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Final Cut Pro X Essential Training

Understanding the world of nonlinear editing


From:

Final Cut Pro X Essential Training

with Ashley Kennedy

Video: Understanding the world of nonlinear editing

In Summer 2011, Final Cut Pro X joined the ranks as Apple's newest Digital Nonlinear Editing application with a totally reinvented take on story creation. Since then there have been quite a few updates in adding to and flushing out the software, and we'll explore many other things that make Final Cut Pro X so unique throughout this course. First, however, it's important to know a little bit about how Final Cut Pro X is similar to other Digital Nonlinear Editing applications. In other words, let's talk about the basic structure of all editing software.
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  1. 6m 16s
    1. Welcome
      1m 0s
    2. Using the exercise files
      5m 16s
  2. 23m 30s
    1. Understanding the world of nonlinear editing
      5m 2s
    2. Understanding how FCP X works: A new take on story creation
      1m 48s
    3. Taking a tour of the FCP X interface
      8m 59s
    4. Accessing additional tools
      6m 23s
    5. Getting to know the projects for this course
      1m 18s
  3. 24m 41s
    1. Creating and organizing events from scratch
      5m 20s
    2. Organizing footage with keywords and ratings
      8m 19s
    3. Performing searches and creating Smart Collections
      4m 59s
    4. Displaying event data
      6m 3s
  4. 42m 11s
    1. Playing and marking clips in preparation for editing
      7m 16s
    2. Understanding different types of editing tools
      6m 20s
    3. Making the first edits: Using Insert and Append edits
      7m 31s
    4. Changing shots: Using Overwrite and Replace edits
      5m 54s
    5. Performing video- and audio-only edits
      3m 45s
    6. Moving clips within the primary storyline: Swapping shots and creating gaps
      3m 28s
    7. Removing material from the primary storyline
      3m 44s
    8. Understanding timeline navigation: Snapping, skimming, zooming, and panning
      4m 13s
  5. 23m 58s
    1. Trimming clips: Using the Ripple tool
      9m 9s
    2. Manipulating transitions: Using the Roll tool
      5m 36s
    3. Changing clip content and position: Performing Slip and Slide edits
      5m 40s
    4. Using the Precision Editor for fine trimming control
      3m 33s
  6. 14m 2s
    1. Connecting clips to the primary storyline
      7m 0s
    2. Understanding the features and limitations of Connected Clips
      3m 40s
    3. Working with secondary storylines
      3m 22s
  7. 31m 23s
    1. Adjusting the audio level and channel configuration via the Inspector
      8m 47s
    2. Keyframing audio in the timeline
      4m 57s
    3. Repairing audio problems automatically
      5m 25s
    4. Adjusting audio EQ
      4m 46s
    5. Recording audio
      4m 4s
    6. Syncing audio from multiple sources
      3m 24s
  8. 25m 6s
    1. Nesting and breaking apart clips
      4m 1s
    2. Performing quick extractions using Top and Tail edits
      6m 16s
    3. Auditioning clips to try multiple editing options
      4m 9s
    4. Working with markers
      4m 57s
    5. Customizing the keyboard and workspace
      5m 43s
  9. 14m 28s
    1. Syncing your multicam group clips
      6m 47s
    2. Performing a multicam edit
      3m 53s
    3. Refining the multicam edit
      3m 48s
  10. 1h 26m
    1. Working with basic motion effects: Transform, Crop, and Distort
      10m 32s
    2. Using motion effects with still photos and graphics
      6m 25s
    3. Adding and adjusting transition effects
      7m 46s
    4. Adding and adjusting video effects
      6m 26s
    5. Adding and adjusting audio effects
      4m 30s
    6. Keyframing video and audio effects over time
      6m 18s
    7. Copying and pasting effect properties
      4m 15s
    8. Creating and adjusting titles
      7m 18s
    9. Working with generator effects
      6m 46s
    10. Adding animated themes
      4m 7s
    11. Creating freeze frames
      3m 51s
    12. Using speed effects to retime clips
      8m 2s
    13. Working with layered Photoshop files
      6m 19s
    14. Understanding rendering options and preferences
      4m 4s
  11. 36m 15s
    1. Analyzing footage for problems
      3m 49s
    2. Following a proper color correction workflow
      10m 29s
    3. Apply multiple color corrections to clips
      3m 41s
    4. Using color correction templates
      3m 11s
    5. Using automatic color correction tools
      6m 15s
    6. Performing secondary color correction with color masks
      4m 30s
    7. Performing color correction adjustments using shape masks
      4m 20s
  12. 18m 54s
    1. Taking a closer look at the import and analysis options
      5m 56s
    2. Importing from cards and file-based cameras
      4m 14s
    3. Importing iMovie projects and events
      1m 58s
    4. Capturing from tape
      3m 18s
    5. Making a tape archive
      3m 28s
  13. 16m 13s
    1. Managing events between different drives and destinations
      6m 13s
    2. Managing render files
      2m 56s
    3. Collaborating and archiving
      7m 4s
  14. 34m 38s
    1. Sharing projects using presets
      7m 41s
    2. Exporting a hi-res QuickTime movie
      3m 46s
    3. Using Compressor to export with custom settings
      7m 54s
    4. Exporting a still image
      1m 22s
    5. Exporting to DVD or Blu-ray with chapter markers
      5m 33s
    6. Exporting stems out of the timeline using roles
      8m 22s
  15. 14m 1s
    1. Solving offline media problems
      10m 29s
    2. Troubleshooting data and settings corruption problems
      3m 32s
  16. 3m 28s
    1. Next steps
      3m 28s

