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Learn how to build and refine your story with the redesigned editing toolset in Final Cut Pro X. In this course, author Ashley Kennedy focuses on getting you comfortable with each aspect of the editing process in Final Cut—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.
NOTE: This course and its exercise files are not compatible with Final Cut Pro X v. 10.1 or later. If you are running v. 10.1 or later, please watch Final Cut Pro X 10.1.1 Essential Training instead.
In this movie we're going to talk about some of the things that make Final Cut Pro X so unique. Up until now, most editing applications, including all previous versions of Final Cut Pro, have been based on the concept of Track-Based Editing, where you can have a large number of tracks in which you edit segments of video and audio together to create sequences. In this model, video clips must reside on video tracks, and audio clips must reside on audio tracks. And most of the elements within the track-based model are independent.
So, if you move a shot around, then the other video and audio elements in the timeline remain where they are at. In Final Cut Pro X, things are a little different, there aren't any tracks. Instead, there are Storylines. The primary storyline is where you assemble the foundation of your program and both video and audio can reside in the primary storyline. Attached to the primary storyline are both secondary storylines and connected clips, and each is literally anchored to a shot on the primary storyline.
Now in this model everything is a lot more connected. Every single secondary storyline or connected clip is literally anchored to a shot on the Primary Storyline. Therefore, when you move a shot on the primary storyline, everything that is anchored to that clip just moves along with it. This is designed to reduce sync problems and enhance organization. This may seem like a small difference if you're brand new to editing. But working with storylines is certainly a different approach if you're coming from a track-based editing program.
Fortunately, we'll be covering all of the ins and outs of working in a storyline environment, regardless of whether you're new to editing or coming from a track-based platform.
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