Motion 3 Essential Training

Motion 3 Essential Training

with Ian Robinson

 


The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move

show more

author
Ian Robinson
subject
Video
software
Motion 3
level
Beginner
duration
5h 17m
released
Jul 30, 2008

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Introduction
Welcome
00:00Hello! I'm Ian Robinson and welcome to Motion 3 Essential Training. In this course, I'm going to give you the tools you'll need
00:07to understand the essentials in Motion, and more importantly some essential techniques for motion graphics. Just so you know
00:13where I'm coming from, in addition to being a teacher I'm also a professional motion graphic designer. I'm President and
00:19co-owner of SoftBox Media and I have done a lot of work with the Discovery Channel Networks, National Geographic and a number of
00:25other post production and production facilities. I love using Motion primarily because of its
00:30real-time capabilities. It really helps me turnaround those tight deadline projects. Its integration with Final Cut Pro is also
00:37another huge asset especially when I'm working in a collaborative environment with other editors. Motion 3's new addition
00:43of 3D now puts me into place where I can use Motion as my primary motion graphic application. So let's get started.
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Why use Motion?
00:00I thought some of you might find this video helpful since Motion is still a relatively young application. So one of the first reasons
00:07I like working with Motion is the fact that it's a part of Final Cut Studio. It cuts down on a lot of rendering and importing
00:13when you use the process called Round Tripping. It's a lot easier to manipulate graphics and objects than in Final Cut Pro.
00:20Also Motion is integrated with all the studio apps, so it's easy to make changes.
00:24If you are an After Effects user, I've found that Motion's strong points make it a very viable option when creating certain kinds of graphics.
00:32For example, organic animations. If you are trying to create something that looks and moves in an organic fashion I've found
00:39Motion's behaviors and real-time capabilities to be far superior to any other motion graphic application I have ever used.
00:46For example, a particle system. Often what makes particle systems interesting is the way all the particles move.
00:53Well in Motion, you can watch the particles
00:55as you make adjustments in real-time. This saves me a ton of time and money and heartache if a client is in the room.
01:02The next thing that's always strong is its patterns. With the Replicator in Motion it's very easy to create patterns that are
01:08fully capable of animating throughout the entire pattern. Again in real-time. Another thing is camera moves. With the new camera
01:16move behaviors it's very easy to create camera moves that we usually be a pain to create using keyframes, again in
01:23real-time. I know yeah, if I haven't mentioned it enough already, real-time! The simple fact that Motion is designed to work in
01:31real-time is the single most important reason why I use Motion as a designer. I found it has a tendency to "free me" from the software.
01:40So instead of thinking, how can I keyframe this to behave in a certain manner, I can just drag sliders until I get exactly what
01:47I'm looking for.
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Important definitions
00:00So as we go throughout this course you may hear some terms that you are not that familiar with.
00:04So I designed this video to be a reference for you to come back at any time if there is a term you don't recognize
00:09or just don't remember the definition of.
00:11The first terms we'll talk about are Motion specific terms.
00:15An Object. This is an image, footage, text, shape, basically anything that you drag into your composition.
00:22A Layer. This is the container that holds objects.
00:27Groups are the containers that hold layers.
00:31Behaviors are tools for creating organic animations.
00:35And a Replicator replicates objects into a pattern.
00:42Parameter, a unit of control for an object or layer within your Motion project.
00:47Now, I'll just talk about some general common terms used for Motion graphics.
00:54Particle system, a system made of sprites, reference objects, particles, an emitter and emitter cells.
01:02Filters, also known as effects, they alter layers or audio in some way.
01:09Cameras, these are tools used to simulate real cameras, and Lights, tools used to simulate real lighting.
01:18Composite, this is the combination of objects, layers and groups.
01:24Blend Mode, these are math calculations for how pixels of layers and group interact.
01:30Mask, a tool used to hide or reveal parts of an object, layer or group.
01:37A Key, a method to remove part of an image based on luma, alpha or color channels.
01:44Chroma, otherwise known as Chrominance.
01:47It's the measure of color in an image, often used when pulling a key.
01:52Luma, otherwise known as Luminance.
01:54The value of brightness in an image also often used when pulling a key.
02:00Matte, a black and white image.
02:02White remains, black becomes transparent.
02:07Alpha channel, this is the fourth channel of an image.
02:10It's the transparency of an object, layer or group.
02:14Now that we've defined some of the terms we will be using throughout this course you'll be more prepared
02:20to start using Motion.
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Using the example files
00:00If you are a premium member of the lynda.com Online Training Library or if you are watching this tutorial on a disc you have access to
00:07the exercise files used throughout this course.
00:10Once you copy the Exercise Files folder to your computer you'll notice it's laid out in chapters. So you can choose to either go
00:18through each individual chapter in a linear fashion or if you want to jump to a specific section like 3D,
00:24you can jump to the specific project you want to check out and go through that specific exercise.
00:29If you're a monthly or annual subscriber to lynda.com, you don't have access to the exercise files, but you can still
00:35follow along from scratch or create your own assets. Throughout this course I'm going to use a lot of assets out of the Motion Library.
00:42So it's important when you install Motion to do the complete install, so it installs Motion and all of its assets.
00:49Now on occasion when you move project files around, sometimes the item you used become unlinked. So for example if I
00:56open 3D_Replicate right here,
01:01you'll see something like this.
01:03And that means specifically with this project the Replicate_Video file is the one that's missing. So I do want to search for
01:10the missing media, I just want to use Reconnect. So click Reconnect and navigate to your Exercise Files folder.
01:17So notice the file name at the bottom here, we are looking for Replicate_Video and all your media should be in the Media folder.
01:23Now as long as Show Matching Name Only is checked, once you get to the right folder, the only file that should be
01:29illuminated is the one with the matching file name. Go ahead and choose it
01:32and click Open.
01:35Now your project should work beautifully. So now let's get started working with Motion.
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1. Getting Started
Launching Motion for the first time
00:00When you launch Motion the first time, you'll come to this Welcome screen. It's divided up into four sections. The first two just
00:06take you to the Apple website.
00:08It takes you on some tours of the application and as well as some online tutorials.
00:13The next one, Start with a Template, I will encourage you to go back to that and reverse engineer some of those templates
00:19after you become a little bit more familiar with Motion.
00:22So let's choose Start with a New Project and make sure we uncheck the Show the Welcome Screen at startup option. That way we
00:29won't see this anymore whenever we launch Motion. Go ahead and click Continue, and now we have the Project Preset box.
00:36In here if you click on the Preset pull-down you'll notice all the different resolutions that Motion supports.
00:42It even supports Custom resolutions, if you are working at some resolution outside of one of these Presets.
00:48Now for this series, we are going to choose DVCPRO HD 720p24. The reason, the majority of the footage that was shot,
00:56was shot at 720p24.
00:58So since we are going to use this throughout the rest of this course, go ahead and check this Set as Default option.
01:04Now you'll see a little dot right here, signifying that every time we launch Motion, it will default to this resolution.
01:12Now there is one little gotcha with this window. It's this Duration option. You notice when you move your Mouse over that section,
01:19it gives you the Text Edit option cursor and it even allows you to select the text. But if I try to change this to let's
01:25say 20, nothing happens. We can change the Duration later, let's go ahead and click OK.
01:35Now that we have Motion open, if you want to change your project duration, just go up under Edit, Project Properties, and here you can
01:42actually change the entire resolution of this composition or go in and change the Project Duration.
01:49So let's go ahead and click Cancel, and now that we have Motion open, let's get started by looking at some of the basics of the interface,
01:57which we will do in our next movie.
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Understanding the Motion interface
00:00In this video, I want to give a most basic overview of the Motion interface.
00:04So you can get comfortable moving around within Motion, but not be overwhelmed by all the submenus etcetera.
00:10This is a title-card for our new segment called Green Living, I have figured there is no better way
00:14to introduce how an application works until dissector real world example.
00:19Before I go to far, I want to show you all the key commands for the interface.
00:23I know that sounds daunting, but believe it or not, it's very straight-forward.
00:27It's Command (Cmd) 1 through 9 and F1 through F8.
00:30For example, Cmd+1 opens my File Browser and then I am just going to click through the rest.
00:39Cmd+2, 3, 4, 5, 6, 7, 8 and 9.
00:46Now, I know you're probably be asking, what are all these different things?
00:49Don't worry about it, we are going to get to it in a second.
00:51I just want to show you, how straight forward these key commands are.
00:55So I did say the F commands as well.
00:56So let's see, F1, F2, F3, F4, F5, F6, F7, F8, which make things full-screen.
01:00So I am going to hit F8 one more time to get back out of that.
01:08So now that we've covered the key commands, let's get started with some of the basics of the actual interface.
01:15You'll notice Motion is divided up into two main panels.
01:18The left side here we have the Utility window, which is divided up into three sections.
01:24We have the File Browser which functions just like the File Browser in your Finder.
01:29There is also the Library, which is very similar to the File Browser, but it actually holds all of the different effects,
01:35presets and content you can use within your Motion projects.
01:39The next tab is the Inspector.
01:41This allows you to inspect all the properties of whatever you have selected,
01:45and you notice when you have things selected, let me go ahead and choose Green Living,
01:50it opens up a series of contextual tabs that will change, based upon what you have selected.
01:56So this right panel over here is called the Canvas.
02:00The canvas is divided up into a couple of sections.
02:02We have the toolbar, which is across the top here, which contains all of your tools and some shortcuts
02:09to adding things like Behaviors and Filters and Particles as well as some icons
02:15to open up different aspects of the interface.
02:18The next thing down here is the actual canvas itself.
02:21This is what you are actually working on.
02:23And at the bottom we have our Transport controls, which control playback of your project.
02:29A window, which shows you exactly where your playhead is,
02:33and another window that shows you the duration of your project.
02:37Now there are two other panels that are hidden.
02:40Which if you hit F5, it is the Project pane, which is made up of Layers, Media and Audio.
02:45And F6, the Timing pane, which opens up your Timeline, Keyframe Editor and Audio Editor.
02:51And the last thing that's popped up here is the HUD, which you can access by hitting F7.
02:57This is a contextual window that will change based on what you have selected.
03:02It gives you the most commonly used options for whatever you have selected,
03:05without having always jump back to the Inspector to make your changes.
03:09So to recap, Motion has two main windows, the Utility window and the Canvas, and each one of those is divided
03:15up into sub-sections, which we will continue to reinforce as we move throughout this course.
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Navigating the Canvas
00:00Now the Canvas is really where the magic happens in Motion.
00:03Motion was really designed, so you don't have to use your Timeline all the time.
00:07And Apple really wants you to do things visually, so let's check it out.
00:10If don't already have it open, run the 03_Canvas project,
00:14and we are going to go through the Canvas working from the top down.
00:18Canvas is on the right side of Motion, and in the upper left here, we have a bunch of tools that will allow you
00:25to select and manipulate objects in your Canvas.
00:28The next other tools allow you to create things from squares to circles, to lines,
00:33to custom shape or Paintbrush strokes or text.
00:37Masking, we will get to in a second but basically it allows you to cut things up,
00:41and these options right here will allow you to add filters or different parameters to your objects
00:47to create animations or different looks for things.
00:51These options on the right are buttons to open up different sections of the Interface,
00:55just in case you forget some of those key commands.
00:58The pull downs here are just how the Canvas looks.
01:01For example, the magnification or the resolution you are working at.
01:07One of the things I want you to know are the View options.
01:10Now, the first thing most people ask questions about is the Render quality.
01:15You don't have to be working at Best quality all the time
01:17because you can change these options when you go to export your project.
01:21Typically, I work at Draft resolution because it's less tasking on the computer.
01:25And since we are working in 24p, you don't need Field Rendering checked.
01:29So make sure that's unchecked.
01:32The next big section of the Canvas is the Canvas itself, and I have a couple of key commands
01:38that are used to navigate around the Canvas.
01:40The first one is Space+Cmd and that will open up the magnifying glass.
01:46So now if I click-and-drag in a specific area, it will magnify where I started that click-and-drag.
01:53Make sure to hit Space and then Command as opposed to Cmd+Space,
01:58because that will open your Spotlight and we don't want to that.
02:02Another key command I use often to navigate the Canvas is the spacebar.
02:06This will bring up your Hand tool and allow you to drag around the Canvas
02:10without actually moving any of the objects on your Canvas.
02:14And the last one is Shift+Z.
02:16I use this almost instinctively, this will resize your scene to fit in your Canvas.
02:20So let's look at the bottom down here.
02:23We have our mini Timeline.
02:25That basically allows you to adjust the timing for whatever object you have selected.
02:30This is how I trim and slide objects within Motion about 90% of the time.
02:35I very rarely ever have to open up the Timing pane.
02:38This next section here is the Transport controls, which control playback of your project.
02:44On the lower left I can use this to actually control where my playhead is.
02:49If I just click in this field, I can type a number, let's say 3 seconds, 300 for 3 seconds and when I hit Enter,
02:58the playhead will automatically jump to that specific section.
03:01I can also click directly on the playhead and scrub through my project as well
03:05and you will notice, it updates exactly where I am.
03:09If use these arrows it will move the playhead in single frame increments.
03:13Now this stopwatch will adjust how this is being measured whether it's being measured
03:18in time code or in actual frame numbers themselves.
03:23This window over here to the right functions in a similar fashion,
03:26but this is actually the entire duration of your project.
03:29So if you click in here and change the number, let's say to 20, now my project will be 20 seconds.
03:37Now this little arrow with the flat side right next to it is the playback range and the way that works.
03:44When I go ahead and hit Play in my project, when the playhead gets to the end of my playback range,
03:51it will start back at the beginning, because I have my Loop options checked here.
03:55That's really kind of important because as we are using Motion, you want to be able to change your play range just
04:01by dragging around and that way Motion will only loop on a specific section that you are working with.
04:09So the one pane that's hidden that I do work with on a very regular basis is the Project pane.
04:13So hit F5 to open your Project pane, that's divided up into Layers, Media and Audio.
04:20For now we are going to focus on Layers.
04:22Layers are made up of Groups.
04:24So Groups contain Layers and Layers contain Objects.
04:29Whenever you drag something into your Canvas, for example, this text,
04:34whenever it was added to this Canvas, it automatically created its own Layer.
04:39You can also select things like Behaviors, or if you have Filters you can select those as well.
04:46So the Layers tab works in a similar fashion to Photoshop from the standpoint of visibility.
04:52Whatever is on top will be on top of my Canvas,
04:54whatever is on bottom will be hidden based on what's tagged on top of it.
04:59And wisely these check boxes determine the visibility of that group or that specific layer itself.
05:06So I know we have covered a lot of information in a very short time, but I wanted to give a basic overview of some
05:12of the different aspects of the Canvas, because as we move throughout this course, we will get more in depth
05:18and I want you to be somewhat familiar with where these things are.
05:21So we are going to pick up in the next movie with the Timing pane.
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Controlling the Timeline
00:00The Timeline in Motion, while important, really wasn't meant to be a major part of the application for constant use.
00:06That's why they invented the mini Timeline.
00:0990% of the timing changes I do in Motion just utilize the mini Timeline and a few key commands.
00:15So if you don't already have it open run the 04_Controlling Timeline project.
00:19Now, if you are joining me from the last movie,
00:20you will remember that I changed my play range to something ridiculously short.
00:24If I go ahead and hit my spacebar here, you'll notice it only plays a little over a second.
00:29So let's change the play range to something more around 5 seconds.
00:35So click right here and type 500 for 5 seconds, and let's change the play range using a key command.
00:43hold down Option+Apple+O or Option+Cmd+O will snap your play range outpoint.
00:51If I did Option+Cmd+I it would change the play range in point.
00:56Now let's open the Timing pane, hit F6.
01:00So you notice the Timing pane is actually a direct reflection of what's going on in the Project pane.
01:05If I opened my options for the Title_Text here you'd notice here I have my Title_Text, my Grow_Shrink behavior,
01:12my Green behavior and notice as I am selecting the different layers in my Timing pane.
01:18It's actually selecting it also in my Project pane.
01:21Now, if you are not seeing this behavior thing here, it's probably because you have this unchecked.
01:27So it's important to keep all these things checked.
01:29Have this one unchecked because it's for audio and I don't have any audio on this specific clip.
01:34This option right here just adjusts the size of the specific layers within your Timeline and this of course is a Slider
01:42that will adjust the magnification of everything in your Timeline.
01:46This Slider down here will reposition where you are in your Timeline, and obviously this one will do it vertically.
01:54So we know how to use the key command for changing your Playback range,
01:58but what's the key command to actually trim a layer?
02:01Well, if I want this text, Green to pop on at 1 second, I'll move playhead to 100 and select the Green Layer and hit I,
02:11and you notice both in the mini Timeline and in the Timing pane that layer's
02:16in point has now been trimmed into 1 second.
02:19So let's just do it again.
02:21Move your playhead to 2 seconds and select the Green Living layer for the Living text and just hit I again,
02:29and so now if we hit our spacebar and wait for the playhead to loop back,
02:35you will notice the text will appear to 1 and 2 seconds.
02:40I trims your in point and then O would in turn trim your outpoint.
02:44I don't know if you noticed but I didn't really do anything in the Timing pane.
02:49Everything I did I could have done just by selecting a layer in the Project pane and then using the key command
02:55and noticing the change in the mini Timeline.
02:58Now I'd hide this right now, but I want to show you the last two tabs within the Timing pane.
03:02The Keyframe Editor, when you add keyframes to a specific object like the Defocus filter,
03:09it will allow you to edit those keyframes.
03:12The Audio Editor will allow you to edit your audio.
03:17So as you get more comfortable and familiar with Motion, try and use the key commands in the mini Timeline.
03:22It should save you a lot of time without having to constantly go back and forth to the Timing pane.
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Using the Toolbar
00:00Working in a Canvas, we're going to have to use a bunch of different selection and manipulation tools.
00:06So in this movie I just want to show you some of the basics of how to select some objects and transform
00:12and apply different manipulations to them using your tools in your toolbar.
00:16So if it's not already open, run the 05_tools project.
00:20Go ahead and select the Green text, and you notice I have this bounding box that pops-up,
00:25and in here I can grab anyone of these anchor points.
00:29For example on the corners I can click-and-drag and that will resize my image and you notice I get a Contextual Menu
00:35that pops-up that shows me exactly what the dimensions are.
00:38If I hold down Shift as I do that it will keep things in proper proportion.
00:42I am just going to undo that.
00:44Over here I have my rotation handle.
00:46If I click-and-drag it allow me to rotate that object.
00:49Now the reason I bring that up, it's rotating around this thing right here called the Center Point.
00:55Well, what if I wanted that center point to change to a different area?
00:58Well, I could change in the justification of this text
01:01and that would change the center point, but I could also use a tool for that.
01:06So if you click and hold down your Select tool, the second option down is the Move Center Point tool.
01:12And now I can actually move this center point anywhere and when I go ahead and grab my Selection tool again,
01:19you notice now it will rotate around that specific center point.
01:22Now there are some other tools, I just want to quickly go over.
01:25If you click-and-hold this next option here is called the Shear tool, and you notice when I chose
01:31that it's now changed my handles to these diagonal looking boxes and if you click-and-drag,
01:36this will allow you to adjust the Shear and you'll notice, it's bending around where that anchor point is.
01:43Now you can also change this, just by right-clicking on any of the handles and adjusting it, you are back to transform
01:50and that will go ahead and transform that.
01:52Now when I right-clicked it accidentally selected a different layer.
01:56So I am going to open up my Layers tab and select my green text here and you notice now that I have my Selection tool,
02:03it's automatically changed back to my normal bounding box, so I can go ahead and rotate that, let me Undo that.
02:10If you select something graphic like these bars here, there are a couple of more tools I'd like to show you.
02:14If I had a Drop Shadow on this I could actually freehand manipulate where the Drop Shadow is.
02:19But what we are going to cover right now is this Free Transform option.
02:23What this does is allow me to free transform exactly where I would like each one of these individual points
02:31so I could create some drastic distorted effect for that specific object.
02:37So the next set of tools down here, pretty straight forward with the Hand tool and the Magnifying Glass.
02:41This option right here will allow you to adjust your items in 3D space,
02:47which is a little bit advanced for what I want to get into right now.
02:50So we will cover that in one of the Layer chapters.
02:52But I did want to make an extra point of just going over some of these basic tools when you are actually trying
02:58to select and manipulate your objects in your Canvas.
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Setting essential preferences
00:00I am in the 06_Essential_Preferences project.
00:03Now honestly you can have any project to open.
00:05Since we are going to be dealing primarily with preferences and not the projects.
00:09So go to Motion and choose Preferences.
00:13The first one I want you to change is under your Project Settings.
00:16This is really important and it can be a major hang-up if you are used to working in a specific fashion.
00:20For example, if you are constantly starting and stopping playback of your animation
00:25and tweaking things, you want to change this setting.
00:28Right now, it's set up to Create Layers at the current frame and what that means is this.
00:34Let me just go back to my project here.
00:38Let's move our playhead to anywhere in the middle of the Project 201 and create an object.
00:44I am going to create this box.
00:45If I just dragged-and-dropped something, it will automatically add that as well.
00:49But you notice this rectangle will not exist until 201.
00:54Now this can be kind of problematic if you are again starting and stopping your animations.
00:59Go ahead and change this to start a project.
01:01So now when you go ahead and add something into your Canvas, you'll notice it starts automatically at the start
01:08of your project, regardless of where your playhead is.
01:10I know it was a bigger side, but it was really important preference I wanted you to change.
01:16Let's look at some of the General Preferences.
01:17If you want to bring up your Welcome screen, just go ahead and change this
01:21At Startup pull down back to your Welcome screen.
01:24Now if you are on a laptop and hard drive space is little premium, this is where you can change your Library Path.
01:30Motion references, gigs and gigs of information, so if you need to change that, you can navigate to this folder
01:35and just copy it to a different drive, then open up your Preferences,
01:40click Choose and relink it by clicking the Choose button.
01:44That way you saved yourself a ton of hard drive space.
01:47Another important preference under the Project Settings is Large Stills.
01:53Right now it's set to Scale to Canvas Size.
01:55What that means, if I drag a still image that's larger than the size of the resolution I am working at,
02:01it will automatically resize that image to fit to the canvas.
02:05So typically I leave this set up, but some people prefer to have it actually do nothing
02:11or actually down-res the image to canvas size.
02:14That will re-sample your image.
02:16So when it comes in a motion, it doesn't bug down trying to process such a large file.
02:22If you are in your Cache Options, this is where you can set your Autosave Vault.
02:27If you constantly work and forget to save all the time, you can change how often you'd like it to save a backup.
02:33This is also where you can change, where it saves your Autosave.
02:36You can change other things that are cached as well, such as your Retiming data or cache path,
02:42which we'll get to as we continue throughout this course.
02:45If you've got a black magic card or an NTSC output you want to go to your output preferences and this is
02:51where you can change your video output to actually output a mere of whatever is going
02:56on in your canvas onto your NTSC monitor.
02:59And Presets, these are the same presets you saw when we opened up Motion for the very first time.
03:05This is where you can actually duplicate your presets and edit them
03:09and create a new default, every time you open Motion.
03:12In this last thing, I am just going to brush over.
03:15It's called Gestures.
03:16Basically, if you have a Wacom Tablet Motion supports controlling playback in different aspects
03:22of the application using gestures on a Wacom Tablet.
03:27So now that we've covered some of Motion's essential preferences, let's move on so I can show you how
03:31to customize Motion's keyboard shortcuts to your own personal likings.
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Customizing your keyboard
00:00I am in the 07_Keyboard project but honestly you could be in any project you like right now because we're just going
00:07to go over how to customize our keyboard commands.
00:10Now this movie is specially for all of you Final Cut Pro users and After Effects users,
00:14that would prefer just using the keyboard shortcuts you already know and love right here within Motion.
00:20So let's get started with the Final Cut Pro users.
00:23Go up to Motion, click on Commands, go to Final Cut Pro set and choose your language.
00:31Now every key command you've learned in Final Cut Pro works the exact same way in Motion.
00:36Pretty sweet!
00:37Well, if we go up to Motion and Commands and change it back to the Standard Set,
00:43let's show how we can really customize key by key.
00:46Go to Motion, Commands and choose Customize.
00:51And you notice, now we have a Full Command Editor, this is one of the new wonderful features in Motion 3.
00:57Now this is the Standard Set, if you click on a specific key it will show you exactly what that key does
01:03and what modifiers you have to hold down to add those specific things.
01:08So if I hit Shift+Cmd+L it will create a New Light.
01:13Well, let's say I want to use an After Effects command for trimming a layer's end point.
01:17In Motion I know it's I, so let's look it up.
01:20If I click on the pull-down here and choose Key Equivalent and I type I,
01:25it will now show me all the different commands that are typed to I.
01:30Let's select Mark In; it sets the end point of the selected object to the current time.
01:35Well, that's pretty much like trimming the layer in After Effects.
01:38Let's hold down Option and hit Left Bracket and you will get this message, it says,
01:43The Command Sets "Standard Set" is owned by Motion and can not be edited.
01:47So let's make a copy.
01:49I'll just call this Ian's example.
01:53You can call yours, whatever you would like and click OK.
01:57Now I'll try this again, I'll select the Mark In and hold down Option and Left Bracket
02:04and now I've reset my trim command to function with those key commands.
02:10So let's look it up.
02:11I am going to type left bracket here, and if you notice now Option, Left Bracket,
02:19sets the endpoint of the selected object to the current time.
02:22Now you notice it didn't delete the previous one.
02:25So if I go back to I and find that- If you want to delete one, what you have to do is hit Delete,
02:32and now that key command has been deleted.
02:35So the only way we can trim a layer's end point is with the Option+Left Bracket command.
02:40You can go through key by key and customize each individual thing to your own personal liking, and once you are done,
02:48go up to this pull-down and choose Export.
02:52So this allows you to create a file, which you can copy to whatever system you are working on,
02:56and load your own custom key commands into Motion.
02:59So you can continue working with your own custom key commands.
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2. Adding Assets to a Project
Adding outside assets
00:00Motion has a great tool set for creating graphics natively within the application, but we all know that about 99.9%
00:07of designers use Illustrator or Photoshop at some point in their creative process.
00:11So for this movie we're not just importing video but we're also going
00:14to import a layered Photoshop document as well as an Illustrator file.
00:18We're working in the 01_AddingAssets project, so let's go ahead and add some assets.
00:23So in your File Browser navigate to the Media folder and in there let's start with some background footage
00:31and just select the Yoga Morning footage, notice it's playing back up here, beautiful!
00:37Now go ahead and drag-and-drop that footage, and you should notice these yellow guides popping-up, that's snapping,
00:43and basically Snapping is a feature that helps align elements in your canvas and since I don't have anything
00:48on my canvas yet, it's snapping the center of my footage to the center of the canvas.
00:53Let me go ahead and let go and there is the footage.
00:56Now if Snapping didn't come on for you, just go up under View and choose Snap or hit N on your keyboard,
01:02you Final Cut users should recognize that.
01:05So now let's go ahead and close that, and make sure you have your footage there in the center of the canvas.
01:11So typically the way I would work in Motion is to actually keep things in Motion and continue designing.
01:16So let's go and hit the spacebar and you'll notice this footage plays back quite easily
01:20at a full 24 frames a second, and I would usually continue adding elements and layering things
01:28and watching how things turn out in real-time, but since this movie is actually about adding assets
01:33and I don't want you to get distracted by all the pretty moving pictures.
01:36I am going to go ahead and hit the spacebar and stop it and click this little button right here
01:41and move my playhead back to the beginning.
01:43Let's go ahead and import a layered Photoshop document.
01:47So navigate in your File Browser, back to the Media folder and this time we want to go into the Graphics folder.
01:54In here you should find the YogaBoxes.psd and we can go ahead and drag-and-drop that as well,
01:59making sure that it snaps to the center and then just hold down for a second and let this contextual menu pop-up,
02:05and those of you DVD Studio Pro users should recognize this, it's the same pop-up menu as in DVD Studio Pro.
02:12So I can import Merge Layers or I can import All Layers or Individual Layers.
02:19Let's go ahead and import All Layers, and let go.
02:22There I have some nice pretty smooth bars that were created in Photoshop.
02:27Let's go ahead and add the Illustrator file.
02:29So this time I'd like you to select the Illustrator files,
02:32instead of dragging-and-dropping it let's go ahead and click on the Import button.
02:36Whenever we use the Import button Motion automatically places the file in the center of your canvas.
02:41So let's go ahead and position this right up in the center of the bar.
02:45Now you notice Snapping is actually working with all of the elements in my canvas now.
02:49So make sure it's nice and centered, and part of the reason I created my text in Illustrator is the fact
02:56that Illustrator is a Vector-based application.
02:58Now vectors mean you can scale things up infinitely and edges will remain nice and sharp.
03:03Now this should work beautifully, but honestly as I scale this holding Shift+Option,
03:09you'll notice Motion by default doesn't really do this.
03:12So, let's go ahead and fix that.
03:14Hit Cmd+5 which opens up your Media tab and we will reinforce these tabs and panels a little bit later
03:21in the title, but for now just hit Cmd+5 and select your Illustrator file and head to your Inspector
03:28and make sure you are on the Media tab and make sure this Fixed Resolution box is unchecked and voila!
03:35Now we have nice and smooth text.
03:38Let's go back to the Layers tab and select your wakeup text and go to the Properties tab and we'll just click
03:46in this box and retype the scale back to 100.
03:49So now we can go ahead and hit F5, which will close our Project pane here and deselect the text and go ahead
03:57and hit your spacebar and checkout this beautiful moving motion graphic that we've actually created.
04:03So as you can see Motion can import a wide variety of files and formats
04:09into one single project and make a beautiful graphic.
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Using Library content
00:00Here is my title card.
00:01It's nice but a little boring in my opinion.
00:04So in this movie we're going to learn how to use the Library,
00:07and hopefully spice this title up a little in the process.
00:11So go ahead and click on the Library tab or hit Cmd+2 and let's checkout some of the things in the Library.
00:19If you look at the rest of the movies in this title, you will notice that we will be covering most of these things
00:24in the future, but for now, let's just follow along
00:27so I can give you a basic overview of some of the things in the Library.
00:30So if you click on Behaviors here and click on Basic Motion one of the things that I love, click on Grow/Shrink.
00:38In the upper left here it gives you a beautiful visual preview of exactly what the behavior does,
00:43and not only is it visually reinforcing things, but it's actually spelling it out for you.
00:48So this one scales an object larger or smaller, continuously or to a specific value.
00:54It's pretty precise.
00:55So I love the Library, it just continues to reinforce my visual proclivities.
01:03So as you can see there are a lot of things in this Library,
01:06so one of the things Motion has actually done is built in a Search feature.
01:11So what I'd like to do for this graphic is add something with a little bit of a glow
01:17to just give it a little bit more sense of depth and a little -- something little bit more ethereal.
01:22So let's search around here and I am just going to type glow, and you notice there are a couple of things I could do
01:32with my text, but I will be getting to Behaviors in a second.
01:37Let's look for some content I could actually add.
01:40Now you notice as I am clicking through each one of these things I have the word glow up here
01:44and it's actually eliminating all of the things within each individual category.
01:51So it's really nice, I can type the keyword and then look
01:54around in each individual category to find exactly what I am looking for.
02:00One of the gotchas with this is, it also -- if you'd hit spacebar --
02:06will allow you to have absolutely nothing in the Search field and really freak you
02:10out that your Library is completely empty.
02:12So it's really important to keep your eye out for this little X. So let me go ahead and clear that out,
02:17I am going to type the word glow again and I believe I saw something under particle emitters, yes, the Line Glow.
02:24Let's go ahead and apply that, go ahead and click the Apply button, and hit the spacebar to begin playback
02:31in your project, making sure your canvas is selected, hit the spacebar
02:35and there we go, you have a beautiful line glow.
02:38Let's go ahead and select it and just drag it right up there and that's it.
02:45We have added some content from the Library.
02:48So as you can see the Library really is a key part of Motion and I really encourage you to use it early and often.
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Working with layers
00:00Looking at this project you can see we have a box and some text.
00:04I know, it doesn't look very promising but with a little help from my layers and some copying
00:08and trimming we'll have an interesting animation in no time.
00:11So you might be asking yourself, what's a layer?
00:14Well, layers are actually created any time you drag anything into your Motion project.
00:19So go ahead and hit F5 and open up your Layers tab.
00:23Now if you notice my canvas automatically scaled.
00:27Let me go ahead and hit F5 once again.
00:29And so if it didn't, the key command you want to do is Shift+Z
00:34that will automatically rescale your canvas any time you open any of your palettes. So back to Layers.
00:40What we've got here are two layers in one group, a rectangle layer, an Old Technology layer, which is text, and a group.
00:48Now those of you joining us from Motion 2 are probably, Wha?
00:52Yeah, Apple completely changed the nomenclature for the Layers tab between Motion 2 and Motion 3.