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Final Cut Pro X Essential Training
6h 55m Beginner Mar 14, 2013

Viewers: in countries Watching now:

Learn how to build and refine your story with the redesigned editing toolset in Final Cut Pro X. In this course, author Ashley Kennedy focuses on getting you comfortable with each aspect of the editing process in Final Cut—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.

This lynda.com course and its exercise files are not compatible with Final Cut Pro X v10.1 or later. If you are running Final Cut Pro X v. 10.0.8 or 10.0.9, please do not upgrade your software to v10.1 if you would like to use these exercise files. For more information, please see the FAQs tab.

Topics include:
  • Understanding nonlinear editing
  • Creating and organizing events
  • Organizing footage with keywords and ratings
  • Playing and marking clips
  • Performing Insert, Append, Overwrite, and Replace edits
  • Moving and removing clips
  • Trimming in the timeline: performing ripple, roll, slip and slide edits
  • Working with connected clips and multiple storylines
  • Adjusting audio levels, EQ, and more
  • Performing a multicam edit
  • Adding and animating video and audio effects
  • Working with motion effects, speed effects, titles, themes, and generators
  • Performing primary and secondary color correction
  • Importing and analyzing footage from multiple platforms
  • Managing media and project data
  • Sharing and exporting projects
Subjects:
Video Video Editing
Software:
Final Cut Pro
Author:
Ashley Kennedy

Understanding the world of nonlinear editing

In Summer 2011, Final Cut Pro X joined the ranks as Apple's newest Digital Nonlinear Editing application with a totally reinvented take on story creation. Since then there have been quite a few updates in adding to and flushing out the software, and we'll explore many other things that make Final Cut Pro X so unique throughout this course. First, however, it's important to know a little bit about how Final Cut Pro X is similar to other Digital Nonlinear Editing applications. In other words, let's talk about the basic structure of all editing software.

First, the easy part, Final Cut Pro X is a digital system because it uses computer files to make up its structure. But what are these files? Well, there are two main groups of files that we need in the editing environment, media files and project files. Media files are the raw video and audio files that come from recording footage on a video camera or another device. These files are very large, and you don't actually change them at all. They remain whole and untouched and in Final Cut Pro X, the media files are called Events and they live in a folder called the Final Cut Events folder.

Project files are much smaller files and they essentially point to the larger media files. Project files are the files you actually edit with, allowing you to combine video images, audio, and other types of media together in sequences. In Final Cut Pro X, the project files live in a folder called Final Cut Projects. Both the Event folder and the Project folder reside and work together to make editing possible. Okay, so I said that you edit with your project files, and that's where the nonlinear nature of the software comes in.

