project files for Soundtrack can be stored just about anywhere because most of the time media doesn't take a lot of bandwidth,
01:02but just because I am in the habit, I recommend that you store all of your Soundtrack files on your second drive.
01:08So I am going to just double click the second drive and I've created a folder here called "Soundtrack Pro Assets."
01:14This is the actual folder that you'll get with your system if you are working with the exercise files.
01:19Now we haven't finished building all the exercise files because we sort of build them as we go along
01:23with this training, but inside you're going to find two folders.
01:27One is a folder called 'Project Files', another folder is called 'MediA and to open
01:31up a 'Project File' remember I created these just as I created the "Soundtrack Pro Assets" folder.
01:37If I open up the Project file, you'll see a variety of files here, but the one that we're interested in is 01 Taj Restaurant.
01:44When I double click it or when I single click on it in the Dock or when I click Soundtrack in the applications folder,
01:50the application starts and it loads the file.
01:54This is the new Soundtrack Pro Interface, but as usual the Dock is poking its ugly head back in here again and we need to get rid
02:01of it and here's a nice keyboard shortcut, it's one of my absolute favorite, it's Option+Command+D as in Dock
02:08and Option+Command+D toggles the Dock on and off and just as we've got Control+U inside Final Cut to reset all of our screens
02:17to a default layout, we have the same concept inside Soundtrack and that's the F1 key.
02:22When you press the F1 key, it resets your screens back to their default setting and it fills the frame taking
02:29out all the space that the Dock used to occupy.
02:31Inside Soundtrack are 6 Panes.
02:34There's the top Pane which allows us to see video and the Lower Pane which has got a bunch of tabs in it
02:40and these two together are called the Left Pane.
02:43They are called that because they are on the left side.
02:46Notice, on the right, we've got two other kinds of Panes.
02:50This is where our metering is done and where we're able to find stuff and it is called the Right Pane; still my heart
02:58and this is the Center Pane up here, this is your timeline and below it is what's called the Lower Pane.
03:04Now because I am working with a very small screen in order for this tutorial to fit,
03:08I am only working with the 1000 pixels across and some number down.
03:12So this has got a very squashed feel.
03:14I'd like to be able to turn these Panes on and off to be able to give myself some more room
03:19to work and we can do that by going right up here.
03:22If I click this, this toggles the Left Pane one and off giving me more room to work.
03:27This toggles the Lower Pane off and on giving me more room to work and this toggles the Right Pane on and off.
03:34So I can click on whatever Panes I want to work with by using these three mouse buttons up here,
03:40but there's also some useful keyboard shortcuts we can use, which I find myself using frequently and that is
03:45if you hold the control key down and type the letter A, Ctrl+A toggles the Left Pane on and off, Ctrl+S toggles the Lower Pane
03:56on and off and the letter D toggles the Right Pane on and off and if you study your keyboard, notice that the letter A is
04:03on the left, S as in Sam is in the center and D is on the right.
04:08So Ctrl+A+S+D will toggle those three Panes on and off.
04:14Well, now that we've got the application started and we've had a passing acquaintanceship with 6 Panes inside Soundtrack.
04:22Notice that each of the Panes has a tab and what I want to do next is introduce you to the tabs,
04:27so you understand what they do and that would be next.
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Working with tabs
00:00Inside each of these Panes are a series of tabs.
00:03That's these things right across here and one of the nice things about these, just as we can do so in Compressor
00:09and just as we can do in DVD Studio Pro and to a lesser degree Final Cut, we could grab one of these tabs,
00:16click hold and drag and now it becomes a freestanding window.
00:19We could grab the thumb down the right corner and make it as big or as small as we want and if we wanted to Dock it back
00:25where it came from, again, we could simply grab it and drag it and notice that yellow window that shows up.
00:31As soon as you see that yellow window, just drag it where you want it to go and it's now Docked, back into place.
00:37The benefit to this is there's some controls for instance the track window which I would like to see say over here.
00:43I can grab the track window and create my own layouts simply based upon where I want to drag the tabs.
00:49For the purpose of this training, we're not going to do any customization, we're going to work with the files exactly
00:54as they're setup, that you have a chance to see what's going on, but depending upon the kind of work that you're doing,
00:59it maybe useful to have different tabs moved around so you can maximize your window space and still see what you need to see.
01:06And again, if we need to change the setting, we can pull it back here.
01:10So, tabs allow us to change our window layout so we can see what's going on
01:15and we can see the tab that we want and all that sort of stuff.
01:18This is exactly the way it works in Compressor and DVD Studio Pro and Final Cut, but there is more to customization
01:25than just moving tabs around, we can actually customize our window layouts and that I'll show you next.
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Creating custom window layouts
00:00Just as we can move our tabs around to customize where the tabs are stored inside Soundtrack,
00:05we can also create customized window layouts and the customized window layout includes both tabs and the customized toolbar.
00:12We're going to talk about the toolbar next.
00:14Let's talk about the window layout now.
00:17Built in to soundtrack are two window layouts, Standard and with a separate Mixer and Video window.
00:22The separate windows are really useful when you've got see two displays or you've got a much larger display because I am sort
00:28of crammed in here, we're going to be principally working with the standard window.
00:32To select it, it's F1 or F2 for the separate Video and Mixer window.
00:37By the way, having tabs pullout like this.
00:39This is really useful if you've got a dual monitor display and you've got the real estate to spread your tabs out to
00:45because then you are able to look on the second display for things like levels and that sort of stuff
00:49without affecting the size that your timeline has squeezed into on your main display.
00:54Also there's another thought, you don't want to have your timeline spread
00:57across multiple windows; Soundtrack Pro often has troubles with that.
01:01Keep your timeline all on one window and put separate windows on your separate display.
01:05So just because we can, let's put the tracks window down here and let's put the Actions window up here
01:12and we'll put the Projects window down here, we'll just build this
01:15and if I had more screen real estate, I could change the sizing of these.
01:19Let's say that I am just desperately in love with this and I want to save it.
01:23So to do that, we go up to the Window menu and we go down to Save Layout.
01:28With Save Layout we'll call it Larry's Layout, I call it that because it's my name; anyway, click Save.
01:36Now, when I go to Window and go to Layouts notice that my customized layout is on top and I've got a Standard layout.
01:44So if I wanted to go back to standard layout; all of my tabs reset, my windows resize, go to 'Larry's layout'
01:51and everything gets reset based upon 'Larry's layout'.
01:53I am going to hit the F1 key here we set everything back.
01:56Let's say that I don't like my layout.
01:58You are to manage layouts and you could if you wanted to, double click it and you could rename it, 'Fred's window layout'
02:06and now it has been renamed to Fred, notice that there it's now 'Fred's window layout'.
02:11I could even use Scott or a Mary's layout for that matter or if you want to delete the layout,
02:17you simply highlight it and hit the - key and now it's done.
02:20So we have the ability to customize our layouts.
02:22So it's one simply key stroke to get to where we going to go and when we're done, click the Done key.
02:27So you can create customized window layouts, you can rename window layouts and you can delete window layouts,
02:36but there's one more thing we can do with customization and that's customizing the toolbar.
02:40We'll talk about that next.
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Creating custom toolbars
00:00Just as we can shuffle our tabs around and create customized window layouts, we can also customize the toolbar.
00:07Now the toolbar is this area up here.
00:10If you want to make the toolbar disappear, click this button, in the top right corner and that makes the whole toolbar disappear
00:16or you can Ctrl+Click and say just show me the icons for the toolbar and the text disappears
00:22which saves some vertical real estate or Ctrl+Click and say Text Only
00:26and we see just text headers up here which saves even more real estate.
00:31In this case, let's leave the icons and text showing and click on the next choice, which is to say Customize Toolbar,
00:38and this opens up all the different choices that can be placed in the toolbar.
00:41For instance, let's say that we wanted to add the ability to have a time marker so we can create a marker up here and we want
00:49to have marker lines be visible and we want to do a 'Convert to Mono' because you're doing a lot
00:55of dual channel work and you want to split the channels up.
00:58So you simply grab whatever you want to add down here and drag it up into the toolbar.
01:05When you're done, you click the Done panel and notice that now all of our new choices show up.
01:10Now these get saved with the layout.
01:12So what you would need to do is then go to Window, Save Layout to make sure that your choices get saved.
01:18So you organize your tabs the way you want and organize the toolbar the way you want
01:22and that becomes the new layout that you then save.
01:24If you decide that you don't want a particular menu choice in the toolbar, go back to Customize and grab the one you want
01:31to get rid of and drag it out and a cloud of smoke; it gone.
01:36If you need to get back to the default setting, grab all these default choices down here as a clump,
01:41drag them up into the toolbar and it automatically resets your toolbar to the default setting.
01:46The whole purpose behind all of this customization is to allow you to configure the software so that it sets up an environment
01:53in which you are comfortable working whether its making sure that tabs are in the right spot or the window is sized properly
02:00or you are taking advantage of both monitors that you are working with or you've got the right toolbar buttons.
02:05Soundtrack Pro allows you to customize it to meet your particular needs.
02:09Now for the purposes of this training we're going to go with the standard layout and the standard tabs
02:14because otherwise it just gets too confusing for people to figure out.
02:17That's not because I don't like customization, it just makes the training easier.
02:21So we can customize our tabs.
02:24We can customize our window layouts and we can customize the toolbar.
02:27Keep in mind that the toolbar gets saved with your window layout.
02:31So if you wanted to have a variety of different toolbars,
02:34you then have to save a separate window layout for each of the toolbars you want to access.
02:38So now we've got this customization figured out.
02:40Let's do a little bit more this orientation and learning of the interface, and we want to talk about this thing right here, next.
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Global Waveform view
00:00It would be wonderful if we had a global waveform view inside Final Cut where we could see all of our clips all
00:05at one time, but we don't, but we do inside Soundtrack.
00:10Let's just do it this way, click the Left Pane and click the Right Pane and we'll click the Lower Pane.
00:15So now we've got all of this back, Shift+Z automatically scales your waveform to fit the window works exactly the same
00:24as Final Cut and notice what has happened up here, I have got a miniature view of my tracks up here in this global view
00:32that mimics exactly what I've got down here in the timeline.
00:36Now it's just this, let's click on this button right here to make our tracks bigger.
00:40Wow! The tracks are bigger.
00:43In fact they're so much bigger, I can't even see the tracks that I've got below here.
00:48Well that's where this comes in, if I grab this hand, notice as I pull this down, I can scroll up or scroll down to see all
00:56of my tracks as I am going up or down inside this global view.
01:00Let's try something else.
01:01If we do Command+Plus and zoom in, notice what has happened here.
01:05This little rectangle has gotten smaller and smaller.
01:08This shows us the portion of the timeline that we're able to zoom into,
01:12Command+Minus to zoom out, I see more Command+Plus to zoom in.
01:17So I am going to zoom out just a bit.
01:18What happens if I wanted to quickly go over here?
01:21Inside the global view, you just click and then drag down to be exactly where you want to be.
01:26This is a really handy way of navigating inside very large projects because you cannot only move horizontally,
01:33you can move vertically just by click hold and dragging.
01:37Drag right in the middle of it and you can drag exactly where you want to go and by Command+Plus and Command+Minus you can zoom in
01:44or zoom out and Shift+Z will automatically scale stuff horizontally to fit inside the timeline
01:51and these little settings here will scale you vertically.
01:54So you can see exactly all of your tracks, to the extent that you've got screen real estate for all of them to be able
02:00to fit everything in and notice that now our window fits edge to edge because we see the entire piece that we're putting together.
02:07This is so nice and I wish we had it in the Final Cut.
02:12So I just celebrate having it in Soundtrack because it makes moving around inside complex projects horizontally
02:18and vertically a lot easier but there is still more to see in this interface.
02:23We'll talk more about that next.
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Playing, stopping, and moving around
00:00Finally after all this preamble we get to start moving things around and playing back and stopping and starting
00:07which is why we gotten the Soundtrack Pro in the first place.
00:10So let's go to the beginning and there's that playhead works exactly the same as the playhead inside the Final Cut.
00:17The beginning is always on the left, the end is always on the right and this red marker is called the end of song marker.
00:23Soundtrack will always output from the beginning of your project to the red dot unless you set an inner and out,
00:30we'll talk about that later, its called the cycle region and everything pass the red line does not get exported.
00:37It indicates the hard end of what we are doing.
00:39We could if we wanted to grab this end of song and drag it just in case you want to know, can we drag markers?
00:45Yes we can and there'll be training a little bit later on markers themselves.
00:48How do we get to the beginning?
00:50We go right down here to this toolbar.
00:52See this button right here that says, 'Go to the beginning'.
00:55This button right here says, 'Go to the end'.
00:58So if we go to the beginning and then click our Play button, it starts to play.
01:01This takes US back one frame at a time, notice our timecode readout right here and this takes us forward one frame at a time.
01:11If I wanted to jump to a specific time, I could simply type in the timecode I want to jump to and the playhead jumps there.
01:18I am double clicking to select the time, typing the number I want to jump to and it jumps there.
01:23This button takes me back to the beginning and starts to play.
01:28This red button has got sort of a multi personality and motion that turns on key frame recording.
01:33Here it starts us recording based upon whatever track is armed.
01:38So generally keep your cotton picking (ph) fingers off the red button because that's the record button.
01:42The problem is I would like some keyboard shortcuts for some of these things and so we got them,
01:48if you wanted to play, Spacebar, to stop, hit the Spacebar again.
01:53If you want to go to the beginning, hit the Return key.
01:56The Return key takes you to the beginning and the Spacebar plays, but this is very cool if you hold the shift key down
02:02and hit Shift+Return, Shift+Return takes you to the beginning and starts playing automatically.
02:08If you want to go back one frame at a time, if you want to go back two seconds at a time, the left arrow.
02:16Well why is it two seconds?
02:18Why isn't like a second and three quarters?
02:21That's what these vertical lines indicate.
02:24These are called beat lines.
02:26We can also move around using the up and down arrow keys just as it does inside Final Cut.
02:31The up and down arrow keys take you to the previous in the following shots.
02:35So the up and down arrow keys take you to the beginning at the end of each clip,
02:39but the left and the right arrow keys, don't do what you think you're going to do.
02:43If you use the right arrow key, you don't move one frame to the right or the left arrow key one frame
02:49to the left instead you jump to each one of these grey lines.
02:53These grey lines are the bar line.
02:55This is a musical notation that talks about beats and bars and we can control that up here when we talk about the timing.
03:02We'll talk about these during music when we're talking about the creation of music inside Soundtrack,
03:07but for right now we aren't moving an individual frame at a time,
03:10we are moving a measure at a time with the left and the right arrow keys.
03:15Not to panic you can change this if you want, but for right now,
03:18we are just going to accept the fact that it is moving one measure at a time.
03:25If you wanted to move one frame at a time, you hold the option key down.
03:29Option+Left arrow takes you back one frame at a time.
03:32Option+Right arrow takes you forward one frame at a time.
03:37And if you want to zoom in or zoom out, we can do Command+Plus Command+Minus which centers on the playhead.
03:48You can also use Ctrl+Left arrow and Ctrl+Right arrow which does the exact same thing, Ctrl+Left arrow
03:54and Ctrl+Right arrow would zoom you in or zoom you out, centering on the playhead.
03:59So we turn to go to the beginning, Spacebar to play, Spacebar to stop, Shift+Return to go to the beginning
04:05and play and its very cool, you ready for this?
04:08The J, K, and L keys work exactly the same.
04:12If I type the L key, I go in real time, take the L key twice, I go at double speed, K stops, J goes in reverse,
04:23'JJ' goes at double speed but, we can even down shift.
04:27If I hit the L key three times and then hit the J key, it steps me down with double speed,
04:34I hit the J key again, it steps me down to standard, normal speed.
04:39K stops, K and L, slow motion forward, K and J, slow motion back.
04:48Just as in Final Cut I've got multiple ways of moving around.
04:51I can use the Spacebar to play and stop.
04:53I can use the J, K, and L keys to go fast forward rewind, fast forward, forward, fast rewind, fast for'ard whatever it is.
05:01You go quickly in either direction the J, K, and L keys and just keep hitting L two, three times will speed up as it goes.
05:06Hit the J key, it will slow L down, K to stop.
05:09We can use the up and down arrow keys to move between shots.
05:12We can use the buttons at the bottom or we could click and jump to playhead or if we want the playhead to go.
05:19But we need to be inside the Scrubber Bar up here because down here the playhead will jump, but you'll also be selecting clips
05:28and you run the risk of selecting a clip, it's better to get the habit of moving the playhead up here.
05:33If like me, you are one of these people that wants to grab the playhead and drag it, you end up with this weird thing
05:41which we've never seen before inside Final Cut.
05:43That weird thing is called the cycle region.
05:46What a cycle region does is it acts like an inner
05:48and out inside Final Cut indicating the beginning and the end of what we want to work with.
05:53When this button down here is on and I play, see how it loops over and over again.
06:04That's because looping is turned on.
06:07If I turn this off I'll just make the cycle region smaller so it happens quicker.
06:13It doesn't loop through the cycle region.
06:16So if you wanted to say here the same effect over and over so could adjust equalization or spot in a sound effect.
06:23You would draw a cycle region and you turn on this looping function.
06:28We'll talk more about cycle regions later but to get rid of it, just as you get rid of the in and the out inside Final Cut,
06:34you get rid of the cycle region the same way.
06:36It's Option+X, you just click and hold to draw it, which happens whenever I am trying to move the playhead and scrub it back
06:43and forth I draw the cycle region by mistake, Option+X makes it disappear.
06:50It's better to drag the playhead by clicking on this yellow triangle at the top
06:55because if you're holding the yellow triangle no cycle region gets drawn.
07:00So now you've got enough of an orientation you can navigate inside the global view.
07:04You can move the playhead around by dragging it.
07:06You can use the arrow keys, you can use the J, K, and L keys.
07:10You can use the Spacebar, Return and Shift+Return.
07:14There's lots of different ways that we can navigate around and play and stop all inside Soundtrack.
07:20But there's just a couple of more things I want to show you in the interface before we move into actually starting to work
07:27with audio and the last one is this field right here which is timecode, talk about that, next.
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Working with timecode
00:00There are two time basis that are built into Soundtrack Pro, one is time Based and the second is Beats and Bars Based.
00:07For those of you that have a musical background, when we work in music, we're working in measures
00:12and each measure contains a certain number of beats.
00:15For instance a waltz has three beats to a measure and most rock is four beats to a measure
00:20and jazz could be everything from six to nine beats to a measure.
00:24If you are doing music, being able to count in beats and bars is really useful and Soundtrack supports that.
00:30But when you are working with video being able to work in time and more importantly timecode based is even more important.
00:38When we load a video into Soundtrack, it automatically defaults to a timecode based setting and for those of you
00:44that are not familiar with timecode, timecode is four pairs of numbers.
00:48The first pair represents the hours, the second is the minutes, the third is the seconds, and last is the frames.
00:54In a PAL environment it would be 25 frames a second and in the NTSC its 30 frames and Film would be 24.
01:01In HD it could be any of a cornucopia number of frame rates, but the basic unit of measure is this last number.
01:08It's frames generally in video though it could be thousands of a second.
01:13The way this gets changed this in the preference setting, we'll be talking about preferences a little bit later.
01:17For right now, I just wanted to illustrate that we can actually change the timecode
01:22that we're working with and we can switch individual tracks.
01:25So some of them are time based and some of them are beat based, let me illustrate.
01:30First, let say that I wanted to jump to a particular time code, say I wanted to jump 30 seconds in.
01:36I double click this number, type 30 and notice that my playhead jumps 30 seconds in
01:41or I wanted to be at 22 seconds and tab 20 frames.
01:48So notice I am at 22 seconds and 20 frames.
01:52As we move the playhead back and forth, the timecode and the beats update.
01:57I can assign this track.
01:58Let's say that this is a music track, it isn't, but let's say that it is.
02:01I am going to select the track.
02:03Notice that track header becomes selected, go up to Multi Track, change the track Time Based to Beats.
02:09So let's say I had music that wanted to sink against the bars that I have illustrated here.
02:14The measures are indicated by these vertical lines and I want to build some music based upon those beats,
02:19so this particular track is timed based upon the measures, while this track is timed based upon timecode.
02:26I can have different time structures built into Soundtrack.
02:29Most of the time for me because I am principally using Soundtrack for mixing my audio,
02:34leaving everything set to timecode is perfectly okay, but it's nice to know that if I wanted to concentrate
02:40on creating something musical or I wanted to really integrate some custom made music with my video,
02:46I can have two different time bases going at the same time and everything stays in sink.
02:51With timecode, life (ph) is aligned based upon the frame,
02:55with beats and bars clips are aligned based upon measures and based upon beats inside the measure.
03:00It's just simply a way of controlling how we align the clips.
03:04As I said earlier, we can set this inside preference and we'll be talking about preferences in the next movie.
03:10One more thing to show you before we wrap this up and that's where we can change the basic timecode of our project.
03:16Just type Ctrl+A or click the button that says Left Pane and go to the Project tab and under the Project tab,
03:25under Properties, we have our initial timecode.
03:28Notice that this defaults to timecode 0 hours.
03:31Let's say I wanted it to be time code of 4 hours, so I type 04.
03:36Notice that it automatically changes the timecode of my entire sequence so everything is now set to timecode 04.
03:43This would be useful if you're integrating video and you've got a paper list of what has to go where
03:48and the timecode is all written in the tape timecode which starts at say hour 2 or 4 or 6.
03:53It's nice to be able to customize the timecode to work exactly the way that you want it to work.
03:58Final Cut starts with hour 1, Soundtrack starts with hour 0 and this can be changed both on the individual project,
04:04notice the project tab or this could be changed as part of the preference settings,
04:08that we'll be talking about a little bit later in this training.
04:11Still one more thing to talk about though and that's what this white highlighted thing is.
04:15It's called the track header and we'll talk about that, next.
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Understanding track headers
00:00There's one more thing I want to talk about before we wrap up our discussion on the Interface
00:04and that's this thing that is over here called the Track Header.
00:07Now in Final Cut, clips are individual and distinct.
00:11We apply filters to the clip, we change volumes to the clip; we edit the clips.
00:15The clips are the smallest irreducible quantity that we work with inside Final Cut.
00:19Well the power of Soundtrack is that all those clips are grouped together to what's called a track.
00:24That's this horizontal thing here.
00:27The track header allows you to make changes to all the clips in the track at once.
00:32For instance, if I click here and drag left, I make all the clips quieter.
00:37If I click on the Volume Slider and drag to the right I make all the clips louder.
00:41So I adjust the gain of the clip by adjusting the volume slider.
00:45If it goes all the way to the left, the clips are dead quiet, you can't hear a thing.
00:49By the way here's nice mouse shortcut if I double click on that control.
00:53It automatically jumps back to Unity, represented by this dark bar here.
00:58Unity means that there is no change to the volume of the clip compared to the level at which it was recorded.
01:03We're not making it louder or softer.
01:05Just to the right of that is the Pan Control.
01:07As I drag this to the left or to the right all the sound from that track moves to the left or moves to the right.
01:14Now the Pan Control affects all the clips in that track and I can of course automate both
01:20of these and we'll talk about automation later.
01:23To the right of the Pan Control is the Output Control.
01:25This allows me to determine what output channel my audio is going to go to.
01:30There's only one output and that defaults to sending your tracks to that output that too can be changed.
01:35Immediately above it, this is the Solo command.
01:38It mutes all the other tracks and allows me to just hear this one or the Mute command.
01:42It turns off this track so I hear everything except this track or the record arming, notice how its gone red.
01:49This is telling Soundtrack which track I want to record my audio to, so we would arm by using this red button.
01:56This is a effect bypass switch.
01:58I don't have any effects applied, there's nothing to bypass.
02:01As I play the clip, there's my VU Meter, it allows me to see the volume of my clip.
02:07When I go down to hear, notice that I have got green volume settings on all these different tracks so I can quickly
02:13at a glance see if one particular track is too loud or too soft.
02:18I can name a track by clicking here near the name and call it Track Name, hit the Enter key to make the name stick
02:25that is say to record it or click again and change it.
02:28I am going to change it back to sound on tape because this first track is all my sink sound and tracking (ph) head.
02:34When I click the disclosure triangle, it reveals two envelopes.
02:38The key frames for volume settings as what these diamonds represent and the key frames
02:43for pan that's what these diamonds represent.
02:45Key frames can be adjusted, can be set, can be moved.
02:48We've got a whole section on key frames that's coming up.
02:51We can also adjust where the track occurs by grabbing this track bar here, click hold and dragging it down or click hold
02:59and drag it up and notice that I can change the order of a track by simply dragging it above
03:10or below where I wanted to move to and we can reposition tracks.
03:14Now in Final Cut when we're working with video, the stacking order is important that which is on a lower track is background
03:20and which is on a higher track is foreground.
03:23That doesn't exist inside Soundtrack.
03:25All of our audio tracks are audible all the time.
03:27The stacking order simply helps me to get them organized in a way that I can figure out what I am doing.
03:32I don't change the stacking order if I've got two or three tracks, but if I've got 20 or 30 tracks I want to start
03:37to clump tracks together so that all of my sound effects are together and my music is together and my dialogue is together
03:44and you may not have noticed this, but do you notice that the clips are in color?
03:49Very cool, can we do this in Final Cut?
03:52No. Can we do it in Soundtrack?
03:53Yes. And we can do it both by track and we can do it by clip.
03:58To change the color of a track, Ctrl-click anywhere in the Track Header and change the track color.
04:04Let's change it to pink.
04:06I notice that all of our clips have gone pink.
04:08If you wanted to change the color of an individual clip, Ctrl-click on the clip and we can change it to a different color.
04:15So I've got a great clip on a pink track.
04:18Well that certainly does make my eyes hurt and if you want to change the color back, you could change the color back
04:24by simply selecting the top choice which says go back to the color of the track.
04:28That's exactly what I did.
04:29I changed all of my clips so that all of my sink sound is going to be green, all of my wild sound is going
04:36to be gold and all of my sound effects are blue.
04:38There is no rhyme or reason to this.
04:40You can use whatever colors you want, but the nice thing is it makes it very easy to at a glance know exactly what your audio is
04:47and so I say okay well there's my a effects track and there's my sink sound.
04:51Again, the whole idea is how can you stay organized and colors can help,
04:56labeling tracks can help and Soundtrack supports all of that.
04:59One other note, these track colors and the track names don't export back to Final Cut, couple of reasons why not.
05:07One you're never going to export an individual track back to Final Cut, you're always going to send a mix and number two,
05:12Final Cut doesn't know what to do with track colors or track names, they just ignores them.
05:16As we wrap up this segment, let me give you a table of some of the keyboard shortcuts that you can use to navigate
05:22around inside Soundtrack and then we move in to get some real work done.
05:27Keyboard shortcuts are next.
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Navigation keyboard shortcuts
00:00This chapter has focused on introducing the Soundtrack Pro Interface and discussing how we can move around inside it.
00:07As a help, here's a list of the keyboard shortcuts that I found most useful as I am navigating around inside Soundtrack.
00:13There're still more to cover however and one of those is the whole idea of setting your preference files,
00:19just as we need to do that inside Final Cut and DVD Studio Pro.
00:22We need to do it inside Soundtrack as well.
00:25So we'll spend a whole chapter talking about preferences and that is next.
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3. System Setup
System setup overview
00:00This chapter talks about System Setup and we'll start by talking a look
00:04at the Project window and the changes that we can make there.
00:06How to set the sample rate on the Timeline to make sure that the sample rate that you are working
00:10with inside Soundtrack properly matches the sample rate that you are working with inside Final Cut.
00:15I'll show you how to set Soundtrack Pro preferences including how to control where audio file are stored
00:20and how to set MIDI preferences and connecting a control surface just as --
00:24and oh by the way, the control surface must support the Mackie Control Protocol and this include ports
00:30from Mackie and Yamaha and TASCAM and others.
00:33I'll show you how to locate and index audio loops in case they get lost and I'll talk about trashing Soundtrack Pro preferences,
00:39not as important as trashing Final Cut preferences but similar and something you need to know.
00:44So let's get started first by talking a closer look at the Project window.
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Working with the Project tab
00:00The Project tab inside the left-hand pane allows us to control a lot of the settings involved in this particular project.
00:08Now I have loaded project 01 Taj Restaurant and just to make it easier to see, though it is not required,
00:14I am going to grab the tab and just drag it out and create a free form window.
00:18This way, I can dreg it down and make it easier for us to see what's inside it.
00:23The Project allows us to see the name of the file, when it was created, when it was modified,
00:27how big it is and where the project file was stored.
00:31This also allows us to Audio and Video Pullup.
00:33We'll be talking about that much later in the training.
00:35As well as to see the properties associated; how long the project is, what the Sample Rate is,
00:41what its Video Rate is because this was shot DVCPRO HD at 24 frame.
00:46We have already seen how we can change the Initial Timecode,
00:48we talked about that little bit earlier in the last chapter but this is different.
00:53In Soundtrack Pro 1, you could change between Timecode and Beats by simply clicking in this window.
00:59Now they make the change through this Ruler Unit.
01:03If I change this from Seconds to Beats, notice that Beats goes on top and now everything is timed, is synchronized,
01:11is based upon the measures in the beats that's what these gray vertical lines represent, the musical beats.
01:19When I move my playhead around, here we go, click on the right one; I can still see both my beats and my timecode changing
01:27but the dominant controlling factor is based upon this setting.
01:31If I want it to be Timecode, I set it to Seconds.
01:33Notice they trade places, Timecode now goes on top and this becomes my dominant setting for what controls the placement
01:41and the timing of elements inside my timeline.
01:43Collect imported media on save is very cool, if you wanted to gather all of the media that's in your project together
01:50and have it all be in one spot, turning this on will collect it.
01:54This is a useful function if you've got media scatter all over everywhere
01:57and you are trying to put it in one spot so you can archive.
01:59You can create media that is to say when you have new stuff, you can follow the setting inside the Preferences that determine
02:06where it's going to be stored or you can set it to your own media folder inside the project, entirely up to you.
02:11I will talk about that more when we talk about recording.
02:14This I would call it's not really a podcasting data but it's just a metadata that's associated in terms of, say,
02:19you're putting a song to gather all of the different elements that you want to track of.
02:23Down here, this used to be up in the timeline and I have moved it down into the project folder.
02:29This is where you are able to set the Tempo.
02:31Say you are creating music, let's say, all 90 beats a minute, very slow or 120 beats a minute or 160 beats a minute,
02:38this is where you can set the beats per minute of your particular project and whenever you have got a dialogue like this,
02:44if you just click-hold and drag in the middle, you can change it by simply dragging, click-hold and drag
02:50and you can drag your mouse left and right and change the setting or you could simply select it and type in the number you want.
02:56You can adjust your Time Signatures from 3/4 up to whatever you want.
03:01This does not actually change the music that you put into your timeline; it's simply affects how it gets accounted.
03:07You are also able to set the Key signature for your timeline based upon this popup.
03:13Now these three settings are used to live in Soundtrack Pro 1, used to live up here
03:17but if you are not creating music, you don't care about all three of these.
03:21If you are creating music, you care a great deal.
03:23So this has been moved, I think, into a much better position so that you don't mess with it up here and screw up something
03:29that you didn't realize you were screwing up.
03:32So that's the Project tab.
03:34One other note, it's also possible to change the sample rate from this popup menu right here.
03:40See that thing; it looks like an AC current symbol.
03:43When you click and hold on it, Soundtrack allows us to work in sample rates from 32 kilohertz up to 192 kilohertz.
03:50Your best choice is almost always going to be 48, unless you are creating something which is going to go
03:56on to an audio CD in which case that's going to be at 44.1.
04:00Your file size increases as your sample rate increases.
04:05It could be argued that you'll get much higher quality with much higher sample rates.
04:10Whether you are able to hear the quality or not, is an entirely different issue but the quality will increase
04:16as your sample rates increase but your file size will also grow and it puts more of a load on your computer.
04:22Unless you have specific reasons to work with the higher sample rates, you are generally going to be working with 44 or 48.
04:30Final Cut supports these, it works perfectly with the video that you are shooting
04:34and it keeps your file sizes to a manageable level.
04:37So for me, I limit my choices to these two but there is still more controls that we have inside Soundtrack,
04:43those are the ones inside the Preferences and Preferences are next.
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Setting system preferences: General tab
00:00Let's go now to the Preferences panel inside Soundtrack Pro.
00:03To get to Preferences, you go to Soundtrack Pro, go down to Preferences
00:07or the keyboard shortcut is Command+Comma, which I can never remember.
00:11Let's just click on Preferences and there are six preference settings,
00:15tabs I guess you call it, icons in the toolbar across the top.
00:20In this movie, we are just going to talk about the General setting.
00:23This gives us the ability to have Soundtrack determine whether we want to have it open the last project we were working
00:29on when it starts, open a new empty project or open a new empty audio file project.
00:36I'll talk about the differences between Multitrack and Audio File projects when we talk
00:40about Repairing Audio in a couple of chapters.
00:43You have the ability to have your Meters display in 'Surround order' or 'Output order', the default is okay for right now.
00:49This one drove me nuts for a long time as I was learning Soundtrack Pro 1 and this is when I move the playhead by clicking
00:56in the Timeline that's down in here or the Time Ruler that's up in here.
01:01If I click down here, the playhead will jump based upon where I click or if I have this set in the Time ruler only,
01:10I can click down here as much as I want that playhead won't move.
01:14It only moves if I click up here in the time ruler.
01:17I have discovered that about once a month, I feel that the other choice is better.
01:21So it really is whatever works better for you, it's just a question of how you control the playhead.
01:27The benefit to always being in the time ruler is that there is never a risk
01:32that you could accidentally move a clip, which would knock your sync out.
01:35But my mouse is always down here anyway and it feels like I should be able
01:39to click and have the playhead jump wherever I click.
01:42So I am always changing this, depending upon my mood, the time of day, the phase of the moon, whether the cats complaining are not.
01:49So this is your choice as well which is why it's in the Preferences setting.
01:52This one also is a big deal; if you have a scroll-wheel mouse and you scroll, you're able to move up
01:59and down or left and right inside the timeline.
02:04Let's zoom in here little bit, Command+C, I am scrolling.
02:10So you are able to scroll window content by using the scroll-wheel.
02:14If this gets set to 'Zooms at playhead' when you use this scroll-wheel, uses zoom in or out.
02:20While this is just playing, it just totally drove me crazy.
02:23So I always have this to the scrolling window content and by the way, you notice that if we are scrolling, we go up and down,
02:31here is a cool keyboard shortcut, I only tell this to my friends,
02:34if you hold this Shift key down, Shift+scroll-wheel moves you back and forth.
02:39The scroll-wheel by itself up and down; Shift+scroll-wheell, back and forth, very cool.
02:45'Automation Recording Sensitivity', what that means is how accurately do you want to record key frames.
02:51We'll talk about this is in key frames, for right now I want to skip over it.
02:54This is determining what Alerts it's going to show you, in case you have a problem, leave them all checked,
02:59you want to know about all the problems that's a good thing.
03:02By default, when you save your audio file, do you want to include the source audio
03:07that means it can be played on a number of different systems.
03:10This is generally a good choice.
03:12The option is to use it as a reference which means it would only play on your system and you know as well as I do
03:18that in this particular case, you are going to forget that it's a reference file, you are going to send the audio to somebody else,
03:23it's not going to play, they will miss that deadline, it will be your fault,
03:26that dog will leave, the cat will complain, life is too short.
03:29Just include the source audio, it's okay.
03:31By default, Soundtrack stores your audio scratch files that's a file that it's made say a render file
03:39or a file that makes while recording in just a terrible place.
03:42It stores it inside your home directory.
03:45Now this is wonderful if you are the only person that uses your computer but if you have got multiple people on your computer,
03:50nobody is going to have access to those files except you.
03:53Now that maybe what you want, you want to lock them up but most of the time if you've got a couple of different editors working
03:59on your system, you don't want them stored in your home directory because then nobody but you gets access to them.
04:04We want to change their location, to do that click the 'Choose' button and what I do on my system is I go to my 2nd drive,
04:11and I create a new folder by clicking on New Folder and I say STP Scratch files.
04:20Notice, I have got STP Scratch files and I am going to say Open that and now all of my scratch files are stored on my 2nd drive
04:27where they can be accessed by anybody running my computer not just me and my home directory.
04:32Same thing down here, where do I want the edited media to be located.
04:35Well, normally I would store the edited media with my project file but just in case, I am going to put this on the 2nd drive.
04:42I'll create a new folder, STP Edited media and I will click Open.
04:50Now my media is over on my 2nd drive, I bypass all the overhead that the boot drive has got.
04:55I get out of the home directory, this just makes more sense.
05:00It's going to make my life easier, it's going to make my system perform faster.
05:04Just as you would never store your Final Cut media on your boot directory and I hope you are not doing
05:09that because it's just a worst place to store media, you don't want to store your Soundtrack on your boot directory
05:15because the boot hard disk has got so much stuff to do the operating system, and the applications,
05:20and the background it is just - that poor thing is going nuts.
05:23So make your life easier, your hard disks will love you, they will call your name and honor you with great praise
05:31because you are putting your media on the right spot which is on your 2nd drive.
05:34I am done now; I am getting off my soap box.
05:37We are going to talk about the Project tab next.
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Setting system preferences: Project tab
00:00The next tab inside Preferences is the Project tab.
00:03To get to it, Soundtrack Pro, Preferences and click on the Project tab.
00:08This determines how many blank tracks should be created when you first start your project.
00:12I never start with that many; I always start with 4 but you can set it to any number you want up to 32.
00:20You can also determine the default Track Height setting from Mini to Large, Small or Medium is where I tend to work because most
00:27of the time that tells me the information that I need and whether you want Snapping turned On and Off.
00:32By the way, do you want to know what the keyboard shortcut is to turn Snapping On and Off inside Soundtrack?
00:39The letter N, for Snapping, does that sound familiar or what?
00:45Yes, it's exactly the same as Final Cut gave us.
00:49Okay, I am done.
00:51Move Envelope Points with Clips this is means that if you move a clip and you have got key frames associated,
00:55whether that you want the key frames to follow the clip or stay put, clearly that varies by project, it's entirely up to you.
01:01When two clips touch, do you want to have them fade between or do you want to have one Truncate that is to say cut off the other,
01:08who knows, both of those could be good answers.
01:10A Crossfade with the + 3db fade type is exactly the right setting.
01:15+3db means that there is no audio shift in the middle of the crossfade.
01:18So if you are going to do Crossfade, +3db is the right choice.
01:22Sample Rate, not only can we set it at the top of the timeline, we can also set it here, it's the exact same popup.
01:28This is where we are able to set starting timecode, we can do it in the Project tab of Preferences.
01:33This means that every new project, we create, will start at the same point.
01:37When we set the Project tab over here, it means we are just changing the timecode of this particular project.
01:43This is where we are able to specify do we want it in measures in Beats or do we want in Seconds.
01:48What do we want our Bit Depth to be?
01:50Generally, 16 bit is good choice.
01:52What's our frame rate setting?
01:54These are simply duplicates of what's in here, the Preference setting means that we are setting it for all new projects.
02:01The Project tab means that we are setting it just for that particular project.
02:05Now an important note about Preferences, changing a Preference setting does not change any existing project.
02:13Changing a Preference setting only changes those projects which have not yet been created.
02:18Once the project itself exists, then you need to go to the Project tab
02:22over in the Left Pane to be able to change the settings.
02:26This effects that which you are about to create not that which already exists.
02:32Let's talk about the Recording tab next.
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Setting system preferences: Record tab
00:00The third Preference tab is the Recoding preference and when we click on it,
00:04it allows us to set the default record settings for where our audio is coming from.
00:09We can select an Input and this will change depending upon what gear you have got connected to your system.
00:13At a minimum, it's going to show a line input and it will also show how many channels you have coming in.
00:19Now this will change depending again upon what kind of hardware you have got.
00:23By default, Soundtrack will allow you to record on two channels; Channel 1 and Channel 2.
00:29You are also able to determine how you want your sound to be monitored.
00:32'None' means you are going to be hearing it through the headsets on your computer.
00:35You could also feed it out, the line out and you would be able to feed it to a mixer or externally connected device.
00:42Latency adjust for when you are listening to your recording, there is always a little bit of a delay called latency
00:49from the time the signal comes into the computer to the time the signal comes back out.
00:53Now if all you are doing is recording narration, nobody cares but if you are playing instruments and you have got lot of latency,
00:59then certainly the instruments can't play in time because one person is not hearing the other person.
01:04At the same time, there is delay through the computer.
01:06This allows you to compensate for it until it sounds normal.
01:09By default, Soundtrack stores your recordings in your home directory which is the one location that I really don't
01:15like because it puts it on the boot disk and the boot disk has got way too much other stuff on its mind.
01:20I really try hard to store my recordings on my 2nd drive.
01:23To change it click Choose, click on the 2nd Drive and you could store, let's say, an STP Scratch files or create a new folder
01:30and call it 'STP Recording files' and I would store -- now, we stored it in wrong spot.
01:39So we will click Choose, 2nd Drive, New Folder, STP Recording files.
01:49I have got my edited media, my project files, my recording files, my scratch or temporary files
01:54and when I click Open, now its moved it to the 2nd drive.
01:58This is a much better place to have your files be.
02:00The exact same thing is Final Cut; you never want to capture media to your boot drive
02:04because the boot drive has got too much other stuff to worry about.
02:07It cannot reliably playback your video.
02:10Same thing with the Soundtrack, not quite as bad as video because the files aren't as big but you are going to be working
02:14with many more files at one time with Soundtrack, having a 2nd hard drive is going to make a big difference.
02:20So the Recording preference allows you to set those preferences.
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Setting system preferences: Sync tab and MIDI
00:00The forth preference over is Synchronization, which refers to MIDI synchronization.
00:05So I just happen to have a keyboard lying around and I plugged in the keyboard and I was able to establish a connection
00:11with the keyboard for my Clock and Timecode settings.
00:13But here is the important note; I can use MIDI to synchronize
00:18between different MIDI devices but Soundtrack does not record MIDI.
00:22So I can't play the keyboard and I have it to be MIDI-ized, whatever that word is, in the Soundtrack,
00:28I can in GarageBand but I can't in Soundtrack.
00:31So what I am using Soundtrack for are timing pulses and clock pulses.
00:35I just want you to note if you are new to MIDI, you want to pay attention to two things.
00:38One, not only the Synchronization preference inside Soundtrack but there is also an application
00:43on your computer called Audio MIDI and I will show that you quickly because you need
00:47to adjust both of them to recognize your MIDI device.
00:50So once we have done making changes to our Clock and Timecode and making sure our device is set here, we will close this.
00:58I am inside the Utilities menu and in the Utilities menu, there is program called Audio MIDI Setup.
01:03This is used whenever you need to set up an external audio device or a MIDI device and notice that when I click
01:10on the MIDI Device tab, there is my keyboard properly set up and I am able to add devices, remove devices, rescan the USB bus,
01:18which is how this connected to make sure my device is properly attached and I can also test the setup.
01:24Now I use this exact same keyboard in GarageBand.
01:27I am able to play, everything works great.
01:29I am able to use it for timing and connection and synchronization inside Soundtrack
01:34but I am not able to use it to actually record MIDI sounds.
01:37Just as a way of information for you but there is still more preference to go, we will talk about the next tab next.
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Setting system preferences: Control Surfaces tab
00:00Connecting a Control Surface is actually a little bit more complex than just simply setting a preference file.
00:05So, we have decided to turn this into a production and show you how it's done.
00:09It starts in the Operating System and it starts in the Utilities folder.
00:13What we are doing is we are connecting a Mackie Control Universal control surface.
00:17Now, they have two flavors; the Control Universal and the Control Universal Pro.
00:21This one, the Control Universal, attaches to the computer via MIDI.
00:25The Control Universal Pro has a USB connector.
00:28So, in order to get this to attach, we have added an E-MU MIDI Controller.
00:33Here is a picture of it.
00:34That allows you to take the MIDI coming out of the Control Surface into the E-MU
00:38and the E-MU feeds a USB signal to the computer.
00:41It sounds complex, it's really easy.
00:44That part simple, here is where it gets harder.
00:46We got to tell the computer that it exists and we do that inside the Utilities folder.
00:50Shift+Command+U' opens up the Utilities folder and you look for a program called Audio MIDI Setup.
00:57When you do, once you've got that E-MU connected, you see that it automatically is setup here, configured properly, ready to go.
01:05Problem is this is only half way to the system.
01:08We have got it from the computer to the E-MU, but we don't have it from the E-MU over to the Control Surface.
01:13So, we have to add a new device.
01:15So, we click Add Device and now it's added a new device.
01:20Let's double click it and we are going to call it Mackie Control Universal.
01:28This stuff here is just so we can find the appropriate picture.
01:31It isn't actually a keyboard; remember it has got all these sliders on it.
01:34We will let the pictures go for right now.
01:36Here is the hard part; you want to make sure that you have got the Transmit and Receive channels set properly.
01:41The way the Mackie works is you want to click on every channel except one, so it goes gray, we have turned it off.
01:48We only want to transmit on one channel, but we want to receive on all 16 channels.
01:55The check boxes are fine at their default state.
01:58So what we have done is we have created a new device, we gave it a name, you could call it Fred as far as I am concerned.
02:04We have one transmit channel and 16 receive channels and we click Apply and then we close this window.
02:11There is our Mackie Control with the fake keyboard.
02:14How do we clip them together, we grab these nodes.
02:16Now, you noticed there is a down pointing arrow.
02:18The down pointing arrow connects to the down pointing arrow.
