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Final Cut Pro X Essential Training
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Understanding different types of editing tools


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Final Cut Pro X Essential Training

with Ashley Kennedy

Video: Understanding different types of editing tools

Once you have reviewed and marked your footage, it's time to form a sequence and begin editing. Before we jump in, though, I just wanted to give you a high-level explanation of all of the mechanics of the different types of edits that you can do in Final Cut Pro X. Then in the next several movies, we will go through each of these in practice as we put together our scene. So I am going to just go to into Chapter 3.2, and I will go ahead and enter this project. Now as I mentioned earlier when talking about the features of Final Cut Pro X, we are going to be working in a model dictated by storylines rather than tracks.
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  1. 6m 16s
    1. Welcome
      1m 0s
    2. Using the exercise files
      5m 16s
  2. 23m 30s
    1. Understanding the world of nonlinear editing
      5m 2s
    2. Understanding how FCP X works: A new take on story creation
      1m 48s
    3. Taking a tour of the FCP X interface
      8m 59s
    4. Accessing additional tools
      6m 23s
    5. Getting to know the projects for this course
      1m 18s
  3. 24m 41s
    1. Creating and organizing events from scratch
      5m 20s
    2. Organizing footage with keywords and ratings
      8m 19s
    3. Performing searches and creating Smart Collections
      4m 59s
    4. Displaying event data
      6m 3s
  4. 42m 11s
    1. Playing and marking clips in preparation for editing
      7m 16s
    2. Understanding different types of editing tools
      6m 20s
    3. Making the first edits: Using Insert and Append edits
      7m 31s
    4. Changing shots: Using Overwrite and Replace edits
      5m 54s
    5. Performing video- and audio-only edits
      3m 45s
    6. Moving clips within the primary storyline: Swapping shots and creating gaps
      3m 28s
    7. Removing material from the primary storyline
      3m 44s
    8. Understanding timeline navigation: Snapping, skimming, zooming, and panning
      4m 13s
  5. 23m 58s
    1. Trimming clips: Using the Ripple tool
      9m 9s
    2. Manipulating transitions: Using the Roll tool
      5m 36s
    3. Changing clip content and position: Performing Slip and Slide edits
      5m 40s
    4. Using the Precision Editor for fine trimming control
      3m 33s
  6. 14m 2s
    1. Connecting clips to the primary storyline
      7m 0s
    2. Understanding the features and limitations of Connected Clips
      3m 40s
    3. Working with secondary storylines
      3m 22s
  7. 31m 23s
    1. Adjusting the audio level and channel configuration via the Inspector
      8m 47s
    2. Keyframing audio in the timeline
      4m 57s
    3. Repairing audio problems automatically
      5m 25s
    4. Adjusting audio EQ
      4m 46s
    5. Recording audio
      4m 4s
    6. Syncing audio from multiple sources
      3m 24s
  8. 25m 6s
    1. Nesting and breaking apart clips
      4m 1s
    2. Performing quick extractions using Top and Tail edits
      6m 16s
    3. Auditioning clips to try multiple editing options
      4m 9s
    4. Working with markers
      4m 57s
    5. Customizing the keyboard and workspace
      5m 43s
  9. 14m 28s
    1. Syncing your multicam group clips
      6m 47s
    2. Performing a multicam edit
      3m 53s
    3. Refining the multicam edit
      3m 48s
  10. 1h 26m
    1. Working with basic motion effects: Transform, Crop, and Distort
      10m 32s
    2. Using motion effects with still photos and graphics
      6m 25s
    3. Adding and adjusting transition effects
      7m 46s
    4. Adding and adjusting video effects
      6m 26s
    5. Adding and adjusting audio effects
      4m 30s
    6. Keyframing video and audio effects over time
      6m 18s
    7. Copying and pasting effect properties
      4m 15s
    8. Creating and adjusting titles
      7m 18s
    9. Working with generator effects
      6m 46s
    10. Adding animated themes
      4m 7s
    11. Creating freeze frames
      3m 51s
    12. Using speed effects to retime clips
      8m 2s
    13. Working with layered Photoshop files
      6m 19s
    14. Understanding rendering options and preferences
      4m 4s
  11. 36m 15s
    1. Analyzing footage for problems
      3m 49s
    2. Following a proper color correction workflow
      10m 29s
    3. Apply multiple color corrections to clips
      3m 41s
    4. Using color correction templates
      3m 11s
    5. Using automatic color correction tools
      6m 15s
    6. Performing secondary color correction with color masks
      4m 30s
    7. Performing color correction adjustments using shape masks
      4m 20s
  12. 18m 54s
    1. Taking a closer look at the import and analysis options
      5m 56s
    2. Importing from cards and file-based cameras
      4m 14s
    3. Importing iMovie projects and events
      1m 58s
    4. Capturing from tape
      3m 18s
    5. Making a tape archive
      3m 28s
  13. 16m 13s
    1. Managing events between different drives and destinations
      6m 13s
    2. Managing render files
      2m 56s
    3. Collaborating and archiving
      7m 4s
  14. 34m 38s
    1. Sharing projects using presets
      7m 41s
    2. Exporting a hi-res QuickTime movie
      3m 46s
    3. Using Compressor to export with custom settings
      7m 54s
    4. Exporting a still image
      1m 22s
    5. Exporting to DVD or Blu-ray with chapter markers
      5m 33s
    6. Exporting stems out of the timeline using roles
      8m 22s
  15. 14m 1s
    1. Solving offline media problems
      10m 29s
    2. Troubleshooting data and settings corruption problems
      3m 32s
  16. 3m 28s
    1. Next steps
      3m 28s