You can combine video and audio in anyway possible. You can start with the end, you can add the beginning later, you can then insert shots in between shots and so on and so forth. Again, this is nondestructive, because no matter how many cuts you make in the footage to build your sequence, the actual media remains untouched and whole. Now, this relationship between media files and project files is a little like the relationship between a card catalog and the books in a library.

Card catalog entries contain a lot of information about their corresponding books, and in a sense they point to or refer to the actual book, just as the project files point to the media and then Final Cut Events folder. Now let's just talk about some basic rules. We'll go over these in much more detail later, but I want to just address some important logistics. And just as an FYI, these are rules that are mostly for your knowledge. Final Cut does pretty much all of the work, you just need to be aware of this stuff, and there is no better time to embrace media management than at the beginning.

The Final Cut Events and Final Cut Projects folder must live in a special location, well, one of two special locations. If you're editing on your Mac, and you don't have a separate media drive, then both the Final Cut Events and Final Cut Projects folders must live in the Movies folder within the folder structure of your Mac. If you try to rename these folders or take them out of the Movies folder, even to put them inside of a subfolder, everything will basically fall apart. So bottom line, leave everything alone. The other place the Final Cut Events and Final Cut Projects folders can live is at the root directory of your media drive.

The root directory simply means that these folders have to be at the top level, not inside any other folders. Same rules apply for these folders, don't move them or rename them or everything will go offline. And finally, just one more thing: many times the Final Cut Events folder contains the actual raw media. If you take a look here in my Final Cut Events folder, you see that I have got large files that are the actual raw video and audio. You can tell this by the fact each of them has a thumbnail of the media, and you can tell by the size.

Sometimes, however, the Final Cut Events folder just contains virtual files which can point to another folder where the actual media resides. So in this case, you can see that there aren't thumbnails, just these little arrows and they're much smaller, all 65 bytes or less. They actually refer to this folder here which contains the actual media from my camera. Again, we'll learn exactly how to make these decisions about whether or not you copy your media a little later in the course.

For now I just wanted to introduce you to the basic folder structure that exists within the Final Cut environment before we open the software. So, as you can see, it's important to be organized and to be aware when you're setting up your project. Don't worry, though, we'll learn exactly what all the project in event data actually means in just a bit, as we get our feet wet in the Final Cut Pro X editing environment.

Find answers to the most frequently asked questions about Final Cut Pro X Essential Training.


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Q: Why are the exercise files not compatible with my version of Final Cut Pro X?
A: The exercise files for this course require Final Cut Pro X 10.0.07 or higher. Final Cut Pro X upgrades are free in the Apple App Store and we recommend upgrading your software if you are able.

 

Q: The exercise files aren't working for me in Final Cut Pro X 10.1.
A: This lynda.com training and these exercise files are not compatible for FCP X v. 10.1 OR 10.0.7 and earlier versions of the program. If you are running FCP X v. 10.0.8 or 10.0.9, please do not upgrade your software to v. 10.1 if you would like to use these exercise files.
 
Note: We are currently in the process of updating this training to be compatible with v. 10.1 and later, but that training won’t be available for several weeks. We appreciate your patience as we optimize this training.
 
FYI: If you’ve already upgraded to v. 10.1 and would like to use these exercise files, then it is actually possible to work with them to a limited degree. Simply follow the directions in the “Using the Exercise Files” movie of this course to place the Final Cut Events and Final Cut Projects folders in the appropriate location. Then, from within FCP X 10.1, choose File > Update Projects and Events. Choose Locate > and navigate to the appropriate location.  Your projects and events will be updated, but the file structure won’t mirror the experience within the current training.  If you are new to FCP X, it will likely be confusing to follow along through some of the training.  Again, we recommend that you check back for this training in several weeks to get the optimal experience.
 
Also, because FCP X exercise files are not backward compatible, you won’t be able to use the exercise files if you have FCP X v. 10.0.7 or earlier. You will need to upgrade to v. 10.0.9. Apple only offers 10.1 in the App Store, but if you have not yet upgraded to OS X Mavericks, you can click the Install button for 10.1 and the App Store will ask if you want to download an older version of the software (10.0.9). If you have already upgraded to Mavericks, unfortunately downloading FCP X 10.0.9 is not possible.
 
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