02:22The up pointing arrow connects to the up pointing arrow by click, hold and dragging out the little patch cable.
02:28Now, what we have done is we have connected from the computer to the E-MU and from the E-MU to the Mackie Control Universal.
02:36This has to be done inside Audio MIDI Setup before we even move to Soundtrack
02:41or the computer does know how to talk to the device.
02:43Now, here is the secret technique that has driven me nuts for the last two days as we try to figure this out.
02:50In the manual, Apple says that a Control Surface must support the Mackie control protocol in order to be able to work.
02:57Well, that's what the manual says, but the manual is wrong.
03:01We have to change the setup from Mackie control to Logic control, and here is how it works.
03:08I have asked our gallant model, Scott, to step in and change the actual setting.
03:12Notice that he reaches around behind and turns on the power switch while holding
03:16down the select buttons for the first two tracks of the mixer.
03:21After holding this down for what seems like an eternity, we see a display across the top that allows us to select
03:26between the Mackie control protocol, the HUI control protocol, and the Logic control protocol.
03:33Reaching over with one of his delicate fingers, he pushes down on the V7 pot,
03:36which turns it into a switch, and he selects "ta-da", the Logic protocol.
03:41Once that part is done, he lets go of everything and the system boots up
03:46and now our Control Surface is emulating a Logic controller.
03:50Well, once that's done, let's turn on the doc and let's move over to Soundtrack and we will finish the configuration process.
03:57By now, you have probably about 17 pages of notes, but we are really close to the end.
04:01So, hang on, it gets really cool very quickly.
04:03Let's go up to Preferences; Soundtrack Pro, Preferences and we click on Control Surfaces.
04:08Notice that there is no Control Surface here.
04:10To add a Control Surface, you go down and click the '+' key and it looks around and says hey, I have got a system that I found.
04:16Yes, it says Mackie Control.
04:18Don't argue with it; just let it be happy with that.
04:21It's seeing the E-MU MIDI controller so all of those defaults are correct
04:24because we configured those before we even started Soundtrack.
04:27When we click OK, hoodie kazootie, look at that.
04:30The Control Surface shows up, and notice the blue square, it's selected inside the Preference setting.
04:36If we want it to, we could click Control Surface buttons and this is how we are able to map,
04:40for instance, a particular button to the Control Surface.
04:43Let's say that you wanted to set a marker at the playhead and you want to map that to the F1 button, simply grab the Set Marker,
04:50drag it up to the F1 button and now whenever you push the F1 button on the Control Surface, it sets a marker at the playhead.
04:57If you don't want it there, then just simply drag it out or actually hit the Delete key, it will be disappeared.
05:03So we can assign buttons but we are not going to get that bothered at this moment.
05:07Once we have got this selected, we'll close this window.
05:11Let's add some ambience.
05:12I think an airport sound would be perfect.
05:14So, we will add some airport sound here.
05:17There is airport sound.
05:19Now, we are looking at the Control Surface and notice that the mixers are all up at the zero position.
05:24If I click the Play button, notice that I am seeing timecode on the Control Surface.
05:31If I hit the Stop button, I am seeing timecode stop on the Control Surface.
05:35If I grab a fader handle and drag a fader handle up or down on the software,
05:39the fader handle goes up or down on the Control Surface.
05:42If I jump around, as I jump around, the timecode changes on the Control Surface.
05:47In other words, I am able to drive Soundtrack by moving the faders on the Control Surface.
05:53Now, I would be on the Control Surface moving a fader, but it's sort of hard to record and to do that at the same time,
05:58but the whole idea is to be able to move from a single-function mouse-driven audio-mixing environment
06:05into a multi-track multi-finger multi-handed approach, the way that we would do mixing inside a larger studio.
06:12Soundtrack supports it, once you know how to set this up.
06:15By the way, I want to give a big tip of the hat to Rebecca up at Mackie Systems
06:19for giving us all the necessary guidance to make this thing work.
06:21It has taken a little bit of time to put all the pieces together but now you have seen it.
06:25It is very cool and you can play with it yourself.
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Setting system preferences: Video Out/In tab
00:00The final preference is Video Out.
00:02This controls where we watch the video or we are mixing the audio.
00:06By default, we are able to see the video in the small video window as part of the Soundtrack Pro interface.
00:12But we do have options.
00:13For instance, if I have a two-monitor display, it would make sense for me to feed the video over to a second monitor just
00:19so I have got more real estate here to play with other controls inside Soundtrack.
00:24I control that from my Video Output device.
00:26To send your video to your preview monitor, set Digital Cinema Desktop Preview on.
00:31This is exactly the same four choices that we have in Video Playback inside Final Cut and they work exactly the same.
00:38If you have a Capture Card or if you have got another connection device; a Matrox MXO, an AJA Card,
00:43a Blackmagic Card where you are able to take the video out of your computer and feed it to a video monitor as oppose
00:49to a computer monitor, those choices will show up here as well and you are able to select them.
00:53When Video Output is set to None, it simply means that you are going to be able to see video only inside this video tab
01:01as suppose to an external video monitor; either a computer display or a video screen.
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Finding and organizing loop libraries
00:00Soundtracks ships with thousands and thousands of sound effects and music loops and music beds and they are stored not
00:08with Soundtrack itself but generally stored somewhere else; either on a 2nd Hard Drive
00:13that you specify or in the Library folder by default.
00:17Now, most of the time those loops are perfectly okay, but sometimes they get lost.
00:21Either because the hard disk wasn't mounted on your system or you renamed a folder or somebody else is using your computer.
00:27For whatever reason, sometimes when you go to find a file,
00:31instead of it all coming up in black text, it comes up with red text.
00:35Red means that Soundtrack Pro knows the file exits, but doesn't know where the file is.
00:41So, here is how you reconnect to the loops that you installed when you installed Soundtrack.
00:45You go to the right hand pane, and if the Right Pane is not showing,
00:48click the Right Pane button up here in the top right corner.
00:52Make sure you are on the Search tab, and click the Setup button.
00:56When you click the Setup button, it pops up a list of all the different libraries the Soundtrack knows about.
01:01Now, there should be three things here, and we have only got one.
01:04If we needed to delete a library, simply highlight the library you need to delete.
01:08Say the one that's red which means it can't find that library.
01:12Hit the '-' button; to add new libraries, click the '+' button.
01:17Libraries, by default, are stored on your boot disk in the Library folder, in the Audio folder,
01:25in the Apple Loops folder, in an Apple folder.
01:30There is the three loops that are shipped with Soundtrack; loops for GarageBand, loops for Soundtrack Pro and Sound Effects.
01:38Now, it would be nice if we could select all three of these folders at one time, but we can't.
01:42So, I am going to select this first one and say Open, and hit the '+' key, add the second folder.
01:48Hit the '+' key and add the third folder.
01:51Now, I have added all three of these loops, but notice over here that they are not indexed
01:57and the size indicates how many files are inside each one.
02:00Now, there is thousands of files here.
02:03So, in order for you to make Soundtrack aware of what those files are, we need to click the Index Now button.
02:10When we do, it goes off indexing all of the different files that it can find.
02:15There is only 418 files, so that one is indexed.
02:18So, let's select this one.
02:19Say, index that one.
02:21It's going to find almost 1200 files.
02:25Then we click on this one and it's going to find almost 7000 files.
02:30Bunches and bunches; more than one click now, Index Now.
02:36Now, it goes off to find, in this case, 6300 files.
02:39So, there is thousands and thousands of loops that ship with Soundtrack.
02:44Most of the time they will link up perfectly and you don't have a problem.
02:47But if you ever end up with something which has got red text down here, it means that Soundtrack can't find it.
02:54To help it, you click the Setup command, add the library and then index it.
03:00Once you are done with the indexing process, you just need to click Done and we are almost done here.
03:07We will just wait for it to finish and we click Done.
03:11Now, we have got all of our files indexed.
03:13If you were to buy new libraries that work with Soundtrack, you would add the new libraries exactly the same way;
03:19copy them to your hard disk and then click the Setup button and add the new library.
03:23There is one more thing to talk about as we get our system setup.
03:26That's what happens when Soundtrack is just not paying attention to you.
03:30That's generally caused by preference files that have gone bad and I will show you how to fix that next.
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Trashing preferences
00:00In general, you don't need to trash your Soundtrack preferences anywhere near as often
00:04as you trash your preferences inside Final Cut.
00:07But the process is similar, fortunately, there is just a fewer files.
00:10The number one rule to keep in mind about trashing preferences is never ever have Soundtrack Pro running when you trash, perhaps.
00:17Then, once you've quit Soundtrack and you go on to the Finder, type Shift + Command + H as in the home directory.
00:25This opens up your home directory.
00:27It saves a whole lot of mousing around.
00:29Then you go inside the Library folder and inside the Library folder,
00:34you scroll up and down until you come to a Preferences folder.
00:39Then change the Preferences folder so it displays as list view.
00:47Your preference file is com.apple.soundtrackpro.plist.
00:54I have highlighted right here.
00:55com.apple.soundtrackpro.plist.
01:00Ctrl-click on it and move it to the trash or delete it however you like to delete files from your system.
01:06If you noticed farther down, there is a folder called Soundtrack, leave these files alone.
01:13All four of those files relate to the indexes that you have created when you were reconnecting your loops
01:20and these are much easier to maintain inside Soundtrack then deleting them here.
01:25So, leave the Soundtrack folder alone and leave the contents of the Soundtrack folder alone.
01:31Just trash the preferences in the preferences window.
01:34That's com.apple.soundtrackpro.plist.
01:37Once you have trashed that file, go up to the Finder menu and empty the trash.
01:43It is not enough to simply delete them; you need to take them off your hard disk entirely.
01:48So, Finder, Empty Trash and then you are done.
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4. Opening and Saving Files
Opening and saving files
00:00Before we get carried away looking at specifics inside Soundtrack, let us cover up on few of the most important things
00:06like how you open it up and how you save files.
00:09So, in this section I'll show you how to open Soundtrack Pro 2?
00:12How to open a file?
00:14How to save a file using Save, Save As, Save a Copy As and Save as AppleScript?
00:20I'll illustrate where you can save your files and just as a critically important note, it is a really,
00:26really good practice to save your work frequently; when in doubt, save it.
00:31Let's start first with how we open Soundtrack Pro 2.
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Opening files
00:00Before we actually open the soundtrack, we should properly decide where we want to store the files which Soundtrack creates.
00:07We have already talked about setting preference files, but for me,
00:10I also have a folder where I keep my Soundtrack project files and it's always on my 2nd drive.
00:15So, I am going to open up the 2nd drive.
00:17I am going to create a new folder, Shift-Command-N and I am going to call this 'STP Projects'.
00:24Now inside the STP Projects is where I am going to put the project files that I create within Soundtrack.
00:30Now if you have access to the exercise files with this training,
00:33you'll see that there is a folder called 'Soundtrack Pro 2 Assets'
00:37and that's exactly what I did is I created project files here and, just make that disappear; and the Media files are over here.
00:45For me, having all of my files in one place and organize, makes a lot of sense and this is a way that you can work.
00:52For instance, here I am going to take this project file.
00:55Click the Resize button, make it small or get it out of the way and I am just going to make a copy of it
01:00by holding the Option key down and drag it out of where it was into my new STP Projects folder
01:06and so there is a project that I can open up.
01:10And we'll see why in just a second.
01:12There are multiple ways that we can open Soundtrack.
01:15One is, we could go to the Applications folder, Shift-Command-A; scroll around until we find Soundtrack and double click it.
01:23But that strikes me as a lot of work because I have got to open a folder and find Soundtrack.
01:28Many times, it's easier just to take Soundtrack and put it on the dock.
01:31Click and hold the icon, drag it over and put it where you want it to go inside the dock.
01:36I'll put it right there.
01:37Now I could start Soundtrack simply by clicking once on that dock icon
01:41or double clicking inside the Application icon and Soundtrack starts.
01:45Cool, but almost never the way that I work.
01:48Instead, I most often go to my Projects folder, which is why I created it a few seconds ago
01:54and I double click the project that I want to edit.
01:56This works exactly the same as opening a project inside the final cut.
02:01And after a few seconds, Soundtrack opens up and loads my project inside it.
02:06Now because I am on a very constrained screen, the dock is taking up a lot of real estates, so I'll type Option-Command-D,
02:12make the dock disappear and press the F1 key.
02:16And now I have got Soundtrack opened to its default layout and I am ready to start work.
02:21But what happens if now I have made some changes and I want to save them?
02:24We will talk about saving our projects in the next movie.
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Saving files
00:00Once you have made some changes to your file, it's time to save because clearly you want to keep them but there is a lot
00:06of save options, in fact, there are four; so which ones would you use?
00:11Let's just create ourselves a new project here.
00:14Notice that there is nothing in it and we go up to File, Save, what it does is it opens up a dialog
00:20that gives us a chance to pick the location of our file.
00:22Notice it's going in the Project Files folder and give it a name.
00:26All very well and good and it saves the instructions on how our audio gets edited
00:30without actually saving into the audio files themselves.
00:34Once you have actually started to work on a project, something that's more useful, at least for me, is 'Save As'.
00:40Let me illustrate.
00:41When we go to 'Save As', it gives us some more choices.
00:43One, I can change the name or I could change the location; but look at this stuff down here.
00:49What Save Compacted does is it saves a smaller version of the project by deleting some of the display information.
00:56It makes your project fit in smaller space, but it takes longer for the project to open up.
01:02Most of the time, I don't use that but I do use Collect Audio Files because Soundtrack records files in a variety of places,
01:10some of which you can set and some of which you can't, in a variety of places around your hard disk.
01:15What I like to do is I like to put them all in one spot, get them all collected that way if I need to burn them to a disk
01:21for backup or send them to somewhere else, all of my files are stored in the same folder.
01:26So collecting audio files takes all the files that I am using and gathers them together
01:31into a Media folder stored at the same level as my project.
01:34If I have files that are stored inside my system but are not used in the timeline similar to files being used in the browser
01:42but not in the timeline in final cut and you want to keep those, then you would Collect Unused Audio Files.
01:48Collecting audio files with this unchecked only collects the files that are in your audio file project or in your timeline.
01:55With this checked, it collects all the files that you have in the bins inside Soundtrack.
02:00And we will be talking more about bins when we get to multi-track projects.
02:03If you want the video files stored as well as the audio files, then you would turn this on.
02:07But video files can be huge and many times we are just using them for a reference
02:11and many times you don't want to duplicate all that extra disk space.
02:15So at the minimum, what I'll do is I'll turn this on, turn these two off because that way all of the audio,
02:20all the recording that I am doing; all of my files are now stored in the Media folder which is next to the Project folder.
02:27This button down here, as in all save boxes, allows us to create a new folder for storing all of our material in.
02:33The nice thing is this that once I have saved it this way, Soundtrack remembers these settings and as I add new files,
02:39they automatically get saved and collected and put into that Media folder which is stored next to my Project folder.
02:45It makes the whole process of managing, all the different elements
02:49that you are working with inside Soundtrack, a lot easier.
02:53If you need to make a copy of a file, then you would Save a Copy As.
02:57An AppleScript is a special way of saving specific actions that you have taken especially in an audio file project
03:04as an AppleScript which can be executed not only from within Soundtrack but also from within Final Cut Pro.
03:10I want to talk specifically about this saving as an AppleScript in the chapter where we are talking
03:14about AppleScripts and Soundtrack Pro scripts.
03:17So, I'll just acknowledge it here and refer you to the scripting chapter for more detailed information.
03:23Now that you know how Soundtrack can open itself and open files and save files,
03:27it's time to get to work, and that's what we'll do next.
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5. Round-Tripping with Final Cut Pro
Round-tripping
00:00This chapter talks about round-tripping with Final Cut Pro.
00:04Round-tripping is the process of easily getting files from Final Cut to Soundtrack,
00:08processing them in Soundtrack and then bringing them back to Final Cut.
00:12There are two types of Soundtrack Pro projects.
00:14There is an audio file which is just one clip, and there is a Multitrack Project which can be one or many more clips.
00:22Sending to Soundtrack Pro maintains a dynamic link between Final Cut and Soundtrack.
00:29If we were to export from Final Cut then there is no dynamic reciprocal link.
00:34There are two ways that we can send files.
00:36We could send a clip or clips from the Final Cut timeline or we could send an entire sequence from the browser.
00:43There are advantages to each, we'll talk about both.
00:47Finally, getting your finished files back into Final Cut will be covered in the lessons on export,
00:52because there is multiple different ways that this can be done.
00:55The short answer though just for this introduction is that if you send to an audio file project,
01:01then you save it to get it back into Final Cut.
01:04If you send to a Multitrack Project then you export it to get it back into Final Cut.
01:10But before we can do sending, we need to get our audio prep inside Final Cut, and a really good technique
01:17to follow is a process called Checkerboarding.
01:20Checkerboarding is the process of putting similar audio on the same track in Final Cut, which can simplify your mixing either
01:28in Soundtrack Pro which we are talking about here or any digital audio system such as Pro Tools.
01:34Here is a 12 track sample checkerboard that I tend to follow pretty religiously.
01:38On track A1 in Final Cut, I am going to put the sync sound from my talking head on V1, that's channel 1 goes on A1.
01:46The second channel goes on A2.
01:47This is exactly how Final Cut likes to work, video on V1, audio on A1 and A2.
01:52On A3 and A4, put your natural sound from your B-roll.
01:57This is because Final Cut likes putting B-roll on V2, your natural sound on A3 and A4.
02:03Then your Narrator is always a solo mike because it's just one person talking,
02:07you don't need a stereo clip, so A5 is my Narrator.
02:10A6, A7, and A8 are where I put sound effects, because if I buy a sound effect, it's going to be a single mono roll clip,
02:17that I can control the panning on and if I record my sound effects, I am going to be recording them in stereo.
02:23So, I have multiple tracks that I can put my sound effects on with A6, A7, and A8.
02:28Then my first Music Cue goes on A9 and A10 and my second Music Cue goes on A11 and A12.
02:35The reason for this is that I can not do a slow fadeout on one piece of music while I do a quick fade-in
02:42on the second piece of music on the same track.
02:45It's called an asymmetric fade; I can only have my fades go symmetrically.
02:49So, because I often times want to have my music slowly fade on one track and quickly ramp up on the other
02:56when I need to put them on two separate tracks.
02:58So, my first Music Cue goes on A9 and A10 and my second Music Cue goes on A11 and A12.
03:04What this does is this makes the process of organizing my audio easy in Final Cut because I've got to store the audio somewhere,
03:11and it also simplifies the process of mixing inside Soundtrack Pro because all of my cues are track based,
03:18and by having all the same audio on the same track, it makes the process of mixing much easier.
03:24Well, what that is an organizational idea.
03:26Let's take a look it how we are going to get a project out of Final Cut in to Soundtrack, and we'll start with the simple one
03:33which is a single clip and we'll work with something much more complex which is multiple tracks from multiple clips.
03:39That's next.
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Sending single clips to Soundtrack Pro from Final Cut Pro
00:00Here is a typical example of the single clip.
00:02I've created a Final Cut project called 01 (FCP) Talking head and inside we have one of the pilots
00:08of the Red Baron, Aerial Acrobatic Team talking.
00:11When we listen to him talk, notice that the audio level is way low,
00:16we can barely hear what he is saying, we've got to do some work on this.
00:20Now, we could in fact do this as part of the mix, but maybe we've got some noise that we want
00:24to get rid of or some hum that we want to get rid of.
00:27So, what I want to do is I want to spend time working on just that one clip before it goes into the whole mix.
00:33There is a couple of different ways that we could get it into Soundtrack, and some of these are legacy.
00:38For instance, when Soundtrack first shipped back with Final Cut 4, the only way that we could get project information
00:44out of Final Cut into Soundtrack would be to go to Export, For Soundtrack.
00:49Now, this is an old fashioned way of getting it to Soundtrack.
00:52The problem is as soon as I export, I lose any kind of dynamic connection between the file inside Final Cut
00:58and the file inside Soundtrack, and I really do like the idea of being able to make a change
01:03and have it instantly reflected back in the other application.
01:06I could export it as an AIF because that gets my audio out of Final Cut at the highest possible quality,
01:12but that too doesn't have any kind of dynamic link.
01:16So, it's not the benefit that it used to be back in earlier versions of both software.
01:20Instead we want to take advantage of a new facility which is called Sending.
01:24Now, there is several ways that we can send but I am going to start here and show you two of them.
01:29The first is I select the clip that I want to send to Soundtrack and then I go up to File, and go down to Send To.
01:37Now notice all the choices that I have here, I could send it to a Motion Project or a Soundtrack Audio File Project,
01:44a Multitrack Project or a Script or I could send it to Shake or to Color.
01:49We are going to be concentrating just on Soundtrack in this title because that's enough
01:53for us to talk about in one piece of training.
01:55So we're going to ignore the others.
01:57If I send it to a Soundtrack Audio File Project which is the first thing that I am going to do,
02:03it opens up a dialog which says "Where do you want to save this?"
02:06Now this file now becomes a permanent part of your Final Cut project.
02:11So, you want to put this for your storing the rest of your project media, generally inside the project folder
02:16that you are storing all the rest of your project assets for your Final Cut project,
02:20and you need to give it a name that would make sense.
02:22By default, it accepts the name of the clip but maybe you want to call it something different and the word 'sent' is added
02:29to indicate that you have sent this over to Soundtrack.
02:32You can totally change this if you want and for me for this, I am just going to leave this alone and I am going to store it
02:37to the Desktop because I don't have any interest in retaining it after this training is done.
02:43I am just using it as an illustration for here.
02:45But again remember that you would normally want to store this inside your project folder
02:49as you store all the rest of the assets of what you are working on.
02:52The default settings are correct; you are also able to only send referenced media.
02:57This would be useful, say if you've got really, really big files and you don't want to copy them and you can specify the size
03:03of your handles both at the beginning and the end.
03:06In general, however, especially if this file is going to be opened on other computers then you want to make sure
03:11that you send the entire file and not just referenced media.
03:14For now these defaults are all fine, we click Save and it automatically opens up Soundtrack,
03:20and notice that it's loaded the clip up and it's marked the in and the out.
03:25I just type this Right Pane here.
03:28This is the entire clip but it carefully marks the in and out so I can see exactly what I am working with that's with this bar
03:35up here represents and here is an interesting mouse shortcut.
03:38Whenever you double-click inside a waveform, Soundtrack will automatically select all the information between two markers.
03:45So here I've got a marker for the in and a marker for the end.
03:48If I didn't want to work on the entire clip, I just wanted to process from the in to the out, double-click,
03:54that selects the region that you want to work on, you can go ahead and work on it.
03:57Now, the whole next chapter is devoted to repairing audio.
04:01So, I am not going to talk about repairing this audio now, I just want to talked about how to get it into Final Cut
04:07and just because we are here, let's pretend all of our work is done, let's pretend we are ready to get it back to Final Cut.
04:12Because it was sent to some audio file clip, all I have to do is to save it.
04:18The instant I save it, all of my changes are instantly ripple back to Final Cut
04:23and instantly made a part of that Final Cut project.
04:27So when I am working with a single audio file, I send it from Final Cut and I save it to get it back to Final Cut
04:35from Soundtrack, but there are still more ways that we can send.
04:39I want to talk about that in our next movie.
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More sending options
00:00Now it's a true statement that Soundtrack Pro 2 only allows one file at a time in an audio file project.
00:07But they've added a couple of new enhancements in the latest version of Soundtrack, which can make our lives a lot easier.
00:12For instance here, notice that I've got our Talking head on A1 and A2
00:18and I've added some B roll of the planes flying over on A3 and A4.
00:24If you count we've got multiple audio tracks here, I've got one stereo pair and a second stereo pair,
00:29we know it's a stereo pair because of the green bowties there.
00:32If I select this and go to File, Send, in the past, this would be grade out because I am sending more
00:39than one audio file to an audio file project.
00:42But watch what happens in Soundtrack Pro now.
00:45I select this, it says, where do you want the project to be?
00:48Again I would normally save it into my project folder but because I am going to clean this up immediately
00:53after training is done, I am going to save it to the desktop.
00:56When I click Open watch what happens.
00:59It loads two audio file projects, there is our first clip in its audio file marked with its in and out and here's the second clip
01:08in its audio file marked with its in and out.
01:10I can still only have one clip in an audio file project but I can now instantly export multiple clips into an audio file project
01:19for processing, noise removal and ambient noise, getting rid of clicks and pops and hum and this makes life a lot easier
01:26because now I don't have to worry about while you've all got two clips selected or only clip selected, very,
01:31very cool stuff, and its now part of Soundtrack Pro 2.
01:36The process of how you work with them once their inside Soundtrack hasn't changed,
01:40what we are able to do though is we are able to take advantage of sending multiple files to audio projects at the same time.
01:46By the way here's a neat shortcut, if we switch back to Final Cut, what we've done so far as we select the clips
01:53and we go up to File, Send To, but there is a nice right mouse click.
01:57If you right mouse click on a file, notice the Send Menu is right here, it can send whatever you need to send it to,
02:04either by clicking on a single clip, that sends that one clip or select all the clips and Ctrl-click on it or right mouse button,
02:12it's the same thing, Ctrl-click and the right mouse click, send it to an audio file project.
02:17Sending is the process of getting your files out of Final Cut and getting them into Soundtrack Pro, and again,
02:25if it's an audio file project, we get it back by saving it, we'll see more of that little bit later.
02:30But what happens if I want to do a mix and a mix with lots and lots of different clips in it.
02:34Well, that's a different kind of send.
02:36We'll talk about that next.
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Sending multitrack clips to Soundtrack Pro from Final Cut Pro
00:00Just as there are multiple ways for us to send single files to an audio file project, there are also multiple ways
00:06that we can send a group of profiles to a Multitrack Project and generally we send
00:10to a Multitrack Project because we are ready for a mix.
00:14Now in Soundtrack Pro 1, the way that I've found the most reliable would be
00:18to select all the clips in the timeline and send from the timeline.
00:22In Soundtrack Pro 2 however, although, this option is always existed, the recommendation is now that you grab the clip up here
00:29in the browser and you send the entire sequence.
00:31We can go to File, Send To.
00:34Notice that the audio file is grade out because there are multiple clips here.
00:38So it only gives us the option to send to a Multitrack Project.
00:42Just to illustrate a couple of other ways we could do this, we could also Ctrl-click on this clip,
00:47send it to a Multitrack Project, or we could go down to the timeline Command+A to select all the clips,
00:54Ctrl-click and send to a Multitrack Project or we could send each individual clip to its own audio file project,
01:02say for noise processing or something else or with all those clips selected and the timeline active,
01:08we could go up to File, Send To and we've got the same options.
01:13In general however, our goal is to avoid confusion and the easiest way to avoid confusion is if you are going
01:20to send individual clips to an audio file project, send them out of the timeline.
01:25To avoid confusion, take your sequences when they are ready for mixing, highlight them and do File, Send To a Multitrack Project,
01:33or Ctrl-click on them inside the browser and send them to a Multitrack Project.
01:39Although you have multiple ways of doing this, the key goal here is to make sure you send it to the right place at the right time.
01:46When we send this to a Multitrack Project, some options suggest themselves.
01:50This is our standard save dialog; it may look like this on your system if you need to see the bigger form, click this twirl down
01:58and it opens up the navigation dialog, we'll just twirl this back again.
02:02Normally I would save this inside my project folder because I am going to need this for the rest of my Final Cut Project
02:09because this will ultimately contain my final mix, but in my case because it has a half-life of a fruit-fly,
02:14I am not going to bother to keep it very long, I am just going to store it to the desktop.
02:18If you want Soundtrack to open and this first choice needs to be set.
02:23If you're just going to send it, but open it later, uncheck it.
02:26In order for the links to remain dynamic, both Soundtrack Pro and Final Cut have to remain open during the entire process.
02:34In this particular case, maybe you've got say four or five projects that you want to make,
02:39see you just want to export them all at one time, you don't want Soundtrack to open, you would uncheck this.
02:44If you want it to build the background video, so you can watch the pictures while you're doing your mixes then this needs
02:49to be checked.
02:51If you don't care about the quality of your video then just leave it to base layer and most of the time we don't.
02:56We don't need to see extreme high-quality, we're just watching the video to make sure we hit the timing spots that we need.
03:02You want to be sure to save the project with a latest metadata.
03:05So my feeling is, most of the time I am going to leave all these default settings exactly as they are,
03:10and the other one that I am going to toggle will be the Open Soundtrack Pro
03:14if I don't want Soundtrack to open at that particular time.
03:17Dynamically, whenever you are sending audio files and saving them, those have to have both Final Cut and Soundtrack open
03:24at the same time, with mixes which can take a lot longer, Final Cut will automatically open Soundtrack and the way that we get it
03:31out of Soundtrack is not a save but an export which we'll talk about toward the end of this training.
03:36Feel free to quit Final Cut while you are in the process of mixing because the mixing can take from several hours
03:42to several days depending upon how complex and how long your projects are coming out of Final Cut, and when you export,
03:50Soundtrack is smart enough to know to open up Final Cut and properly place the file
03:54which is what we'll show you a little bit later in this training.
03:57Once you've got these settings set the way you want, you click Save and what happens is, it automatically starts Soundtrack,
04:03it automatically builds the video in the background, it loads the clips and hootie kazootie poof, it's done.
04:10The speed with which Soundtrack Pro opens and loads the file is directly depended upon how complex your video is to compress.
04:18If you are working in HD or your project is extremely long, don't panic, this could take a minute
04:23or two while the Final Cut generates the background video and loads the files into Soundtrack.
04:28Sometimes you know, it's time for a copy of coffee.
04:32Let's talk about recording, that's next.
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6. Recording Audio
Audio recording overview
00:00In this chapter, we are going to talk about recording audio, that includes setting levels and inputs.
00:05I will show you how to record a single track of audio and how to record multiple tracks of audio.
00:09But before we switch over to Soundtrack, I want to talk about setting record levels for just a second.
00:14Our goal in recording is to record our clips as loudly as possible without the red clip light lighting because once that red clip light lights,
00:23you are distorting your audio damaging, destroying it actually and it cannot be recovered.
00:28So you always want to make sure that the red clip light never lights.
00:32Remember, you are going to make all your final level adjustments during the mixing process.
00:36So you want to record everything nice and loud to give you as much room in mixing as possible.
00:41That's what mixing is all about.
00:42So all we want to do now is we want to get a good, clean recording that gives us lots of good audio that we can then set to any level that we need.
00:51So a good level to use for recording has your audio bouncing with the peaks, that is around -6 dB.
00:58Now, fist fights and wars have broken out over the proper audio levels that should be used
01:02and you can use your own numbers and match that however you see fit.
01:06But a good level just for conversation purposes it will keep you out of trouble and give you good sound has the peaks around -6.
01:13But if you have strongly held personal opinions by all means, follow them.
01:18Regardless of how you set your levels, Soundtrack works the same, and I will show you that next.
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Recording audio
00:00Here's a brand new Soundtrack Pro project and we want to record to it.
00:04We have up to 255 tracks that we could record to, but the process is the same whether I am doing one track or multiple, and here's how it works.
00:14The first thing you have to do is to decide which track you want to record to.
00:17In this case, I am going to select track 1, notice that track 1 is highlighted.
00:21I don't really need to select it because it's really controlled by a button that I am going to show you next,
00:26but it helps me to remember where the heck it is I am working.
00:29In order to arm a track for recording, we need to click this red record light.
00:33Notice that as soon as we do this tab for recording switches on and I am able to see the volume of my microphone that I am recording on right now.
00:42In this particular case, I have only one voice, I have only got one mic and therefore, I am only recording to one track, the left-hand channel.
00:49Inside Soundtrack, each track contains one clip, but each clip can have up to six tracks.
00:56So it can be a mono clip, one track, the stereo clip ,two tracks, or a 5.1 surround clip, six tracks inside that one clip.
01:05The general rule of thumb is if you want the audio and the clip to be treated equally, then you record all the tracks in one clip.
01:12Music is a classic example, the left and right channel should be recorded in the same clip.
01:17But if you want to adjust the audio separately, say I am doing an interview, for instance,
01:22a little later when we talk about editing multitracks, I have an interview with Bruce Nazarian.
01:26I want to treat my voice one way, I want to treat Bruce's voice a different way, well, there I would want to record a mono sound
01:32on two different tracks because I want to process our voices differently.
01:37So you have to decide how you want to use it, Soundtrack will allow you to record one,
01:41two or up to six tracks at one time in one clip, and here's how.
01:46Once we've armed this for recording, then we move over to the recording tab, we can check our levels
01:51and we would adjust our levels with however we were feeding audio to our system.
01:54For instance, theoretically, I would like to have my audio to be a little bit hotter, which I would do if I were recording this in real life,
02:01but because I am doing the tutorial, I have got multiple audio levels I have to worry about here.
02:06This is where you set the input.
02:08Are we bringing the input in from our line or from our digital input?
02:11Or if you've got an external device that's connected via FireWire or USB, that device will show up here and you would select that.
02:19For instance, in the tutorials that I do back at the office, I have got a small Edirol mixer, a UA-25, that gives me stereo feeds in.
02:26I would have a Digi OO2 from Pro Tools that gives me up to 18 tracks in or I could have something
02:32from Barringer, which could be up to eight tracks in.
02:35In other words, different devices give me different track counts coming in depending upon how they connect and what kind of devices they are.
02:42A USB device would give you two channels of audio in.
02:45A FireWire device will give you up to about eight tracks of audio in and something which attaches via a plugin card to your G5
02:53or your Mac Pro could give you as much as 18 or 20 channels of audio in.
02:57There is lots of different options.
02:58By default, however, USB is two tracks.
03:02So once you have set your input, then you have to decide what do I want to record, do I want to record mono in which case,
03:07I now have selected just the first track coming in or do I want to record stereo or do I want to record any number of tracks up to six?
03:16In this particular case, I want to record one track, mono, and I am just going to have channel one go to this track.
03:23You can configure the device, which we are going to ignore for this moment, and this is how you monitor it.
03:27You can say how do I want to hear the sound coming back out, and this allows you to monitor.
03:32I would just mute it so it doesn't play back out again.
03:34In our particular case, the monitoring is for me here.
03:38Monitoring is handled through the audio board, which is how I hear what I am recording, so I don't have to monitor.
03:43On my system back at the office, I monitor on the same device that I record, so this gets set to the Edirol mixer.
03:50In general, and this is a general statement and there is lots of exceptions,
03:54you would generally monitor to the same device that you were recording from.
03:58So whatever you have selected up here would be what you would set your monitor to.
04:01Again, that's a general goal, it's not hard and fast.
04:04Once we have got our levels set, once we have configured our input, then we have to put our playhead where we want the recording to begin.
04:11Most times, we want recording to begin at the beginning.
04:13So I'll hit the Home key and begin the recording by clicking the Record button down here.
04:19That red line indicates what I am recording so that you are able to see that it's actually doing something.
04:24But don't panic, you won't see waveforms.
04:26Waveforms don't show up until you stop recording.
04:30Now hit the spacebar and I will stop recording and notice those are the waveforms of what I have just recorded.
04:35(Recording plays: "That red line indicates what I am recording so that you are able to see
04:36that it's actually doing something, but don't panic, you won't see waveforms.
04:36") Now, you will notice that that audio was very low because I was monitoring it on the recording tab.
04:43If you want to watch playback, you go to the Meters tab.
04:46(Recording plays: "That red line indicates what I am recording so that you are able to see that it's actually doing something, but don't panic,
04:46you won't see waveforms, waveforms don't show up until you stop recording.") Now okay.
04:47So what we were able to do is that we select in the track that we want to record on.
04:51We enabled it or armed it, that's what it's called, we armed it by turning on this red light.
04:57To disarm it, you click the red light again.
05:00And now, no matter how many times you click the Record button, nothing gets recorded.
05:05It's a two-step process specifically to prevent the accidental ratio of tracks which you couldn't get back again.
05:13Once we have got the track armed, then we switch over to the recording tab because it doesn't until you turn on the red record light here,
05:25that little arming light, that you are able to monitor your input levels.
05:32Select the track.
05:32Again, that's simply to remind you which track you are working with.
05:39The real magic was when the arming button gets clicked.
05:42You set your levels, you set your input.
05:47Let's take this one more step further.
05:51Let's say that we want to record multiple tracks.
05:53So let's say that I wanted to have a conversation between oh, myself and the ever beautiful Katie that we are looking at from time to time.
06:00So Katie is on one mic and I am on a different mic.
06:03Now, we are not singing, we are talking.
06:04So here I want to record two different tracks because I want to process her voice one way and my voice a different way.
06:11I will just click this clip and hit the Delete key to make it disappear.
06:15Now, let's arm two tracks.
06:16We will call this track Larry and we will call this track Katie, and now we have got two people talking at the same time.
06:24Hit the Home key so our playhead goes back to the beginning.
06:28And now, we have to set the inputs so we know exactly what mic to record.
06:32Well, because I am connecting via USB, USB gives me two inputs, so I am going to say on track one, I am going to have the built-in input,
06:40I am going to do mono and I am going to have it go to track one.
06:44On track two, I click in it, built-in line input, I am going to have it be mono, I am going to click on this and set it to track two.
06:52Now, on track one, I hear my audio; on track two, I hear Katie's audio.
06:58Well, right now, Katie is a figment of my imagination so we are not going to actually hear her, we are just going to set up as though she were here.
07:05So what we have got now is when I hit the Record button by clicking down here on the red light, my audio will record exclusively on track one,
07:13her audio will record exclusively on track two and I can monitor this as we were recording, okay.
07:19So I can switch back and forth.
07:22Notice this track popup, I want to listen to the Larry track, that's me recording; I am going to listen to the Katie track, that's Katie talking.
07:29So I switch between tracks from this popup and I configure the inputs from this set of buttons here.
07:35And notice, there is my voice, there is the waveform.
07:37Remember, you don't see the waveform when you are recording, you only see the waveform when you are done.
07:42And as you can see, Katie just didn't show up for her interview so she was especially quite today.
07:49So whether we are recording on one track or two tracks or even multiple tracks if your hardware device supports it,
07:55it's always set up the same way; arm the track, set your input, set your levels and then continue doing that over
08:01and over until you have covered all the tracks that you want to record on.
08:04If you are recording stereo, then you would simply record two channels into the same clip.
08:09You don't have to have one track per clip, which is what Final Cut requires.
08:13Soundtrack will give you up to six tracks per clip depending upon what your input source is.
08:18Remember, for more than two tracks, you are going to need to have an additional hardware support, USB won't support it
08:23and your built-in microphone plug on your Macintosh won't support it, so you will have to have some sort of external device
08:29to allow you to have more than two tracks coming in.
08:32Oh, and there is one more thing we can do and that's called Punch Recording.
08:35I will show that you to next.
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Punch recording
00:00There is one more kind of recording and that's called a Punch Record or an ability to record in the middle of something.
00:06There are two specialized kinds of recording: one is a Punch Record, which is an old fashion way, and the other is using a Cycle Region.
00:13Let me illustrate both of these.
00:15For instance here, we have got our hostess of the wine garden.
00:18(Clip plays: Now, it may look like I am out of vineyard, but I am actually at home in Westlake, California to show you how to make homemade wine.)
00:18And what I have decided is I want to illustrate where Westlake, California is.
00:31So I am going to do a Punch Record where she says Westlake, California.
00:35I am going to record starting right here.
00:36Now, there is two ways that you could do this.
00:38One is to record do a whole separate track which would be my normal way of working because it gies me the maximum flexibility.
00:45But let's say you are running low on track so you are just plain in a hurry for whatever reason, we can do a Punch Record and here's how it works.
00:52You arm the track for recording because you have to tell soundtrack what track it's going to record on.
00:56We will put our playhead before the point we want to add it.
00:59These are called Markers.
01:01We have got a whole lot of discussion on Markers coming up a little later in this training.
01:05For right now, the only reason I put them here is to remind me of where I want to start and stop.
01:10Markers are absolutely not necessary for Punch Recording.
01:14It's just because I have a short memory.
01:16So I have configured my input.
01:18I am all set to go.
01:19I am going to play this by hitting the spacebar.
01:21At the moment, my playhead hits the first marker, I am going to click the Record button and narrate something in the sidewall.
01:27Then, I am going to click the Record button when I get to the second marker.
01:30I myself am turning the recording on.
01:33I am punching it in and I am punching it out.
01:37Here we go.
01:37(Clip plays: ...actually at home in Westlake, California...) (Larry Jordan: ...which is located Northwest
01:38of L.A...) (Clip plays: ....to show you how to make homemade wine.
01:38So let's go to...) So what I did is I hit the Record button to punch me in, I hit the Record button to punch me out.
01:49I now have a clip which is actually living on top of the clips below it.
01:54I haven't destroyed the audio of her talking, I have simply dropped a clip on top of it.
01:59And as in Final Cut, whenever a clip is on top of a clip below it in the same track, then Soundtrack doesn't play the bottom clip.
02:09Take a listen.
02:12(Clip plays: ...actually at home in Westlake, California, which is located northwest of LA,
02:12so let's go take a look.) So what we have done is we have done a punch in, but the nice thing is it's not permanent, I still have my underlying track.
02:21I could pull this down to a second track if I wanted to do that.
02:24I could actually delete it.
02:26So it's all the benefits of Punch Recording, then you are able to insert right into the middle of something with none of the detriments
02:32of the old fashion analog system because if you miss the punch, then you would just screw the whole tape.
02:36Here in our case, we've got plenty of room to make changes if we wanted to do that.
02:40Another way that we could do a record is by setting up a Cycle Region.
02:44Again, we have more on Cycle Regions, but a Cycle Region is an area where stuff repeats.
02:50And so here, I want to record just inside the Cycle Region.
02:53I want to put it down to a second track because I don't want to interfere with what she is saying and I am going to just put my narration in here.
03:00It will make this a mono clip so I'll set my input to mono and now when I start to play
03:05and I click the Record button, I would say, "And just northwest of L.A."
03:10(Clip plays: To show you how to make homemade wine.) So I've just done my recording by arming the track,
03:13hitting the Record button and it will go over and over and over again.
03:17And what's called a Multitake Recording?
03:20Well, a Multitake Recording is actually so exciting and so new, I have devoted a whole chapter
03:25to it to just see a little bit later in this training.
03:28But because we are talking recording now, I wanted to show you how we could record a single track, how we could record multiple tracks,
03:35how we could do a punch in and how we could use a Cycle Region to control exactly when we are recording.
03:41Amazing stuff.
03:42It's simple, clean, easy, neat.
03:43The key is to pay attention to your levels.
03:45They must, must, must not go over 0, it's just really bad.
03:50And there is no excuse for it.
03:51It just says bad editing done here.
03:53By the way, if you want to know the loudest your audio has been, that's what this button is right here and if you ever need to reset it,
03:58just click in it and it automatically resets to whatever the current volume of your audio is.
04:03Configure it and you are good to go.
04:05So that's a look at recording, but what I want to look at next is the Multitrack Recorder.
04:10We have touched on it here.
04:11The next chapter goes into a whole lot more detail.
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7. Working with the Multitake Editor
Multitake Editor overview
00:00New Soundtrack Pro 2, the Multitake Editor makes it very easy to create composite clips from multiple takes.
00:07You see while Soundtrack manages all these different takes from our point of view, the clip acts just like a single clip.
00:15Here's the process.
00:16We record multiple takes, then we switch to the Multitake Editor and we split the clips to isolate the best portions of each take.
00:23If necessary, we can slip the clips holding Command option and drag down to reposition the audio for the best timing.
00:30Then, we create the final composite clip by selecting the best portions.
00:35It sounds complex, but it's amazingly easy, I will show it to you in just a second.
00:39Then, we can add transitions between these different portions.
00:43We can edit the transitions.
00:44We can even delete the transitions.
00:46But to get it to work requires a cycle region and cycle regions are so important to Soundtrack,
00:54they deserve their own movie, and we will talk about them next.
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Working with cycle regions
00:00A Cycle Region is an area of a multitrack Timeline that repeats provided cycling is turned on.
00:06It acts similar to the in and the out in Final Cut.
00:09You can only have one Cycle Region at a time, although it's easy to change and easy to move.
00:15We can also use Cycle Regions for exporting just a portion of a Timeline.
00:19Again, it acts like the in and out in Final Cut.
00:22So here, I want to show you how to create a Cycle Region, how to activate a Cycle Region which has the letter C, how to change a Cycle Region
00:30and how to delete a Cycle Region which is pressing option X. Let's switch over to Soundtrack, and I will illustrate this for you.
00:39Okay, here is Soundtrack and I have added a piece of jazz music here.
00:45(Jazz music plays.) Cool.
00:46Let's say that I want to do something with a portion of the clip.
00:49I want to make this sound like it's coming in and out of telephone, but I don't want the whole clip to be a telephone,
00:56I just want a piece of it to be a telephone or I want to tweak the level or I am trying to set a transition or who knows what,
01:02I don't want to work with the whole clip, I want to work with a portion of it where we set a Cycle Region by click,
01:07hold and dragging in the bottom half of this time bar down here.
01:11And notice that we have got this symbol for an in stolen from the Final Cut and we have the symbol
01:16for an out, just exactly like we are used to in Final Cut.
01:18Now, to turn the Cycle Region on or off so that it repeats, I am going to make this really short so we don't have to wait a lot of time.
01:26When I play, see this button down here, this is the cycle button.
01:30If you type the letter C, it turns the Cycle Region on dark or off light.
01:37When the Cycle Region is dark and I hit the spacebar...
01:42(Jazz music plays.) It will repeat over and over and over again, so you can hear that particular portion of the clip or transition or multiple clips.
