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Final Cut Pro X Essential Training

Creating and organizing events from scratch


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Final Cut Pro X Essential Training

with Ashley Kennedy
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  1. 6m 16s
    1. Welcome
      1m 0s
    2. Using the exercise files
      5m 16s
  2. 23m 30s
    1. Understanding the world of nonlinear editing
      5m 2s
    2. Understanding how FCP X works: A new take on story creation
      1m 48s
    3. Taking a tour of the FCP X interface
      8m 59s
    4. Accessing additional tools
      6m 23s
    5. Getting to know the projects for this course
      1m 18s
  3. 24m 41s
    1. Creating and organizing events from scratch
      5m 20s
    2. Organizing footage with keywords and ratings
      8m 19s
    3. Performing searches and creating Smart Collections
      4m 59s
    4. Displaying event data
      6m 3s
  4. 42m 11s
    1. Playing and marking clips in preparation for editing
      7m 16s
    2. Understanding different types of editing tools
      6m 20s
    3. Making the first edits: Using Insert and Append edits
      7m 31s
    4. Changing shots: Using Overwrite and Replace edits
      5m 54s
    5. Performing video- and audio-only edits
      3m 45s
    6. Moving clips within the primary storyline: Swapping shots and creating gaps
      3m 28s
    7. Removing material from the primary storyline
      3m 44s
    8. Understanding timeline navigation: Snapping, skimming, zooming, and panning
      4m 13s
  5. 23m 58s
    1. Trimming clips: Using the Ripple tool
      9m 9s
    2. Manipulating transitions: Using the Roll tool
      5m 36s
    3. Changing clip content and position: Performing Slip and Slide edits
      5m 40s
    4. Using the Precision Editor for fine trimming control
      3m 33s
  6. 14m 2s
    1. Connecting clips to the primary storyline
      7m 0s
    2. Understanding the features and limitations of Connected Clips
      3m 40s
    3. Working with secondary storylines
      3m 22s
  7. 31m 23s
    1. Adjusting the audio level and channel configuration via the Inspector
      8m 47s
    2. Keyframing audio in the timeline
      4m 57s
    3. Repairing audio problems automatically
      5m 25s
    4. Adjusting audio EQ
      4m 46s
    5. Recording audio
      4m 4s
    6. Syncing audio from multiple sources
      3m 24s
  8. 25m 6s
    1. Nesting and breaking apart clips
      4m 1s
    2. Performing quick extractions using Top and Tail edits
      6m 16s
    3. Auditioning clips to try multiple editing options
      4m 9s
    4. Working with markers
      4m 57s
    5. Customizing the keyboard and workspace
      5m 43s
  9. 14m 28s
    1. Syncing your multicam group clips
      6m 47s
    2. Performing a multicam edit
      3m 53s
    3. Refining the multicam edit
      3m 48s
  10. 1h 26m
    1. Working with basic motion effects: Transform, Crop, and Distort
      10m 32s
    2. Using motion effects with still photos and graphics
      6m 25s
    3. Adding and adjusting transition effects
      7m 46s
    4. Adding and adjusting video effects
      6m 26s
    5. Adding and adjusting audio effects
      4m 30s
    6. Keyframing video and audio effects over time
      6m 18s
    7. Copying and pasting effect properties
      4m 15s
    8. Creating and adjusting titles
      7m 18s
    9. Working with generator effects
      6m 46s
    10. Adding animated themes
      4m 7s
    11. Creating freeze frames
      3m 51s
    12. Using speed effects to retime clips
      8m 2s
    13. Working with layered Photoshop files
      6m 19s
    14. Understanding rendering options and preferences
      4m 4s
  11. 36m 15s
    1. Analyzing footage for problems
      3m 49s
    2. Following a proper color correction workflow
      10m 29s
    3. Apply multiple color corrections to clips
      3m 41s
    4. Using color correction templates
      3m 11s
    5. Using automatic color correction tools
      6m 15s
    6. Performing secondary color correction with color masks
      4m 30s
    7. Performing color correction adjustments using shape masks
      4m 20s
  12. 18m 54s
    1. Taking a closer look at the import and analysis options
      5m 56s
    2. Importing from cards and file-based cameras
      4m 14s
    3. Importing iMovie projects and events
      1m 58s
    4. Capturing from tape
      3m 18s
    5. Making a tape archive
      3m 28s
  13. 16m 13s
    1. Managing events between different drives and destinations
      6m 13s
    2. Managing render files
      2m 56s
    3. Collaborating and archiving
      7m 4s
  14. 34m 38s
    1. Sharing projects using presets
      7m 41s
    2. Exporting a hi-res QuickTime movie
      3m 46s
    3. Using Compressor to export with custom settings
      7m 54s
    4. Exporting a still image
      1m 22s
    5. Exporting to DVD or Blu-ray with chapter markers
      5m 33s
    6. Exporting stems out of the timeline using roles
      8m 22s
  15. 14m 1s
    1. Solving offline media problems
      10m 29s
    2. Troubleshooting data and settings corruption problems
      3m 32s
  16. 3m 28s
    1. Next steps
      3m 28s

