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Customizing the keyboard and workspace

From: Final Cut Pro X 10.0.9 Essential Training

Video: Customizing the keyboard and workspace

So far throughout this course, I have been spouting off keyboard shortcuts galore. If you take a look in the menus, almost every command in Final Cut has a keyboard shortcut associated with it, some may be easy to remember, others may be more difficult, especially when you start adding in all the modifiers with the Command, Ctrl, Shift, and Option keys. Depending on your particular editing style, you may have any number of preferred commands that you want to keep more accessible and easier to remember. Fortunately there is a very easy way to reconfigure your keyboard to fit your own preferred editing environment.

Customizing the keyboard and workspace

So far throughout this course, I have been spouting off keyboard shortcuts galore. If you take a look in the menus, almost every command in Final Cut has a keyboard shortcut associated with it, some may be easy to remember, others may be more difficult, especially when you start adding in all the modifiers with the Command, Ctrl, Shift, and Option keys. Depending on your particular editing style, you may have any number of preferred commands that you want to keep more accessible and easier to remember. Fortunately there is a very easy way to reconfigure your keyboard to fit your own preferred editing environment.

And you can even take his editing configuration with you as you move from system to system, so you never have to reprogram your workspace. Let's take a look at how. If I come up to Final Cut Pro > Commands > Customize, I get a customizable keyboard. Now I can't actually customize the default keyboard, so I first have to come to this menu here and choose Duplicate. And I'm just going to name it with my initials and FCP. Okay, so there are several ways that you can work in this window.

If you take a look over here, there are quite a few categories of editing functions. As I click on each, it lists all of the associated commands that belong within that category. If you want to take a look at the entire keyboard within a given modifier, you can come up here. So this is a keyboard with no modifiers attached, and then here is the keyboard with Command and Shift and Option and Ctrl. And you don't actually get the individual commands listed here, but you can see which keys have commands mapped to them which is signified by a white dot, and then you also get the category that each command resides. And everything is color coded appropriately.

So you can see basically how the keyboard functions. You can also select multiple modifier keys. So for example this is what happens when you hold down both Command and Shift. So, needless to say, a lot of commands for sure. And if you ever want to know what commands are already attached to a particular key, you can just click on the key and all of the associated commands appear over here. So if I want to know all of the commands associated with the R button, you can see the list over here.

With each letter containing so many associated commands it can certainly become difficult to store all of these in your memory. So let's take a look at how to remap commands. Let's first of all take top and tail. Now as we know, by default these are mapped to Option+Left Bracket and Option+Right Bracket. Let's see about mapping them just to left bracket and right bracket. So, first of all I am going to check to see what's mapped to those already. I am going to click on left bracket and with no modifier attached that is select left edge and right bracket is select right edge. I'm okay with remapping those keys.

So what I am going to do is just come up to this text field right here and type trim start which is what Final Cut calls a top edit. And I don't see anything right now, so I am just going to come up here and say all Final Cut Pro commands, and here's my trim start, and as we know Option+Left Bracket. All I am going to do is just drag this right on top of my left bracket, and let's do the same thing, trim end, and I'll drag and drop.

So now when I click on left bracket, it's now trim start for no modifier, and when I click on right bracket, it's now trim end. So we have replaced those commands. Okay, so let's see, what else? Well, let's say that I'm doing a lot of voiceover work, and I am laying in a bunch of scratch dialogue. We learnt how to record scratch audio, but if you take a look at the Window menu and Record Audio, there's no modifier attached to it at all. So let's give it one. When I am mapping keys, I usually like to try to choose something that I'll remember.

So since this is recording audio, let me see what candidates are available with the A key. I am just going to click on A, and I don't really want to replace any of those, but it looks like Option+A is available. So let's go ahead and remap Record Audio to Option+A. I am just going to come up here and type in record audio, there it is. As you can see, no modifiers. And I am just going to click on Option and drag it on over.

So I just keep going like this, not necessarily all at once, but as things come up as I identify what commands I use the most often, I just map them as I go. Now if I want to save my keyboard settings so that I can use them on another system, I just come to this menu here and choose Export. I'll give my settings a name and then save them to a location on my system. I recommend ultimately putting your settings on a portable thumb drive or placing it within a cloud-based location like a Dropbox folder.

Then when you go to another Final Cut system you just come up to Import, find your settings, open them up, and you're ready to go. All of your hard work in setting up your editing environment appears right in front of your eyes. So taking the time to learn keyboard shortcuts is an extremely important part of editing. You don't want to be slowed down by constantly searching through menus, trying to find what you need. So, fortunately mapping these commands and remapping them and then taking them with you wherever you go couldn't be easier.

