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In this course, explore a powerful round-trip workflow between Logic Pro and Final Cut Pro that helps sound editors to quickly mix dialogue, sound effects, and music for film. Author Scott Hirsch frames the lessons in a way that appeals to filmmakers of all levels, as well as professional and amateur audio mixers. He starts with exporting your tracks from Final Cut Pro and taking advantage of the film and video templates in Logic Pro, which makes project setup a snap. Then discover how to consolidate and edit dialog, fix noise problems and background hum, and add special effects. Finally, explore how to use automation and EQ to enhance and match your final tracks to the picture.
Broadband noise such as wind on the beach is much more difficult to remove from dialogue tracks than hum, for example. That's because unlike a hum, the offending sound is scattered all over the frequency spectrum. And not just centered in one place. In this movie we'll explore how to use a noise reduction tool like Isotopes RX Denoiser in Logic Pro to help alleviate broadband noise issues. The beach scene is very noisy, and it's a ripe candidate for dialogue replacement, which has actually been recorded.
We have it muted down here in track 11 below. Even though we might end up using the Dialogue Replacement, we'll still need to hear the original dialogue as cleanly as possible to sync it up. Denoiser is a plugin made by the company Isotope, and it's part of an affordable package called RX2 that you can add to Logic Pro. We'll be using RX Denoiser on this region we have hi-lighted. Let's take a listen to it. (SOUND) >> So, you got a design for me? >> Yeah, I think I do.
>> Good. >> Now, let's open Denoiser from dialogue track three. It's in Inserts >Audio Units >Isotope >Denoiser >Mono. Next we'll change the algorithm mode to Type D. It's the best sounding, yet slowest option. The way denoising software works, is that you must first isolate a piece of the region with only the noise.
And make the plugin learn the noise print. So let's create a playback area where no dialog is taking place. You can arrange the locators to create that and while this playback region is looping, click Learn. Great. Now we've stored the noise profile or the noise print. Next we'll select the entire region we want to noise reduce by selecting it and choose Set Locators. Let's take a listen.
>> So, you got the design for me? >> Yeah, I think I do. >> Good. >> So. >> Now as you heard it's pretty good right out of the box but I did hear a little artifact on some of the dialogue. This is always the trade off with noise reduction software if you push them to far the stuff you want to keep can start to sound weird. >> So let's back off the noise reduction slider a little bit to eight and take a listen again.
>> So, you got a design for me? >> Yeah, I think I do. >> Good. >> So. Okay, that sounds pretty good. Now we want to bounce this region in place to print the noise reduction to the region. Remember, to bounce a region in place, just right-click on the region and choose Bounce in Place. You can't really use noise reduction in real time because the latency is very big, especially when you're using the algorithm mode Type D. So there's a simple demo on using noise reduction plugin in Logic Pro. Remember the key is to get a good sample noise print to work from. We'll repeat this process on the clips in the beach scene, and you can see the results in the end version of this Exercise file.
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