00:57What used to be an object is now, in my opinion, correctly named a Layer and what used to be a layer is now,
01:05again in my opinion, correctly named a Group.
01:08So just kind of bear that in mind if you are joining us from the previous version.
01:12If you are in Motion 3 for the first time, go ahead and just enjoy the fact of things are now aptly named.
01:19One of the things about the Layers tab is it's completely redundant with the Timing pane.
01:24If you hit F6, open up your Timeline and here you'll notice I have the same group, same rectangle,
01:29and as I select things in my Timeline notice it is selecting things in the Layer tab.
01:34Now I must say I very rarely use the Timeline because most of the time I am changing the timings
01:40of things using the mini Timeline and we'll do that a little later in this movie,
01:43but for now go ahead and hit F6 and hide your Timeline pane.
01:48Like I said this is not very inspiring.
01:50So let's go ahead and spice things up by duplicating this rectangle.
01:54Hold down Option and drag the rectangle up and voila!
02:00Now we have a copy of this layer.
02:03Go ahead and click in your canvas and reposition this anywhere on the screen,
02:06I am just going to start randomly copying and positioning these boxes around the screen.
02:11You can feel free to place yours wherever.
02:13You can Option+Drag in the Layers tab and you can also Option+Drag
02:19in your Canvas and now it will duplicate the objects.
02:23So just go ahead and duplicate things randomly around the screen
02:27and you will notice my Snapping guides are nicely popping all around as I drag these different boxes.
02:34And as you can see very quickly I am starting to run out of distinction between all the different boxes here.
02:43So let's go ahead and add some color.
02:46Go ahead and select your topmost layer and hit F7 which brings up your HUD,
02:51you could also come up hear to the top and click on this.
02:54But this is one of my favorite features.
02:56If you right-click right in the Color wall there you can go ahead and change the color.
03:01So I am just going to go ahead and try and change these boxes to some primary colors
03:05since it's title is called Old Technology.
03:09And as you change the color, go ahead and double-click the layer and rename it whatever the color is.
03:17So feel free to jump around and color all of your boxes.
03:21Now I am going to go ahead and make this yellow and rename the layer Yellow,
03:31and I will make this one red and rename it Red.
03:39Let's go ahead and make this one purple, we'll rename it Purple.
03:50Next one, let's try orange if I could find orange, come on, there we go.
03:58It's kind of a burnt orange, but close enough and we'll make the last one I don't know Light Blue.
04:15And since I have two blues I'll go ahead and rename this blue up here with Dark Blue.
04:23Now that we have these named let's go ahead and reposition them around the screen a little more
04:29and this time I want you to actually go ahead and scale things.
04:32So click in the corner and hold down Shift and the scale, and you'll notice as I scale some of these some
04:41of the layers are actually going to become hidden and if you find this is happening with you go ahead and move your Mouse
04:47over the area you'd like to expose and utilize this feature called Expose, hit X and it will fan everything else
04:54so now I can in my Canvas select the orange layer and scale that and move it accordingly.
05:03And let's go ahead and scale purple.
05:05I was just showing you how you can re-organize things in a canvas using Expose but really to move things on top
05:12of one another much like in Photoshop you just drag your layers one on top of the other.
05:16Now one thing to keep in mind in motion, when you are dragging your layers you want to make sure not to drag them
05:23down and to the left or up and to the left because you will get this plus button (+).
05:27Now what happens here is it's actually going to group that layer into a new separate group, and we will get to that
05:34in a little while but not going to do that right now.
05:36So make sure you haven't actually dragged anything to a new group, and if you have just go ahead and drag it right back
05:44up into the main group and delete the old one.
05:47So now that we have some boxes positioned around the screen let's go ahead and change the timing.
05:53I am going to use the real-time feature here in Motion, and a shortcut that you will probably recognize from Final Cuts,
06:00go ahead and hit the spacebar, get your project playing and again, you don't have to match my timings, just go ahead
06:06and select individual objects and with the playhead playing go ahead and hit I to mark you in point
06:13and your Timeline and then O to mark your out point.
06:16And you notice down here in the mini Timeline as I was hitting in and out the layer was trimming
06:22in the mini Timeline to my in and out points.
06:26So go ahead and let's go through some of the other layers here.
06:29Click on your next box down and hit I and hit O. Some of them you can make short I,
06:38O and others of them you can make quite long.
06:42Go ahead and hit I and O. So feel free to do that with all of your layers.
06:50When you are done trimming your in and out points, go ahead and sit back and admire the handy work,
06:54we couldn't created without the use of Layers.
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Working with groups
00:00Groups are for all intents and purposes containers for layers.
00:04For those of you coming from Final Cut or After Effects, I would liken Groups
00:08to what happens when you nest or pre-compose something.
00:11The difference with Motion, you don't have to go a separate sequence or composition
00:15to view the layers you just group together. And if you have no idea of what I was just talking about, don't sweat it.
00:21Let's get started by getting organized.
00:23What we have is one group with a bunch of graphics and a text layer, and what I'd like to do is group my text layer
00:33into one group, and my graphics into another group.
00:36So I am going to show you two different ways to do that.
00:38So the first way is to select your Group layer here and go ahead and click the plus button.
00:45Let's go ahead and drag your text layer up into the group you just created. And voila!
00:51There we've got one group containing our text and one group containing our objects.
00:56Now I am just going to Undo here and show you the second way.
01:00I typically use the second way to create groups.
01:04So click on your text layer and drag it down and drag it to the left and you will notice the second
01:12that T box crosses this little gray line right here, I get this green plus button
01:16and what that's doing is letting me know that Motion will create a new group for this text layer.
01:22So go ahead and rename your group here Text and we will rename this other group, Boxes, and since I'd like my title
01:33to actually appear on top of my graphics, go ahead and drag this group up to the top and you'll notice when you get
01:38up there you will get the green plus button again, but don't worry, Motion will not create another group for you.
01:45It will just organize this group on top of the next one.
01:48So we can go ahead and collapse these groups and let's hit the spacebar and see what we've got.
01:56Okay, so we have a bunch of boxes that are just popping on and off, and well, that's somewhat indicative
02:04of old technology, I'd like to actually go ahead and layer a bunch more of these boxes.
02:10And the way we are going to do that is by duplicating our groups.
02:14So in the last movie we duplicated layers and that was all well and good,
02:17but right now let's go ahead and duplicate groups.
02:21So hit the spacebar to stop playback and rewind your playhead
02:26to the beginning nearby clicking this little button, and let's hold down Option and drag the Boxes layer
02:33and there we go, we have a copy, it automatically put at the top of our copy,
02:37I am just going to leave it called Boxes copy and what I'd
02:40like to do is actually reposition this in a different part of the screen.
02:43Let's go ahead and move that to the bottom, and again make sure it's to the left, see you get this plus button
02:51because if you don't let me Undo and show you.
02:54You can actually drag a group into another group, and we don't really want to do that right now.
03:00So make sure when you are dragging your group, you drag it down to the bottom
03:04and you get the little plus button, in that way it stays in its own group.
03:07So go ahead and drag this one more time.
03:12Here we go and move that to the bottom here, and now we're all set we've got multiple boxes, let's go ahead
03:18and reposition this next one here down to the bottom, and let's rotate this, so it is a little bit different.
03:24You all remember from the last movies to rotate, just grab this handle and drag it around
03:29and if you hold Shift do the snap to 45 degree increments and so now I can go ahead and layer this.
03:37If you hit your spacebar you will notice everything is playing at the exact same time, and I really don't want it
03:45to appear that way, what I'd like to do is change the timings of this.
03:51So you don't get distracted from everything moving around, I am just going to stop the playhead for the time being
03:56and we will watch this here again in a second.
03:58So let me stop that, and rewind my playhead.
04:01The way you changed the timing of things just go and select your group and click in the mini Timeline and drag it.
04:07And you notice as you drag you get this wonderful in and out contextual menu that's showing you exactly
04:13when that group is starting and when it's stopping.
04:15So go ahead and just change the timing of your different groups here,
04:20and go ahead and hit spacebar and we'll see what we've got.
04:25Starting to look kind of cool.
04:27I think I want to duplicate one more, I'll go ahead and stop that, rewind, let's go ahead and duplicate one more group,
04:36hold down Option or drag and move it to the bottom,
04:39and this time I want to actually scale this group, so it takes out more of the screen.
04:44Again if you drag on a corner and hold down Shift it will scale in proportion.
04:48So now I am going to have a bunch of big boxes here in the center and let's go ahead and retime that just a little bit,
04:55drag it out, and so let's hit the spacebar and see what we've got.
04:59Hey, what do you know?
05:00Now we've got a whole bunch of boxes and they are neatly organized in our Layers tab
05:05and we've got a bunch of semi-different timings.
05:10To recap, groups are like containers for layers rather
05:13than affecting individual layers you can throw them all into a group and move that around.
05:17Grouping layers is the same as nesting or pre-composing things
05:21in other applications like After Effects and Final Cut.
05:24And both groups and layers can be trimmed or sled in the mini Timeline.
05:29Now if only organizing my office were so simple.
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Using blend modes
00:00Now suppose you just finished this Old Technology title animation and the client looked
00:05at it and said "Ah, make it newer and while you are at it I want it to blend more."
00:11Now being a good little worker bee, I would say, "Sure, I can do that,"
00:16and then turn to my old trusty friend, the Blend Mode.
00:19Basically Blend modes just change the way layers interact with each other when they are overlapping.
00:23To make this project newer let's add some footage.
00:27It'll not only reinforce the newer theme but it will also help me more clearly illustrate Blend modes.
00:32So navigate in your File Browser to your Footage folder and click on Technology. This is the background I want
00:43to indeed add to this, so click on it and drag it and drop it right out into the center of your canvas.
00:48Again if your snapping isn't happening, hit N and let go.
00:52Now this isn't the same resolution that I am working in, but that's going to be okay
00:57because again this is just a texture to make it look newer.
01:01Go ahead and click in any one of the lower corners and hold down Shift and Option to scale this
01:06up to cover the entire background, and I'd like to actually add this
01:11into its own group in the bottom of the Layers tab here.
01:14So just drag it and remember drag it to the left and that will create a new group. There we go.
01:21Go ahead and rename your group Background and I'll just call it Footage as well, Background_Footage.
01:28And go ahead and close that.
01:30Let's go ahead and move the playhead to a place where we have some boxes. And 1:08,
01:38that's where you should be positioning your playhead.
01:40Go ahead and hit F7 and bring up your HUD and let's go ahead and select the topmost Boxes layer.
01:47Now this way I can change the Blend Mode of this
01:49and it will adjust how these boxes are interacting with everything below it.
01:54I could sit here for the next few hours and try and explain each
01:58and every one of these Blend modes, but let's face it.
02:01Most clients want their changes fast and I really don't want to get too technical.
02:06So I'm going to share a little known fact with you.
02:09Most designers have no idea what each and every Blend Mode does.
02:14They operate on the 'what looks good is good' theory.
02:18Now that would be a little too convenient for me to just stop there,
02:21so I am going to offer a little guidance for Blend modes.
02:24They are organized by groups.
02:27Now these aren't hard and fast rules, they are just meant for guidance.
02:31So we have a basic place to start.
02:33This first group darkens things, the next group lightens things. The next group works on the contrast of the layers.
02:42This next group works on the comparative aspects of each layer, compares them and mixes them.
02:49This last group and a half works on compositing functions based on luminance information or alpha information.
02:55Now the reason I said, "and a half," this last group works with information based on a pre-multiplied alpha channel.
03:02So there are the basics of the groups. Let's go ahead and click through and adjust each one of these groups
03:09to blend these boxes into the background.
03:12So select this first one here and let's go ahead and click --
03:16and what I'd like to do is kind of contrast this a little bit, so I'll try Soft Light. Not quite. Hard Light, yeah,
03:27that's kind of cool. Let's go to the next one here.
03:30One thing to note with the Blend modes, open it up.
03:34There are Blend modes for each individual layer and there are Blend modes for groups.
03:39I am adjusting the groups just so this actually blends a little bit faster.
03:44You can feel free to adjust the Blend modes of each individual object if you like, but I will go ahead
03:50and adjust for the groups, so go ahead and click this group and adjust accordingly.
03:56Let me see, I'd like to make this little brighter. And not color dodging... you notice nothing is happening here
04:03because it's kind of important to pay attention where your playhead is.
04:06Let me drag that over here and let's adjust.
04:13Hmm. I kind of like the Color Dodge, it makes it sort of nice and dark.
04:17Select the next group. again making sure where the playhead is. Okay, and let's adjust this.
04:30Difference, it's really kind of cool, Exclusion -- I like Difference.
04:36And this last group, let's adjust it.
04:38That tends to get a little lost.
04:44Let's make it a little brighter, let's choose Add.
04:47Okay, there we go.
04:49The client did say, they wanted to look newer, so why don't we change the title?
04:54Because after all this isn't Old Technology anymore, it's New Technology.
05:00And go ahead and hit Escape to set your type there.
05:04I set the type by double-clicking it and just change the word Old to New.
05:11So go ahead and click off your type to set it and hit your spacebar to checkout what we've done.
05:18And there you have it.
05:19A designer's guide to Blend modes.
05:21Remember, what looks right for your project is the right Blend mode for you,
05:25and if you want to much more in-depth look at Blend modes,
05:27you should checkout Deke McClelland's Photoshop One-on-One Beyond the Basics course.
05:31He has a pretty hefty section on Blend modes that should be more than enough
05:34to satisfy anyone's craving for blending.
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3. Working with Behaviors
Adding and adjusting behaviors
00:00You have got a client that needs to see something before they tell you what they want,
00:04and you don't want to start anything until they have told you what they want.
00:08Well, with any ordinary Motion Graphic application this would be a nightmare,
00:13but with Motion once your client sees it with Behaviors they can change it until the clouds come home.
00:18We are working in the 01_AddingAdjustingBehaviors project.
00:21If it's not already open go ahead and get it open, and let's go ahead and select the baseball by hitting F5
00:28and clicking on the layer in your Layers tab.
00:31What you want to do in this project is actually have this ball fly-out of the park,
00:36and we are going to use Behaviors to do it.
00:39Let's browse our Behaviors by going to the Library and under Behaviors, I want to go to Basic Motion.
00:46Let's look at a couple of these.
00:48We have the Move.
00:50Move moves an object to or from a specific position in 3D.
00:54Well, that's a little specific for what I am trying to do now.
00:57I just want the ball to fly-out of the park, so let's look at Throw.
01:02Throw applies a single force to push an object in a specified direction,
01:08much like what happens when you smack a baseball with a bat.
01:12Let's go ahead and apply that.
01:13Now I would like to apply it using an old-school Apple technique called Drag-and-Drop.
01:18So just click on the Behavior and drag it and drop it right onto the ball.
01:24And if your HUD isn't up hit F7 so you can see the Throw HUD and go ahead and hit the spacebar,
01:32so we can actually watch this playing and nothing happens.
01:36So let me just Pause that by hitting the spacebar again and what you have
01:41to do is drag to set direction and speed of movement.
01:43So I want this ball to fly-out up into the right.
01:45So I am going to drag up into the right and check it out.
01:49That ball is flying.
01:50So let's hit the spacebar and see what happens.
01:53And it goes off the canvas.
01:55And so I don't want to do that and this Throw Behavior is actually a little sensitive.
02:01If I drag out towards the edge it's making the ball fly way, way away.
02:04So this Zoom option will actually make it more sensitive or less sensitive.
02:10So as I drag this here now, even if I get to the edge,
02:13you notice with my playhead here, the ball has not gone off the screen.
02:16Now when I let this play again it's going to fly off the screen.
02:19So let me go ahead and drag that back down a second here and hit the spacebar again and we will preview this.
02:26So there you have it, a baseball that's flying up out of the park.
02:29Albeit it's not that fast, it's still flying.
02:33So now I'd like to add a spin to the ball.
02:36So let's go ahead and pause our playback one more time, and this time instead of dragging-and-dropping spin-
02:43because if the ball was actually moving it'd be kind of hard to track that down.
02:46This is the perfect time to actually click the Apply button.
02:50So go and click Apply, and now the Spin Behavior is applied to the ball
02:54and go ahead and hit the spacebar and let this play.
02:58Select your Canvas and hit the spacebar and let it play, and if you click in here
03:02and drag around you'll notice absolutely nothing is happening.
03:06So let's say it ever happens to you with any behavior, I want you to click on the Eye button to open your Inspector
03:12and look at what's going on with that behavior.
03:14Right now what I was adjusting was the latitude and longitude and what I really want to adjust is the Spin Rate.
03:20If I had a specific number in mind I could click in here and choose a number, but I am going use a technique
03:25that you'll see me use throughout this course and it's just click-and-drag.
03:28So if I click-and-drag notice what's happening and then I want to just spin the other way.
03:33So as I am doing that, you notice from the HUD what I needed to do is click on the edge HUD
03:38and now all of a sudden the ball is spinning.
03:41So I'd like it to spin faster, just click right on the edge and drag around and you will notice
03:45in the lower right corner here it's telling me exactly how fast that is spinning.
03:51So to recap, in this movie, we have applied a few Behaviors and learned how to make most of the adjustments in the HUD.
03:56But if you need more, you can make all of your adjustments in the Inspector.
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Applying behaviors to layers vs. groups
00:00In this movie we are going to animate clouds using Behaviors on our Groups as opposed to Layers. If it's not already open we're in the
00:07O2_LayerVsGroup project. Now open your Project pane F5 and let's checkout how this is built. We are going to animate Clouds_4, so go
00:15ahead and open that up,
00:17and you'll notice we have a bunch of layers that make up all these tiny puff balls. Now, we could apply behavior to each
00:23little puff ball, but that would be a little tedious.
00:26Let's just apply the Throw Behavior to the Cloud group. Go ahead and select Could_4, go up to your Menu bar, click Add Behavior,
00:33Basic Motion
00:34and Throw.
00:37Click to drag and choose your direction,
00:40kind of want it to fly off towards the right and let's hit the spacebar and see how that's going.
00:46Now I created each one of these individual layers because I'd like them to move slightly independently to give the affect of a cloud.
00:54Simulations to the Rescue. Let's go to the Library,
00:58Behaviors
00:59and Simulations. The one we want to use is Random Motions. This just applies a little bit of Random Motion to anything we
01:06applied the behavior too. So drag- and-drop that right to Cloud_4.
01:11Select Cloud_4 and hit your spacebar to checkout what's happening.
01:15And not much. The key to random motion, we are applying it to a group is to check the Affects Subobjects box. So go ahead and
01:23give that a check and now let's hit the spacebar and see what happens.
01:28Why don't we rewind to the beginning,
01:32hit the spacebar and see what happens.
01:36That's looking pretty good.
01:38There you have it. A little glimpse of how powerful behaviors can be when they are applied to Groups instead of Layers.
01:44Now feel free to go ahead and animate the rest of the clouds to further reinforce what you just learned about Behaviors.
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Adding multiple behaviors
00:00Yes, we know how flexible behaviors are by themselves, but in this movie I want
00:04to you see just how interactive multiple behaviors can become when they are applied to the same object.
00:10So let's add some more behaviors to this baseball to make this animation really look more realistic and organic.
00:15If it's not already open, we are in the O3_Multiple_Behaviors project.
00:19Let's go ahead and hit the spacebar, we're going to playback and checkout what we've got here.
00:27We have a ball kind of flying aimlessly up into the sky.
00:32What I'd like to do is have this ball fly up into the sky and bounce across the scene down here in the front.
00:40So I am trying to simulate something in real life.
00:42So select the baseball and let's add a behavior and more importantly let's add a Simulation.
00:50So since I want the ball to fall, let's get started with some Gravity.
00:54Let's go ahead and hit the spacebar again just so you can see how gravity is functioning here.
00:59We've got the ball coming up and it's very slowly making its way towards the bottom of the scene.
01:05So what I'd like to do is adjust the acceleration of the Gravity.
01:08If your HUD isn't already open. hit F7 and drag the acceleration up.
01:13And now gravity is going to be a little faster,
01:16and it's almost falling too fast. So this is what I mean
01:20about adjusting
01:22multiple behaviors. These two behaviors are interacting right now. So if I click on this pull-down in my HUD and go back to
01:28my Throw behavior I can actually make that throw little stronger, and you'll notice as I get back to Gravity here, now the
01:34arc has changed just a little bit. So these two are very closely tied together.
01:40Now, I did mention I want the ball to bounce across the front of the screen.
01:43So let's go ahead and add another simulation.
01:47Click Add Behavior,
01:48Simulations and this time, we want to do an Edge Collision.
01:53Hey-hey, look at that! Now I have this ball that's coming out of the stadium and it's going to go ahead and bounce
01:59on the ground.
02:00Doink! Now,
02:02let's stop playback here for a second. That's not really realistic in my mind. What you can adjust here is the bounce strength.
02:09Let's go ahead and drag that down a little bit and now look at what happens.
02:15Got this beautiful little animation
02:17bouncing across the screen.
02:21So this is pretty cool.
02:23Alright. So let's go ahead and adjust the throw one more time.
02:26Click on your pulldown menu and choose Throw and this is a perfect time to adjust the zoom because I'm hitting the edge
02:33of my circle there. So let's go ahead and drag that out and make it a little stronger, and if you notice when I get back to my
02:39Gravity here, now it's bouncing off
02:44the right side of the screen, so let's go back to my edge collision and you notice there aren't options in here that,
02:51you know, that's going to fix that. So click on I, head to our Inspector and make sure you're on the Behaviors tab and uncheck the Right Face box for
03:00this behavior. And now we have the ball bouncing and it's bouncing off the screen. So let's go ahead and click one more time.
03:08Choose Throw and make this pop up a little bit more, so it's not bouncing completely off the screen and go ahead
03:15and adjust our gravity a little bit more so it bounces a little more.
03:29That's really close. There's one last behavior I'd like to add, and that's the Grow/Shrink behavior because honestly,
03:35if a ball was flying towards you,
03:37it wouldn't stay the same size. So let's click Add Behavior, choose Basic Motion and choose Grow/Shrink and
03:45click on the edge of the box and just drag it out slightly and now,
03:51we have the ball scaling as it's coming towards us and bouncing across the screen and as you can see when you apply
03:57multiple behaviors to a single object it can be very interactive and very
04:03easy to create these complex animations.
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Adding parameter behaviors
00:00With Parameter behaviors we can make these words jump to life.
00:04Parameter behaviors are quite powerful because they can be applied to any Parameter in motion.
00:09For these words I would like FLASH to flash, BLURRY to jump around so fast it becomes blurry,
00:15and DIZZY to, well, spin around and get dizzy.
00:18Let's start with FLASH.
00:20Select a new Canvas, and click on your Inspector, and what we want to do is adjust its Opacity.
00:28So right click on Opacity and check it out.
00:31Here are all of your Parameter behaviors.
00:34Let's get started with Randomize.
00:37What Randomize does is just randomly changes the value that you applied the behavior to.
00:43So let's check it out.
00:45Right now the Amount is set to nothing.
00:48So if I hit the spacebar, absolutely nothing is going to happen.
00:52So let's go ahead and up this amount quite a bit; we will take it up to around 95, and we got a sight variation there,
01:00but the problem is, this word is at 100% Opacity, and what this Randomize Behavior is doing is applying Random values
01:11in addition to the 100% Opacity value; and we all know you can't make it more opaque than 100%.
01:16So let's go ahead and subtract.
01:19Now, hit the spacebar again and let's see what's happening.
01:22There we go.
01:22Let's go ahead and adjust our Frequency; this is just how frequently the amount is going to change.
01:28We will go ahead and just adjust that down a little bit.
01:32The Noisiness, go ahead and drag it to the right; you will notice it makes it more varied.
01:37If you drag it to the left, it makes it less varied or less jagged in terms of its stuff.
01:42So let's go ahead and adjust that up to around 0.8.
01:45There we go.
01:47We have got our flashing word flashing.
01:50Let's go ahead and pause for a second, and bring our playhead back to the beginning, and select BLURRY.
01:57Now, like I said at the beginning of this, I would like this to jump around the screen so fast that it actually blurs.
02:04So let's go to its Properties, and right click on Position.
02:10Let's go down and chose Wriggle.
02:12I like Wriggle because it just shakes the daylights out of anything you apply it to.
02:19Go and hit your spacebar, and let's look at what its done.
02:26That's sort of what I was looking for, but not quite.
02:29Let's go ahead and adjust the Amount down, because I don't want this word to fly around so much.
02:36Just go ahead and drag to the left.
02:38Let me drag it down to 22; now I have got the word moving just a little bit.
02:46It's not really varying enough for me, so I would like it to increase its Frequency.
02:51So let's go ahead and drag that up a little bit.
02:55It's not very jagged, so let's drag our Noisiness.
03:03Now, all of a sudden, it's getting pretty blurry.
03:09So this is close, but not quite.
03:12Let me pause this for a second.
03:13So in order to achieve the Blur Effect, sometimes you have to turn on Motion Blur.
03:19The way you do that is come up under the View pull-down, and chose Motion Blur.
03:25Now, typically I don't add this to anything in my project until I am ready to output, and the reason is,
03:31it has a tendency to slow down your real time playback, but just because I want
03:36to show you, let's go ahead and choose it.
03:39Now look at what its done to that word.
03:41If we hit the spacebar, now we have a really blurry BLURRY word.
03:47Go ahead and click anywhere in the Canvas, and now BLURRY is really, really blurry.
03:51In fact, it's a little too blurry, so I am just going to pause it for a second, and select it,
03:56and bring its Noisiness down just a little bit, and let's hit the spacebar and check it out again.
04:04There we go.
04:05Now you can actually read the BLURRY word, and it's still blurry.
04:09So last but not least, let's get started with DIZZY.
04:12I am going to pause for a second and select DIZZY.
04:15So like I said, these Behaviors can be applied to any Parameter, and I want DIZZY to spin around.
04:20Let's go to its Rotational Properties.
04:23Go ahead and right click; and I don't want it to spin around randomly,
04:27I want it to actually spin around at a constant rate.
04:30So let's go ahead and choose Rate.
04:31Hit your spacebar and see what happens.
04:34Again, nothing is going to happen until you actually drag the Rate up.
04:39So click and drag in the Number Field here, and let's just adjust this;
04:42and I want it to spin the other way, so I will rag to the left.
04:45I am going to drag it up to round 400.
04:55That's pretty cool, but what I would like it to do is start from a stopped position and then slowly spin faster,
05:03and then slowly spin back down by the end of the animation.
05:06The way you achieve that is adjusting the Curvature.
05:09So let's go ahead and drag that right up to 100% and see what happens.
05:13So if you notice, the word actually started from its beginning starting point,
05:18and it slowly sped up and now let's slow it down.
05:22There we go.
05:23So sit back and enjoy.
05:25You just quickly and easily added life to your text with Parameters behaviors.
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Trimming and sliding behaviors
00:00I have created this simplistic project to help you with something that can be kind of tricky
00:04in Motion: trimming and sliding behaviors.
00:07If it's not already open, we are in the Trimming_Sliding_Behaviors project.
00:11Now I have color coded my examples to give you a hint at which ones I think work the way they are intended to work,
00:17and others that you kind of have to watch out for, and one that just doesn't work.
00:21So this movie should give you some valuable food for thought as we go around trimming and sliding our behaviors.
00:27Go ahead and open up your Project pane and hit F5.
00:30You will notice, each one of these words has the corresponding behavior applied to it.
00:37Now, there are some little specific things that we are going to get into, so just follow along.
00:43Select the Throw Behavior and in your Inspector make sure you have your Behaviors tab set up.
00:49Let's look at the Throw Behavior.
00:51The way this is set up is it works in an increment, where it's basically applied a value at a continuous rate.
00:57So the Throw Velocity is moving at -43.29.
01:02It's not chosen for any specific reason, it was just dragged that way to have a specific Velocity.
01:08So let's go ahead and hit the spacebar and see what happens.
01:12So THROW is moving at a continuous rate of -43.29 pixels, in that specified direction.
01:20So go ahead and stop your playhead.
01:23I just want to stop it somewhere in the middle of the THROW,
01:26so we can see what happens when we actually trim the Behavior.
01:29I am going to move my playhead to two seconds.
01:33Now hit O on your keyboard to trim that behavior.
01:37You should notice that Red line got shorter here.
01:39Let me Undo that so you can see it.
01:41When I hit O, it stopped the THROW exactly where the word was when I trimmed the Behavior.
01:48So go ahead and move your playhead back to the beginning, and hit the spacebar,
01:52and you will see what I am talking about.
01:54So that Behavior worked beautifully.
01:58Let's see what happens; go ahead and stop playback, let's see what happens when we slide this Behavior.
02:03Just click on the Behavior and slide it down in the timeline.
02:06Let's say we didn't want this word to start getting thrown across the screen until 1 second.
02:11So again, when you drag it, look for that little Contextual Menu to be at 1 second.
02:17Move your playhead back to the beginning and now watch.
02:21THROW doesn't start moving until that Behavior starts.
02:25So again, that's working beautifully.
02:28Let's go ahead and move the Throw Behavior back to the beginning of the Project, and hit End,
02:34which should move your playhead all the way to the end, and let's trim this all the way back out.
02:41So hit O, and that will extend the Throw Behavior to cover the entire project again.
02:46Go ahead and hit your spacebar to begin playing,
02:50and so now we have this Throw Behavior pretty much back the way it was when we started this project.
02:55Now, stop your playhead at 3 seconds.
02:58Again, I am just kind of choosing this time randomly to illustrate what happens
03:02when you trim the in point of the Throw Behavior.
03:06Go ahead and hit I and look what happens.
03:09When you trim the in point of a Behavior, it actually does the same thing as if we actually slid the Behavior.
03:17So do your Shift, left bracket, and you notice it does the exact same thing.
03:22I am just going to Undo, Apple Z, and hit Eye, and you notice THROW has moved back to its starting point.
03:31Again, I am going to Undo this, Apple Z. If you do Shift, left bracket,
03:35which will slide this Behavior down, you notice it does the exact same thing.
03:39So that's just a little mental note about trimming the in points of Behaviors.
03:45Now honestly, I have got to say, I very rarely, if ever, trim the in point of a Behavior,
03:50because most of the time I am just trying to slide it down the timeline, because I want it to start a little bit later.
03:56That's some of the pitfalls of Throw.
03:59Let's go ahead and click on SPIN, and look at the Behavior in our Inspector.
04:06SPIN is moving at a continuous rate of 290 degrees on its z axis.
04:13So move your playhead back to the beginning, and go ahead and hit the spacebar, and you notice,
04:18its just moving at this nice constant rate.
04:21Now, we are going to do the exact same thing that we did to THROW to SPIN.
04:24Just stop your playhead anywhere in the middle of your project; mine is at 02:19, and hit O. Look,
04:31it stayed in its place and it's functioning exactly the way you would think it would function.
04:37Go ahead and hit your spacebar, and you can see when it loops back, it will automatically stop at our out point.
04:44So that's a really, really nice thing.
04:47Now, one thing I want you to be aware of when you are trimming this Behavior is this, let's go ahead
04:53and pause the playback, hit End, which will move your playhead to the end of your project.
05:00I am sure the timeline selected.
05:02Hit End, and O, which will extend your Spin Behavior back to the way it was originally.
05:08Go ahead and hit your spacebar to get it spinning again.
05:11So you see its back to the way it was at the beginning.
05:15Now, what I want you to do is pause for a second and change this Increment from a Continuous Rate to Final Value.
05:23Now, what this is going to do is have the Behavior start at one point,
05:29and when the Behavior is finished, it will be at 679 degrees.
05:34So let's go ahead and see what that looks like.
05:39Okay, it's pretty cool, but let's see what happens when we trim this behavior now.
05:45Go ahead and stop your playhead, and let's move it to 1 second.
05:52The reason I am moving this here is I know what's going to happen, and this is the best time for your playhead to be
06:00at one second so I can clearly illustrate my point.
06:03Go ahead and hit O, and look what happened.
06:07It didn't function the same way because the way this Behavior is set up, its saying,
06:11by the time the playhead gets to the end of this Behavior, it has to be at this set value of 679 degrees.
06:19So now if you move your playhead back to the beginning and hit your spacebar to play it,
06:24you will notice how fast the Spin is happening.
06:27So it's really important, when you apply Behaviors, to understand whether that Behavior is set to go
06:34to a Final Value or move at a Continuous Rate.
06:37So you guys are doing great so far, stick with me just a little bit more, we going to try to Move Behavior.
06:43Go ahead and select the Behavior, and you notice its already been trimmed.
06:46That's okay, what we are going to do here is, Rewind the playhead and hit your spacebar,
06:52and notice that the Parameter is set to Move to a Positional value; its moving to that at a constant speed.
07:04So this may kind of throw you off because it has the word Constant in it, but its actually moving to a specific point,
07:10and that point is a value of 200 on the X axis.