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Final Cut Pro X Essential Training
6h 55m Beginner Mar 14, 2013

Viewers: in countries Watching now:

Learn how to build and refine your story with the redesigned editing toolset in Final Cut Pro X. In this course, author Ashley Kennedy focuses on getting you comfortable with each aspect of the editing process in Final Cut—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.

This lynda.com course and its exercise files are not compatible with Final Cut Pro X v10.1 or later. If you are running Final Cut Pro X v. 10.0.8 or 10.0.9, please do not upgrade your software to v10.1 if you would like to use these exercise files. For more information, please see the FAQs tab.

Topics include:
  • Understanding nonlinear editing
  • Creating and organizing events
  • Organizing footage with keywords and ratings
  • Playing and marking clips
  • Performing Insert, Append, Overwrite, and Replace edits
  • Moving and removing clips
  • Trimming in the timeline: performing ripple, roll, slip and slide edits
  • Working with connected clips and multiple storylines
  • Adjusting audio levels, EQ, and more
  • Performing a multicam edit
  • Adding and animating video and audio effects
  • Working with motion effects, speed effects, titles, themes, and generators
  • Performing primary and secondary color correction
  • Importing and analyzing footage from multiple platforms
  • Managing media and project data
  • Sharing and exporting projects
Subjects:
Video Video Editing
Software:
Final Cut Pro
Author:
Ashley Kennedy

Understanding different types of editing tools

Once you have reviewed and marked your footage, it's time to form a sequence and begin editing. Before we jump in, though, I just wanted to give you a high-level explanation of all of the mechanics of the different types of edits that you can do in Final Cut Pro X. Then in the next several movies, we will go through each of these in practice as we put together our scene. So I am going to just go to into Chapter 3.2, and I will go ahead and enter this project. Now as I mentioned earlier when talking about the features of Final Cut Pro X, we are going to be working in a model dictated by storylines rather than tracks.

Now there are certain types of edits that affect clips on the primary storyline which again is the narrative spine of our project. So this is the primary storyline, this dark gray portion, so we are going to be talking about only Edits that affect clips on the primary storyline. Now again, we are just exploring the general mechanics of the edits here, so I will just go ahead and grab some shots from the Scenery keyword collection to demonstrate my point. I'll go ahead and drag this to the right, and we are all set to go.

Now the first type of edit I would like to explore is the Insert Edit, with the Keyboard shortcut of W or this onscreen button right here. All right, so I have got a shot already loaded in the timeline, if I position my playhead at the end and grab a portion of a shot and press W, it is inserted at the end. If I position my playhead in between two shots, I can grab a portion of a shot, press W, and it goes in between these two shots.

Now if I grab a portion of a shot, and place my playhead in the middle of this shot, it's simply going to insert right here in the middle of the shot and split this clip in two. So again I'll press W, and I would like to zoom out here a little bit, so I am going to press Command+Minus, and I am zoomed out, and you can see that the Fields tilled was split in the half, and we have our Mountain orchid tilled down that way in the right of the middle there. So that's all inserting is. It basically puts the shot wherever your playhead is.

Now you can also perform an insert edit by grabbing a shot and clicking and dragging and dragging it down here and inserting it in the primary storyline, like so. so wherever you drop it is wherever that's inserted. Again, however, keyboard methods are usually faster and more efficient ways of working, so we will explore both, but I will always come back to the keyboard. Now the next type of edit is the Append Edit with the keyboard shortcut of E or this one screen button here. So no matter where the playhead is, if I grab a shot and press the E key, it always goes to the end, regardless of where the playhead is.