01:55If you want to change the Cycle Region, just grab one of these and slide it back and forth just the same way that we would adjust an in
02:01or an out inside Final Cut, and if we click in the lower half of this Timeline window, I can slip the whole thing earlier or later.
02:09So let's say I wanted to hear this first section and then I wanted to hear a later section and then I wanted to hear a still later section.
02:16I can do that by slipping the Cycle Region.
02:19To get rid of the Cycle Region, how do we get rid of the in and the out inside Final Cut,
02:23exactly the same way, option X. Option X deletes the Cycle Region.
02:28And let's do it out, the letter X sets the Cycle Region equal to the entire clip our playhead is in.
02:34So let's say I wanted to listen to a single clip in the Timeline.
02:38X sets the Cycle Region the same way that X sets the in and the out inside a clip in the Timeline in Final Cut.
02:45A Cycle Region is acting like the in and the out.
02:48It's the best way to think of it.
02:49You can only have one active Cycle Region at a time and you set the Cycle Region either by dragging down here or putting your playhead in a clip
02:57and type in the letter X, you can change its length, you can move its position and type option X to delete it.
03:05With that as a background, let's talk about the Multitake Editor and after you have seen this in action, you are never going to go back
03:12to any other way of doing narration in the Multitake Editor.
03:16That's next.
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Creating a multitake clip
00:00Now that we understand what a Cycle Region is let's put it to work creating a multitake clip.
00:05In order to the multitake clip to work we have to do two things we have to show where within the Timeline we want
00:10to record and we have to create a track to record on.
00:13Let's take a look at what our hosts are saying here.
00:15(Clip plays: It's ready for you to enjoy.
00:16Thank you for visiting the Taj Caf?.) Okay, so I trimmed off his last word, which is yummy, by just simply dragging this up a little bit
00:25and we will create a Cycle Region by click hold and dragging so that we now have where the announcer is going
00:30to go it's going to be contained inside that Cycle Region.
00:33But I need the track to record on and I don't want to use any the existing track so I will go up to the Multitrack menu and say Add Track.
00:40And the track is always added to the bottom of our sequence.
00:43So I am going to click here, rename it and then grab that colored bar and drag it up above
00:49so I now position narrator right below where this sound on tape is.
00:52I don't have to move it but it just makes it easier so we can keep everything all sort of in one's bottom to see what we are doing.
00:58Now we need to arm the track for recording so we click the red Arm button and notice that you can see my microphone coming into here.
01:06And if my variable audio engineering assistant can grab my microphone and tweak the gain up just a bit.
01:13You want to try and record between minus 12 and minus 6.
01:16Nowit looks a little bit better.
01:18So we have set the Cycle Region, we have created a track, we have armed the track for recording and our playhead is know the beginning.
01:24We click the red Record button and I grab the script and these three phrases here: "The Taj, where fine food is found.
01:33Call for reservations."
01:35I messed that up, let's try it again.
01:39"The Taj, where fine food is found.
01:42Call for reservations."
01:44"The Taj, where fine food is found.
01:47Call for reservations."
01:49"The Taj, where fine food is found.
01:52Call for reservations."
01:54And we will hit the spacebar to stop.
01:56So we have done 4 takes of that and we will disarm the track to keep us from making a mistake.
02:01We will select the clip and this time we will open up the Lower Pane and click on the Multitake Editor and each one
02:08of those 4 takes is now contained inside the Multitake Editor.
02:12It acts like a single clip in the Timeline but it actually has all 4 takes inside.
02:17What we are going to do first is we are going to listen to these takes so I am going to click on take number 1 down here,
02:24hit the Home key to go back and let's listen to take 1.
02:28Switch our meters over to here.
02:31"The Taj, where fine food is found.
02:34Call for reservations."
02:36Well, kind of blew that one.
02:38Let's try take 3.
02:39"The Taj, where fine food is found.
02:42Call for reservations."
02:44Okay ,the call for reservations isn't bad.
02:46So we are going to click the razor blade and we are going to slice this right here.
02:50There is our call for reservations.
02:52Let's find one that's got the Taj on it that we like, "The Taj, where fine food is found.
03:00Call for reservations."
03:01Let's try the 4th take.
03:04"The Taj..."
03:05There we go.
03:06So we are going to take our razor blade we are going to take the Taj from this take.
03:09We are going to take call for fine food at the end and notice what I am doing is I am selecting the portions of this clip that I want to use.
03:17Now we have built a composite.
03:19Here's the Taj that's coming off take number 4, then we will take the middle from probably this take right here,
03:27and we will take the end from that take and as we listen to it by clicking up here in the composite,
03:32"The Taj, where fine food is call for reservations."
03:37The problem is, is that it's not quite timing out properly.
03:41We need to slip this audio.
03:42So I am going to hold down the Option and the Command keys and grab this take
03:46and drag it to the right so I will move a little bit closer to the end.
03:50Then with my Arrow tool selected, I will take the divider and move the divider so that fits a little bit better right in there.
03:59And then now when I listen to it I get the Taj coming from the first take, and we will Option+Command-drag it earlier, call this divider back up a bit
04:09and then go to the 2nd take and Option-drag it back to get it to fit.
04:15In other words, see what I am doing?
04:17I am building a composite take just by aligning stuff now and we listen to it, "The Taj where fine food is found.
04:25Call for reservations."
04:27Take 5, take 4 and take 3.
04:30It's now built into a single clip.
04:33In fact we can work this even better by adding transitions and I will show you that next.
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Using multitake clips and transitions
00:00Okay so what we have done is we have created a Cycle Region that defines the area in which we want to record on the Timeline.
00:06We created a track and armed it for recording.
00:09We then adjusted our levels to make them sound perfect and we have recorded multiple takes of the same piece of copy.
00:15We then selected the clip that had the multiple takes, clicked on the Multitake Editor in the Lower Pane
00:21and using the razor blade tool we sliced it into sections until we got the reading that we wanted from each of these different takes.
00:28Then we clicked on the different take that we want to use and the composite is built automatically for us in the Comp window.
00:35If we needed to listen to this by the way, you click on the Scrub tool and click hold and drag
00:40and you are able to scrub across the audio that's inside the track.
00:44And it's very much like the old tape heads on tape decks for those of who that remember magnetic media.
00:49That makes it very easy to scrub and listen to a particular selection.
00:53This by the way, the keyboard shortcut for the Scrub tool is the letter H. The razor blade slices stuff up.
00:59Now the thing that we haven't talked about is transitions.
01:02You see these dividing lines here, if I open this up what I can do is I can add a little bit of a transition
01:10to blend the sound of the first take into the second take.
01:14This prevents say breaths from being cut in the middle or an instant shift in room tone.
01:18And notice that it's got a shape to the transition.
01:21If we double-click it, it opens up the Transition Editor and this allows me to select a linear transition,
01:28a logarithmic transition and exponential transition or a split-s transition.
01:35Now I could go into a lot of detail and describe the mathematics behind these, but frankly nobody cares and people's eyes would just sort of roll
01:42around and they would fall off their chair twitching.
01:44The best transition to always start with is this one, the logarithmic transition.
01:50What it does is it compensates for the difference in how audio is measured logarithmically versus how video is done linearly and you are going
01:57to get the smoothest transition in general by selecting the second one down.
02:01If for some reason you need something that is slower and builds quicker or is a bit more linear or whatever you want click the others
02:09but the logarithmic transition is always the best choice because it's going to give you a nice, flat, transition from one to the other.
02:16Each of these can be double-clicked and when you double click it maybe you say I want to have a book like this or I want to have it be like that.
02:22You can create your own transition to your own satisfaction so you are a happy camper in terms of how this works.
02:29So we select it and now I want to take and move this one apart just a bit to create a transition here.
02:36In this case I have got very little room to work because the audio comes so quick on the next one but let's just take a listen here and here we go.
02:44(Clip plays: The Taj, where fine food is found.
02:45Call for reservations.) Now what I would probably do is I might just take a little bit of pause out.
02:53This is so pregnant a pause it's giving birth but nonetheless we would like to...
02:57(Clip plays: The Taj, where fine food is found.) And I think you are seeing how we can use the power or the Multitake Editor to be able
03:05to take our narration and make it exactly the right take at exactly the right time.
03:09I am holding Option + Command down snippet so it goes right where we needed to go.
03:13This is hugely powerful and very cool and we still have more to show and that's coming next.
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8. Working with Markers
Marker overview
00:00Just like the other applications inside Final Cut Studio, Soundtrack Pro has markers too.
00:06Markers are like little sticky notes that you can scatter around your projects and there are three types of markers there is time markers,
00:12which you set with a letter M, beat markers, which you set with Option + B, and scoring markers, which are created inside Final Cut Pro.
00:20In this section, I want to show you how to create markers, how to change, move and name markers, how to delete markers,
00:26how to jump the playhead to markers and how to align clips to markers.
00:31All kinds of markers and things to talk about with markers, but the interesting thing is we are not going to start in Soundtrack.
00:37We are going to start in the Final Cut Pro
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Creating markers
00:00I am here inside Final Cut Pro because I want to show you how to set a scoring marker and just as you do inside Final Cut to do any other kind
00:07of marker you put your playhead where you want the marker to be and type the letter M and that little green house appears in the Timeline.
00:14Scoring markers must be in the Timeline they cannot be associated with the clip.
00:19To making it a scoring marker however you have to do more than just create it, you have to type M a second time with your playhead parked on top
00:26of the marker that opens up the Edit Marker dialogue and here we can give it a name
00:31but most importantly we click the button that says Add Scoring Marker.
00:35And notice that it gives us this HTML looking scoring code that sets this apart from other markers as being specifically for Soundtrack Pro.
00:45Now what I have done here we will just delete that so I just want to stay with one marker.
00:49What I have done is I have already created a marker.
00:51I am going to type Option+M to jump my playhead to the marker and notice that it's called Music Start because he takes a breath
00:57and I would like to have the underscores start at that point and we can see the scoring flag with the marker.
01:03You can have as many markers as you want inside Final Cut but just remember those that get exported to Soundtrack need to have
01:09that scoring button pushed and then when it comes time to output you need to export a file.
01:15Now here you have got several choices, you could just export this for Soundtrack.
01:20If you do, this is not the same as a Send this is an Export, which means that there is no dynamic linkage between this file and Final Cut.
01:29The key point is notice the settings down here, it's already been set to only export the audio scoring markers, those that have this scoring flag
01:38or what you could do is you could do File, Export, QuickTime Movie this is another way of doing it but this allows you to make it self-contained.
01:46Just remember to make sure that audio scoring markers are all markers either one of those two need to be selected or you could send the file,
01:54go to Select the file, Send To and you could send it to a Multitrack Project or you could select the sequence up here
02:04and do file Send To and send it to a Multitrack Project.
02:08If you want to have the dynamic link so that it can be updated then send it.
02:13If you just want to get the file out so you can work on it either on your system or somewhere else then export.
02:18Export is a self contained QuickTime Movie if it's going to go to somebody else's system or export is a Soundtrack Pro Movie if it's remaining
02:26on your system because it will just be a reference movie, it will be much smaller and export much more quickly.
02:31Regardless of how you get the movie out we need to get in the Soundtrack Pro, let's switch over.
02:36To open a file inside Soundtrack we don't have to import it because there is no Import function.
02:44We are going to look right down here into the operating system and on the second drive inside Soundtrack Pro Assets,
02:51inside Media I have created a clip called scoringmarker.mov.
02:55Now the first time I started to work with scoring markers I drove myself nuts because here was the mistake that I was making,
03:02I would grab this clip and I would drag it in like that.
03:06And notice that whenever I drag it in there is no markers up here.
03:09Well clearly I had exported it incorrectly from Final Cut so I went back to Final Cut and just spent hours trying
03:15to figure out how to export markers so they would work.
03:18Problem is I am doing it wrong.
03:20Instead of dragging it to the audio because there is video associated with this, click hold and drag it up into the video setting.
03:28The markers are stored in the video portion of the clip not the audio portion of the clip.
03:33So here when I drag it in, notice there is my scoring marker from Final Cut because I grab the marker
03:39and dragged it into the video track not the audio track.
03:44Or if you double click it, double clicking opens it up as an audio file project and there is your marker inside the audio file project.
03:51So we can see markers whether they are inside the audio file or inside the Timeline but notice that markers go full screen that is
04:00to say a marker covers all tracks which means if you were to select a clip and go to the File Editor markers are not inside the File Editor
04:09because markers are based on all the tracks not just a single clip in the track.
04:13So we can't set markers in the File Editor but we can set them in the Timeline and we can set them as part of the audio file.
04:20But you will notice that we have only been working with one marker and that's the scoring marker that's set inside Final Cut.
04:27There is actually two more types of markers, Standard Time Markers and Beat Markers and we will talk about those next.
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Working with markers
00:00We have already seen that this orange marker a scoring marker comes in from Final Cut.
00:05But there is a couple of markers that we can set ourselves inside Soundtrack and the first one is just called the Time Marker and we set it
00:11by typing the letter M from Marker and notice the green marker shows up, up here.
00:18We can grab that marker and we can change its position by click hold and dragging tails and that's something we would like to see inside Final Cut.
00:24And there is a second kind of marker and this is called the Beat Marker.
00:28It's most useful when we are working with music inside Soundtrack and we set it
00:32by typing option B let's put our play it over here, option B for Beat.
00:38Now you see the color scheme of the three markers that are available to us inside Soundtrack green for a Time Marker,
00:44orange for a Scoring Marker and purple for a Beat Marker.
00:48Now the Beat Marker can be moved just the same as the Time Marker can be moved but the Scoring Marker cannot.
00:54The Scoring Marker is locked.
00:56Its position is determined by Final Cut and the marker that's exported from that.
01:01But we can do more than simply move markers, watch this.
01:05Not only can be move the marker if I highlight here and hold the Shift key down and click on this second marker now I have got two markers
01:13that are highlighted, watch both markers moving at once, is that cool or what, alright, alright to the Beat Marker.
01:25Three markers moving at once, almost fell off my chair when I discovered that.
01:29What we can do more than simply move the markers if we wanted to delete a marker highlight it and hit the Delete,
01:35oh they are all deleted, Command+Z to bring them back.
01:38Make sure you only have one marker selected and hit the Delete key it's nice to be able to undo but we can do more with markers
01:46as he started to say before he rudely interrupted himself.
01:49If we open up the left hand pane and go to the detailed tab with the marker selected we are able
01:55to determine whether it's a Beat Marker or a Time Marker.
01:58We can give it a name Mymarker.
02:01We can determine its exact position, click hold and drag and we can move the marker all over the place.
02:06We can determine if it has a duration say we wanted to have the two second duration and now we have got a duration marker
02:13by default it's set to 0 and we can add a comment this is a comment.
02:20And we have added a comment.
02:23Let's give it a name Mymarker and notice that the name floats up here so wherever the marker moves the name moves with it.
02:32You can determine whether you want to see the marker names or not by going to the View menu
02:36and go to Show Marker Titles when that's unchecked we just see the markers.
02:41If you have got a lot of markers and the names they are just going to step on all over each other.
02:44That will be a good reason to turn this off.
02:46We can turn marker titles on or off.
02:49Also notice that the line for the marker goes across all the tracks maybe you don't want the marker line to go across all tracks so we go
02:56to show marker lines and notice that the marker exists but not the vertical line for the marker.
03:02I will turn marker lines back on again, very cool stuff.
03:08So what we have seen is that we can create markers, we can change markers in the details tab.
03:14We can grab a marker and move it.
03:16We can select a group of markers and move the whole group based upon what we shift click on.
03:20By the way you do shift click so you click on the first and hold the shift key down click on the other markers.
03:25We can move, delete, change any marker except the scoring marker that can only be altered inside Final Cut.
03:31But there is a couple more things that we can do with markers and the first is to move the playhead
03:36to a marker and the second is to align clips with markers.
03:39I will show that to you next.
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Navigating with markers
00:00Well now that we got these markers set how do we navigate to them?
00:03Well just as we navigate inside Final Cut actually.
00:06If you want to move back to a previous marker, hold the option, key down and type the letter M and you move to the previous marker.
00:12If you want to move to the next marker hold the shift key down, type the letter M for marker and you move to the next marker,
00:19so Option+M moves you back, Shift+M moves you forward the playhead aligns with the marker so we have seen that we can reposition markers by click,
00:27hold and dragging and we can align the playhead with the marker by just simply grabbing it
00:33and either doing Shift+M, Option+M or aligning it to the marker.
00:36Notice that that my playhead is jumping to these grey vertical bars here as well as the marker because snapping is turned on and we control snapping
00:45by going to the View menu and notice that snapping is checked on and the keyboard shortcut is the letter M same as in Final Cut.
00:52Notice what we can snap to.
00:54I can snap to ruler ticks which are these vertical lines, the grey lines here but I can also snap to markers.
01:02This is so cool because it means let's say that I wanted to align a clip with this marker where I want the music to start.
01:10I went to the Search menu and I went to Instruments and I selected an acoustic base because somebody has to run, it might as well be me.
01:19If I Control-click on this I can spot that clip to the playhead, goof and notice that it jumps right to the playhead but if I wanted
01:30to I can set the playhead right here at the marker and then say jump to the playhead, cool.
01:36It goes right to the playhead.
01:38But because snapping is turned on if I grab this clip it's going to snap the head of the clip to the marker.
01:45Why? Because snapping is turned on and I have got Snap To Markers turned on which means it makes a very, very easy for me to align clips
01:54with the playhead or with the marker just by either dragging it up.
02:00I just dragged it up here and now we will just snap it to the marker or by putting the playhead on the marker and Control-clicking
02:08on what you want to align and say spot it to the playhead.
02:11You can also for that matter spot it to the Timeline and type in the time code that you wanted to go to as well if you wanted to.
02:18But for me just being able to have snapping turned on and snap to a marker and drag a clip so it starts exactly where the marker goes is very cool.
02:28As you will see as we start to talk about sound effects, there is another way that we can work in terms of aligning.
02:33I mean there is lots of ways that we can work with clips but I wanted to just focus I am working with makers here.
02:39We will be looking at a lot of other ways to edit audio and the edit audio sections for both the audio file project and the multitrack project
02:46but just as markers are incredibly useful inside Final Cut they can also be incredibly useful inside Soundtrack and now you nowadays use them as well.
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9. Selecting Audio
Selecting audio files
00:00Before we plunge boldly forward and start to look at how to repair our audio, I want to talk about the #1 interface rolled inside Soundtrack Pro
00:08and that is select something then do something to it whether it's a processing a file or deleting some audio or whatever you want to do
00:16in order for soundtrack to know what the heck it is you want to do, you've got to select it first.
00:21Well, one of the ways that we could select something is Command+A.
00:24Command+A selects the entire audio clip and Shift+Command+A deselects the entire clip.
00:31These two keyboard shortcuts are exactly the same as final cut.
00:35However, I don't use Command+A and Shift+Command+A, there is a better way.
00:40Put your mouse anywhere in the center of the clip and double-click.
00:43Double-clicking allows you to select the entire clip.
00:47And to deselect, just click anywhere inside the selected area, double-click, click,
00:52double-click, click, all the way over here, deselects it.
00:56This is a stereo clip.
00:57The left-hand channel is on top, the right-hand channel is on the bottom.
01:00If I move the mouse all the way up to the top, notice that letter L that appears that tells me that I am going
01:06to be selecting just the left channel, double-click the left channel, select it.
01:10Or move all the way down here, notice the letter R. I am going to be just selecting the right-hand channel,
01:15double-click and just the right channel is selected.
01:18I can even select a portion of a clip.
01:20If I click, hold and drag, notice that I have selected a portion of the clip based upon where I drag the mouse, just a little bit,
01:28just a big bit whatever you want to click, hold and drag.
01:30Click, hold and drag up here, it's a left channel.
01:33Click, hold and drag down here, it's the right channel.
01:36Surely, there could not be more ways to possibly select audio than we have just seen, but in fact, we haven't even gotten started yet.
01:44Let's take advantage of the Markers that we just learned about, put our playhead where we want a Marker to go,
01:49put our playhead where we want another Marker to go.
01:50If you double-click inside Markers, soundtrack selects just from one Marker to the next.
01:57Click inside to deselect.
01:58Let's move this Marker over to here, double-click, notice that it automatically goes between Markers.
02:04Well, I use this technique a lot when I very carefully position exactly where I want my audio to go.
02:11Let's say I want to delete this portion right here.
02:14I put the Marker at the start of the part, I want to delete, then the Marker at the end of the part that I want to delete, double-click,
02:20hit the Delete button, boom, I've selected, I'll do something to it, I delete it.
02:25This is an absolute classic way of doing standard editing.
02:29You select the area that you want to get rid of and you hit the Delete key, but there is more.
02:34Yes, I know that you can't delete it but it's still true if I put my playhead right here and I type the Shift key and press End,
02:43it selects everything from the position of the playhead to the end of my document.
02:48If I do Shift+Home, it selects everything from the beginning toward the position of my playhead.
02:53And notice that the playhead moves to the beginning if I hit the Delete key, boom, there it is, it's gone.
02:58Well, I tell you it's enough just to make your mind explode, isn't it?
03:02The key rule is you need to select something and do something to it.
03:07And we can select with the keyboard, Command+A.
03:09We can select with the mouse clicking, double-clicking or dragging.
03:13We can select using Markers and we can select using Shift+End and Shift+Home.
03:18Now that you've got this as an orientation, repairing audio is going to make a whole lot more sense.
03:23We will talk about selecting audio when we cover Multitrack Projects a little later in this training.
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10. Repairing Audio
Audio repair overview
00:00In this chapter, we will talk about repairing audio.
00:03Now repairing audio is the process of fixing individual clips to correct problems;
00:08such as hum or noise or really low audio levels of pops and clicks.
00:13The key thing to keep in mind about Soundtrack Pro is that audio repair is nondestructive.
00:19Nondestructive means that the original audio is not changed in the editing process.
00:24Destructive editing means that any changes that are made to the audio file are permanent.
00:30When Soundtrack Pro first released a couple of years ago, nondestructive really caught everybody's attention because very,
00:37very few audio editing packages at that time offered nondestructive editing, which makes it very easy to try something and then back out of it,
00:45even way past the fact if you find that you've made a mistake.
00:49One of the new features inside Soundtrack Pro 2 is the File Editor and while you can't do repairs in the File Editor,
00:56I found that you can do more complex work more easily as an audio file project.
01:01Now, keep in mind that an audio file project is a single clip.
01:05So we will start this section by learning the audio file interface.
01:08We will talk about reading waveforms and especially why the 0 crossing is so important.
01:13We will talk about changing the Timeline scale, understanding actions and analysis, then working with the actual repair tools to repair audio.
01:22And we will wrap up by showing how you can repair individual clips using the File Editor in the Multitrack Timeline.
01:30Specifically, what we will do in this chapter is show you how to adjust the volume of the clip
01:35and explain why you don't want to do it and instead, concentrate on normalizing.
01:40I will show you how to add ambient noise as a way of repairing, heavy breathing and strange weirdnesses and noises,
01:46how to edit the individual samples of an audio file, how to use the analyzed menu to repair pops and clicks or take out hum,
01:54how to insert silence or random noise or just a waveform.
01:59A new feature inside Soundtrack Pro 2 is matching equalization, very cool and very easy, using the Time Stretch tool which is just hysterical
02:08when used in the wrong hands, and talk about removing noise, there is a lot to cover so we are going to get ourselves started
02:15by showing you the interface of an audio file project.
02:19That is next.
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The audio file interface
00:00So just to get a sense of how do we get a file in here from beginning and let's build
00:04on what we have already learned, I have opened up the Project 02 FCP talking-head.
00:09I have got this clip which is too low, kept too low.
00:14So we want to take it over the audio file project and get it repaired.
00:17So the first thing we will do is select all of our clips, we will send this to an audio file project, we will take all the defaults,
00:24normally I would say this inside my project but I am going to keep it at the desktop because I am going
00:29to trash it immediately, and look at what's happened.
00:32It's opened up soundtrack, we would see the video in the video folder and as we play the clip, we can see the video play as he is talking.
00:39The waveform is in the center and our paints are all around here.
00:43But the problem is the pains are our pain in the neck because they are taking up too much space.
00:47So let's do a couple of things.
00:50Let's just totally reorganize this and let's grab the video paint and drag it down to here because we can put it somewhere, we can just put it there,
00:58and then we will hide this whole section over here, Ctrl+A.
01:01And now we have got some more room for our waveform.
01:04We are not using any of these features down here because we are in an audio file project and we know that because notice there is no track headers
01:11over here so we can hide this lower paint and Shift+Z automatically expands our waveform to fit the available space.
01:20So I can use this to see my metering, I can use this to see my video, taking advantage of the customization that we have already learned.
01:27This is our entire clip loaded up into soundtrack but the in and the out are flagged by these special grey markers here.
01:34And as we discovered a couple of movies ago, if I double-click between two markers, it automatically selects the section inside the marker.
01:42So our left-hand channel is up here, our right-hand channel is down here.
01:47Just as the #1 interface rule for Final Cut is to select something and do something to it, the same rule applies inside Soundtrack Pro.
01:55If I wanted to adjust a portion of a clip, I would click, hold and drag and I would select that part of the clip that I want to select.
02:02What's equally cool if I load a stereo clip and I select way up here at the top, notice that I just select the left channel
02:09or way down here at the bottom, I select the right-hand channel.
02:13I can put my playhead anywhere and type Command+A, select all or double-click between markers or click, hold and drag.
02:23In all cases, I want to select the area that I want to fix and then fix it.
02:27Well, let's take a look around the rest of the interface.
02:30We have already seen the paints and those haven't changed.
02:32We have seen the controls and those haven't changed.
02:35Notice this thing down here, this is so sneaky, this is the master audio level for all of soundtrack.
02:47Is it labeled?
02:48No. If I were to take this all the way down here, you can't hear a thing.
02:55So, if I bring it up here, I make my levels louder.
03:00If you want to keep it set to the default, double-click it, it automatically goes back to its default setting
03:05of playing your audio back at the same level at which it was recorded.
03:09This is a down sample.
03:10Notice that it's got two things, it's going to one thing and thing it has
03:14of course a technical term that's used only by highly qualified technicians.
03:17What this does is it takes the stereo file, boils it down to mono, so you can make sure you don't have any phase cancellation
03:23and in order to apply it, you just have to click and hold it.
03:27What this allows you to do is to temporarily convert a stereo file to a mono file.
03:31Couple of other things inside the interface; we have got the same global view, Command+ zooms this in,
03:38Command- zooms this out, same as the multitrack view.
03:41And notice how this shape changes as we zoom in or zoom out, click, hold and drag, you can move around inside here,
03:49click wherever you want and you will jump to that part of the timeline.
03:54The toolbar, we will talk about a little bit later, the time code in the samples works exactly the same as it does inside the multitrack.
04:02And I know you want to know what these things do.
04:04This is very cool, but I am not going to tell you yet otherwise you would never come back for more training.
04:09We are going to talk about these two buttons in the next chapter.
04:12So that's enough for right now.
04:14Watch this, Shift+C, I am going to select this area here, then I am going to select this area here, then I am going to select that area there.
04:24I have just had three areas selected.
04:26See this thing takes you back to the last area you had selected.
04:30It takes you forward to the next area.
04:32So you wanted to compare say the audio here to the audio here, this takes you to the next selected area,
04:39next selected, previously selected, this is very cool.
04:43And this allows you to set key frame so you can automate anything, although frankly, I tend to do automation inside the multitrack window
04:50so I never use this here, but I do use it a lot within the multitrack.
04:54Well, that's enough to get ourselves started.
04:57Let's take a look at the waveform specifically and we will save that for the next movie.
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Working with waveforms and zero crossings
00:00The green squiggly line is called a waveform.
00:03Now you may think you know waveforms but you don't know waveforms as well as you think you should until you see what Soundtrack can do with them.
00:11Let's just take a closer look here.
00:13First, notice that the waveform itself changes in thickness just as in Final Cut
00:18when the waveform gets thicker the sound is louder, when the waveform gets thinner the sound is softer.
00:24And as we change our zoom perspective we can see more or less of a waveform.
00:30To get the waveform to fit is Shift+Z but there is multiple ways we can zoom in.
00:36One way we have already discovered which is Command+Plus or Command+Minus we can zoom in or zoom out.
00:42We can also grab the Mad Popsicle Stick down here and grab the end of the Mad Popsicle Stick and zoom in or zoom out.
00:48The problem is it just sort of zooms wherever the heck it wants to.
00:52A better way is the zoom slider here.
00:54You just grab this and notice that whenever it zooms it centers the playhead and zooms on the playhead.
01:01Now these are all really peachy although I never used them, what I use is the scroll wheel on the mouse.
01:07Then I am just a scroll wheeling like a mad fool and nothing is happening.
01:12That's because there is a preference setting we need to pay attention to.
01:15If we go up to Soundtrack Pro, go down to Preferences and we change what the Scroll Wheel setting is,
01:21notice the scroll wheel setting scrolls Window content, which means it moves vertically up and down or zooms that playhead.
01:28Well if I say zooms the playhead and close preferences now when I scroll wheel I used to zoom in and out.
01:33But what happens if you want to move side to side?
01:36Well then you hold the Shift key down.
01:39If you hold the shift key down and scroll wheel you move from side to side.
01:44If you scroll wheel without holding the shift key down you zoom in or out on the waveform.
01:50And by the way a new feature inside Final Cut 6 is if you hold the Shift key down and you are inside the Timeline using the scroll wheel moving up
01:58and down shifts you from side to side inside Final Cut which is just a way helpful way of moving around inside the Timeline without playing
02:05with this Mad Popsicle Stick down here which is enough to edge anybody far beyond their reasonable span of years.
02:13We can also adjust the height of the tracks by clicking on this which adjusts height but that only works inside the Multitrack Editor.
02:20Inside here the tracks are always expanded as wide as we will fit on the screen but I digress.
02:26I want to talk about waveforms, look right here.
02:29I have put my playhead right in the middle of this pretty large clump.
02:33This means the audio is pretty loud, reasonably loud.
02:37It's actually not very loud at all but it's one of the louder portions of this particular clip, I am going to type Command plus.
02:43Now what we are starting to see is the details of this particular sound and notice this heavy grey line here.
02:50This heavy grey line is called the Zero Crossing.
02:53Because audio is a wave whenever you have got a wave whether it's going through water or going through the air you have to have an area
03:00of upness that's the top of the wave and an area of downness that's the trough of the wave.
03:06If you don't have an up and down area you don't have a wave you just have the solid wall coming toward you.
03:11Well audio is a wave that floats through the air, an area of high pressure on the upside and an area of low pressure on the downside.
03:20The grey line represents the point in the waveform where there is neither up nor down.
03:26This represents the point where there is absolutely no volume whatsoever.
03:31I can have a loud positive volume, I can have a loud negative volume and here I have no volume.
03:38If I were to do an edit and I edited from here to here and I deleted those two clips, notice that I would have an area
03:48of high pressure immediately cutting to an area of low pressure.
03:52This would cause a click in the audio because I am editing to two opposite polarities, the up and the down.
04:00Instead what I want to do is I want to edit from an area of No Pressure to an area of No Pressure and no one will hear that edit go through because
04:10at the point of the edit it's at the point where there is no volume.
04:15Well in Final Cut we don't have this luxury, in Final Cut we can only edit to a 30th of a second for NTSC, a 25th of a second for PAL
04:23and a 24th of a second for a film, I mean give me a little bit of rounding but basically we have got huge chunks of territory.
04:30Inside a 30th of a second is 1600 audio samples and it's virtually guaranteed that there is never going
04:38to be an edit inside Final Cut that's precisely at the Zero Crossing that's just asking too much of those samples to lineup properly.
04:45That means that without even being my fault I can have clicks and pops in my audio simply because I have got edits at a non-zero crossing.
04:54See these markers here.
04:56If we go up to the View menu and we turn Snapping On and notice this snapping is the letter N for snapping that joke by the way was invented
05:08by Steve Martin with Final Cut 1 and it's been stolen worldwide ever since.
05:12Anyway snapping gets turned on with the letter N. Now what are we going to snap to?
05:17As I move across notice that it's snapping to each one of these lines here and that's controlled from this menu, it's snapping to ruler ticks
05:27but if you change this pop-up to zero crossings it means that whenever I move the playhead it will snap to wherever my zero crossing is.
05:36This means that if I wanted to drag to select something I am going to automatically drag and select so my edits are always placed
05:45at the Zero Crossing which means that regardless to how I edit, poof, it edits at the point where there is no volume.
05:52I can't begin to tell you how important this is because it guarantees that you are not going to have any clicks at the point of your edit.
05:58Wow, very cool but what happens if end of it is peak, you didn't realize that pop-up was there or something else very cool happens.
06:09If we select this area because we want to make a, I am going to turn snapping off.
06:14If we select this area so we go from an area of high pressure to an area of low pressure and we go up to the Edit menu
06:21and we go down to adjust selection to Zero Crossing, notice that my IN is at the center of high pressure and my OUT is at the center of low pressure.
06:30I want to move the In to the left and when it does it will move to the Zero Crossing.
06:38Then I want to move my Out to the right and when I do it moves to a Zero Crossing.
06:45And I can do this with the keyboard shortcut.
06:48If I to edit adjust selection to Zero Crossing and say everybody moves outward which is Shift+Command+O, watch the waveform down below the menu.
06:59The Out moves right, the In moves left and I am right at the Zero Crossing.
07:04Now why would you want to do this?
07:06Because right here is a section I want to get rid of so I hit the Delete key, boom it's automatically pulled that selected area out,
07:13edited to the Zero Crossing and nobody will hear that edit go through.
07:19This is very, very cool stuff.
07:22It's gotten to the point now where I would select an area, I will do Shift+Command+O it moves to the Zero Crossing
07:30and I hit the delete key and I just do that as a matter of course.
07:34I do that with all of my voice overs, all my narration, any B-roll, anything where I don't have to worry about Lip Sync
07:39and I automatically just take out and it breathes sending pauses any weird phrasing, select it Shift+Command+O hit the Delete key and move on.
07:49It just makes my edit so much nicer and now you know how to do that as well because you understand how to read waveforms
07:57and you understand the significance of the Zero Crossing.
08:02But there is still more to discover with waveforms and that's the Timeline scale we will talk about that next.
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Understanding scale and audio levels
00:00One of the harder concepts that many of my students have trouble grasping is the idea that audio is not linear, it's logarithmic.
00:07It's not a straight line it's a hockey stick and that's because audio power increases exponentially.
00:15The problem is Final Cut and Soundtrack don't show that easily but you can find it if you know where to look and I want to take a moment to talk
00:23about it because it has a lot to do with how we set levels later when we talk about mixing.
00:28If you notice on the extreme left side here of our wave forms, if I Control Click on here we actually have four different ways
00:36that we can view our levels and by default it's set to normalized.
00:41If I change it to decibels, notice here we get a much better sense of the logarithmic nature of audio.
00:47Here is negative 14 DB very close to the peak.
00:52There is 10, negative 7.
00:54Look at where negative 3 is.
00:57Look where negative 1 is.
00:58Look at how much space there is between negative 1 and 0 and in the same amount of space we go roughly from negative 96 to about negative 20.
01:09This gives you an idea of the logarithmic nature of audio.
01:13There's another way to look at this.
01:14If we look at it as a percent, this waveform right now is using only 20% of the potential power that could be contained inside this clip.
01:2380% of my level is unused because we see that the peak just barely reaches the 20% line.
01:31This has a tremendous influence as we start to look at mixing.
01:36It's easier to see over here in the Final Cut.
01:38You notice the audio meters that we have got here.
01:40Notice how their negative 42, negative 36, negative 30, negative 24, negative 18 etc, every time your sound level increases
01:50by 6 DB negative 24 to negative 18, the volume of your sound doubles.
01:58So it doubles from negative 24 to 18, doubles again to negative 12, doubles again to negative 6 and doubles again to 0.
02:08This means that when my level is at negative 6 I am only using 50% of the level of my audio.
02:16Another 50% is going wasted because I don't have my audio above that.
02:21Audio is logarithmic it's not linear and we can see that more easily by control clicking over here and setting this to be percentage or decibels
02:34or normalized if you just wanted to see it on an even scale.
02:37For me the way that I work this is I turned off and work with decibels so it just tells me to visualize where my audio levels are,
02:45how much room I have got to work and what my headroom looks like.
02:49There are two more areas of the interface that I want to illustrate for you.
02:53One is Actions and Analysis and the other is the File Editor.
02:57I will show them to you in the next movie.
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Analysis, actions, and the File Editor
00:00You now look around the interface for the audio file project.
00:03I have hit the F1 key to get back to our standard layout where the left is at bottom and the Right Panes are visible.
00:10There is two tabs that I want to illustrate, one is the Actions tab and one is the Analysis tab.
00:16Actions is the list of all the changes that you have made to your audio file.
00:21It's like Photoshop's History palette.
00:23There is nothing like it inside Final Cut or any of the other applications that we work with inside the Studio it's unique to Soundtrack.
00:31Analysis is an automated process of finding problems like clicks and pops and hums and we will show you how these works a little bit later.
00:40I wanted to illustrate them here because I wanted to include them as part of the interface for doing audio repair.
00:45Now there is one more thing that I want to show you which is the File Editor.
00:50Before I do however just notice one thing, notice the tools that we have up here, notice that there are six of them
00:55and notice that we are looking at our timing as time code and samples.
00:59When we looked at it first in a Multitrack project it was time code and beats but here it's time code and samples.
01:06The File Editor gives us similar control to editing a file as we have inside the audio file project but we need to do this,
01:14we need to access the File Editor from inside a Multitrack project.
01:18So it will allow you to a do a pop to white and when I do I will have a Multitrack Project loaded.
01:23And I just want to give you a quick orientation because the functions are the same.
01:28Now we are in the Multitrack Editor, notice that our tools are different.
01:32Before we had 6 now we have 7.
01:34We can see there is our audio file project and here is our Multitrack Project.
01:38As you would expect we can have multiple projects open at one time.
01:42The point that I want to illustrate is if I select a particular clip, notice I have clicked on the clip here at the Timeline
01:49and I click on File Editor I am able to edit the file in the File Editor without having to create it inside its own audio file project.
01:58Notice the tools that I have available are exactly the same with two exceptions: One is this Link tool, which allows me to draw
02:06and area inside the File Editor and have it create a cycle region which allows me to match the cycle region across all tracks with the File Editor.
02:15We haven't talked about cycle regions but I am illustrating the tool.
02:19And the second is the Solo command.
02:21What this allows me to do is to just hear this one track without hearing everything else.
02:26We will talk about the rest of these tools a little bit later because we are just going to talk about spectrum and frequency editing
02:33in the next chapter but for right now the tools available to us here in the File Editor and the tools available
02:39to us here inside the audio file project are the same.
02:44So you are actually learning how to use two different elements of the interface at the same time, an audio file project and the File Editor.
02:52If it's a simple fix I use inside the File Editor but if I need lots of screen real estate I am going to be zooming in and zooming out
02:58and needing to do a lot of work with the file I give myself much my room by moving it over to an audio file project.
03:05Audio moved to an audio file project you can either send it from Final Cut or Control-click on this clip and you say Open in Editor.
03:15It then opens this clip up inside its own audio file project.
03:20Notice our 6 buttons are back.
03:22So the File Editor is simply a different way of being able to do audio file repairs.
03:29This is the introduction but the understanding comes with using it and we will put it to use next.
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Normalizing audio
00:00Now that we have got a good idea of the interface run audio file project let's start to put it to work
00:06and one of the things it will do a lot is adjusting the level of clips which are recorded woefully too low.
00:12But I want to tweak the interface just a little bit to make this easier to work.
00:16I have loaded my clip up into the audio file project but I want to be able to see the video and the analysis tab and the actions tab
00:24and the meters tab and I want to try and get some of my screen real estate back so what I did is I have created my own layout and when I go
00:32into my layout I have called Larry2pane, make the Left Pane disappear, move the actions and analysis over to here and move the video over to there.
00:40Do I need to do it?
00:42Not at all, but the reason I did is it allows me to see my wave forms bigger and still see everything that I need to see.
00:50Totally your choice.
00:52I am just showing you that we can.
00:55Now let's take a listen to this by clicking on the meters tab.
00:57Meters shows playback level, recording see there.
01:01That shows the record level.
01:03Hello there.
01:04Okay now we go back.
01:05Let's click on the meters tab and play this.
01:08Desperately low.
01:10We want to take our levels for his talking head we want to pull these levels up around minus 6.
01:15When we get to mixing we will have a discussion on what levels you want to pull your talking head audio but this is too quiet.
01:22Up around minus 6 gives us some room to work.
01:25And so far notice that what it's doing is it showing us it
01:28on channel 1 the loudest our audio gets is negative 14.9 DB 2 seconds 14 frames in, same on both tracks.
01:38So this is giving us an instantaneous readout of the loudest our audio has been and most of the time it's down around minus 20.
01:46Well first thing we want to do is we want to select our audio, double click because it selects from the In to the Out that's what that special kind
01:53of marker means and I don't need to adjust stuff before or after the In or the Out because I am not going to use it.
01:58If I wanted to I would type Command+A or go to Edit Select All that's the Command+A.
02:05By the way to deselect all is Shift+Command+A same as Final Cut, Shift+Command+A which I never use.
02:12I just select at where I click.
02:15If you click anywhere in the middle of the selection it deselects everything.
02:18Anyway double click you select from the In to the Out.
02:21Whenever you are making changes inside an audio file all of your changes exist in the Process menu.
02:28We have a fax we can use.
02:29We have all this stuff.
02:30We have all that stuff and we have all the other stuff.
02:33No, I am not going to go through every menu choice because frankly watching paint drive would be more interesting
02:39but I will give you the more valuable of these.
02:41For instance, the first one could be adjust amplitude.
02:44Now before you reach for your clipboard and start to write notes down, don't use this.
02:50I am just showing you that it's here.
02:53When you click on the Adjust Amplitude it says how do you want to adjust it.
02:56Well I want to make it louder or I want to make it softer.
02:59This is very similar in fact it's darn there identical.
03:02To grabbing the red rubber band inside Final Cut and dragging stuff up and down.
03:07Well why would I move the audio to Soundtrack to simply grab the red rubber band and drag it up and down?
03:12I can do that much more easily inside Final Cut and there is no guarantee if I drag the amplitude up
03:18or down that I am going to prevent this from distorting.
03:22Distorting is when the level gets so loud those little red peak lights light up
03:26and distorting the audio is one of the three fireable offences for an editor.
03:30Alright the other two are quiet levels that are too hot and crumble levels that are too hot and audio levels that are too hot gets you fired first
03:38and they ask questions later and I don't want you to get fired so don't adjust the amplitude level.
03:44Way, way, way not a good choice I mean yes 25 years ago back in the dawn of civilization before they invented electricity you could do it
03:52because we didn't have any better tools but we have got better tools now.
03:55Don't use it.
03:57A better tool is also in the Process menu.
04:00It's called Normalize.
04:02Now what Normalize does and this is sort of a paragraph so brace yourself, it's a little weird.
04:07Normalize raises the level of the entire selection such that the loudest portion
04:15of the selection does not exceed the level that you enter right here.
04:21Because the loudest that normalization can be is 0 DB which means as loudest the audio can be without distorting,
04:28normalization guarantees that no portion of your clip will exceed 0 which means no portion of your selection will distort by clipping which means
04:38that you can use normalization to raise the game especially for stuff that is really, really soft negative 30, negative 40.
04:45Now normalization also raises your background noise so when you normalize your background noise gets louder and your voice gets louder
04:52but if you have an audio operator whose headset wasn't working properly and he decided that the mike really did need to be 15 feet away
04:59from the person talking and you can barely hear their lips moving then normalization can increase the game
05:04so you can salvage an interview where nothing was salvageable before.
05:09But I would personally never normalize to 0 especially if it's a clip that's part of a mix.
05:13I normalize to negative 4.5 at the loudest or negative 6 at the softest for right now because it's one talking head
05:24in one clip I am going to normalize this to negative 4.5.
05:29Just as in the slide audio engineers don't think like normal people.
05:34I hate to be the one to break it to you but what other industry would describe something as being as loud as it can possibly be
05:44with a level of 0 and everything is a negative number.
05:50It's like they hate arithmetic and are forcing us to learn to count backwards.
05:55So in audio as loud as something can possibly be there is a level of 0 DB and everything is measured in negative numbers below it.
06:06That's just brain stumping.
06:08Anyway I am normalizing this to negative 4.5 DB.
06:11When I click OK watch what happens to my Waveform.
06:15Whoop it gets bigger.
06:17What we have just done let's go click over here control click change that to decibels is we have set this such that the loudest portion of the clip
06:27which is that spot right there it happens to be a negative point is equal to 4.5 DB.
06:34The entire selection was increased such that the loudest portion of the selection does not exceed the level that I set for normalization.
06:44Now when we listen to this, notice how much louder his level was down here.
06:52Now it's right around negative 6, negative 4.5.
06:57This is just such a powerful technique.
07:00Don't adjust the volume, way too much likelihood that you are going to distort because your volume gets too hard.
07:07Use Normalize, increase the entire level of the clip such that the loudest portion of the clip does not exceed the level
07:14that you specify but there is one problem with normalization.
07:20What happens if your speaker coughs?
07:23Because it normalizes on the loudest portion of your audio and the loudest portion is the cough, it's going to adjust your level based upon the cough
07:32or where the ring hits the mike casing or where the necklace hits against the mike or where some loud pop exists
07:39that wasn't your fault, Normalization doesn't work in that case.