07:15So if I stop my playhead here at 03:01, and look at the Properties tab, you notice my Position is actually 200 X,
07:24and 0 for Y. We go to the Behaviors, that's what's its set up to actually do.
07:28So if I trim this out point by hitting O right now and extending it to be longer, you should notice;
07:36go ahead and hit the spacebar, you should notice that this is now taking a lot longer to get to its specific value.
07:44This is another one of those where you want to actually pay close attention,
07:49because it does function differently than THROW.
07:51If you click on THROW, you notice THROW is moving at a continuous rate.
07:57So almost there, let's go ahead and head to GROW and SHRINK.
08:03Go ahead and select GROW and SHRINK.
08:06The way we have set up GROW and SHRINK; go ahead and stop your playback here for a second, the way we have set GROW
08:12and SHRINK is to move at an Increment of a natural scale, and its going to scale to 100%.
08:19Well, that's kind of vague, so let's see what happens.
08:23Make sure your playhead is at 2 seconds, and go ahead and hit O, and look what happens.
08:30It compresses it.
08:31It is scaling to a specific value of 100% but this is the travesty of this Behavior.
08:39Go ahead and hit your spacebar and see what happens.
08:43When this Behavior ends, for whatever reason, it snaps back to the original state
08:48of the actual word, before any Behavior was applied.
08:53I have got to tell you, this accounted for countless hours of frustration for me.
08:58So hopefully, I have saved you countless hours of frustration by just pointing out this little thing.
09:04So you see, applying the GROW and SHRINK Behavior can sometimes be problematic, because it does snap back
09:08to the beginning, and so you just want to be aware of that when you use it.
09:12Honestly, I only use it when I want to apply a constant move
09:17over the entire composition, and the Grow doesn't ever actually stop.
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Animating stills with behaviors
00:00So one of the most common things people need to do in video editing is animate still images.
00:05If you have ever used iMovie, undoubtedly you have used the Ken Burns Effect to do just that.
00:10But with this technique, I am going to show you how you can use Motion to do those same types of moves.
00:15Now, I would just like to take a quick second to thank my wonderful fianc?, Lisa Parkinson,
00:20for supplying these beautiful images I am going to use in this course.
00:23I am not biased or anything.
00:24Let's get started by actually analyzing the images.
00:28I am in Preview, I have got all the images opened here in Preview, just so I can show you the different resolutions
00:34of all the images that we are going to be using today.
00:36If you go up under tools and open your Inspector, you will get this Window here for General Information.
00:42This first image is 1280 x 1920.
00:46One of the things you will notice as I click through these images is,
00:50I have 1920 as the largest possible size for all of these images.
00:55The reason I have done that, typically the highest resolution of HD footage is 1920 x 1080.
01:02Now, we are not working at that, we're working at BBC Pro HD, which is considerably less.
01:06So this way I can make sure my images are plenty and big enough to actually do the moves
01:11and not have any edges of the images showing.
01:14Now, the other thing you want to make note of is the DPI.
01:18This is really interesting, because in the past I would always have to make all my images, 72 DPI,
01:22but now with Motion, if you just drag and drop your images in,
01:27Motion will automatically treat the image as a 72 DPI image.
01:30Now, why am I obsessing over 72 DPI?
01:33Well, all video is 72 DPI.
01:37So it really doesn't matter if I am using a 600 DPI image or a 300 DPI image,
01:42because Motion is just going to treat it as though it were 72 DPI.
01:46So let's go ahead and get started.
01:50If you don't already have it open, we are in the 06 Animating Photos Motion Projects.
01:56Navigate in your File Browser to the exercise files.
01:58Go to your Media folder and there you should find Graphics, and in there a Photos folder.
02:05Here we have the six photographs.
02:08So we are going to do these one by one.
02:11So let's get started by dragging this first image of MacAndMalia in here;
02:16this is Malia, and so we will just drag in on out.
02:19One thing you will notice is, this image, all of a sudden, looks like its way too small.
02:24If we look in the Inspector, the Scale has been set to 37.5%.
02:32Well, the reason this has happened, if you go into your Preferences; click on Motion, go to Preferences.
02:38Under the Project settings, there is an option for Large Stills,
02:42and by default its set to Scale the Stills to Canvas.
02:46Now, for this project we don't want to do that.
02:48So click on that, and say Do Nothing.
02:51Now we can go ahead and close this.
02:54I am just going to select this image and hit Delete, so it's out of my Motion Project,
02:59and we will go back to the File Browser and redrag this image in.
03:02If you are not getting your Snapping, remember hit N. Now you will notice this image is nice and big,
03:07and now we can start doing some of these wonderful moves on here.
03:11Okay, let's get started by positioning the image.
03:14Go ahead and click on it and drag it down here.
03:18What I would like to do; I am making sure it stays centered,
03:22what I would like to do is just do a slow move in on the image and have it moving down.
03:30So let's do this with Behaviors.
03:33Go ahead and hit your spacebar.
03:36Click on Add Behavior, Basic Motion, Grow/Shrink.
03:41Open up your HUD, and let's just make this image grow a little bit.
03:47So now we have got this nice, slow move on the image.
03:52You always want to make sure; go ahead and stop it for a second, when you get back to the beginning,
03:56that the edge of the image appearing like that, you don't want that to happen.
04:00So we have our nice Grow, and now what we need to do is Add the pan down.
04:07So go up under Add Behavior, choose Basic Motion, and choose Throw.
04:14Again, in your HUD, go ahead and click and drag down, and now we will get a nice push in.
04:24So now we have got one move.
04:26This is close, but as you see, its kind of popping,
04:29so what we need to do is actually add a Fade at the beginning and a Fade at the end.
04:33So I am just going to pause for a quick second.
04:35Go up under Add Behavior, Basic Motion, Fade In/Fade Out.
04:40The Default is 20 frames.
04:41Let's go ahead and change these to 15 frames, and we will change the Out to 15 frames.
04:47Go ahead and hit your spacebar, and Play again.
04:49So now you will notice, I am getting a nice fluid move with a Fade In and a Fade Out on both sides.
04:56Go ahead and hit Pause for a second here and move my playhead back
05:00to the beginning; you will see nothing on the screen.
05:03Hit F5 and open up your Layers Tab, and in here you will notice we have a Fade In/Fade Out,
05:09the Throw Behavior, and the Grow/Shrink Behavior.
05:12Now, every time I drag an image in here, I don't want to have to start from scratch,
05:16so what I am going to do is Save this as a Preset So open your Library Tab, move down to Favorites;
05:25and this is a folder where you can actually save and modify things.
05:28So what we are going to do is click on the bottom most Behavior, and hold down Shift and click through the list.
05:37I want you to drag and drop this, but don't let go just yet, wait, and you will get this Contextual Menu,
05:43and what its saying is, I can save each one of these behaviors on its own, or I can save it All in one file.
05:50I want it to be All in one file, so check this out.
05:52When I let go, it's Untitled.
05:55So go ahead and double click the text and rename it; and this was Down and In, so I will just Down_In.
06:06There we go.
06:07I am finished animating this first Still, so we can go ahead and close that off, and actually turn that Layer off.
06:14Go back to the File Browser and we will choose our next still.
06:20Go ahead and drag this MacAndMalia_4 image.
06:23Drag in and drop it out to your canvas.
06:26Make sure it's centered, and there we go.
06:29Let's go back to our Library, choose the Down and In behavior; and I know you are probably thinking to yourself,
06:35well, I don't want to do the exact same move back to back.
06:38No problem, this is just a starting point.
06:41So go ahead and drag and drop this onto this Layer, and now you notice you have all three Behaviors already broken out.
06:49If you hit your spacebar, and make sure you have your Timeline selected,
06:52if you hit your spacebar, you can see now we have a move.
06:56Like I said, this is just a starting point.
06:58So I really don't want this Throw to go this direction, so I am going to stop my playhead relatively close to the end
07:05because I want to choose where this image is going.
07:08So let's start by adjusting the Throw.
07:11I want it to start on Malia and make its way over to Mac.
07:16So what we want to do is adjust the Throw to kind of head that direction.
07:23There we go.
07:23I want this to not Grow, but to actually Shrink a little bit, so we can see a little more of this image.
07:32Here's that edge that I was telling you to be wary off.
07:35So let me go ahead and adjust our Throw Behavior and make sure it isn't throwing it quite so hard.
07:41Let's Preview.
07:42Go ahead and close your HUD, and hit the spacebar.
07:47Okay, pretty close, but I am still getting the edge of that image.
07:51What I want to do is actually make sure that this Throw is not so powerful.
07:56So go ahead and hit F7 and bring your HUD back up, and we will go ahead
08:00and drag the Throw back there; just kind of giving it one last tweak.
08:03Go ahead and close that, hit the spacebar and Play it.
08:06There we go.
08:07So now we have another nice move.
08:09I will just call this a Pull_Out.
08:12Let's go ahead and save this one.
08:15Shift click on all of your Behaviors and go ahead and drag it and drop it, and again, we will Save it All in one file.
08:23Double click it, and we will just call this Pull_Out.
08:31I want to encourage you to feel free and use all the rest of these images to create your own little slideshow.
08:39For the purposes of this demo, and I am just going to use these two and build this
08:44out so you can see the rest of the process.
08:46So let's go ahead and close this image, and now what we have is two images directly on top of each other.
08:53See, if I turn this one off here, you can see I have got one image and then the next image.
08:59They are not really edited together, so what we want to do is change the Length of our composition.
09:04Now, I could change it to 6 seconds; its now 3 seconds, but I don't want there to be any issues
09:12when the photos are cross- dissolving with the black background coming up.
09:16So I want to make sure that Dissolves are Overlapped to a point where it just easily fades from one image to the next.
09:22So I am going to choose 5 seconds.
09:25Then just go ahead and drag your outpoint out here, and we can select the first Layer, and you notice here it ends.
09:33If we hold down Shift and hit O, it will automatically jump your playhead to the end.
09:39Let's go ahead and click on the next photograph here and hit Shift, left bracket to slide that photograph down.
09:48So let's go ahead and hit the spacebar and see what we have got.
09:51So you have got the first image and it Fades Out and then the next one Fades In.
09:56That will be good if you want a little dip to Black, but like I said, I chose 5 seconds for a reason.
10:01Let's go ahead, and in real time, just click on the second photo and drag it so it starts a little earlier,
10:07and now we will get one fading right into the next.
10:13So there you have it.
10:14We have saved some Presets and we have used Behaviors to create the wonderful Pan
10:20and Scan Ken Burns Effect within the Final Cut Studio package.
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4. Keyframing
Using the Record button
00:00Here we have a typical map animation.
00:03It's going to be pretty simple.
00:04We have a map and we have a car, and we just want to move the car easily across the country.
00:09We are going to use keyframes to do that.
00:11So the reason I am using keyframes as opposed to behaviors, keyframes are very specific.
00:17What they do is they allow you to lock down exactly what's happening at a specific point in time.
00:23So let me go ahead and show you.
00:24Open up F5, and select the Mini Layer; don't select the Car, select the Mini layer.
00:31Typically I would go down here and click the Record button, but I want you to make note of the shortcut.
00:36The shortcut to turn the Record button on is A. The reason this is important,
00:41you Final Cut users probably use A quite a lot to grab your Selection tool, and in Motion this could cause all kinds
00:48of problems, because if you are constantly turning On and Off your Record button,
00:52you may very well be recording keyframes all throughout your animations and driving yourself literally insane.
00:57So if you need to change that, go up to Motion, and go down to Commands,
01:02and this is where you can change your Command Set.
01:04So you can change your key Commands to the Final Cut Pro Set as opposed to the Standard Set.
01:10Let's go ahead and click the Record button.
01:14Now, if you notice my playhead is at 0, and the Record button sets keyframes based
01:20on exactly where your playhead is.
01:21So right now, I am just going to go ahead and drag my car a little bit, just until I get this little red diamond here.
01:29Let me Zoom In a bit so you can see that.
01:31Let ne try a little more.
01:33I am just using Apple Plus to Zoom In, and then I am holding down the spacebar to get my hand so I can slide around.
01:39So you see that little red diamond right there.
01:42So let's Zoom back out.
01:43That's letting me know that I actually have a keyframe set.
01:47I want this car to get to Texas in exactly 2 seconds.
01:50So go ahead and click in your Timeline and move your playhead to 2 seconds.
01:56Now we just drag the car right to exactly where we want it to be.
02:01If you want it to rotate a little bit, you can actually click on the rotation and it will actually rotate the car
02:07as well, but right now, just want to focus on position, so I will just Undo that.
02:11One of the things you should also notice are these little dots.
02:14I am going to Zoom In here so you can see it a little better.
02:17These dots, if you notice, they are a little close together when it first starts, and then they spread apart
02:23as the car gets going, and then they get close together again back down over the car.
02:28What's that showing me is the speed at which this car is moving, and what it means is this automatically has a ramp
02:36up and a ramp down effect on it, so the car is actually going to speed up and slow down.
02:41So we still have our Record button on, so let's finish the animation.
02:46Let's say I want to get to California in 4 seconds, wouldn't that be great?
02:50Just click and move your playhead, 4.00, and now click on your car and drag it to California.
02:59There we go.
02:59We have actually set three Position keyframes, and again, you can note those by the red diamond; one, two, three.
03:08At this point, I just want to go ahead and turn the Record button off.
03:12So either hit A or click on it.
03:14Move your playhead back to the beginning, and hit the spacebar and check out what we have done.
03:22So if you notice, now the car is nicely and easily moving across the screen,
03:27and we have done that using the automatic keyframe feature, the Record button.
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Adding keyframes manually
00:00So here we have our map animation and this time we are going to move the car across the country using manual keyframes.
00:08Now, if you are joining me from the last movie, you are probably saying, "The Record button was great.
00:12Why would I ever want to use manual keyframes?"
00:14Well, to be honest, the Record button is kind of overkill, sometimes you just want to be able to set a keyframe
00:21to a specific parameter and get on with your animation.
00:24So let's get started.
00:26Hit F5, select the Mini layer, and open the Inspector.
00:30What I would like to do is set a Position keyframe.
00:33Now remember, keyframes are tied to where your playhead is, so our playhead is at 0.
00:38So when I add this first keyframe, it will be at 0 in the Timeline.
00:43So I want to add a keyframe for Position.
00:45The way you do that, go to the Position Property, and go all the way to the right and you will see this pull down.
00:51If you click on it, there is an option for adding a keyframe, or you could choose Ctrl+K.
00:57So go ahead and click that, and now you will notice this red diamond in there.
01:02Let me just Zoom In really quick, and slide over.
01:05I did Apple+Plus to Zoom, and the spacebar to slide over.
01:11Here we can see the red diamond.
01:13That's letting me know that that keyframe is set.
01:16If I wanted to change the position of the car, I could go ahead and do that,
01:19as long as my playhead stays where I originally set that keyframe.
01:23That keyframe will go ahead and travel with the car.
01:26Shift+Z to get my Canvas back.
01:28What I would like to do is have the car travel from Virginia to Texas in about 2 seconds.
01:34So move the playhead to 2 seconds and hit Enter.
01:39When you are doing manual keyframes, it's important to always go up to your pull down
01:44and add the keyframe before you change the Parameter.
01:49So now that I have added the keyframe, click on the car and drag it
01:52to its new location and you will get the motion path.
01:56Let's have the car go from Texas to California by 4 seconds.
02:00So I move the playhead to 4 seconds.
02:03If I tried to drag this right now, look what happens.
02:08Any keyframe I have already set will now move with the car.
02:12That's why it's important to always come up and say Add Keyframe before you change your Parameter.
02:18So go ahead and add the keyframe, and now when I drag you notice, the car will move to its final position.
02:24The nice thing about this is, you don't have to worry about your composition recording absolutely everything as you're working
02:31because you don't have the Record button on; you have a manual keyframe.
02:35So go ahead and rewind your project to the beginning, hit the spacebar, and check it out.
02:41We have just animated the car across the country using manual keyframes.
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Manipulating keyframes with the Keyframe Editor
00:00Here's our map animation we created using keyframes.
00:03Now let's take it a step further by using our Keyframe Editor.
00:06Go ahead and hit Cmd+8.
00:09Here we have a graph that represents the Position keyframes that we have set.
00:13One of the things I love about this graph is the fact that it actually breaks
00:16out the X values from the Y values and the Z values.
00:19So if I wanted to move this entire animation on the X axis, I can just go ahead and click on the X position here,
00:27and make sure my mouse is right over that line which represents the X position, and when its right over it,
00:35I get the Move tool here, and you can go ahead and just drag it.
00:39Notice, now this entire animation is moving on its X axis.
00:43This is pretty cool.
00:44So go ahead and Undo that.
00:46Now, the next little thing I would like to talk to you about is what I think separates a good animator
00:52from a great animator, and that's Keyframe Interpolation.
00:55So let me show you what I am talking about.
00:57Go ahead and draw a box around this center keyframe here, and right click.
01:02That will open up an option here for your Keyframe Interpolation.
01:06What this will allow you to do is change how the object, that as a keyframe, gets into and out of this keyframe.
01:14So if you go ahead and Ctrl-click on it or right-click, and choose Interpolation.
01:20I want you to change it to Linear.
01:24Did you see that?
01:25I will Undo that just so you can see it.
01:27Pay close attention to this Motion path here.
01:30I am going to right click, Interpolation, and say Linear.
01:35Now if you notice, I have a very straight animation.
01:38If you hit the spacebar, you will notice the car is now moving in a very robotic fashion.
01:44Let's go ahead and right click on that again, and see what happens when we change this to Constant.
01:50Constant is one of my favorites.
01:52If you move your playhead back to the beginning and hit the spacebar.
01:57Boom, look what happened.
02:00It stayed at a Constant state, all the way until the next keyframe.
02:05So that's one of my favorite things to do.
02:07Let's actually hit the spacebar.
02:08We will stop the animation for a second.
02:10Select all of the keyframes, and right click on one of them and choose Interpolation, Constant,
02:18and move your playhead back to the beginning and hit the spacebar.
02:24So this may look kind of boring on this specific animation, but this is a great tool
02:30if you want to have something pop around the screen.
02:32You could go ahead and set all your keyframes and then just right click on them and set them all to Constant.
02:38Let's go back to the Home.
02:39There is one last Keyframe Interpolation Property I would like to show you.
02:43We are going to change this middle one back to Bezier, and this is called the Ease Parameter.
02:51We are going to go ahead and apply an Ease to this last keyframe.
02:56So go ahead and hit the spacebar, and you could see how this animation is happening right now.
03:00The car kind of gets there and it stops.
03:03I will just stop the animation by hitting the spacebar.
03:06Move the playhead back and just show you again.
03:08Doink! it just stopped.
03:10I know you are going to love the sound effects, right?
03:12If you draw a box around N keyframe and right click on it, go ahead to your Interpolation,
03:18and what you want to do is have the car Ease In to this last keyframe.
03:22So choose Ease In.
03:23Now I will move your playhead back to the beginning.
03:27Hit your spacebar, and you notice it moves through Texas, and nicely and easily it moves through California.
03:34Now there is one little tweak that I would like to do, not in the Keyframe Editor, couldn't stop your animation,
03:42draw a box around your first keyframe; and notice you get these handles.
03:47With all these selected, I can go and draw these handles out.
03:51Now I have a little bit more fine control over how these keyframes will function.
03:56So go ahead and move your playhead back to the beginning,
03:59and now see what it looks like with the handles dragged down.
04:01Isn't that neat, it sort of makes the car look like it wound up and then took off.
04:08Whether you are right clicking and changing Interpolation, or whether you are actually clicking on a keyframe
04:12and dragging its handles, you see you can get some pretty precise control in your Keyframe Editor.
04:18Now, there are some tools I would like to show you.
04:21The first one; it was set by default, and what this is, is the tool that I can use to select specific keyframes.
04:29The next tool is the Sketch tool.
04:31This is actually kind of a neat tool.
04:33If you select a specific Parameter, it will allow you to go ahead and sketch by clicking and setting another keyframe.
04:42So I will go ahead and sketch this one here, and now you notice, you can move your playhead back,
04:48it's going to go ahead and whoop and pop back up again and back out.
04:53So to be honest, I rarely use this tool, but its there if you would like to check it out.
04:57The last thing I want to show you is this Box tool.
05:00Go ahead and click it.
05:02What this will allow you to do is draw a box around your keyframes.
05:05Just go ahead and click and drag around all your keyframes.
05:08When you let go, now I have this transformed box.
05:11So what I can do is actually drag it, and that's going to go ahead and compress things,
05:14so it's a lot more close together and happening faster.
05:18So now, you can see, if you move your playhead back to the beginning, you can see how quick
05:24and compact these keyframes actually become.
05:26As I said before, the Keyframe Editor gives you a great place to use some pretty powerful tools to add
05:32that final bit of polish to your animations.
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Combining keyframes and behaviors
00:00When you combine behaviors and keyframes in Motion, you can get some really powerful animations.
00:05Let's make this text Zoom Out at the screen and kind of bounce when it resolves.
00:10So select your text, and we will start with keyframing.
00:12Go to your Inspector, and since we are on Frame 0,
00:16let's adjust our Scale to 0; since we want it to start from nowhere.
00:21Go ahead and add a keyframe.
00:24Move 15 frames down your Timeline, and let's add another keyframe and change the Scale up to 100.
00:35Move your playhead back to the beginning and hit your spacebar.
00:39That's a little too smooth, I want it to kind of really Zoom Out there.
00:43So let's adjust our keyframes.
00:45Open the Keyframe Editor; Cmd+8.
00:50Drag a box over all of your keyframes, and right click on your keyframe.
00:57Under Interpolation, we want it to increase exponentially, so choose Exponential.
01:03Now you will notice the speed gradually changes and then pops right in.
01:07So move your playhead back to the beginning and hit your spacebar.
01:11There we go, that's a lot closer to what I was looking for,
01:15and now let's use behaviors to polish this animation a little bit.
01:19Go back to the Timeline, and if you click this button down here, that will reveal your keyframes.
01:26So click the button and move your playhead back to your last keyframe, and let's add an Oscillation to our scale;
01:35and I will show you exactly why we want to use that behavior in a second.
01:38Go ahead and right click on your Scale and choose Oscillate; and this is a Parameter Behavior,
01:44since we are applying it directly to the Scale Parameter.
01:47Go ahead and choose that.
01:48I don't want this behavior to start until the 15th frame,
01:53so go ahead and hit I to trim your in point for your Oscillate Behavior.
01:58Now let's open the Keyframe Editor, and even though this is in the keyframe,
02:02you will notice the value is actually changing here.
02:04Behaviors actually show up in your Keyframe Editor.
02:08Now, I only want this bounce to happen over the next 15 frames.
02:12Move your playhead down in your Timeline another 15 frames, and hit O on your Oscillate Behavior.
02:18Now, this isn't quite the way I would like the speed to adjust, so let's adjust the speed of the Oscillation.
02:26Go ahead and drag it to the right, and I think that's just about perfect, 49.
02:33The reason I think that's perfect, if you look at your speed graph here, it goes all the way up,
02:38and then it comes right back down and just bounces a little bit below, before it comes out.
02:44So let's Rewind our playhead back to the beginning and hide our Keyframe Editor, F6, and hit your spacebar.
02:58Deselect or Cmd+/ to turn off your Overlays.
03:02There you have it, a very organic, powerful animation, using both keyframes and behaviors.
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Working with recording options
00:00I have to admit it, when I am recording keyframes using the Record button, I get a little nervous.
00:05I mean, it's recording absolutely everything that you are doing.
00:09Luckily, there are some options built in that make life a little less nerve wrecking for me.
00:14Go ahead and double click the Record button, and you will see a couple of Recording options.
00:19The first one I want to talk about is Record keyframes on animated parameters only.
00:24Basically, this means if any parameter already has a keyframe applied to it,
00:28then it will continue recording keyframes just for that specific parameter.
00:32So let's give it a shot.
00:34Don't check it yet.
00:35Click OK, because we need to add a keyframe to our baseball.
00:39I am going to turn the Record button off right now.
00:42So we are going to use this baseball to fly around the screen and check out some of our Record options.
00:48Let's get a keyframe on the Position data.
00:51Turn your Record button on and just drag your baseball.
00:53You will see, there is the red diamond in the middle, letting me know I have a keyframe.
00:58Now double click your Record button and check the Record keyframes on animated parameters only option, click OK,
01:06and turn the Record button back on, and now move your playhead down the Timeline, and just move your baseball
01:12around the screen; every time moving your playhead in between.
01:17You will notice it's recording Position keyframes.
01:20But if you rotate the ball and move your playhead down the Timeline and then move your ball, you will notice,
01:26if you move your playhead back, its not recording any of the rotation data; that's because of that option.
01:32Go ahead and double click one more time.
01:34Uncheck the Record keyframes on animated parameters only, and uncheck Don't record keyframes during playback.
01:41This will allow us to record keyframes while Motion is playing in real time.
01:47Click OK, move your playhead back to the beginning, and open your Inspector and reset your Position Parameter.
01:55Now hit the Record button, and hit Play, and start dragging your ball all over the screen.
02:01Go ahead and stop, and you will notice, in real time it has recorded all the Position keyframes.
02:11Double click the Record button one more time.
02:14Check the Reduced option and click OK.
02:18Go back and reset your Position Parameter.
02:22Move your playhead to the beginning.
02:24Click the Record button and hit play one more time.
02:28Now drag the ball around the screen.
02:32Stop your playback.
02:33So it's a subtle difference, but it has recorded just a few less keyframes.
02:38Now double click your Recording options again.
02:42Check Peaks Only.
02:44Click OK, and reset your Position Parameter.
02:51Rewind you playhead back to the beginning, click the Record button, click Play, and drag the ball up
02:58and down, up and down, in very sharp movements.
03:03Stop your playhead, stop Record, and while there are less keyframes,
03:08it still looks like its recording stuff in between the peaks.
03:11Well, if you hit Cmd+8, you will notice it also recorded Z position data.
03:19If we turn that off and reset that parameter, since we haven't actually being moving the ball in Z space at all,
03:26now you will notice it only recorded the keyframes during the peaks.
03:30So those are the Recording options that hopefully will make your life a little bit easier the next time you use the
03:35Record button.
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5. Working with Text
Adding and formatting text
00:00That's right, we are starting this project with a clean slate.
00:03All of you typographers out there, it's time to get excited.
00:06Just because we are doing motion graphics doesn't mean all your basic typography principles should fall by the wayside.
00:11So let's get started.
00:12If it's not already open, we are in the 01_Adding_Formatting_Text Project.
00:17Grab your Text tool or hit T on your keyboard, and click anywhere towards to the center of the Canvas.
00:24Let's go ahead and set some text.
00:26This title is going to be called Las Vegas Nightlife.
00:28So follow along.
00:30Let's go ahead and hit Return on your keyboard to return your cursor.
00:35Once you reach the bottom, go ahead and hit Esc to set your text or hit Enter on your keypad.
00:43Now that your text is set, go up to the top and hit your HUD or F7.
00:52So we have got some basic controls in the HUD.
00:54We can adjust our Opacity of the text.
00:56You can of course adjust your Blend Mode.
00:58This is one of my favorite features.
01:00When you click on the pull down, you can actually go through each individual font
01:03and it will give you a real time preview.
01:06So let's go ahead and choose, I want to choose Blair.
01:11Where is it?
01:13With your next slider, we can go ahead and adjust the size; I want this to be pretty big.
01:16So go ahead and drag it up to around 106.
01:20If you want to move in single digit increments, go down Option and click just on the line on the right
01:28or left side, it will move in one digit increments.
01:31This only really works on sliders that work in whole digits.
01:35There are some other sliders that work in increments less than one,
01:38and sometimes this doesn't work very well, but it works great in the text HUD.
01:44The next option is Tracking.
01:47You can go ahead and squeeze that in or stretch it back out.
01:51The last option is Line Spacing.
01:53So let's go ahead and adjust that to -34.
01:59The bottom one is pretty straightforward, it's Alignment.
02:01I want to go ahead and leave this left justified, and click on the text and drag it a little more on the Canvas.
02:10Now, when you are setting Type, it's really important in video, that you go up under your View options here
02:14and you turn on your Safe Zones, to make sure that your type actually falls within the Safe Zones;
02:19especially if you are thinking of using this for broadcast, because well,
02:22it won't get broadcast if it's outside title Safe, or it will and it just won't look very professional.
02:27So let's go ahead and drag this over.
02:29Now, this text is a little large, so while I wanted it large, not quite that large,
02:33let's adjust it back down to 90 points, and readjust the text here.
02:38Now if you notice, we don't have even spacing between the letters, and that's called Kerning.
02:44So let's go ahead and adjust that.
02:45Hit T to grab your Text tool and just click in between L and the A. I will move my mouse out of the way here.
02:53One of the nice things you will notice is the Overlay box
02:56around the outside disappeared when I went into the Kerning function.
02:59This is so you can actually focus on what you are doing.
03:01If you hold down Ctrl and use your arrow keys; I am going to arrow to the right,
03:06this will adjust the Kerning to the individual letters.
03:09So now once that's set, I will let go of the Ctrl key, using my arrow key to go to the next one,
03:15if I wanted to adjust that; I will just pinch that in one, and just kind of go through the rest of the title
03:21and see if there are inconsistencies that you would like to adjust.
03:27Once you are all set with that, again, you could go ahead and hit Esc to set that.
03:32Now, I mentioned the Overlays turning off.
03:34If you ever need to turn them off yourself, you can do Cmd+/, and that will just have them disappear.
03:40It will also make your title and action safe disappear as well.
03:45If you didn't have enough controls with the HUD, of course we can always go to the Inspector.
03:49So go ahead and click on the I.
03:51One thing I want you to notice, the Layer that this text actually lives on has its own scale.
03:58If we actually go into the text here, the text has its own size as well, and they are actually independent.
04:06If you notice this, I am adjusting the scale here, the size of my text is not changing.
04:11It's just something you want to pay attention to when you are animating.
04:14Same thing with your Scale.
04:17You can actually Scale the text.
04:19Same thing here, you can actually Scale the layer.
04:22So just understand that these are independent.
04:25So let's get back to 100.
04:27So let's check out the Text options.
04:30Under Format here, we have pretty much the same options we had in the HUD, but we have more.
04:36Of course, we can adjust the Slant, which is kind of nice, if you don't have an Italic font, you can go ahead
04:41and make it Italic by adjusting your Slant.
04:43You can adjust the Scale of the X or the Y independently.
04:47So if you really wanted to tweak your text, you could definitely do that.
04:52We have Offset, which just offsets your text from your Anchor Point.
04:58You have your Rotation.
04:59Now this is really nice because if you notice, when I do the Rotation, it rotates the individual letters,
05:05as opposed to if I did Rotation out here, it would rotate the entire thing.
05:13Another feature is Monospace.
05:14If you go ahead and check that, what it does is it tries to space out the text
05:18with an extra space in between the letters.
05:21All Caps is great.
05:23Let me change the font so you can kind of see All Caps.
05:26So I have got this one, its kind of handwritten, and now its All Caps.
05:34You can actually adjust the All Caps size, so you can see how large or small your drop caps are.
05:41Text in Motion is wonderful, because in the past you used to have to go into other applications, like Photoshop
05:46or Illustrator to do your layout, I hope you can see all the tools that are available for you in Motion
05:51so now you can actually set everything right within one application.
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Creating text on a path
00:00So for those of you who wanted even more precise control over your Text Layout, welcome, Path Text.
00:07If you don't already have it open, we are in the 02_PathText Project.
00:11Go ahead and grab your Text tool; T on your keyboard.
00:15Click in the middle of your Canvas, and type the words 'Roller Coaster.'
00:18Hit Esc to set it, and hit F4 to open up your Text options.
00:25What we want to do is change the Layout.
00:27Under here we have our Type Layout, we want to change that to Path.
00:31Now you notice, it appears as though nothing happened.
00:34No problem, we just need to click on our Text tool, and click back inside the text.
00:40If this happens, don't sweat it, just hit Escape and reselect your text, grab your Text tool
00:47and click a little closer to the baseline.
00:53There we go.
00:53You should notice now we have the 3-anchor path.
00:57If you go ahead and click on the center Anchor Point and drag it up, you will notice now we have Bezier handles.
01:03That will adjust the shape of the path, just like any other Bezier Handle tool.
01:09If you would like those handles on and Anchor Point on the end,
01:12go ahead and Control-click or right click and choose Smooth.
01:17I am not going to use that on my project, so I will just Undo that.
01:23If you would like to add a point to the Path, hold down Option and roll over the path
01:28and you will notice your cursor should change into the add a point Path tool.
01:32So if we go ahead and click there, Now we have another point that we can go ahead and adjust the path with.
01:38Let's go ahead and check out some of the other Path shapes.
01:41Go to your Path Options over here in your Text tab and pull down Open Spline.
01:46If you choose Closed Spline, you will notice it goes ahead and closes off that Spline,
01:50and sometimes you will notice the text flip around like this.
01:53Don't sweat it, just drag your Path Offset and your text will go ahead and slide around.