Video: Creating and organizing events from scratch

So as we have previously seen, we have two projects that we're working with in this course. However, I wanted to at least show you how to set up an event from scratch, since that's most likely how you'll be starting out when you set up your own project inside of Final Cut. This will be more of a brief introduction. If you would like to learn all of the ins and outs of bringing in media and setting up events from scratch, you can check out Chapter 11: Additional Importing and Capturing Options. Okay, so again, for this movie I'm not working inside the constructs of the exercise files I provided, so if you would like to follow along, you can, you just need to use your own assets.

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Final Cut Pro X Essential Training
6h 55m Beginner Mar 14, 2013

Viewers: in countries Watching now:

Learn how to build and refine your story with the redesigned editing toolset in Final Cut Pro X. In this course, author Ashley Kennedy focuses on getting you comfortable with each aspect of the editing process in Final Cut—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.

This lynda.com course and its exercise files are not compatible with Final Cut Pro X v10.1 or later. If you are running Final Cut Pro X v. 10.0.8 or 10.0.9, please do not upgrade your software to v10.1 if you would like to use these exercise files. For more information, please see the FAQs tab.

Topics include:
  • Understanding nonlinear editing
  • Creating and organizing events
  • Organizing footage with keywords and ratings
  • Playing and marking clips
  • Performing Insert, Append, Overwrite, and Replace edits
  • Moving and removing clips
  • Trimming in the timeline: performing ripple, roll, slip and slide edits
  • Working with connected clips and multiple storylines
  • Adjusting audio levels, EQ, and more
  • Performing a multicam edit
  • Adding and animating video and audio effects
  • Working with motion effects, speed effects, titles, themes, and generators
  • Performing primary and secondary color correction
  • Importing and analyzing footage from multiple platforms
  • Managing media and project data
  • Sharing and exporting projects
Subjects:
Video Video Editing
Software:
Final Cut Pro
Author:
Ashley Kennedy

Creating and organizing events from scratch

So as we have previously seen, we have two projects that we're working with in this course. However, I wanted to at least show you how to set up an event from scratch, since that's most likely how you'll be starting out when you set up your own project inside of Final Cut. This will be more of a brief introduction. If you would like to learn all of the ins and outs of bringing in media and setting up events from scratch, you can check out Chapter 11: Additional Importing and Capturing Options. Okay, so again, for this movie I'm not working inside the constructs of the exercise files I provided, so if you would like to follow along, you can, you just need to use your own assets.

All right, so here I am, software launched, and I'm ready to bring in my footage. I just need to create an event, and there are several ways to do that. I could come up to File and New Event, or I can right-click here in the Event Library and say New Event, and because organization and awareness from the very beginning is the key to good media management, I recommend right-clicking on the actual drive that you want to create the event in. Then New Event and just name it here.

So I'm just going to type in Farm to Table because I will actually be using the Farm to Table media. So once you have created and named your event, there are several ways you can bring in your footage. As you can see, from the File menu, I can come to Import and then Media, that keyboard shortcut is Command+I, or you can go ahead and click on this button right here. As you can see, the Media Import window is just a basic browser. You just need to navigate to the media you want to bring in and select it and then press the Import button.

You may think that's it, but there's actually one more extremely important window that pops up after that. So let's get our media, it's not Castles, it's Farm to Table, so here it is, Farm Media, and then inside there are all of my subfolders. And I'm going to make this work to my advantage. I have all of these various folders, and I want to keep the metadata attached to these coming into the software. So I'm just going to click on the first one and then Shift-click on the last one on all of my folders and press Import Selected.