Now this is really useful if you know that you are adding clips one after another, but you don't have to worry about constantly making sure the playhead is in the correct location. Okay, so I can grab a shot, no matter where my playhead is I press E, and it goes to the end. The third type of edit we will explore is the Overwrite Edit, with the keyboard shortcut of D. Now the Overwrite Edit is used to essentially they write over a shot or a portion of a shot. So when performing an Overwrite Edit, usually making in and an out in the Timeline around the area that you would like to affect, and then you mark the portion of the shot in the Event library that you would like to overwrite.

So let's say that we want to basically write over this portion right here, so all of this shot and the first part of this shot. So I am just going to place my playhead here and mark an I to mark an In, and I will mark an Out right here by pressing O, all right, so this is the portion that I would like to overwrite, and let's go ahead and grab this shot here, now I can't just mark an in or just mark an out. When I mark an in, it basically marks the entire clip to the end.

So a general overwrite is going to take however many frames this is and I can count that by just basically marking the section and pressing Ctrl+D, and it's going to tell me right here it's 2 seconds and 17 frames. So it's going to take the first 2 seconds and 17 frames and overwrite them right here. Okay, so I will go ahead and press D to overwrite and notice that my Field mountain in background overwrote this section, and if I click here and press Ctrl+D to find out the duration, it's 2 seconds and 17 frames.

So, as you can see, when you overwrite, Final Cut calculates the number of frames needed to perform the operation, and that portion of the clip is replaced. We are going to learn some more mechanics about overwriting later on in the course, but those are the basics. Now the fourth type of edit is the Replace Edit. The Replace Edit is a lot like the Overwrite Edit, but it's typically used to replace one shot with another. There is no keyboard shortcut. You need to physically drag a marked clip from your event library onto a clip in your sequence.

So if I take my flower shot here, mark an in and an out right there, so I am going to just take this portion, click, drag, and when I see my green plus sign, I am going to release the mouse. Now I have Replace which basically replaces the clip outright regardless of duration, so this basically performs a full-out shot swap and most often affects the resulting duration of the sequence, or you can replace the clip from the beginning of the marked section or the end of the marked section, and both of those will leave the sequence of the same length before and after the replace edit.

So I'll just perform a general Replace Edit right now, and we will explore these other options a little bit later. So Replace, so my flower shot was actually much longer. It swapped out the entire shot, and I am just going to zoom out a little bit, Command+Minus, and you can see that there is my replace shot. Okay, so insert, append, overwrite, and replace, as you can see, there are a quite a few ways you can add material to your primary storyline in Final Cut Pro X. So now that we have this foundation, let's go ahead and start editing our sequence.

Find answers to the most frequently asked questions about Final Cut Pro X Essential Training.


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Q: Why are the exercise files not compatible with my version of Final Cut Pro X?
A: The exercise files for this course require Final Cut Pro X 10.0.07 or higher. Final Cut Pro X upgrades are free in the Apple App Store and we recommend upgrading your software if you are able.

 

Q: The exercise files aren't working for me in Final Cut Pro X 10.1.
A: This lynda.com training and these exercise files are not compatible for FCP X v. 10.1 OR 10.0.7 and earlier versions of the program. If you are running FCP X v. 10.0.8 or 10.0.9, please do not upgrade your software to v. 10.1 if you would like to use these exercise files.
 
Note: We are currently in the process of updating this training to be compatible with v. 10.1 and later, but that training won’t be available for several weeks. We appreciate your patience as we optimize this training.
 
FYI: If you’ve already upgraded to v. 10.1 and would like to use these exercise files, then it is actually possible to work with them to a limited degree. Simply follow the directions in the “Using the Exercise Files” movie of this course to place the Final Cut Events and Final Cut Projects folders in the appropriate location. Then, from within FCP X 10.1, choose File > Update Projects and Events. Choose Locate > and navigate to the appropriate location.  Your projects and events will be updated, but the file structure won’t mirror the experience within the current training.  If you are new to FCP X, it will likely be confusing to follow along through some of the training.  Again, we recommend that you check back for this training in several weeks to get the optimal experience.
 
Also, because FCP X exercise files are not backward compatible, you won’t be able to use the exercise files if you have FCP X v. 10.0.7 or earlier. You will need to upgrade to v. 10.0.9. Apple only offers 10.1 in the App Store, but if you have not yet upgraded to OS X Mavericks, you can click the Install button for 10.1 and the App Store will ask if you want to download an older version of the software (10.0.9). If you have already upgraded to Mavericks, unfortunately downloading FCP X 10.0.9 is not possible.
 
 
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