07:44I have used Normalization to repair audio that's really, really, really quiet but most of the time I am going to use something totally different,
07:51a filter that's included in soundtrack and I will add it during the mixing process when I have to deal with audio which ranges widely to the pops
08:00or crackles or a speaker that is loud when they take a breath and soft when they run out of air.
08:06Normalization should be in your quiver of repairing audio but most times you are going to find the limit of filter will be a better choice
08:15but there is still a whole lot more we can do with audio repair than just simply normalizing and looking at all the choices in the Process menu.
08:23Next we are going to talk about something that I use on a daily basis and that's covering breaths and pregnant pauses with clean ambient noise.
08:32That is next.
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Using the Actions tab
00:00Here is something that's very cool about actions.
00:02Not only do actions allow us to change our minds in terms of whether we want to apply an effect
00:07or not, but we can also compare between two actions.
00:10Let me show you how this works.
00:12I have got a piece of music here.
00:17(Jazz music plays.) And let's say just to illustrate this process, let's say that I am not exactly sure how we want to process it.
00:22MaybeI want to bring the level down or bring it up or add some sort of EQ and you know, who knows what but just to keep it simple.
00:32I am going to double click the file and I am going to normalize it.
00:35And I am going to normalize it to a level setting of -12 and notice how quiet it gets.
00:42(Jazz music plays more quietly.) Okay cool, maybe it's too quiet so I am going to uncheck normalize
00:48so it goes back to normal, want to normalize it again.
00:53And this time I am going to normalize it to a -4 setting.
00:58Not as quiet.
01:03(Jazz music plays.) Now normally you normalize to make something louder.
01:06I am normalizing to make a point.
01:09I have made two different changes to the file and I am not exactly sure which one I want to use.
01:14So notice that I have got two different versions of Normalize.
01:18I don't want them both applied because it's going to be one or the other but which one is the best?
01:23Well here is where we use the process AB Last Two Actions.
01:29When I select this, it creates, see this red line, it means that we have got a special process involved and I play this.
01:35Spacebar. (Jazz music plays.) Now what I am going to do is I am going to compare these two settings but I am going
01:42to do it using a keyboard shortcut and that keyboard shortcut is Command + function key 1.
01:48What it will do ,every time I type Command + F1, is it's going to toggle between one
01:53of those two normalized settings the last two actions so I can decide which one I like.
01:58So let's hit the Home key, Spacebar to play.
02:01(Jazz music plays.) That's the quiet version.
02:02Command + F1 second version, first version, second version, first version.
02:09I am just pressing Command + F1 and notice that it's toggling between the last two options until I get to the one that I want and then I can stop
02:19and say I am going to stay with this louder version.
02:22Now I am using it with Normalize because it's an easy way to illustrate but the difference is.
02:27I have got two wildly different audio levels but I could do with this two different EQ settings, for different dynamic settings.
02:34In another words, as you start to play you are always able to AB compare your last two actions by going to the Process menu going
02:42down to AB Last Two Actions or just typing Command + F1.
02:48Very cool, a very powerful technique that allows you to hone in on exactly the effect that you are looking for.
02:55This works not only in the audio file project it also works for the last two actions in your Multitrack Project as well.
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Working with ambient noise
00:00Okay we are back inside the Final Cut Project called The Taj and this is our closing shot
00:05where the chef puts the dish on the counter and listen carefully.
00:13There is a lot of crashing and banging going on.
00:16You can hear the dish hit the metal counter and then there is some noises inside the kitchen.
00:21If we look at the wave form this is the point where we are hearing the noise in the kitchen.
00:25There is the dish right there and then we have got that big crunch, listen again right around where my cursor is pointing.
00:32Well I would like to get rid of that, well what can I get rid of it with?
00:36I can't well, let's show you how the whole process works, it's easier.
00:40So we are going to Control Click on this and we are going to send it to an audio file projects.
00:44So I want to just fix that one clip and we will call it okay we will leave
00:49that with the name I would again save this remember you are always saving this
00:54in the project folder because this now becomes a part of your sequence.
00:58This is recorded on a Panasonic HVX200P2 camera.
01:02So it always records four tracks of audio and we have him on the Lavalier Mike on Channel 2,
01:08a Boom Mike on Channel 1 and general room tone on three and four.
01:11One of the things that we want to do is we want to make sure that we only hear this channel so I am going to disable the tracks that I don't want
01:18to hear by control clicking on them and unchecking enable for the tracks that I don't want to listen to.
01:25Now, when I play it, so now I am seeing the video down here so I can see what I want
01:35and I can see the entire clip the in and the outer established up here.
01:39Well here I have got general room tone.
01:40And I am going to take this room tone and I am going to replace it right after the point where the plate hits the metal.
01:49Right there, there is the plate hitting the metal I am going to get rid of this chunk here and that chunk there
01:54and I will zoom a little bit because this is where he starts to talk.
01:58So again I will hold the Shift key down and scroll to the left.
02:02We are going to replace this noise right here with ambient noise.
02:08Ambient noise is room tone, the sound a room makes when nobody is talking.
02:14If you listen carefully in any room there is the sound of air conditioners or traffic going by outside or just the sound
02:20of the walls creaking as the temperature changes inside.
02:24Every room always has a room tone.
02:26The key is to make sure the room tone is not so loud that you can't hear your speakers talking but loud enough to give yourself a character
02:33of what the room sounds like, is it a small broom closet or a giant gymnasium.
02:38The process of replacing with ambient noise is relatively straightforward.
02:43You select what is the ambient noise and then you select the area that you want to replace it with.
02:48Well let's take advantage of some of the tools we have already learned.
02:51Let's make sure that we are always selecting on Zero Crossing, let's make sure snapping is turned on and we will just drag across here
03:00and select okay now I have got a good area that goes to Zero Crossing.
03:05If I listen to it, it sounds like good room tone to me.
03:10Because everything that we want to do is inside the Process menu whenever we are doing audio file repair we go the Process menu,
03:17we go down to ambient noise and we set an ambient noise print.
03:22This takes the sound and puts it into a special kind of a clipboard where it samples the sound it remembers the sound.
03:31It's not the clipboard, it's a separate clipboard.
03:33There is really kind of three inside soundtrack.
03:36It's probably more technically but there is the standard copy Paste Clipboard.
03:39There is an Ambient Noise Clipboard and there is a Noise Clipboard we will be seeing all of them in just a bit.
03:45Now let's listen to this.
03:49Okay so we want to get rid of, we want to replace with ambient noise everything that I have selected.
03:56Now first we have sampled the ambient noise and we select it what we want to replace and because I know that it's on the Zero Crossing
04:02because I have got that set to Zero Crossing and because I have turned snapping on I don't need to zoom in but if I did,
04:09we will just test this and see maybe it's not paying attention.
04:13Oops, right on the Zero Crossing, perfect.
04:16Now we go back up to Process Ambient Noise we replace with ambient noise, watch what happens to the wave form.
04:24We select it.
04:26Whoop, all that's gone, listen.
04:33Now is that sweet or what?
04:35All that background ruckus that's going on has been replaced with that constant, nice, steady state room tone which allows us
04:44to not have the viewer get distracted by saying what's going on with the dishes they dropped in the kitchen
04:49and because it's the exact same room tone that's existing when he starts to talk it blends perfectly with the sound of the room where he is talking.
04:57I do this all the time to get rid of breaths that I don't want, words that don't make any sense,
05:03sounds that don't need to be there this is just constantly used.
05:08A very cool affect, so the way it works is select the area that has the room tone you want to keep, set the ambient noise print,
05:15select the area you want to replace it and say replace with ambient noise.
05:20You could copy to the clipboard that's what that's from and adding ambient noise adds the ambient noise underneath the voice.
05:27The problem is I would much prefer to add the ambient noise in a separate track
05:32in a multitrack project so I can precisely control the level and the sound.
05:37Here I am just going to replace it.
05:38There I would rather do that as the mix because adding it really combines it.
05:42It's just a mess so I don't want to do that.
05:44It's nice that it's there.
05:45I am sure that some people thrilled with it but to me way it's way more trouble than it's worth, just add ambient noise as a separate track
05:51but here this allows me to get rid of stuff that I don't want the stuff that I do, the sound of the room, very cool.
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Cleaning up audio manually using sample values
00:00When we are working with audio inside Final Cut, we can make audio adjustments to the 1/100th
00:06of a frame but 1/100th is nowhere close to 1/48000th.
00:12When we are working inside Soundtrack we can make adjustments down to the individual sample.
00:19Let me illustrate.
00:21Let's just temporarily uncheck the Analysis tab.
00:24Now for those of you that have been a long time in the industry, you can pick your jaw up right now.
00:29This is a classic example of non-destructive audio editing.
00:33If I want to see what it looks like when I replace the ambient noise, you check it and notice that the action has been applied.
00:39If you turn it aside if you like it better with or without you can uncheck it and it temporarily removes that change that we just made.
00:49And if you wanted to delete the action, just hit the Delete key and poof it's gone.
00:55I wouldn't bring it back with the Undo command, Command+Z.
01:00Notice this thin line under here.
01:02This line represents the entire waveform and what we replaced with ambient noise is this itty-bitty little square right there.
01:13So although I had the entire waveform to work with, this action shows me exactly what part of the waveform I was replacing with ambient noise.
01:23So using actions, we can apply an action, we can temporarily remove an action, we can delete an action
01:32and we could even change the stacking order of actions.
01:35They process in a different order by grabbing and dragging them up or down, but right now we have got it turned off, I will show you why.
01:44See this spike right here, it's a big clash (Clip plays: Crashing noise.) Right there.
01:49What a ka-chunk that is.
01:50So I want to put my playhead on top of it and Command + Plus and Zoom In or Scroll Wheel Zoom In.
01:57And now I have got a spike, I want to put my playhead right, I want to put my play- I want to put my playhead on this spike and it's not going there.
02:07Well that's because snapping is turned on and we have asked it to snap to Zero Crossings
02:16and there is no Zero Crossing anywhere that I am clicking my mouse.
02:20So if I want to put the playhead somewhere it doesn't want to go, be sure snapping gets turned off by typing the letter M. And now you can click
02:29and your playhead goes right exactly where you want it to go.
02:32Let's keep typing Command + Plus, Command + Plus, Command + Plus.
02:37See those dots?
02:39Those dots are the individual samples that the computer records when it captures your audio that measures the volume of the sound.
02:50If there is no volume, all your samples are sitting here on the Zero Crossing Line.
02:54If there is lots of volume there are bouncing way up and way down but I want to get rid of that clang.
03:01Now, let's go out to the Tool menu.
03:03Our normal selection tool is there but if you go to the Pencil tool and click, hold and drag I can pane out that whole clash instantly
03:14by redrawing the samples right along the Zero Crossing Line.
03:18And now it's not there anymore.
03:21That clash is gone and look at what happens over here in the Actions menu.
03:27If I wanted to see what it sounds like before uncheck it, after turn it on.
03:32You want to replace that before you do the ambient noise just grab it and change the stacking order.
03:37See how I click hold and drag, I can change the order in which, all of a sudden my audio entity is totally non-destructive.
03:45Two years ago nothing did this.
03:47Now we take it for granted inside Soundtrack.
03:50This is- my poor brain just exploded, little brain pieces flying all over the room when I first saw this.
03:57This is magical.
03:59To redraw the samples you zoom in until you see the individual dots, you select the Pencil tool and you can draw your own circle,
04:09you can draw your own volume but what you generally do is you are just going to paint it across as close to the Zero Line as you want.
04:16This ability to edit samples down to 1/48000th of a second can really bail you
04:23out when you have got a really high loud transient that's really-really short.
04:28Just knock the volume off, it doesn't have to go to the Zero Crossing, just make it shorter.
04:32Or if it needs to disappear completely, pane it across at the Zero Crossing.
04:38But sometimes you don't want to fix something manually, sometimes you have got so many pops and clicks you have to worry
04:43about that it would be nice if you could fix it automatically.
04:47And you can with the Analysis tab and that's next.
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Cleaning up audio automatically using the Analysis tab
00:00What we just did is that we manually cleaned up a click or a pop by painting the sample values using the Pencil tool.
00:09But sometimes we get a long clip and we want to deal with clicks and pops in a much more automated fashion.
00:14Well, Soundtrack makes that easy by going to the analysis tab.
00:18First notice that the actions tab, it's been keeping track of all the changes that I have made to this file.
00:23I have got to replace with ambient noise and I have got my samples that I've painted out.
00:27If you keep your eye right here, what would happen if I turn sample values off?
00:32See how that spike comes back, that's the one that I painted out by adjusting the values of the samples themselves with the Pencil tool.
00:39I am going to turn this on and go to the analysis tab.
00:41In the analysis tab, we have the ability, I am just grabbing this double bar here and dragging it up and down.
00:50We can get rid of clicks and pops or power line hum or DC offset or phase or Clip signals.
00:56The two that have been most useful to you will be clicks and pops and power line hum.
01:00If we turn on the analysis by checking clicks and pops and turning it down, by default it has a threshold of 0, which means it doesn't find anything
01:09in the clip or if it has a threshold of 100 where it finds everything in the clip.
01:16You could go through a long analysis of exactly where to set the threshold and I am sure that's useful, I have never found it make any sense.
01:23So I just set my threshold to 40.
01:25So it finds a lot of stuff and ignores lots of other stuff.
01:30Once you've got your threshold set, you click Analyze.
01:32It goes through your entire sequence and then it analyzes it.
01:37It looks for everything that it thinks is a click or a pop.
01:40Now, so far, it's just looking, hasn't made any changes.
01:44And when it does, notice that it highlights that which it thinks is a click or a pop in orange.
01:50We will look at the whole sequence.
01:51Notice that there is stuff in all the different tracks that it thinks is a click or a pop.
01:57If I click on the first one, notice it selects the first one on the left and as I go down here, it just moves me through all the different things
02:05that it thinks are a click or a pop as it's moving through.
02:11Here we go, let's select that one right there and we will zoom in on it, put our playhead on it and zoom in.
02:21Here we go.
02:22There is our click and our pop.
02:24Now, this clearly is not the click.
02:26Let's see if this is the click, but it highlights on the salmon color what it thinks needs to be tweaked.
02:32Now, if you wanted to get a closer look at this, you click on this magnifying glass and it zooms in on that particular effect,
02:39which is very cool especially if you have zoomed way out like this being able to quickly take a look at it by click
02:44and holding that magnifying glass is a nice feature.
02:48Let's zoom in so we can see what's going to happen here.
02:51Now, with this selected, I jumped out because my playhead wasn't closed to it.
02:55With that selected, click Fix.
02:58It goes through and it fixes the pop, and look at there is nothing that's really big anymore.
03:03It's totally taking my click and pop away.
03:06So I could fix everything that it finds or I could simply go through one at a time and fix those that it says need to be adjusted.
03:14This is a very nice routine because it doesn't drop in silence.
03:17It doesn't make the click and pop disappear.
03:20It just makes them much, much less loud so they get buried in the mix and then it becomes just part of the room tone in the environment.
03:26Something that I also found works really, really well is power line hum.
03:31I don't know about you, but I frequently seem to be working with brand new audio people who think that it looks best if they run the power line next
03:39to the microphone line preferably for about 600 feet and I have got this massive 60 cycle AC hum going through all of my audio.
03:48Well, by turning on power line hum and then analyzing the entire clip, Soundtrack will find that hum and remove it,
03:56plus remove the harmonics and does a really, really nice job of it.
04:00Now, if it's any other hum other than power line, it won't find it,
04:04it will have to use other techniques for that, and I will show this to you in a minute.
04:08But if you have got clear AC hum that's sitting in your mic lines, this will clean it up.
04:14It's in the analysis tab, it's clicks and pops, adjust the threshold and click analyze, select what you wanted to fix and say fix it;
04:23and if you want to get a closer look, click and hold the magnified button.
04:28But there is still more that we can do with repairing audio, for instance, we want to insert silence.
04:35I will show you how to do that next.
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Cleaning up audio with silence and noise
00:00Earlier, we inserted ambient noise to get rid of unwanted noise in the background.
00:04Well, there is another kind of insert that we can do.
00:06We can insert silence and noise and/or tones.
00:11I will just show you how they are.
00:12These are specialized but at least you should know how they work.
00:15So I have gone back to our audio and I have turned on Replace with Ambient Noise so that we have this generic room tone.
00:22(Clip plays: Background noise.) Okay, cool.
00:22I am going to select that room tone and I am going to replace it, Process, Insert, Silence.
00:31Here's why you always want to work with room tone and not just drop in silence, listen to the difference.
00:38(Clip plays: Background noise.) See how it says "Bad edit done here."
00:45(Clip plays: Background noise.) The room tone is believable.
00:47The absolute silence, where the room isn't making any noise at all, is not believable.
00:53But there are times in the dialogue, for instance, where you've got two people talking and room tone coming in from both mics,
00:59maybe you want to kill the room tone coming in on the mic at the person that's not talking so you don't have too much room tone going on.
01:06When I record dialogues with people, I will often time replace with silence on one mic to avoid my room tone having too overwhelming of presence.
01:15Well, you can select the area, with it selected, go to Process, Insert, Silence.
01:21Let's just click on here in this Action tab, hit the Delete key, make it go away.
01:25And notice that our sound has come back again.
01:27Let's select the area that we want to replace with something else.
01:30Go to Process, Insert and this time, we are going to add Noise.
01:34There is two general kinds of noise.
01:36There is white noise and there is pink noise.
01:39White noise is this.
01:41Let's just drop this to -12 or we are all going to go deaf here, and listen.
01:49(Clip plays: Background noise.) Right, that's about 3 o'clock in the morning, the TV set got left on, persons asleep on the couch,
01:54that's the kind of sound that you would want, just static noise, not very pleasant.
01:59Command+Z to undo.
02:01Pink noise on the other hand is at much lower frequency, much warmer, much more flattering noise.
02:08We will set this to pink, again -12 and listen to the difference, this is pink noise.
02:17(Clip plays: Background noise.) Now, that could be the sound of surf in the background, that could be just general room tone if you need
02:23to manufacture it, you don't have anything else to work with.
02:26Pink noise could become useful to you and the way that you would add it is you select the area that you want
02:32to add the noise to, Process, Insert, Noise, and set it to pink noise.
02:39Now, I am not saying you should on a regular basis, I have used it a couple of times but when I needed it,
02:44I needed it big time and it's nice to know that it's there.
02:48Still one more kind of thing, let's select an area.
02:50Process, Insert, Waveform.
02:53There is four different waveforms that Soundtrack can generate.
02:58A Sine wave, which is a normal waveform, and then variations, sawtooth, square and triangle.
03:03And if you have got good speakers and good ears, you will be able to hear a difference.
03:07You get to pick the frequency that you want, you get to pick the level at which you want it set, let's say -12 and listen.
03:14Here it comes, brace yourself.
03:16(Clip plays: Long beep.) Right, that's the standard tone that we are used to whenever we are doing test tones at the beginning of a tape.
03:24We can add our own tests in here.
03:26And there is a value for this kind of stuff but I will confess that I have not stayed up late at night worrying about whether
03:32or not I can add tones inside Soundtrack, but if you need to, you can, it's inside the Process menu, Insert, Waveform.
03:41But there is two more that we can do with audio repair.
03:45For instance, how do we take a stereo clip and convert it to mono, that is next.
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Converting stereo to mono
00:00Many times, we will shoot something, either an interview where we've got one person on one channel and a different person on a different channel,
00:06or we've got two different mics on the same talent, and we've decided that we want to take just one
00:11of those audio feeds, such as the case here in the stereo clip.
00:16(Clip plays: "So here's the final...") He is wearing a lavaliere on track 2.
00:18We've got a boom mic covering him on track 1.
00:21Clearly, the lavaliere is better in this particular case and I want to convert this to mono.
00:26You could do this inside Final Cut.
00:27But what happens if the recording started inside Soundtrack?
00:31It's much easier to convert to mono inside Soundtrack in that case, and here is how.
00:35Just to give ourselves something to work with, I will take this stereo clip which is in the Soundtrack Pro assets folders,
00:41select everything, send it to an audio file project, save it there.
00:46And it opens up my file.
00:47Notice the lavaliere mic on channel 2, that's the right-hand track on the bottom, and the boom mic, much noise on the top channel.
00:56When I play it.
00:57(Clip plays: "So here's the final dish ready for you to enjoy.
00:59Thank you for visiting the Taj Cafe...") Clearly, we've got much greater volume and much better quality on the right-hand track.
01:09So what we want to do is we want to convert this whole clip to mono, and the way we are going to do
01:13that is select everything, go to the Process, Convert to Mono.
01:18Now, the conversion of mono can only be for the entire clip.
01:22I can't convert just a portion of this to mono.
01:24When I select it, it gives me a dialog do you want to merge the left and the right channel?
01:29So you essentially have a mono feed based on both channels.
01:32Or do you just want to use the right channel or just the left?
01:36In this case, I just want to use the right channel so I will select Use right channel, click OK and it goes through.
01:42It says it's going to have to flatten, which means it's going to take all of our actions and make them a permanent part of the file.
01:47So I click OK and there is my mono clip.
01:50And when I listen to it.
01:51(Clip plays: "So here's the final dish ready for you to enjoy.
01:52Thank you for...") Okay, much, we've got all the good quality, we don't have that other channel.
02:01Now, here's what I will do.
02:02When I am recording interviews and I've got two people, one on each track, is that I will record it as a stereo pair.
02:08Because editing a stereo pair is a lot easier inside the audio file project than editing two mono tracks.
02:16Once I have got the basic editing done, I have cut out the hums and the ahs, and I have got all the content shifted around,
02:21I will then take that edited file and convert to mono.
02:25So I now have speaker one here.
02:27I will then do a Save As on this file and save it as, for instance, interviewer and I will save that as a file and I will save it
02:39as a AIF file because I don't need the project anymore.
02:43We will save it at 16-bit 48K, click Save.
02:47Okay, I have now saved that file.
02:49Here's the sneaky part.
02:51I then go and undo the conversion to mono.
02:54I then convert to mono again but this time, I take the other channel, the left channel.
03:00It says flattened, that's okay.
03:02Now, I have got the other person, I will do a file Save As and I will do interviewee, and I will save that to the desktop as an AIF file.
03:14And again, 16, 48, that was a good choice, click Save.
03:19Now, on my desktop, I have got my interview file and my interviewee file which I can unload to a Multitrack Project.
03:27So I record stereo to make the initial add it a lot easier then save them out as a mono pair and add it that to a Multitrack Project.
03:35This is just the technique that I use on a regular basis whenever I am recording and then you just spit it out.
03:40So we can use Convert to Mono to take a stereo track and convert it.
03:45Now, if you've got a four-track track like the P2 audio, we are going to have to get rid of some tracks beforehand.
03:52But if you are recording just the stereo file converting to mono can make your life a lot easier.
03:56But there is still more and it's very cool, and it's the Time Stretch tool, and it's next.
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More repair tricks and using the Time Stretch tool
00:00Here's an example of where we would want to use another tool at the top of our toolbar which is called the Time Stretch tool.
00:06I have got some voiceover work here and the problem is it runs a little bit long
00:10and I need to change the time to get it to fit within the time that I have got.
00:14But I have also used a couple of other tools, which is building on what we have talked about before.
00:19Let me illustrate.
00:20For instance here, I have replaced some initial work with some ambient noise and what I want to do,
00:27or the problem is the ambient noise is too loud and it's got that pulsing associated with it.
00:33So what I am going to do here is I am going to double-click this Adjust amplitude.
00:38Notice that I have already applied this.
00:39This gives me the chance to dial in a specific level setting.
00:43I want to have this to be, say, -10 dB.
00:47This is a good example of when you want to use the adjust amplitude not to make something louder but to make it smaller, softer.
00:54So here, notice what happens when I pull that sound down.
00:57(Clip plays: "Welcome to the Taj Caf?...) If you need to adjust something, double-click on it, that opens up a window and you can tweak your setting
01:06to make sure that - (Clip plays: "Welcome to the Taj Caf?, one of...) Now, because that I have adjusted this level so it's not quite so in your phase,
01:13you don't hear the rhythmic pumping because I have replaced it with a very, very short loop of ambient noise.
01:19And if I wanted to make changes to it, I just double-click it, it opens up the window and allows me to reset this
01:25so I can set it to be whatever level I wanted to be at.
01:31(Clip plays: "Welcome to the Taj Caf?, one of over 90...) So, first, the Actions menu not only allows me to change the processing order
01:36or to delete it or temporarily turn it off if I double-click on that action,
01:41it allows me to change my settings and go back and redo the same action again.
01:45(Clip plays: "Welcome to the Taj Caf?...) Okay, now, here I have deleted some audio with the beginning so we will turn that on.
01:51I deleted some audio with the end, I replace some audio with the end.
01:55And then, I will adjust the ending audio, so it's not quite as in your face and now when we listen to the end....
02:01(Clip plays: inaudible.) So we have got that ambient noise that we have added to sort of smooth out the beginning and the end.
02:07So this is just another example of how the actions can make your life a lot easier and allow you to make changes.
02:13Now that we have got this clip prepped, now we have to make it longer or shorter.
02:17As with all things, we would select the portion of the clip that we want to adjust and then we go up to this fourth tool from the top,
02:24this is the Time Stretch tool and I grab the trailing right edge and I click, hold and drag.
02:30And what I have done is I have just changed the timing of the clip without changing the pitch.
02:36(Clip plays: "Welcome to the Taj Caf?, one of over 19 resteraunts owned by our family...) So I have sped him up but his tone,
02:39his pitch remains the same or here, I have slowed him down.
02:43(Clip plays: "Welcome to the Taj Caf?, one of over 19 resteraunts owned by our family.
02:43Today we are going to show you...) So what I am able to use the Time Stretch tool for is to be able to adjust the speed of the specific word
03:00or the syllable of a word or a sentence or the entire piece without adjusting the pitch.
03:09And the best part about it is if you decide you don't like it, you can simply take the Time Stretch tool,
03:18highlight it in the Actions menu and delete it and everything is back to normal.
03:22The Time Stretch tool was invented to allow us to do what's called ADR, Automatic Dialog Replacement.
03:28So we go back into a studio, we watch the screen, we narrate again and if the lip sync is off, we can move it by using the Time Stretch tool
03:36to get the lip sync perfect as the new recording gets matched with the old picture.
03:41Or what I use it for a lot is I do a lot of voiceover work and inevitably, I am given 35 seconds of copy to fit into 291/2 seconds.
03:50So I do the best reading that I can, get it to be as quick as I can and then drop it into the Time Stretch tool and just speed it up slightly
03:57without changing the pitch, which allows me to squeeze 35 seconds a copy and with 30 seconds slot.
04:03This is the same thing they use at the end of spots where they are doing legal copy, where they are reading at a blinding rate of speed,
04:09they are using the equivalent to the Time Stretch tool to keep the pitch the same and speed up the tempo.
04:15But there is still one more tool that I want to show you that is probably the best tool of all when it comes to repairing audio,
04:22and that's the ability to reduce noise, and that's next.
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Reducing noise
00:00One of the most impressive features inside Soundtrack Pro, both 1 and 2, is its ability to reduce the noise in a clip.
00:08For instance here I have a speaker in a relatively noisy room.
00:12(Clip plays: So here is the final dish ready for you to enjoy...) Now I like the room tone when he is not talking
00:21but I would like to reduce the room tone where he is talking.
00:25Now notice that I said reduce, not remove.
00:28If I have to remove the sound, I am going to have to re-record but I can make a noise quieter as long as it's a repetitive noise.
00:36Something that doesn't have a frequency shift, a police car going to by, a car zooming past, the frequencies are changing, that won't work.
00:44But an air-conditioner home or a low machine rumble or traffic in the distance where the frequency remains the same that we can reduce.
00:53The process rocess is relatively simple.
00:55What you do is you load your clip into Soundtrack, you select that which is pure noise (Clip plays: Background noise.) where the person is not talking.
01:03Go to Process, Noise Reduction, Set Noise Print then select the portion that you want to reduce the noise from.
01:11In general I would have the noise stay full volume when there is nobody speaking to take advantage
01:16of the room tone then simply knock the noise down when they are speaking.
01:21So I am going to get rid of the noise for his speech right here.
01:25So I select the area that has the speech that I want to reduce the noise from to make it easier for me to understand what he is saying.
01:32Once I have selected what I want to reduce the noise from go to Process, Noise Reduction, Reduce Noise.
01:38Now the way the flow works is this, the first thing I will do is I will adjust the noise threshold until the noise is gone.
01:46However his voice is going to get a little electronic and spiky.
01:50So then after I have got the noise go on I will dial back in a little bit of the noise until his voice sounds perfect.
01:57Now what perfect means to you and what it means to me will be different and you will need to re-listen to this
02:02on your own speakers because every situation is different.
02:05There is no one setting that works well.
02:08So first we are going to hear the noise disappear then we are going to dial the noise back in until his voice sounds normal.
02:15So we start by clicking the right arrow, don't hit the spacebar, click the right arrow.
02:19(Clip plays: So here is the final dish ready for you to enjoy.
02:19Thank you for visiting the Taj Caf?.
02:19Yummy.) Okay now we have taken out a fair amount of the noise, we have got a little bit of squirrelly electronic sound in the background.
02:38So we are going to dial some of that out by putting the noise back in.
02:41(Clip plays: ...for you to enjoy.
02:41Thank you for visiting the Taj Caf?.
02:41Yummy.) Then you adjust these until you get the right blend of the voice and background sounding as normal
02:55as possible with the greatest amount of reduction in noise.
03:00To hear what you are taking out click Noise Only.
03:04And this highlights, this allows you to hear, what you are removing.
03:09If you want to compare and contrast between the filter in and the filter out hit the Bypass button.
03:15(Clip plays: ...the final dish ready for you to enjoy.
03:15Thank you for visiting the Taj Caf?.
03:15Yummy.) If this is yellow the noise will bypass the filter.
03:21When this is not yellow you hear the entire piece with the filter, so this is the bypass filter.
03:30Sorry we will turn that off.
03:34(Clip plays: ...for you to enjoy.
03:34Thank you for visiting the Taj Caf?.
03:34Yummy.) This is before.
03:37This is after.
03:40(Clip plays: ...Here is the final dish ready for you to enjoy.
03:40Thank you for visiting the Taj Caf?.
03:41Yummy.) Now in this particular case the noise is far enough in the background and his voice is far enough in the foreground
03:45that I have in real life would probably let this go.
03:48But there is other times where having the noise reduce can make a huge difference.
03:53If you want a voice to be intelligible, you will want to preserve the treble.
03:57If you want the voice to be warm, inviting and sexy, you want to preserve the bass.
04:03Vowels live in the lower frequencies but consonants live in the higher frequencies.
04:09And consonants is what makes the words sound different.
04:13Because I want to make sure people can understand what he is saying I am going to add a little bit of the treble just to make sure
04:18that I can hear the consonants go through and make sure that he stays intelligible.
04:23Once I am happy with all of my settings, then I click Apply.
04:27And now I have taken out the noise if you listen to it hit sounds like this.
04:31(Clip plays: ...
04:31So here is the final dish ready for you to enjoy.
04:31Thank you for visiting the Taj Caf?.
04:31Yummy.) And now we are back again.
04:39You don't want to take the noise out of the entire clip because that gives up the room tone that you are using
04:46to establish your environment at the beginning and at the end.
04:49You are just taking off the noise where he is talking which is why we select the area and then once it is selected we take the noise out.
04:56There is some tremendous power inside the Audio File project of Soundtrack to repair and improve the quality of our audio.
05:05In fact just to be able to use these features alone two or three years ago didn't exist at all and I still remain amazed at what they can do.
05:14There is still one more thing I want to show you.
05:15We have spent all of our time working inside the Audio File project.
05:21New with Soundtrack Pro 2 is the ability to do very similar functions inside the File Editor, inside a Multitrack Project and that is next.
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Cleaning up explosive Ps and Ts
00:00I should probably mention this before we leave the discussion on editing an audio file but many times when you are working with a narrator who loves,
00:07like I do, to sit right on top of the microphone while they are doing their talking you end
00:11up with an explosive P, which is popping directly into the mic.
00:15Now while there are mic techniques you can use to minimize that sometimes you are face to face with an explosion that you would like to get rid off
00:21but you can't get rid of the P. It makes the word make too much sense.
00:24So what I wanted to do is to show you a very quick way of editing a plosive P or a plosive T inside the audio file.
00:32As long as we are here, I figured I could do that.
00:34So let's record something.
00:36We click the Record button we have armed the track.
00:39"Peter Piper Picked a Pack of Pickled Peppers."
00:42That's enough Ps to get anybody just completely hung over.
00:45Double click the clip and let's get rid of the right hand side here Ctrl+D, Ctrl+A,
00:52Shift+Z and look at this we have got enough explosive Ps to kill some old children.
00:55So what we want to do is to zoom in on this.
00:58There is our plosive P. This is the attack to the P there is the explosion of the P and here's the end of the P. Well the part
01:07that is offensive to everybody is this part right in here.
01:12So what we are going to do is we are going to sort of just kill that by selecting it.
01:16Notice that I have kept the very beginning of the P because that's a character that has not
01:21yet exploded and we get rid of the part that has exploded.
01:24So we would just select this start at the Zero Crossing and going to right about here and when we do-
01:31and let's just put a marker here so we can see where we are, oops here we go.
01:35Let's play that through.
01:39(Clip plays: Pickled, pickled, pickled, peppers.) So what we did is we get rid of the plosiveness..
01:43(Clip plays: Peter Piper picked a pack of- picked a pack...) right there we will get rid of this one on picked.
01:51So we will just Zoom In Command+Plus.
01:53We will find the spot where the plosion occurs right there.
01:57Notice I am going Zero Crossing to Zero Crossing, hitting the Delete key, put in a marker just so we can see where we were and play it.
02:05(Clip plays: picked a pack of...) See, we got rid of the plosion completely.
02:08You don't get rid of the whole letter and you don't get ride of the start to the letter you keep that little bit that's there.
02:13You just get rid of that real heavy part near the beginning and that plosion is going to disappear.
02:17You have the same characteristic for the letter T. You cannot do this with sync sound but it's a cool technique.
02:23I have been using it for years and thought I would share it with you.
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Using the Lift and Stamp tools
00:00Rounding out our discussion of audio repairs are the Lift and Stamp tools.
00:04These are brand new in Soundtrack Pro 2.
00:07The Lift and Stamp tools don't really repair anything.
00:10What they do is they make it easy to copy and paste repairs made from one clip to another.
00:16Essentially what they do is they allow you to copy effects and repairs applied to one clip
00:20and paste them into one or more clips in the same Timeline.
00:25This is very cool.
00:26Let me show you how it works.
00:28I have created a new project called 03 Nazarian Lift and Stamp and what I have done is I have applied a noise reduction setting
00:35and I have applied an EQ filter because the Lift and Stamp works with both of these.
00:41The Lift and Stamp tools are in the Timeline.
00:43This first one is the Lift tool.
00:44Keyboard shortcut is U+U, and this is the Stamp tool, keyboard shortcut U. Lift is the copy function, Stamp is the paste function.
00:54So I select a Lift tool and a new HUD opens up called the Sound palette.
00:59And it gives us the ability to say, do you want to lift equalization information from a clip or do you want to lift process effects
01:06like noise reduction or ambient noise removal or goodness knows what else, but it's in the Process menu.
01:11In this particular case I am going to have it lift both.
01:14I am going to select here by clicking on it and it automatically loads the equalization information,
01:20how I have changed a particular filter, and the Reduce Noise operation.
01:25Now I have to decide where to copy it.
01:27I am going to copy it to these other Bruce clips which have not yet been affected.
01:31So I will select here and click Paste and notice that it now has stamped- notice the way waveform changes.
01:38It's taken out the name and it's applied EQ to all these clips.
01:42These means that I can set it up one time, spend the time making it perfect and then very quickly lift the information,
01:48copy it and paste it, stamp it to a variety of clips.
01:52I could if I wanted, deselect the Stamp tool for instance here and select a range of tools and then go to the Stamp tool
02:00and apply them to all the selected clips at one time.
02:03So while Lift and Stamp don't really help us with the repairing, they help us a lot with the process of repairing all the rest of the clips
02:11by giving us a speedy way to copy and paste the repairs that we have made.
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Using the File Editor
00:00We have spent this whole chapter talking about how we can repair the audio using the Audio File project,
00:06but there is a new feature inside Soundtrack Pro 2 that allows us to do the exact same thing inside a multitrack project, it's called the File Editor.
00:15To load a file into the File Editor, simply click the file one time and it automatically loads it into the File Editor.
00:22Just to give ourselves some more room to work, we will type Control+D and open this up and notice that the Lower Pane gives us the File Editor
00:31and it has the same tools inside the File Editor that we were use to inside the Audio File project.
00:37It's just that it now fits it onto the same screen.
00:40Those are files in the multitrack project.
00:43If you have small repairs the File Editor is going to be perfectly okay, but if you really need to expand
00:48and have it fill the whole screen then I found that it's easier to in fact double click a file and that automatically takes the file
00:56from the multitrack project and opens it up into an audio file project.
01:02And it's dynamically linked, so any changes that I make here will automatically show
01:07up in file here, the same way as to I get it inside the File Editor.
01:11Just as we can select simply by click hold and dragging we have access to all the different elements inside the Process menu
01:17that we have been looking at so far in this chapter.
01:20We have all the same tools with a couple of extras.
01:23For instance here, notice that I have both him talking and I have got some natural sound, when I play this...
01:31(Clip plays: Let's go to the kitchen and we...) I am not exactly sure if I am listening to his voice or the B-roll
01:36from the kitchen, well that's where the Solo button comes in.
01:41When I hit the Solo button (Clip plays: Here's your chance to peek into one.
01:46Let's go to the kitchen and ...) It automatically turns off all the B-roll sound so I adjust solo on the one track.
01:51That's his sync track up here that I can make adjustments to.
01:55Solo allows me to hear just him when it's on or all the tracks when it's off.
02:00Notice that what it's doing is it's lighting the mute buttons on all the tracks, so we can hear what's going on.
02:06Another button is this Link button.
02:08What the Link button does is it allows us to build a cycle region.
02:11A cycle region is a repeating area inside the Timeline that we can use to hear a specific effect over and over
02:18and over again as we adjust it to make it sound good.
02:21Well, what this allows me to do is to draw a selection area down here and in selecting it, it draws the same cycle region up here,
02:30so I am able to hear all of my tracks as I play this through, so as I make adjustments in the File Editor,
02:36I can hear them instantly with all the other tracks playing in the background.
02:41If all I need to do is to hear a single track, it's easier to load it to the audio file project.
02:46If on the other hand I want to hear that track in conjunction
02:50with all the other tracks the only way that I can do that is inside a multitrack project.
02:56The nice thing is the tools are exactly the same.
02:59It's just a question of which one works the best for you given what you want to hear and how much space you need.
03:05There is a tremendous amount of capacity for repairing and restoring and making your audio sound beautiful
03:11and I hope that now, you have a much better handle on how it works.
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11. Frequency and Spectrum Editing
Frequency spectrum editing overview
00:00One of the exciting new features inside Soundtrack Pro 2
00:04is the ability to look at the clip not just in terms of its waveform,
00:08but also in terms of its frequency,
00:10and not only to look at it, but to edit it.
00:14You see waveforms allow editing based upon the level, the volume of a clip. Spectrums allow the display and editing
00:20of a clip based upon the frequencies it contains.
00:24So what we're going to do in this chapter is we're going to explore the Frequency Spectrum view.
00:29I'll show you how to change the display scales, how to adjust the display settings and how to select and remove a specific range of frequencies.
00:38This is brand-new,
00:40and it is to really exciting.
00:42Let's start by taking a look at the view itself.
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Frequency Spectrum view
00:00The ability to look at the frequencies contained inside a clip is brand-new and very exciting,
00:06and there's two places that we can look at it. One is by highlighting the clip- by the way, I've opened a project called 02 Frequency,
00:14which is inside the Assets projects folder so you can work on this yourself- is to select the clip
00:19and then show the Lower Pane, either by clicking this button or
00:23typing Control + S, which makes it appear and disappear and we've got the frequency control over here by clicking that button.
00:31This works perfectly fine, but I instead am going to double-click this clip to load it up into the audio file project,
00:38hide the Lower Pane, and the only reason for doing it is it makes my screen bigger and makes it easier for me to show you what we're doing.
00:46To switch between the waveform display and the frequency display are these two buttons. The one on the left is waveform,
00:53Display by Volume, the one on the right is Frequency.
00:56Lower frequencies, base notes are at the bottom. Higher frequencies, treble notes, are at the top.
01:03Well, that's pretty cool.
01:04But the difficulty is it's displaying all of my audio in a linear fashion, and that's displaying it all the way from
01:12zero cycles at the bottom, to 24,000 cycles at the top.
01:16This is well outside the range of human hearing.
01:19And most of the energy that we use for human speech is in this low category down here from roughly a hundred cycles
01:27to about 7000 cycles.
01:30Wouldn't it be nice to change the way we look at this?
01:32Actually, just have to cControl-click in here and change this from Linear, to Logarithmic.
01:38And now we're seeing the distribution of frequencies much more the way the ear hears it,
01:44as supposed to the way the mathematician describes it. Notice we've got a hundred cycles here. This is roughly where male human
01:51speech starts and female speech starts around 300 cycles- and don't yell at me. It's going to be close to this. Everybody is different.
01:59And human speech is going to end right around the 5K number.
02:04Here's an interesting statistic.
02:06Whenever the frequency doubles, we have an octave change in pitch.
02:12Human hearing is actually 10 octaves, 20 to 40 cycles is an octave. 40 to 80, 80 to 160, 160 to 320, 320 to 640,
02:22640 to 2150, rounding a little bit, 1250 to 2500
02:27to 5000, to 10000, to 20000. It's interesting to me that down here at the bottom, 20 to 40 cycles, is as much a change
02:35in pitch has 10000 to 20000 cycles is.
02:40And notice that we're starting to see commonality in frequency. See these lines across here.
02:46This is a tone that exists at that specific frequency.
02:49This is actually a three dimensional graph. The horizontal represents time, the beginning of the speech to the end of the speech.
02:57The vertical represents the frequency, bass notes to treble notes.
03:01And the color represents the intensity of that frequency, where blue is almost nothing at that frequency, light blue is very little,
03:09green is a moderate amount, yellow's a fair amount
03:13and red is as much as you can have.
03:15So by looking at the colors we can see the intensity where the frequencies are predominantly located.
03:21But being able to change the display is only part of the benefit we have with this frequency view. Here's another secret.
03:27If you Control-click in the frequency itself and say Show Spectrum Controls,
03:33it opens up a window that allows us to change the frequencies. For instance, here I don't want to see a minimum frequency of zero.
03:40I can never hear it. I'll change my minimum frequency to 20.
03:44And I don't want a maximum frequency of 24,000. Even though that's what a 48K sample rate supports, 24,000 is outside
03:51the range of human hearing. Let's set it to human hearing, which is 20,000.
03:58Now we've expanded the range so it properly reflects human hearing.
04:03In fact, I don't really want to hear sounds which are so soft that most people won't even notice them. So I don't want the
04:10minimum power to be -96, which is really currently quiet.
04:15Let's get it to be something which is more usable. I want the minimum sound to be at least 60 dB or louder.
04:22Now 60 dB is really quiet.
04:26But now we're starting to see- look at our spectrum. Look at how much of the garbage just disappeared and look at how it's
04:32starting to concentrate and show us just the most intense, the loudest frequencies.
04:38And we can switch between linear and logarithmic here.
04:42Logarithmic is absolutely much easier to work with because again, it reflects the way that the ear hears,
04:47but it's two different ways of displaying the same data
04:50and just because I can, I'm going to open this up. Oops. Too much.
04:54-96. There we go.
04:57I personally like this rainbow display, but maybe you're not a rainbow kind of person. Maybe your green and white person,
05:03where green is the lack and white is the maximum amount of that particular frequency. Or maybe electric blue.
05:10You can change around. By the way, if you wanted to paint your own color and have this be much redder, you Control-click on that.
05:17Control-clicking, just like it does inside Motion, opens up the Color Picker. Pick the color that you want,
05:23and now notice that we've got a shading much more toward red as it hits the hot frequencies. You can Control-click on any of these and
05:30change the color so it's whatever you want to be.
05:34This allows you to equally space then or drag the node where ever you want. In other words, you've got complete design control
05:41to make this thing look exactly the way you want. And when you realize you have screwed up beyond all hope of redemption,
05:47you click on the Reset button and it takes you back to where we started.
05:51Which is kind of cool. However for me, I'm going to set this so that I hear the range of human hearing, which is 20
05:58to 20,000. And I just want to hear the louder tones, so that which is 60 dB or louder, and I want see it displayed
06:07logarithmically. For me to do the kind of editing that I do, that works the best.
06:12Now the spectrum view, when you're done with it, click the X up here in the top left corner and it puts it away.
06:18For now, I actually have two pieces of audio here. One is this person talking, this stereo clip, and the others a telephone. Double-click this.
06:27Switch to Frequency view
06:29and Control-click to logarithmic. Now this is a telephone.
06:33[Sounds of numbers being dialed.]
06:36It really gives you an idea of
06:38where those telephone tones are located because you can see how they stack of vertically and whether they're close or far apart,
06:44which is how the telephone knows what number you're dialing.
06:48But what happens if we wanted to get rid of some of those frequencies?
06:51Well I'll show you how to do that next.
