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Foley, named after famous Hollywood sound designer Jack Foley, is the method of recording sound to match action. It's used for those kind of sound effects that are better acted out than just using a canned library sound effect. In this movie, we'll do a sample Foley record, and I'll show a handy way to get your recordings in sync. In this scene, Mr Dalton sits at his desk, contemplating life, and at one point he drops his phone. We can kind of hear it on the sync track, and I put a marker where you can hear it.
Let's take a listen. (SOUND) As you can hear it's little dull sounding, so we're going to do a Foley recording where I will drop my phone and try not to break it, and I'll record it. I have my microphone all set up here, and I'm about to demonstrate this simple Foley recording. One thing that's helpful in a Foley recording if you've ever tried to do one, is getting a cue to know when to do the action.
Luckily Logic Pro can provide you with a counting. So lets set this up to work for us. Go to the project settings tab under recording. Again this is just another way to get into your project specific settings. you can do it through the file, menu over here. Okay now, so for the count in let's give ourselves a long two bars of count in. Also, we can tab over the metronome settings, click only during count in. We don't want to be hearing the metronome while we're recording, just to queue us in, and count us in.
Okay now I have the Foley track all set up with my mic connected to it. I'll record enable the track, and then now to start recording, I'll click the record button in the transport window. Once I do this, we'll hear the count in and I'll drop the phone on cue. Here we go. (SOUND) So that sounded pretty much in sync. Don't worry if you end up doing the action a little early in this case.
You can still trim out the region where it was pre-rolling. So there's a fun and easy way to do accurate Foley recording in Logic Pro. You could do this for any type of sound effects action that needs performing. Whether it's footsteps, clothing, or movements.
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