01:58Some people get thrown off a little bit because they want this text to be inside the circle on the bottom.
02:04Now, if I drag my Path Offset here, it flips the text backwards.
02:08That's because this isn't a circle, this is a Closed Spline.
02:11The next option is Circle.
02:14If I go ahead and click Inside Path, and adjust the Offset again, now we have the text in the bottom of the circle.
02:22You can actually adjust the shape of the Circle just by clicking on one of the points
02:26and dragging it out, if you wanted it to be an Oval.
02:29Another one of my favorites, the Rectangle; this is a lot of fun and it looks really neat when you animate it.
02:35Go ahead and adjust the Path Offset.
02:38The reason I said animate, obviously if you click on this pull down, there is the Add Keyframe option,
02:43so you can Keyframe this and animate it, sliding around the box.
02:48The next one is Wave, and the final one is Geometry.
02:53The way this works, you can draw your Custom Path and drag it into the Shape Source Drop Well.
02:58So let's grab our Bezier Path tool and just draw a Path; I am clicking and dragging to draw a Path.
03:06Click drag, click drag; the drag is dragging out the handles.
03:09If I just clicked, it would just give me a sharp point like that, and open your Layers tab, F5.
03:17If you don't see the Path in here, don't sweat it,
03:19just click anywhere in your Layers tab and you will notice it appear.
03:22So we want to go ahead and select the Roller Coaster text, and now in one swoop,
03:28click and drag this shape into the Shape Source.
03:32Now we have the text on the Path, and if we go ahead and adjust our Path Offset,
03:37you notice it is now rolling along the Path, and it's upside down, because we check the Inside Path option.
03:43If we uncheck that, now you will notice it will roll nice and smoothly.
03:47Even though we can't see the Path, we can actually go back here and adjust it.
03:52Just click on your tools and grab the Adjust Points tool and now we can go ahead and just click and drag and adjust this.
04:01When we go back to our shape, it goes ahead and updates.
04:06Go ahead and drag the Path Offset again.
04:09So there you have it, Path Text, even more precise control over your text layout and animation.
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Animating text
00:00In this movie we are going to animate some text.
00:02First of all, animate text on the Path, and then we will move along and animate just straight text.
00:07So let's get started.
00:09Grab your Text tool.
00:10Click in the center of your Canvas and type the words Floating Text.
00:16Hit Esc to set your text.
00:20What we want to do here is make the text look like its floating on top of a wave.
00:25So let's go ahead and center our text.
00:27If your Snapping is not on, go ahead and hit N. There we go, and open up our Text options, hit F4.
00:37So under the Text tab here, we want to go to Layout, and change our Layout from Type to Path.
00:44Down under Path Shape, let's choose Wave.
00:47Just so we see a little bit more of the wave, go ahead and adjust the Tracking; just so it spreads out across
00:54that wave a little more, and now to go ahead and get this floating.
00:59What you want to adjust is the Phase.
01:01So if you click and drag in the number here, you will notice the Phase is nicely moving, and its giving us the effect
01:07that the text is floating on top of the water.
01:09So what we want to do is have this number change at a constant rate.
01:16Go ahead and right click on the word Phase and choose Rate.
01:20Now, we have just added a Parameter Behavior and the Rate is set to 0.
01:25So go ahead and hit your spacebar, and drag the Rate number up so we get some actual animation.
01:34These are pretty rough seas, so what I want to do is go back to my Text options here,
01:38and change the Amplitude of that wave down, just a little bit.
01:41So go ahead and drag that down, and notice the text is wrapping back around,
01:47so go ahead and, I could uncheck Wrap Around.
01:49Let's move along and animate some straight text.
01:54I am going to go ahead and stop my playback here.
01:56Make sure your playhead is back at the beginning.
01:59Open F5. I want to keep this, so I will just turn that Layer off and lock it, so I don't edit it anymore.
02:07I will grab the Text tool, click in the center here, and type the words Coming Soon.
02:12Hit Esc to set your text.
02:15What we want to do here is make this text grow out towards us and slowly spread apart,
02:22just like the typical end of a movie trailer.
02:24So go ahead and change your Alignment to Center, and drag the text to the center of your screen.
02:31You will notice, my screen is a little larger here, so I am going to hit Shift+Z to fix the magnification,
02:37so now I can definitely see that this text is right in the center of my screen.
02:41Go ahead and close the Layers tab.
02:43The first thing we want to do is get this text growing like it's coming towards us.
02:48We can do that with the Behavior.
02:49Go up to Add Behavior, Basic Motion, Grow/Shrink.
02:54In your HUD, if its not up, hit F7, go ahead and drag the box up, click in your Canvas,
03:03and hit the spacebar and see what this looks like.
03:05So go ahead and select your text again, and let's adjust the Grow/Shrink just a little bit more;
03:15I want it to grow a little faster.
03:17I will stop playback just for now, and Rewind my playhead back to the beginning.
03:23The next thing we want to do is have the text slowly spread apart.
03:28So let's go to our Text tab here and adjust the Tracking.
03:32Just like in the previous animation, we want this tracking to spread out at a constant rate.
03:38So go ahead and right click and choose Rate, hit your spacebar, and drag your Rate out.
03:45We really only want it to move maybe at 1.
03:54So the last thing we need to do is just Add a Fade In and a Fade Out.
03:58Click on Add Behavior, Basic Motion, Fade In/Fade Out.
04:12If you want to see what else is possible, you should browse through some of your Library's preset text behaviors.
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Using pre-built text behaviors
00:00In this video I want to show you just how fast you can animate your text using Motion's prebuilt Text Behaviors.
00:06So navigate in your Library
00:08to the Behavior section, and you'll notice under Text Animation there are
00:13a couple of behaviors, but if you go to Text Sequence,
00:17I want to choose something out of the Text-Move. There are a ton of behaviors.
00:22So let's go ahead and use Backward Flip. What we do is just drag the Behavior and drop it right on your text. You know you're
00:29on the right place when you get your mouse over the text and you get the green plus button. Go ahead and let go,
00:34and hit the spacebar and preview your text animation. If you would like it to be a little bit faster, all you have to do is
00:41click on the end of your animation, and just drag it over to the left.
00:47And now it's faster.
00:50So we have an Animation In. Let's go ahead and choose an Animation Out. I'm just going to stop playback here for a quick second.
00:58This time let's choose
01:00Fly Out.
01:02So go ahead and click on Fly Out.
01:05Go up to Apply,
01:07and apply the behavior. Now, one thing I want you to note, whenever you apply a prebuilt text behavior, Motion
01:13automatically puts it at the head of the layer. Since this is an Animation Out,
01:16I want to go ahead and drag that
01:19all the way to the end of the project. If you want to trim it to be a little shorter, go ahead and just grab the end of it and trim it up,
01:25and drag that
01:27and drag that to your project's out point. Go ahead and hit the spacebar.
01:32And now we have an Animation Out.
01:33So there is the In
01:36and there is the Out.
01:39Go ahead and stop your playback,
01:41and to show you just how much time we are saving. Go to your Inspector and hit your Behaviors tab and check out all of the different
01:48parameters that have been animated using your prebuilt text behaviors.
01:53So text behavior presets. It's a great place to look for some prebuilt complex animations you can use for your text.
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Using text styles
00:00So as you can see we have some text here that's in desperate need of some style.
00:05So go ahead and open your Project pane, F5, and select the text.
00:08Now let's go to our Library and browse some Style Options.
00:14A very popular one is Live Fonts.
00:16I really like Live Fonts, but it has some limitations.
00:21Let's say for example, I want to choose this Flip Clock.
00:24I will just go and drag it and drop it right out on to the text, and let go.
00:28Go and hit your spacebar and let's see what it looks like.
00:32That looks pretty cool.
00:35I could go to my Inspector, click on Text and change the Format.
00:40Now, with Live Fonts, all you can do pretty much is change the Size and change the Tracking.
00:47If I were to change the Text to let's say Blue text or White text, instead of red text, I just can't do it.
00:55So for this reason, most of the time, I actually end up using my System Fonts.
00:59Let's go ahead and click on that, we will bring the System Fonts back.
01:03Let's change this back to our Helvetica.
01:10There we go.
01:11Go up to your View and open up your Safe Zones; this is really important when you are laying out text,
01:16you want to make sure that the Text is inside this inner square here called Title Safe.
01:21Let's go ahead and adjust the Size of that text back down, and let's look at some other options.
01:26Click on the Style tab.
01:28This first option here deals with the Face.
01:31So for example, I could click in this drop well and make the text Yellow, but what I would like to do is add a Gradient.
01:40So go ahead and click on the pull down and chose Gradient.
01:44I am going to go ahead and close my Layers Tab here, just so we can see things a little easier, F5.
01:48Click this little arrow next to the Gradient, and let's look at some of these options.
01:55So you will see this repeated throughout Motion, anytime you select the Gradient option.
01:59Let's go ahead and change our Start Color.
02:02Click on this little square, this little Color tab here, and go ahead and adjust the Color.
02:07I could drag Sliders, or I could click on the Eye Dropper and choose something straight out of the background.
02:13If I want to adjust my Next Color here; go ahead and click on that Color Tab and adjust it accordingly.
02:21So that's pretty close to what I was looking for.
02:24Let's go ahead and add another Color here in the Gradient.
02:26To add another Color in the Gradient, just click in the Bar, and you will notice another one these Color Chips comes up.
02:32if you right click in the drop well, you will get this Quick option, where you can easily just choose a color.
02:37I am just going to choose this Electric Pink right here.
02:41If you don't like that, go ahead and click on the Color and quickly drag it off
02:45to the right, and you notice it disappears.
02:48So if you go ahead and select any of the other Color Chips, you notice you get this little triangle right here.
02:55What this does is it will allow you to adjust the Center Point
02:59of how faster Gradient changes from one color to the next.
03:04So I have set my Gradient, the text is kind of blending into the background a little bit,
03:08so I am going to close my Face options and add an outline.
03:12The red is a little bright, so go ahead and right click, and choose black.
03:17There we go.
03:18It has kind of get a rough edge to it, but I like it.
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Creating your own text preset
00:00So you have gone through the hard work of stylizing your text and coming up with an animation.
00:05Let's learn how we can save that for future projects.
00:08Go ahead and move your playhead to the beginning and hit the spacebar, let's check out what we have got.
00:13Well, it looks like we have stylized some text, we have an Animation In, and we have an Animation Out.
00:20So let's stop playback for a second while we check things out.
00:23Hit F5 to open your Layers tab and open the Text Group.
00:28Open your text layer and select it.
00:31So you notice, we have some Behaviors here, Fade Outs ad Fade Ins.
00:37I would like to save all of this as one preset behavior.
00:41So let's go ahead and save that first.
00:43Go to your Library and scroll down to your Favorites folder.
00:48Select all of your behaviors.
00:49Click on the first one, Shift-click and click on the last one, and drag them down into this well.
00:57You will notice it's asking, "Do you want to save each one as an individual file,
01:01or would you like to save them all in one file?"
01:04I would like to save this all in one file.
01:06So go ahead and let go and double click to rename your Preset, and hit Return.
01:14That's it.
01:18Anytime you want to apply this to a future piece of text, you just go ahead
01:24and drag it and drop it right onto the text.
01:27Next, we need to save our Text Style.
01:30Go ahead and select the text layer.
01:31Let's go to the Inspector, select your Text layer, and make sure you are Under Style.
01:37Now, to save your preset, it's pretty straightforward.
01:40Click on the pull-down menu and click Save Style.
01:43It will ask us to name it, and click Save.
01:51So for any text in the future you would like to apply the style to,
01:54go ahead and click on the pull-down and it will be right there in your list.
02:00So rest assured, all your hard work will be saved for you for future use in your presets.
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6. Using Filters
Applying and adjusting filters
00:00In this movie we are going to learn about filters.
00:02I want you to know how filters can completely change the look and feel of a graphic.
00:07So what we have -- go and hit your spacebar.
00:11We have this little Mini sliding its way across the country.
00:15And when it gets to Montana the text appears and the car gets all setup.
00:19What I would like to do is have the map get older so it gets to Montana, it's sort of like this Old West feel.
00:29So let's get started with some filters.
00:31Go and stop your playback.
00:33Move your playhead back to the beginning and open your Library tab and click on Filters.
00:40So the first thing I want to do is colorize this.
00:44So let's go to the Color Correction and there's a filter called Colorize.
00:49What it does it substitutes black and white brightness values
00:52for colors you choose, so let me show you what I mean.
00:55Drag and drop that right on out to your canvas.
00:58Now we are getting close, but hit F7, open up your HUD and let's remap the black values to this dark, dark brown.
01:07So go ahead and right click in here and we'll make that kind of a deep dark brown.
01:13I want to make the brighter stuff even darker.
01:17So click in the Remap white area and change the lighter color to a slightly darker shade.
01:24Okay I think this is about right.
01:25Now hit F5 and open up your Project pane.
01:28And that's exactly what I thought, when we dragged and drop this, the filter apply directly to the bottom most layer
01:35which was this map and since I didn't have the filter right on the car, it didn't apply to the car.
01:39So go ahead and drag your Colorize filter up to the MAP Group and now you know that the car has taken
01:45on theme, colorization properties as the map.
01:48So like I said I want this to slowly change over time.
01:52So what we need to do is actually Keyframe how slowly this filter mixes with the map.
01:59So open up your Inspector and make sure you are on your filters Tab.
02:05Right down here at the bottom is this value called Intensity and if you slide it all the way left,
02:09you noticed it has absolutely no effect and then when you drag it all the way
02:14to the right, it completely applies the filter.
02:17So what we want to do is keyframe this.
02:20So slide all the way to the left, click on the pull down menu and choose Add Keyframe.
02:25Now I want this effect to happen over the first two seconds.
02:28So go ahead and click and move your playhead to 2 Seconds.
02:33And now click on your pull down, say Add Keyframe and change the Intensity all the way up.
02:40Let's check out what we just did, move your playhead back to the beginning and hit the spacebar.
02:44All right, that where we are starting to get the feel of what I am looking for.
02:50I would like to take it a little bit further.
02:52Go ahead and realign your playhead back to the beginning and this time add a Vignette.
02:57Go to your Library and do a Search for Vignette.
03:01There it is, let's drag it and drop it right to the map itself.
03:06And here we have got a nice Vignette filter.
03:08Let adjust its size, if your HUD isn't up, hit F7 and bring your HUD up.
03:14We'll make it a little bigger and bring its fall off down just a little bit.
03:21And I know that looks harsh right now, that's because we haven't mixed this in yet.
03:25Right now this is being applied to the untinted version of the map.
03:30So let's go ahead and move our playhead down.
03:37So what I want to see happen is have the color change and then have the Vignette fade up.
03:41So we'll go ahead and trim the Vignette.
03:44Move your playhead to 2 Seconds and hit I.
03:48Now go back to your Inspector and under your filters there's Vignette and you guess,
03:53it will adjust the Mix property, it's all the way in the bottom.
03:57Drag your slider all the way to the left, click on the pull down.
04:01Choose Add Keyframe, that's only moved down 1 Second.
04:05Type +100 and hit Enter, then moves your playhead down 1 Second
04:10and click on your pull down, say Add Keyframe and drag your slider.
04:16Move your playhead back to the beginning and hit your spacebar.
04:24I like it.
04:26The Montana text doesn't quite completely max, so stop your playhead towards the end and let's focus on the text.
04:33Go and close your map here and open up the Montana text and let's change the color.
04:38If you click in the Color Well, over here this is Magnifying Glass, if you click on that,
04:43that will allow you to pick your color from anywhere on the map.
04:46Now I want it to match this Virginia text.
04:48So roll it over the Virginia text and when the cross hairs are over the dark area of Virginia go ahead and click.
04:55There we go, now we have got a nice match for the Montana text.
04:59This is almost complete but what I would like to see happen when the Montana text pops up,
05:03I'd like it to jerk-around like it's on an old television set.
05:07Let's apply Television filter.
05:10Go to your Library and we'll search TV.
05:13And there's Bad TV.
05:16Go ahead and drag and drop that right to the Montana text, and this had a tendency to happen sometimes
05:22When you apply filters, specifically the objects sometimes the filter will get cut off by that object
05:28and the way you get around is to just drag the filter all the way up to the group that that Layer was on.
05:36Select the Layer, go to your Inspector, select the group option and check Fixed Resolution.
05:44Now you notice the filter isn't cut off anymore, it's actually being applied to the entire group.
05:50And since that group only contains the text, it's only affecting the text.
05:54So let's go ahead and select the Bad TV filter.
05:58And just adjust things a little bit.
06:00The reason it moved down, the roll property.
06:03Its not have got much, so we'll just take that down to a -100.
06:08And let's move our playhead back to the beginning of Bad TV.
06:12Hit our spacebar and see what happens.
06:14And that's it.
06:16I only want that to happen for about, I don't know a couple of frames.
06:20So move your playhead to the beginning of the Layer, hit Shift+I and I only want this to happen for about 15 frames.
06:27So go ahead and click and type +15 and hit Enter.
06:32And no Hit O and that will trim the out point of your filter.
06:37Go ahead and move your playhead back to the beginning and hit your spacebar.
06:50And that's it.
06:51So as you can see there are some minor glitches with filter every once in a while but nothing you can't handle
06:55if you just sit back and analyze the situation.
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Applying multiple filters
00:00In this video it's not as much about completing the task, as it is about learning how filters function.
00:06When you open the Project pane it's important to know what you are looking at, and how the filters are functioning.
00:10Once you have more than one filter applied on a Layer or group.
00:13What we are going to do is stylize this video into a background that we can later use for a DVD menu.
00:20Let's start in the Library and let's preview some filters.
00:24I want to stylize this, so click on Stylize.
00:28Let's use Line Art.
00:29Go and drag and drop that right out on to your video.
00:34Go and hit the spacebar and let's check out how this looks.
00:37This is one of my favorite filters and it still amazes me to this day that it plays in real time.
00:43Let me go and pause that for the time being and let's apply one more filter.
00:49We'll apply circles.
00:50Go and drag that and drop that right out.
00:52Now it's hard to see what's happening here, but if you drag this slider up and go ahead and hit the spacebar.
01:00Now you can all these cool circles are flying around the footage.
01:07Open up your Project pane.
01:09Let's analyze what's going on.
01:12Go and close your HUD.
01:16Pause for a second here while we dissect what's happening.
01:20Right now we have the Line Art filter and then the Circles filter.
01:23Let's see what happens when I drag Line Art above circles.
01:27See that change.
01:28Basically now what's happening, this serves video the base.
01:33The next thing that's applied is Circles and then the Line Art is actually tracing the Circles.
01:38So it's really important to understand the order in which you apply your Filters and they actually work
01:42from the bottom-up, just like you were painting.
01:44So go ahead and move Line Art underneath the Circles filter, and let's adjust the Circles filter.
01:51Open your Inspector and I just want to make this a little smaller.
01:55Now we're close but I would like to add some color back into this clip.
01:58So duplicate your video clip by selecting it.
02:02Going up under Edit and choose Duplicate.
02:04And I don't want the Filters on this top most Layer, so go ahead and select both
02:09of the Filters and hit Delete on your keyboard.
02:12Now this is pretty much the untreated footage.
02:14And let's make this blend a little better, hit F7 and open up your HUD.
02:18We want to change the Blend mode, change it to Overlay.
02:23And now we have a nice soft color on top of our treated footage.
02:28Hit the spacebar and let's see what it looks like.
02:33This is really close but I would like to add a couple of more Filters.
02:41Let's pause this for a quick second.
02:44First off I want to adjust the Opacity of the color down just a little bit.
02:48Strike that down to 50.
02:50And I would like to actually add a filter that will affect both Layers.
02:55So rather than applying a filter directly to one Layer, and then the other Layer,
02:58I am going to select the main Group here.
03:01And go to my Library and this time let's add a glow.
03:06Click on Light Rays and click Apply to apply that to the whole Group.
03:11And of course it's a little bright, so click in your HUD and bring that down, and bring the Glow Value down as well.
03:19Hit the spacebar and let's see what we have got.
03:28This is pretty close but the surfer is kind of washed out.
03:31So I am going to hit the spacebar here, pause it just for a second.
03:34And look at my Line Art.
03:37I think the Paper Opacity is a little bright.
03:40And let's actually change the paper color from White to Blue.
03:44Go ahead and right click on the color pallet and drag it over to a nice light blue.
03:51Now even though it's washed out, it has a nice cool tone to it.
03:54Go ahead and hit the spacebar and let's check it out.
03:59So when adding Filters, just keep in mind the order of things.
04:02Visually multiple filters on one layer work just like you would paint something from the bottom-up.
04:08And if you want to apply a filter to affect everything in a group, obviously you should apply that filter to the group.
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Being creative with filters
00:00In this movie we are going to start with this dancer.
00:02I am going to cut him out of his background using a process called Keying.
00:06Then we'll change him a silhouette from over a colored background and tile him all over the screen.
00:11And we are going to do this all using Filters.
00:14So first off let's see what we have got.
00:17Hit F5 to open up your Layers tab, then you'll notice we have the Breakdancer
00:20and we have a green rectangle underneath.
00:24Then turn the rectangle off for right now.
00:26And turn the dancer back on.
00:29So like I said, we are going to Filters so open the Library, Cmd+2 and move to the Filters section,
00:35and like I said we are going to use the process of Keying to cut him out of the background.
00:39So let's go to Keying and we are going to use a Luma Key, and the reason we are using a Luma Key is it cuts
00:45out the image based on the luminance and luminance is basically brightness.
00:50So White is a 100% bright.
00:52Black is a 100% in the opposite direction.
00:55So Luma will cut out anything that's white and that's the perfect thing to do for this specific clip.
01:02So go ahead and drag and drop it right out on to your clip.
01:05Now the thing I love about the Luminance Key is the fact that there really aren't that many options.
01:10Hit F7 and pull up your HUD.
01:13Then you notice the first option I could key out brighter, or I could key out darker.
01:17Well since I wanted to key out the white, I chose brighter.
01:21I keep using this term Key.
01:23Keying is the process of cutting something out and in order to see what's getting cut out we have to look at a matte,
01:29and the way you do that, you go up under color here, and you look at the alpha channel.
01:35And alpha channel is the matte that's generated by the Key.
01:39So whatever is white on your matte is being allowed to show through and whatever is Black is being cut out.
01:46So let's go and change that back to color.
01:50And like I said we want to change him into a silhouette and we'll put him over this background.
01:55So let's turn our background layer back on so we know what the final comp is going to look like.
01:59And now let's use Tint to change him to a silhouette.
02:03Click in the search field and just type Tint.
02:07And if you click on Tint, you'll see it adjusts the overall using the color you choose.
02:12So ahead and drag and drop that right out on to your breakdancer.
02:17And you notice right now its set to Brown.
02:19So right click and just set it to Black.
02:23He looks pretty good but I would like him to be a little more vibrant, so we need to adjust the Luma key.
02:28Go ahead in your HUD and go to the Luma key in your pull down menu.
02:32And adjust the tolerance and basically the tolerance is just how strong
02:38of a Key is being pulled, again, based on the brightness.
02:42So there that looks wonderful.
02:45Now we are just going to take it a couple of steps further.
02:48I want to tile him all over the screen.
02:51So let's go back into our Filters and look up Tile.
02:55There we go and the Filter I really want to use is called Kaleidotile.
03:00So have got the Tile here, that's pretty good but I want something a little more psychedelic.
03:06So there's Kaleidotile, go ahead and drag and drop it in your Layers tab right to the Breakdance layer and let go
03:13and you'll notice everything turns black.
03:16And that's because Kaleidotile when you apply it has this little selection box and if you drag this
03:21over different parts of the image, or scale it, it will show you different parts of the image.
03:27So you notice what's going on right here.
03:29I'll go ahead and hit spacebar and see what we have got.
03:35Well that's close but I think he's a little too big.
03:38So what I would like to do is actually scale him down.
03:41So I am just going to pause for a second and select the Breakdance layer,
03:45go to my Inspector and we'll just scale him down.
03:49Hit the spacebar again, and there's a problem with this and basically the problem is the fact,
03:56the Kaleidotile filter is only taking up the size of that individual layer and I know
04:02that because I see this border right around the outside of that edge.
04:06Go and drag your Kaleidotile filter up to the main group, and this will apply to absolutely everything
04:13and now you notice the edge of that Filter is outside of my composition.
04:17And now let's go ahead and resize this box for this filter and move it to an area where's its going to show the dancer.
04:27Deselect everything and hit the spacebar.
04:30So there we go, a creative way of using Filters.
04:35A Luma Key and Tint to one Layer and Kaleidotile for the whole thing and we have got one pretty fancy background.
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7. Keying
Understanding different types of keying
00:00Keying is the process of cutting something out of its background using either a color value, know as Chroma Keying, or brightness,
00:07known as Luma Keying. Typically when someone shoots something that needs to be keyed they use either a blue or green screen.
00:14These colors have proven to be the easier colors to work with. If it's not already open, we are in the 01 Key Types projects. Hit F5 to
00:22open up your Project pane. And you'll notice in this example, I have shot my friend Jake here on a green screen. If you turn off the
00:28top layer, you can see what a Chroma Key typically looks like once it's actually been applied. Blue and green screen shoots are
00:35usually the best way to shoot something if you want to keep the subject looking photo-real.
00:40The next example is a Luma Key. Let's see what that looks like. Turn off the green keyed layer and you'll notice I have this dancer
00:48on a background.
00:49Typically I use a Luma Key to create a stylistic look and not for photo-real shoots.
00:54If you turn off the Luma Keyed layer, let me show you what I'm talking about. Open up the Luma Keyed group and open up the
01:02Luma Keyed layer, and you'll notice
01:05I have two things applied here.
01:07So the first thing you want to do is key based on the Luminance.
01:11So if you check that check box you'll notice I'm left with something that's not very photo-real looking.
01:16Well,
01:17like I said I'm just trying to create a stylistic look. So I applied a Tint Filter to it to change the majority of it black.
01:24And then I added a color background underneath so I could see exactly what it'd look like. Now obviously I used a blue
01:29rectangle but you could use whatever footage you want
01:32or whatever graphic you want.
01:34So as you can see with a Luminance Key, it's very easy to create a stylistic look on a background
01:40but it's not something you really want to go to for photo real things. In my honest opinion, Motion is okay for keying
01:47things. If you find yourself keying a lot of footage or doing a lot of detailed keys, one of the products you should be
01:53checking out is Shake, or at the very at least After Effects with the Keylight filter. So now that you know a little bit about the
02:00different types of keys, let's get started and actually
02:03pull a key using the Primatte RT Filter here in Motion.
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Pulling a simple key
00:00Here we are going to key this footage to create a little news promo.
00:03I would like to thank my friend Jake for helping me out and letting me shooting him on some green screen.
00:08Now as you'll see keying is never quite an exact science.
00:11It's a little bit more of an art.
00:13The key to keying is actually in a shoot.
00:15And you want to make sure to separation between your subject and the background,
00:18so the background color doesn't bleed on to your subject at all.
00:21You also want to make sure your subject doesn't cast a shadow on to the background,
00:26that way you'll end up with a nice, smooth constant color and will be easier to pull the key.
00:31If it's not already open, we are in the 02_PullingKey project.
00:35Hit F5 to open up your Layers tab and Cmd+2 to open up your Library.
00:40Go to Filters and Keying.
00:43And you'll notice there are a number of keyers supplied in Motion.
00:47The one I have had the most success with is Primatte RT, so go ahead and drag and drop that right on to your footage.
00:52And you'll notice it immediately starts taking effect.
00:55Hit F7 to bring up your HUD, and you'll notice right now it's keyed out Brown.
01:01Let's Auto Sample Green since we know it's a green screen shoot.
01:04And you'll notice it's beautifully keyed out all the green but it's also keyed out about 90% of my talent.
01:10One of the things I like about Primatte RT is the fact that I can look
01:13at the different elements of my key for example the Matte.
01:16Now if your output if you click you'll notice, I can look right at the Matte.
01:20And so this is showing me my transparency values for this image.
01:24I can also go back to my original Foreground image, or the Background itself, which is just what's underneath my image.
01:32So let's go look at the Matte and make some adjustments.
01:35The first thing I typically do is drag Noise Removal all the way to the left.
01:39This way I get a clear picture as to what I am dealing with.
01:42Let's go ahead and drag the Matte Density down to the left.
01:45Now what the Matte Density is doing, it's adjusting your pixels.
01:48It's making the lighter pixels more light, and the darker pixels more dark.
01:53So let's drag this down to around 0.14, that way we have got a nice solid Matte to allow Jake to pop through.
02:01But you notice the background is still really noisy.
02:04So let's go ahead and drag the noise removal back up to around 0.8 and that'll cut out the background.
02:10Now you notice the edge of our Matte is a little jaggy and now we are going to deal with this is just a quick second.
02:16Go out to your Output Type and adjust it to Processed Foreground and you'll notice,
02:20Jake's skin tone really isn't much of a skin tone.
02:24The Spill Suppression is set way too high.
02:26Basically it's desaturated every single green value out of his image.
02:30So let's go and drag that back down to the left to around 0.14.
02:35Now select your canvas and hit your spacebar.
02:40And so you notice we have got a decent key but the edges are so little jagged and noisy.
02:46So let's deal with that.
02:48Let's stop playback for a second.
02:50And what we are going to do to deal with the hard edges is blur this entire image.
02:55Now before we do that, I want to make sure I have a copy of this image.
02:59So select the Layer, go to Edit and choose Duplicate.
03:03We'll turn off the top most Layer and re-select Green screen.
03:08Now let's blur it.
03:09Click Add Filter, Blur, Gaussian Blur.
03:13And now we have blurred the image, but it's a little too soft.
03:17So let's go ahead and drag this down to around 2 and we'll turn our copy back on, so we can see what's happened here.
03:26Hit your spacebar and you'll notice now I have a softer but still really noisy.
03:33So lets stop playback and now we want to pinch this Matte down a little bit.
03:39So the way we do that, select Matte and choose Matte Magic.
03:44Let's drag it right on to top Green Copy here.
03:48And let's turn off our Background Layer so we can see exactly what Matte Magic is doing.
03:53If I turn Matte Magic On and Off, you'll notice it's cutting a fair amount of this image away.
03:58And what we want to do is shrink this down and we can actually leave this top most layer nice and jagged.
04:08Because when we turn the Background layer on here, that's when we introduce our softness back into the image.
04:15Now if you hit your spacebar you'll notice it's still little noisy.
04:18So I would like to pinch this Matte back just a little bit as well.
04:23Scrap Matte Magic and apply it to that Layer as well.
04:27And I don't want it to shrink nearly as much.
04:31So we'll go ahead and drag that back out again, reintroducing this and feather it just a tiny, tiny bit.
04:40So we'll drag that to around 2.2.
04:44Now hit your spacebar and you'll notice while it's a little noisy, it's considerably better.
04:49Now if we stop playback here for a second, you know that there's a problem.
04:53Jake's tooth right here actually has keyed out as well.
04:57I am going to use a technique that you don't always have to use, but sometimes it's helpful.
05:03And what I am going to do is just mask out this one section.
05:06So select the top most layer, go to Edit and choose Duplicate.
05:10And Delete Matte Magic and you'll notice we get the edges back here.
05:15But if you just create a mask just around his tooth, now we have actually fixed that problem.
05:23If I isolate this layer by itself you'll notice, there it is, I can still see a little bit in there
05:29so let me adjust the Primatte RT down just a little bit.
05:35Take the Noise Removal back down to 0.1.
05:38And now when we hit the spacebar, his teeth are fixed and we have decent edges.
05:44So let's start playback and position Jake.
05:47Select your Key footage there and resize it, just click on one of the corners and drag and make sure you hold
05:56down Shift, so you don't distort the image and we'll just drag that down
06:00to around 65% and deselect them, hit the spacebar.
06:05And now we have a Key.
06:06Hit your spacebar to start playback, and like I said not quite an exact size.
06:15We pulled the decent key out of some pretty rough footage.
06:18Now I use this rough footage on purpose to show you a couple of different techniques you can use.
06:22The next time you try and pull the key with your own footage.
06:25If you find yourself pulling a lot of keys, you may want to look at Apple Shake
06:29or After Effects with the Key Light Filter.
06:32But for a lot of situations, as you saw Motion still has plenty of tricks up its sleeve.
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8. Using Masks and Shapes
Creating simple shapes
00:00Now there are a couple of different ways we can create shapes in Motion.
00:03You can start with a basic shape or you can actually draw custom shapes.
00:08Let's start with Basic Shapes.
00:11Go to the Create section of your toolbar, and just click on the Rectangle tool, click once.
00:16Now that we have that selected, go ahead and drag out a rectangle.
00:21If you hold down Shift, it will make a square.
00:23Let's come up and click and hold, and this time we'll choose Circle.
00:30Now obviously if I drag it will make an ellipse, so I am going to hold down Shift so it makes a circle.
