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Migrating from Final Cut Pro 7 to Avid Media Composer 5.5 is a thorough comparison of the interfaces, concepts, tools, and workflow behind each of these two programs, covering the key differences video editors need to know to master Media Composer and make the switch. The course covers the basics of editing in Avid Media Composer, including sequence creation, project organization and navigation, importing and linking media, timeline editing techniques, and how to work with audio and add transitions and effects.
I am going to start out by looking at how to create freeze frames in Avid Media Composer. I have got here some source clips in my bin. I would like to choose one of these clips to make a freeze frame out of. So first I have got to load it into the Source viewer. Then I'd choose the frame that I'd like to use as the freeze. From the Clip menu, I can now choose Freeze Frame and select one of the preset lengths. Alternatively I could also choose Other and type in a duration. Let's say we would like it to be 10 seconds.
Choose the media drive that I'd like to render the clip to and choose Ok. Once the clip is created, it's loaded into my bin and it's also loaded into my Source viewer ready for editing. And of course the same thing could be accomplished in Final Cut Pro using Shift+N. Let's look at a different example. Further down my timeline here I have a clip that's already in the sequence that I'd like to add a Freeze Frame onto. (Female speaker: Lasted longer?) (Music playing) So I'd like to add a bit more of a freeze onto the end there where they hold this sort of end pose.
So I am going to park here on this little locator that I have put in the timeline myself and what I need to do is I need to get this frame back into the Source viewer. So to do that I have got two choices. I can either select the track and then choose the Match Frame button or I can right-click and say Match Frame Track. Now that I've got that clip back into my Source viewer and the individual frame that we want is marked, we can just go back through the same process. So Clip > Freeze Frame. In this case I only need five seconds, so let's choose five seconds. Render it through.
It will go into my bin, auto populate into the Source viewer, and be a viable for editing directly into the timeline. So obviously our timeline cursor is still parked on the frame that we chose and we have got a locater it as well. But I may have moved my timeline cursor since then. If perhaps I'd gone off to do another task in the timeline before returning back to this. If I have moved my position in the sequence and I've lost now my point and perhaps I don't have a locator on it, how would I find that point again frame accurately? Well, with the source field highlighted I come down here and I would use the Reverse Match Frame button.
Watch what happens in the timeline when I click this button. You can see that it goes directly back to the frame which matches the timecode of the freeze frame here. So it's a very handy feature to rely on if you're trying to match back to something. So here now in the sequence, I am going to mark an in point there and an out point pretty much at the end of the sequence and maybe I'd like the material to go on to video track 3. Now I am going to move my play-head in a little bit in the clip and the reason for that is simply this. At the moment, the clip begins and ends here.
If I make my in point directly at the beginning of the clip and then later on decide that I'd like to create a dissolve through in to the clip, then that would cause a problem. So I tend to, with freeze-frames, graphics, things like that, I tend to make my in point a little ways into the clip to avoid those types of problems. Let's go ahead and overwrite that into the sequence and play that back. (Music playing) Great, so there is how to create a freeze frame directly in the bin or create a freeze frame from a moment in the sequence.
Let's now look at a different example of changing the speed of playback on our clip. Here at the beginning of the sequence I have a gap at the very start. I am going to use my T key to mark that gap. You can say that we've got a duration of 5 seconds and 21 frames. And now I am going to go back in time to Chapter 4 into the 04_01 subfolder into the AMA bin. There is a clip here that we brought in earlier in the course and I'd like to use this as maybe my first clip in the sequence.
Now this clip is missing or offline then please go back and watch "Linking to camera media using IMI" in Chapter 4. Now you can see I've got a section marked here that is longer than five seconds is actually it's actually 16 seconds and 13 frames. So the fastest way to get material, whether it be too much material or too little material to fit a gap in our sequence, is to use the Fit To Fill command. We have it mapped here to our custom tool palette, clicking on this it will ask us where we would like to put the new motion effect that's created.
I'd like it to go into my motion_effects bin. Click OK. It creates the effect and then it will automatically place the effect into the timeline for us. So rather than just generating a source clip, Media Composer will create the source clip and perform the edit in one operation when we use Fit to Fill. So now the new clip has been placed in my Motion_Effects bin. There it is and it's also in my timeline ready to be used. Here is a different example.
If we take our clip again of the gentleman here, load it into the Source viewer, if I wanted to create a motion effect of this clip, let's say I wanted to slow it down, mark in, mark out in the source view of this time. We've got a duration reflected up here, one second and 13 frames, and then go to the Tools menu into the Motion Effect Editor. This dialog should look pretty similar to the Time Remap controls in Final Cut Pro. As you can see here, I've got the ability to just type in a new number of frames, a new frames per second, or a percentage speed.
If I have a section marked on my timeline like it did with the Fit to Fill example, I could do that here too. I have also got a section where I can add a strobe motion which would obtain every 5 frames or type in a new value and then underneath here I have also got my rendering options. These options here are heavier and so they will require more rendering time. These options here are easier for the system to calculate in real time and depending on your system configuration may indeed play back in real-time without rendering at all.
If you hit a problem with material looking jittery when you apply a motion effect, just experiment with these different interpolation styles and you'll find a solution. So in this maybe I'd like to choose 50% speed, or add a minus to reverse the speed, and now choose the correct drive, the Interpolation Method and Create and Render. Again, it wants to know which bin it's going to put the effect into and there it goes. Again, the clip is loaded directly into the bin and also auto loaded into the Source viewer.
So there we have it. We can create a freeze frame directly from the bin or from a clip that's already in the timeline and we can create motion effects either using the Fit To Fill tool or using the Motion Effect Editor from the Tools menu.
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