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Frequency spectrum editing
00:00Now here's the cool thing about this F requency view. Not only can we view the frequencies and change how we view
00:06and change the look of the display, we can actually edit them.
00:09Specifically, we can remove them. And the way that works is this. We go up to the toolbar and we select the second tool.
00:17And then we click, hold and drag around the frequencies do we want to get rid of
00:23and hit the Delete key.
00:25Let's do that again for those of you whose jaws are on the floor.
00:28We select the frequencies we want to get rid of, and hit the Delete key.
00:33Now listen and and see if you can hear a difference.
00:36[Audio: Sounds of phone number being dialed.]
00:39Now I can hear a difference.
00:42I suspect you can hear a difference too. Those frequencies are gone.
00:48[Audio: Sounds of phone number being dialed.]
00:49So here for instance, we've got a little of that low-frequency climbing in. We'll just get rid of that. Now it will just disappear.
00:55[Audio: Sounds of phone number being dialed.]
00:59Well what is the advantage of this? Let's take a look over here.
01:04And let's change our setting . If we Control-click on Spectrum Controls to turn this up just a bit.
01:10So we can see what's going on. And notice that I now have this tone right in here, we've got this constant frequency.
01:19So I select my Frequency slider,
01:21and drag across, I could make a specific high-pitched tone disappear.
01:27I haven't really affected anything with speech as I'm pretty much above the speech frequencies.
01:31It allows me to do editing based upon frequency. Maybe I've got a phone ringing quietly in the background that I want to get rid of.
01:38I could just lock in on that particular the beeping frequency and highlight it and make it disappear.
01:45We've never had that capability before. This is a very cool stuff.
01:50And you get there by either loading the clip inside the File Editor, which is in the Lower Pane,
01:56select the File Editor and select the clip,
01:58and click the Spectrum,
02:01or double-click to open up in an Audio File Project and click the Spectrum view.
02:07And then you had that spectrum based upon the Spectrum Edit tool.
02:11Just click, hold and drag and make the frequencies disappear that you need to disappear. Now keep in mind that frequencies, like
02:19grayscale, is kind of loose. Frequencies sort of bleed in all directions. There is very, very pure tones in nature.
02:25There's lots of bass frequencies and harmonics, reflections up in the higher frequencies.
02:31So you're going to be able to reduce a tone if you're editing. This is the sort of feature that you need to play with and
02:38listen to to see how to use it the best, and taking advantage of the fact that if you don't like it, go to the Actions tab,
02:44hit the Delete key and you can bring it back, even many steps after you've deleted it, is always a good thing.
02:51But this ability to view and edit frequencies is just amazing.
02:56And I had to take a minute and show you how it worked.
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12. Learning the Multitrack Interface
Multitrack interface overview
00:00So far we've spent most of our time inside the audio file project, but there's a whole different interface with Soundtrack
00:06and that's the multitrack project, and that's where we're going to turn our attentions now.
00:10First we'll start by learning the interface - how to add clips to the Timeline, look a little bit more deeply into the browser,
00:17discover a window we haven't looked at at all, which is the bin, look at how to select clips both using the Selection tool
00:23and the Time Slice tool and keyboard shortcuts, how drag and adjust clips once they've been set on the Timeline,
00:30how to view Timecode using the heads up display, which is what HUB stands for,
00:34and spotting effects using the multipoint viewer, which is just amazing.
00:40All kinds of new goodies here so lets start by adding clips to the Timeline.
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Adding clips
00:00Here's a brand new multitrack project and we're seeing all of our panes here in front of us.
00:06Well, let's take a little bit of a tour around here.
00:09We'll hide the left pane and we'll hide the bottom pane and we'll hide the right pane, because those essentially remain the same.
00:16Notice that what we've got here is our toolbar across the top and we'll explain all
00:21of these settings as we go through the process of editing.
00:24We have a single track for video.
00:26Unlike Final Cut, which gives us up to 99 video tracks, Soundtrack only gives us 1 and we have tracks.
00:34I checked with Apple a couple days ago and they said that Soundtrack supports up to 255 tracks
00:40of audio, which is far in excess of Final Cut's 99.
00:45On the other hand I'm having a hard time thinking of when I used more than 100 tracks of audio in any project that I've created,
00:52so effectively for me I've got an unlimited number of tracks inside Soundtrack Pro.
00:57We also have what are called buses and submixes in the master out.
01:01These are at the bottom of the file and for right now I'm going to ignore that.
01:05We'll be working with buses and submixes in the master out when we talk about mixing a little later in this training.
01:11For right now our tracks are contained here.
01:16We can also determine what we're seeing inside the Timeline from the show menu in the top right.
01:21If we're just editing audio and we don't have any video, then turn off the video track and you pick up some space
01:27or you don't want to see the buses because you're not using them or you don't need to see submixes.
01:31Again, the whole goal here is to get as much vertical space as you can so you can see as many tracks at one time as you need.
01:38The show menu allows you to do that.
01:41In our particular case we'll keep the buses off but we will have a video track so we'll keep that on.
01:47This is the tool palette.
01:48We'll be talking about all these tools in the next series of movies on editing inside the multitrack.
01:56As you would guess, just as a Timeline inside Final Cut, our clips play from left to right.
02:00The beginning is on the left.
02:01The end is on the right and the track header controls things like volume and pan and where it's going to be output.
02:09This is the Solo command which allows us to mute all the other tracks and just hear the one that's soloed;
02:15the Mute command which makes this particular track inaudible.
02:18As we discovered in the section on recording this is how you arm a track for recording.
02:23This is how you bypass an effect.
02:25Here's a VU meter so you can see how loud the track is, and if we twirl down here we're working with envelopes and keyframes,
02:33which we'll be talking about a little bit later.
02:36If we wanted to change the color of a track you Ctrl+Click inside the header.
02:41This allows you to add a track before this track, add a track after it, remove the track.
02:46Adding a Send we'll talk about with mixing, lock the track to make sure you don't make any changes.
02:52You can change the track color and the rest of this stuff is a moue shortcut for Ctrl+Clicking or right-clicking
02:59to do all the rest of the stuff we've talked about.
03:02Let's go back, hit the F1 key, get our 6 panels back again, and let's add a piece of audio to this system.
03:09So we're going to go to our second drive, go to Soundtrack Pro 2 assets, and go to media,
03:15and let's work with a clip we haven't looked at before.
03:18If I grab this clip and drag it, notice that the audio appears but there's no video.
03:26The neat thing about the browser is that unlike Final Cut I don't have to import my audio first.
03:32This is looking actually right down onto my computer and on an instant-by-instant basis it sees all the drives
03:39that are attached, all the folders and the files that I've created.
03:42It's like I'm looking through the application directly down to the operating system.
03:46This takes me as a shortcut to the home directory of my boot drive and this takes me back
03:53to the highest level so I can see all of my connected devices.
03:56It takes me, as it says, to the computer. So what I'm doing is I'm navigating into the Finder
04:03to take a look at where my projects and my media is stored.
04:08As we saw when we were working with audio file projects,
04:10if I simply double-click the file although it does display the video it opens me up into an entirely different project
04:17where I just have the video as an audio file project, so I don't want to have it as an audio file project.
04:23I want to have it here with the video inside the multitrack project,
04:28and that means that I have to drag it but I drag it to the video tab.
04:32When I drag it to the video track up here then the video and the audio are perfectly linked together and I can see them playing
04:41at the same time, so don't double-click a file.
04:45That's going to load it to an audio file project, and don't just drag the file to an audio track because that ignores the video.
04:51If you know there's video with a file drag it up into the video track.
04:56Now we've got our audio and our video all in the same spot.
05:00Well, the browser allows us to see down into the Finder to see down into how our files are actually stored on the computer.
05:09This lower pane has a tab called the Bin.
05:12The Bin is a listing of everything that I'm using in my project.
05:16This is probably the closest to what we have as the browser inside Final Cut.
05:21This is the operating system.
05:23This is like a shorthand path to the Finder.
05:26The Bin allows us to see clips that we're loading up into our project.
05:31For instance here, if I click on this wine intro or click here on the audio for it,
05:37if I wanted to preview it I could click here and it would preview.
05:41Now one of the things I've found is it sometimes takes a couple seconds to build the preview and we can listen
05:46to it and decide if that's the clip that we want.
05:49For instance here, let's go to search and let's pull up a piece of jazz here and let's find a nice - I'll put this acoustic music
05:58in here and this time I'm just click-hold and dragging it and we'll grab the volume slider and pull it down just a bit.
06:12So what we've done is I've just taken a second clip and dropped it to a second track.
06:18Notice what's happened inside the Bin.
06:20The Bin has listed that clip right here and if I select it and hit the play button I can preview my clips in the Bin,
06:30so what the Bin gives us the ability to do is to keep track of all the clips that we have in our Timeline,
06:35tell us exactly where they're located, allow us to preview them, and keep a listing of all the technical information
06:41to help us understand what our clips are all about, so we can add clips directly from the browser.
06:46This looks to the Finder, or we can add clips to the Timeline.
06:50We can access them from the Bin.
06:52All of these different ways are used to make sure that we get the clip that we need from different parts of our computer
06:58into what we're creating inside Soundtrack, but once we've got the clips in the Timeline we still have to follow the No.
07:061 interface rule for Soundtrack Pro and that is to select something and then do something to it.
07:13We'll talk about selecting clips next.
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Selecting clips
00:00The No. 1 interface rule in Soundtrack Pro is to select something and do something to it, and just as we have to select a portion
00:07of an audio file project in order for us to tell Soundtrack what we want to process so we have to select clips.
00:13Now there's different things that we can select.
00:15For instance we could select a track.
00:17Notice how this track is white.
00:19That tells us what our selected track is and you can change the selection of a track by simply clicking on this colored bar
00:25over here, because if you click on the word it's going to open up the name
00:29and you're going to have to change the name on the track.
00:31You're going to get really confused.
00:32It's going to be bad.
00:33So what we're going to do instead is just click on the colored bars to select a track, or we could select a clip.
00:39Now, the clip selection is simply clicking on it with the Selection tool -
00:43that's this arrow key up here - and whatever clip you click on is selected.
00:49Now here's a cool secret.
00:51If I zoom in on the Timeline and I want to have the entire Timeline fit inside the window, I just have to type Shift+Z.
00:59Shift+Z makes it easy to take the entire Timeline and fit it in the window.
01:03This works exactly the same as Final Cut, but what happens if I wanted to have just this one clip fit in the window?
01:11Well, in Final Cut it's an entirely different keyboard shortcut.
01:14Inside Soundtrack it's Option+Z.
01:18Option+Z fits an entire clip - whatever clip is selected - into the window and Shift+Z fits the entire Timeline.
01:26Well, I can tell that you're completely overwhelmed and the key here is that we can not only scale stuff horizontally.
01:33We can also scale it vertically.
01:35That's what this bar chart is down here.
01:37When I select this it automatically expands my tracks and you can control your horizontal scaling by the zoom slider,
01:45which allows us to zoom in or out on the Timeline as necessary,
01:50and reset everything with Shift+Z, or if we want to see a single clip Option+Z.
01:55Let's reset this back a bit so we can see a little bit better what's goin' on,
02:00so we've selected a clip by using the Selection tool.
02:03What happens if - notice here with the Selection tool - make a point - the letter A accesses that.
02:09Notice that it selects the entire clip but I don't want to select the entire clip.
02:16I want to select just a small part of the clip and the Selection tool doesn't let me select a small part of the clip.
02:24No, you don't have to go to Pro tools.
02:25You just have to go to a different tool.
02:27It's the second one and it's called the Time Slice tool.
02:30With the Time Slice tool - keyboard shortcut the letter W - click-hold and drag and you select a piece of a clip.
02:38Now this is very cool.
02:39As you'll see when we do our editing, it means that we don't have to move our files over to an audio file project if we want
02:45to start to select just pieces of a clip because the Time Slice tool makes it a lot easier.
02:49For right now, we're just going to use the Time Slice tool to allow us to select a portion of a clip.
02:56Now, here's a keyboard shortcut that can make your life a lot easier.
02:59Let's say I use the Time Slice tool to select a piece of this clip on the natsaw1 track
03:07and I want to have the exact same piece selected on the natsaw2 track because I want
03:12to do something to both of them like delete them both.
03:15Just hold the Shift key down and click with the Time Slice tool below it.
03:20The Shift key will allow me to select both sections at the same time.
03:24If I click up here by holding the Shift key down, now I've extended that Time Slice -
03:29which is a fancy word that means "a portion of a clip".
03:32I've extended that Time Slice to as many tracks as I want to Shift+Click on.
03:36Or if you want to extend the length of the end of it, just hold the Shift key down
03:40and it gives you the chance to extend your selection.
03:44If you realize that you've got everything all confused,
03:47just click anywhere outside the Time Slice to deselect it and it disappears.
03:52A Time Slice allows you to select a portion of a clip so we can use the Selection tool to select an entire clip.
04:00We can use the Time Slice tool to select a portion of a clip, but what happens if I want to select multiple clips at the same time?
04:08It's like the track commands inside Final Cut and we've got them except that they're keyboard shortcuts.
04:14Let me position my playhead at the beginning of a clip.
04:17Notice that Track 1 is selected and when I hold the Shift key down and press Shift+End - the End key -
04:26notice that it selects every clip from the position of my playhead to the end of my Timeline.
04:32To deselect click outside the selected region or press Shift+Home and select every clip from the beginning
04:39of the Timeline to the position of the playhead - very cool.
04:42In fact, it gets cooler.
04:46Watch this.
04:47If I type the Shift key and hold down Shift and Option and press End, notice that it selects every clip from the position
04:55of the playhead to the end of the Timeline, but notice that it selects the entire clip even though the clip starts ahead
05:02of the playhead so that if I were to hit the Delete key entire clips disappear.
05:06I'll undo that with Command+Z.
05:09To deselect 'em click anywhere except on a selected clip and then do Shift+Option+Home and it selects every clip from the beginning
05:17of the Timeline to the position of the playhead on every track.
05:22Well, that works really well but what happens if my playhead is in the middle of the clip?
05:27Well, here's the trick.
05:28If you select the Time Slice tool with the Time Slice tool selected and then you type Shift+Option+End,
05:36notice that it highlights just a portion of the clip that's at the position of the playhead or later.
05:41When I hit the Delete key, it slices the clip right at the position of the playhead and deletes it or if I click - again,
05:48I have to have the Time Slice tool selected; the keyboard shortcut's the letter W. Shift+Option+Home selects every clip
05:55on every track from the start of the Timeline to the position of the playhead and when I delete it,
06:00it slices the clip at the position of the playhead and makes all the clips disappear.
06:05So if the Selection tool is active it selects entire clips.
06:10If the Time Slice tool is active it selects from the position of the playhead and will slice a clip if we've got the playhead
06:17in the middle of a clip, so we can select clips with the Selection tool.
06:22We can select portions of a clip with the Time Slice tool.
06:26We can select an entire track by doing Shift+Home or Shift+End and we can select all tracks
06:33by doing Option+Shift+Home and Option+Shift+End.
06:38Selection is so critical to being able to move stuff around that it's important to be comfortable doing it not only with the mouse
06:44but with some of the keyboard shortcuts as well.
06:47Well surely with all of these different settings there can't possibly be anything more we can do with a clip, but there is.
06:56It's called dragging and adjusting and I'll talk about that next.
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Adjusting clips
00:00We've got out clips added to the Timeline and we've got them selected or not selected
00:05as necessary, but how do we adjust the clips?
00:07Well, a clip is actually just like Final Cut.
00:11If you want to make it longer or shorter, you can just grab the end of the clip and drag it to make it whatever length you want.
00:17The way that that works is we get right to the edge, and once you're on the edge you click, hold, and drag the edge
00:23and you can make your clip longer or shorter.
00:25We can also reposition a clip by grabbing, and notice when we do 3 very pale blue lines show up.
00:33Those are the alignment lines.
00:35One is on the end - that's the left hand one; one is on the out - that's the right hand line;
00:40and one is in the dead center of the clip - that's the center line.
00:43We also have the exact same concept with the cursor.
00:47Notice that when the cursor is up in the Timeline bar we get this thin blue line
00:52that shows us exactly where our Selection tool is located.
00:55This could be used for alignment purposes and it only shows up when our cursor is up in the Time bar.
01:00Once we pull our cursor down from the Time bar that blue line disappears.
01:06Moving a clip between tracks is as easy as simply grabbing and dragging it,
01:09but notice that there's nothing to constrain the movement of the clip.
01:13Well, if we hold the Shift key down, holding the Shift key down means that we can only move the clip in one direction vertically
01:22so that it doesn't have any change in position, which means that if I'm moving a clip up
01:26or down I'm not going to lose sync with the video.
01:29And those of you who are not colorblind have noticed that our clips have different colors.
01:33We can adjust those as well.
01:36We can actually do it one of two ways.
01:38We can Ctrl+Click in the track header and we can change the color of every clip in the track by Ctrl+Clicking
01:44and saying track color and all the clips then become whatever color we select fro the track.
01:49Or what we can do is - we'll just pick something here.
01:54Let's go back to green.
01:55I can Ctrl+Click on an individual clip and set the clip color so that for instance maybe I've got a grape colored clip
02:03which I want to do some special effect to and I want to flag that I've got a special effect on that particular clip.
02:09I can change clip colors based upon tracks or based upon the clips themselves.
02:17Additionally we can move the playhead, but how the playhead moves is dependent upon this popup menu down here.
02:24Do we want to move it based upon ruler ticks, which are these lines here that indicate the measures of the music,
02:30do we want to move it based upon seconds, or do we want to move it based upon frames?
02:35Well, as a long-time video editor, I'm very used to moving stuff in frames but the default setting is ruler ticks,
02:41and when snapping is turned on it's going to snap to each of these gray lines.
02:47Drives me nuts so I'm going to set this down to frames, and now when I use the left
02:52and the right arrow keys it still moves based upon those gray lines but when I hold the Option key
02:58down the Option key now moves the playhead one frame at a time.
03:05Option+Left Arrow moves it left one frame at a time; Option+Right Arrow moves it right one frame at a time.
03:12If you use the Up and the Down Arrow keys just as it does inside Final Cut, this moves to the beginning and the end of a clip
03:19so you can jump to the beginning or the end of the clip using the Up and Down Arrow keys.
03:24If I select a clip and hold Option and Command down,
03:29Option+Command+Left/Right Arrow will nudge the clip based upon what this setting is down here,
03:36so right now I'm doing Option+Command+Right Arrow and moving the clip one frame at a time or Option+Command+Left Arrow
03:44and moving the clip left one frame at a time.
03:47So we can adjust the length of a clip by grabbing the end of a clip, either the beginning or the tail end,
03:52and dragging it left or right to make it longer or shorter.
03:55This works exactly the same as Final Cut and as long as you've got handles
03:58in the clip you'll be able to make it whatever length you want.
04:01Clearly when you run out of handles you're stuck.
04:04We can move the clip by grabbing it with the mouse and dragging it or if we want to move it vertically
04:09and make sure we don't lose sync, hold the Shift key down - it'll constrain it vertically - and we can move the playhead a frame
04:16at a time by making sure that we have this set to frames and using the Option+Left/Right Arrows.
04:22Or if we want to move a clip, select the clip and do Option+Command+Left/Right Arrows, so we can adjust
04:28and align our clips as much as we need to inside all these different tracks with no risk of losing sync
04:34as long as you understand how the whole thing works.
04:37But now I get to show you something very cool.
04:40I want to show you how to view Timecode inside the Timeline and how to spot a sound effect to a very particular effect.
04:50That is next.
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Working with the TC display and multipoint video
00:00One of the features that Soundtrack has had for a while is called a heads up display.
00:04It used to be called a dashboard but they needed fewer letters so they now call it a HUD for heads up display.
00:10We've seen them a little bit but we're going to start to work with them more and more as we start
00:13to do our editing inside the multitrack project.
00:16Just to show you something that's going to gladden your heart,
00:19we'll start with go to Window, go down to HUDs and go to Timecode.
00:24Look at that.
00:25Look at that.
00:26That is a large Timecode display inside Soundtrack Pro.
00:31This is just amazing but it gets better.
00:33Watch this.
00:34If I grab the lower right corner, I can scale this to be the size that you would need to fill a monitor.
00:41Could you imagine how many people would kill to have this inside of Final Cut?
00:45Holy Christmas, and look at this.
00:47Let's just make this a little bit smaller so we can see what the heck it is we're doing.
00:52If I wanted to jump the playhead to a specific spot, just double-click on the Timecode
00:56and say, "I want to jump this to 5 seconds in."
01:00Boom; it jumps 5:54.
01:03Double-click to say whatever time you want to set this to and jump to say 3 seconds.
01:07Boom; I've jumped to 3 seconds in.
01:10I can scale this to whatever size I want.
01:13I can jump the playhead.
01:14If I move the playhead it automatically gives me an instantaneous readout of where my playhead is moving to.
01:20I want to just tuck this up and put it in a corner just because it makes me feel warm and fuzzy to see this.
01:25This is just really cool.
01:29If we watch this video - we'll close the Timecode window, Ctrl+A - and let's watch this for a second.
01:35Here's our star and she says: (Audio playing: "Now, it may look like I'm at a vineyard but I'm actually at a home in Westlake,
01:42CA.") Now, for those of you who don't know, Westlake, CA, is a very upscale suburb to Los Angeles on the north and west side
01:50of the city and it is inconceivable to me that these people would not have vineyards growing in their backyard,
01:57but I think we want to move this a little more out into the country.
02:01For instance, I think we need to add a sense of ambience to what's going on.
02:05What we need is we need a cow so we're going to go down to the search window and make this a little big bigger
02:12so we can see this preview button down here, highlight the cow sound that we want, click the preview.
02:18(Cow mooing) Now, that sounds like just exactly the effect we want to make it seem
02:24like Westlake is out in the middle of rural America.
02:30Now, the reason I drag the search window out is when I dock it back again,
02:35notice that the window is so small I've lost the preview ability.
02:38I have to make the window big enough so I can hear this preview button because if I hit the Space Bar I'm going
02:44to be playing the Timeline, which I don't want to do.
02:46I just want to be able to hear the sound effect.
02:49(Cow mooing) Now, it's not in the barn.
02:52It's outside.
02:54(Cow mooing) Good.
02:55Now, once we've got that sound effect selected - we could've used crickets, but just how boring is crickets?
03:02How many cows do you have in suburban America?
03:05Not as many as we should.
03:07That's I think my basic philosophy so I'm going to grab the cow and drag it up to a track.
03:11When I do, notice that it assigns - (Laughter) that's clearly a cow picture.
03:16I get a kick outta that every time I see it, but look at the sound effect.
03:20The sound starts slow.
03:22"Mmmmmmmooo."
03:24And then it starts into the big moo here and then it sorta rattles off into the end, so I don't want my sound effect
03:29to start where this gap is and I don't want it to end where the gap is.
03:33I need to sorta center the sound effect into the middle of the gap.
03:40It works. See this marker here?
03:42This is where I want my sound effect to go so I'm going to grab with the Selection tool - remember that's the letter A. I'm going
03:48to grab the sound effect where I want the effect to start, and notice that there's 3 blue lines.
03:54The left hand blue line refers to the in of the sound effect; the right hand blue line - those vertical lines -
03:59refers to the end of the sound effect; and that center blue line refers to the point
04:04where my selection cursor is touching the clip and I type the letter V as in Victor and it opens up the multipoint display.
04:14The left hand picture corresponds to the beginning of my sound effect, the right hand picture corresponds to the end
04:20of my sound effect, and the center picture corresponds to the point where my cursor is touching the clip.
04:28Because I don't want the sound effect to start at the gap or end at the gap, I want it to be in full moo during the gap,
04:36I can use this multipoint display to make sure that I am properly centering this.
04:41Apple has done such boring things as to add a car slam using the multipoint video display.
04:48Anybody could add a car slam, but a cow - how many people could add a cow to a vineyard?
04:55Now that's - that takes talent and here is what it sounds like.
04:59Let's just pull the level down so the cow doesn't sound like it's trying to sit on her lap.
05:03(Audio playing: "Now it may look like I'm at a vineyard."
05:05(Cow mooing) "But I'm actually at home in Westlake.") Instant farmland.
05:09I tell you more vineyards need access to cows.
05:13I think that's my point of this entire exercise, so we can see Timecode by going to Window/HUD
05:19and it will chase wherever our playhead goes - very cool.
05:24We can add sound effects clearly just by dragging.
05:27We've learned how to do that, but what the multipoint video display allows us to do - remember it's the letter V -
05:33is wherever we click the clip the left hand picture shows us the beginning of the clip that we're dragging.
05:39The right hand picture shows us the end of the clip that we're dragging
05:43and the center picture shows us the point our mouse is touching the clip so we can use it to precisely control the spotting
05:51of sound effects anywhere in our Timeline - very, very cool - and it's accessed by the letter V as in Victor.
06:01We've covered enough of the interface that we can now start to move into actually editing audio,
06:07and that is what the whole next chapter is about.
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13. Editing Multitrack Audio
Multitrack editing overview
00:00Well, now that we've had a chance to look at the multitrack interface, let's put it to work with some editing.
00:05In this chapter I'll show you how to edit using the editing HUD - that's the heads up display -
00:09and I'll introduce the editing tools available to us.
00:12I'll show you how to do deleting and ripple deleting, how to split and join a clip, how to edit a dialogue
00:18and make 3-point edits, and we'll wrap up by adding transitions both at the end of a clip and between clips.
00:25Well, before we jump into the interface I want to introduce the editing tools which are available to us in a toolbar
00:30in the top left corner of the Timeline window.
00:33There's the Selection tool and you access it using the letter A. That's on the extreme left side.
00:38It's the arrow tool and that should be the one that we're always in unless we need a specific function.
00:43The Time Slice tool is second and that's the letter W. Blade to slice a single clip or the multitrack Blade
00:49to slice multiple clips, this works exactly the same way the Blade tool works inside Final Cut.
00:55The Lift and Stamp tools are new with this version of Soundtrack but I'm not going to talk about them in editing.
01:00I'll talk about them in the mixing section because they have tremendous utility for us there.
01:04The Scrub tool - the letter H - allows us to audition.
01:08We can access the editing HUD by using the Backslash key and the multipoint video, which we saw in the last chapter,
01:15is accessed via the letter V. These are the tools in the toolbar.
01:20Well, it's nice to know what the tools are but it's even nicer to put them to work and we'll do that next.
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Multitrack editing
00:00Well, enough talk, time to get into action.
00:02Let's start editing with our multitrack project.
00:04So I've created a new project, and we're going to edit an interview that I did recently with Bruce Nazarian.
00:10Bruce is a wonderful guy to chat with, but we weren't in the studio, he was on the phone, and so we've got some garbage
00:16at the beginning, we've got garbage at the end, I've got a little bit of hum on the phone line that we've got to get rid of.
00:21I want to tighten it up and make it fit a little bit more conveniently for time.
00:24In other words, we got a lot of surgery to do.
00:27Now if there was video associated with that, I would do all of that editing inside Final Cut.
00:31But I want to talk about editing audio inside Soundtrack, and so we're going to create this two-track audio project,
00:37which will illustrate a lot of the audio editing techniques that we have available to us.
00:41The assets are stored in our Soundtrack Pro assets folder, but I'm tired of navigating to it through the browser.
00:48I gotta keep clicking down and all this.
00:50What I want to do is I want to find an easy way to get to it time after time.
00:53I'm going to make it a favorite, so I'm going to select this folder, Control-click on it, and add it to Favorites.
00:59Favorites show up inside the Favorite tab.
01:02This makes it very easy for me to find files that I access over and over again.
01:06Rather than have to navigate to them each time, just click on the Favorites tab.
01:10So I double click on it, and inside is Media, and inside Media is a folder called Nazarian, and inside that are two audio files,
01:18me asking Bruce the questions, and Bruce answering the questions.
01:22Now for right now, let's get rid of the left-hand pane to give ourselves some room to work, and let's get rid of the lower pane,
01:28so that's Control-A to get ride of the left, and Control-S to get rid of the lower pane.
01:33I'm going to grab my track and drag it up to here, and because the playhead is at the beginning, we'll do an even cooler thing,
01:39we'll Control-click on Bruce's clip and spot that to the playhead, and boom - well, why did it go there?
01:46And the reason is I didn't select a track.
01:49So let's undo that, select our track, hit the Home key, and then say, Spot this to playhead.
01:55It always spots to the track that's selected, and if no track is selected, it always goes to the first track.
02:02Now, let's take a listen to what we've got here.
02:03First Shift-Z to be able to see that it doesn't run too long,
02:07runs a little bit longer than a minute, but it's longer than it needs to run.
02:10And if we listen to it - Larry On Tape: Okay, that one's done.
02:13Now let's do - Bruce Nazarian: Okay.
02:14Larry On Tape: Let's do something relatively short.
02:16Keep the answers relative short simply because I don't have to wait through a lot of text.
02:20This is going to be just a straight business interview, and we're going to talk about the DVD Association.
02:25Bruce Nazarian: Okay, fair enough.
02:26Larry On Tape: Here we go.
02:28Bruce Nazarian is the presi - Larry: Okay, good.
02:30Couple a things that are happening, 1, there's an echo on my mike due to the latency coming back
02:34from the phone line, so I've gotta cut my mike off Track 2.
02:38No. 2, Bruce says, "Okay," just before I start talking.
02:41I've gotta get rid of all that garbage at the beginning, and there's equal garbage at the end, and I'm going to have to trim
02:46up this track to get rid of my feedback, which is not feedback,
02:50but the echo which is on Track 2, and just hear my voice on Track 1.
02:53In other words, we've got cleanup to do.
02:56To make this easier to see, let's enhance the size of our tracks vertically by clicking down here
03:01on these track height adjustments, and we'll hit the Home key.
03:05That moves the playhead back to the beginning, and we'll zoom in by either using the Zoom slider,
03:10or scrolling in and out with the scroll wheel on your mouse.
03:14Now when we play this - Larry On Tape: Okay, that one's done.
03:17Now let's do - Bruce Nazarian: Okay.
03:18Larry On Tape: Let's do something relatively short.
03:20Keep the answers relatively short.
03:21Larry: So let's zoom back just a bit, cause I want to be able to see this opening section here.
03:26Here we go, and we could also use Command + and Command - to zoom in, zoom out.
03:31Larry On Tape: Simply because I don't have - Larry: I've heard that already, let's move forward.
03:35Doo-de-doo, right here.
03:36Bruce Nazarian: Okay, fair enough.
03:38Larry On Tape: Here we go.
03:40Bruce Nazarian: Okay.
03:41Larry: Okay, so there's Bruce saying, "Okay," there's me taking a big gasping breath, and then I say -
03:45Larry On Tape: Bruce Nazarian is the - Larry: Okay, cool.
03:48The first thing that I want to do is I want to select this particular part of the clip right after he says,
03:54"Okay," and I'm going to type Shift - let's hear it - do it this way.
03:59If I do Shift-Option and hit Home, notice that it selects everything on both tracks at the position of the playhead,
04:06but because I have the Arrow tool selected, that selection selects the entire clip.
04:13Instead, what I want to do is I want to use the Time Slice because when I use Time Slice and type Shift-Option-Home,
04:20it selects the portion of the clip, starting at the beginning of the Timeline to the position of the playhead.
04:27And, if I hit the Delete key, the Delete key will delete that portion of the clip, but leave a gap.
04:32If instead of hitting the Delete key I do Shift-Delete, it deletes the clip
04:37and pulls the entire clip up to get rid of the gap.
04:40In Final Cut terms, we've done a lift delete with the Delete key, or a ripple delete with Shift-Delete.
04:47And for those of you that know Final Cut, those keyboard shortcuts are exactly the same.
04:51Now, let's take a listen to what the beginning sounds like.
04:54Larry On Tape: Bruce Nazarian is the - Larry: A big gulping,
04:56gasping breath at the beginning, which we'll fix a little bit later.
05:00Now, what we want to do next is we want to get rid of the point on Track 2
05:04where I'm talking, because that's going to get rid of the echo.
05:07If I just solo my mike - Larry On Tape: President of the DVD Association, as well as being - Larry: There's no echo.
05:13It's when I hear both tracks together - Larry On Tape: The guru on all things DVD.
05:16Larry: - that we can hear the echo.
05:18The echo is coming from the second track.
05:21It's the latency coming back from the phone line.
05:23We gotta change a setting.
05:25Let's go to Soundtrack Pro preferences and go to General, and I want to have the scroll wheel zoom in at the playhead.
05:32So when that's set, now when I zoom in, I can zoom in and out where I'm working.
05:35Larry On Tape: And Bruce, thanks for joining us today.
05:37Larry: Good.
05:38Gotta give Bruce a chance to say, "Thank you," so now I want to select everything from the beginning of the track to here.
05:45Now there's a couple ways we could do that.
05:46First, I'm going to select that track, and second, I could use the Time Slice tool and simply drag across here,
05:54or I could do Shift-Home, and that just simply selects the single track where my playhead is.
06:02That's also possible.
06:04Or, there's another way we could do this.
06:06And let's zoom in and I'll show it to you.
06:08Notice that where I - my playhead is perfectly set, if I select the clip - I have to have the Arrow tool selected,
06:15type the letter A - if I select the clip and type the letter S, it splits,
06:21or slices the clip so that now I've got the clip divided into two portions.
06:28If I select the portion I want to get rid of and hit the Delete key,
06:31the Delete key will delete the clip and not move this, so my sync is retained.
06:36So I say, "Thank you," to Bruce - Larry On Tape: - us today.
06:38Bruce Nazarian: It's a great pleasure to be - Larry: Because I have this little lip click right here, I'm going to grab that
06:43and just move it past the lip click so it sounds clean.
06:45Larry On Tape: - joining us today.
06:46Bruce Nazarian: It's a great pleasure to be here.
06:48Larry: Good, now I want to go back to me talking and not have my echo, so I'll use the Multiblade tool and slice right here
06:56at the clip, and now I've got both clips sliced here, so I can continue playing through my question,
07:04use the Multiblade clip again, and slice right here, and now I'll delete the second clip.
07:10And what we're building is a checkerboard, where Bruce is just talking during the portion where he's talking
07:16and I delete his clip during the portion where I'm talking, which gets rid of my echo.
07:21What I'm going to do now is I'm going to stop this movie, I'm going to delete the rest
07:24of these, cause you guys don't have to watch that.
07:26Oh, wait! There's one more thing I gotta show ya, this is very cool.
07:29This is something that we didn't talk about in the interface.
07:31If I go down to here - I was about to save you time, but we're going to waste it.
07:35Watch this - so Bruce finish.
07:37Bruce Nazarian: Good talking to you, Larry.
07:38Larry On Tape: Okay, guy.
07:40Larry: Okay, he just says - I say, "Thank you."
07:41Larry On Tape: Thank you so much.
07:43Bruce Nazarian: Good talking to you, Larry.
07:44Larry: Okay, and right here we want to have this whole thing fade to black.
07:49So what I'm going to do now is I could, with the Time Slice tool, select the Time Slice tool, do Shift-Option-End,
07:58and it selects just that portion of the clip.
08:01Or, and this is the cool part, if you notice right up here, there's this little section - this is the Time Slice section.
08:09If I click here and drag, notice that what I've just done is I've set a Time Slice that goes across all the tracks.
08:17So I can then hit the Delete key and boom, I've deleted it.
08:21So if you wanted to do a Time Slice not from the beginning, not from the end, but from the middle,
08:25and you wanted it to cover all the tracks, you can click, hold and drag that little Time Slice, which allows you to then slice
08:33out or add a filter, or do whatever you want to do to a particular clip.
08:36For me, I tend to use this for editing.
08:38So what I'm going to do now is I'm going to go through and I'm going to build a checkerboard.
08:41I'll save it so you guys can see what it looks like, and I'm going to do that without having to have you watch,
08:45cause it's just going to take another couple of minutes, and it's doing the same thing over and over.
08:49Either slice the clip, using the letter S key - oh, and here's something else you should know.
08:54I keep thinking of more cool stuff.
08:57Notice that I've got a clip here, it's the same clip but I've got an edit in the middle, which I don't want.
09:03If you select both sides of the clip and type the letter Option-S, it joins the clip.
09:08This is like getting rid of the red bow tie around an edit point.
09:13The video and the audio and the time code is the same on both sides of a red bow tie edit inside final cut.
09:19If you want to get rid of it, you click on the red bow tie, hit the Delete key.
09:22Same thing here.
09:23If I have a clip that I have split with the letter S, I can make that split edit disappear by selecting both sides of the clip
09:31and typing Option-S, and then it'll automatically take that edit point out.
09:36So here I'd need to have the edit point disappear, do Option-S, and now I've got my continuous track going through here,
09:44and I'm getting rid of Bruce at the bottom, and I'm just going to do that again for the other two questions.
09:49Another way we can do this, use Time Slice tool, and click, hold and drag, and hit the Delete key, and the Time Slice tool,
09:57Delete key, and Time Slice tool, hit the Delete key.
10:03Now when we're done, it looks like this.
10:05I've got my questions, I've cleaned up the end, and I've got Bruce's answers, and my echo is gone.
10:10Larry On Tape: - DVD, and Bruce, thanks for joining us today.
10:13Bruce Nazarian: It's a great pleasure to be here.
10:14Larry On Tape: Bruce, for people that don't know, what is the DVD Association?
10:17Bruce Nazarian: The DVD Association is a world-wide, non-profit trade association - Larry: Cool,
10:22now what we've got is we've got all of our clips laid in, they're synced up, I've gotten rid of the garbage
10:26at the top and the tail, but we have two problems.
10:29Problem No.
10:301 is Bruce has a hum in it; Problem No.
10:322. is I've got this big gulp at the beginning.
10:34Larry On Tape: Bruce Nazarian - Larry: I want to fix both of those, and I'll show you how in the next movie.
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Audio cleanup techniques
00:00Okay, I've created a project called 01 Nazarian Initial Edit, which takes me to the point
00:05where we've gotten everything trimmed and it's positioned properly.
00:08Now I want to get rid of the hum and get rid of the gasping breath.
00:11So what we're going to do here is we could double click this clip - oops, sorry,
00:16we gotta be on the Selection tool here, that's what that little clock thing is.
00:21It indicates that - next to the cursor - that indicates that we're
00:24in the Time Slice tool, the letter A gives us a standard cursor.
00:28If I double click it, it would open this up into a audio file project, but there's a better way to work,
00:33and that way is to type Control-S and make the lower pane appear, select the clip, and make sure that we go to File Editor mode.
00:41What File Editor mode allows us is all the process control
00:45that we have inside the audio file project, but we do it inside the Timeline.
00:49We don't have to move stuff back and forth.
00:51For instance here - (Bruce Nazarian: Non...Non-pro -The D -) Okay, we've got a little bit of a hum here.
01:01(Bruce Nazarian: The D - ) And I can here it just before he does his lip click right there.
01:04So what I'm going to do is select the pure hum, without any talking, go to Process, Noise Reduction, set a noise print.
01:11Then, I'm going to select the entire clip, Command-A, everything is now selected,
01:16and now go to Process, noise reduction, reduce noise.
01:20And, having memorized the settings, this is exactly what we did with noise reduction inside repairing audio,
01:26it's just that he has different numbers, and for Bruce, it's going to be around negative 45.
01:30We're going to keep about 90% of the sound, and when we're done, we click the Apply button.
01:36I've now removed the noise from that whole clip.
01:38(Bruce Nazarian: The DVD -) It's completely clean,
01:41so all that little background hum is gone, which makes him sound a whole lot better.
01:45Well, let's use the exact same concept up here on my gasping breath at the very beginning.
01:50There's the gasping breath.
01:52This is room tone, so I'm going to select the room tone process, ambient noise, set ambient noise print,
02:00select that which I want to get the gasping gone from, go to Process, ambient noise,
02:05replace with ambient noise, and poof, that quickly my breath is gone.
02:10So now when I play it - (Larry On Tape: Bruce -) A nice, clean in, no gasping breath, nice lead, and everything is fine.
02:17So all the techniques that we learned when we were working with audio file projects are available
02:21to us here inside the Timeline in the File Editor.
02:26The cool part of it is, is that we don't have to shift between projects.
02:29I can now stay totally focused inside the multitrack view and make these changes.
02:33So everything that we've learned still applies, it's just that now we're able to apply it in a different window.
02:40Let's just hide this, Control-S.
02:43We've been able to edit out pieces that we don't like, either by doing a generic Time Slice that goes across all the tracks,
02:49or by using the keyboard shortcuts, Shift-Home and Shift-M and Shift-Option-Home and Shift-M and Shift-Option-End.
02:56Or by using the Time Slice and simply dragging where we want to delete stuff,
03:00we can delete and leave holes, it's called a lift delete.
03:02We can delete and tighten up, now it's a ripple delete, by either hitting the Delete key, or the Shift-Delete key.
03:09Now the last thing that we want to do is we want to be able to apply transitions
03:14so that it doesn't just sound like Bruce is cutting in and cutting out.
03:17We need to apply transitions not only at the end of a clip, but I want to show you how
03:22to apply a transition within the clip, and we'll do that next.
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Adding transitions
00:00The next step in our clean-up process is adding transitions because I want to blend where Bruce comes in.
00:05And there's several ways we could do it.
00:07We could do it with keyframes, but frankly, life is too short.
00:11There's an easier way.
00:12And then I want to show you how we can add transitions and tighten up a little bit of the time so that there's a little less
00:17of a pregnant pause between when Bruce stops talking and when I ask the question.
00:21We've already carved a good 20 second off this.
00:23I think we can pick up another 5 or 6 if we work at it carefully.
00:26Let's go first to the beginning here, and we'll hit the Home key, and Command + to zoom in.
00:33Here's a new feature inside Soundtrack Pro 2.
00:35If you go up to the top corner, click, hold and drag near the top corner, I've just added a fade-in that goes from dead silent
00:46to fade-up, so it doesn't cut in now, it just fades in.
00:49Let's do that again, and this time we'll hit the down arrow key to jump to the next clip, and Shift-scroll wheel to move forward,
00:57and I want Bruce's answer to fade in, so I grab near the top corner and drag.
01:03Because it's at the beginning, I'm going to grab and drag to the right.
01:06Now when Bruce starts talking - (Bruce Nazarian: It's a great pleasure to...)
01:09You don't hear his audio kick in, and notice the hum is also gone.
01:12(Bruce Nazarian: ...to be here.)
01:12(Larry On Tape: Bruce...)
01:13And now to add a fade-out at the end, click, hold and drag.
01:17(Bruce Nazarian: ...here.)
01:18(Larry On Tape: Bruce, for people that don't know, what is the DVD Association?)
01:22Now notice here how much space I've got between the time I finish asking the question, and Bruce starts talking.
01:29So what I'm going to do just to tighten this up is I'm going to use the down arrow key to go right to the beginning of the clip.
01:36I'm going to select my clip and S to split it.
01:40I could use the razor blade, but S cuts whatever clips are selected, cuts them at the position
01:45of the playhead, just a faster way of slicing.
01:47It's like Control-V inside Final Cut.
01:50Now I'm going to grab my end here and drag it to about there, and grab Bruce's end and drag it to about there.
01:57The exact location isn't important, but take advantage of this feature.
02:02I've got a cut clip, so I'll put my playhead here, and I'm going to type Shift, and as long as I'm in the Arrow tool,
02:10Shift-End selects all the clips in a single track, or Shift-Option-End selects all the clips in all tracks.
02:16So now I can use this to pull my clips up, and we'll do that just by zooming in here, and pulling our clips over.
02:25Because they're all selected, everybody moves in sync, and watch what happens where my two clips touch.
02:31Notice how it automatically creates a transition so that it blends any room tone from my first clip to my second clip,
02:40and the duration of the transition is based upon how much those clips overlap.
02:44So here I'm going to add a transition for Bruce, and now when I play it - (Bruce Nazarian: The DVD...)
02:49(Larry On Tape: - Association?)
02:53(Bruce Nazarian: DVD...)
02:54Now there we're cutting a little bit of Bruce's audio, a little bit too much, we're missing the word "The."
02:58To get rid of the transition, all we have to do is grab the end of it and drag it, grab the edge,
03:05drag this out a little bit more, and drag this up so that we get more of Bruce, and I'll drag this end over.
03:12And notice as I drag the end, if there's a clip next to it, it automatically creates a transition,
03:18and that transition duration is based upon how far in you drag the clip.
03:22Well, that alone is cool.
03:24Listen here.
03:24(Larry On Tape: - ation?)
03:25(Bruce Nazarian: The DVD-) There we go, much cleaner.
03:27(Larry On Tape: - ation?)
03:28(Bruce Nazarian: The DVD-) So we've got him starting to talk.
03:30Here's the other cool thing.
03:31If I double click on the transition, it opens up the Fade Selector, and I'm able to say, "What's the kind of fade I want
03:38on the outgoing clip, and what kind of fade on the incoming clip?"
03:43If I wanted a linear transition, you would click on the linear transition, or this is a logarithmic transition,
03:50or an exponential transition, or a split-S drunk driving down the road transition, whichever you think is most important.
03:57You're going to have the greatest success if you select the default,
04:02the logarithmic transition because audio was logarithmic.
04:06What this means is if you had a constant tone fading to a constant tone, there's going to be no change in volume
04:11as you fade from the first tone to the second tone.
04:14Here, if you select a linear transition, the audio's going to dip a little bit in the middle of the dissolve.
04:19It's going to fade down and then fade back up again.
04:22But maybe that's what you want.
04:23Or here you want to have the sound quickly ramp down or quickly ramp up.
04:27You've got different choices, but if you can't tell the difference, or if you're not sure which one to select,
04:33the default, the equal gain transition is a really, really good idea.