00:35And the last basic shape here is a Line.
00:39Go ahead and click on that and this time just click and drag and hold Shift as you drag and now we have a nice line.
00:48Grab your Selection tool and select the rectangle.
00:51You know it's in your HUD, we have some basic options.
00:54We can make it a fill, or give it an outline or just have it be an outline.
01:00And if you are having a hard time seeing your rectangle, go ahead and use Cmd+/ to turn off your Overlays.
01:08Go ahead and adjust up the width of your Outline.
01:10I am going to turn my Overlays back on here, Cmd+/ just so we have them.
01:15So there are a couple of different options in the Rectangle tool.
01:18Hit F4 to up your Shape Options.
01:22Down here under outline, right now, I have got it set as a Solid Brush, that's great.
01:26We can change the brush color, go ahead and right click in the color well and change it to Yellow,
01:33and we can adjust our Opacity and our widths.
01:37And down here we have an interesting thing, this joint.
01:40If you click on that and it to square, you know this, now the corners are actually squared off.
01:45Come down here, we have an option for Animation.
01:48If you drag this out we can actually animate the Offset.
01:52Now there's an issue with this, the corners are sharp but the tops are rounded,
01:57and those are called the Start Cap and the End Cap.
02:01So click and change this to Square and you notice now that's squared off, and change the End Cap to a Square.
02:09Now when I actually see a full rectangle, so I'll just go ahead and drag that out.
02:13So that's the basics of the rectangle.
02:15Now let's select the Circle.
02:17Then we have similar options, it can make it an Outline, or make it a Fill.
02:21But this time I want the Fill to be a Gradient and let's open up my options for the Gradient here.
02:28You'll see this tool repeated throughout Motion.
02:30So let's go over some of the basics.
02:32On the left hand side here, if I click this little color chip, it will allow me to change the color.
02:37So I can make it Yellow, and if I click on this one, I could change that as well.
02:42I am just going to leave it Blue.
02:45If you want to add yet another color, just click in the line and it will make a new color chip.
02:50I don't want to have that.
02:51So just drag it off to the right really quickly and it will disappear.
02:55Now up here this is kind of an interesting thing.
02:58This is the Opacity value of the Shape as well as the Gradient.
03:03So if I click up here, just anywhere in the line, and now that I have that Shape selected, look under Opacity,
03:10if I drag that all the way down, check it out, only the top little portion,
03:15notice how it's directly related to our Gradient.
03:17Only the top portion is actually visible.
03:20I want this entire Shape visible, so go ahead and just drag that off.
03:24Now just because I have a fill on here doesn't mean I can't have an Outline as well.
03:28Go ahead and check that, and just make a nice wide outline on that.
03:34The last simple tool is the Line tool.
03:36Go ahead and select it.
03:38I am going to turn off the Overlays for the time being, Cmd+/, and I really kind of enjoy the Line tool
03:45for the simple fact that I can change the Start Cap to an Arrow.
03:49And that may not seem like a big deal, but it's really fun when you need
03:53to actually animate an Arrow, let's say, for a map animation.
03:56You can go ahead and just check Arrow on the Start Cap and then go ahead and adjust your point there,
04:02and notice how the arrowhead doesn't distort.
04:04Let's go and make the arrowhead a little bigger.
04:06Under Arrow Length we'll just drag all the way out here, and make it nice and long,
04:11and under Width let's go and drag it out there.
04:13Now that I have an arrowhead on here, I'd like this bottom part to be sharp,
04:17so I am going to change my End Cap to a Square.
04:20So notice now, if I go to change the Width, the size of the arrowhead will also change in proportion.
04:27So that's the basics of the Line tool.
04:30And we have created some simple shapes.
04:32Now let's move on and create some custom shapes.
04:36Once you hit F5 and turn off this group.
04:40I am going to make a new group, and I want you to lock the old one.
04:44So we don't accidentally draw on that Layer.
04:47Hit F5 and close that.
04:49And we'll start with the Bezier tool.
04:51Go ahead and click on that and the way you draw is just a click,
04:55then move your mouse to where you want the next point, and click,
04:58and move your mouse to where you want the next point and click.
05:00Now if you want a smooth edge, when you click your next point, click and drag and now you'll get the handles.
05:08I could click all the way around, let me drag that out there, drag that out, click and drag,
05:16and notice to close it when I get my pen tool over top of that it will close off
05:21that shape and now we have a custom shape.
05:23It has the same kind of options for Colors, or Gradients, and Outlines etcetera.
05:29You just use the Bezier handles to create that.
05:33Open up F5, we are going to turn off that Shape Layer, and if you click and hold,
05:38the last shape option here is for B-Splines.
05:41B-Splines are fun, it makes drawing smooth shapes very, very easy.
05:45Hit F5 and close it, and now if I click on a point and click on another point, it won't actually start drawing the shape
05:52until I get 3 points, and now you notice, I have this Shape Line.
05:57Let me go ahead and click another point, and another point, and another point and go ahead and close it.
06:03And now you notice, I drew a very sharp edged shape but I have something that looks like a jelly bean.
06:09So again, that's a great tool for creating shapes that need to be smooth.
06:14And so those are the basic ways you can create simple shapes within Motion.
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Adjusting shapes
00:00Now we are going to adjust shapes.
00:02As you can see we have a rectangle, circle and an arrow.
00:07The arrow was actually generated by the Line tool and I tell that when I click on it, the bounding box ends right here,
00:14and arrowhead is on top and that's indicative of the Line tool with the arrowhead Cap on it.
00:21Go ahead and select the Rectangle.
00:25And if I want to change, how this looks, let's say I want to make it a trapezoid.
00:29There are a couple of different ways of doing it.
00:31The first one is to click up here, and choose your Adjust Control Points tool.
00:38And if you just click and drag, and click and drag, there we go, we have easily adjusted that.
00:45Just Apple+Z to undo and undo.
00:48There's another way to adjust it, if you hold down the Command key and click
00:52and drag on a point, it will bring out your Bezier handles.
00:55I am going to go ahead and undo.
00:59And there's one last way we can adjust things, and that's not just with the control points.
01:05If you get back to your Selection tool, you can actually make adjustments with the bounding box.
01:10Now obviously you can do basic things like Scale, that's no problem but notice
01:14when we do that, it is distorting the edges.
01:18But if you right click on any of the corners, you get a whole bunch of options.
01:23Let me just show you a couple, here's Sheer and that will go ahead and distort the shape that way, if you Control-click,
01:32you could Crop, and with Crop if you just go ahead and drag it starts cropping in that fashion.
01:39Again go ahead and Control-click, you can choose Edit Points,
01:44and notice even with that crop happening, I still have my control points here.
01:50And notice how the crop stays exactly where it was with the layer as I drag my control points.
01:55So we have adjusted the Rectangle, let's move on to the circle.
01:59Since I have my adjust Control Points tool active,
02:03I can click on any of the control points and adjust them accordingly.
02:07Now what I would like to do is adjust this Gradient.
02:10Go ahead and grab your Selection tool again and head to the Inspector
02:14under your Shape and let's open up the Fill options here.
02:19Here we have our gradient.
02:21In order to adjust this Gradient, I could adjust the Start points and End points by just typing them in here
02:26or clicking and dragging and that all adjust but I really don't have a visual reference as to
02:31where the Gradient starts and where the Gradient ends.
02:34And I would also like to change this to a Radial Gradient.
02:37So go ahead and click on the Type of Gradient and adjust it to Radial.
02:42And now let's go ahead and grab one last tool, the Adjust Item tool.
02:47And you notice what happened, when I grab that and I had my Gradient selected,
02:51I have a visual representation of my Gradient going on right here.
02:56So you notice this yellow box, matches this yellow box.
03:00This white box for transparency, matches this box for transparency.
03:05So let's go ahead and adjust this.
03:06I want the center of my Gradient to be in the center of the circle.
03:09So I am just going to drag that down, notice how it nicely snaps.
03:14You can turn off your snapping, just hit N, and free transform this.
03:19Let me go ahead and move that there.
03:21And if you want to actually change your color, you can do that here visually just right click right in the Well,
03:27I could do that again up here, just right click in the Well.
03:32If I want to adjust how fast this Gradient is adjusting.
03:36Let's go back to our Gradient tool and just click this little arrow here, and drag it one direction or the other.
03:44So that's how you edit Gradients with the Adjust Item tool.
03:47The last one I would like to adjust is the Line tool.
03:50So I am going to go ahead and grab my Selection tool, and select my Line.
03:56So go ahead and hit F5, I want to show you something.
03:59Notice how my Line tool has changed into a Brush, and by the way so as my rectangle.
04:05This happens automatically now in Motion 3.
04:08Any time you draw a shape and make it just an Outline
04:12without a Fill it will automatically assume, you want to make it a paint brush.
04:17And that brings up all the different paint options.
04:20If I click on Brush type here, now I can change it to an Airbrush.
04:23I am not going to do that right now because I have a whole section dedicated to Paint.
04:27I just wanted you to know this when you change things to an Outline in Motion 3, it automatically changes to paint.
04:33And if I want to change my Arrowhead and turn that off, just go ahead and change your Start Cap back
04:38to Square and it will be all set with that one.
04:42The last two shapes I would like to edit are our Custom Shapes.
04:46The first one here is the B-Spline.
04:49And I just turned Bezier so I could see the B-Spline.
04:53I have the same set of adjustments if I right click on the corner,
04:57I can do all the same Sheers, and Four Corners, and Crops etcetera.
05:02But what if you drew a B-Spline and you really wanted it to be a Bezier shape.
05:08And you might be asking why would I want to do that.
05:09Well let me just show you, if you click and choose your Adjust Points tool, now you can see what if I wanted this
05:17to be completely filled in all the way to the corners.
05:19Well you can actually adjust that, and that's in your Geometry Settings.
05:24Under there we have an option for shape types, so if I click on B-Spline, now I can go ahead and change it right back
05:29to Bezier, and it completely fills out that point.
05:33And now again with the Adjust Points I can go ahead and Cmd-click on any of the points and bring out my handles,
05:40and make any adjustments I would like to this shape.
05:44And you can do the same thing switching from Bezier back to your B-Spline and adjust the points accordingly.
05:55So that's just a little bit about how to adjust shapes in Motion 3.
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Creating simple masks
00:00Typically in the process of keying, you can't always cut everything out of your shot,
00:04whether it's a microphone or just a dirty key.
00:07In this case our Luma Key work great, except for let's go ahead and select the Breakdancer here, these as you can see.
00:18And if I drag my playhead down here, you can right here we have a corner that couldn't quite get keyed out.
00:26So this is the perfect time to use a Simple Mask.
00:30I am just going to Undo, to move my footage back here in the center,
00:33and go up and select the Breakdancer and select our Mask tool.
00:39Now since the problem areas are right here on the edges, I can just probably draw a circle and get this taken care of.
00:47So if you click and hold on your Mask tools, the second option down is the Circle Mask.
00:52And as always you have the Breakdance layer selected, when you go to draw your mask,
00:56it will automatically be applied to that specific layer.
01:00So when I let go, now look what happened.
01:02The corner is beautiful and the edges are perfect.
01:06If we go ahead and click back on the Breakdancer and drag that over to the sides,
01:11you'll notice everything looks wonderful.
01:14And that's the basics of adding a Simple Mask.
01:18Now just because we have the Mask tools, it doesn't mean you can't use something else as a Mask.
01:23Let me show you, go and select the Circle Mask, and hit the Minus key,
01:27and what I want to do this time is actually draw a shape.
01:31So I will click on the Square here, draw that out.
01:36And I am just drawing the shape right over this guy.
01:38And now if you select your Breakdance layer, go up under Object and choose add Image Mask, or Shift+Cmd+M.
01:48It will add an Image Mask on here.
01:51Now what this little thing is, is a droplet, you will notice if your HUD is up, F7,
01:56its asking well what would like as your Mask source.
01:59In this case since I drew a rectangle, I am going to use a Rectangle.
02:02Go ahead and just click and drag and drop that right into the well.
02:05I can drag it into my HUD, or I could drag it in right here, in my Layers Palette.
02:10Couldn't let go, if I select my Image Mask, now it's using the alpha channel created
02:15by this Rectangle, to cut out that very same mask.
02:20So we have more than one way, of actually applying Simple Masks in Motion.
02:26One could be the Mask tool, the others could be literally any object in your project.
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Creating a tracking mask
00:00So typically in the process of Keying, you'll have to create a thing called a Track Mask and basically what this is,
00:06is a Mask that follows your subject around and helps cut out any unwanted elements.
00:10So let's go ahead and draw one.
00:12Select your Breakdance layer, go up to the Bezier Mask tool.
00:16And what we want to do is just draw a mask around our dancer.
00:20And we want to make sure to have plenty of points when we do this because in the process of drawing a Track Mask,
00:26you don't ever want to really have to add points, sometimes that can cause major problems.
00:31And you'll notice, I am drawing way outside the dancer in different shapes, because in this exercise I want
00:38to create just a graphic look and the shape will bounce around and change as the dancer is dancing.
00:46Typically if we are using a Track Mask, you are doing a process called rotoscoping which is a little more precise
00:52where you want to actually have your Track Mask, right up against the edge of your object, but like I said,
00:58all we're trying to do right here is create a graphic style.
01:01And I want you to get the concept of actually drawing a Track Mask.
01:05So now with the Mask drawn, turn on your record button, and let's move our playhead down just a little bit.
01:14And just move the Mask.
01:19And you should notice, if you move the playhead back, now our track mask is starting to move.
01:28Typically when you are rotoscoping, you have do this frame by frame and it's very, very tedious.
01:33But like I said, all we are doing is just trying to create a style for this dancer right now.
01:39And we only have 2 seconds of this footage to do this process.
01:43And I want to keep the sharp edges on this, if you ever want to have rounded edges,
01:50all you do is hold down Command as you drag and you'll get your handles.
01:53I am going to Apple+Z to undo that.
01:59Move your playhead further down.
02:02Okay, now it's pretty far outside the Mask.
02:04If you want to move the entire Mask, just move inside and drag.
02:08And that will move the entire mask and then as you move your points, you want to make sure to click right
02:13on your anchor points, otherwise you will move the entire mask.
02:28And like I said this is a relatively tedious process.
02:31So let's go ahead and move the playhead back here and hit the spacebar.
02:36And you know I had this little pop in my Mask here.
02:40So I want to go ahead and fix that.
02:43So that one frame, I'll just slide it back.
02:47And let's move, and now I am getting this jagged dancing mask around my outside dancer.
02:56When you are finished, make sure to turn your record button off and for this style,
03:01I would actually like to feather my Track Mask, so go ahead and just drag that out a little bit.
03:07And now this is a little bit more along the lines of what I was looking for.
03:10And if you move the playhead back and forth, you can go ahead and check that out.
03:14So feel free to go through out to the rest of the two seconds and create this graphics style, using a Track Mask.
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Creating a complex mask
00:00So when you apply more than one mask to an object, it then becomes a complex mask. We are going to use that to cut
00:07some interesting shapes into this rectangle to make a pattern over top of this Sun Burst Gradient.
00:12So let's get started. Go and select your Rectangle. Go up to the Mask, and choose the Rectangle Mask. Go ahead and draw a rectangle out on
00:21your canvas,
00:23just sort of behind the dancer here.
00:25Now let's apply an additional mask.
00:27So select your rectangle,
00:29go up and choose the Circle Mask tool.
00:31Make sure to hold Shift so it stays a circle and
00:35let go.
00:35And you'll notice
00:37if you dragging this around, what this is doing is
00:40adding to the rectangle shape. If you pull up your HUD, F7,
00:46you'll see we have options for the Mask Blend mode, and by default it's set to Add. So if I change that,
00:51I could change it to Subtract.
00:54Let's go through some of the other ones really quickly. We could do Replace,
00:57that just replaces the previous mask, or we could do Intersect, and as you can see it gives you the intersection between the
01:05two masks. So we want to just choose Subtract for this one,
01:09and I'd like to duplicate this mask a couple of time. So go ahead and hold down Option and drag to duplicate the mask.
01:18I'll put one right behind him and you can also duplicate by selecting your mask, going up under Edit and choosing Duplicate
01:25and its right here selected. So if you go ahead and drag and hold down Shift as you drag, that way it's actually set there.
01:33This is a pretty interesting pattern. Let's go ahead and apply little animation to it. Go ahead and select the Center Circle Mask tool,
01:40and go to your Inspector
01:43under Properties and
01:45open up your position,
01:46and right click on X and what we want to do is just have this slide back and forth, so I'm going to go ahead and choose Oscillate.
01:53And
01:54click anywhere in your Layers tab to deselect everything and hit your spacebar.
02:04And so now
02:04you can see we have created a complex mask.
02:08So if you are free to add more shapes to this rectangle and create your own complex mask.
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Creating image masks
00:00So a lot of motion graphic artists use Image Masks, and basically all that is taking the alpha channel
00:06of one object to cut a hole in the other object.
00:09Just let me show you.
00:11Open up your Project pane and hit F5 and let's see what we have got.
00:15We have a breakdancer, and Vegas text, and Vegas footage and a gradient.
00:22Let's get started by using the Vegas Text alpha channel to cut a hole in the Vegas Footage.
00:27So select your Text, open up your HUD and resize your text.
00:34Bring it up to about 200.
00:37And reposition in the middle here.
00:39And let's have it scroll from one side to the other.
00:44Hit Cmd+Minus to shrink your canvas and drag your text over to the right.
00:48Hold down Shift as you drag to lock it to the X axis.
00:52And let's apply Behavior, Basic Motion Throw.
00:56And we want to just throw it towards the left, so just click and drag towards the left and if you hold
01:01down Shift it will keep it on its axis, and go and hit spacebar, I want to see how fast that's moving.
01:07I'd like to move just a little faster so I am going to up my zoom here, and drag this further out,
01:15so it pushes it just a little bit harder and therefore makes it go faster.
01:23So now let's go ahead and use the alpha channel from this text to cut a hole in the Vegas footage.
01:31Select your Footage, go up under object and choose add Image Mask.
01:39Now the Image Mask is sitting here waiting for us to drop the text in, so go ahead and drag the text
01:44and drop it right into the image mask, and let go.
01:47And there, we have just used the alpha channel of the Vegas Text to cut a hole in the footage.
01:53Go ahead and stop play back for a second.
01:55Move your playhead back to the beginning.
01:57Turn off your text layer.
01:59If you ever want to get rid of an image mask, go ahead and open your HUD and right here
02:03in the Mask Source just click and drag off to the side really quickly.
02:08And you'll notice it disappear.
02:10We still have the Image Mask applied to the footage, so we can add another source, so let's go ahead
02:15and use the breakdancer for this Image Mask.
02:18Go ahead and drag and drop him right into the Image Mask and let go.
02:23And let's do Shift+Z, so we can see what it looks like and hit your spacebar.
02:27So we have our text and we have our dancer.
02:31Let's go ahead and adjust the text here, bring the opacity down.
02:36There we go, click in the canvas, hit your spacebar and there you have it, adding Image Masks.
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9. Working with Generators
Applying and adjusting generators
00:00I like thinking of Generators like a kind of synthesizer for graphics, as opposed to audio.
00:05Just like a synthesizer, a Generator will create something basically out of nothing.
00:10Let's look at a couple.
00:11Open your Library tab and come down to Generators.
00:15Now the first thing you will notice and you might find it a little confusing is the fact
00:19that the Generators icon is the same as this one called Image Units here.
00:25And the reason this has been created is Apple, when they came out with operation system 10.4,
00:30they wrote a new render engine into the operating system called Image Units.
00:36And the reason that's important if you use Image Unit Generators,
00:41these are still Generators, even though they are called Image Units.
00:43If you use an Image Unit Generator it will be faster than using a Generator from the Generator's tab.
00:49It's just these Generators don't take advantage of the Core Image technology.
00:54So click on the Gradient Generator and you know this just creates a multicolor Gradient,
00:59click apply and let's look at the Options.
01:02Hit your Inspector and you'll notice we can adjust things like the Width or the Height,
01:08so rather than having to draw a shape, we can use a Generator
01:12and if you open a Gradient Options here, you'll notice we have a graph.
01:17Now let's look at the way this works.
01:19On the left hand side, if you click on this little Color Well here, you can adjust this color,
01:25and that's the starting color of the Gradient.
01:28Same thing with Blue over here if you click on it, you can go ahead and adjust that.
01:32If you like to add another color, go ahead and click in this line and that will add another color.
01:38If you don't want to add one, or if you want to delete one, go ahead and drag that out to the right.
01:43Now it's hard to see exactly where on here these colors are falling and there's a tool to help with that.
01:51If you click on your selection and go down to the bottom here, you can go ahead
01:57and adjust things now using the Adjust Item tool.
02:02If you go ahead and drag here, you'll notice I have a direct graphic representation
02:08of exactly what's going on with my Gradient over here.
02:11So you might be asking, well what's this little white thing.
02:14This white well right here, is standing for the Opacity.
02:18So let me show you what I am talking about.
02:20If you click in here you can add another one just the same way the Gradient works.
02:24But with this selected you notice now I can adjust the Opacity, so if I turn that down,
02:30you notice I have Red fading into absolutely nothing, and here's the Black color and here it is on this one.
02:37And I can adjust visually over here or I can adjust it in my palette.
02:43And you'll see these options throughout this application, like in particles and when you apply gradients to shapes.
02:49So let's go ahead and delete this.
02:52Hit F5, open up your Layer tab, select your gradient and hit Delete.
02:56There are some other generators that can generate all kinds of different effects
03:00and that's what we are going to explore in the rest of this chapter.
03:03So if you ever need to create anything from scratch whether it's basic or advanced, go check out your Generators.
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Generating a background
00:00So the point of this video is to think about how to use your generators creatively.
00:05We are going to create some silk and we will start with our generators. Go to the Library tab,
00:11and head down to Generators, and the one we are going to use is Cellular. Drag that and drop it right down on your canvas,
00:18making sure your snapping's on. Hit N if you don't see these yellow snapping guides,
00:23and with that in your canvas, hit the spacebar.
00:27And you'll see it looks sort of like marching ants around the screen. Now to use this,
00:31by all means you can feel free to use this in your projects, but like I said,
00:34this going to be creative use of your Generator, so let's create. Stop playback for a second and go to your Generators controls,
00:42click on the Height, and adjust it down to around 25.
00:48And now what we are going to do is, distort this and stretch it back out. So grab this center handle here and drag it back up and hold down
00:55Option as you are dragging it, and you'll see it is starting to look a little bit more like silk. Go and hit your spacebar and check it out.
01:03This is closed, but let's add some color. Stop playback and open your Gradient, and I want to change the white to a nice bright
01:10gold color. So choose kind of a bright gold,
01:14and now the only other thing we need to do is increase the size. So drag your size up,
01:20until you get something that looks a little more flowing, and hit your spacebar.
01:25And there you have it, a creative use of generators.
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Generating a transition
00:00Another great way to use generators is to use them to generate a transition. Hit your spacebar and let's see what's in the project.
00:07So as you can see we have two shots
00:09with a cut right in the middle, and I'd like to use a Lens Flare
00:13to transition from the right side of the screen to the left side, and right about when the cut happens is when we'll have
00:19the Lens Flare be at its brightest. So hit Cmd+2 and open your Library. Head to the Generator section and drag and drop
00:28Lens Flare right out on to your canvas.
00:31Now we need to set some keyframes, so move your playhead a couple of frames before the jump cut,
00:36frame 17,
00:38and open up the Generator options, hit F4.
00:42So we can move the Lens Flare by animating the center point. So drag the X value towards the right.
00:48I'd like the Lens Flare to be off when it starts. So we need to keyframe the size as well as intensity. So,
00:55add a keyframe,
00:57and add a keyframe and just adjust those down.
01:01Now let's move our playhead right to the jump cut. So right here we need to add a keyframe for Size and Intensity.
01:09Just go ahead and add your keyframe,
01:13and adjust the Size
01:15and the Intensity.
01:19I know it's on the side of the screen, don't worry. When we add our next keyframe it will actually be in the center of the screen,
01:27looks pretty good.
01:29Now let's move our playhead a few frames after the cut.
01:34And we need to keyframe our center point,
01:38and our Size,
01:40and the Intensity.
01:42Now that we have those keyframes, go ahead and drag the center point over to the left,
01:48and reset the Size to zero
01:52and the Intensity to zero.
01:55Rewind your playhead back to the beginning
01:58and hit the spacebar.
02:02So as you can see, generators are a great way to generate transitions.
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10. Creating Particle Systems
Understanding particles
00:00So before we delve into all the different things you can do with particles, it's kind of important to understand
00:05what exactly a particle is. Well,
00:08in Motion 3,
00:09anything can be a particle.
00:11Let me show you. Go ahead and select your violin and go up to the top, and click Make Particles.
00:17Now I know you may not be seeing anything yet, go ahead and hit the spacebar on your computer.
00:24And there you'll see a violin replicating numerous, numerous times.
00:30Go ahead and stop your playback,
00:32and let's look at some of the options with particle systems. Bring up your HUD.
00:38Now open your Layers palette, F5.
00:41Basically a particle system is made up of two things. You have a particle cell,
00:45and then you have a particle emitter. For all intents and purposes, the emitter is just kind of a cannon. It just shoots out
00:52particle cells
00:54in whatever direction and speed you choose.
00:57So the particle cell is literally just the object that you told Motion to turn in to a particle system with
01:04the Make Particles button, in the top of your toolbar.
01:07So select your particle emitter, and let's look at some of the options.
01:12As you can see here, we have Birth Rate. This is how many particles are born every second.
01:19And right here we have Life. This is how long the particles live after they are born.
01:23The next option is Particle Scale. As you can see it just scales all your particles. And the next one is Emission Range, and
01:32basically this controls the range as to where your particles are shooting, and down here, you'll notice the graph is changing.
01:40If you click and drag on this graph, it's just like the Throw behavior- how hard are you throwing something-
01:46and it has these extra parameters,
01:48which allow you to control how wide the particles are being thrown. Now there are plenty more other options to particle systems,
01:57but I just wanted you to have a quick understanding of exactly what is a particle.
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Creating basic particle systems
00:00Most people when they think of particles, they think of things like explosions.
00:04Well in Motion_3, you can use particles to create all kinds of things.
00:08For example, this texture underneath this title.
00:11If you want to see all the different possibilities with particle emitters, go to your Library tab
00:17and under the Particle Emitters section check out all the prebuilt particles
00:21that are living there, waiting for your use.
00:24Now go to the 02_Making_Particles project and select the bubble in the middle of the screen.
00:30Go ahead and hit the spacebar to begin playback and hit the Make Particles button at the top of the screen.
00:37And now we have actually made a particle system.
00:45Stop your playback and open up your HUD.
00:48Let's go over some of the different options here.
00:50This is the Birth Rate; this is how many particles are born every second.
00:57Then we have the Life.
00:58If you crank that down, notice they aren't living very long.
01:01If you crank to the right, they get to live a very long time.
01:03Scale, obviously just to adjust the scale, and the Emission Range- this is how wide the particles gets thrown.
01:11And if you click all the way bottom of this graph, you can adjust how hard they are being thrown,
01:17and the direction just by clicking and dragging around.
01:20Now let's look at all of the options for our particle emitters, and jump to the Inspector.
01:25Make sure you are on the Emitter tab and let's go through some of these options.
01:30The first option is Shape.
01:32Right now, these particles are being emitted from a point.
01:36So if I wanted these bubbles to rise up from the bottom of the screen, I would want them to come out of a line.
01:41Now since we can't see the line on the screen, go up to your Adjust Item tool and click and drag on the line,
01:51bring it down towards the bottom of the screen.
01:54Now in your HUD, let's make sure that these particles are all coming out in one specific direction.
02:00Now since my line is sideways, when I drag my particle emitter to the left,
02:05it's actually coming out of the left side of the line, that's why it's working.
02:10Go ahead and close your HUD, and hit the spacebar.
02:14So you can see now we have bubbles rising.
02:16Let's look at some of the other options.
02:18We are going to stop playback just for a quick second.
02:21We have already seen the Emission Angle and the Emission Range in our HUD;
02:25let's look at something like the Render Order.
02:28If you change this to Order Last, all that is doing is making the older bubbles appear
02:34on top of the younger bubbles.
02:37If you check Interleave--
02:41Let's go ahead and stop playback.
02:43The Interleave Particles option only works if you have more then one particle in your particle emitter.
02:49Right now since we only have one, this won't really do anything.
02:52We have seen the Birth Rate, but Birth Rate Random, what this means, at any given time,
02:58anywhere between 0 and 35, particles could be born.
03:03The Initial Number -- let's drag the Birth Rate down, and crank up the Initial Number.
03:10Move your playhead back to beginning and hit the spacebar.
03:13And you'll see 26 particles popped out of the bottom, and that was it.
03:18So the Initial Number is just the initial burst that comes out.
03:22It is kind of how that explosion was created in the beginning of this video.
03:25Go ahead and crank that back down, and let's bring the Birth Rate back up, and hit your spacebar.
03:33The Life, as I showed you in the HUD, just controls how long the bubbles live.
03:38Now Life Randomness works kind of like Birth Rate Randomness, at any given time,
03:43some of the particles may die off, and some of them will continue living.
03:48Speed kind of works the same way, and you'll see this theme repeated throughout the rest
03:53of the particle emitter options.
03:55We have the Speed, how fast the particles are coming out, and the Randomness.
03:59Some of them will move fast, some of them will move slow.
04:02Let me hit the spacebar so you can see what I am talking about.
04:05So see we have a variable speed or a random speed.
04:09We could adjust Angle, Angle Randomness, Spin, Spin Randomness.
04:13You get the idea, this just continues on and on throughout.
04:17Now the Color Mode, right now it's the original color.
04:20If we picked color Over Life, if you notice when I open up my Gradient here,
04:27the younger particles will be red, and the older particles will be blue.
04:31Now this is kind of hard to see, because I have the particles going so fast.
04:34So just go ahead and crank that down a little bit, and we will crank down the Speed Randomness,
04:40And crank it down just a little bit more.
04:42So you see as the particles get older, they start turning blue.
04:45It works from left to right.
04:47Color Repetition, this is just how many times it goes through the Gradient before they die off.
04:54We have Scale, and Scale Randomness, so we could have some bubbles little, and some bubbles really big.
05:00And all the way at the bottom here, we have the Particle Source.
05:02So if you design something that worked really, really well with the Aqua Ball,
05:07and wanted to change that, you could go ahead and do that.
05:10I am going do that actually in the next video, but for now this was the basics of making particles.
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Making complex particles
00:00So complex particle systems are just like normal particle systems; they just have more.
00:06So if you open your Project pane, F5, let's create a music explosion.
00:12So select the clef and click Make Particles.
00:16Go ahead and hit your spacebar.
00:18And you will see we have a whole bunch of clefs flying out from the center point here.
00:25I want to add a whole bunch of other particle cells do the emitter, and the way you do that,
00:30is to just drag whatever is in your composition right up to your emitter, and you will get the plus button,
00:34when you let go, you'll notice now that has been added to the particle emitter.
00:40What you need to do is un-check your original source, otherwise that will sit there and be stagnant.
00:45So let's add the rest of them.
00:47The Violin, un-check that, and the Guitar, and turn that off.
00:53So it is important to remember that these objects are directly related to your particles cells.
00:59So if I deleted one of these, it would actually delete out of the particle emitter.
01:04I do not want to do that right now, so I am just going to leave them where they are.
01:07But go ahead and select the Clef, and open your Inspector,
01:12and we will make some adjustments to this individual particles cell.
01:16Crank the Birth Rate down, I don't need that many clefs bursting out, and let's shorten the Life a little bit
01:23down to around 2, and go ahead and crank up the Spin, and adjust the Spin Randomness.
01:31So they don't quite spin at the exact same rate.
01:35Now I don't want to colorize these, I will just leave them white.
01:38Let's move on to the Banjo.
01:40We can adjust its Birth Rate down just a little bit, and adjust its speed up, just a tiny amount,
01:49and go ahead and adjust its Angle and its Angle Randomness, and we will have them spin as well.
01:59And just see they don't all spin at the same time, adjust the Spin Randomness as well.
02:04Let's go to Violin, and we are just going to go ahead and keep making adjustments to each one
02:09of these, so they are all slightly different.
02:11So each cell has its own character, and at last the Guitar.
02:22Now go ahead and select your emitter and hit the spacebar.
02:27And you see there is a slight problem here.
02:30Each particle cell is directly on top of the other one.
02:33Now to fix that problem, all you do is, check the Interleave Particles box, and now,
02:38they are all nice and neatly mixed together.
02:41Now if you notice, there is one other problem here.
02:43I will stop playback.
02:45This area here, is staying relatively the same, and the reason is the Render Order.
02:51We want to switch this to Oldest Last, and now when you hit your spacebar,
02:55they are all busting out of that individual section here.
02:59We will go ahead and stop playback, and look at some of the other options.
03:03We can change the Birth Rate.
