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Once you've laid the foundation of your multicam edit by doing an instinctual first pass live switching style, you'll no doubt need to change shots or adjust transitions and just tweak the entire sequence in general. Let's take a look at how to do this. I am going to go into 8.3 and because this is a multicam group clip that I have edited, we have access to any of the other clips within the group at any time. If I decide I want to switch my shot there are a couple of ways I can do that, one way is to just right-click on a clip and then just change the Active Video Angle or the Active Audio Angle.
And then if I come down and click on the clip it will update visually and I'll just change that back. Another way to change camera angles is to park on a clip and then open up the Angles viewer and then Opt+Click on the one that you want to switch it to, so may be I want to switch this one to camera 2, I'll Opt+Click on camera 2 and then if I click back down here it updates.
If instead of swapping out the entire shot I want to make a cut, I do the exact same thing but I just don't hold down Opt. So I'm just going to park my playhead here and then click and now it's made a cut and its switch to the camera angle that I want. Another way to refine your edit is to manipulate your transitions because many times when you're in that live switching mode you might cut a little bit too late and sometimes too early. So, notice that when I hover my cursor right in between two transitions I get the Roll tool.
This allows me to roll back and forth between these two shots and I can manipulate the edit point really well. Remember, instead of dragging if I want to use the keyboard I can, I just want to select it and then use my comma to roll to the left one frame at a time and my period to roll to the right one frame at a time. Now just to point something out. If I was in any other type of sequence other than a multicam edit my default transition editor would be a Ripple edit tool. But Final Cut knows that I don't want to add or subtract any frames in this type of editing so it defaults to the Roll tool.
And remember you can also open up the Precision editor if you like, so that you can see the exact video on either side. I'll just double-click and then I don't see it right away but if I just click again here in the middle you can see all of the video to the left and to the right of the edit point. So that can help out as well. I will go ahead and double- click to close this backup. Also, you'll sometimes want to remove an entire chunk from your sequence, you'll do that the exact same way as a regular sequence, just marking in and out around the area that you want to remove and then press the Delete key.
So let's say that I just wanted to remove this little part from the sequence, I can go ahead and mark an in and an out and press Delete and it's gone. Now there is one sort of gotcha about this scenario though. When you remove footage, you no longer have what are called through edits, which represent continuous frames going through an edit point. So in this case the Roll tool as you can see is no longer going to be the default transition editor, notice that as I click on here it's the Ripple tool.
So just be careful of that or at least be aware of it as it does change the default behavior. If I go back to another through edit I have the Roll tool back. So as you can see, there are many ways to go back and refine your footage in a multicam edit. Again, it's a nice workflow if you rely on a live switching instinctual first pass, but then come back and put on your meticulous hat to get each and every shot and each and every transition as perfect as you can.
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