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This video is part of

Image for Final Cut Pro X 10.0.9 Essential Training
Final Cut Pro X 10.0.9 Essential Training

78 video lessons · 39329 viewers

Ashley Kennedy
Author

 
Expand all | Collapse all
  1. 6m 16s
    1. Welcome
      1m 0s
    2. Using the exercise files
      5m 16s
  2. 23m 30s
    1. Understanding the world of nonlinear editing
      5m 2s
    2. Understanding how FCP X works: A new take on story creation
      1m 48s
    3. Taking a tour of the FCP X interface
      8m 59s
    4. Accessing additional tools
      6m 23s
    5. Getting to know the projects for this course
      1m 18s
  3. 24m 41s
    1. Creating and organizing events from scratch
      5m 20s
    2. Organizing footage with keywords and ratings
      8m 19s
    3. Performing searches and creating Smart Collections
      4m 59s
    4. Displaying event data
      6m 3s
  4. 42m 11s
    1. Playing and marking clips in preparation for editing
      7m 16s
    2. Understanding different types of editing tools
      6m 20s
    3. Making the first edits: Using Insert and Append edits
      7m 31s
    4. Changing shots: Using Overwrite and Replace edits
      5m 54s
    5. Performing video- and audio-only edits
      3m 45s
    6. Moving clips within the primary storyline: Swapping shots and creating gaps
      3m 28s
    7. Removing material from the primary storyline
      3m 44s
    8. Understanding timeline navigation: Snapping, skimming, zooming, and panning
      4m 13s
  5. 23m 58s
    1. Trimming clips: Using the Ripple tool
      9m 9s
    2. Manipulating transitions: Using the Roll tool
      5m 36s
    3. Changing clip content and position: Performing Slip and Slide edits
      5m 40s
    4. Using the Precision Editor for fine trimming control
      3m 33s
  6. 14m 2s
    1. Connecting clips to the primary storyline
      7m 0s
    2. Understanding the features and limitations of Connected Clips
      3m 40s
    3. Working with secondary storylines
      3m 22s
  7. 31m 23s
    1. Adjusting the audio level and channel configuration via the Inspector
      8m 47s
    2. Keyframing audio in the timeline
      4m 57s
    3. Repairing audio problems automatically
      5m 25s
    4. Adjusting audio EQ
      4m 46s
    5. Recording audio
      4m 4s
    6. Syncing audio from multiple sources
      3m 24s
  8. 25m 6s
    1. Nesting and breaking apart clips
      4m 1s
    2. Performing quick extractions using Top and Tail edits
      6m 16s
    3. Auditioning clips to try multiple editing options
      4m 9s
    4. Working with markers
      4m 57s
    5. Customizing the keyboard and workspace
      5m 43s
  9. 14m 28s
    1. Syncing your multicam group clips
      6m 47s
    2. Performing a multicam edit
      3m 53s
    3. Refining the multicam edit
      3m 48s
  10. 1h 26m
    1. Working with basic motion effects: Transform, Crop, and Distort
      10m 32s
    2. Using motion effects with still photos and graphics
      6m 25s
    3. Adding and adjusting transition effects
      7m 46s
    4. Adding and adjusting video effects
      6m 26s
    5. Adding and adjusting audio effects
      4m 30s
    6. Keyframing video and audio effects over time
      6m 18s
    7. Copying and pasting effect properties
      4m 15s
    8. Creating and adjusting titles
      7m 18s
    9. Working with generator effects
      6m 46s
    10. Adding animated themes
      4m 7s
    11. Creating freeze frames
      3m 51s
    12. Using speed effects to retime clips
      8m 2s
    13. Working with layered Photoshop files
      6m 19s
    14. Understanding rendering options and preferences
      4m 4s
  11. 36m 15s
    1. Analyzing footage for problems
      3m 49s
    2. Following a proper color correction workflow
      10m 29s
    3. Apply multiple color corrections to clips
      3m 41s
    4. Using color correction templates
      3m 11s
    5. Using automatic color correction tools
      6m 15s
    6. Performing secondary color correction with color masks
      4m 30s
    7. Performing color correction adjustments using shape masks
      4m 20s
  12. 18m 54s
    1. Taking a closer look at the import and analysis options
      5m 56s
    2. Importing from cards and file-based cameras
      4m 14s
    3. Importing iMovie projects and events
      1m 58s
    4. Capturing from tape
      3m 18s
    5. Making a tape archive
      3m 28s
  13. 16m 13s
    1. Managing events between different drives and destinations
      6m 13s
    2. Managing render files
      2m 56s
    3. Collaborating and archiving
      7m 4s
  14. 34m 38s
    1. Sharing projects using presets
      7m 41s
    2. Exporting a hi-res QuickTime movie
      3m 46s
    3. Using Compressor to export with custom settings
      7m 54s
    4. Exporting a still image
      1m 22s
    5. Exporting to DVD or Blu-ray with chapter markers
      5m 33s
    6. Exporting stems out of the timeline using roles
      8m 22s
  15. 14m 1s
    1. Solving offline media problems
      10m 29s
    2. Troubleshooting data and settings corruption problems
      3m 32s
  16. 3m 28s
    1. Next steps
      3m 28s

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