03:05Now the nice thing about this, you notice it's in percentages; what this is doing,
03:09is actually changing the Birth Rate for every single particle cell.
03:12So if I crank this down quite a bit, you will notice all of them cranked down.
03:19Same with the Life and the Scale.
03:22You'll notice there is no option for the Scale Randomness, because it would not know
03:27which different particle cell to adjust to make random.
03:30So if you want to adjust your Scale Randomness, make sure you are actually in your particle cell options
03:36and here you will notice your Scale Randomness, so you can kind of adjust the scale on different ones.
03:41Let's go back up to the emitter here, and you'll notice if you want to change any of your particles, you actually can.
03:50So what I want to do, is go to my Particle Library here, and let's say my friend
03:55who plays the keyboard felt a little left out; we will go to the content here and scroll down to the keyboard.
04:02Let's drag and drop that in to our composition.
04:06It's a little big, so let's scale it down.
04:11I am holding Shift, so it scales around the center point, and drag that back to the center.
04:16Re-select your particle emitter, go to the Inspector, and you will see the options here.
04:22So I don't want a Banjo, we will change that with a keyboard.
04:25Just go ahead and drag and drop it right into the drop here, and when you let it go;
04:29now we have keyboards where there were Banjos.
04:32I am going to un-check the master, so that one does not stay stagnant in the middle of this particle emitter.
04:39Last but not the least, this is also where you can change the shape, so if I didn't want a busting out of a point,
04:45I could have it busting out of a line or out of a rectangle
04:50or just about any other options here, including your own custom geometry.
04:55But I want to leave that as a Line, and let's go ahead and adjust its options by choosing the Adjust Item tool.
05:03Drag this over to the side here, drag the other one over to the side, and rewind your playhead back to the beginning.
05:10Click anywhere on the canvas to de-select and hit your spacebar.
05:17This is relatively close.
05:19The only issue I see, is in the fact that these are actually popping on and off,
05:23so go ahead and select your particle cell, and down here you will notice under each particle cell you have an option
05:31for Opacity Over Life, and the way you adjust, this is to just click on the Line.
05:36And so it works from left to right.
05:38If you select the original one and drag it down, now when you start, it will be completely transparent,
05:43and when it gets to the top, it will be completely opaque.
05:46Let's add a Fade Out as well.
05:48Go ahead and fade that back up.
05:50So for the clef, these will fade in and fade out.
05:53Go ahead and hit your spacebar, and see what I am talking about.
05:59So you can feel free to go back through all the different particle cells and adjust the Fade In, Fade out.
06:07But for now, that is the basics of creating a complex particle system.
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Modifying particle behaviors
00:00Now you have a lot of control with your particles in Motion,
00:03but you really haven't seen anything until you start adding behaviors.
00:07If you don't already have it open, we are in the 04_Particle_Behaviors projects.
00:11Hit F5 and open up your Project pane.
00:13Let's look at what we have.
00:16First we have a Ring group with this Ring layer that's turned off.
00:19We are not going to use this for now, so go ahead and turn that back off.
00:22Select the emitter and hit your spacebar.
00:26As you can see here, we have a particle system that's just a bunch of bubbles floating towards the top of the screen.
00:32Stop the playback for a second, go up to Add Behavior, Particles and choose, Scale Over Life.
00:40Hit F7 to bring up your HUD, and let's look at some of the options.
00:45We have a Scale At Birth, which is 0, I am going to leave it at that, and Scale At Death.
00:50Let's go ahead and crank that up to around to 220.
00:53Now hit your spacebar again and see what has happened.
00:57If you notice, we have actually created a nice sense of depth with this particle animation.
01:01Let's stop playback just for one second.
01:04Go up to Add Behavior, and Particles, and you see there is Scale Over Life and Spin Over Life,
01:11and you would think these are the only behaviors you could apply to particles.
01:15But guess what?
01:16It's not. There are a whole host of behaviors that work fine with particles.
01:20For right now, let's go to Simulations, and choose Attracted To.
01:25And you notice in your HUD, it's asking what object should we attract the particles to?
01:32So click on the big Ring, and drag and drop it right down into the well, and you notice,
01:37I didn't have to turn that on, it will still function just fine without its visibility on.
01:42Go ahead and let it go.
01:43For right now, turn the layer back on, and hit your spacebar.
01:49Re-select the Attracted To behavior, and let's adjust some of the options.
01:53Drag the Strength up, you can see it's already having an affect.
01:59Go ahead and drag the Influence all the way across, and let's drag the Drag.
02:05And you'll notice now, all the particles are neatly popping to the center of the circle.
02:11We will stop playback just for one quick second.
02:14We can take this one step further.
02:17Let's go ahead and animate the big_ring and see if the particles follow along.
02:21Select the big Ring, go to your properties and right click on the X position.
02:26If you don't see this, open up your Position options.
02:29Go ahead and right click, and choose Oscillate.
02:32Now hit your spacebar and watch the playback.
02:38If you notice the particles are following right along with the object, it's kind of interesting,
02:43if you actually turn the layer off, they are still following that object.
02:50Now let's go ahead and stop this just for one more second, and re-select the Attracted To behavior.
02:58Now as I said, a lot of these behaviors work with particles, so I am just going to delete Attracted To for right now,
03:04and let's apply another behavior that works with particles.
03:08Go to Add Behavior, and this is a very basic one, I have used quite a lot.
03:12Go down and choose Throw.
03:15Now the option I am looking for isn't in the HUD.
03:18Go ahead and hit i to open up your Inspector for Behaviors, and you'll notice under Throw,
03:25we have this option for Affect Subobjects, and it's already checked.
03:29That's a great thing, because Affect Objects is what you want to make sure to check,
03:33when you are dealing with animating particles.
03:37Let's go ahead and drag the emitter over in a specific direction and hit your spacebar.
03:42And you notice now, I am throwing all these particles independently over in the direction of my Throw.
03:51So as you can see with particle behaviors, you can really start to take control of your particles.
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11. Using Replicators
Replicating objects
00:00If you like creating patterns Replicator is the tool for you.
00:04So we are going to create a Las Vegas background using the Replicator.
00:09Go to your Library, hit Cmd+2 and head down to the Shapes section and we want to get started with a diamond.
00:16Just drag that diamond right out here into the center of your canvas and the reason I chose the diamond,
00:23I would like to replicate a pattern of red diamonds like you would see on a playing card.
00:28Grab the side handle here and hold down Option as you drag.
00:34That will allow you to distort around the center point, now it's getting very close but we need to change the color.
00:40So bring up your HUD, hit F7, right click on the Fill layer and choose a nice dark red.
00:49Go ahead and close your HUD for now and all we need to do to replicate an object now
00:56that its selected is hit Replicate and you will see we get a nice pattern.
01:01If you click and drag on any of the corners you can go ahead and resize this pattern and of course if you go
01:08to your Inspector, we have a full set of options under Replicator.
01:13So let's go through some of these, you can replicate a Circle or just a Line, a Burst pattern or Spiral.
01:25For this one we want to use Rectangle.
01:29Under Arrangement we could choose whether we want just the Outline or the Tile Fill or better we have a Random Fill.
01:39So for this lets just choose Tile Fill, so this slider is just the number of Columns and the number of Rows.
01:48I would like these to be a little smaller, so go down to your Scale and just drag that down.
01:54Tile Offset is a fun thing to animate if you just drag it one way
01:58or the other it will go ahead and offset the different rows.
02:02Let's increase the number of rows, so now we have a nice tiled pattern, I am going to click on the right side
02:09of our Replicator and just drag it over to the side, just a little bit more so it covers more
02:15of the screen and make it just a little bigger here.
02:17I want you to paste specific tension to the Origin.
02:21Right now, if you click on the pull down the Origin is set to Center,
02:26let's change this to Upper Left and now it's asking for a Build Style.
02:33This is if we were going to animate it but I am not going to use that right now.
02:37Go down to Angle and just drag and I want you to see something, if you notice this triangle
02:42up in the upper left is straight while it gets closer to the end they have now angled to 125 degrees.
02:50So if we change that Origin back to the Center you can see the center is relatively straight
02:55and as it gets closer to the out sides, it's 125 degrees.
02:59The reason I said relatively straight if you crank the Angle End
03:03up to a certain point eventually they it will start affecting the Origin as well.
03:08Angle Randomness does just that, it increases the randomness of the angle for all of the objects.
03:16This next object is Additive Blend and that would work in areas where the pattern is actually overlapping;
03:22since we have one little area it's only working there.
03:26Color mode works just like the particles where you could either Colorize things and change the color completely
03:34or you can have it pick over a specific pattern and notice its starting at the origin and moving its way out
03:41or we could have it colorize by picking a range and its just picking randomly a range of colors from this gradient;
03:49if you open this up you will recognize the Gradient tool with the opacity options
03:53like we have in particles and gradients etcetera.
03:57So go ahead and close that for now and the last thing down here I want you to make note of is the Object Source.
04:05So for example, lets say we have this pattern set and I don't like the Angle Randomness so we will set this back
04:10to 0 and I don't like the Angle End either we will set back to 0.
04:14So lets say we have this pattern set and your client wants to change from diamonds to let's say clubs.
04:23Hit F5 and open up your Layers tab, select your Group and jump to your File Browser, navigate to the Media folder,
04:31in here you will find Graphics and we have Club.
04:36Just drag and drop that right into your comp, go back to your Inspector and re-select your Replicator,
04:43go to your Replicator tab and now in one swoop drag the Club and drop it right down to the Object Source and let go.
04:51Make sure to turn off your reference source and now we have just switched the Replicator.
04:57Go ahead and close your Layers tab, hit F5 and that's the basics of replicating objects in Motion.
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Animating a replicator
00:00Animating Replicators in Motion is very straight forward, hit F5 to open your Layers pane and select your Replicator.
00:08Go and hit F5 again to close that and choose Add Behavior, Replicator and Sequence Replicator.
00:17Open your Inspector and on the Behaviors you should see the Sequence Replicator behavior,
00:22the first thing it's doing is asking what Perimeter would we like to Add to animate.
00:27So click on the Add menu and choose Rotation.
00:30What we are going to do is actually rotate these diamonds 180 degrees all the way through the replicated patterns.
00:38So go ahead and click and choose 180 and the first option is Sequence To, I would like you to sequence to 180 degrees.
00:48Under the Unit Size for now we will choose Object, go ahead and hit the spacebar and see what this is doing.
00:58Now it's starting from the center point for a reason, stop your playback, move your playhead back
01:04to the beginning and look at the Replicator.
01:07Right now the Origin is set to the Center, if you choose Upper Left and hit your spacebar;
01:15now you notice its starting in the upper left and spreading out through the rest of the Replicator.
01:23Stop your playback, let me change this back to Center; go back to your Behavior,
01:29lets look at some of these other options, click on the Object pull down and this time choose All, hit your spacebar
01:37and as you can see its replicating all of the diamonds in the Replicator.
01:44Stop playback change it to Custom, if you notice under Custom you can change according
01:50to percentage how much of the Replicator will rotate.
01:54Hit your spacebar and right now it's just 10%; let's slide the end slider up to 50 or 51.
02:09Stop your playback; I want to change that back to the Object size.
02:14The Spread is how many objects will be rotating at any given time so right now the Spread is 1
02:22so before the next object rotates the previous object has to finish.
02:27So if you hit your spacebar you can see 1, 2, 3, 4, 5.
02:30It's just rotating through each individual object.
02:34So if you increase the Spread you will notice now more of the objects are changing, just increase it to something
02:42like 8 that way you can see it a little bit more clearly.
02:48Stop your playback and change the Spread back to 1 and adjust the Traversal; what this is,
02:56is how the object is completing its task.
03:00Since we are doing Rotation right now, it's completing the rotation at one constant speed; if we choose Ease In/Out,
03:06hit your spacebar and you can see what I am talking about, it's just easing into the rotation and then back out again.
03:21Stop your playback and if you choose Accelerate, hit your playback again and you can see it accelerates
03:28through the rotation slowly getting faster.
03:35Stop your playback one last time and go back up here.
03:39We will choose Constant Speed and adjust the Loops.
03:43This is how many loops it's going to complete before the end of the Sequence Replicator behavior.
03:48Now since my Behavior is set to go through the entire length of the composition,
03:52this will be how many times it completes a loop before the end of the composition.
03:56So go ahead and crank that up to 5 and hit your spacebar and you will notice the sequence is happening a lot faster
04:04because it has to complete this 5 times before the end.
04:08If we change our End Condition to Wrap, it will complete the task and then start again right from the beginning;
04:17if you change this to Ping Pong, once it gets to the end it will bounce back and head back the opposite direction.
04:23Go ahead and stop your playback and that's the basics of animating Replicators.
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Replicating a video file
00:00Replicating video in Motion is pretty much just like replicating anything else.
00:04Lets look at what we have, right now I have the shot of this dancer and what I did --
00:09we will stop playback for a second is pre-render this.
00:12If you know you are going to tiling your video and you are going to keep the size
00:15of the tile small it makes good sense to go ahead and pre-render the video.
00:19So if we check out our Media tab, Cmd+5 and select the video layer, go to your Inspector you will notice that the size
00:28of this video is only 320 x 240 that's because I know I am not going to make the tiles very big.
00:33Usually you don't have to compress your videos this much
00:36but again since I knew exactly what I was using this for, this is the perfect size.
00:42Let's jump to the Layers tab, Cmd+4 and select your video layer, choose Replicate,
00:48hit Shift Z to resize your canvas and drag your Replicator out.
00:53Lets hit the spacebar see what we have got, well obviously it's a little big so I am going to stop playback
01:01and go down to my Scale and scale this down to 70% and I don't need this many Columns
01:10and Rows so we will just change this to 4 and change the Rows to 4.
01:14Go ahead and hit your spacebar and see what's happening, if you want to turn off your overlays hit Command /. Lets stop
01:31and look at some of the video options, if you go down to the bottom of the Replicator you will see there is check box
01:37for a Random Start Frame, if I check that each video box is going to start at a random frame.
01:42Go ahead and hit your spacebar and check this out.
01:48Stop that for now and un-check Random Start Frame; I could also adjust the Source Start Frame so if I didn't want it
01:55to start a frame 1 I could have it started lets say frame 26.
01:59Move your playhead back to beginning and you notice now it's starting your frame 26.
02:03Go ahead and hit your spacebar, you will see now it's just started right there.
02:09We will stop that, change the start frame back to 1 and I want you to make note --
02:14a fact that the Origin actually has an affect on your video layers as well.
02:19If we change the Origin to the Left side and then we change the Source Frame Offset, scale this out so you can see it.
02:27If we change the Source Frame Offset look what happens, if I drag this out since the source is starting
02:33on the left side notice each individual column is offset by 25 frames;
02:39hit the spacebar and let's see what that looks like.
02:43If I change my Origin back to the Center you will notice now its working its way out from the center,
02:50I like what's happening on the left so go ahead and switch that back to the Left;
02:54pause playback just for one more second and just because we have video doesn't mean we cant Colorize this.
03:00So go to your Color Mode and change it to Over Pattern; now you will notice I am getting this neat red edge on here
03:06and that's because I compressed the video so much it introduced noise back into the video on the edge
03:12of the key I used to originally create this footage.
03:15I like the effect so I left it in there.
03:18You can change your Color Gradient to anything that you like and go ahead and hit the spacebar and check it out
03:26and those are the basics of replicating video in Motion.
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Creating a lower third replicator preset
00:00You can create a lot of complex graphics with Replicators and Apple.s been nice enough to include a ton
00:05of prebuilt Replicators in your Library, so go ahead and hit Cmd+2 to open your Library.
00:11And if you don't already have it open, we are in 04 Replicator Presets Project.
00:17So in your Library choose Replicators and you will notice we have a whole bunch of options. We have Backgrounds,
00:25Lower Thirds, Mattes, Miscellaneous. Here I will just click on one of the Miscellaneous one
00:31so you can see some of the random things.
00:34And Transitional. These are prebuilds that you can use as transitions.
00:39Right now we are going to use a Lower Third. Choose Business 02. I think it works well with the Vegas theme.
00:47Click Apply and drag this over to the lower left corner of the screen.
00:53Now when you are setting type for television it's really important to keep your Safe Zones off, so open your View
01:00and go to Safe Zones. And let's hit the spacebar and see what we have got.
01:05And as you can see this Replicator starts on one area and it pops up to another.
01:11Now that it's in its final resting place let's drag this down towards the bottom of the screen.
01:16Now with Safe Zones the way it works, any text needs to be inside the inner box;
01:22any graphics should be inside the outer box unless you are comfortable with the possibility that it gets cropped off.
01:29Because on different televisions it may crop into different levels. This is just a general guide.
01:34It's called Action Safe. The inside is called Title Safe.
01:38So let's set some type. Go ahead and grab your Type tool and click and type anything you like,
01:45I'm just going to call Vegas Lower 3RD and hit Escape to set your type.
01:52Reload your playhead back to the beginning and hit your spacebar.
01:57We need to have the type start a little bit later. Move your playhead until the end of the animation
02:04and with your type selected, hit I to trim your type.
02:09Now if you move your playhead back to the start of your project and hit the spacebar, the text will pop on. Close...
02:15but I would like to actually have a nice smooth animation from my text as well.
02:19Let's go check out our behaviors. Click on Behaviors. Under Text Sequence I want this to fade in from the left.
02:27Open the Text-Fade box and sure enough, there is Fade In From Left. Just drag and drop that right out onto your text
02:36and rewind your playhead to the beginning and hit the spacebar.
02:41All right, now this is pretty close but what I would
02:44like to do is add just a little bit more flavor and customize this Lower Third.
02:49So select your Replicator and open the Inspector.
02:54In the bottom down here you will see the Object Source is a Rectangle with this gradient on it.
03:01Let's import a custom graphic. Hit F5 to open up your Layers tab and go to your File Browser. In the Media folder,
03:09under Graphics you should find a Club. Just drag and drop that right out into your project. Select your Replicator,
03:16hit F4 to open up your Replicator options and now in one action click
03:22and drag the Club right down into the Object Source and let go.
03:28Now you have clubs instead of the square with the gradient.
03:31We should change the color, so go the Color Mode and choose Over Pattern and while the red to the blue is kind of loud,
03:40I think it's a little much. So let's go ahead and click on the pull down and choose Desert Dusk.
03:46Lets add a slight Drop Shadow to our text. So select your text, go the Style, choose Drop Shadow.
03:54I want a slightly softer shadow so I am just going to drag the Blur out a little bit and I want it a little closer
03:59to my text so change the Distance to 3 and hit F5 to close your Layers tab
04:05and click anywhere off of the canvas to deselect.
04:10Rewind your playhead back to the beginning. We'll turn Safe Zones off and hit your spacebar.
04:20Now we have Lower Third but we still have our Object Source up.
04:24So go ahead and select the Object Source, open your Layers tab and turn it off.
04:29You want to make sure not to delete this because the Replicator is using this as a reference.
04:34So go ahead and close that layer, hit F5 to open a backup, rewind your playhead and check it out.
04:44There is our custom Lower Third brought to you by the presets in the Replicator.
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12. Understanding Paint
Painting in Motion
00:00One of the exciting new features in Motion is Paint, and you can use Paint to create a wide variety of motion graphics.
00:07From things like these flowing light strokes, all the way to something a little more graphic, like this growing vine.
00:18So let's get started.
00:20If you don't already have it open, we are in the 01 Paint project, and to use Paint, hit P on your keyboard
00:27or come to Create, and select the Paint Brush tool.
00:30Open your HUD, F7, and let's look at the options.
00:34We can change the brush color, for this demonstration right now, I am going to leave it at white.
00:40We can adjust the width, just by dragging, and you will notice you get an update just behind your cursor.
00:47Since we are on the Basic Solid, we don't have any pen pressure or pen speed options.
00:52But it does have full support for a Wacom tablet.
00:55With Write on checked, when you draw your Paint stroke, it will record your paint stroke in real-time.
01:01I generally leave Smoothing always checked, because it smooth out your paint strokes.
01:07Down here there are ton of presets, but for right now, let's stick with the Basic Solid.
01:13Close your HUD for the time being and just draw a Paint Stroke, and pause right in the middle.
01:19Then restart.
01:21Let's open the Inspector, and make sure we are on the shape tab.
01:26Now select your timeline and hit your spacebar.
01:35And you will notice since I have the Write on behavior checked, the Paint stroke was recorded in real-time.
01:41We go and pause the playback here for a second, so we can look at that specific behavior.
01:45If you click on the Behaviors tab, you will see we have a shape outline, and it's set to draw right now.
01:51If I pull that down to erase and rewind my playhead to the beginning, the strokes starts and then it will erase.
01:58I start playback, so I could show you draw and erase.
02:03It's pretty straightforward; it draws it on, and then it goes ahead and erases it.
02:08Let's rewind it back, change it back to Draw, hit your spacebar, so we can see the stroke,
02:15and here we can adjust things, such as the length of the stroke, it will actually just draw on that short segment,
02:23or the stroke offset, which is where the stroke actually starts.
02:27It's playing forwards in the direction we recorded it.
02:31You can always change your mind, and said it to reverse, review playhead back to the beginning,
02:35and hit your spacebar just to check it out.
02:38Now that stroke we drew wasn't very smooth, so click on Speed and adjust it to constant, rewind your playhead
02:45and hit the spacebar, and you will see now it's playing back at one constant speed.
02:51Stop playback for a second, and change the direction back to forward.
02:56You'll see variety of options, let's check ease in.
02:59Rewind your playhead to the beginning, and hit your playhead, and you will notice it, eased into the stroke.
03:07If you chose ease out, it will slowly decelerate towards the end,
03:16and I could go through all these options, but we have quite a bit to cover.
03:20So let's go to our Shape options, and in here you'll notice, the paint brush was recorded as a solid.
03:28We could change this to Airbrush or actually an image.
03:31For this demonstration I am going to use an Airbrush, now the way the Airbrush works, it's kind of hard to see.
03:37But if you look at the Airbrush really closely, you will notice that it's made
03:41up of a bunch of little things called paint dabs.
03:44The way I illustrated those is by dragging the Spacing slider,
03:47and what this does is adjust the spacing between each one of the paint dabs.
03:53Obviously we can adjust the entire stroke's opacity, but it's more fun to mess with the brush profile.
04:01Go ahead and bring your spacing back up to around 80%, and the brush profile works
04:07in a similar fashion to the gradient tools.
04:09Right now this is the opacity of the brush profile, so if you just click in the line, and select the opacity, well,
04:17you can adjust the opacity, and you will notice the way this works.
04:20The left side is the center of the paint dab, and the right side is the very outside edge.
04:27So as we adjust this center point, you will notice we will make the center either brighter or a little smaller.
04:33So let's go ahead and drag that out just a little bit, so you see the profile,
04:37is the profile of the individual paint dab, not the entire stroke.
04:42The entire stroke is made up of a bunch of paint dabs.
04:45Let's close the brush profile options for now, and adjust the spacing back down.
04:53Now since we use the write on behavior, this paint stroke was already animated, if I rewind my playhead and show you,
05:00it's setup right there and we saw the behavior.
05:03But if you didn't have a behavior set when you drew the paint stroke,
05:06you can animate it using the first and the last point offsets.
05:10Just go ahead and keyframe either one of the offset points, and you will able to animate your stroke.
05:16Let's look at some of the stroke options.
05:19Right now under the Stroke Column mode we are using the color of the brush.
05:23Let's choose color over stroke, and now you notice this we have our gradient options.
05:29If we open the disclosure triangle, you will notice here is our gradient, and at the top, again we have opacity options.
05:36But this is the opacity over the entire stroke.
05:38So if you click in the opacity section, we could make the stroke start to fade up.
05:43Go ahead and click on the left chip here and drag your opacity down, and we'll add a fade out as well.
05:49So click here to add another opacity option, which is already at a 100, and click and drag to the right,
05:55to add one at the very end, and drag your opacity all the way down.
05:59Now you know we have a nice fade in and a fade out, the location just adjusts the location
06:09of the individual chip that you have selected.
06:11So let me drag that one more time, the location just adjusts the location of the chip that you have selected.
06:17Repetitions is this gradient and opacity information repeats throughout the stroke.
06:24So you'll notice, since I have opacity information, it's actually created one, two, three, four separate strokes.
06:32Let's bring that back down, you can adjust the spacing of your dabs over the stroke using this graph tool.
06:40If you just click and drag on the line here, you will notice now there is more space in the center, versus the ends.
06:47Go ahead and undo that, because the option we want to mess with is, Width Over Stroke, go ahead and open that up,
06:55and you can grab your sketch tool, and click on the first one
07:00to set the first point, and click up here to set another point.
07:04And you notice now, at the beginning it's rather small, and if you actually click and drag,
07:11you can draw your own custom points here.
07:15So you notice, we have small to large, to small to large, go ahead and close Width Over Stroke.
07:24Brush scale to just adjust the overall scale, brush scale random,
07:29obviously makes all the different scale values random.
07:33So you can make some pretty organic shapes, drag that up to 200, rewind your playhead to the beginning,
07:38and hit your spacebar, and just look at what that looks like.
07:43If we click over to the Advanced tab, you will notice there is support for Wacom tablet, if I actually had a Wacom pen,
07:51the harder I would push, the more it would adjust the width, but I can have that changed to opacity or spacing
07:57or the angle of the stroke or even the jitter.
07:59Set your paint dabs more or less depending upon your pressure.
08:04Now there are more options that we will cover in the next movie, to creating a paint stroke in Motion.
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Sequencing paint stroke behavior
00:00The Sequence Paint Behavior can do an awful lot to add life to your paint strokes.
00:05If you don't already have it opened, we are on the 02_Sequence Paint Project.
00:09Now select your paint stroke and hit F4 to open up your options.
00:13Change the brush type to air brush, because the Sequence Paint Behavior only works on air brush and image brushes,
00:21because they are actually made up of multiple objects.
00:23The solid brush obviously being one solid, wouldn't work with the sequence, because there is nothing to sequence.
00:30So change it to airbrush, and go up to Add Behavior, Shape and choose Sequence Paint.
00:37Now it's asking us what perimeters we would like to add?
00:42Let's add color, we want this color to sequence through the paint stroke.
00:49Go ahead and change your color to something red, just right click in the drop layer and change it to red.
00:55Now the image size of the individual paint dab, go ahead and hit your spacebar and let's see what that looks like.
01:01I am going to stop playback and change it so we have more loops get completed before the end of the paint stroke
01:11and I would like to actually wrap back around.
01:13So once that color is gone to the end of the stroke, it will wrap back up to the start of the stroke and start over.
01:18Now hit your playhead and watch what's happening, so as you can see the colors now stroking
01:28through the paint stroke, this is great for the airbrush.
01:30Let's go ahead and pause play back, and change up paint brush to image.
01:36Hit F5 to open your Layers tab, and open the disclosure triangle for the violin, reselect your paint stroke and drag
01:44and drop the violin into the brush source, and let go.
01:49Now you should see teeny tiny violins here, so we just need to make their width a little bit larger,
01:58and we can bring the spacing closer together.
02:02So now we have a bunch of violins altogether in this stroke, so you go back to your behaviors tab,
02:08and this time let's add a rotation, and you notice,
02:12when you add the rotation it is going to keep the same sequence options.
02:16Go ahead and hit the spacebar and drag your rotation around to, around 180 degrees, and you hit Shift+Z,
02:26so your canvas resizes to fit, and you will notice,
02:31now the violin is actually rotation 180 degrees, and it's wrapping back around.
02:37That's why you see now it's finishing its rotation.
02:44So let's adjust the Spread, bring the Spread down to around 34,
02:51and now you will notice it's completely rotating 180 degrees, and then bouncing back.
02:59Stop playback just for a quick second, let's say you want to change how the paint stroke is on the page,
03:05well we need to actually adjust the shape of the paint stroke under the geometry section,
03:10and you will notice the shape type is Bezier.
03:12So if we click and hold and grab our adjust control points tool, you will notice,
03:17you can actually see the control points that were created by painting the brush stroke.
03:26And the same command you'd use for any Bezier handle supply here.
03:30So if you hold down command and drag, you will get your Bezier handles,
03:34and you can make them very long, and you can adjust accordingly.
03:37So click back in your Layers tab, hit the spacebar, and now you have the basics of sequence paint,
03:45and if you don't quite like how it's laid out, you know a little bit about how
03:49to change the shape of the original paint stroke.
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Applying paint dynamics
00:00With paint dynamics in Motion 3 you can use Paint to create some animations that look an awful lot like
00:05particle systems.
00:07If you don't already have it open, we're in the 03_Paint Dynamics Project.
00:11Hit your spacebar and look at the paint stroke.
00:14Stop playback, select your paint stroke
00:17and hit F4 to open up its options. Under the Advanced tab you'll find Dynamics.
00:23Check the box, and you'll see the stroke is burst into a bunch of individual paint dabs. That's because paint dynamics
00:29function an awful lot like a particle mirror.
00:32So drag the Speed down to zero
00:35and hit your spacebar,
00:37and you'll notice nothing is happening.
00:39If I slowly drag Speed to the right
00:42you'll notice all of a sudden,
00:44this is looking like an animated particle system.
00:48So we can continue to adjust individual options in here such as the Emission Angle and Emission Range, but I'd just like
00:54to adjust the Life.
00:56So stop playback for a second, and drag the Life down towards the left, and now this will look a lot more like a typical
01:04sparkle trail that would follow a wand or something like that. Go ahead and hit your spacebar and let's check that out.
01:17And so now you have the basics of Paint Dynamics in Motion, it really gives you a lot of options to create advanced particle
01:23systems right within the Paint tool.
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Painting from shapes
00:00Drawing shapes in Motion has just gotten a lot more interesting.
00:03If it's not already opened, open the 04_Paint Shapes project and hit F5 to open your Layers tab.
00:09You'll notice we have a rectangle and a background.
00:13And right next to the rectangle, you'll see the Paint icon. That's because in Motion 3 anytime you create an object
00:19with a stroke and no fill,
00:21Motion will automatically change that into a Paint Brush.
00:25That's great because I'd like this box to draw on, and as it's drawing, have it burst into a bunch of particles.
00:30First let's animate the box on.
00:32Go to Add Behavior,
00:34Shape
00:35and Write On.
00:39Move your playhead to 3 seconds and hit O to trim the behavior. That way the box will write all the way on by three seconds.
00:47Move your playhead back to the beginning and hit your spacebar.
00:52So as you can see, we are almost there.
00:54Go ahead and stop playback, rewind your playhead,
00:58select your Paint Brush and look in its option, hit F4.
01:03Under the Advanced tab,
01:05we have an option for Dynamics, and if you open the triangle, you'll notice this has all the same options as a particle emitter.
01:12Now go ahead and hit your spacebar,
01:15so as you can see drawing shapes in Motion really opens up a whole host of new options.
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13. Working in 3D
Using 3D space
00:00Now as much as it pains me to say this, adding 3D to Motion really does give this application a whole new perspective.
00:07So if you don't already have it open, run the 01_3DSpace_Project.
00:11Hit F5 and open your Layers tab.
00:13You will notice, we have some text and a Rectangle.
00:16Now to change anything to 3D, all you do is, click this icon on the Group layer,
00:22and now you will notice the icon has changed to three planes.
00:25Let's go ahead and select the Rectangle and turn it into a floor.
00:29Grab your Adjust 3D Transform tool and you will notice we have some controls.
00:35The first ones are these arrows that move objects in 3D space, either on its X, Y or Z axis.
00:43I will just undo that.
00:46And what we would like to do, is rotate this is in X. So if you notice these circles now actually inhabit,
00:54Y rotation and X rotation and Z rotation.
00:57So let's rotate this in X, down to about 90 degrees,
01:01and now we will grab our Z position arrow, and drag that to the bottom.
01:07So now we have just transformed something in 3D space.
01:11Now all this is well and good, but there are some other tools that actually really help give you some perspective
01:17and different views while you are manipulating your objects in 3D space.
01:22So we go to view menu, you will notice there are a whole bunch of options here that are grade out called 3D Overlays.
01:28Now with these Overlays, you can easily move around adjust your views in 3D space pretty quickly,
01:35and the way you get these to work, is by adding a camera to the scene, so click New Camera.
01:41Now go to your View, pull down, and you will notice we have the 3D views tools.
01:46If I un-check that, you will notice these items that were just here a second ago have disappeared.
01:51I will get to these in a second.
01:53Go ahead and choose Compass.
01:56What the Compass does, it habits the lower left corner of your canvas and this allows you
02:00to quickly change between views in your scene.
02:03So if I click on the Top one, here you notice now I've switched to a top view,
02:07or if I click on the Right one, I'll switch to a right view.
02:10I can also change these views by this pull down in the upper left.
02:14I will go ahead and change that back to active camera.
02:17Now these views over here will actually adjust the camera, if your camera layer is selected.
02:23So we go ahead and click and rotate in 3D space, so that's rotation tool.