04:38So I recommend you stay with the default, but if you need to change it, and it's easy,
04:41just double click on the transition itself, it opens up the Fade Editor,
04:45and you can make changes to the outgoing fade and the incoming fade.
04:49Let's hold the Shift key down and scroll to the next clip, and there's Bruce, and let's just put a long fade on this,
04:57fade him out, and we'll select this clip right here, and we'll split it, move it just so it's out of Bruce's way,
05:06split the clip by typing the letter S. And I want to tighten up my answer a lot, so we'll move over to here,
05:13put our playhead in that clip, make sure we're on the Arrow tool that selects entire clips, Shift-Command-End,
05:20and pull my question up so it tightens up to him.
05:24No, that's not what I wanted cause that clip moved.
05:29Let's unselect this.
05:31We'll just hold the Command key down, and now when I drag this - or we can just drag a rectangle around the whole stupid thing
05:38and stop arguing about the keyboard shortcuts.
05:41Command + to zoom in, and drag this over, set a transition, and play it.
05:50(Bruce Nazarian: - ologies.)
05:51(Larry On Tape: And who can -) (Bruce Nazarian: - nologies.)
05:56(Larry On Tape: And who can become a member of the Association?)
06:03(Bruce Nazarian: Anybody under the sun that has an interest in -) Good,
06:08now we'll just add a transition here, fade him in, and scroll down.
06:13We won't tighten any more up, we'll add a transition there and transition here.
06:18Now if I were doing this in real life, I'd tighten this up, but you've already seen how we can do that.
06:22We don't need to do it anymore.
06:25You'll find a second file here, which is 02 Nazarian Tightened, and I'll have tightened all this stuff up,
06:31so if you want to see how I would do it in real life, you can take a look at it there.
06:35Do a slow fade-out, and kill this and do a fade-out there as well.
06:40And when we're done, our interview, which took over a minute and change, is down to 51 seconds.
06:45We've cut a fair amount out of it and smoothed it out.
06:48This is now ready for mixing.
06:50We've done our editing, we've repositioned our clips, we've created favorites,
06:53we've learned how to use the File Editor to take out hum and add ambient noise.
06:58We've learned how to split clips and put clips together and use Time Slices for individual clips and multiple tracks.
07:05We've done everything that we need to do except set the levels and do the mixing.
07:09And that's where we're headed in just a few minutes, but there's other stuff I want to talk about first,
07:11and that other stuff are Soundtrack Pro scripts, and we'll do that next.
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Three-point editing
00:00Before we leave editing inside the multitrack window, there's a feature that we're used to inside Final Cut that's new
00:06to Soundtrack Pro, and that's three-point editing.
00:09The ability to specify an in and an out of a clip that comes into the Timeline, and determine where in the Timeline it goes.
00:15Just as we can do this in Final Cut, we can also do it inside Soundtrack, and here's how.
00:21If we take a look at the video that we've got, if we look at our opening, we've got an outside shot of the restaurant.
00:26(Audio plays: Welcome to the Taj Cafe, one of over 19 restaurants owned by our family.)
00:31Now the reason that we've got this audio is that it was so noisy out there, we couldn't get a good clean recording
00:37of him doing the welcome, so we had him recite the same words inside.
00:40But it would be helpful, I think, to have the traffic noise to sort
00:45of enhance the fact that we're standing outside the restaurant.
00:47It's way too tight and not an outdoorsy sound.
00:50So we're going to add a sound effect here to lay traffic noise in,
00:53but be able to control the volume so it doesn't drown him out.
00:56First thing we're going to do is to add a track cause I can put the wild sound anywhere,
01:01but just to keep it so we can see what we're doing, we'll put the track next to where he's talking.
01:06So we'll Control-click inside a track and say, Insert the track before, and it inserts a blank track.
01:13Now, we'll put our playhead at the beginning, we'll hit the Home key, and we'll move our playhead to the very beginning
01:19of the Timeline, and notice the track that we want to add the sound effect to is selected.
01:24That's important because otherwise Soundtrack Pro doesn't know where to put the audio.
01:28Now we'll go over to the Search tab, and the Search tab allows us to search for sound effects and music, and we'll be talking more
01:34about music and sound effects a little later in this training.
01:38And I'll click on, I want to find sound effects, and we'll just enter the word "traffic"
01:42and when we do, it finds a bunch of different traffic.
01:48(Sounds Of Traffic) Larry: And turn our Preview off here.
02:00Again, you would see this button down here to be able to preview the traffic, but because my window's small, it's hidden.
02:07We'll reveal the File Editor, Control-S to reveal the lower pane, and click on the File Editor and drag our traffic
02:15from the search window where we found it, where the sound effects are stored, and drag it into the File Editor.
02:21Now with the File Editor, let's find some nice generic traffic noise.
02:34Now the traffic noise that we need is going to be about six seconds, it's about six seconds here.
02:38So I'm going to drag out about six seconds, but I'm not going to care a whole lot
02:41about exactly how long it is cause we can tweak it once it gets to the Timeline.
02:47So here's what we've done, just to recap.
02:49We've created a track that we want to put our sound effect in.
02:51We could put the playhead anywhere.
02:53In this particular case, I need it at the beginning, so we hit the Home key to position at the beginning.
02:59Playhead is positioned, track is created, track is selected - that tells Soundtrack where to edit the audio -
03:05and we've loaded the audio that we want to edit into the File Editor and selected the range of audio we want to put.
03:11Then this button right here is Spot to playhead.
03:15When we click it, the audio is automatically - this left edge of the selected area - is aligned with the playhead.
03:22And if I want to make this a little bit longer, we'll just stretch it out just a bit here, Option-Z,
03:27and that expands the clip so we can see exactly inside the window what we're working with.
03:31I want to stretch this just a little bit longer and add a cross-fade to blend it so it blends
03:36in with what the transition is from outside to inside.
03:39And now let's just take a look at it.
03:41Hit the Home key, outside noises, and his talking.
03:44(Audio plays: Welcome to the Taj Cafe, one of over 19 restaurants owned by our family.
03:50A lot of my -) Now there we could either kill the audio as soon as we cut to the inside shot of the waiter,
03:56but I think we're going to stay with the traffic noise because it sort
03:58of reinforces the fact that he was standing outside talking to us.
04:02And by having this fade here, it sort of disappears more gently as we come from the outside shot to the inside.
04:08(Audio plays: A lot of my customers have been wondering what a -) So a three-point edit allows us to load a clip
04:14to the File Editor, specify what we want to cut into the Timeline,
04:17and we can position it precisely at the spot of the playhead.
04:21Very cool stuff.
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14. Working with Soundtrack Pro Scripts
Soundtrack Pro script overview
00:00Soundtrack Pro scripts automate audio processing, and they're really good when you want to do the same thing
00:05over and over because they're extremely fast.
00:09You create your scripts in Soundtrack, but you access the scripts from Final Cut Pro.
00:15And I'll show you where scripts are stored inside your home directory; however, there's a huge warning here.
00:21Scripts make permanent changes to your audio files.
00:25So you either have to convert your audio file into a Soundtrack project, which you can do, or you have to understand
00:33that when you run scripts, you're making permanent changes to the source media stored on your hard disk.
00:39For this reason, I tend to be very cautious in using scripts simply
00:44because I want the ability to always go back and change my mind.
00:48So let me start by showing you how to create scripts inside Soundtrack next.
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Creating scripts
00:00We create scripts inside an audio file project.
00:03So, I went to our Favorites folder, went to the Media folder
00:06and I double clicked Wine Intro and loaded it up into an audio file project.
00:11Now when we look at the levels on this she's very quiet.
00:15So what we want to do is we're going to double click the clip to select the whole thing, go up to Process and Normalize
00:20and we want the loudest portion of the clip not to exceed negative 4 1/2 db.
00:26When I click Okay, everything gets louder and she's at a good level at this point.
00:34Now, I don't necessarily want to change that clip.
00:38Hypothetically what I wanted to do it to apply a series of processes, in this case just Normalize,
00:43I could apply others, and save them all as a script.
00:47Now, in order to be able to save this as an Apple script we have to be in an audio file project
00:53and we have to apply something which is scriptable.
00:55So save as in Apple script.
00:57I want to call this Normalize_2_negative_.5 db.
01:02And notice that it's saved inside the Soundtrack Pro scripts folder.
01:07I'll show you where this is in just a second.
01:09So, the cool thing is I've now applied this.
01:13But scripts are not accessed from within Soundtrack; scripts are accessed from within Final Cut.
01:19So before I go over to Final Cut and show you how to do this script let me do one other thing.
01:24Let's take this action here and take Normalize out and let's do a fade up.
01:30And we want the fade up to run exactly two seconds so let's put this right at two seconds and we want to select everything
01:38to the beginning of the clip so we'll do Shift Home and now go up to Process and do a fade in.
01:46And notice I've now got a fade in and so we'll save this as a script and we'll call it Fade
01:52in 2 Seconds, also saved inside the scripts folder.
01:58You want to save it inside the scripts folder otherwise Final Cut won't know where to look for it.
02:01So we've created two scripts, one that affects an entire clip and one that affects just a portion of a clip.
02:07I don't need to save my work because all I want to do is use this to create my script so I'm going to say Goodbye.
02:13Now, let's switch out to the Desktop and find out where those scripts are stored.
02:18They're in your home directory.
02:19Which means Shift Command H opens the home directory.
02:24Inside the home directory, they're inside the Library folder.
02:28Inside the Library folder they're inside the Scripts folder.
02:33And inside the Scripts folder is a Soundtrack Pro scripts folder
02:36and there's our two scripts that we created inside Soundtrack Pro.
02:42So, we create scripts by doing audio file processing, going up to File, Save As and doing all of that inside Soundtrack Pro.
02:51What I'm going to do next is show you how to access those scripts inside Final Cut.
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Accessing scripts inside Final Cut Pro
00:00I've created a Final Cut project called 03_Scripts.
00:04Now remember, scripts can make permanent changes to your files so you may need to be careful here.
00:09I'm just giving you a heads up.
00:10And I've loaded our Wine Intro.
00:12Now if we look at the sound notice that she is very, very quiet.
00:18So, rather than have to go through and normalize this one clip at a time what we'll do is we will edit her down into the Timeline
00:28and we will then Control-click on the audio and send it to a Soundtrack Pro script.
00:34And there's the two scripts that we created one that normalizes the clip to negative 4 1/2 db and the other
00:40that puts a two second fade-in at the beginning.
00:43So, I click on Normalize 4 1/2 db and it pops up a warning message; this is new with Final Cuts Studio 2.
00:50It warns us that these are not Soundtrack projects.
00:54And because they're not Soundtrack projects, because it's an audio file itself, it will be permanently changed.
01:00So, we've go three options, Cancel aborts the whole procedure, No,
01:04changes the source file on your hard disk or Yes, creates a Soundtrack Pro project.
01:10If you know you want to make your changes permanent then say No and it will automatically make the changes to your source files.
01:16If you want them converted to a Soundtrack Pro project, say Yes.
01:20Because I just want to illustrate how this works I'm going to click No.
01:24And now it's going to open up Soundtrack, normalize the clip and feed it back directly into Final Cut.
01:33And now when we look at the volume of this clip and I play it, she's much louder.
01:42So the process is very quick.
01:44It automatically took the clip, sent it to Soundtrack, applied the script, saved the file, loaded it back into Final Cut
01:51and I just had to wait for a little bit of time for that processing to occur.
01:54This makes life very easy if I wanted to process a whole lot of different files and have them all normalized
01:59to about the same level Now, let's try one more script.
02:03If I take this clip off and I apply, say, a ten second tone, remember we created a script
02:10and what that script did is it put a two second fade up at the beginning of our clip.
02:15Let's put a twenty second clip in here.
02:17Now in earlier versions of Soundtrack this would cause us a problem but Apple fixed it in the latest version.
02:23So I've got a twenty second long clip which is much longer than the clip I created the fade from
02:28and I want to say No because I want to change to be permanent.
02:31It now does exactly a two second fade-in.
02:35In the past, the duration of the fade would be based upon the duration of your clip.
02:40But here our fade is exactly two seconds.
02:43So if we put it right about there, okay?
02:46We're close enough to two seconds, there's our two second fade-in.
02:51So, what this is doing is that unlike earlier versions of Soundtrack which would change the script based upon the duration
02:57of the clip, if you say put a two second fade-in regardless of the length of the clip that goes
03:01into the script that's the duration of the effect that will be applied to it.
03:06So scripts are very good for batch processing, scripts are very fast,
03:10scripts allow us to do repetitive things, over and over again.
03:14We create scripts inside a Soundtrack audio file project and we access scripts from inside Final Cut.
03:21Scripts can be a useful part of your arsenal as long as you remember that they're making permanent changes
03:26to your files unless you convert them to a Soundtrack Pro project, first.
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15. Working with Loops
Music loop overview
00:00In this chapter we'll work with music loops and because we're working with music, not the spoken word,
00:05there's new sections of the interface we get to explore.
00:08We'll start by finding, auditioning and placing loops, and then we'll discuss time and key signatures,
00:13transposition and doubling, tempo changes and I'll introduce the Apple Loops utility.
00:19First though, a couple of definitions.
00:21Tempo is the speed of a clip or a project.
00:24It's the beat.
00:25It's the, you know, when you're tapping your foot the speed your foot's tapping is measuring the tempo of a clip or a project.
00:31Key is the pitch of a clip or project.
00:34Now I know every music student has just cringed because key is actually the foundational harmonic upon
00:41which the entire musical piece is based but I didn't have enough room to right that on the slide.
00:46So, key is the foundational pitch of a clip or project.
00:50You know key intuitively, but defining it can take a semester in music school.
00:55The default time signature for Soundtrack is a 4/4 measure at 120 beats per minute.
01:00The higher the beats per minute the faster the clip plays.
01:03The slower the beats per minute the slower the clip plays.
01:05Something around 90 is like a funeral dirge and something around 140 is a really fast rock beat.
01:12The default key signature for Soundtrack is the key of A and it can be changed in half steps.
01:17Changing the time signature, the measure of tempo, does not change the pitch,
01:22it only changes the way the music is counted in the time line.
01:25Changing the time signature, say from 4/4 to 3/4 does not change the way the music is created,
01:31it only changes the way the music is counted in the time line.
01:35And Soundtrack can display either time code or beats.
01:38Now, if none of this makes sense to you, don't panic.
01:40We're going to explain a lot of it as we go along.
01:43A loop is a short clip of music with no beginning and no end that can seamlessly repeat an unlimited number of times.
01:51And what we're going to start with is presenting some music related parts of the interface.
01:55I'll show you how to search for and select loops, how to preview loops,
01:58how to place loops in the time line, how to stretch, move and trim loops.
02:02And to give you a sense for how Soundtrack can keep track of project setting like time signature, tempo and pitch.
02:09All of that is next.
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The music loop interface
00:00Everything we've already learned about soundtracks still applies when we start to work with loops.
00:04But when we work with music we've got some additional controls at our disposal.
00:08Here's a brand new project that I've created and I've hit the F1 key to get ourselves back to the standard layout.
00:14First thing that I want to do is get ourselves some room to work and I don't need the bottom pane.
00:18So Control S will make that disappear.
00:21And in a minute I'm going to make the right-hand pane disappear
00:24but for right now I need it because we're going to go to the Search tab.
00:28The Search tab allows us to look for things like sound effects or instruments or anything else.
00:33Now there's two ways that we can look for them.
00:35This is like a database listing of all the elements inside the library and there's over 5,000 loops,
00:41sound effects and music, that ship with Soundtrack.
00:44I could look at it in List view or I can look at it Category view and in many cases for me Category view is easier to work with.
00:52You can easily toggle back and forth by selecting these two switches.
00:56It's simply a display of do you want to see it in List view or Category view?
01:00Once I switch to category view a couple of choices open up.
01:03We can look for music beds which are completed pieces of music that are already mixed
01:08and all the elements are complete you just simply drag them in.
01:11And by the way, all these are royalty free so you can use them for any project
01:14that you create, or we click for individual instruments.
01:18I'd like to start by looking for an individual instrument and we'll look for a piano and we'll just pick something here.
01:29On your system because your screen is going to be bigger than mine this allows you
01:33to audition or not audition the particular clip.
01:37You can get it to play by clicking but then the only way you can get it to stop is to find that button.
01:42So that's why I keep dragging the search up just because I have to get down to that button to get the music to stop.
01:47We're not going to dock it.
01:48We're going to leave it here so I can leave that thing right there.
01:50Okay, now I could simply grab this clip and drag it over but there's a couple of other ways
01:56that Soundtrack makes possible spotting of clips not just loops, but sound effects and any other audio file.
02:03If you Control-click on it you can spot it to the playhead.
02:05This means the beginning of the clip goes to the position of the playhead.
02:09I'll just move the playhead here so we can see that.
02:11Control-click, spot the playhead and boom, it automatically loads the clip.
02:16If no track is selected it puts it on Track 1.
02:19If, on the other hand, you select a track so that it's highlighted then when we spot
02:23that to the playhead it automatically get spotted to whatever track is selected.
02:28Now there's another option we've got and this is the ability to spot it to a particular time code.
02:32So I can Control-click on this and say, Spot to Timeline at the particular time code.
02:37Right now my playhead is 1 second, 24 frames in.
02:40I'd like to set this at 3 seconds, hit the Tab key, 00 and spot this to 3 seconds on the Timeline
02:48so therefore I can put a clip wherever I want by dragging at the position of the playhead
02:53or at a specific Timeline position via time code.
02:56You can also spot it via embedded time code.
02:59So let's say that the Timeline and your clip had the same time code,
03:03this would be true of a QuickTime movie or a broadcast wav file.
03:06You could instantly sync the two of them up based upon matching the time code in the clip to the time code of the Timeline.
03:11Let's get rid of this second clip here because otherwise the same piano playing slightly out of sync
03:16with itself will drive us all nuts, and drag this over to the beginning.
03:20Because I'm done with this search I want to show you some other stuff for a few minutes.
03:23We'll just dock this and type Control+ D, make the whole right pane disappear.
03:29Now, let's look at this clip.
03:30This clip can repeat over and over and over again seamlessly.
03:35That's the definition of a loop.
03:36If we want to make a clip run longer we grab the edge and drag it out and now our piano repeats over and over.
03:48(Music plays.)
03:49Okay? If we want to make the clip shorter we drag it and now...
03:59(Music plays.)
04:00Okay, now that didn't quite repeat seamlessly and that's because we have snapping turned off.
04:06If we turn snapping on, either by typing the letter N or turning snapping on the clip will automatically snap
04:13to these gray lines which are the measure lines.
04:15See the rounded corner?
04:17That means that we've got the complete loop.
04:19If we just drag it a little bit so we don't have a rounded corner, see the square edge?
04:24That tells us that there's going to be a jar as it goes back to the beginning.
04:27Listen. (Music plays.)
04:30See, that's a mistake.
04:31Turn snapping on, drag it so it snaps and you get the rounded corners and now you'll never hear the edit.
04:47(Music plays.)
04:48Now, yes, there's a pop because it has to reset but the concept is that we're using the entire clip.
04:52That's what the rounded edge refers to.
04:54But there's more to this loop than might at first meet the eye.
04:57For those of you that are unfamiliar with music, music has both a beat -
05:01number of beats per minute or beats per second and it has a pitch.
05:05Now, yes, a piano's got multiple pitches but they're all based upon a foundational key like the key of C or the key of A
05:12which determines what notes harmonize well with other notes.
05:15Semesters are spent in music school just tearing that definition apart but it'll work for right now.
05:20Just as a loop has a key and we can see that by opening up the right hand, notice that this is a tempo of 80 beats a minute,
05:28it's written in the key of C and this particular loop consists of 16 beats I feel like I'm doing music theory.
05:34If we go over to the Project tab and scroll all the way to the bottom, by definition Soundtrack has all
05:41of the beats standardized at 120 but this was written at 80.
05:46So what Soundtrack does invisibly to you is it automatically speeds up the tempo so that what was originally done
05:53at 80 is now tracking at 120 and it adjusts the pitch so that the tempo can be increased but the pitch doesn't change.
06:01Now this is almost like magic because normally when you speed something up
06:04or slow something down the pitch gets higher or lower.
06:08Not in the case of loops with Soundtrack.
06:10Notice also the time signature.
06:12This is a 4/4.
06:13This is like a rock beat, this is 1-2-3-4, 1-2-3-4 where the downbeat is the first beat of a measure.
06:20A measure consists of 4 beats.
06:22This says how many beats are in a measure.
06:24A measure is defined as the distance between those vertical gray lines and it's what
06:29when you're tapping your foot you're most often tapping your foot to the downbeat of the music, the first beat of every measure.
06:35Well, we've got multiple different beats that we can work with, 3/4 which is a waltz or a polka, rock which is 4/4,
06:42jazz which is 5/4, 6/8, 7/9, 9/6, 6/1 - jazz loves coming up with different beats and it's almost never 3/4 or 4/4.
06:51This does not change the structure of the music, it simply keeps track of how it's counting from your point of view so that
06:58up here this is 8 measures, the 3rd beat in the 8th measure and 3/100th of a second within that measure.
07:06So this is a way of tracking measures and beats which is a musical way
07:10of counting the way the time code is the way of counting video.
07:13Okay, the last step is the key signature and we'll stretch this out - let's make that disappear
07:19and stretch this out just a bit more so we can hear.
07:23It's going to be the same thing looping over and over.
07:25Now, when we play this listen carefully, (Music plays.)
07:35You hear how it comes back to that same note?
07:37It goes - starts at a higher note, goes down a few notes and then comes back up
07:41and just keeps doing that descending a round of notes.
07:44Well, all of that harmony is built in the key of A. We can change the key and listen as we transition.
07:51Every time it hits this line here - I'm going to do it three times, I'm going to change the key.
07:55It's called transposing.
07:57It'll happen at the line.
08:16(Music plays.)
08:16This is a very popular technique of composers for, I don't know, the last 500 years.
08:21It's called a modulation.
08:23It adds excitement to the music and we'll talk more about that a little bit later in this section on music.
08:28What I'm pointing out, however, is two things.
08:30Number one, you can change the tempo, the timing of a clip without changing its pitch and number two;
08:35we can change its pitch without changing its timing.
08:38We have standards here that affect the entire project but we can also affect the pitch
08:44of a specific clip and we'll talk about that in transposition.
08:47So what we've seen, just to get a sense of what's going on, is that in video terms we're used
08:52to tracking everything we do in terms of time code.
08:54When we work with music we're instead working with measures and inside measures we're working with beats.
08:59So here I've got the 10th measure, the 4th beat and inside that I'm
09:03at whatever it is - that's measured in thousandths of a second.
09:06We can control the tempo and the key in the Project menu and we can select our music by the Search tab and select it by type
09:14of music or by genre or by descriptors and we can select it from a list or from here.
09:20I cannot begin in this title to redo an entire theory of music class.
09:25Soundtrack is just way too big and music is even bigger than that.
09:28But I do want to show you a couple of ideas that you can use in terms of how we work with music.
09:33So we've been able to preview our loops, we've been able to place our loops to the Timeline;
09:37we've been able to stretch and trim our loops.
09:38If you ever need to cut a loop put your playhead where you want to cut it, select the clip, type the letter S,
09:44that splits the clip, or you can use the razor blade tool, we've already learned how to do that
09:48and select different portions of the clip to make disappear.
09:52The time slice tool still works exactly the same way.
09:55So everything that we've learned about editing clips still works the same way with music,
10:00it's just music is music as opposed to speech.
10:03Let's take a look at what happens when we put our loops together and create some music and we'll do that next.
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Using loops to create songs
00:00Okay, here is a piece of music I created.
00:03Yes, I myself have created this piece of music that hearkens back to the 1970's, the days of my youth when R and B was famous.
00:12And this is why I never got a career as a composer.
00:14And you'll be able to play this yourself, it's 04_Larry_RandB.
00:19Now, it starts with a loop of a conga loop.
00:22Let's just mute this and hear it for a second.
00:24I'm sorry, solo it and hear it for a second and hear how that just repeats over and over and over again.
00:33That's the whole point of a loop.
00:35A loop plays itself over and over.
00:37Now the good thing about it is that it repeats endlessly.
00:39The bad thing is it never goes anywhere.
00:42So the challenge in working with loops is to figure out how to combine them so that it seems
00:46like the music has got a beginning, a middle and an end.
00:49So let's add another piece to this.
00:51Let's add an acoustic drum to it as well.
00:53Okay, good.
00:53Now we've got ourselves a beat going here.
00:56And again, this is on your exercise files so you can play with it.
01:07So what I did was I went to the Search menu and I kept looking for different pieces of music to put together
01:14and I added an organ, it's the 1970's after all, this is retro.
01:19Okay, then I felt we needed to add something that's got some punch so we added some horns.
01:35And you're starting to see how these layers are building together to create the overall effect.
01:40We started with our percussion, we set the beat.
01:45We then added an organ to sort of fill in the middle and then to provide some drive at the high end we added a trumpet.
02:00Well, where would we be in the '70s if we didn't have a piano?
02:07So we added a piano as well.
02:09And then to do something totally different.
02:12tempo. Okay, it didn't change the tempo; the tempo remained the same, that was the wrong word.
02:44But we changed the whole feeling.
02:46We switched out from one drum kit to another drum kit and we changed out the organ and we added an electric bass.
02:55See what we're doing here is we're using the loops not for a long stretch of time but each loop is only used
03:00for a short little piece of the music and then it's being combined
03:03to create the theme, the feeling of the music that we want.
03:06Now, this is absolutely something which is both seductive and it's one of those things where once you start playing with loops,
03:12hours go by and you have no idea how you spent your time because it's just so much fun to tweak these.
03:17What I've found, however, is just because you're having fun creating it doesn't mean
03:20that anybody else is going to have fun listening to it.
03:23Creating music is an art and we're not going to spend a whole lot of time here because I think this is kind of cool
03:28but I've seen small children run screaming from the room when they try to listen to this.
03:32So, you know, your sense of what good music is may be different than mine.
03:35But I wanted to illustrate how we are combining these loops to create a sense of music and a flow from beginning to end.
03:41A couple of other things, we're going to talk about how levels are set and a couple of other things in the mixing section.
03:47We're going to come back to this because there's some interesting mixing that's going on here.
03:50But notice what I've done.
03:52Each loop is its own track.
03:54Soundtrack will have up to 255 tracks.
03:57You've got plenty of tracks to work with and you're going to find when it gets time to mix that the more that you concentrate
04:02on having the same sound on the same track whether it's a talking head or b-roll or an instrument the more
04:09that you have the same sound on the same track the easier your mixing gets to be because that way you can set levels
04:15for the entire track or you can set e-q or you can set a particular filter
04:19for the entire track and that's exactly what I did here.
04:22Here's all of my organ, there's all of the electric bass, there's my drums, there's the conga.
04:26In other words, I've checker boarded the creation of this music to make it easy to find stuff and easy to mix stuff.
04:34So what we've done is we've started with a single idea of a loop and we've moved it up to a whole song
04:40by adding multiple loops to create the track.
04:42But there's another really cool feature that Soundtrack provides and that's the ability to maintain pitch
04:47and change tempo or maintain tempo and change pitch.
04:51We're going to experiment with transposition and doubling next.
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Transposition and doubling
00:00Okay, now we're working on a project called 05_doubling and I want to spend a little bit of time looking
00:05at this whole idea of transposing and changing the pitch.
00:09So let's start with what I think should be in every piece of music a basic high hat pattern.
00:14Okay, that's got a nice beat to it.
00:21Now let's flesh it out with an acoustic drum kit.
00:31Now, what could possibly go with an acoustic drug kit and a basic high hat pattern?
00:35Well, obviously an orchestral brass and woodwinds.
00:37Okay, cool.
00:46Now we've got the basic rhythm set down, turn off the solo here, remember that's what the letter S does.
00:51S means that a track is soloed, you hear just that track and no other track and I had three of the four tracks soloed.
00:57But listen to how thin these are.
00:59This isn't a very rich sound yet.
01:05So what can we do to make this sound a little bit richer?
01:08Well, here's what we can do.
01:10If we hold the Option key down the Option key allows us to make a copy of a clip, not just a loop, any clip.
01:18Well, if we hold Shift and Option down it allows us to make a copy and constrains its movements so it stays in sync.
01:26Now that we've got a copy let's take advantage of what Soundtrack allows us to do, let's play with the speed
01:31and let's play with the pitch of this second clip.
01:34So let's just focus on these two and if we highlight the clip and go over to the Details tab,
01:40notice here we've got a Transpose option and a Clip Speed option.
01:44Let's play with the Clip Speed option first and slow it to half speed and listen to the difference, something very interesting.
02:01Now in this particular case that's a fascinating effect, has a very nice feeling to it.
02:05Now, for somebody talking it would drive you completely nuts but this might work for you
02:09and you can change the clip speed inside the Details tab.
02:13But for me the really exciting part is the Transpose.
02:16So we've got our speed back to normal.
02:18A musical octave is broken down into twelve half steps, part of what Bach invented about 400 years ago.
02:25And these are the twelve half steps, this raises the pitch a half a step up making it higher in tone,
02:31this takes the pitch and makes it a half a step lower in tone.
02:35If I raise it a full twelve half steps or lower it a full twelve half steps we have an octave.
02:41And octaves are always harmonious with each other.
02:44So I'm going to make this a one octave drop and then I'm going to grab the leading edge and so you can hear the difference listen
02:51to what happens before the doubling comes in and second, when we transpose it down an octave and double it.
03:05So what we did is that we were able to add richness and harmony by simply doubling
03:19down the instrument and we'll just make a copy of this one here.
03:22We'll do Option Shift drag down.
03:25So let's listen to this one more time.
03:27If we start this at the beginning and turn off our soloing here's the instrument,
03:35and we'll add the percussion, and we'll double down.
03:43So what we did is we took a clip and we made a copy of it and transposed it down an octave and what it allows us to do is
04:05to improve the richness of the music and when we do it sounds like this.
04:11So you can play with these clips yourself and see what you can achieve with them.
04:14But there's something else interesting we can do with transposition.
04:17Let's open up this other project that we crated, Project #4.
04:22There's another way that we can transpose, well, here for instance,
04:25if we listen to what we've got we've transposed here on the horns, if we listen to the trumpets.
04:31So I've got the trumpets set - the horns at this -
04:42at the base and then I transposed them up five half steps so they play in harmony.
04:48Again, to give us just a little bit more edge on the high end.
04:51So while I've transposed the individual clip there's another feature that Soundtrack provides which is the ability to modulate
04:58or transpose the entire project and we get there down here with this little purple flying space eater.
05:05When we go down there it opens up a series of envelope controls.
05:09This allows us to transpose the entire project, change the tempo of the entire project or change the volume
05:17of the entire project, remember transpose affects the pitch.
05:21So what I'm going to do here is I'm going to put a transposition in right at this point just because it's going
05:26to be really obvious and we'll add a keyframe.
05:28We've got a whole section on keyframes coming and we'll talk more about them in just a minute.
05:33But I want to put a keyframe in and take this up a whole step and see if this doesn't sound
05:38like every bad B-movie track you've ever heard.
05:49For some reason for about the last 10,000 years we've been programmed that whenever the tempo of a piece of music increases
06:06or whenever the pitch goes up it gets more dramatic, it gets more exciting, it gets more engaging and I tell you,
06:16composers have been leveraging this transposition trick for a long time and now you know how to do it, too.
06:23But we still have a couple more things to talk about with both transposition and tempos.
06:28So let's go back for a summary of what we've covered and we'll do that next.
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Time, key, and tempo
00:00So let's just summarize a couple things we've already talked about.
00:03Tempo is the speed of a clip or a project, key is the pitch of a clip or a project
00:08and we can change the key in a process called transposing.
00:12The default time signature, that is to say the way that Soundtrack tracks beats and measures is 4/4,
00:18that is to say a single measure contains 4 beats and it defaults to 120 beats per minute.
00:23You can change the speed of the beat by going over to the Project tab and changing it there.
00:28The default key signature, foundational pitch for a Soundtrack is the key of A and it can be changed in half steps.
00:36Changing the time signature does not change the music it only changes the way the music is counted in the Timeline
00:42and Soundtrack can display either time code or beats depending upon whether you're working in video or music.
00:47When you're transposing, transposing changes the pitch of a loop or a project.
00:53Only loops can be transposed, not imported music and not music beds inside Soundtrack, only a loop.
01:00Transposing is often used to double a clip, that is, to add harmony or add richness to a piece of music
01:06and transposing a project, which is called modulation, is often used for dramatic purposes.
01:12Tempo can only be changed for the entire project not individual clips,
01:17although you can do speed changes as we saw for an individual clip.
01:21You don't have infinite variability.
01:22You can double it or cut it in half.
01:25Clip tempos are automatically altered to match the project tempo.
01:28So if a clip was recorded at 90 beats a minute and the project goes at 120 the clip will be sped
01:34up so that its tempo matches the project tempo.
01:37Tempo can be changed globally for an entire project or within a project as we saw using keyframes.
01:42And please, for the good of humanity, just use tempo changes sparingly.
01:47Now the magic of loops as opposed to music is that loops are specially encoded to be able
01:53to tell Soundtrack what pitch they are, what key they're in and what tempo they go in and that's done
01:58through a project called the Apple Loops utility.
02:01I don't have a lot of time to go into it but I want to show you where it is and show you how it's organized.
02:06And we'll do that next.
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Introducing the Apple Loops Utility
00:01The Apple Loop utility is inside the Utilities folder called the Apple Loops utility.
00:06When you double click it, it looks like this.
00:09Now there's two sides to the loop utility.
00:11One is where you're able to open a loop, that is to say, a self-contained piece of music,
00:15and you define how many beats it is to the measure, whether it repeats itself seamlessly
00:20or whether it's non-looping you're able to specify key and scale and time signature.
00:26Then these are the different criteria that we use to be able to find it.
00:29You can specify your tags, how - whether it's drums and, if so, what kind of drums, what kind of descriptors you would use.
00:36So this is the database side where we're able to keep track of it.
00:40The transient side is where we're able to specify what the beats are.
00:43So as we play this notice that each of those markers refers toward the beat.
00:48There's beat 1, 2, 3, 4.
00:51And this is the marking that has to be done before a loop gets imported
00:56so that Soundtrack knows exactly how it can change the tempo or by knowing what the key signature is how it's able
01:02to change the pitch without changing the tempo.
01:05If a piece of music has not been processed by the Apple Loops utility you won't be able to transpose it,
01:11you won't be able to change its speed the way that we were working
01:13with because Soundtrack doesn't have the necessary data about the music to know what to do with it.
01:19The Apple Loops utility is, again, stored inside the Utilities folder and it's called the Apple Loops utility.
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16. Working with Effects
Effects overview
00:01Effects, like loops, are located in the Search tab.
00:04So everything we've learned about loops also applies for effects including how we find them.
00:10In this case, however, I want to show you how to understand effect track count,
00:14how to spot sound effects using the multipoint viewer and show you a new editing option called Edit/Paste Mix
00:20which is available to us inside the audio file project.
00:24Additional things that we can do with effects, we'll talk about that next.
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Finding effects
00:01Just as we look for music in the Search tab we also look for sound effects in the Search tab.
00:05We can look in List View or we can look in Button View, I guess, is the best way to put it.
00:10Then you can look for sound effects or instruments, etcetera, etcetera.
00:13In our case we're going to look for sound effects and they're grouped by ambience and noises that people make
00:18and transportation and weapons or you can search for categories by clicking on more than one category.
00:23You can look for - in other words this is a search thingy.
00:27You know how to do use search thingies.
00:28So, here I've got - let's go back to F1 so we can see our video.
00:34We've got our famous biplane pilot talking about biplane kind of things and we've added a piece of biplane video here.
00:42But notice that we go from guy talking to planes flying.
00:48What we need to do is we need to add a sound effect that says maybe the plane should be starting before they fly.
00:54So we're going to do that by Control A to make that video tab disappear, Shift Z to expand it to fit
01:01and I've added a track and let's call it Biplanes Start.
01:05So let's click on Search, I'll hide this lower one here because we don't need to see it.
01:09We'll hide - go to Search, Sound Effects and down here I'm going to look for All Files.
01:14I'm going to look for the word "biplane" and look right there it's airplane/biplane start.
01:19What a coincidence this is.
01:22So the first thing I could do is I could just spot this to the playhead so I'll put the playhead
01:27at some arbitrary spot just to get it up into the Timeline.
01:31But what I'd like to do is I'd like to have the sounds start at a specific spot.
01:36I want to have it start a little bit later and we'll put a little bit of a fade on it.
01:40We've already learned how to do that by grabbing the beginning.
01:43And if we do Shift C the sound of the biplane is way, way, way too long so we just tailor it to fit.
01:49But how do we spot it?
01:50Well, let's type the letter "V," as in "Victor."
01:53This opens up the Multi-Point Video or the Multi-Point Viewer.
01:57This left-hand frame indicates the start - the video at the start of our shot, the video at the end of our shot
02:04and let's say I want to set my mouse right there.
02:08See those three blue lines?
02:09The left blue line corresponds to the left picture, the right blue line corresponds to the frame of video
02:14under the right blue line and the middle picture corresponds to the video under the center line.
02:20And I can spot my video so I can make sure that it goes exactly where I want.
02:24I want the plane to start just after he starts talking and we'll do a fadeout at the end by adjusting the end
02:31so that it doesn't sound like the plane is starting while it's already in the air.
02:35The Multi-Point Video or the Multi-Point Viewer because I like that better
02:38but Apple called it something different because they didn't ask me.
02:42Anyway, the Multi-Point Video makes it really easy for us to spot
02:46in our sound effects both the beginning, the middle and where our mouse clicks.
02:49Now when we play this let's take a look at what it looks like.
02:59Good. Now we have the sputtering sound of a biplane taking off in the background which justifies the fact that they're flying now
03:07and we can work with the Multi-Point Video or the Multi-Point Viewer to make that happen.
03:12Clearly we've got to play with the mix and the mix is still coming.
03:14There's still more to talk about.
03:16We're not quite at the end of this training yet but I wanted to show you that one technique.
03:20Now here's another technique we can use.
03:22Let's go up to File, New, Audio File.
03:26We're going to create a new one, go to our Search tab and look for an effect called Hard Rain.
03:32Here we go and we're going to load it up into - we'll just double click it.
03:36Just double clicking an effect by definition automatically loads it up into an audio file project.
03:41Hide the left pane, Shift Z to get it to fill out, hide the bottom pane and now we've got our Hard Rain.
03:48Well, what's a rainstorm without some thunder and lightening?
03:56Now, we've got a couple of choices here.
03:58We could do a multi-track effect, put the rain on Channel 1, put the thunder on Channel 2, but sometimes you want to try
04:05to minimize the number of channels you're working with because it just becomes unwieldy,
04:09especially if you're building a composite effect.
04:12Well, there's a new feature that we've got called Paste Mix and I'll show you how that works.
04:16Let's look for some thunder, rain/heavy thunder, thunder and lightning.
04:21Whoa, back off.
04:24Yes. Okay, now here's what we're going to do.
04:26We're going to double click thunder and lightening and now we've got hard rain on one audio project,
04:31thunder and lightning in another audio project.
04:33Notice there's our thunder right there and we're going to select not quite to the end because I don't need that long a tail.
04:40And we'll copy that to the clipboard by going to Edit, Copy.
04:44I actually did Command C just because I've done this before.
04:48Now we've copied this.
04:50Let's go to hard rain.
04:51Where do we want the thunder to occur?
04:52Right there, that's where we want the thunder to occur.
04:58Now if I were to simply paste this Command V it sort of breaks the rain.
05:04This doesn't sound good, listen.
05:10Right. Pretty bogus.
05:13That would be considered a really bad edit.
05:15What we want to do is we want to mix them together.
05:17To do that we go to Edit, Paste Special, Paste Mix and we're able to specify the level we want that audio pasted in.
05:26Well, I've experimented with this a little bit and we're going to set it to 82 percent and we'll eave everything the same.
05:31And I don't want to cross fade the in, I want that to be hard, but I do want to cross fade the out.
05:36We'll set it to a nice 20 millisecond fade out.
05:39Now watch the wav form of 2:1 woof.
05:43There we've added the thunder, and listen to it.
05:49See how we were able to retain the rain sound and yet paste the thunder exactly where we wanted it to go.
05:59This is a very cool way of being able to layer effects into a single effect.
06:05See, I've only got a single audio clip here.
06:07I don't have multiple tracks and worst comes to worst if you decide that you don't like it, go to the Options menu
06:13and you can always turn off the Paste Mix and hear it before or after or change the order.
06:19In other words, you can build this and if you decide you don't like it you still have the full ability
06:23to change your mind and delete stuff you don't like.
06:26Everything that we've learned about Soundtrack still works so there's nothing we have to forget but effects
06:32like music give us additional capabilities that I wanted to point out before we shift to the next section
06:38which is the reason we're using Soundtrack in the first place which is mixing.
06:42And we'll spend some time learning how to make our projects sound great next.
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17. Mixing Audio
Principal mixing overview
00:00This chapter talks about mixing and mixing is the process of combining multiple audio clips so that those
00:06which are the most important are the most audible, those which are less important are less audible
00:11and those which you don't want just disappear entirely.
00:14Checker boarding your audio is the process of organizing your clips so similar audio is
00:19on the same track thereby making it easier to mix.
00:22And setting levels is the process of adjusting volume settings for each track.
00:27Checker boarding is the process of putting similar audio on the same track in Final Cut
00:32which then simplifies mixing in Soundtrack Pro.
00:34In Final Cut all of our audio is clip based.
00:38Levels are set, keyframes are set, filters are set on a clip by clip basis.
00:42In Soundtrack mixing is track based; therefore you want to put similar audio on the same track which makes mixing easier.
00:49And here's a sample checkerboard that I've come up with that works fine for me that you can use for your own projects.
00:54In Final Cut on Track A1 I have the synchronized sound from our talking head which is on V1,
00:59in other words Channel 1 goes on A1 and Channel 2 goes on A2.
01:03This is the default setting for Final Cut, V1, A1, A2 all work together.
01:09On A3 and 4 this is the nature sound from our b-roll.
01:12Again, the b-roll picture is on V2, the audio from the b-roll is on A3 and 4.
01:18The narrator is always a mono mic and I put the narrator on A5.
01:21It could go anywhere, I put them on A5.
01:24I reserve three tracks for sound effects, A6, A7 and A8.
01:28If you need more you can use more but generally for the stuff that I do, which is not effects heavy three tracks is fine.
01:34Then I put my first music cue on A9 and 10 and my second music cue on A11 and 12 because I can't slowly fade out one piece
01:42of music while rapidly fading in a second piece of music on the same track.
01:47If I want my transitions to be at different speeds I need to put them on different tracks.
01:51Seeing as I have to store my audio somewhere this helps me figure out where I should put it to make it easy
01:56to do mixing inside Final Cut if it's really, really simple or inside Soundtrack
02:01if it's even modestly complex or a major project.
02:04But in all cases I always checkerboard my sound and if I'm going to send my audio to a sound engineer it'll save them a lot
02:11of time because the very first thing they're going to do is checkerboard it anyway so you might
02:15as well save yourself some time and money and put stuff in the right spot to begin with.
02:19Setting levels is the process of determining how loud or soft a clip should be.
02:24The problem is a clip can be too loud.
02:26Digital audio distorts when its volume exceeds 0 db indicated by that 0 marker
02:32and the different ways we have of metering inside Soundtrack.
02:35Distortion is indicated by red lights in the VU, that is to say the Volume Meters,
02:39and we see three examples over there on the right-hand side.
02:42Once our audio was laid to tape or exported to a file, distorted audio cannot be repaired by any technology on the planet.
02:51It is permanently damaged and it cannot be repaired.
02:55Distorted audio is the mark of a poor editor which can have significant implications for ongoing employment.
03:02So I encourage you strongly, if working in this industry for a long period of time is important to you,
03:08you pay attention to the audio meters and make sure those red clip lights never light, not once, not gleam, glow, flash,
03:16flicker, illuminate, change in any way, shape or form.
03:19Let them stay dark.
03:21Everyone, including your ears will be happier.
03:24Now that we understand that our audio cannot exceed 0 what levels should we mix to?
03:29Well, there's many different ways to mix projects depending upon what kind of a project it is.
03:33The key to remember is that your audio must not exceed 0 db and sometimes you're given specific audio specs to mix to and if so,
03:41follow those but most of the time you won't, in which case use my levels because they're going to work fine.
03:48First we need to keep in mind that our audio must not exceed 0 db and second,
03:53the more audio clips we have the louder the total audio.
03:56One clip tends to be quieter than lots of clips all combined together.
04:01Consequently we're always paying attention to the loudest our audio can be.
04:05Softness nobody cares about, that aesthetic.
04:08Loudness, however, that starts to have technical implications and we must, must not exceed 0.
04:13Because multiple clips combine to form a mix the key level that we're worried about is what's the level of our main mix
04:21and here I recommend that you put your main mix so the peak, that is to say the loudest portion
04:25of the mix flutters between minus 3 and minus 6 db.
04:29To help achieve that level I rough in my audio based upon the following criteria,
04:35if there are principal speaker I'll get their volume to be between minus 6 and minus 12.
04:39If there are background sounds I'll be between minus 12 and minus 18 and then if it's an underscore or music that's playing
04:46in the background I'll have that be around minus 18.
04:49Once I've got those levels roughed in, I'll use my good common sense, my good speakers and my good ears and I'll figure
04:55out what makes it sound right because really the final judge is how it sounds to your ears,
05:00not the numbers, as long as your levels don't exceed 0.