This is the very important window, do not pass this over too quickly. I can't say it enough times: the key to good media management is not only proper organization but also constant awareness of all your media decisions. So starting at the top, this window is where we defined the destination event and the destination drive. Make double sure that you're importing the media into the correct event and the correct drive, and if you need to change the information, it's easy enough to do it from right here. Now below that are quite a few additional options, many of which perform various forms of analysis on the footage in order to identify if the footage needs color balancing, or if the audio needs fixing, and some of the options even use facial recognition to find people in the shots.

There are also several options that will actually transcode the media to an optimized format that Final Cut Pro works best with, and we'll go over many of these later in the course. For now, however, let's just focus up here in the Organizing section. If you check this first box that says Copy files to the Final Cut Events folder, this means that new media will actually be created and placed in the Final Cut Events folder. If you leave this box unchecked, then the only thing that will be placed in the Final Cut Events folder is a pointer file that will refer to the media where it currently resides, wherever that may be.

So if you'd like to copy all of your media into one folder without having to worry about keeping the links to the original media, then you'll want to check this box. The option directly underneath that is Import folders as Keyword Collections, and this is actually really great. If you have organized your media in folders outside of Final Cut, then the structure will be maintained when you bring that footage into the software. Now this is really useful because it allows you to first do as much organization as you like, and then you can hit the ground running with great organization when you import the footage.

And as we know, I have already organized the footage in folders outside of Final Cut so this is going to be really great for me. Okay, so once you have set the appropriate options, you can click on import, and the footage comes into Final Cut. You can see that even though I chose for the media to be copied in the Final Cut Events folder, it still comes into the software right away, that's because it does give me the files as pointer files first and then creates the media in the background. In fact, I can check out these background processes by clicking on the HUD, Heads-Up Display, right here, and you can see that media is being created.

You can also see that it's being created if we take a look at the Final Cut Events folder. Go ahead and hide Final Cut and open up my Final Cut Events folder, and you can see here that it's coming online clip by clip. We have a bunch of pointer files down here, but we have that media is being created and more and more thumbnails will be generated as this media is created. Okay, so it's coming along just fine and back into Final Cut.

All right, I'm going to go ahead and close my background tasks. And all right, so we have got the media in, and we were one step closer to get everything organized for editing.

Find answers to the most frequently asked questions about Final Cut Pro X Essential Training.


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Q: Why are the exercise files not compatible with my version of Final Cut Pro X?
A: The exercise files for this course require Final Cut Pro X 10.0.07 or higher. Final Cut Pro X upgrades are free in the Apple App Store and we recommend upgrading your software if you are able.

 

Q: The exercise files aren't working for me in Final Cut Pro X 10.1.
A: This lynda.com training and these exercise files are not compatible for FCP X v. 10.1 OR 10.0.7 and earlier versions of the program. If you are running FCP X v. 10.0.8 or 10.0.9, please do not upgrade your software to v. 10.1 if you would like to use these exercise files.
 
Note: We are currently in the process of updating this training to be compatible with v. 10.1 and later, but that training won’t be available for several weeks. We appreciate your patience as we optimize this training.
 
FYI: If you’ve already upgraded to v. 10.1 and would like to use these exercise files, then it is actually possible to work with them to a limited degree. Simply follow the directions in the “Using the Exercise Files” movie of this course to place the Final Cut Events and Final Cut Projects folders in the appropriate location. Then, from within FCP X 10.1, choose File > Update Projects and Events. Choose Locate > and navigate to the appropriate location.  Your projects and events will be updated, but the file structure won’t mirror the experience within the current training.  If you are new to FCP X, it will likely be confusing to follow along through some of the training.  Again, we recommend that you check back for this training in several weeks to get the optimal experience.
 
Also, because FCP X exercise files are not backward compatible, you won’t be able to use the exercise files if you have FCP X v. 10.0.7 or earlier. You will need to upgrade to v. 10.0.9. Apple only offers 10.1 in the App Store, but if you have not yet upgraded to OS X Mavericks, you can click the Install button for 10.1 and the App Store will ask if you want to download an older version of the software (10.0.9). If you have already upgraded to Mavericks, unfortunately downloading FCP X 10.0.9 is not possible.
 
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