02:29This will allow you to slide left, right and up and down in your 3D scene,
02:33and this one will actually slide back and forth in Z space.
02:39Now when I work in 3D, I like to have all of these view options set.
02:43So let's hit Insert View, and 3D Grid and Scene Icons.
02:51Now all these things combined can really help you keep your balance while you are navigating around 3D space.
02:56There is one other thing to check out, and those are the View Layouts.
02:59Let's go ahead and choose Horizontal Split View.
03:03This is going to give us two separate views.
03:05You notice, I can see my Active Camera up here, and a view from the right down in this lower window.
03:11And you notice this will allow me to select which view I am manipulating.
03:14Now you notice, if I click the Rotation tool here, I am just changing my orientation in 3D space.
03:21But you notice my Active Camera has not changed at all.
03:24This is just allowing me to move around in 3D space.
03:27This is important because when you render a project, you are going to render the active camera view.
03:32So if you just need to move around, so you can more easily see something.
03:36This is a great way of achieving that, just go to your split view and rotate around outside of the Active Camera view.
03:45And you will notice, if you select an object, let's say, my 3D Space text right here, I can still go ahead
03:51and manipulate that specific object, and rotate around the scene.
03:57The reason I bring that up, if you open your HUD here with that object selected,
04:02I can also rotate that object using the HUD with these drop wells.
04:07So you notice with the drop wells, I have some options.
04:10If you just click and drag, I can move in Z space, or I can move left, right, up and down or any variants there of,
04:19if you just kind of drag in a circle or move in a circle.
04:22This one moves left and right and back and forth in Z space,
04:26and then the Scale will actually adjust the scale of the object.
04:29So the HUD will change if you have different things selected, just like it does in 2D.
04:34So if I select the camera here, you notice, now I am actually going to rotate my camera.
04:39Now we will get to more of these camera options as we go through the next movie.
04:45But for now we have covered the basics of navigating around and selecting things in 3D Space.
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Working with cameras
00:00Now in this video we are going to cover a little bit about cameras.
00:04So feel free to click along and follow through with what I am doing.
00:07Just understand, I am not trying to achieve a specific effect here as much as I am trying to teach how to move
00:12around and manipulate options in your cameras.
00:16So, if you do not already have it open, run the 02_Cameras_Project.
00:20Hit F5 and open your Layers tab and you will notice, I have a Camera and three separate layers.
00:27If your HUD is not open already hit F7 and open up your HUD.
00:31I want to have a little bit better view of this.
00:34So go to your View options and pull down the Split Horizontal view.
00:39Make sure the Top view says Active Camera and bottom view says Perspective.
00:44Now I am just going to manipulate this camera a little bit
00:46so make sure your Camera is selected and select the Perspective layer.
00:50Now you will notice the controls for this camera are actually on its focal plane or its frame.
00:56Motion calls that a Camera Type or the Framing Type of Camera.
01:00If I click on the Camera Type and choose Viewpoint, you notice, now the controls are on the Viewpoint.
01:06So if I rotate this in X, you notice very quickly I am adjusting the view, whereas if I had it set
01:13up as a Framing Camera and rotate in X, I am keeping the center point the same;
01:18I am just adjusting the angle of the camera.
01:21So make sure to rotate your camera up on its X axis a little bit on its Y. And I want you to pay attention
01:29to where these controls are actually pointing.
01:32Right now, you notice Z is pointing directly at the camera.
01:35That is because it is set to Adjust Around its Local Axis, so it is pointing to the local camera.
01:41If I clicked on that, and said, World Axis,
01:44now you will notice the Z has snapped right along the Z axis in the World.
01:49So if I clicked and dragged all that, you will notice now the camera is moving on a Z plane,
01:55but it is not adjusting the exact angle of that specific scene.
01:59If you go to View Axis, you will notice these controls now point directly at your view.
02:05So now it is actually adjusting things based on the view that you have selected.
02:12Go back to your Local Axis and let us look at these drop wells.
02:16Now in the HUD, I have covered this before in the previous movie, but just a kind of recap.
02:21If you click and drag in this drop well, it will move the camera back and forth in Z space.
02:28This drop well will move you left or right or up and down, or if you just drag in circles notice it moves in circles.
02:35It is a very organic way of moving your camera around.
02:39This next one will move you in Z space or left and right.
02:45You can also rotate or adjust the scale and yes it is actually scaling the whole camera and its field of view.
02:53If you end up with a scene like this where the active camera is kind of lay off center, if you select the Active Camera
02:59and just double click right here, it will automatically reset that camera view.
03:04Now re-select your camera and I want to cover one other way you can move around your camera.
03:10Let us use the Walk Camera tool.
03:12With the Walk Camera tool selected, you can click and drag in your scene
03:17and you notice it is very quickly and easily manipulating that camera.
03:21Now that is not really how it is designed to work, let me undo that.
03:25If I use my arrow keys, now I can walk the camera.
03:28I am using my Up arrow to move forward and my Down arrow to move backwards.
03:33Or if I had my Left and Right arrows, it moves me left and right throughout my scene.
03:38So that is the Walk Camera tool.
03:40This is a great tool if you are actually going through the functions of key framing your camera animations
03:45and that kind of leads me to my next movie.
03:48We are going to go over some camera behaviors that make animation that much easier.
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Using camera behaviors
00:00You can keyframe your cameras in motion, but to be honest, I rarely if ever do that.
00:05Motion behaviors make generic camera moves easy.
00:08In this scene we want to just accentuate the 3D positioning of these elements
00:11by sweeping around the scene and slowly moving in.
00:14If you do not already have it open, run the 03_Camera_Behaviors_Project.
00:18Hit F5 to open your Layers tab and select your camera.
00:22I want to sweep around the scene, so choose Add Behavior, Camera and Sweep.
00:28Go ahead and hit the spacebar and now you will notice we have a nice level on the Y axis.
00:34I am going to stop playback.
00:36I could change this to roll around Z or tilt around X, but I would like to leave it at Y. So now that we have
00:42that first sweep done, let us go ahead and add the move in.
00:46So I go to Add Behavior, Camera and choose Dolly.
00:50Now Dolly will move the camera forward or backwards in whatever direction it is pointing.
00:55Let us adjust the speed of that to around, let us say, 678.
01:02Now hit the spacebar and see what happens.
01:05So there you have in about two minutes, we have done a pretty complex camera move
01:11where it is actually sweeping around the scene and moving in.
01:15I am going to stop playback just for one second and adjust my View layouts to the Split Screen,
01:20so you can further see exactly what I am talking about.
01:23If I scroll my playhead around here, you will notice the camera is actually moving in a rather complex move.
01:31Now since I took about two minutes, I want to show you some of the other camera behaviors.
01:35Let us turn off Dolly and Sweep.
01:38Select the camera, I just want to put it at a slight angle, go ahead and rotate the camera around on its Y. Let us go
01:48to Add Behavior, Camera and choose Zoom In/Out.
01:54Now a lot of people would assume this would have a similar effect to the Dolly, but if we go ahead and adjust this,
02:01you will notice, now when I hit the spacebar, it is actually just zooming,
02:05just like you would zoom on your telephoto lens.
02:08So there is a difference between Dolly and Zoom In/Out.
02:12I am going to stop playback just for a quick second and we'll add one last behavior.
02:15Let me turn off Zoom In/Out, and we will go back to our Camera Behavior and choose Zoom Layer.
02:21Now I like this because it allows me to specify exactly what layer I want to zoom in to.
02:25So I would like this to zoom in to the Motion_3 text layer.
02:29Go ahead and drag and drop it right into the object drop well.
02:32Now one thing to be aware of with this behavior, there is a transition where the camera will drift back
02:37and then once it reaches its transition point, then it will actually start to zoom.
02:42So I typically always drag this back to the beginning because I wanted to start zooming right at the beginning.
02:48So now select your Active Camera view and with your Zoom Layer behavior selected, choose a zoom amount,
02:56we will set that around 39, and hit your spacebar.
03:00You will notice now, the camera is actually doing a zoom in on the scene.
03:05If you want to see that a little better, click your Perspective view and hit Play
03:09and you will the notice the camera is actually moving, and with that behavior selected, you will see,
03:15it is keeping the same frame, but it is zooming in and that is actually creating a distortion effect.
03:21So I do not use this effect too often, but just say, you know it is there, it is there.
03:28So to recap, when you are trying to make things look really sleek with your camera moves,
03:32Camera Behaviors can be a very fast option.
03:35Always make sure to pay attention whether you are actually doing a Zoom or a Dolly.
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Lighting a scene
00:00Lights can do a lot to add depth and more perspective to your 3D scene.
00:04I often use lighting to set a mood for my graphics.
00:07In this video, we are going to cover a lot of the different kinds of lights and their options available in Motion.
00:13If you don't already have it open, we are in the 04_Lights project.
00:17Hit F5 to open up your Layers tab and one of the first things I noticed
00:21in Motion 3 was the fact Add a Light was not an option up here on my toolbar, so let's change that.
00:27Make sure your canvas is selected, go to View, Customize toolbar and here is the icon for New Light.
00:34So let's just drag that up next to the New Camera and click Done.
00:40Let's add a new light and you will notice immediately, it drastically changes the look of this project.
00:47Now let's go to over View Layout options and choose Split Horizontal
00:53and you will notice here is the little icon for our light.
00:56If you are not seeing that, go to your View options and choose 3D Scene Icons.
01:03Make sure that that is checked.
01:05Now this type of light is a Point Light.
01:08If your HUD is not up, hit F7 and let's look at some of the options for the Point Light.
01:14You can adjust the Color, so if I wanted to change the scene to something little darker, I could make it this kind
01:21of yellow color and you can adjust the Intensity.
01:24Now with this Intensity up, I can adjust the Falloff Start.
01:30This adjusts how wide the light is before the light actually starts to fall off.
01:35And the next option here is the actual Falloff itself.
01:39So if I make the Falloff Start kind of large, you notice it brightens the scene up here,
01:43but then if I adjust the Falloff, you'll notice now I have got a much more high contrast lighting option here.
01:51That is the basics of a Point Light.
01:54Let's go ahead and choose Ambient Light.
01:56Basically, with an Ambient Light, all you can do is adjust the color and the intensity and you'd notice
02:02that it adjusts everything evenly throughout the scene.
02:05So let's go to Light Type and adjust that to Directional.
02:10Directional Light is kind of interesting.
02:12If you notice, it's represented by this circular icon here.
02:17Let me make sure my light is selected and we move it back here in Z space, so you can see it a little bit better.
02:23And you notice, I don't have any options for the cone of the light; it's thoroughly just shinning
02:28in one specific direction as though this is a big one plane and it is just shinning light in that specific direction.
02:34So I could adjust the rotation of that light just by clicking and dragging its rotation
02:40and you notice there is no Circular Falloff or Edge or anything
02:44like that again because this is a Directional Light.
02:47If want to control things like the Falloff and that Cone Angle and that sort
02:51of thing, you want to choose a Spot Light.
02:54So let's change that to Spot Light and you will notice here with the Spot Light selected, I have a small cone.
03:00So let's adjust the Cone Angle.
03:03If I adjust it here, I can make it wider or more narrow
03:07and we could adjust the Falloff Start just like last time or the Intensity.
03:12Crank that intensity way up.
03:15Now it is not adjusting anything in the scene, because I have it pointed way
03:19up to the sky and frankly, it is a little far away.
03:21So let's go ahead and move that closer to our scene here and I will position it down.
03:28And you will notice, I have a couple of different options within a Spot Light dealing
03:32with the actual Cone Angle itself as well as Soft Edges, so I can make a really soft spot light.
03:41Now one of the really neat things about Light is the fact that everything is totally keyframe-able.
03:46So for example, if I wanted this to be really moody and kind of have a sort
03:50of film flicker to it, I could animate the intensity.
03:54So let's go ahead and do that.
03:55In the Inspector, go to the Intensity and right click and choose Wriggle.
04:02I want this to wriggle at a Frequency of about 24 and I only want it to wriggle just a little bit,
04:10so we will just set that around 15 and now go ahead and select your canvas and hit the spacebar
04:17and you will notice, I have this flickering light.
04:20And if I adjust the Amount of Wriggle or the Frequency or its Noisiness, I can drastically change how distinct
04:28and different this lighting effect can become.
04:32So let me stop playback just for a second.
04:35Typically, when I light a scene, I try and use two or three different lights usually made up of a Spot Light,
04:42a Point Light and some Ambient Light to actually create a slightly more realistic scene.
04:47But with this movie, as you can see, we have covered a lot of the basics of all of the different lights.
04:52So, have fun lighting your next scene.
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Creating 3D text
00:00Animating text in 3D in Motion is very much just like animating text in 2D in Motion. If it is not already open, we are in the
00:0713_05_text project.
00:10Now, hit F5 and open your Layers pane and select the Motion 3 text.
00:17First way to change text into 3D is to check your Library and go to Behaviors. Under Text Sequence, there is a
00:26whole option for 3D Moves. If you open that up here and click through, you'll get your preview up here in the top preview window.
00:35So let's choose Behind Camera 3D, just drag and drop it right onto Text layer. Go and hit your spacebar and let's see what that
00:43looks like. Now it is kind of hard to see that that's moving
00:47in 3D space, so let's go to our View Layout options and choose Split Horizontal.
00:52And now scrub the playhead back over and you'll notice now the text is moving in 3D space.
00:58So that's one way of animating text in 3D. Let's go ahead and just delete that behavior and let me show you the other way.
01:07If you just go to Add Behavior, Text Animation, Sequence Text, it does not look like there are any options for 3D. But if you go
01:18to the Inspector and under the Add Behavior, if you choose Format, Position, you'll notice I have Position options for Z
01:28right down here. So if I go ahead and just scrub that up to something around 72 and move my playhead back to the beginning and
01:37hit my spacebar, you'll notice now that text is moving in 3D space.
01:43And that's it. Animating text in 3D is pretty much just like animating text in 2D. The only difference is now you have a whole new dimension.
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Creating 3D replicators
00:00Using the Replicator in 3D is a lot like using the Replicator in 2D; just now we have Z depth.
00:06So if you don't already have it open, we are in the 06_3D_Relicate project.
00:10Hit F5 to open your Layers tab and hit F4 to open up the options for the Replicator.
00:16So make sure the Replicator is selected and now we need to change this into 3D.
00:21So there are a couple of different checks we need to follow.
00:24First thing we need to make sure the 3D check is checked.
00:28The next thing is to make sure the group, the Replicator is living on, is set up for 3D.
00:33And lastly, we need to choose a 3D shape.
00:37So you'll notice with 3D checked, now we have an option for Box or a Sphere.
00:41So let's choose Box.
00:43Now that actually is a 3D replication, but there is one more thing I actually have to do.
00:49If you open up your Size options, now we have an option for Depth and since it's set to 0, this has not depth.
00:55So let's go ahead and drag that out to 530 and now you see the replication has happened in terms of Z space.
01:04So to further illustrate this point, let's change the Color Mode to Over Pattern.
01:09That's kind of hard to see that it's actually changing the colors over the pattern since Origin is set to the Center.
01:16So let's change the Origin to the Front.
01:18This way I will change the color from the front all the way to the back.
01:22I don't like Gradient so let us change that to Atlantic Blue.
01:26So now you can see, it starts with light blue and then gets dark blue as it moves in Z space.
01:33If you grab your 3D Transform tool, you can now rotate this object in 3D space and all of the Z depth data remains.
01:43There is one another neat option and that is the Face Camera option.
01:46If you check that, no matter where I rotate this replicator, all of those objects will continue to face the camera.
01:55This is actually a pretty powerful feature.
01:58When you change the shape from Box to Sphere, you can actually create kind of a ferrous wheel effect
02:04with the Replicator by changing it to an Outline and then just animating its one specific X rotation.
02:14So that is the basics of adjusting a Replicator in 3D.
02:18You have noticed, we have two new shapes; a Box and a Sphere and just a couple of checks and you are on your way.
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Creating 3D particles
00:003D Particles is one of the most exciting new features for me personally, because I always love adding different senses
00:07of depth to things, and 3D particles have always been something that, well, I guess it has been a slow process.
00:14Typically, in most other motion graphic applications, when you are dealing with particles in 3D,
00:19you have to either deal at lower resolutions, or you have to do RAM Previews, or you have to keyframe a bunch of stuff
00:26and then sort of Preview what it looks like, and then go back and adjust and Preview,
00:30and it's this whole long, drawn out thing.
00:32Well again, in Motion since it's real time.
00:35I can actually preview my 3D particles as they are being adjusted.
00:40So this is a huge, huge thing for me, personally, and honestly,
00:44I think it's a pretty huge thing for Motion as well.
00:47If you don't have it open, we are in the 07_3DParticles Project.
00:52Now, hit F5 to open up your Layers tab and just turn off the Blue Layer for right now,
00:57because I want to show you how we can change any of the Particles Presets into 3D particles.
01:02Go ahead to your Library and go to particle emitters, and under Pyro let's just choose Explosion.
01:12Go ahead and drag and drop that right out onto your Canvas, and you notice,
01:19when we hit the spacebar, we have a nice explosion.
01:22Let's go ahead and set the Play Range to end around 02.11.
01:26Cmd+Option+O.
01:30If I play this back and just pause it right in the center of the explosion and add a camera to the scene,
01:37its going to ask me, do I want to switch it to 3D, and the answer is yes.
01:41Now, a couple of different thing will happen.
01:43First off, it has added a camera to the scene, but if you select your particle emitter,
01:47and hit F4 to open up its options, you notice it still isn't truly in 3D space,
01:55even though I have my 3D Transform tool selected.
01:59So let's go ahead and select the Camera.
02:01Hit F7 to open the HUD, and just rotate around a little bit.
02:04You will notice this particle system is nice and flat.
02:08Go ahead and choose Blue, and you will notice it too is nice and flat.
02:16Let's go ahead and Make Particles.
02:19Again, if I click on the Camera and Rotate around, it's still flat.
02:23So let's select the emitter and choose 3D.
02:27Now it automatically had Face Camera checked.
02:30If that's off, you notice the Particles no longer face the camera.
02:36I like leaving that checked for the most part; I am going to stop playback here, so go ahead and leave that checked.
02:42Let's go ahead and adjust some things like the Scale.
02:45I want it to randomly scale these objects, and I don't need it to have such a high Birth Rate,
02:51but I would like them to live a little longer, and to be a little faster.
02:56So let's crank the Speed up to around, I don't know, 230.
03:00Hit the spacebar, and you will notice we have this Particles just kind of popping on the scene.
03:06This would be kind of cool in and of itself, but let's go ahead
03:09and make it a little more complicated by adding a camera move.
03:12I am going to stop playback just for a second.
03:14Choose the Camera, Add Behavior, Camera, and choose Sweep.
03:19All I want to see happen is this camera just spinning around in Y space, just creating an interesting effect.
03:25So go ahead and just drag the end, and you will notice, if you drag in your HUD, it won't go far enough,
03:32so open up your Inspector and drag the end; drag it right around to 4500.
03:46So now go ahead and hit your spacebar and you will notice we have a whirling dervish of 3D Particles.
03:52That's the basics of changing your particles from 2D particles into 3D.
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14. Working with Video
Applying Match Move: Four-corner pin
00:00If you stay in the industry long enough, eventually someone will ask you
00:03to add something to a scene that wasn't originally there.
00:06For this scene, we need to add a logo onto the side of this boat.
00:10So go to your Media folder, and under Graphics, you should find the Oceanside.psd.
00:15Just drag in and drop it.
00:17Luckily, it's a pretty simple logo.
00:20All you have to do is pin it to the side of the boat.
00:23So go ahead and hit the spacebar or Play.
00:25That doesn't look very promising, but luckily, we have Four-corner pin.
00:33So go up to Add Behavior, Motion Tracking, and choose Match Move.
00:38Obviously, Match Move is named because it matches the move.
00:42Hit F7 to open up your HUD.
00:45Under Type, change it from Transformation to Four Corners,
00:48and now you will notice we have four corners to pin on the side of the boat.
00:52What we want to do is try and choose some distinct locations.
00:56So go ahead and drag the lower right corner to a lower right section of the boat.
01:01And the upper right corner, do the same.
01:06And the lower left corner, somewhere up here by the rust.
01:12And the upper left corner, we will pin close to the gunnel here up on the side.
01:21We need to fix this lower right corner.
01:25Starting to look a little better.
01:29Let's see.
01:29So I am just trying to find some dirty areas where there is a little bit of contrast,
01:39sort of like this distinct cut right here.
01:46Close enough.
01:47Now, we can let this analyze the move, and then if it's close, we will go ahead and colorize
01:51and blend this into the boat a little bit.
01:53So click the Analyze button.
01:57And now you notice it's chunking right along and analyzing each individual corner.
02:06Let's see the results.
02:07Move your playhead back to the beginning, open F5 and Deselect the Match Move,
02:13and hit your spacebar and let's look at it.
02:19That looks pretty darn good.
02:22Now all we have to do is colorize this a little bit and blend it
02:25into the boat some more so it doesn't pop out so much.
02:28So stop playback, move your playhead back to the beginning, go to your Library, choose Filters,
02:36and let's look for something we can adjust color with.
02:39Colorize; drag and drop it right to the Oceanside Layer.
02:44Its default setting actually looks pretty good, let's just adjust its Blend Mode
02:48to blend it into the background a little more.
02:50Choose Darken, and drop its Opacity down to 85.
02:55Now Deselect the Layer, hit F5 to hide your Layers, and hit your spacebar to check out the work.
03:03There we go, we just did a somewhat complex Four-corner pin.
03:07I hope you find this tool useful the more you use Motion.
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Applying Match Move: Transform
00:00So you have got a client that has watched a lot of commercials, and they like the look of the car commercials where all the
00:05graphics are tied to it as it whizzes around the scene.
00:08Of course they have shot some stuff and they want you to do the same. Well, with Motion 3 it's pretty straightforward.
00:14If it's not already open, we are on the 02_Applying_ Match_Move Project. Hit F5 and open your Layers tab.
00:21Turn on the Match Move text
00:23and its Underline.
00:25Click on Underline,
00:26go to Add Behavior,
00:28Motion Tracking,
00:29Match Move.
00:31Open the Inspector, and you'll notice it automatically assumed the source was the layer below.
00:36Well, that's not the case, so lets drag it out.
00:39Now drag the Track Move video into the Source well.
00:44The anchor point that's going to use for the Match Move
00:47needs to be attached to an area of the car that's very distinct. So I'm going to drag it to the gas tank right here on the edge.
00:56Now click Analyze.
01:01One of the things I love about the Match Move in Motion is the fact that it analyzes once,
01:05and then you can take that data and apply that to everything else in the scene.
01:10Rewind your playhead to the beginning.
01:12Now select the text.
01:14Go up to Add Behavior, Motion Tracking,
01:17Match Move,
01:18and you'll notice this little pull-down.
01:20Go ahead and click it
01:21and choose the Underline Match Move option. This is taking
01:25the Match Move data
01:27that is already been analyzed from the Underline and applying it to the text.
01:33Now close your Layers tab, F5, and hit your spacebar,
01:39and enjoy the move.
01:40So as you can see, with Match Move in Motion 3, creating some complex graphic effects really isn't that hard.
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Working with stabilization
00:00So you have taken the vacation of a lifetime and you shot some footage that you would love to show your friends and family,
00:06but you don't want to make them seasick. Well, with Motion 3 and Stabilize,
00:11we can fix this.
00:13If it's not already open, we are in the 03_Stabilization Project.
00:18Go ahead and select your background footage,
00:20click Add Behavior,
00:22Motion Tracking,
00:23and Stabilize.
00:24Hit F7 to open your HUD, and we have some options. We can adjust the Position,
00:30the Position and Scale,
00:32or Position, Scale and Rotation. For now let's just try Position.
00:38Go ahead and click Analyze.
00:42Now, Motion is going through frame by frame and analyzing the footage and trying to figure out exactly how it can move
00:49things around to keep it nice and stable.
00:57It's almost done,
00:59and as soon as its there, go ahead and hit your spacebar.
01:05Let me move the HUD out of the way, and you can see here we have got these edges.
01:09The majority of the footage looks pretty darn stable,
01:12but these edges are flowing around quite a bit.
01:16So stop your playback.
01:17Rewind your playhead back to the beginning,
01:21and there is an option for Borders called Zoom.
01:24This will zoom the footage up so you don't get those black edges around the border.
01:29Now, it was twisting a little bit as well, so let's have it adjust the Rotation.
01:34Go ahead and click Analyze again.
01:39Not only is Motion going through and analyzing each frame, it's adding the Rotation data, as well as figuring out how far
01:46to zoom the footage so you don't get those black edges
01:50all the way around the outside.
01:56So as soon as it's finished,
01:58move your playhead back to the beginning,
02:01and hit the spacebar.
02:03And now we have a nice, stable shot. So the next time you have shaky footage, open up Motion 3 and give Stabilize a try.
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Retiming video
00:00Retiming is one of the great new features in Motion.
00:03In the past, you used to have to jump to Final Cut to retime your footage or even Shake,
00:07but now you can do it right within the Motion interface.
00:10So if you have got that one shot, but just isn't quite long enough, we can go ahead and fix that.
00:15There are a couple of ways we can do it.
00:16We can use Behaviors, or we can use the Inspector.
00:19So if it's not open already, we are in the 04_Retiming Project.
00:24Go ahead and select your footage and open the Inspector.
00:27Down at the bottom you will notice Timing.
00:30If you open the Options for that, the first option is to Remap your Time at a Constant Speed.
00:36So if you do want to extend your footage, go ahead and just adjust the Speed down.
00:40I am going to adjust this one to 70%, and you noticed the footage got longer.
00:46Let me Undo that just so you can see, and Redo.
00:49It's extended the length of the footage.
00:52Go ahead and hit Shift O to move your playhead to the out point.
00:57Rewind you playhead to the beginning and hit the spacebar.
01:01You see Motion really doesn't have much of an issue slowing footage down.
01:07But the car does look a little jittery, so let's look at some Frame Blending options.
01:12The first one is just Blending.
01:13This is the first easiest way for Motion to analyze the frames on either side and try and blend them together.
01:20Rewind your playhead to the beginning and hit the spacebar.
01:24That already looks a little bit better, but I know there could be better options.
01:31So click on Blending and adjust to Motion-Blur Blending.
01:34This adds a Motion-Blur onto your car.
01:36So go ahead and hit the spacebar, and now you will notice it has just a slightly different blur to it.
01:47Go ahead and stop your playback and adjust your Frame Blending to Optical Flow.
01:53Rewind your playhead to the beginning and hit the spacebar.
01:56Now you will notice, it's kind of faint, but on the front of the car there is a slight distortion happening.
02:08Basically all that means is Optical Flow is analyzing each and every pixel of this image, and its blurring those pixels
02:15and blending them together to create a smooth looking image.
02:19But if you slow some footage down too much, Optical Flow is just not quite the solution,
02:24because you will get this neat Distortion Effect.
02:26I kind of like it, so I am going to leave it for now.
02:30Go ahead and stop your footage, and the next way to remap your footage is Variable Speed.
02:36Go ahead and click on that.
02:38Notice, Optical Flow works with Variable Speed adjustments as well.
02:42Hit Cmd+8 to open your Keyframe Editor, and you will notice, my Retime value is set at a constant 28.
02:50Let's go ahead and remap this Retime footage.
02:53Click on your Sketch tool and click up.
02:57Basically what I would like to see happen is have the car come in from the right, come to about here,
03:02rewind a little bit, and then shoot out of the scene.
03:06So again with the Sketch tool selected and Retime value selected,
03:11just click a little bit lower, and further down the Timeline.
03:16Now let's smooth this out.
03:18Grab your Selection tool and hold down Command and drag on each one of the Keyframes.
03:24This will smooth out the motion as it's moving from one speed to another.
03:29Rewind your playhead to the beginning, and you will notice,
03:32when we applied that Retiming it actually shortened the footage.
03:37So drag your Play Range outpoint to the end of your Retiming and Rewind your playhead back to the beginning.
03:43Hit the spacebar, and let's see what the results are.
03:49Pretty cool.
03:50We are still getting a little bit of the Optical Flow distortion, but like I said,
03:54I think that's sort of adds to the effect.
03:57So that's the basics of Retiming footage using the Inspector in Motion.
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Retiming with behaviors
00:00Another way to retime your footage in Motion is to use Behaviors.
00:04If it's not already open, we are on the 05_RetimingBehaviors project.
00:08Select your footage and go to the Library to browse some of the behaviors.
00:13Click on Behaviors and go to Retiming.
00:16You can see there are a lot of behaviors that are set up to actually build up your footage.
00:20Go ahead and drag the Flash Frame out to your canvas and drop it.
00:26It adds a random Flash Frame.
00:27Go ahead and stop playback, hit F7 to open up your HUD and at the bottom, you will see an option for Random Seed.
00:34Click the Generate button and it will actually generate different frames for the Flash Frames.
00:40Hit Delete on your keyboard to delete the behavior.
00:43There is another useful behavior in Motion and that's the Hold Frame.
00:47If you drag and drop it out on your footage, now since my playhead was at 02.09,
00:52it will hold this frame for the rest of the scene.
00:56Rewind your playhead back to the beginning and hit the spacebar
00:58and you will notice the footage stop immediately and hold.
01:02This is actually a very useful behavior because in the past they used to have output a still frame
01:07and then re-import it back into your project, if you wanted that frame to hold.
01:12Now, you can just drag a behavior.
01:14Go ahead and stop playback and hit Delete on your keyboard to delete the behavior.
01:18There are several other options I could go through, but for right now let's jump to one that most people use, Set Speed.
01:26Drag it and drop it right out to the canvas.
01:28The way Set Speed works, it's just like Retiming in the Inspector.
01:32The only difference is now we have sliders instead of a graph.
01:36Hit I to trim your endpoint.
01:40So now when the footage plays back, once it gets to this point, it will ramp into the Set Speed behavior.
01:46Go ahead and drag your playhead to about 02:19 and hit O. This will trim out your Set Speed behavior.
01:53Let's look at some of the options in the HUD.
01:55We have Speed, right now this is set to slow the footage down to 50%.
02:01we can adjust the Ease in Time.
02:02That's how many frames it takes to ease into the move.
02:06We need to adjust this down to about 8 or 7.
02:09Since this is such a short set speed.
02:11Same thing with the Ease Out Time.
02:15The Curve for both Ease In and Out basically just
02:19to adjust how sharp the curve is going into and out of the speed adjustment.
02:25Now with all that set close your HUD, rewind your playhead to the beginning and hit the spacebar.
02:32Now you notice it slows down and then speed right back up.
02:36If you don't like how the frames are blending, stop your playback for a second, go to the Inspector
02:42and under your Property's pane, under Properties, under Timing you can adjust your Frame Blending from None
02:49to any one of these other frame blending options.
02:52A lot of people choose Optical Flow.
02:55The reason they choose Optical Flow is brought from shake.
02:58It actually analyzes each frame down to the pixel.
03:02Rewind your playhead back to the beginning and let's see what happens.
03:05Slowed the footage down and then speeds it up.
03:08Now if you slow your footage down too much with Optical Flow,
03:12you will get this interesting warping effect around your car.
03:16I kind of like it, so I am going to leave it in.
03:18Go ahead and hit your spacebar and watch it playback.
03:22So now we have covered the basics of how to Retime your footage using behaviors in Motion 3.
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15. Working with Audio
Adding and adjusting audio
00:00Adding and adjusting your audio in Motion can sometimes be a little tricky.
00:04But as long as you know where to look, it's not that bad.
00:06If you don't already have it open, we are on the 01_AddingAdjustingAudio project.
00:11With that project open, navigate in your File browser to the Media folder and open the Audio folder
00:19and select your Audio file and you will notice that it automatically starts playing. (Music plays in background.)
00:22This is a preference you can change in your Motion preferences if you choose.
00:27(Music stops.) I left mine like that, just because it's the default and I wanted to show you.
00:30Now, with your Audio clip selected click Import and you notice the audio file is now available in your mini Timeline.
00:39Let's see where else audio files exits.
00:42Hit F5 and open up your Project pane and you notice the audio files not listed in the Layer tab at all.
00:48You can find your audio file in the Media tab, Cmd+5 or in the Audio tab, Cmd+6.
00:57Under the Audio tab, you should see these options.
01:00If you're not seeing all these options click on the fly-out button and make sure both of these options are checked.
01:06So this slider controls the levels of the clip.
01:08I can control the pan. -100 is all the way left, +100 is all the way right.
01:17Let's make sure that's back at 0.
01:21You can Mute or Solo your audio tracks and you can control your Outputs,
01:25since this is Stereo, I am just going to leave it Stereo.
01:28You can also Lock your audio tracks, so you can't edit it.
01:30But let's go down and look at some of the editing options.
01:33Hit F6 to open your Timing pane, and you will notice there is an Audio Editor.
01:39You can jump directly to the Audio Editor with Cmd+9.