05:03Now that we understand what checker boarding and setting levels is all about let's talk about what this chapter's going to cover.
05:09In this chapter we'll talk about mixing on the Timeline, how to set levels and panning.
05:14I'll introduce a new feature inside Soundtrack Pro 2 called the Sound Palette HUD or heads-up display.
05:19I'll introduce the Track tab and the Mixer tab and show you how to use them both for mixing.
05:24We'll talk about envelopes, keyframes and automation.
05:26We'll spend some time with surround sound and busses and submixes and we'll wrap up by looking at some key filters.
05:33There's a ton to cover and we'll get started first by mixing a project in the Timeline.
05:38That is next.
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Mixing on the Timeline
00:00At its most basic mixing is simply adjusting the volume levels of all of your different clips so you can hear what you want
00:06to hear and don't hear what you don't want to hear.
00:08Now we can get more complex than that but sometimes that's all we need to know is just adjusting the volume levels.
00:14There's several different ways that we can mix but the easiest, at least for me, is mixing inside the Timeline.
00:20For instance here I've loaded an exercise called 0_2_Nazarian which is the conversation between Bruce Nazarian and myself.
00:26I'm on Track 1, Bruce is on Track 2.
00:28Now, let's take a look at what our mixing environment is like.
00:31Each track contains clips specific to - in this case me on Track 1 or Bruce on Track 2.
00:37We've already started a basic checkerboarding by having all the same clip on the same track.
00:43In the track header on the left we have a name which we can change just by clicking on it and typing the name.
00:48We have an icon that indicates that it's a sound file and we've already seen through the interface
00:53that we can change colors and all the rest of it.
00:55That's what we covered earlier as we were looking at the interface to the multi-track environment.
01:00We also have controls.
01:01This allows us to adjust the volume of a clip.
01:04For instance, I'll mute Bruce just for a moment and adjust me.
01:07(Larry on tape: Bruce Nazarian is the president of the DVD Association as well as being...)
01:11As we slide the sound to the left it gets quieter, as we slide it to the right it gets louder.
01:15(Larry on tape: Bruce, thanks for joining us today.
01:17Bruce...) Now, I've done this big harangue about why we need to watch our audio levels over here in the meters
01:24and notice that we've got a level of 0 and our levels must not exceed 0 or they'll distort.
01:31But notice what's happening as I move this slider back and forth.
01:35Right in the middle my levels equals 0 and then in fact I can drag them higher than 0.
01:42What is going on?
01:44And the answer is there's two different 0's in audio.
01:48There's the volume slider 0 and the volume meter 0.
01:52The volume meter, called the VU meter or just meters, is the absolutely loudness of your sound
01:58and this must not exceed 0 or it will distort.
02:01This slider is the relative measure of your sound.
02:06Zero which is represented by this heavier black line here, 0 is the level at which your sound was recorded.
02:13Now you could have recoded it soft or you could have recorded it loud but 0 means that it plays back
02:18at exactly the same level at which you recorded it.
02:21This means that if I want to make it softer I move the slider to the left, I am decreasing it from the level
02:26at which it was recorded or now if I want to make it louder I move it to the right.
02:30I am increasing it compared to the level at which it was recorded.
02:34That's why this number can go over 0 because I'm adjusting the relative volume
02:39of the clip and measuring it absolutely on the VU meter.
02:44Now there's additional information on then track header.
02:48This allows us to control the output of where this channel goes so we're talking about this when we talk
02:53about submixes a little later in this mixing chapter.
02:56And if I change the track height to one of the two larger tracks we also have the ability to specify what our inputs are going
03:03to be, whether it's mono or stereo and what our channel assignment's going to be.
03:07This is a duplication of the same information that's available to us in the Recording tab.
03:12So I can adjust this on a track by track basis or I can adjust it up here.
03:17Two different ways to do exactly the same thing but these only show up when I'm in the two widest interface displays.
03:25When we're doing our mix, if you're mixing for broadcast or cablecast or DVD one of the things that you want
03:32to be very careful of is don't pan your subject all the way over to one side or the other.
03:36For instance, let me give an example, here in this booth I'm using only one channel to record on.
03:42So if I were to take my pan and pan it all the way to the right, I hear me.
03:47But if I pan it to the left, I don't.
03:50And this is necessary for the way that we're recording all the different audio channels that are flowing around here.
03:55Well, imagine if you will that you've put your main speaker on the left-hand channel and imagine further that the person at home
04:00that wants to watch it their parakeet has nested in the left-hand speaker.
04:03We can't hear the person talking.
04:05Or the dog had chewed through the right speaker or goodness knows what's happened to the TV set.
04:10I have taught at schools where I've only got one working speaker.
04:13If you're doing any kind of mixing for the broad market where you don't control the playback environment you don't ever want
04:20to take your audio all the way to the left or all the way to the right, you've got no guarantee anybody's going to hear it.
04:24If, on the other hand, you're mixing for theatrical release or a corporate presentation where you can control the audio playback
04:30or you're mixing for music which is going to be listened to on headsets,
04:33then we can take full advantage of panning stuff left and right.
04:36That's why this is a sliding scale.
04:39This means the sound is coming all the way out of the left-hand speaker as a setting of negative 100.
04:44In the center it's coming equally out of both the left and right speakers
04:48and moved to the right it's coming out of the right-hand speaker.
04:51Anywhere in between the audio will lean to the left or lean to the right but I still get sounds coming out both speakers
05:00which means that if one of the speakers is non-function I can still hear what's going on.
05:04Here's a neat keyboard shortcut by the way, if you double click either of these sliders they automatically reset
05:11to their default position, 0 means no change to the playback audio and center means the same amount
05:17of volume comes out the left and the right speaker.
05:19There's one more thing, Soundtrack makes it easy to find where your audio is too loud.
05:24If I boost this up a little bit and hit the spacebar to play it (Larry on tape:
05:27Bruce Nazarian is the president of the DVD Association as well as being...)
05:31And notice that it says that I'm 3 db over 0, positive numbers are bad, 12 frames in.
05:39So if I double click this 12 frame number it takes me immediately to the value that's too hot.
05:45I hit the Reset button and go a little bit farther forward and play it.
05:47(Larry on tape: ...as well as being a guru...)
05:49Well, it says the loudest my clip gets is 2 db over 0 at 3 seconds and 19 frames in.
05:55If I double click it, it takes me to the offending area and I can pull my volume down.
05:59(Larry on tape: ...as well as being...)
06:00So not only does this show me on an instant-by-instant basis the volume of the left-hand channel and the volume
06:07of the right-hand channel represented by the left and the right bars,
06:10it also shows me the loudest my audio gets and where in my sequence this is.
06:15This can be a really useful function if you're trying to diagnose an audio problem and you can't figure
06:19out where it is because the meters are bouncing too much.
06:22It makes it easy to see where they are.
06:23The benefit to Timeline mixing is it's simple, it's straightforward, we're in the Timeline as we're building this,
06:29we can adjust levels while we're here, we can adjust panning while we're here and we can monitor our meters
06:34to see exactly how our audio levels are doing and if we've got any hotspots and where those hotspots are.
06:39But there's two other ways that we can mix inside Soundtrack and the one that I want
06:43to show you next is a new feature inside Soundtrack Pro 2 and it's the Tracks tab, and that's next.
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Using the Tracks tab
00:00I've opened up a new exercise called 0_8_tazrestaurantmix and I've added a couple things.
00:05The first is from our effects section I added some traffic noise at the beginning,
00:09I added a music clip to add a sense of ambience to the clip on the bottom track.
00:13We've already seen how we can use the track header and the Timeline to do basic mixing in terms of volume control
00:19and panning but there's a new tab on the left-hand pane called the Tracks tab that I want to spend a little bit of time talking
00:25about because this gives us access to even more functionality.
00:29If we look at the Tracks tab we've got our slider here and it will adjust whichever track I have selected.
00:35So I go down to Music Background and notice it says, "Music is here" so it lists that or NatSOT 2 by clicking on that
00:43or Natural Sound 1 or the sound effect of traffic.
00:46It will automatically follow whichever track you have selected.
00:50With the track selected if I grab the fader and move it up and down it's exactly the same as if I was moving this fader.
00:56But because I've got these lines to indicate the levels I can much more accurately set levels and know what I'm doing
01:03and because the height of this is greater than the width of this I can set my levels much more accurately.
01:09Double-clicking still works to take it back to the 0 detent position or what would be called unity
01:15on some boards and I can grab and slide this up and down.
01:19By the way, if you had a control panel connected the control panel would slide this as well as the faders inside the mixer.
01:26Here I'm working with a single track at a time.
01:29Immediately above it is a measure of the loudest my sound gets as I play this.
01:34This is showing us the level not of the entire mix, it's showing us the level just of this one track.
01:43(Audio plays: ...owned by our family.
01:44A lot of my customers have been wondering what a traditional Tandoori oven looks
01:48like so let's go to the kitchen and find out.)
01:54Lots of music, and in fact, when my music got too loud notice how this suddenly lit up and shows me how many db over it is.
02:00In this case it's 1 db too loud.
02:02To reset it just click on the red light and we'll hit spacebar.
02:13(Music plays.)
02:13Okay, good.
02:13So now I've got my music set into a nice background level and this is showing us exactly the level it's set at
02:20and I can also move this by clicking the left and right arrows.
02:23When in doubt, there's multiple ways to achieve the same thing but using the mouse and the slider for me works really well
02:30because I get to listen to it and I've got an infinite amount of room to move and make it sound the way I want.
02:35There's our pan control, it used to be over here, on the tracks it's up here.
02:40And it shows us how much we're panning to the left or to the right.
02:44We still have our solo on mute, our record arm and bypass effects.
02:48We'll be talking about this button when we get to the effects section on filters.
02:51But this top section is new.
02:53This is where we're able to set up sims and work with busses.
02:57And again, we'll talk about that when we sims and busses coming up in just a little bit.
03:01Over here on the left I'm able to select the track.
03:04(Audio plays: OK.
03:06We are going to create a great Tandoori dish by the name of...)
03:09listen to, it automatically loads the controls for that track into the Track tab.
03:14(Audio plays: Welcome to the Taj Cafe, one of over nineteen res...)
03:18So I can set my levels and I can change my tracks just simply by clicking on this selector over here.
03:24This is groups.
03:27This allows the Track tab to control a group,
03:30either a group that's already been created or a group that we ourselves can create.
03:34I'll be talking about groups in the next movie when I talk about the third way that we can mix our audio.
03:39The first is inside the Timeline, the second is inside the Track tab and the third is inside the mixer and the mixer is next.
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Using the Mixer
00:00We can mix on the Timeline and we can control levels in the Tracks tab.
00:05But for the absolutely maximum in flexibility and power we want to look at the third interface
00:09which is built into Soundtrack which is the Mixer.
00:12Now to access it we need to show the lower panel.
00:15So the lower panel is showing and then we would either click the Mixer button or we could go up to Window, Layouts, Separate Mixer
00:22and Video, depending upon how much room you have.
00:25If you have a two monitor displays, Separate Mixer and Video makes a lot of sense.
00:29If you're limited for real estate working in the lower panel makes more sense.
00:33Here, just to make sure we can see what we're doing I'll have it be a standalone separate window.
00:38Let's close the lower panel, push this a little bit over so we can see what's going on here.
00:43Now, just as the Tracks tab works vertically, so the Mixer works vertically.
00:49The Tracks tab and the Mixer have exactly the same layout.
00:52So we see our volume slider here, we can see how much we're increasing
00:56or decreasing the volume from this readout here at the bottom.
00:59To get it to 0 again, double click.
01:02This shows us if our audio is too hot or too low, this shows us the maximum level of our audio so we have a numeric readout.
01:09Again, we've got solo, mute, record arm and bypass effects.
01:12Our pan control exactly the same as the Track tab and we've got sims and busses we'll be talking about those.
01:19We have the ability to specify the name up here and we've got all of our color coding so we can identify tracks in the same way
01:26that we identify tracks here with these little color bars.
01:30As we play our clip though, let's hit the Home key and hit the Spacebar.
01:36Already we can see we've got a problem.
01:42This is our talking head where we're doing wild narration because we had to rerecord it because the traffic noise was too great
01:48and it's already gone 1 db too hot so we've got to pull that down.
01:52So we'll pull it down here or we could pull it down by clicking in this box here or we could simply type the value.
01:59I'm going to type in minus 4, let's make it minus 1.
02:03The reasons why will be obvious in a second.
02:05So we play this.
02:06So let's hit the Home key.
02:08I just had to click over here to select the Timeline, hit Spacebar.
02:17No, Return, there we go.
02:21Okay, now this shows that our maximum level is 0 so we're not distorting but we're distorting all the way over here.
02:28This is our final output, the fartherest right and it's too hot but it's not too hot over here.
02:34The reason is audio is additive.
02:36In other words I've got the gain of this clip plus the gain of all the other clips all added together, it's too much.
02:43My audio is too hot.
02:44So it's not that you don't want to have each individual track not have a red light, if you can handle that double negative,
02:50you can't have any red lights anywhere for any reason.
02:53To reset it, click the red light and now we're going to pull this down even further.
02:57This is why I went to negative 4 earlier.
02:59I sort of cheated; I knew what the number needed to be.
03:02And now when I play this select the Timeline, hit the Return key, Spacebar.
03:08Okay, so now we get to adjust each of these individual tracks until it starts to sound appropriate.
03:18So we'll pull our music down just a bit, it's a little bit too hot and again, hit the Return key, Spacebar.
03:27Oh, now we've got to adjust this first one.
03:34So you start to see how the mixer works in that we're able to see all of our track levels laid out in front of us
03:40and we can start to see where we need to make changes.
03:42The red lights indicate where we're stuff is too hot.
03:44So not only do we have the ascetic decision of how do we want it to sound,
03:48we have the technical decision of making sure nothing gets distorted.
03:51Well, there's a couple of other benefits the mixer provides.
03:54For instance, here I have my host talking wild and I've got my host in sync.
03:58It's really the same person, really on the same mic, just in two different recordings.
04:02It'd be nice if I could sort of gang those together, and we can.
04:05I'll show you how.
04:07Hold the Shift key down and I can select both those tracks at the same time.
04:11Now I can grab both at the same time and drag them down or let's say here I've got my traffic and my natural sound,
04:20I could have all three of those tracks, even though they're not at the same level,
04:24I can still run them as though they were all together and they'll slide proportionately.
04:28Or if I hold the Command key down I could select any combination of tracks.
04:33And with the Command key held down I can change and move all those clips simultaneously.
04:38So you don't have to move just one track.
04:40You can move multiple by clicking, Shift clicking or Command clicking to select whatever tracks you want to control.
04:46Well, while that's cool sometimes it's necessary that you want to have those groups stay around a little longer
04:52and we can group our tracks by holding the Shift key, or Command key, selecting the tracks that we want.
04:58And with the tracks selected go up to Multi-Track.
05:01First we have to enable Groups, so we turn that on and what that does is it says groups can now exist.
05:08Then, once I've got them enabled I can group tracks by saying, Group Tracks, under the Multi-Track menu.
05:15And notice over here in the Track tab my new group is listed.
05:20So I can twirl this down and I see the tracks that constitute the group and if I double click
05:25on the group name I can say, "Talking Head Audio."
05:30So this is my Talking Head group.
05:32Because they're grouped, as I slide the sliders up and down they all move at the same time.
05:39If I click on one it's the same as if I click on both.
05:42What this allows me to do is to move any combination of tracks as though it was a single fader.
05:48Here, for instance, I should have a group for my natural sound.
05:52Hold the Shift key down, select both, Command G to create a new group, there it is.
05:57We'll call it Nat Sou for Natural Sound; twirling it down it sees who's there.
06:02So now I've got my Talking Head on the same slider and my Natural Sound on the same slider.
06:08This makes it easy to be able to make adjustments to more than one track at one time.
06:12And if I had a control surface I'd be able to move all of the faders on my control surface
06:17and have them automatically move the faders here so that I'm working my control surface
06:21with multiple fingers and adjusting everything all at one time.
06:24Control surfaces, if you do a lot of mixing, can speed up the whole process because you're not doing one thing at a time
06:30with the mouse, you're doing multiple things at a time with your fingers.
06:33So now that we've got a sense of simple mixes inside the Timeline, the Track tab gives us access to more controls
06:40but on a track-by-track basis, and the mixer gives us access to the maximum number
06:44of controls, it just sort of takes over the screen.
06:46Surely there's got to be some more here and the answer is, there is.
06:50Because what happens if I want the levels to change during playback?
06:54Well, the same thing happens if you want something to change during playback in Final Cut, you've got to create keyframes
06:59and that's exactly how we do our audio mixes, we create keyframes.
07:03And we'll talk about keyframes and envelops and automation next.
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Envelopes and automation overview
00:00The brutal power of Soundtrack Pro lies in it automation, in the ability to listen and set levels one time
00:07and have them play back and change during playback.
00:10That's done with a process called Envelopes.
00:12In Final Cut a keyframe is a point of change during playback.
00:16In Soundtrack keyframes are called envelope points.
00:19And Envelope contains keyframes or these envelope points.
00:23An automation is the process of creating keyframes in real time during playback or playing back those keyframes during playback
00:31so you can adjust your levels in real time from one setting to the next.
00:35The envelopes in Soundtrack allow much greater precision than simple keyframes in Final Cut.
00:40Envelopes can be selected, nudged, moved and deleted.
00:43They can even be changed using the Details tab.
00:45We're going to talk about envelopes in two movies.
00:48The next movie we'll talk about what an envelope is and the movie after that we'll talk about how to record envelopes.
00:54Let's start by taking a look at what an envelope is.
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What are envelopes?
00:00I've opened up Exercise 0_1_Tazrestaurant because if you remember this is exactly what we sent from Final Cut
00:06and you look around, you say, "There's no envelopes there."
00:10Well, the envelopes are actually skulking in the background and let me show you where they're hiding.
00:15See this little triangle thing here, if you click the triangle it reveals the purple envelope lines
00:20and for a stereo clip there are two default envelopes, one for volume and one for pan.
00:26See those diamonds in there?
00:27Each one of those diamonds is an envelope point, what Final Cut calls keyframes and what I will probably be calling keyframes
00:33because they should be called keyframes, it's just that audio people call them envelope points.
00:38And again, audio people like running levels at 0.
00:41Everybody has their own sense of humor.
00:43When Final Cut sends a file all of the levels, all of the pan controls are automatically enveloped, keyframed,
00:50do that when they come into Soundtrack they have the exact same levels that you set inside Final Cut.
00:55If you are unaware of that fact, setting keyframes is going to drive you nuts because the keyframe keeps wanting to reset back
01:02to the keyframe that was set inside Final Cut.
01:04So the very first thing that I do whenever I get a file in from Final Cut is I will twirl down the triangle, I'll click hold
01:12and drag with my mouse and this is something we could never do in Final Cut.
01:16We've now selected all those keyframes.
01:20And we hit the Delete key and poof, they're gone.
01:22There's always one envelope point, at again, remember they're called keyframes in Final Cut, envelope points inside Soundtrack,
01:28there's always one envelope point at the beginning of a clip and that's perfectly normal.
01:32You can't get rid of it, don't worry about it.
01:34Everything else can be moved or changed.
01:35For instance here I could click hold and drag and I could move that around vertically
01:40to change levels or horizontally to change timing.
01:44I can drag a rectangle around this to highlight the clips and hit the Delete key
01:48or I could select a group and move all three of them as a group.
01:51I can double click on this line, create an envelope.
01:58I can click here, hold this Shift key down and click everything in between it.
02:04I can hold the Command key down and I can do a disk continuous selection on every envelope I care to click on.
02:11In other words, just as you have this same selection ability for clips, we've got the same selection ability
02:16for keyframes, envelope points, stupid phrase.
02:21Anyway, whatever they're called you can get rid of them, you can move them and you can display them and you can select them.
02:28So far, very cool.
02:29Notice when we twirl down there's an envelope for every one of the tracks
02:34and we've got envelopes for the master track and submixes.
02:37In other words, anything that can change has an envelope and as you'll see when we talk about filters, we can even add automation
02:43for the filters so we're not just limited to volume and pan, we can add an almost unlimited assortment of envelopes
02:49for complete automation control depending upon what kind of project we're working with.
02:53If you want to see the settings for a particular envelope go to the details tab.
02:59And the details tab will take whatever envelope is highlighted, notice it says "envelope point," give you the time code,
03:06tell you whether it's drop or non-drop, tell you what the levels setting is, what the minimum and maximum values are
03:11and you can copy to and from points so the detail as you select
03:15on different points will change depending upon - just pull that down, pull this over.
03:21See, we change this, the Detail tab changes with it.
03:25We make changes happen during playback by recording automation envelope points which are then played back by Soundtrack
03:33and anything which has a setting can be keyframed.
03:36The question is how?
03:37And that's what I want to talk about next.
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Recording envelopes
00:00As you've already seen, envelopes can be set manually by double clicking the envelope line and moving them with your mouse.
00:06Envelopes can also be recorded automatically during playback and you have control over envelope thinning
00:12and preferences and I'll show that do you in just a minute.
00:14There are three automation modes, Read, which is play only, it doesn't record animation, Latch, which records animation
00:22and when recording stops it changes all downstream values to the last recorded setting and Touch, which records keyframes
00:30but when recording stops all downstream values are untouched.
00:34My recommendation is as you're getting used to this when you want
00:37to record keyframes use Touch and when you're ready to playback use Read.
00:41I'm not saying Latch doesn't work but unless you're comfortable with the idea
00:45of changing all the downstream values Latch can sometimes give you some unexpected results.
00:50So let's show you how we work with envelopes.
00:53For instance, here I've opened a project to 08_Tazrestaurantmix.
00:57I've gone through and deleted all the keyframes so we have no animation recorded.
01:01Now what we've done at the beginning of this traffic is that we've added a fade-in which is simply a faster way
01:06of providing animation because it's going to start with the audio out and fade the audio in.
01:11We could do the same thing with keyframes and we'll do the same thing manually.
01:14I'm going to just delete that fade-in, I'm going to double click where I want the animation to end and drag it
01:19to the level that I want it to be dragged to.
01:21For instance here if I want it to start in black and I want it to end up at say 9 db notice
01:27that I've automatically got a nice fade-in on my sound.
01:31Okay, it fades in.
01:35I created the animation by doubling clicking on the line and I adjusted the level by grabbing the keyframe, dragging it up
01:41and down and if I decided that I don't want that piece of animation just highlight it, hit the Delete key.
01:48The same way that we can inside Final Cut, we can add keyframes here.
01:51But adding keyframes manually can be a life altering experience and it's not particularly fun.
01:56So we're going to just select that keyframe and reset our level back to where it was
02:01and do an entirely different process and record our keyframes automatically.
02:05Before I do though, I should digress on one point.
02:08Notice that I'm able to put my keyframes wherever I want and I'm able to drag them wherever I want.
02:13Well, just as we have the ability to automatically align clips we also have the ability
02:17to automatically align keyframes when snapping is turned on.
02:21If I go up and turn on snapping now when I drag my keyframes they automatically snap to either the position of the playhead
02:31or these vertical lines which represent the measures of the music.
02:34Remember we're keying track of measures and beats over here with beats even though we've got timecodes set.
02:40If you need to change what it snaps to, go down to this low right cone like image
02:45and change it from rule ticks to snapping to seconds.
02:48So now our keyframes are snapping to the second or we can have it snap to a frame.
02:53And now as we drag it'll snap to individual frames.
02:56So snapping is controlled from this menu down here but keyframes will respond to snapping exactly the same
03:03as clips do whenever snapping is turned on either from this menu
03:07or from the letter N. Now let's turn off snapping and let's delete these two keyframes.
03:13How do we create keyframes automatically?
03:15Well, we can do it from the mixer, we can do it from the Timeline or we can do it from the track.
03:20I'm going to do it from the track just because I haven't done that for a while and we'll practice that.
03:24Keyframes are turned on from this popup menu at the top where it says Read, Latch or Touch.
03:30Read is play only, Latch and Touch are record.
03:33Now they only record keyframes if you change something during playback.
03:37If you keep your hands off the mouse and hands off the keyboard you won't lay in any new keyframes.
03:41But these are both designed for recording.
03:43We're going to set it to Touch, hit the Return key so our playhead is positioned and I'm going to be adjusting the volume
03:49so I want it to start out, Spacebar, fill it up and see what it just did?
03:54It created a ramp that paralleled what my hand was doing with the mouse moving this fader up and down.
04:00And as it did it laid off a trail of keyframes.
04:03Actually, it put a keyframe for every frame.
04:06That's like way too many keyframes.
04:08How do we control exactly how many keyframes get recorded when I'm doing this because otherwise I could end
04:13up with just a plethora, yes, a plethora of keyframes.
04:17The answer is we go up to Soundtrack Pro; go down to Preferences
04:21and notice under the General tab we've got Automation Recording Sensitivity.
04:25If you want lots and lots and lots of keyframes so it very precisely mimics exactly how you move
04:31that control surface or move that mouse, set it to High.
04:34If you want it to just keep the bare minimum of keyframes, set it to Low.
04:38Let me compare.
04:39I'm going to set it to High, we're going to grab our track thingy here, pull it down and go.
04:48Okay? Notice how we've got a keyframe on virtually every frame.
04:52Let's just delete these so we've got some room to work, put our playhead back here and set the preferences to Low
05:00and now we'll do the exact same thing, turn it off, hit the Play button.
05:10And see how it's thinned them out?
05:12This gives us a very accurate representation of how we move the mouse.
05:16This just gives us an approximate but the nice thing is there's many fewer keyframes, it makes them easier to edit.
05:22And frankly we're tweaking something which is quite low level; you may not need this level of precision.
05:28The choice is entirely up to you.
05:29You can control that totally on your own.
05:32It's nice to know that Soundtrack gives you the ability to specify what level of detail you want in your keyframes.
05:38I'm going to select them, hit the Delete key, set this back to around where it was and go back and reset our preferences so it's
05:47down a little bit on the lower side and click Okay.
05:51I was all set to do this great emotional close and I realized I should probably illustrate why I like Touch and not Latch.
05:58So let's go grab this and play it.
06:06Okay, so there's our keyframes.
06:09I'm going to go back and re-do this with Touch.
06:12Now notice our ending value here is right around, what's the Details tab say?
06:17Details says it's around negative 20.
06:20Okay, cool.
06:21Let's set it to exactly negative 20.
06:24See how we can override the value of the keyframe just by typing in the details tab?
06:29Okay. So we'll go back to here and set this to Touch, go back to our Tracks tab and play again.
06:35Notice that when I stopped it stopped recording new keyframes, it automatically connected back to the last recorded keyframe
06:49and there was no change to what I had done after the fact.
06:52Now, let's watch what happens with Latch.
07:01See how it changes the downstream setting until it hits the next keyframe.
07:05So it's making a change after the fact which, for me, I like to know that the instant I stop it stops making changes.
07:13Latch continues on downstream.
07:15Now that may be what you want but for me I find a much more accurate way of working is to use Touch.
07:22Pick your own flavor.
07:23They both work fine.
07:24It's just a question of whether you're getting the results that you're expecting when you're recording your keyframes.
07:29So for something simple like a fade-up we can use the prebuilt fades that are in a clip.
07:34But if we wanted to automate the playback of panning, exactly the same, Latch is on, now I've automated panning.
07:46So I've got my sound whipping from one side to the other.
07:48Well, I can't do that easily by grabbing some sort of pan transition like we've got a fade transition that's built
07:54into the Multi-Track Editor, I have to use keyframes.
07:58Whenever you want something to change during playback you have
08:01to use keyframes except they're called envelope points and that's why this says Show Envelopes.
08:06These are all the different envelopes that we have by default.
08:09For a stereo clip we have volume and pan but for surround-sound we've got a whole lot more to work with.
08:17Which reminds me, we haven't talked about Surround Sound yet.
08:19So let's talk about Surround Sound next.
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Working with surround sound
00:00Surround Sound allows you to position your sounds in space using six channels, left, center and right in the front, left rear,
00:08right rear in the back and the subwoofer which is called LFE for low-frequency effects.
00:14There's multiple ways we have of monitoring our surround sound.
00:16We could use a USB cable, this All-Tech Lancing does that or PCI cards, M-Audio is an example of those
00:23and optical connections from say Logitech or Panasonic.
00:26As we are moving more and more into home theater
00:29and surround sound there become multiple ways of listening to what this audio sounds like.
00:33The interesting thing is that Soundtrack Pro is all surround, all the time.
00:37Internally even if you're using mono, it's tracking your audio in surround.
00:42This means that I can have one track which is mono, another track which is stereo, a third track which is surround
00:48and have them all in the same project at the same time and I just simply switch my output.
00:53I want a mono output or stereo or surround.
00:55We'll talk about outputting when we talk about busses and submixes
00:58but for now let me just show you how to deal with a surround clip.
01:02I've opened up a project called 9_surround.
01:05Notice that we've got a standard multi-tracked output.
01:07We've got stereo here, there's nothing that indicates that lurking beneath the surface is an entire surround system.
01:16Now watch very closely because we're going to convert this to surround.
01:19I'm going to show you how.
01:21I've gone to the Search tab, Music Beds because I'm in this grid here.
01:25We'll select Rock/Blues.
01:27I've got two channels, that means this music is stereo.
01:30I don't want stereo, I want surround.
01:32So I click on the channels and notice that it automatically sorts my music six channels first, stereo second.
01:38So let's grab this Who's Blues short.
01:41It's a six channel surround clip and drag it up to the Timeline.
01:46That quickly we are now in surround on Track 1.
01:56But we're only seeing two tracks over here.
01:59Well, if you'll notice as they say on Sesame Street one of these things is not like the other.
02:06Which of these panners looks different?
02:08Why, look at that, it's Channel 1.
02:10If you double click on the stereo panner it opens up the surround panner
02:16and now when we play the clip we can see there's our left rear, called Left Surround, the front left, center,
02:23right front and right surround or the right rear speaker.
02:26And because this is a steel string guitar we're not getting any low-frequency affects at all.
02:32What do you mean you're disappointed that you don't see any low-frequency affects?
02:41You are so difficult.
02:43All right, let's just look down here a little bit farther.
02:46I will grab Moody Alternative.
02:48Here we go.
02:49Now watch this.
02:55There, you feel better now?
02:56The low-frequency effect really depends upon how the music was mixed.
03:00Now here's the cool part.
03:02Let's say that I wanted to change the panning of this so - well, let's do this.
03:08Okay, we're going to - hush, stop.
03:13Everybody just hold still.
03:14Put the panner away.
03:16We're going to look for a sound effect and I'm going to look for a sound effect of explosions
03:22and I want to take an explosion - oh, just stop.
03:28So I grab the explosions, I drag it over to here.
03:31Now we'll solo this.
03:32I want to Control-click and say, "Set it to a surround panner."
03:40By Control-clicking I can switch between a stereo panner and surround panner.
03:44Now, double clicking on the surround panner where do I want the explosion to occur?
03:49Let's say I want the explosion to occur out of the left speaker.
03:53So I grab this dot in the center and drag it where I want the explosion to be
03:57and that quickly coming out the left speaker is the explosion.
04:02Notice how it focuses on the left-hand side.
04:05Or say I want the explosion to be on the right-hand side or say I want the explosion to be behind us.
04:18Now those of you listening on headset will notice that the explosion is not moving.
04:24That's because it takes six speakers to have a - trust me,
04:30if you had six speakers the explosion would be breathtaking and it'd be behind you.
04:34So the way that we can change from stereo to surround is as easy as Control-clicking on any of these panners,
04:41switching it to a surround sound panner, then double click it to open up and notice that it identifies exactly which track it is.
04:49You can change - by grabbing this dot you can change where your surround is located.
04:54What do you mean you want to know what these control - you know, you're just being really too pushy right now.
04:58If we go back to our music again and - well, let's turn off the solo here and solo the music.
05:06What we're able to do here is this is a rotation command that allows us to rotate where the speakers are actually located.
05:12Maybe we don't want to be in the center of them, we want them rotated around a little bit.
05:17We can change the width of the front in terms of how far the front left and front right bleed.
05:22Is it really in the front or is it more front and sides?
05:25We can collapse where our sounds are located and we can change where the center is.
05:31Notice how the center gets bigger or the sides get bigger.
05:34We can change - and we can also change the balance.
05:37You know, this is a whole lot easier to explain if you've got six speakers rather than a single headset.
05:42And so the best thing to do is simply load up a six track music clip, double click on the panner, sit back, close your eyes
05:48and have a wonderful time to where this stuff comes from.
05:51So the panner gives us the ability to control where in space our sounds are set and it's as easy as Control-clicking on a panner
06:01to change it from surround to stereo or from stereo to surround and we can take single tracks
06:08and we can have them pan and you already know how to use envelopes.
06:11But just to show this to you, we can change this by highlighting the clip, and we'll make this a little bit bigger, Option Z,
06:21and we're going to open up the panner and let's just reset this back to here.
06:26There we go.
06:27Now I'm going to have the explosion go from left-to-right so I'm going to turn on Latch or Touch, it would be the same thing.
06:37Latch and Touch work exactly the same the first time you record keyframes.
06:41The difference is when you rerecord keyframes.
06:45We're going to have this start on the left-hand side and play the explosion.
06:51See what happened?
06:52We changed the location of the surround so it moves from the left to the right side.
06:58I don't want the Y value to change perhaps, I just want the horizontal position to change and I want it to move smoothly
07:04so I'll just select my keyframes and get rid of all the stuff that's adding garbage in the middle,
07:08then watch, boom, moves from the left to right.
07:12Even though it's surround sound you already know how to be able to adjust it because we use keyframes the same way.
07:18Notice also here if I twirl down; let's get rid of that track.
07:27Notice my default keyframes are volume and pan when I'm working in stereo
07:32but my default keyframes are different when I'm working with surround.
07:35All these different values are available to me when I'm working in surround.
07:39So you're going to see a greater list of default envelopes when you're working in surround sound.
07:45But just because the envelope is there doesn't mean I use it.
07:47I was only using the X value to shift it from left-to-right.
07:51So I didn't need to use the others.
07:52I don't need to have keyframes for them.
07:53You only keyframe that which you want to frame.
07:56Well, now that we've seen how we can lay clips to tracks, we can change levels, we can set keyframes and we can switch
08:03between stereo and surround, now we need to look at one more elements to finish our mixing and that's busses
08:09and submixes and final output and that's next.
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Buses and submixes
00:00The way that audio flows inside Soundtrack Pro is it starts at the track;
00:04it flows to a bus which goes to a submix which goes to output.
00:09A submix is a collection of similar tracks that routes to an output
00:14and the submix menu is how tracks are assigned to a submix.
00:18There's always at least one submix inside Soundtrack for even the simplest of projects.
00:23Just as a bus carries people from multiple starting points to the same destination an audio bus carries different tracks
00:31to a single location and a Send is how audio gets onto a bus.
00:36So what we'll do here in this section is I'll show you how to create an additional submix.
00:40I'll show you how to rename the submix.
00:42And the reason is that using understandable names is really, really helpful in efficient mixing.
00:48The worst thing you can do is use cryptic names, come back to it tomorrow and have no clue what you're trying to do.
00:53And I'll show you how to route audio to different submixes then we'll create a bus,
00:57we'll name a bus and we'll send an audio to the bus.
01:01But why would you do this?
01:02Well, that's what we're going to show in this section and the next section.
01:06Let's start by creating an additional submix.
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Creating submixes
00:00I've created a new project called Ten Taj Restaurant Submixes.
00:04And I've highlighted the mixer because it's easier to see submixes in the mixer than it is anywhere else.
00:09Now let's take look at what we've got here.
00:10I have six tracks, which is what we are working with before.
00:14I have one submix and one master.
00:16We can name the submix by clicking in it and I'm going to call this sub-SOT.
00:23So now I know it's a submix and it's focusing on the sound on tape audio.
00:27And this will become obvious why in just a second.
00:29Now why I would want to create more than one submix?
00:32Most of the time one submix is just stucky and you'll be able to get mixes done with no problem.
00:36But here's an example, let's say that you have to deliver a soundtrack and the soundtrack has
00:42to be completely mixed, that's file number one.
00:44File number two is just the dialogue.
00:47And file number three is the music and effects called an M&E track.
00:51Well yes, you could go in and by muting and soloing and highlighting all the different tracks,
00:56you could create all those different outputs.
00:58But by using submixes, it become really, really easy.
01:01And let me show you how.
01:02A submix is on the way to final output.
01:05All tracks must go through a submix if they don't the track is inaudible.
01:09So I want to create two tracks; one that has my sound on tape, my dialogue.
01:14And then go up to multitrack, add a submix, and now there's here we'll call this sub M&E, music and effects.
01:25Now go down to our submix menu.
01:27It's down here at the bottom of the mixers or it's over here on the Timeline.
01:33You get the exact same spot.
01:35If I set this to none I have made the track inaudible.
01:38Well, I don't want to make it inaudible I just want to make sure that my dialogue tracks,
01:42track one and two go to this submix, and everything else goes to the M&E submix.
01:47So we'll click here, set this to M&E, and I have now assigned it so that these first two tracks go to the SOT submix
01:56and the last four tracks go to the M&E submix.
01:58Now just to prove this point let's play it.
02:01So we'll hit the Return key to get ourselves back to the beginning and we'll hit the spacebar.
02:08(Audio plays: Welcome to the Taj..)
02:12Okay, notice what's happening; we're seeing our dialogue coming here and our music and effects on the other submix.
02:18(Audio plays: ...Caf?, one of over nineteen restaurants...)
02:21As you'll see when we talk about exporting if I don't want to export a submix, just mute it.
02:26Poof. All the tracks that feed into it are now quiet.
02:28(Audio plays: ...owned by our family...)
02:30Or if I mute the other one I'm now just doing music and effects.
02:37Whoa. Very cool.
02:39Submixes are used in music all the time.
02:41If you've got say a drum kit that you're covering with anything from two to twenty-four microphones,
02:45you'll feed all of those mikes into a single submix; so that if you want to bring the drums upper down you don't have
02:51to adjust twenty-four different tracks you simply adjust the drum kit submix.
02:55A submix is used whenever you want to group tracks together for the purposes of collecting them for, say,
03:02all of our dialogue or all of our music or all of our effects.
03:05There's lots of reasons to use submixes.
03:07Another reason which we'll talk about in the next chapter is when we start to use filters.
03:11EQ filter or a dynamic filter can be really best applied not on an individual track but on a submix.
03:17But there's an entirely different structure inside Soundtrack that we haven't talked about and that is a bus.
03:23And we'll do that in the next movie.
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Creating buses
00:00The power of submixes is it allows us to divide tracks up into logical categories and give us a single point of control.
00:07And it's easy because all we have to do is point the output of the track toward a particular submix.
00:12But sometimes we don't want the entire output of the track going to one spot.
00:17For instance, reverb.
00:19If I wanted to apply reverb I don't want to apply reverb to everything it becomes so echoy I can't hear it.
00:24I just want to apply reverb to a portion of the audio.
00:27Well submixes don't allow me to apply audio to a portion but buses do.
00:31What I can do is I can have a bus that carries one track of audio or five or fifty tracks.
00:37There's no real limit.
00:38Take the audio out of one track in whatever quantity I want, put it to a bus,
00:43and then add an effect like reverb or echo or something that's going to linger.
00:48Well, we can do that better with a bus than we can with a submix.
00:51So here's how it works.
00:52We'll add a bus.
00:54Add bus. It's under the multitrack menu.
00:57And we're going to call this the voice bus.
01:01Now I want to send audio to a bus.
01:03With a submix we control the submix by the routing down here.
01:08But with a bus we have to create a send.
01:11You've got to get onto the bus.
01:12And the way we get onto the bus is with a send.
01:14So we're going to Control-click up here.
01:16We're going to spend a whole chapter talking about effects.
01:19So that's coming.
01:20And the real reason that we have buses is because of effects.
01:23So this becomes a two-step movie.
01:25For right now we're just going to create the bus and I'll show you why we create it in the next set.
01:30So we add a send.
01:31And we're going to send this to the voice bus.
01:33Okay cool.
01:34We've now sent this to the voice bus.
01:36But how do we adjust how much we send?
01:38Well that's over here on the- let's just move this off one side here and click on the background.
01:45The send, if I double click on it, opens up the effects tab, a place we haven't been to yet.
01:51And it allows me to control the settings for the send.
01:55Now notice here I'm able to specify how much audio I want to send.
02:00Do I want to send all of it?
02:01Zero dB means all.
02:03It doesn't mean none; it means the full amount.
02:05It's a little confusing.
02:06If I fade this all the way down I'm going to send no audio.
02:10-96 means it's totally faded to black.
02:13So I can adjust the level of audio that I'm sending to the bus from this slider right here.
02:20And these are all controls for surround.
02:24Remember I said that Soundtrack Pro was all surround all the time.
02:28Well these are all the surround controls.
02:30Most of the time they're invisible but here I've got access to them.
02:34There's really two key points to a send.
02:37First is you have to ask whether you want it to send at a certain level.
02:41And the second is whether you want it to be before or after the fader.
02:44If it's post fader that means that as I move this volume up and down on the fader the amount of volume going to the bus changes.
02:53If it's pre-fader turning it off then that means that the amount of volume that goes
02:58to the bus remains the same regardless of how this fader goes up and down.
03:03And there's no one answer that's right.
03:05Sometimes you need pre-fader turn it off.
03:07Sometimes you need post fader, turn it on.
03:09In this particular case, we'll take it post fader so we'll leave it on.
03:13And we're going to feed the full amount over to our bus.
03:16So I'll set this to zero which means not nothing it means the exact level of audio that we recorded the clip at.
03:23Again, this is just a volume control the same way as we've got a volume control here.
03:27Now let's turn everybody else off.
03:29So I'm going to solo this track here and get rid of the rest.
03:35And now let's see we're going to solo the bus and I think- let's see what happens here.
03:41We'll solo the submix because otherwise we won't be able to hear it.
03:45So the signal flow is going from here into the bus and from the bus over to submixer.
03:52And when I play- let's go back to the beginning here, hit the Return key and hit the spacebar.
04:05We need a bigger screen is what we need.
04:08Here we go.
04:11Option+X if that cycle regent ever gets in the way, Control+D to hide, hit the home key, spacebar.
04:19It's going to start talking in a second.
04:23(Audio plays: A lot of my customers have been wondering what a Tandoori even...)
04:26Okay there it is.
04:27(Audio plays: ...looks like.
04:28Let's go to the kitchen and we will...)
04:29So we took the audio from our track, fed it to the bus, and the bus goes to the submix and the submix then goes to main out.
04:39We create submixes when we want to take the entire output of a track and put it to a single location.
04:45We create buses when we want to take a portion of the output of a track and put it in a single location.
04:51But why would we do either buses or submixes because it seems an unnecessary complexification of the whole problem.
04:58And the answer is we do submixes and we do buses because we can add audio filters whether it's
05:05as simple as a reverb or as complex as compression.
05:08Filters give us the chance to really manipulate our audio to create exactly the sound that we want
05:14which means we should probably talk about filters.
05:16And we're doing that next.
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18. Using Filters
Filter overview
00:00There are over fifty audio filters in Soundtrack Pro 2.
00:04And we've discussed them individually in our title called Soundtrack Pro Audio Filters.
00:08Now the title was designed around Soundtrack Pro 1 Audio Filters
00:12but essentially the filters are the same between the two versions of the software.
00:17There are a couple of differences however.
00:18First they've gone from being gray to being blue.
00:22And second a few of the filters have been upgraded to support surround sound.
00:27But the operation and what they do is essentially exactly the same.
00:32So I'm not going to go through all fifty filters.
00:34One all of our eyes would cross and we'd be bored to tears.
00:37But I do want to concentrate on about five or six really key filters.
00:40But before I do I want to give you a quick definition.
00:43You'll hear the term dry and wet.
00:46Dry refers to the amount of source audio meaning unprocessed.
00:50And wet refers to the amount of filtered or processed audio.
00:54If you hear a person talking and there's no echo in their voice that could be said to be a hundred percent dry.
01:02It's the source, unprocessed sound.
01:05If you hear a person talking and it's wildly echoing then that's a hundred percent wet.
01:11It's fully processed and generally effects are a blend of dry and wet audio.
01:18Remember in the last chapter we talked about submixes and buses.
01:22Well here's a handy rule of thumb.
01:24You want to apply filters that linger to buses like reverb.
01:28And you want to apply filters that don't to submixes like EQ or dynamic controls.
01:34And we're going to follow this theme through as we start to apply filters to some of the buses and submixes that we've created.
01:41Books have been written on individual filters so we don't have that much time.
01:45But I do want to show you how to select a filter, how to add a filter to a track, how to change the filter's stacking order.
01:51It's just as important inside Soundtrack as it is to video filters inside Final Cut.
01:56I'll show you how to adjust a filter setting both by applying a preset and by creating a new preset.
02:02I'll show you how to key frame a filter, disable a filter, reset a filter, and delete a filter.
02:06Now the operation of all these is the same across all filters it's just the results we get differ.
02:12It's like applying a blur filter to a desaturate filter;
02:15the process of applying the filter is the same the results are different.
02:19Here's the six filters that I think are the most important and the ones I'm going to cover.
02:23The first is a dynamic filter called the limiter filter, 3 EQ filters, Fat EQ, Channel EQ and Match EQ,
02:29a reverb filter called platinum verb and a measurement filter called multimeter.
02:34So those are the six we're going to cover and if you need more information, well we've got in our Audio Filters title.