01:42So notice in the upper left section in the Audio Editor there is a Play button.
01:46Go ahead and click that.
01:48(Music plays and then stops.)
01:52And you will notice now the playhead is at 03:15, but the actual playhead of our project is at 0.
01:58The Audio Editor playhead will operate independently of your project.
02:02This is just in case your project isn't playing in back in real-time when you play in the Audio Editor it will play
02:07in real-time. That makes it a lot easier to add markers and time your graphics to the audio.
02:13Grab your playhead and pull it back and forth across the Timeline. (Music plays in background)
02:17This is called scrubbing (Music stops) and if you notice if you click and hold in a specific spot,
02:22(One note plays multiple times and stops.)
02:23Motion will continue to preview a specific section of this audio clip.
02:27Now, I know this is previewing five frames because that's the default in my preferences.
02:31So if you want to change that, feel free.
02:34Now if it's not scrubbing for you, you want to make sure this button in the lower left is dark grey.
02:39That turns on and off your audio scrubbing.
02:41Now let's look how we can trim this audio file.
02:44If we didn't want it to start ahead of the project, all you have to do is position your mouse on the left edge
02:49of your audio file and click and drag. And now you will notice I have just trimmed endpoint to 01.04.
02:56I can also trim my In or Out points just by typing numbers.
03:00Let's trim the Out point to 3 seconds.
03:03Click in the window and type 3-0-0 for 3 second, 0 frames and hit Enter
03:09and now you will notice my audio clip has been trimmed.
03:13If you go ahead and hit the Play button,
03:15(Music plays.)
03:17you notice it only plays that one individual section.
03:20That's because this button is already checked.
03:23If you turn this off, it will play your entire audio clip.
03:27(Music plays.)
03:30So if you just want to preview the section you trimmed, make sure that button is lit.
03:34Now there are two other little options I want make sure to show you before we hop out of the adjusting audio section
03:40and that's making sure your audio is visible in some other areas of Motion.
03:44In the Keyframe Editor, you can make audio visible.
03:48You just need to make sure this button down here is checked
03:51and now you will notice the waveform of our edited section is illuminated.
03:56Same thing in the Timeline.
03:57When you click in the Timeline, go down to the lower left and make sure your Audio button is checked
04:02and you will see the audio in the bottom of your Timeline.
04:05I typically have this off but feel free to leave it up if you are doing a lot of different audio edits.
04:12Now, last thing I want to point it out is an option back in your Audio tab and that's the fact
04:16that there is an audio clip here but there is also a Master section
04:21and the way this works Motion supports multiple audio files.
04:25So you can continue to import multiple audio files in here and then adjust their master volume by clicking
04:31on the Master section and dragging it up and down.
04:34With the Master audio controls illuminated, when you go to the Audio Editor, you notice now Master is the main option.
04:41So now that we know little bit about how audio works within Motion, let's move on to our next video
04:45where we will Add Markers so we can time our graphics and video to our audio.
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Adding audio markers
00:00Here we have a title card and I would like the text to jump
00:03around the screen at different key points based on audio.
00:06We are going to do this with Markers.
00:08There are two kinds of Markers within Motion.
00:10Object Markers and Project Markers.
00:12For this project, we are going to be using Project Markers.
00:16The reason why, will become clear in a second.
00:18So if it's not already open we are on the 02_AddingAudioMarkers project.
00:23Let's look at our Audio.
00:24Hit Cmd+6 to open the Audio pane and Cmd+9 to open our Audio Editor.
00:30Select the SynthAudio in your Audio pane and come down to your Audio Editor and click right here
00:36to make sure this dark grey area becomes light.
00:39That way you know the Audio Editor is active.
00:41So when you hit the spacebar, it will playback the audio without playing back the project.
00:46This is important because it will play the audio back in real-time and that way we add our Markers,
00:50we can make sure they are in the exact precise place.
00:53So go ahead and hit your spacebar to begin playback and hit Shift+M every time to create a Project Marker.
00:58I am going to create three, so my text will appear in three different places before it hits its final resting spot.
01:05So go ahead and give it a shot.
01:07(Music plays.)
01:16Now you can name your Markers just by double-clicking them.
01:19Just going to call mine Hit 1, 2 and 3.
01:24Now, the main reason we are adding Project Markers is the fact that you can actually name these Markers.
01:29If you want to create an Object Marker let's go to the Timeline.
01:32Select the NEW TECNOLOGY layer, move your playhead back to the beginning
01:36and then drag your playhead towards the first marker.
01:39If you hold on Shift as you drag it, it will snap to the first marker.
01:43Now select the NEW TECHNOLOGY layer in your Timeline and go to Edit and choose Split.
01:49Now you will notice it split into two separate layers.
01:52Select the new layer you just created and move your playhead towards the next marker making sure
01:58to hold down Shift, so it's next.
02:00Go to Edit and choose Split.
02:03Again select the new one you just created and drag your playhead towards your last marker
02:07and hold down Shift, choose Edit and Split.
02:12Now that this is split up, let's move our text around the screen to a couple of different positions.
02:16Move your playhead towards the beginning and select the first NEW TECHNOLOGY layer.
02:21Now drag that to a different place on the screen.
02:24Move your playhead to the next NEW TECHNOLOGY and drag that.
02:29You got it or do it for this next one and we are done with animation.
02:34Make sure to deselect all your layers, move your playhead back to the beginning
02:38and hit your spacebar to see what we have got.
02:40(Music plays.)
02:50So now you have got it.
02:51Some basic animation, timed to the audio with the use of Markers.
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Applying the audio parameter behavior
00:00The Audio Parameter behavior can really make your audio and graphics link together literally.
00:06If you don't already have it open, we are in the Audio Parameter behavior project.
00:10Go and hit the spacebar and see what we have got.
00:12(Music plays.)
00:18Go ahead and stop your playback.
00:21Now I would like the scale of this last text to change based upon audio.
00:25So go ahead and select the last New Technology layer and go to the Inspector and under the Text menu,
00:33go to Size and Ctrl-click or right-click and choose Audio and now you notice
00:40under the Audio behavior, I have a dropwell for Source Audio.
00:43So let's go ahead and add our audio to that behavior.
00:46Go to your Audio tab and click and drag that right into your dropwell.
00:53Now let's preview this Audio in the behavior by hitting the Play button right here
00:57(Music plays.)
01:00and you will notice this is an equalizer that shows me the entire spectrum of this audio file.
01:05You can isolate your animations to respond only one specific frequency if you choose.
01:10I would like this to respond to the most active frequency.
01:13So let's go ahead and play it back and choose a specific frequency.
01:16(Music plays.)
01:20So let's isolate this base hit that seems to be popping up the highest.
01:24So go ahead and drag the low frequency slider all the way to the edge of that frequency
01:31and drag the right arrow all the way to the edge of that frequency as well
01:35and you will notice we are adjusting the low frequency and high frequency parameters.
01:39I can also adjust the Floor and Ceiling, which is graphically represented over here,
01:44but I want this to animate based on the entire response of this specific frequency.
01:49So I am just going to leave that alone.
01:51Now go ahead and play your project and let's see what's happening.
01:54(Music plays.)
01:58So this text is barely moving.
02:00I am going to move my playhead back to the beginning of this specific layer and in order
02:04to make this text bounce larger, go ahead and drag the Scale.
02:08Drag it up to some around 65.
02:11Let's play back and check it out.
02:12(Music plays.)
02:16This is pretty close but right now the Apply Mode is set to Add.
02:20So the original scale of this object is as absolutely small as it could possibly be.
02:25This is close, but the Apply Mode is Add.
02:28Now I would like this to add and subtract from the original scale of this object.
02:33Just go ahead and click on the pull-down and choose Add and Subtract.
02:36This way it will not only get larger but it will also get smaller.
02:40Move your playhead back to the beginning of the layer and check it out.
02:43(Music plays.)
02:48This is really close, but right now it's a sharp animation so let's smooth it out by choosing Peaks,
02:54Smooth and now go ahead and rewind your playhead back to the beginning and hit Play.
03:00(Music plays.)
03:08Now if your computer isn't playing back in real-time, you may have to do a RAM preview.
03:13If you have to do that move your playhead back to the beginning, hit Cmd+R and load it up into your RAM Buffer
03:19and then you can see the full effect of the Audio Parameter behavior.
03:27(Music plays.)
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16. Exporting
Exporting files
00:00So you've just created your masterpiece and now you'd like to export it.
00:04So let's go check out some Motion's export options.
00:07Go to File and notice there are different Export options.
00:11I could either just export this composition the way it is or export whatever I have selected or Export using Compressor.
00:18I am not going to get into compressor too much right now.
00:21But I just want you to know that's a really great feature because it will actually move the entire project
00:25over to compressor and while it's generating a high resolution QuickTime, you can continue working in Motion.
00:32Right now though, we will just go ahead and choose Export and by default it's going to export a QuickTime movie.
00:39If I click the pull-down, you'll notice I can export an Image Sequence or just an Individual Frame.
00:45Let me click on Options.
00:47Right now, it's exporting a QuickTime Movie; that's the Animation Compressor.
00:52If you click on Advanced, right here I can change what depth I'd like this to render at
00:58and right now it's set to Millions of Colors+.
01:01What the plus implies is that this image is going to have an alpha channel applied to it.
01:05Well, since this is a full frame graphic I don't need that, so let me go ahead and choose that to Millions of Colors.
01:11Make sure the Quality is Best.
01:14If I had audio, I'd be concerned about this, but I just want to show you, you can output three different resolutions
01:19of your audio, as well as stereo or stereo or 5.1 Surround.
01:24Now let's look at our Output tab.
01:26Right now, Use current project and canvas settings is checked, so you want to make sure to uncheck that,
01:32because under the Render Quality, you want to make sure that that set to Best.
01:37Just for a refresher, you can adjust the Render Quality under the View drop-down menu as we are working in Motion.
01:43Most of the times, I am working at Normal or Draft Resolution, so it is really important to pay attention
01:49of what setting your Render Quality is set to when you go to export.
01:53Again, since I am not exporting an alpha channel, I can change this Color back to Color.
01:57I do want to export at Full Resolution.
02:00So to recap, I am exporting a QuickTime Movie with Animation Compressor at Millions of Colors, 100% quality,
02:07at the current Frame Rate of the project, just checked right here, which is 23.90 and all of the following options.
02:15So when you are ready to export go ahead and click OK, and then choose Export.
02:22There is one last checkbox that I want to show you and that's the Use play range.
02:27With this checked, it will only export whatever you have setup for your play range.
02:32This wasn't pertinent in this specific project, because the play range was set for the entire length of the composition.
02:38So there are the basics of exporting your projects.
02:40In the next movie, we are going to create our own custom present,
02:43so we don't have to go through all these pull-downs every time we export our projects.
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Creating an export preset
00:00If you're constantly exporting your projects to the same settings and always having to go through all the menus
00:05to change things, you might want to create an Export Preset.
00:08So what I would like to do with this title is export a preset at the highest possible resolution
00:14that can be imported into any editing application, whether it's Final Cut or Avid or what have you.
00:19So if it's not already open, we are in the 02_ExportPresets project.
00:23Go up to File and choose Export.
00:27I want to export a QuickTime Movie, let's look at the options.
00:32QuickTime is perfect.
00:33Let's leave the Compressor at Animation because that's very widely accepted; it's also a lossless codec which means
00:39when it compresses the file, it won't degrade the image quality at all.
00:43Let's look under the Advanced options.
00:45Here, we'll leave the Frames per second at 23.98 since what was in the project and under Depth,
00:51we want to change Millions of Colors+ to Millions of Colors, since this project doesn't have an Alpha Channel.
00:57Leave the Quality settings up at Best and click OK.
01:00We will leave the Sample rate for Audio at 48 since that's a standard for video editing.
01:06Leave the Mix at Stereo and let's look at our Output options.
01:10You want to uncheck Use current project and canvas settings.
01:14This way you can make sure every time you use the preset, the image quality will be at its absolute best.
01:20Leave the Resolution at Full and change the Color back to Color since we don't have an alpha channel.
01:25You can leave Premultiply checked and go down to Render Quality, change it from Normal to Best.
01:31Now if you're constantly working with interlaced footage, you want to make sure Field Rendering is checked,
01:36since we are at 24p we don't have to do that.
01:39I typically leave Frame Blending on just in case I use some retiming behaviors.
01:44Now it's instead of clicking OK, go to the top and name your preset.
01:48I am going call this AnimationHighNoAlpha.
01:51That way I know it's the highest quality animation compressed QuickTime with no alpha channel.
02:00Go ahead and click Save As, and now you will notice it's in the Preset pull-down.
02:06Anytime you want to use this preset in the future, just click Use and go down and choose AnimationHighNoAlpha.
02:12If you'd like to export your project, go ahead and click Export.
02:16I am going to click Cancel, just so I can show you how to delete a preset, if you accidentally create one
02:21that you don't want to have in your list.
02:24Go to you Motion, Preferences and go to the Preset options, and you'll notice there is a pull-down for Project Presets.
02:33Make sure it's set to Export Presets.
02:36You'll notice AnimationHighNoAlpha is there and if you'd like to delete it, just hit the Delete key.
02:42This is also a place where you can change this to your Default
02:45if this is the most common setting you're going to be using.
02:48Just go ahead and check the checkbox.
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Archiving your project
00:00So you've done your job. You've created a title sequence and delivered it on time. Now it's time to actually archive your project.
00:07Archiving is important because it collects all of the data, all of the files you used in your project into
00:14one specific place so you can easily back it up to disk or external drive or what have you,
00:20just really quickly and easily in one specific folder. So let's check it out. Go up under File and choose Save As,
00:30and all you do to archive your project is choose Copy to folder.
00:35Any external media will be copied along with this document.
00:39Up to 1 items will be copied. So it's basically saying, there is one thing that's going to be copied and it's going to require
00:4662.6 megs (MB) of space to copy this.
00:50So,
00:51when you click Save, it will not only save the project but it will move any QuickTime files, Photoshop documents,
00:59any external media that Motion is referencing within this individual project. It will export that to the folder. So typically
01:06when I archive a project, I create a new folder and I just call it
01:10whatever the name of the project is and Archive. Click Create and Save.
01:20Now, this is going to go ahead and copy absolutely everything that was used in the project into that folder. So let's check it out.
01:27Click on the Finder
01:28and you notice now we have a folder called NewTechArchive and in there you'll see the 03_Archive folder with the
01:36project file and the Media itself.
01:40Now with your project archive you can rest assured that when that client calls back in two years, you can pull up that project
01:47with absolutely everything already connected.
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17. Final Cut Studio Integration
Sending your project to Compressor
00:00Now you have finished your project and you could easily go up under File and choose Export,
00:04but one of the features I love in Motion is the ability to export to Compressor.
00:09The reason I like that, when you export something to compressor the file itself will actually move completely
00:15to compressor and compress your projects.
00:18So you can actually open up the brand new project in Motion and continue working while Compressor takes care
00:24of compressing this for whatever format you choose.
00:27So I would like to export this for use on a DVD.
00:30So go up to File and choose Export using Compressor and you will notice there is a pull down from Export Presets.
00:38Go and click on that and choose DVD and I want it to be the best quality and it's no where near 120 or 150 minutes,
00:45so I am going to set it around 90 minutes.
00:48The reason I am using this preset, it's the shortest possible time so the resolution is actually set pretty high
00:54and I will choose the MPEG 6.2 megabytes per second 2-pass.
00:59What that means?
01:00When compressor goes to compress this file, it will analyze the file once and then go back
01:05and actually compress it for the second pass.
01:07So go ahead and choose that and if I had a shorter player range I could check that.
01:12So it only send whatever is in the player range to compressor.
01:16We don't need to do that and since we are going to MPEG-2, I don't need to worry about the Use correct project
01:21and canvas settings considering that this is going to be a largely compressed file anyway.
01:27Let's go ahead and click Export, see what happens.
01:30Now it may take a second once you have send your project to Compressor that's
01:34because it's literally moving all the files into a separate application.
01:38So it is going to take a sec to populate up here and there you go.
01:42You will notice it popped up a second tab called Untitled 2, so let's go ahead and save this compressor job.
01:49Go up to File and click Save and it should ask where you want to set it.
01:55I will just save mine to the desktop and call it CompressorSettings.
02:02Go and click Save and now you will notice that tab has a name on it.
02:07So the first option here it's MPEG-2 at this compression rate 2-pass and right here is actually the destination.
02:15If you right click or Ctrl+Click in this area, you can change your Destination and I will just set mine to render
02:22to the Desktop and then this last field is the name, so I will just call this TitleOpen.m2v.
02:30If you would like a summary of your settings click through the different buttons right here
02:38and it will show you all the different settings.
02:41The one I wanted to watch for this Compression is this, the Pixel aspect ratio.
02:45Since we were working in high definition and this is going to be a standard definition project,
02:50I wanted to make sure that compressor knew it was 16 by 9 and it did, so that's great.
02:56Now to actually send your file, just click Submit.
03:00Now a Pop-up Menu is come up to ask you the name of this batch because you can set multiple settings
03:06and multiple resolutions within Compressor.
03:09If you want to find out more about Compressor, you can go to the lynda.com Online Training Library.
03:13We will go ahead and just leave the name the way it is and click Submit.
03:17If you want to see if your projects finished compressing, open the arrow next to Today and checkout the Progress bar.
03:23So sending your projects to Compressor will save your time by compressing the file to whatever format or formats you
03:29so desire, allowing you the ability to move on to your next Motion project.
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Roundtripping between Motion and Final Cut Pro
00:00Even though Final Cut Pro and Motion are separate applications,
00:03there is no reason why you can't utilize the features of both apps in one project, because they work together
00:08when you use a process called round-tripping.
00:11Round-tripping is a process of sending your project from one application to another and back again.
00:16You can round-trip between all the different applications in Final Cut Studio but since we are in Motion,
00:21I am going to focus on the different ways you can round-trip relating specifically to Motion.
00:26The round-trip between Final Cut Pro and Motion has a lot of options
00:29since these applications are designed basically to work together.
00:32So let's get started.
00:34If you don't already have it open, I am in the VegasEdit Final Cut Pro project and so select your timeline
00:42and hit the spacebar and you can see I have a very basic edit here with some text that are just kind of slugged in.
00:54Now we want to send this to Motion to actually add some text as well as add some filter effects to this background video.
01:01Now, I started in the Final Cut because Final Cut's editing tools are leaps-n-bounce beyond what's available in Motion.
01:07But I am sending it to Motion because its design tools are leaps-n-bounce above what's possible in Final Cut Pro.
01:13So there are two ways to round-trip in Final Cut Pro.
01:17The first way isn't much of a round-trip, it's actually a one-way ticket.
01:20So select your VegasEdit sequence, go up to File and choose Send To Motion Project.
01:28Now when you do this it's going to ask where you would like to send this project.
01:32I am just going to send mine to the Desktop, you can send yours wherever and I will just call this VegasEditOneWay
01:40and as long as this box is checked, when I click Save, it will automatically launch the sequence within Motion.
01:49So there are couple things to look out for but go ahead and hit the spacebar and let's see what we have got.
02:01So if you notice our text didn't quite make it.
02:05Let's hit F6 and open our Timing pane.
02:08Well, luckily I would add in a marker in Final Cut Pro where the text was supposed to begin,
02:13because I knew text did not come across in the round-trip from Final Cut Pro to Motion.
02:20Now, the reason you would want to actually send something directly to Motion as opposed to going to Motion
02:24and then back to Final Cut, sometimes you just want to create a basic graphic and it's easier to edit the elements
02:30for that in Final Cut and then just send the whole thing to Motion because you are not planning on going back any time.
02:35So that's the first way to send something to Motion.
02:38Hit Command tab and switch back to Final Cut Pro.
02:41The second way is to send specific things to Motion.
02:45So right now just click and drag a lasso around all of these elements in your Timeline.
02:52Now Ctrl+Click or right-click on any of those elements and choose Send To Motion Project
03:00and you will notice a slightly different window comes up.
03:02Again, I am going to send this to the Desktop.
03:05I will rename it VegasEditRound for round-trip and again we want to leave Launch Motion checked,
03:14but this box is kind of nice it's embedding the Motion content.
03:18What that basically means?
03:20When you send this to Motion and then come back to Final Cut Pro, all of these layers will be filed
03:26into one project called VegasEditRound.motn for Motion Project.
03:33So go ahead and click Save.
03:35Now we have got VegasEditRound open in Motion and hit your spacebar to see what we have got.
03:47So you notice the text still didn't come across, but neither did the audio.
03:51I didn't send the audio because once we treat this footage, we are actually going to go back to Final Cut Pro.
03:56So hit F6 to open your Timing pane and you will notice the marker didn't come across in this version.
04:03Luckily I know I wanted the text to begin at the beginning of the last clip.
04:07So go ahead and move your playhead to that edit point.
04:10So let's go ahead and add some text.
04:13Grab your Text tool and click on your canvas and add your text.
04:22When you are done adding your text hit Esc and that will set your title.
04:27Now I want to stylize this a little bit more, so open the Inspector and under the Style options
04:34for your text, go ahead and choose Outline.
04:36I like the red, I just want to Blur it out just a little bit
04:39so it gives the white a nice pop and a little glow sort of like Vegas.
04:44So just Opacity down a little bit because I think the red is a little much.
04:49So we have our basic text.
04:51Now let's add some Filters.
04:53Go and close your Timing pane F6 and open up the Project pane, F5.
04:58Open up Group 1 and select the last clip.
05:03Let's go ahead and add a Filter.
05:04I want to add a slight glow to it so we will just add Glow and let's add a little Dazzle.
05:11So that adds a very Vegas look to things.
05:14Now I could go through the process of key framing this and all that stuff,
05:17but I really want to focus on the round-trip.
05:20So go ahead and save your project, File, Save.
05:25Now hit Command tab and move back to Final Cut Pro.
05:29Now you will notice all your clips have been flattened into one Motion project
05:34and also that sequence needs to be rendered.
05:37If you move your playhead back and forth, now you will notice the filters came across with the new revised text.
05:45Move your playhead back to the beginning and render your sequence, Option+R.
05:53Also make know to the fact that the Motion Project is now listed as a source in your source window.
06:00Now with this rendered you can go ahead and hit the spacebar then checkout what we have got.
06:04(Music plays.)
06:08This is pretty close but I would like to go back and actually change the size of the text.
06:13You can right-click again if Motion wasn't open and say Open in Editor.
06:19Since motion was opened, it just automatically popped right back over to that project.
06:22If it wasn't open it would relaunch Motion and we would be right where we are.
06:25So let's go ahead and select the text and make it larger.
06:30Going to your Text Format options and just increase the Size, somewhere around 80 and Shift+Z
06:38so I can see the whole canvas and just reposition this inside a title Safe.
06:46If you go to View, you can turn on your Safe Zones and make sure it's inside in a box here and I will go ahead
06:51and click Save again and Command tab to go back to Final Cut Pro and you will notice it's automatically updated.
06:58It has to re-render again but with round-tripping between Final Cut Pro and Motion, you can really harness the power
07:04of both applications without constantly having to export and import your files between each app.
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Creating drop zones
00:00With the use of drop zones, you really create some flexibility with your graphics.
00:04You can design something once and give that to a client so they can swap
00:08out their own individual footage anytime they like using that drop zone.
00:12So there are two ways to create drop zones.
00:15You can design something then change that object into a drop zone or you can start
00:19with the drop zones straight off the bat.
00:21I will show you how to do both, but let's get started with designing something that we can change into a drop zone.
00:27If it's not already open we are in the 03_DropZones project.
00:31Here you will find the title.
00:32I created it using the same awesome footage from Artbeats.
00:35Now what we are going to do is add some footage to the left side of a scene that can easily be swapped
00:40out every time the episode title changes.
00:43So let's add some footage.
00:45In your File browser, navigate to your Media folder, go to Footage and let's choose Vegas_Flyby_1.
00:54Go ahead and drag and drop that right to your project.
00:57Drag it towards the left-hand side and let go.
00:59Let's scale this down.
01:02Notice as I click and drag I am going to hold Shift and Option down so it scales around the center point.
01:07You can scale it to whatever size you like.
01:10I am going to stop right about here and now let's hit the spacebar and see what we have got.
01:20Well, this is relatively close.
01:22I would like to blend this into the background a little bit more.
01:25So move your playhead back to the beginning and the way I am going to blend this in, I am going to use an Image mask.
01:31Let's go up to Object and choose Add Image Mask.
01:37Hit F5 to open up your Layers tab and now you will notice, there is an image mask on this piece of footage.
01:43If you go to the Library, go to Content and there is a whole section for Template Media.
01:49I would like to use the Glass panes.
01:52If you notice up here in our Preview window, you can see there is a black
01:55and white representation of what this is going to look like.
01:58Let's go ahead and drag and drop this to your Layers tab.
02:02Let's position this over top of our Vegas footage and scale it down just a little bit.
02:11Again, holding Shift and Option as we scale, so it scales around the center point.
02:15I want to make sure it completely overlaps the footage.
02:19Now turned off the visibility for this layer and drag and drop the panes Matte
02:24into the Image Mask and you notice nothing changes.
02:28That's because we need to change our Image Mask settings.
02:31So select the Image Mask and hit F7 to open your HUD and you will notice it's using the Alpha channel as the source
02:39for this matte or as you can see the white boxes are in a black background.
02:43So we need to change the Source Channel from Alpha to Luminance.
02:47That way whatever is white will show through and whatever is black will get cut out.
02:52Now go ahead hit your spacebar and let's see what we have got.
02:58This is looking really good but I would like to blend it just a little bit more into the background.
03:03Stop your playback and select your Vegas footage and just adjust the Opacity down to about 90% in your HUD.
03:11Now deselect and hit the spacebar.
03:16That's pretty good.
03:17I am going to stop playback.
03:21So now I want to set up this Vegas footage so it can be used as a drop zone.
03:26So let's say if the episode next time were in New York, all the person has to do is drag and drop the footage
03:32into that drop zone and it will match the new episode.
03:36So select the Vegas_Flyby_1 layer and go to your Inspector.
03:42Under the Image tab you will notice there is a check box for drop zone.
03:46If you go ahead and check that now it automatically puts text on your comp telling you that that's a drop zone.
03:53Now I don't think that's blatant enough, so I am going to rename the layer.
03:57Go and double click on the text and rename it ADD FOOTAGE HERE and hit Enter when you are finished
04:06and now you will notice it says ADD FOOTAGE HERE.
04:09So anytime you have footage with text over top like this is easily letting you know it's a drop zone.
04:15The other dead giveaway when you open the Layers tab, you will notice the icon is change with this little down arrow.
04:20So that's one way of creating a drop zone.
04:23The other way of creating of drop zone is to just start with the drop zone right off the bat.
04:28So if you go up to Object and choose New Drop Zone, you will notice it automatically fills the entire screen.
04:35So you can resize this just like any other object by clicking on the corner and holding down Shift
04:40and again I am going to hold Option so it goes around the center and I will drag that drop zone over towards the left
04:46and we can just go ahead and turn off the old drop zone and if you would like to add a mask it's the same process.
04:53Just select your drop zone and go to Object, Add Image Mask and again, if I want to use the Glass panes I will just drag
05:01and drop that right on to the drop zone here and again, select your mask and change it from Alpha to Luminance
05:08and now we have just used a drop zone straight from the beginning.
05:13So now that you know that there are two different ways of creating drop zones.
05:17In our next movie I am also going to show you how you can change this entire thing into a template,
05:21so the editor can not only swap out the footage, they can change the text as well.
Collapse this transcript
Creating templates for Motion
00:00So you have your graphic setup with your drop zone and now you want to actually save this as a template.
00:05Well, saving templates in Motion is pretty straightforward.
00:08All you do is go up to File and chose Save as Template.
00:14The map pops up.
00:15It's asking you to type a name for your template and where to keep it.
00:19So let's start at the top.
00:20Let's name this CustomTech.
00:23I just chose a random name; you can choose whatever you like.
00:27Under Format, since this is HD, let's make sure it says HD.
00:31Reason for this is there is browser for your template, so as long as you have the correct format,
00:36when you browse it will be in the correct place.
00:39It's probably smart to collect the media into a folder when you create your template.
00:44That way when you go delete your project, you don't have to worry
00:47about it being deleted completely out of your templates as well.
00:51I typically uncheck Include Unused Media; that way it doesn't copy anything I don't need,
00:58and the last one Create QuickTime Preview, I always leave checked.
01:02Now, you think you could hit Save but you really can't because this theme cannot be modified.
01:07So we need to create a New Theme.
01:09Click the New Theme button and name your theme.
01:12I am going to call mine Ian'sCustomPlates.
01:18You can call yours whatever you like.
01:20Click Create and now I can click Save.
01:27It's going to take a second to copy the media and now it's actually compressing a QuickTime file
01:32so you can get a preview when you go to browse your templates.
01:39So let's check out our template.
01:41Go up to File and Open Template.
01:46Scroll down to our custom made theme.
01:51Mine was IansCustomPlates whatever you named yours, scroll down to that specific place.
01:56It's in alphabetical order.
01:59And double-click on your template.
02:03So here it is, if you hit F5 and open up your Layers tab, you'll notice not only do you have your drop zone
02:09but your text also remains fully editable.
02:11So creating templates cannot only save your time, they can also help you create a more collaborative work environment.
Collapse this transcript
Creating templates for Final Cut Pro
00:00So creating templates for Final Cut Pro is the exact same process as creating templates for Motion. So in the
00:06previous movie we already created our template that we can use for Final Cut Pro. I know it's going to work in Final Cut
00:13because if you select your Text layer
00:15and go to your Inspector under the Text tab, you'll notice down here Publish to FCP is already checked by default. So now when I load
00:23that template into Final Cut Pro, it will automatically work.
00:28So let's go to Final Cut Pro. Next time you have a project open, go to Sequence and choose Add Master Template.
00:37Scroll down to your CustomPlate
00:42and choose it
00:43and click Open.
00:46Now you'll notice when you go to the controls,
00:48we have our drop zone where you can just drag your footage right into the drop zone. And if you want to change your text, double-click
00:54and change your text. Same thing with the episode title that I had here before. Let's go back to the Video layer,
01:00you can just drag it and drop it
01:01right into your timeline.
01:03So Final Cut will use your template just like any other piece of footage.
01:07So templates for Final Cut.
01:09Another way to do things fast
01:11and increase collaboration.
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Creating DVD Studio Pro menus
00:00So sending your Motion projects from Motion to DVD Studio Pro is as easy as just saving your file.
00:06If you don't already have it open, we are in the 06 Motion For DVD Studio Pro menu.
00:11Let's go up to our Project Properties under the Edit menu and check our Format,
00:15and yes it's set to the same present we have been using during this entries series, DVCPRO HD 720p24.
00:23This is in HD format.
00:24You can go ahead and click Cancel, and go up to File and make sure it's saved.
00:30So hit Cmd+Tab and I am going choose DVD Studio Pro since it was already open.
00:36Now, I am in the extended format of DVD Studio Pro; now all you have to do is click Import to import your project.
00:44When you import a Motion project into DVD Studio Pro, DVD Studio Pro has to change this to MPEG-DVD.
00:51DVD Studio Pro has to change the format of the file from the Motion document
00:56to an MPEG-2 if you're using standard def DVDs.
01:00So if you notice, there will be an option here for status and under that it's yellow,
01:04meaning it's actually encoding this footage in the background.
01:07To add this footage to a menu, all you do is drag and drop it.
01:12Hold for a second and wait for the pop-up menu to appear.
01:15Choose Set Background.
01:17Now you notice this footage is squished.
01:20So to fix that all you do is click on your menu and choose the Menu tab
01:26and under the Display Mode choose 16x9 Letterbox.
01:31Now I know it says Letterbox but when you actually go to play this back, depends on your DVD player settings
01:37as to whether or not it will displayed Letterbox or in fact Anamorphic.
01:41So to preview that just go up to Simulate and under Resolution leave it SD but change the Display Mode to 16x9.
01:50Now, you'll notice it's displaying a full 16x9 image.
01:57So let's say you want to make a change.
01:58I am doing go ahead and close this.
02:00If you want to change your Motion project just go ahead and Ctrl or right-click on Asset and choose Open in Editor.
02:07Now understand, if you make any changes in your Motion project and click Save,
02:12when you jump back to DVD Studio Pro, it will have to re-import this footage and re-encode it to the MPEG format.
02:20So the round-trip process between Motion and DVD Studio Pro is in fact quite similar to round-tripping between Final Cut
02:27and Motion, and it's still affords you the same flexibility to be able Control-click and bounce back
02:32and forth between each one of the projects, constantly remaining interoperable all most
02:36as though they were the same application.
Collapse this transcript
Conclusion
Goodbye
00:00So I hope you've enjoyed taking this course as much as I've enjoyed teaching it. As you can see, Motion 3 has really
00:05blossomed into a very capable application. So the next time you have to create that quick motion graphic, open Motion and create.
Collapse this transcript


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