02:40So let's get ourselves started first by taking a look at the limiter filter.
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Applying filters
00:00There are multiple ways that we can apply a filter to a track and filters are applied to the track not to the clip.
00:06Probably the easiest though not the fastest is to select the track
00:10and then when the track is selected go to the Effects tab in the left hand pane.
00:14Your filter categories are listed on the left and your individual filters are listed on the right.
00:19A faster way to get there, however, is to Control-click on the track header.
00:23And when you Control-click you say Show Track Effects.
00:26It automatically opens up the effects tab for you and allows you to select an effect.
00:31Regardless of whether you Control-click or whether you select the effects tab the process of applying a filter is the same.
00:37Filters are divided into categories.
00:40Categories by what kind of function the filter performs.
00:43For instance, under equalization, which changes the relationship of frequencies inside a clip,
00:49we see that there are four filters inside the EQ category.
00:53If we wanted to apply a filter say, Fat EQ, you can either double- click it and that opens it up and loads it down into the effects,
01:01which are applied to that track or you can click on it one time and hit the plus key which opens it
01:08up and applies it to the effects to that track.
01:10It is highlighting the name of the track to which the filter is applied.
01:15If you want to delete a filter simply highlight the name click the minus or highlight the name and hit the delete key.
01:22Now you'll notice I'm not talking about the filter itself and how it works quite yet.
01:26We'll get to there in just a minute.
01:28So filters are applied to the track and they're applied from the effects tab.
01:33Filter categories are listed on the left and the filters themselves are listed on the right within each category.
01:40You double click a filter to apply it to the track and once you've got it applied you need to adjust it.
01:46Well let's try -- oh let's go to a limiter filter fewer settings.
01:51Again, we're going to show you how the limiter filter works a little later.
01:55But it can be keyframed because everything can be keyframed.
01:58If we twirl down the disclosure triangle notice that just as we have keyframe envelopes for volume
02:04and pan we have two keyframe envelopes for the limiter.
02:08Well which two one called look ahead and one called release.
02:11Notice that those are the two that are checked in the auto column.
02:14The auto stands for automation.
02:17If you wanted to adjust the limiter filter, adjust it gain for instance over time, you'd check the auto column.
02:24And now just those parameters which are checked show up as part of your envelopes.
02:29Instead of having to wade through lots and lots of settings and get completely lost with stuff you never need
02:34to change you only need to keyframe those which you have checked.
02:38Or you should check those which you want to keyframe.
02:41And that's makes it very easy to make sure that you're just adjusting the parameters that you want
02:45and not getting distracted by the parameters that you don't.
02:48How do you set a keyframe?
02:49It's deceptively easy.
02:52You double click on the line.
02:53You drag the line up or down.
02:56I mean does this seem at all familiar?
02:58Sure. It's the exactly the same thing that we talked about when we were dealing with animation.
03:02Just because it's a filter doesn't mean its new interface.
03:04Everything you already learned still applies it's just that now we're not tweaking the volume
03:09in the pan we're tweaking the setting of a filter.
03:11And that setting which gets tweaked is the one that's checked right here.
03:16Now we've seen that we can temporarily disable a filter but clicking this bypass button.
03:21Or we can temporarily disable a filter but clicking the checkbox.
03:25The checkbox and the bypass button do exactly the same thing.
03:29And we can delete a filter but highlighting its name and hitting the delete key.
03:34Or we can delete a filter by highlighting its name and hitting the minus key.
03:39Whether you're applying a reverb filter, a limiter filter, a Fat EQ filter,
03:43the operation of how these things get applied is exactly the same.
03:47They're always applied to the track.
03:49They're always applied from the effects tab.
03:51And you can stack the filters as much as you want.
03:54Let me show you one more thing and we'll move on to actual how the filters work.
03:58I'm going to just apply a whole bunch of dynamic filters here, double click all this stuff.
04:02Notice that I can have multiple filters applied to a track.
04:05I can change the stacking order by click, hold, and dragging a filter and change the order in which they are stacked.
04:11This has exactly the same impact as stacking filters inside Final Cut because filters process in order from top to bottom.
04:20This means that first the envelope or filter gets processed, then the adaptive limiter, then the expander, and then the compressor.
04:26They don't process in alphabetical order they process from top to bottom.
04:30Now before the audio engineers in the audience have a coronary you would never, ever, ever apply all four of these filters
04:36to the same clip, the same track at the same time.
04:39It would be like crossing the streams.
04:40It's really bad.
04:42But I'm using this to simply show you that we can adjust the order of filters by click, hold, and dragging.
04:48And that we can delete filters from the middle of a stack or the bottom of a stack by simply highlighting and deleting.
04:54So we've got complete flexible control over exactly the order filters whether they get applied and what gets automated.
05:01Now that you understand how to apply a filter let's see how we can work a filter.
05:06And to do that we'll start with my absolute favorite filter, the limiter filter.
05:11And that's next.
05:12
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Using the Limiter filter
00:00Of all the filters that I work with inside Soundtrack my absolute favorite beyond all others is the Limiter filter.
00:06What the Limiter filter does is it reduces the dynamic range of a clip.
00:10It reduces the distance between the softest and the loudest portions of the audio.
00:15If you're working with a professional voice talent who knows exactly how
00:19to use their voice then the Limiter filter may be less useful because they are using the microphone as a dramatic object.
00:26But most people wouldn't recognize a microphone if it dropped on their foot and sometimes they take a big breath of air
00:32and they're hammering the first syllable and then they run out of air and they're gasping for breath.
00:38And their dynamic range is wandering all over the place and nobody can hear what they're saying half the time.
00:43Well, the Limiter filter is your friend and I apply it on virtually all
00:48of my documentary mixes because it just makes life so much easier.
00:52But we've seen that we can apply a filter by Control-clicking on the track header in the Timeline,
00:57by going to the effects tab in the left hand pane.
01:00We can also apply a filter by Control-clicking inside the mixer and say add effect.
01:05And this is the same list of categories that we see inside the effects tab
01:09and the Limiter filter is inside the dynamics which means loudness and softness.
01:14The dynamics category and there it is it's called Limiter.
01:18Now it opens up this wonderful little interface that's got exactly four controls.
01:22The first control adjust the gain and this adjusts the output.
01:26Here's what the Limiter filter says, I want you to raise the level of this clip by five dB.
01:33That's what this does raise the level of clip five dB.
01:36At no time does any portion of the clip ever exceed negative four in a half dB.
01:43This means that if my person my guy here on camera is talking at negative twenty his gain goes to negative fifteen.
01:50We just made him five louder.
01:51If he's at negative fifteen it goes to ten.
01:54If he's talking at ten it goes to five.
01:57But if he's talking at five it goes to four-in-a-half and it doesn't amplify anymore.
02:02What I'm able to do is I am able to set a ceiling, a loudness above which my speaker doesn't go
02:09which means it is impossible using the Limiter to distort my clip.
02:13I can bring the soft passages louder without running any risk that my loud passages are going to blast out and distort.
02:21Now the look ahead at two milliseconds is a good setting.
02:25The release should be any number greater than five hundred because you don't your background sound pumping.
02:30And so I generally set it somewhere around six to seven hundred.
02:33There's no magic at the release I just make sure it's at least five hundred milliseconds, half a second or longer.
02:39Now here's how you tune the Limiter.
02:41Get our windows arranged here.
02:43Go to the beginning where he starts to talk and then hit the spacebar.
02:46(Audio plays: Because I've been wondering what a Tandoori even looks like.
02:49Hey let's go to the kitchen and we will see how we prepare a lot of traditional Indian Tandoori dishes.)
02:55Your goal is to adjust the Limiter so you're bringing in enough gain
03:00that you see only a little bit of glimmering inside this line.
03:04You don't want it really hammering that's going to make your sound fat and blatty and unpleasant.
03:09You want to have just a little bit of limiting which means that it's increasing the gain of the clip
03:13and throwing just a little bit away whenever it hits that negative four-in-a-half dB
03:17If you're not seeing any glimmering here increase the gain.
03:21If you're seeing lots and lots of glimmering decrease the gain.
03:24In general, when you're doing a mix you don't want your main speaker much louder than about negative six
03:30to negative four-in-a-half because then you've got no headroom left for the rest of the stuff that you're going to mix.
03:35In a documentary which is what I do, in a dramatic -- you've got a little bit more flexibility.
03:39Still can't go over zero so I want to make sure that it doesn't.
03:42And I want to make sure I've got enough headroom for what I'm doing so I set this to negative four-in-a-half
03:47and I adjust this audio level -- Let's go over here.
03:50(Audio plays: We are going to create a great Tandoori dish by the name of ...)
03:54Right there so it doesn't go much past, oh, half to one dB.
03:58That tells me I've got this perfectly adjusted and it's guarding my volume to make sure
04:03that at no time does he go over negative four-in-a-half dB.
04:05But we have a problem; the problem is I've got him talking on track one and I've got him talking on track two.
04:13I should probably put a Limiter filter on both because otherwise it's going to sound good on one and not so good on the other.
04:19But now I've got two Limiter filters working.
04:22Well, that's where our submix comes in.
04:25Instead of having a Limiter filter on every one of your Talking Head tracks, which simply takes clock cycles away from the CPU,
04:32you want to route all of your talking heads to a single submix and apply the Limiter on the submix
04:38because that way whether I've got one person on one track talking or ten people on ten tracks talking I can make sure
04:44that they all are at the same level when it outputs.
04:48So I'm going to get rid of this filter here.
04:50We're going to remove the Limiter and I'm going to move over to here, add the affect dynamics Limiter and set this
04:58to negative four-in-a-half dB, and set this to about seven hundred and adjust my levels.
05:04But I don't want to have to do this all the time.
05:07It gets boring.
05:08What I want to do is I want to be able to create a preset so I can have this come up without me having to set it.
05:13Well, it funny if you click on the show presets button that's exactly what every filter provides.
05:19I can set this as a preset.
05:21And when I twirl down I can see that I've got presets for classical music, and presets for vocals.
05:25I click the plus button down here and I'll call it Larry's VO preset negative 4.5dB.
05:35And now I hit the enter key and I apply that preset.
05:38Let's just reset everything to prove that it does.
05:44Okay. Now we'll apply the preset.
05:47Poof. Everything gets reset exactly the way it was.
05:51Close this.
05:52The Limiter filter is now applied to the submix and now you can see why submixes are so helpful.
05:57I've got all these different tracks of talking head audio.
06:00They all route to the submix.
06:02I apply the filter on the submix and I've got nice dynamic control over everything without pushing to hard in the processor.
06:09The Limiter filter you really need to experiment with because this thing can just save your posterior.
06:14It's a wonderful filter and it doesn't exist in final cut.
06:17And it alone for no other reason is worth using soundtrack.
06:21But there's still more filters to talk about.
06:23There's a whole category that I want to spend some time with equalization which all
06:27of us in the know call it EQ and that's next.
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Using the Fat EQ filter
00:00There's a whole category of filters called EQ filters which change the characteristics of the sound.
00:06They boost the low frequencies or boost the high frequencies or reduce or boot just about anything.
00:12They're all stored inside the EQ Category and there are four of them and three of them are worth talking about.
00:18The first one that I want to discuss is Fat EQ.
00:21Selecting track one, we'll apply that.
00:24Now if you haven't seen a professional audio interface before what this does is this divides auto
00:29from the extremely deep base twenty cycles a second to the extremely high frequency twenty thousand cycles per second.
00:36This range from twenty to twenty thousand represents human hearing.
00:40And while human hearing encompasses all these frequencies human speech does not.
00:45Human speech starts somewhere around two hundred and goes to somewhere around five thousand.
00:50Slightly lower for guys, slightly higher for girls, and there's exceptions that prove every rule.
00:55But human speech does not go the entire distance.
00:58Another interesting thing, and we talked about this a little bit earlier, is that the way that audio is structured is
01:04that every time the frequency doubles it increases by an octave.
01:08So twenty to forty is an octave, forty to eighty is an octave, eighty to one sixty to three twenty to six forty
01:15to twelve fifty rounding a little bit to twenty-five hundred, five thousand, ten thousand.
01:20It's interesting to me that I have the same difference in pitch from ten thousand to twenty thousand which is a doubling
01:26in frequencies as I do from twenty to forty cycles per second.
01:31Both of them are octaves.
01:32This is why we call audio as a log rhythmic or exponential measure as opposed to linear like video.
01:39Well, human speech -- what this Fat EQ does is it divides these frequencies into five channels, deep base,
01:46low base, mid range, high mid range and high.
01:49So if I wanted to make a voice sound warmer more inviting and sexier I'm going
01:56to boost the low frequencies somewhere between two and three hundred cycles.
02:01How do I do it?
02:02I click hold and drag up to increase; click hold and drag down to take out.
02:07If you've got a bad hum you can probably get rid of the hum by grabbing some of the low frequencies and pulling it down.
02:13I'd use the hum remover inside the analysis tab first but the EQ can help in this regard
02:18if there's a frequency or a tone that you don't like.
02:21Now whenever you're using this you're always making small adjustments.
02:25We are all making mole hills.
02:27We are never making mountains.
02:29You never add that much EQ.
02:31One, it's going to sound horrific.
02:33Two, it's going to sound horrific.
02:35And three people are going to look at you like you are nuts.
02:38So instead you want to make adjustments between two and say five dB.
02:43Use small amounts.
02:44You'll be amazed at what happens; the dramatic difference between adding just a few dB at a specific frequency.
02:51For instance, to make my voice a little bit warmer I'm going to boost it around two hundred and twenty by about three dB.
02:56Now another interesting fact is that vowels are low frequencies and consonants are high frequencies.
03:04If you wanted to improve the clarity of somebody's speech you boost the high frequencies
03:09because it makes the consonants easier to understand.
03:12With my documentaries because many of the people that watch are on the older side and they tend
03:17to be losing their high frequency hearing I'm going to boost my high frequencies somewhere around five thousand cycles.
03:25I'm going to bump it up about four dB.
03:27And I'm going to bump my real high frequencies up about four dB.
03:31So I've got a little bit of a boost in the high frequencies to make the consonants pop
03:36out which makes the voice a whole lot easier to understand.
03:40When you're listening to audio on an itty-bitty cheap computer speaker all you hear are high frequencies
03:44so there's an artificial boost there.
03:46But if you're listening to stuff on a good TV set or a good set of speakers and you need to improve the clarity
03:52or you've got someone that mumbles bumping the high frequencies is going to make a huge difference.
03:57And again notice I've only added about four dB.
03:59But in general for the docks that I put together I'm always going to give a little bit of warmth to the base
04:05and a kick to the high frequencies to make it easier to understand.
04:09Now there's lots of other things that you can do.
04:11This is an enormously powerful filter.
04:13But you're starting to see how by dividing the frequencies up and playing with them either to increase or decrease,
04:19and always in small amounts, we can enhance the sound of the voice.
04:23And you can try this yourself on the voices that you have or our speaker here.
04:27Just take a listen.
04:28Here it is without the filter.
04:30Turn the bypass on.
04:31(Audio plays: ...restaurants owned by our family.
04:33A lot of my customers have been wondering what a Tandoori even looks like.
04:37Let's go to the kitchen and we will...)
04:39Let's solo this and see if you can hear a difference.
04:42I'm going to turn this -- the filter on at that dividing line.
04:45(Audio plays: A lot of my customers have been wondering what a Tandoori even looks like.
04:49Let's go to the kitchen and we will see how we prepare a lot of traditional...)
04:53See how it becomes a little bit crisper?
04:55It's not offensively crisp it just becomes easier to understand.
04:58This is the whole point behind Fat EQ.
05:00You don't want people to say oh you kicked in a filter there, didn't you?
05:03No, you say wow he's easy to understand.
05:05I enjoyed that show.
05:06I understood what he was talking about.
05:07That's the point.
05:09But there's another kind of filter that we can use and that's called the Match EQ filter.
05:13And what that does is it helps us to match EQ between two different events.
05:18We'll talk about that next.
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Using the Match EQ tool
00:00When I was putting together our title on Audio Filters
00:02for Soundtrack Pro there's a filter in the effects tab called Match EQ.
00:06And there's about an eight hundred step process to get it to work, but when it works it's amazing.
00:12Well, what's happened with Soundtrack Pro 2 is they've made it even easier to use.
00:18And let me illustrate what this does.
00:19Let's listen to our star here talk.
00:21First he's got the voiceover that's recorded.
00:23And listen to his voice it has a nice, rich sound.
00:26(Audio plays: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family.)
00:31Now we cut to the other shot where he's talking on a different mic in a different location.
00:36See how much thinner it sounds.
00:37(Audio plays: A lot of my customers have been wondering what a Tandoori oven...)
00:41Now it's clearly the same voice, but it doesn't have the same base richness.
00:45What I could do here is I could apply an effect, Show Track Effects and apply a Fat EQ filter to this effect on V2
00:52and pump up the base just a bit to give him a little bit more warmth.
00:56Okay? So now when we apply this we'll bypass the effect.
00:59(Audio plays: Welcome to the Taj Caf?..) We got a nice bottom end there.
01:02Make it nice and fat and rich.
01:04But how do I get it to match?
01:06So here's the trick.
01:06You select the clip.
01:08You go to process.
01:09You go to equalization matching and you set an equalization print.
01:12This is exactly the same concept as setting a noise print or an ambient noise print.
01:16We're looking at what the equalization of the clip is.
01:19Then we go to this clip, highlight it, and go to equalization matching, apply equalization.
01:25It finds how the clips are different and what it needs to do to make them sound the same.
01:30And now listen.
01:31(Audio plays: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family.
01:37A lot of my customers have been wondering what a Tandoori even looks like.)
01:40We've got a little bit of echo which isn't EQ but the tenor, the sound, the baseness of the voice is the same.
01:47This is a whole lot easier than using the Match EQ filter.
01:50And it's a brand new function inside Soundtrack Pro 2 that allows you to take say Fred on Tuesday afternoon recording on one mic
02:00and Fred on Thursday morning recording on a different mic.
02:03And make Fred sound like it's the same guy recorded at the same time on the same mic.
02:08Equalization matching it's inside the process menu and what it's doing is it's taking
02:13and matching the sound of one clip to another clip.
02:16It's just magical.
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Using the MultiMeter
00:00Before we can understand the power that the Channel EQ filter gives us, I need to explain why it works first
00:06and to do that I want to illustrate a different filter.
00:09I've opened up the mixer by clicking on the Mixer button.
00:12I'm going to go over to the master output, Control-click, and add an effect called, under metering, Multimeter.
00:19This is a giant test instrument that as I play our sequence I'm going to hide this now, we'll return, and play.
00:27(Audio plays: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family.)
00:32What we're seeing is we're seeing the volume of the left channel, the volume of the right channel and the frequency response
00:40so we can see exactly from twenty cycles to twenty thousand cycles where our sound is located.
00:45Now this Multimeter's got a couple of seconds.
00:47(Audio plays: A lot of my customers have been wondering...)
00:49Notice the bars on the right will have a dark blue and a light blue.
00:53(Audio plays: ...what a Tandoori even looks...)
00:55The dark blue represents the peak sound.
00:58The light blue the average sound volume.
01:02And here the higher the peak the more intense the audio at that frequency.
01:07And notice it's a guy talking.
01:08(Audio plays: ...looks like.Let's go to the kitchen and we will see how we prepare a lot of traditional Indian Tandoori dishes.)
01:15(Music plays.)
01:19So what the Multimeter allows us to do is to accurately measure frequency, that's the center, and accurately measure both peak
01:27and average audio levels, those are the bars on the right.
01:31Because we're only working with stereo we just have left and right.
01:34If we were working with surround we would have all six of those lit up.
01:38The Multimeter can be applied to any track but for me the best place to put the Multimeter is on final output
01:45and just use it whenever I want to check and see how things work.
01:48These settings on the left are perfectly okay.
01:50You can just leave them as is.
01:52For me, just use it as a way of testing to see what my frequency response is and what I need to tweak.
01:58But notice here as I play this- (Background noise) - voice does not go at the very bottom.
02:03(Audio plays: Okay. We are going to create...)
02:05It's just, let's just solo this track, his voice.
02:09(Audio plays: A lot of my customers have been wondering what a Tandoori even looks like.)
02:14(Let's go to the kitchen and we will see how we prepare a lot of traditional Indian...)
02:18Okay. So we're just working with that small channel right in there.
02:22And that's where the Channel EQ filter becomes so useful.
02:26We'll talk about that next.
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Using Channel EQ
00:00Okay. Let's think about why we add music to our projects.
00:03Well, music tells our audience what they should feel and the text tells them what they should think.
00:10And if you're lucky what they feel and what they think should be in synch.
00:15Well if music is designed to drive the emotion of a project then we want the music to be as loud as possible.
00:22The problem is music occupies the same frequency as human speech.
00:26So if I'm talking and I've got music playing loudly you can't hear me because the music drowns me out.
00:32Well this is where the Channel EQ filter comes in.
00:34I'm selecting the music, notice I've clicked on the music track down here, right there music background, double-click Channel EQ.
00:41And this looks similar to but not quite the same as the Fat EQ filter.
00:46All audio is always drawn with deep base on the left and high treble on the right.
00:50And this time instead of dividing five categories it divides into eight: extreme deep base, deep base,
00:58deep voice base, mid-range, etcetera, etcetera, etcetera.
01:01What the Channel EQ allows me to do is to dig trenches in the music.
01:05Now remember when we looked at the multimeter and we saw that our guy talking was really talking
01:10from about two hundred cycles to about four thousand cycles.
01:15So all I'm doing is I'm click hold and dragging on this line and I'm building a small trench.
01:21And I'm dropping the frequencies from roughly three hundred to roughly four thousand dropping them down about six to seven dB.
01:30This means that my music is going to be untouched in the low frequencies, untouched in the high frequencies,
01:37but the mid range frequencies which correspond to where he's talking are going to be decreased by about six dB which works
01:44out to be about fifty percent of the volume of the music.
01:46This means that I can keep the base and treble of my music up nice and loud to drive the emotion.
01:53And yet keep the middle portion where his voice frequencies are keep that down so I can clearly hear his voice.
01:59Madison Avenue has been using this technique for years and years which allows them to have both the music at a really high volume
02:05and the announcer's voice at a really high volume.
02:07Remember it still can't go over zero.
02:09You can hear the content and feel the emotion all at the same time.
02:13Let's play this with and without see if you can hear a difference.
02:16We'll bypass the filter.
02:17We'll solo the voice and we'll solo the music.
02:20(Audio plays over music: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family.
02:29A lot of my customers have been wondering what a Tandoori even looks like. Let's get to the...)
02:33There I've increased the gain on the music so it now becomes hard to hear him.
02:38(Audio plays: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family. A lot of my...)
02:44Okay. Now this time when it kicks to that green bar up I'm going to turn on the filter.
02:49See if you can hear a difference.
02:50(Audio plays over music: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family.
02:56A lot of my customers have been wondering what a Tandoori even looks like.
03:00Let's get to the kitchen...)
03:01See how the very high frequencies remained untouched?
03:04The very low frequencies remained untouched?
03:06But all of a sudden as soon as I kick that filter in it became a whole lot easier to understand what he's saying.
03:13And that's because the center frequencies were channeled down to allow the voice to nestle into that channel
03:19so that the music and the voice didn't conflict.
03:22This is a nice technique when you really want to have a strong, emotional drive to your music and yet not have it conflict
03:28with somebody on camera that's talking because you need to hear what they're saying.
03:33So we've seen several things; one is we used the Fat EQ to improve the clarity of the voice by boosting the high's
03:39and the warmth and sexiness of a voice by boosting the low's, the Channel EQ to balance the emotion of the music,
03:46the content of the spoken word, equalization matching in the process menu to make it easy
03:51to take two different voice recordings of the same actor on two different days and make them sound like they were done
03:56at once, multimeter to be able to measure everything.
04:00But this is also so workman and craftsman like.
04:03What happens if we want to have some fun?
04:06Nothing creates more fun than reverb and that's the last filter we're going to talk about.
04:11And that is next.
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Using the Reverb filter
00:00The last filter that I want to talk about is a reverb filter called PlatinumVerb.
00:04And it also gives me a chance to describe why you'd want to use a bus as opposed
00:08to a submix because reverbs are really good for that.
00:11But first let's take a look at what the reverb filter is.
00:13I'm going to put it on our number two track, Control-click, Add Effect, Reverb, PlatinumVerb and Space Designer.
00:22Soundtrack Reverb is okay.
00:24PlatinumVerb is really cool and easy to use.
00:26And Space Designer, well, I'll just save that for you taking a look at.
00:29It is unbelievable.
00:31I spend a lot of time on that audio filter just discussing it.
00:35It's got over two thousand presets way more than I want to deal with right now.
00:39We're going to go to PlatinumVerb.
00:41Now this is one of the filters where I'm not even going to begin
00:44to explain how it works just frankly half of it I don't understand either.
00:47This is where we can take advantage of the presets that are built into the bottom.
00:50When we click on show presets and twirl down user presets we can pick the size room we want to be in.
00:57You don't want to use an echo to imply a big room.
00:59An echo is what happens when you're standing in the canyon somewhere.
01:03But reverb is simply the bounce that occurs off the walls.
01:07And the reverb is different in a gym than in a club or a broom closet.
01:11Well this allows you to pick the size room you want to be in.
01:14I'm going to pick a big room and apply the preset by clicking Apply Preset.
01:19And it changes all these wonderful little sliders which I don't even care about what they do.
01:23But I do care about these two up here.
01:25Notice the Dry versus the Wet.
01:28What dry versus wet does-- I'll put the mixer away and position myself back here.
01:35If I have zero wet and a hundred percent dry, it sounds normal.
01:39(Audio plays: Welcome to the Taj Caf?, one of over...)
01:42Okay. We'll kill our music and focus just on our speaker here.
01:46(Audio plays: Welcome to the Taj Caf?, one...)
01:49Okay. That's exactly what we expect.
01:51If I do a hundred percent wet and zero percent dry it's all defect.
01:55(Audio plays: one of over nineteen restaurants owned by our family)
01:59OK. Most of the time with things like reverb filters you want to apply just the spice, just a flavor of the filter.
02:05You don't want to apply a lot of it.
02:07And as a general rule you want to have the total amount roughly equal to a hundred percent.
02:12So I'm going to have dry plus wet equals a hundred percent.
02:17It's not a hard and fast rule, but it's a good rule for right now.
02:20(Audio plays: ...the Taj Caf?, one of over nineteen restaurants owned by our family.)
02:24Hear how by just boosting a little bit of that reverb we increase the size of the room.
02:29(Audio plays: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family.)
02:34Now in this particular case he's standing outside.
02:36The reverb does not conceptually make sense but I'm not trying to apply reverb on this specific clip.
02:42For aesthetic reasons I'm applying reverb so I can show you how it works.
02:46We use reverb to tell the viewed what size room our speaker is in.
02:50If you're doing your job right you're getting nice, clean, tight audio from a really good mic that's nice
02:56and close to him and picking that speaker up.
02:59Then you're using reverb to imply the size room they need to be
03:03in because it's a whole lot easier to add reverb then to take reverb out.
03:07But here I've got two audio tracks, track one and track two.
03:11And I'd like to apply this filter to both.
03:13Well here we can take advantage of a bus.
03:16So let's get rid of it on track two.
03:18Highlight it and delete it.
03:19Let's open up the mixer.
03:21And we'll go to the bus, SOT bus, and we'll add a reverb effect, PlatinumVerb.
03:28And I want to make it a hundred percent wet.
03:31So it's all reverb all the time.
03:34Now I'm going to go over to our first two tracks, Control-click, add a send, send to the SOT Bus.
03:43But I'm only going to send a little bit of the audio, oh about minus twelve.
03:48And I'm going to send to the bus and add about minus twelve here.
03:54I'm not sending all their audio.
03:56I'm just sending a small piece of their audio.
03:59I'm decreasing the gain so the bus is all reverb -- we'll call it reverb bus that's even better.
04:06Now the reverb is coming exclusively from the reverb bus.
04:10When I play this I get some of the audio from here.
04:13Truck it on over to the reverb bus and now I can adjust the amount of reverb with one slider right there.
04:21And let's just put this off to one side and back this up and play it.
04:26(Audio plays: Welcome to the Taj Caf?, one of over nineteen restaurants owned by our family...)
04:33(Audio plays: Let's go to the kitchen and we will see how we prepare a lot of traditional...)
04:39So what we've done is we've added the reverb and it's now gone through a bus which allows me to vary the amount that's going
04:48into the bus and vary the amount of reverb that I'm getting back from the bus.
04:53I don't have that kind of control with a submix.
04:55I do with a bus which is why we've got both choices inside Soundtrack.
05:01Now there's a lot of information in Soundtrack's manual if you need more help with buses and submixes.
05:05And I grant you there are complex subjects the manual can help explain it.
05:09But I wanted to show you an example of why we'd use it in real life
05:12so you'd get a better handle on how you'd use it for your own projects.
05:16There's a whole new feature inside Soundtrack Pro 2 that I want to concentrate on next.
05:20That's called conforming.
05:22What conforming allows me to do is to take changes that I've made inside Final Cut
05:27and have those changes automatically applied inside Soundtrack.
05:30And this can save you a ton of time.
05:33We'll talk about it next.
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19. Conforming
Conforming overview
00:00Probably the two most terrifying words that any audio engineer can hear is picture lock.
00:07You know as well as I do that picture lock is simply a chance for the editor to go back and change everything and then
00:15two days after deadline, hands you this revised edited version that you got to somehow scrambled and get done.
00:21Well in the past it's been a life-changing experience and not for the better.
00:25With Soundtrack Pro 2, there's a new feature called conforming, which makes it easier.
00:30Conforming us the process of reconciling changes between versions of the same Final Cut Pro sequence. Now note the
00:38changes need to be made in the same sequence, not between different sequences or projects.
00:44This means that if you're interested in keeping backups you're going to have to keep the same sequence name when you send it
00:49the first time and make backups and change the name of the backup.
00:53Here is the process.
00:55First you send the original sequence when the audio engineer starts audio work.
00:59You continue cutting inside Final Cut, inside the same sequence,
01:04and then you send is the second sequence
01:07and reconcile changes begins.
01:09And then once you reconcile changes, you continue your audio work.
01:13Well when you send projects, it starts inside Final Cut.
01:17So that's where we are going to start next.
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How to conform
00:00I'm inside Final Cut and I've been editing inside this Tandoori kitchen. I've created a version of my piece, which I called version 1 and I sent it.
00:11Then I continued editing. In order for conforming to exist, I need to send my changes out from the same sequence.
00:20So when I'm ready to send, I would then select the sequence that I want to send
00:25and go File, Send To, Soundtrack Pro Multitrack Project.
00:29It's important that both versions come from the same sequence in the same project.
00:37When you open up the Save dialog you're able to give it a name and give it a location.
00:41But I want to take just a second to explain this stuff.
00:44If you want to automatically open up Soundtrack, then you check the top box.
00:48If you want to include video so they can see what's going on, you have two choices.
00:53A base layer video essentially is the same as a QuickTime reference movie. It doesn't include any effects, and it doesn't include anything special,
01:01and it's designed to be opened inside Soundtrack, on the same system that you were running Final Cut.
01:07If you're going to give this to somebody else, than you want to give them a fully rendered video. This is equivalent of a
01:12self-contained movie, but it will have all your effects rendered. This is faster, just as a reference movie is faster.
01:18This is including all the elements.
01:21If you're the same person is doing both the editing and the sounds and you're doing it on the same system, base layers always the best choice.
01:29Because we're saving a lot of metadata with the video and the audio files in order for conforming to work accurately,
01:36this last one needs to be checked.
01:38So the default setting for somebody that's working on their system
01:42would be the default settings. If you're sending the video to someone else,
01:46these would be the settings that you'd use. You don't need Soundtrack Pro opened, you want to save fully rendered video.
01:52It'll take a little bit longer.
01:54I've already exported to versions here and they are stored inside the Projects folder, and one's called 12 The Taj V1 and the others called 12 The Taj V2.
02:07They were both sent from the same sequence. I changed the names after I sent them so that be possible for you guys to find them when you run the exercise files.
02:15You start the process of conforming
02:18by opening both versions inside Soundtrack. Then you click on the Conform tab down in the Lower Pane,
02:25and it says it's about to synchronize. So Conform Projects.
02:29It pops up a dialog saying, what's the original version? In this case V1. What's the new version? In this case V2.
02:36And you click on Continue. It goes through, and it looks at the two projects, and it now creates a third project.
02:44We've got the original project,
02:46we've got the updated project,
02:48and we've got the result of the two projects.
02:51Now, the Soundtrack is going to automatically create this last version and it creates an based upon the second version.
02:58So this approval process is really for your own purposes, your administration and in keeping track of everything because
03:05Soundtrack's going to create the project anyway. Just so we see what we're working with, I'm going to type Control+D,
03:10make the right-hand side disappear and turn off showing the video track so I can see more of the audio files.
03:18Now as we go down here, this is essentially a very fancy audio change list, except it hasn't had to be compiled by somebody's assistant.
03:28And as we look at this change list we can see that somethings have been added.
03:32Some been deleted
03:34and some are totally unchanged.
03:38Well this is a database that's listing everything that's changed inside our project and if we click the Hide Unchanged button,
03:45it only shows us that which is either been added, deleted or modified.
03:51We can now go through on a clip-by-clip basis. Click on the first clip.
03:56It highlights in the yellow in the global finder,
04:00where the clip is and highlights the clip is to say, 'We've added this in the updated version. Do you want to approve it?'
04:06Yup, I want to approve it. So that's now been changed to Approve and I can go through here- see the status with a green check?
04:11And I can go through here and say I like this, I don't like this or I want to move it.
04:16Rather than having to look through pages and pages of notes, which is transcribed from somebody else's pages and pages of notes,
04:24Soundtracks gives you this compare and contrast ability to conform projects. Now, it's still time-consuming because you've got to go through each individual clip.
04:33The benefit to this though is that you don't have to do all the manual process of pushing the paperwork.
04:38Conforming will make it easier.
04:39It's still going to create this project. It's right here. I could just start there and begin work. Save it, give it a name and continue editing.
04:46But if you want us see what every change is and how it impacts what you've already done,
04:51then the Conform process gives you an automated way to do so. Just a couple of other notes that you can see,
04:56for instance, we select the clip and click this button, it will then allow us to highlight where that clip is located.
05:02So we can see it. So like a highlight key. We can see the yellow line, and it's highlighted here. We can group clips and
05:08create groups. We can say we want to add them to the updated or we can change the media, change the duration.
05:16There's a lot that can be done here. I don't want to spend a lot of time dwelling on it because there's so many
05:21potential variations. It's really designed to help you get your hands around what the changes are to the project,
05:28so you can then take an move stuff appropriately from the earlier version to the later.
05:33That's conforming but we still have one more huge chunk to go.
05:37And that's the mix is done, everything is finished,
05:41how do we get it out of Soundtrack?
05:43Export and output is next.
Collapse this transcript
20. Exporting and Outputting
Exporting and outputting
00:00Well, you the moment would never arrive, but it is here. Your audio has been recorded, repaired, mixed, filtered.
00:07It is done and finished and ready to output. What the heck are you going to do with it?
00:12Well if you need to output a file that's been sent from Final Cut Pro into an audio file project,
00:18all you need to do is to save the file.
00:21To output a file sent from Final Cut Pro into a multi-track project, you'd need to export the file.
00:29And to output a file that was not sent from Final Cut Pro, then you also must export the file.
00:36Now there's lots and lots of different audio formats, but here's three that I'd have you consider.
00:40If you're sending a file to the Mac, an AIF or AIFF
00:44is an uncompressed, extremely high quality audio format. It's the same audio format as on an audio CD that you buy at a store.
00:52If you going to a PC, a WAVE format is uncompressed and equally high-quality.
00:59In fact, the actual audio data in an AIF and a WAVE are identical. The only thing that's different is the file header.
01:05If you're going to send it to the web however, you need to compress it.
01:09And a pretty good compression codec is an AAC codec, which is compressed. Much smaller file size, but still high quality.
01:17There are many others to choose from, but those three should be amongst the first to consider depending upon
01:22what your purpose is of exporting the file are.
01:25Final Cut can only work with AIF or WAVE or SDII files.
01:32Final Cut will not accept any kind of compressed audio.
01:36With that as a background, let's take a look at how we're going to get files back into Final Cut,
01:41and we'll start with an audio file project.
01:43And that is next.
Collapse this transcript
Exporting an audio file
00:00OK, let's take a real simple example. Here I am inside Final Cut. I've got a talking head and his audio is desperately low.
00:07[Audio plays: "our playing shows we'll try to...]
00:09Way down around -18, -20. Way too low. So we're going to send this over to an audio file project.
00:14We already know how to do that. Control-click, Send To, Audio File Project.
00:19It gives us a name. We store this where ever we want. I'm just going to save it to the desktop because it's not going to live very long.
00:25Loads it up as an audio file project. I then decide that what I want to do is normalize the audio. So I go Process, Normalize,
00:33normalize to -4.5. Click OK. It's now louder. I'll I need to do is to get it back to Final Cut. Now, I could've done a lot
00:41more processing, I could've killed the noise, I could of done- goodness knows what all I want to do, but once I'm done,
00:47which is now, how do I get it back?
00:49Because it's sent as an audio file project, all I have to do is to save it. The changes that I've made are saved into this file
00:57and instantly updated in the Final Cut.
01:01Now here we have two choices. We can include the source audio or reference the source audio. This will make the file
01:06bigger, but it will play on any system.
01:09Referencing the source audio means it will only play on your system. Because audio is not that big compared to video,
01:16my recommendation is always include the source audio,
01:19and you could say don't show me this again, just always include it. Click OK.
01:24OK. It's now saved. Switch back to Final Cut and notice there's our louder waveform.
01:29[Audio plays: "Between shows we'll try to..."]
01:32I'l just back up where he needs to be.
01:34So the easiest is to send the file to an audio file project and then you just have to save it.
01:40Things get a bit more complex when we are sending and saving a multitrack project.
01:46We'll talk about that next.
Collapse this transcript
Exporting a multitrack project
00:00Before we can save a multitrack project, there's one gotcha that you have to pay attention to.
00:08It's all the way down here at the bottom,
00:10and it's a part of the master output and a part of the sub mixes.
00:16If you click on the sub mix, remember I said that Soundtrack is always surround all the time?
00:21Well by default, what this does is it's going to default on any new project to have six channels of surround sound out.
00:29You need to set it to be however many channels of output you need.
00:34So in this case, what I've done is I've clicked on the number of channels that I want to feed to the output and make sure that both of them are
00:41set to stereo. If I wanted to feed just a mono signal out, I'd set it to Mono and select whether I've want it to be track one or track two.
00:49These menus up here control which sub mix the audio is going to go to.
00:54These control how many the outputs you are going to have.
00:58So it's important to pay attention to this because it defaults to surround sound and that means that everything that you
01:03export is going to have six tracks, four that have audio and four that are just taking up tons of space and not carrying any audio signal.
01:11With that said, we make sure that the number of tracks that we're outputting matches what we think were outputting.
01:18And having said that, the next step is how do we to get it out of the system? To do that we go up to File.
01:24If it's an audio file project, we Save,
01:27but with a multitrack project, whether it's been sent from Final Cut or whether it's something
01:32we created multitrack from scratch, in both cases we export.
01:37Now with the Export dialog, a whole new range of choices confronts us, The first, as always, is we need to give it a name.
01:44So I'll call this the Taj Final Mix.
01:48And determine the place to save it on your system. My recommendation is that you keep it in the same folder that
01:54you're keeping the rest of your Final Cut project assets. In other words, you keep it in the Project folder because
02:05this is now going to become a permanent audio for your Final Cut project and you want to keep up with everything else.
02:05But for the purposes of this training I'm going to save it to the desktop, because frankly, once this movie's over
02:09I'm going to delete the audio so you have a chance to create it yourself from the exercise files.
02:15So I'm just going to save it to the desktop because it's got the half-life of a fruit fly.
02:19Now, once we given us a name and we've picked a destination, now we've got these choices to look at.
02:25A Master Mix: it will take all the tracks that you have in your project and export them as a complete mix. That's normally
02:31your best choice, but sometimes maybe you want to just export a couple tracks or a sub mix or a buss. Well, you can select it.
02:38How do you select it? Well, you select it by clicking on it. Which ever ones are white are selected; whichever ones are not white
02:45are not selected.
02:46What happens if you wanted to export just say track one,
02:52and you wanted to export just say this audio right here? Well that's where a cycle region comes in. You draw cycle region,
03:00which is your in and your out.
03:02When there's no cycle region, the entire project will export. When there is a cycle region, just the area contained
03:10inside the cycle region will be exported.
03:13But we'll get rid of that by typing Option + X because I don't want to export just a piece of it. I want to export the whole thing.
03:20So I could export selected tracks, and I could export selected sections, but I want to export the works. So go back to Export,
03:28give this a name,
03:33we're going to do a final mix and not selected tracks,
03:36we're going to do in AIF file. Why? Because it's staying on the Macintosh, AIF is uncompressed, it's readable perfectly by Final Cut,
03:44if I'm going to burn it to an audio CD, the audio CD wants an AIF file.
03:49There is only three uncompressed files here that Final Cut supports: AIF, WAVE and Sound Designer 2.
03:55If you're going out to a podcast or going to the web, MP3 or AAC are good choices. I tend to prefer AAC.
04:02I get higher quality and smaller file sizes. You can even create an AC-3 file directly during export. Normally you'd have to take it
04:09to Compressor to do that. Or you can send the file directly to Compressor to give even more compression options.
04:15Most of the time what I would do is I would export this is as an AIF files so I've got a standalone complete file on my system and
04:23then take that AIF file into Compressor.
04:25Or, rather than do it as a single step,
04:28I found that saving us in AIF file will be a whole lot faster and Compressor can then run in the background.
04:34Once you've determine your file format type, you get to decide bit depth and sample rate.
04:39It's going to normally default to either 16-bit 48K, or
04:45it's going to default to a 32-bit float space. Make sure that when you're outputting, if you're going into Final Cut
04:51you want to set up to 16-bit 48K.
04:55There are times where you'll want to create something different. So either 16-bit 40 41 for an audio CD or 16-bit 48 for Final Cut.
05:04Unless you been given very specific instructions to create something different.
05:08By default, Soundtrack doesn't do anything after the file is exported,
05:13but we can change its mind by going to after export, send this final mix over to Final Cut
05:20or send it to the File Editor.
05:22Or send it to new tracks,
05:24or you can run scripts. Remember our Soundtrack scripts that we did all that time ago? Well those are our Soundtrack scripts.
05:30I could take this file and run it against a script or send it to iTunes or Logic or Emotion or WaveBurner.
05:36I've got lots of different options, but in my particular case, this is the finished soundtrack to my commercial so
05:42I want to send it to Final Cut and watch what happens when I do. I click send to Final Cut and I click Export.
05:49It goes through and mixes my entire sequence much faster than real time. It then saves it to disk, just as we've told
05:56it to do, it fires up Final Cuts and now it gives me an Import XML dialog that says,
06:02"Here's what we're going send you, the Taj Final."
06:05I don't want to create a new project. I want to pull it into my Taj commercial so I set the destination,
06:10a new project or one that's already open.
06:12I can say what are my settings. I'm just going to have it be default, because I don't want to have it create new video.
06:17I just want to bring the audio in.
06:19I want it to do all this stuff, Reconnect and Include Markers. When I click OK, watch the browser. In two, one, whoof!
06:26It imports it and creates a whole new sequence.
06:31It takes that sequence, when I double-click it- there's my mix on A1 and A2.
06:37And here's all my source audio on all the other tracks.
06:41If I ever need to go back and re-mix, my source audio remains in perfect shape, exactly as I sent the first time.
06:50But notice that the visibility lights are turned off.
06:52What this means is that I no longer here this audio. It's there for position but not for playback. So now when I listen to it,
07:00I just hear my final mix.
07:03[Commercial plays: "Welcome to the Taj Cafe. One of our 19 restaurants owned by our family."
07:09"A lot of my customers have been wondering what a Tandoori oven looks like. Let's go to the kitchen and we will see how we prepare it."]
07:16So what we've done is we took our multichannel mix,
07:19we exported it and by sending it to Final Cut when it's over,
07:24we were able to have it created its own sequence,
07:27saving all the original audio, which means if I ever have to go back and remix, it's easy to do.
07:33So to get our files out of Soundtrack,
07:37if it's an audio file project, File, Save.
07:41If it's a multi- track project, File, Export.
07:46And if it's going back to Final Cut, be sure to send the files to Final Cut after the export is complete.
Collapse this transcript
Conclusion
Goodbye
00:00Oh my goodness! What a lot of information we've had to cover!
00:05Do you realize that there's more than 20 chapters of information on more than 120 movies just to learn how Soundtrack Pro works?
00:12How knew audio was so complicated?
00:16Whew.
00:17But Soundtrack Pro is an amazing program. It can do some wonderful things and it can significantly improve the sound
00:23of your mixes, if you give it a chance and take it for a spin. I'm finding myself in it virtually every day and every day
00:30I learn something new about what the program can do.
00:33My hope is that you have had a chance to learn yourself and feel much more comfortable in jumping into the middle and
00:38starting to find your own way around. I want to thank you for taking the time to watch this training.
00:43My name is Larry Jordan.
Collapse this transcript


Suggested courses to watch next:

Soundtrack Pro 3 Essential Training (3h 39m)
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Logic Pro 9 Essential Training (5h 25m)
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Mark Mothersbaugh, Music Composer (56m 36s)
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